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Made in jp
Proud Triarch Praetorian





Additional rules to consider for the MCM-

Recalculating!: Countless algorithms processing at lightning fast speed give the MCM infinite options to choose from in the space of a micro second.
The MCM may reroll one D6 per phase.

Version 2.0: The MCM is constantly upgrading itself. It has developed defenses to weakness based of field tests that are far more effective than previous iterations of hardware.
The MCM is immune to the bonus effects of Melta and Lance weaponry.


For offensive/defensive powers, how about these-

Advanced Targeting Relay: Using its vast communications array, the MCM can direct the flow of battle unlike any mere biological strategist.
All targets hit by the MCM have Twin Linking against them for the remainder of the game as long as the MCM is not in Emergency Shutdown mode, or until the MCM is destroyed.

Emergency Shutdown: The MCM is capable of accurately assessing a threat well before hostile targets are even aware they were in any position to threaten the behemoth. In an attempt to preempt its destruction, the MCM devotes all of its resources to self preservation.
At the beginning of each of your turns, you have the option to activate Emergency Shutdown mode. The MCM loses the ability to use any of its weapons, as well as the Infinity Gate, but in return gains Quantum Shielding (effectively raising its armor value to 16!)

 
   
Made in gb
Rough Rider with Boomstick





England

So we give it the options for one of: a Chronometron, buffed ceramite plating, buffed targeting relay or shields. Nice idea it would work certainly and allows for more flexibility. Don't suppose anyone has been writing these ideas and collating them into a dex so we dont have to trawl through the thread for all the changes, a lot has changed since skoffs' one on pg 2

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in jp
Proud Triarch Praetorian





 Mitranekh the Omniscient wrote:
Don't suppose anyone has been writing these ideas and collating them into a dex so we dont have to trawl through the thread for all the changes, a lot has changed since skoffs' one on pg 2
... uh-oh.
*sigh*
Looks like we're going to have to decide whose job that's going to be.

 
   
Made in se
Longtime Dakkanaut





Perth, Australia

I'm happy to do it, but I'm off on holiday so won't be able to work on it seriously for a month.

If everyone continues I'll trawl through the pages and update as I can.


   
Made in us
Numberless Necron Warrior




Replace particle whip with the following; (option)
Targeting scanner
Range; 36, Str 1, AP - twin linked, targeting array, location matrix, skyfire, interceptor
Targeting array (as the triarch stalker) after any hit all other friendly units treat their weapons as twin linked against this target until the start of your next shooting phase.
Location matrix; after any hit friendly units may ignore shrouded, stealth, or benefits of night fighting when applied to the target.

   
Made in gb
Rough Rider with Boomstick





England

silentone2k wrote:
Replace particle whip with the following; (option)
Targeting scanner
Range; 36, Str 1, AP - twin linked, targeting array, location matrix, skyfire, interceptor
Targeting array (as the triarch stalker) after any hit all other friendly units treat their weapons as twin linked against this target until the start of your next shooting phase.
Location matrix; after any hit friendly units may ignore shrouded, stealth, or benefits of night fighting when applied to the target.


Clever and fitting, but it is a LOT of rules there even if you lose the firepower of the whip its a big upgrade to have, probably 20pts imo

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in jp
Proud Triarch Praetorian





 Mitranekh the Omniscient wrote:
silentone2k wrote:
Replace particle whip with the following; (option)
Targeting scanner
Range; 36, Str 1, AP - twin linked, targeting array, location matrix, skyfire, interceptor
Targeting array (as the triarch stalker) after any hit all other friendly units treat their weapons as twin linked against this target until the start of your next shooting phase.
Location matrix; after any hit friendly units may ignore shrouded, stealth, or benefits of night fighting when applied to the target.

Clever and fitting, but it is a LOT of rules there even if you lose the firepower of the whip its a big upgrade to have, probably 20pts imo

Gotta admit, I'm kinda liking the whole idea of having the option of flat out replacing the Particle Whip with the Advanced Targeting Array/Targeting Scanner. Perhaps even make it so there would essentially be two builds for the MCM: Strategic Command and Battle Fortress (comparable to the way the C'tan used to have two builds: Deceiver for tactics, and Nightbringer for face smashing).

But for the Targeting Array, would making it an ability rather than a shooting attack be too OP?

 
   
Made in gb
Rough Rider with Boomstick





England

Yes most likely, because otherwise you just create a non-approachable fortess if there's loads of tesla around. TL Tesla... Eek! No thanks (well, that's what everyone else would say).

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in jp
Proud Triarch Praetorian





But... most Tesla is already twin linked.

 
   
Made in gb
Rough Rider with Boomstick





England

Only destructors


Automatically Appended Next Post:
Oh, and the carbines on Tomb Blades

This message was edited 1 time. Last update was at 2013/06/24 15:20:27


"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in jp
Proud Triarch Praetorian





Don't know if this thing is still going, but if so, I propose a minor change to one of the new/experimental units:
Change the name of "Canoptek Sphinx" to "Canoptek Jackal".
Keep the same mechanics (single wound harassment unit).

Reason being, I just played Halo 4 for the first time.
As soon as I saw those robotic dogs running around, I was like, "yes! exactly what I had been envisioning when I had been thinking of the Canoptek Sphinx! Jackals would be much better!"
The concept behind the Promethian Knights would be somewhat similar to what the Canoptek Pariahs should be like, too, only not as tough.
The Sphinx, on the other hand, might make a good MC option.
(in a perfect world, if I were making the model for it, I'd make it a dual kit: Canoptek Sphinx / Canoptek Colossus (a four legged FMC (fast and tricky) vs two legged MC (strong and tough heavy hitter).)
...
Really, I just want a cool poseable Gundam like the Elder/Tau/GK have.
:(

 
   
Made in us
Daemonic Dreadnought






AL

Might want to check this out then: http://wh40k.lexicanum.com/wiki/Setekh#.Uc_Zvvm1GLU

Gods? There are no gods. Merely existences, obstacles to overcome.

"And what if I told you the Wolves tried to bring a Legion to heel once before? What if that Legion sent Russ and his dogs running, too ashamed to write down their defeat in Imperial archives?" - ADB 
   
Made in gb
Rough Rider with Boomstick





England

That's a damn cool link, it would certainly work as long as we kept it on a par with Riptide/Wraithknight and no better. As for the Jackal thing I don't have Halo (or an Xbox, but that's another debate), so idk what they're like. They'd likely be
WS4
BS4
S5 (robot dogs are likely gonna hit hard)
T4
I3
A2
Ld10
Sv4+

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in jp
Proud Triarch Praetorian





From the looks of that thing, it's a borderline Reaper!
(Mass Effect 2, the Human Reaper).
Not that there's anything wrong with that, but if so, he'd probably have to be restricted to Apocalypse games.
Though, if there was a smaller version of him (around the scale of a Riptide/Dreadknight), that would make a pretty good Canoptek Colossus class MC.
(from the artwork, that staff it's holding could be something along the lines of the Staff of the Destroyer Imotekh wields, only not a "once per game" effect).

 
   
Made in gb
Rough Rider with Boomstick





England

Would be fun to work on, nice to see a proper combat MC outside of nids. Don't know where to start because I haven't seen the Wraithknight or Riptide Codex entries

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in au
Liche Priest Hierophant







I've seen the Dreadknight entry, and that's of similar size

The Colossus would probably have a profile similar to this:
WS 5 (maybe 4?)
BS 5
S 6
T 6
W 5
I 2
A 3
Ld 10
Sv 3+ (Maybe 2+?)

That makes it a bit better than a Dreadknight,but it wouldn't have the ++ save


So maybe:

Canoptek Colossus (Unsure on pts cost)

WS 5
BS 5
S 6
T 6
W 5
I 2
A 3
Ld 10
Sv 3+

Unit Type: MC
Wargear: (Unsure, maybe a Gauntlet of Fire or 2)
Special Rules: Fearless (Maybe It Will Not Die, or could that be an upgrade/wargear, something like 'Reconstructor Scarab Hive': The model has the IWND special rule?)

This message was edited 2 times. Last update was at 2013/06/30 22:40:55


 
   
Made in gb
Rough Rider with Boomstick





England

I like that, makes sense though I think either 2+ Sv or an inv is necessary simply because krak missiles will have a field day killing it over and over. Oh, and you missed Initiative off the stats, I2 is standard cron. In terms of wargear, 2 GoF is a good start, possibly upgrades for a buffed staff of light (Str6 AP2 possibly?) or go more cc with twin voidblades for shred or a warscythe. Reconstructor thingy... Great, probably 20/30 pts. Other upgrades, possibly a Death mask that causes fear. Maybe as a rule it should have a Power Core Overload that works like Nova Charge

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in us
Decrepit Dakkanaut






Springfield, VA

How about something to improve Warriors?

Untold Billions: Because only the military of the Necrontyr became Immortal Legions while the general citizenry became Necron Warriors, there are many millions more Warriors than Immortals in most dynastic armies. While witless and single-minded to the point of nonsentience, large numbers of Warriors in close proximity can share their power, amplifying their physical bodies even as their minds remain little more than rocks.

All Warriors in a unit with 15 or more Necron Warrior models change their save value to a 3+. However, as soon as they loose the 15th model, this save reverts to a 4+. This does mean that the Mixed Saves rules apply to rolling saves for units of Warriors nearing 15 models.
   
Made in au
Liche Priest Hierophant







Ah, yes, thanks for the I thing.

MC already have fear, so maybe something like

Terror Mask: Units with a model in base contact are treated as having -1 Ld for the purpose of fear tests.

Power core overload sounds cool, but maybe not, seeming it will just look like we're making a combat riptide for necrons...

Buffed Staff of Light sounds good.

Maybe we could also give it the option to take a (Heavy?) Gauss Cannon for more of a shooty role?


@ Unit1126PLL: Sounds like a cool idea. Thing is, though, Warriors would have to cost more and it could be seen as a blatant necron power grab to be extra OP... well, to non-necron players, anyway.
   
Made in us
Decrepit Dakkanaut






Springfield, VA

 Matt.Kingsley wrote:

@ Unit1126PLL: Sounds like a cool idea. Thing is, though, Warriors would have to cost more and it could be seen as a blatant necron power grab to be extra OP... well, to non-necron players, anyway.


True. I just feel like no one takes Warriors anymore, except people running 20 man phalanxes, and at least around here those aren't terribly good.
   
Made in jp
Proud Triarch Praetorian





 Unit1126PLL wrote:
 Matt.Kingsley wrote:

@ Unit1126PLL: Sounds like a cool idea. Thing is, though, Warriors would have to cost more and it could be seen as a blatant necron power grab to be extra OP... well, to non-necron players, anyway.

True. I just feel like no one takes Warriors anymore, except people running 20 man phalanxes, and at least around here those aren't terribly good.

We had a brief idea on a possible Warrior option a page or two back: Warrior Drones.
(mass produced Canoptek copies of Warriors. They would lose Reanimation Protocols but would gain Fearless and Relentless. I think there was another thing about them, but I can't recall off the top of my head.


For the Colossus, the stats look okay, but in regards to the rules and wargear:
-Does a MC need IWND? It's not going to have hull points, after all...
-The Terror Mask sounds good for an upgrade.
-Just a Gauntlet of Fire? I was thinking HEAVY flamers! ... though, don't know how to make it appropriate.
-Yeah, definitely no Power core overload. He should probably have some sort of natural Inv save (just like a 5+), but in general, we gotta make this guy something original.
-Instead of a Staff of Light, how about a Staff of the Destroyer? (S6 AP1 2D6" line drawing weapon, only unlike Imotekh's Staff of the Destroyer version, the Colossus can use it every turn... unless we're changing Imotekh's one, too? I think we had been considering removing Imotekh's staff's "only once" restriction, right?)
-Obviously a Warscythe would be boss (S8 Armorbane, so he wouldn't even need to do Smash attacks).

But yeah, I think we should aim for around the same effectiveness as a Dreadknight/Riptide, but not better.

 
   
Made in au
Liche Priest Hierophant







IWND also regens wounds.

Maybe a heavier version of the Gauntlets of Fire, maybe something like 'Inferno Gauntlets' or similar.

(better SotD)It would need a different name, maybe 'Staff of the Destructor'? Though that could still be too similar.

So, 2+ 5++? Or 2+ 4++? Higher/lower?

This message was edited 1 time. Last update was at 2013/07/01 04:21:07


 
   
Made in gb
Proud Triarch Praetorian





2+4++, Warscythe, 2x Inferno Gauntlets (S6AP3)

sound good?

Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k  
   
Made in au
Liche Priest Hierophant







Tbh, the Warscythe should be an upgrade that replaces 1 (2?) of the weapons.

Also, inferno gauntlets were going to be gaunlets of fire but str 5 AP 4 instead of str 4 AP 5
   
Made in us
Numberless Necron Warrior




So, I was thinking about the Necron flavor. What is the real, core *thing* that makes necrons different as a faction. Then it hit me. I'm not sure why others were attracted to the faction, but for me the core of the Necron faction is RP. Massed necrons are awesome, but... flavorwise ...necron's terror is a function of the fact that they won't go or stay down...

While masses of warriors are cool (and should get some love somewhere), slavering, life-is-cheap Hordes are, really, a tyranid thing. Similarly, Immortals are MEQs with RP- and you can build off that fact. So it occurrs to me that getting away from others schticks would be awesome.

While I'm not sure where the Canopteks fit into this, it did occurr to me that there are some fairly obvious paths to making this a clear(er) faction trait.

Spoiler:

The limitations of the forms into which the Necrontyr were transferred was cost. However, with the recognition of the eternal wars they were embroiled in, some dynasties chose to invest more heavily in the forms they gave some of their followers.

Optional Wargear;
(available to non-vehicle units. Non-character models must purchase the upgrade for the entire unit.)
(costs are top of head stabs, as I don't have my codex on me so this may be low. There are related checks for some in 'dex, such as checking Restoration Protocols against Phylactary.)


Heavy Construction
5 points per model
One of the most basic improvements to the Necron form, the use of heavier, more durable materials, and corrisponding upgrades in the servos and motors driving the Necron's movement.
Increase model's strength and toughness by 1.

Semipiternal Weave
(as codex entries)

(as a note, before people get crazy with how OP this is; those first two upgrades cost more than an Immortal and, if applied to a Warrior, don't even get to the same level of power)

Ablative Armor;
25 points per model
Built with a significantly heavier frame and additional protection for critical systems, this robustness allows it to shrug off punishment that would utterly destroy other Necron forms of the same type.
Increase model's wounds by 1.

Redundant systems;
40 points per model
Many of the necron's critical systems have been duplicated, sometimes repeatedly, throughout its mechanical body. These backups allow the machine to simply ignore damage that would otherwise stop it.
Gains Feel No Pain.

Restoration Protocols;
55 points per model, only available to units with Reanimation Protocols.
The repair systems integrated into the Necron form are incredibly effective, allowing them to restore themselves from damage that should render them completely unsalvagable. These protocols are designed to only begin work upon the inactivation of the Necron and leave any further needed repair to be executed later. In this unit those protocols have been redesigned to work continuously, and the underlying systems upgraded to handle the additional load.
Model gains IWND.

Deathless
75 points per model, only available to units with Reanimation Protocols.
The standard protocol is for damaged Necrons to be phased out if they cannot immediately be reanimated, being reclaimed by their Tomb World (or destroyed if cut off). This unit has had these protocols modified to give them greater tenacity on the battlefield. Only when the repair systems have completely failed do the secondary responses of recovery or annhilation engage.
This model gains the Everliving trait if it did not already posess it. Further, reanimation counters for this model are only removed if it is restored or if the reanimation roll comes up with a 1.


   
Made in gb
Rough Rider with Boomstick





England

Should the Inferno Gauntlets get Torrent? Or is that a bit much...
@Silentone, yes the trick is that crons get back up but IWND and +1W and +1S and +1T... Yeah it makes an OL 175pts but add a warscythe and he's now S8 in cc with armourbane, T6 W4 and regenerates on a 5+, on top of 3+ armour and RP it's bonkers. As is S5 and T5 Warriors imho.

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in jp
Proud Triarch Praetorian





Depends, does the DK's flamer have Torrent?
But really, even if it did, just two Heavy Flamers should be plenty.

So the weapon options would be:
- 1x/2x Inferno Gauntlets
- Warscythe (wielded one handed... this would be a monstrous creature, after all, the thing would be like a sword to him)
- Staff of the Destroyer (at S6 AP1, it's plenty good as it is, so doesn't need buffing. we're changing Imotekh's one to be non-single use, so this one won't need a new name).
- Gauss/Tesla Cannons (twin linked).
- Dispersion Field Generator (think giant Dispersion Shield. Gives him a 4++, and ability to reflect shots 12")

In regards to IWND, oh yeah, duh, I completely forgot about the whole regenerating wounds thing.
Being the case, I guess we could give it the option (as a Canoptek unit, the Colossus wouldn't be able to benefit from RP, but with IWND, that would be a pretty good trade off).



Automatically Appended Next Post:
Wait, forgot about the other proposed MC, the Canoptek Sphinx.
Perhaps some of this weapon options should go to it instead. (eg. Staff of the Destroyer).

This message was edited 1 time. Last update was at 2013/07/01 13:16:43


 
   
Made in gb
Rough Rider with Boomstick





England

Basic Colossus loadout would likely be 2 Inferno Gauntlets and 2 Tesla Cannons. May swap a Gauntlet for Warscythe for 15pts, Tesla-->Gauss for free, may swap a Gauntlet for DFG for 25pts. Sphinx would be on 4 legs, so it could have a Staff of Destroyer weapon fired from its eyes (sure I've seen it done in many a film) and a halo projected from the thing around its head giving a 5++? Probably mount tesla cannons on the front paws that can be swapped for Gauss cannons (free) or inferno Gauntlets (15pts each)

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
Made in au
Liche Priest Hierophant







Also, I was thinking, the Colossus should possibly be a bit tougher, either +1 wound, +1 toughness or both

also, Warsythe sword would look illy, tbh when I imaging it I think of it holding the Warscythe/Staff of light 2 handed.

So something like:


Canoptek Colossus (220pts? Unsure)

WS 5
BS 5
S 6
T 7
W 5
I 2
A 3
Ld 10
Sv 2+

Unit Type: Monstrous Creature
Wargear: 2 Inferno Gauntlets, 2 Tesla Cannons, Sempiternal Weave
Special Rules: Fearless
Options:
-May replace both tesla cannons with:
-- 2 Gauss cannons...free
--2 Particle Beamers...10pts
-May replace any Inferno Gauntlet with:
--Voidblade...free
--Tachyon Arrow...10pts
--Heat Ray...15pts
-May replace both Inferno Gauntlets with:
--Staff of Light..free
--Warscythe...5pts
--Heavy Gauss Cannon...10pts
--Particle Shredder...15pts
-May take:
--Terror Mask...10pts
--Gloom Prism...15pts
--Dispersion Field Generator...15pts
--Reconstructor Hive...20pts


Reconstructor Hive: IWND

Terror Mask: Enemy models in base contact have -1 Ld for fear tests

Dispersion Field Generator: 4+ invulnerable save. If this save is made against a shooting attack, choose an unengaged enemy unit within 12". That unit suffers a single hit with a Strength and AP equal to that of the initial shot.
If there is no unengaged enemy unit within 12", the shot is not redirected. This does not cause blast and template markers to be repositioned.

Inferno Gauntlets: An Inferno Gauntlet is a close combat weapon. Attacks made with an Inferno Guntlet re-roll failed To Hit and To Wound rolls in combat. In addition, the Inferno Gauntlet can be shot with the following profile in the shooting phase:
Range: Template
Str: 5
AP: 4
Type: Assault 1

This message was edited 2 times. Last update was at 2013/07/02 10:44:35


 
   
Made in gb
Rough Rider with Boomstick





England

Yes.... but no. T7 W6 would be the toughest MC on the market and I dont think the anti-Crons would call us fair. T7 W5 maybe, or T6 W6 like a Flyrant/C'fex (I think). Also the SoL needs buffing to be viable and the Gauntlets probably shouldn't be TL (2 TL HF? Bit much imo). I agree pts wise, maybe 225 if we did it your way 210 my way. And there's still the possible Sphinx thing to do. Yay

"The galaxy knelt before us once, and it will do so again"
"'Anton, you could not outsmart that rock'
'I'm still smarter than the Imperial Guard'"

Check out my 40k YouTube channel; http://www.youtube.com/channel/UCSa11XXA7HlmoLTSCy8NuwA 
   
 
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