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![[Post New]](/s/i/i.gif) 2013/06/15 22:37:31
Subject: Kill Teams 200 point army lists - all codexs
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Fixture of Dakka
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Hi
I'm looking for inspiration in building a Kill Team list for a tournament in a few months time, please can you let me know what you think of the below and any other ideas, all Codex's are welcome.
Orks
Meganobz 3 man squad
Combi Skorcha
Combi Rocket Launcher x2
135
Gretchin
Runtherd
40
Total - 175
Chaos Space Marines
Plague Marines
Plasma Gun x2
Powersword
150
Spawn
Mark of Nurgle
36
Total - 196
Space Wolves
Grey Hunters Pack 10 man
Plasma Gun
Melta Gun
165
Lone Wolf
Powerweapon
35
Total - 200
Dark Angels
Tactical Marines
5 extra
Plasma Gun
Plamsma Cannon
Melta Bombs
Powersword
Vet Sergeant
200
Total - 200
Tau
Riptide
Ion Accelerator
185
Total - 185
Daemons
Beast of Nurgle x2
104
Hellflayer of Slaanesh
60
Total - 164
Dark Angels
Black Knights 3 man squad
126
Scout Squad
Camo Cloaks
Sniper Rifles
70
Total - 196
Automatically Appended Next Post: A few more CSM builds
Chaos Space Marines
Chaos Bikes
2 extra
Melta Gun
Plasma Gun
Mark of Nurgle
Melta Bombs
Combi Flamer
Icon of Despair
190
Chaos Space Marines
Helbrute
Reaper Autocannon
Heavy Flamer
125
Cultists
Heavy Stubber
Autogunx9
Shotgun
66
Total 191
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This message was edited 1 time. Last update was at 2013/06/16 09:55:14
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![[Post New]](/s/i/i.gif) 2013/06/16 11:35:14
Subject: Kill Teams 200 point army lists - all codexs
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Been Around the Block
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List with plagues is 201.
My CSM
x5 Termies
x2 Claw
x2 axe
x1 Maul
x2 combi-melta/plasma
RAC
Total 198.
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![[Post New]](/s/i/i.gif) 2013/06/16 12:18:53
Subject: Kill Teams 200 point army lists - all codexs
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Rough Rider with Boomstick
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That first DA list is the very same one I use and have had success with (but I used a plasma pistol rather than a power sword). I even had a batrep of it vs DE. I want to try the second one with black knights and snipers it looks good.
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This message was edited 1 time. Last update was at 2013/06/16 12:20:15
My blog! 1,500 Points II 1,500 Points II 125
Have a nice day. |
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![[Post New]](/s/i/i.gif) 2013/06/16 12:59:43
Subject: Kill Teams 200 point army lists - all codexs
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Flashy Flashgitz
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I assume you have to take a Troop Unit
For Orks:
Warboss (Cybork, Kombi-Skorcha, Big Choppa)
(3) Meganobs
or
Big Mek (Cybork, KFF, Burna)
Def Dread (2 Big Shootas)
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Not loud, on fire, or explodin' yer doin' et wrong |
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![[Post New]](/s/i/i.gif) 2013/06/16 16:35:14
Subject: Kill Teams 200 point army lists - all codexs
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Fixture of Dakka
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The kill team rules are
0-1 Elite
0-2 Troops
0-1 Fast Attack (no flyers) Automatically Appended Next Post: I'm currently looking at the CSM bike squad as those guys will have toughness 6 which will make them very hard to take out.
The second Dark Angels version could be good as well.
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This message was edited 1 time. Last update was at 2013/06/16 16:38:13
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![[Post New]](/s/i/i.gif) 2013/06/16 16:54:25
Subject: Kill Teams 200 point army lists - all codexs
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Flashy Flashgitz
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Ooops - ok no HQ.
(5) Mega Nobs
or
(8) Warbikers
or
(4) Nobs (2 Kombi Skorcha)
Battlewagon (Defrolla)
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Not loud, on fire, or explodin' yer doin' et wrong |
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![[Post New]](/s/i/i.gif) 2013/06/16 18:19:32
Subject: Kill Teams 200 point army lists - all codexs
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Perfect Shot Ultramarine Predator Pilot
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An interesting space marines list might be
Simply 1tas
Or stern vets 7 men 5 combi weps which is approx 200 pts
or drop 2 vets and get a razorback.
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![[Post New]](/s/i/i.gif) 2013/06/16 18:58:09
Subject: Kill Teams 200 point army lists - all codexs
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Fixture of Dakka
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Sleg wrote:Ooops - ok no HQ.
(5) Mega Nobs
or
(8) Warbikers
or
(4) Nobs (2 Kombi Skorcha)
Battlewagon (Defrolla)
A battlewagon could be really funny
Largeblastmarker wrote:An interesting space marines list might be
Simply 1tas
Or stern vets 7 men 5 combi weps which is approx 200 pts
or drop 2 vets and get a razorback.
Some really good thoughts here. The Assault squad could be very interesting I think the sternguard/Razorback combo could be very powerful though.
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This message was edited 1 time. Last update was at 2013/06/16 18:58:22
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![[Post New]](/s/i/i.gif) 2013/06/16 19:27:34
Subject: Kill Teams 200 point army lists - all codexs
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Rough Rider with Boomstick
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Dark Angels:
6* Ravenwing, 2* Plasma
Give the Sargent Fleshbane (precision shot fleshbane, what?), give one guy shred and a plasma blind.
Eldar could also do some bike fun:
3* Windrider, Cannon, 61
3* Windrider, Cannon, 61
3* Shining Spears, 75
Or
8* Shining Spears, 200
or
3* Windrider, Cannon, 61
5* Shining Spears, 125
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![[Post New]](/s/i/i.gif) 2013/06/16 20:43:07
Subject: Kill Teams 200 point army lists - all codexs
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Deadly Dark Eldar Warrior
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Dark Eldar:
Warriors x10. Blaster. Splinter cannon
Raider. Dark lance, night sheilds, splinter racks.
Go do some drive bys in a paper plane!
Or Space Marines:
Terminators x5. 5x TH/ SS.
Just for the jokes.
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![[Post New]](/s/i/i.gif) 2013/06/16 22:52:20
Subject: Kill Teams 200 point army lists - all codexs
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Fixture of Dakka
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Blaggard wrote:Dark Angels:
6* Ravenwing, 2* Plasma
Give the Sargent Fleshbane (precision shot fleshbane, what?), give one guy shred and a plasma blind.
Eldar could also do some bike fun:
3* Windrider, Cannon, 61
3* Windrider, Cannon, 61
3* Shining Spears, 75
Or
8* Shining Spears, 200
or
3* Windrider, Cannon, 61
5* Shining Spears, 125
Deathcult0 wrote:Dark Eldar:
Warriors x10. Blaster. Splinter cannon
Raider. Dark lance, night sheilds, splinter racks.
Go do some drive bys in a paper plane!
Or Space Marines:
Terminators x5. 5x TH/ SS.
Just for the jokes.
Thanks both I like the idea of the Eldar and Dark Eldar lists, I never thought to use DE to be honest.
For the Eldar as I don't have the codex yet is the list able to take down a dreadnought?
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![[Post New]](/s/i/i.gif) 2013/06/17 06:42:55
Subject: Kill Teams 200 point army lists - all codexs
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Bounding Dark Angels Assault Marine
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I'm not too sure about KT rules, but would a henchman army be viable. I've looked at the grey nights codex for rules and the way that I interpreted their rules is that if you don't have an inquisitor in your army they count as an elites slot and if you do have an inquisitor then they don't take up any slots.
I could see it being very fun and fluffy and I would definitely make a kill team like that If it was legal, but I'm not sure. The rules are fuzzy.
A henchman list would go something like
Crusaders x3
DCA x4
Servitors x3 (plasma cannons) (another fuzzy rule set as they can go and mind lock themselves without an inquisitor, but you can't get an inquisitor (?))
Chimera
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3500 (ish) points
who-knows-how-many points random stuff |
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![[Post New]](/s/i/i.gif) 2013/06/17 09:31:13
Subject: Re:Kill Teams 200 point army lists - all codexs
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Douglas Bader
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Tau:
Fire Warriors x7
Barracuda, disruption pod
Better hope you took skyfire as one of your free USRs.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/06/17 11:04:45
Subject: Kill Teams 200 point army lists - all codexs
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Plummeting Black Templar Thunderhawk Pilot
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SPACE MARINES
8 Stern guard - 200 even
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![[Post New]](/s/i/i.gif) 2013/06/17 11:38:24
Subject: Kill Teams 200 point army lists - all codexs
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Fresh-Faced New User
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4* plague drones-upgrade 1 to plague bringer, with greater reward= 193
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![[Post New]](/s/i/i.gif) 2013/06/23 05:31:51
Subject: Kill Teams 200 point army lists - all codexs
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Perfect Shot Ultramarine Predator Pilot
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what is a sternguard without his combiweapons?
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![[Post New]](/s/i/i.gif) 2013/06/23 14:38:43
Subject: Kill Teams 200 point army lists - all codexs
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Raging Ravener
Powys
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bobtheoverlord wrote:I'm not too sure about KT rules, but would a henchman army be viable. I've looked at the grey nights codex for rules and the way that I interpreted their rules is that if you don't have an inquisitor in your army they count as an elites slot and if you do have an inquisitor then they don't take up any slots.
I could see it being very fun and fluffy and I would definitely make a kill team like that If it was legal, but I'm not sure. The rules are fuzzy.
A henchman list would go something like
Crusaders x3
DCA x4
Servitors x3 (plasma cannons) (another fuzzy rule set as they can go and mind lock themselves without an inquisitor, but you can't get an inquisitor (?))
Chimera
The unit still has to be a legal choice, and henchmen aren't a legal choice without an Inquisitor (1 squad per Inq). No HQ, no Inquisitor, no henchmen. :(
Which upsets me because I wanted to do the same thing. Crusaders and Assassins, but backed up by Warriors in my case...
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DT:80+S++G++M+B+I+Pw40k93+D++A+++/areWD190R++T(T)DM+
I play a few armies:
Forces of Order: Grey Knights & Eldar
Forces of Disorder: Dark Eldar
Forces of 'we don't care, we're just going to eat you anyway': Tyranids
NEW!! For 2014: Deadzone, 40k RPG: Rogue Trader, XWing and Dreadball!
Also went in for Rampage with the DBX KS. |
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![[Post New]](/s/i/i.gif) 2013/06/23 16:40:40
Subject: Kill Teams 200 point army lists - all codexs
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Fixture of Dakka
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BunnyCommando wrote: bobtheoverlord wrote:I'm not too sure about KT rules, but would a henchman army be viable. I've looked at the grey nights codex for rules and the way that I interpreted their rules is that if you don't have an inquisitor in your army they count as an elites slot and if you do have an inquisitor then they don't take up any slots.
I could see it being very fun and fluffy and I would definitely make a kill team like that If it was legal, but I'm not sure. The rules are fuzzy.
A henchman list would go something like
Crusaders x3
DCA x4
Servitors x3 (plasma cannons) (another fuzzy rule set as they can go and mind lock themselves without an inquisitor, but you can't get an inquisitor (?))
Chimera
The unit still has to be a legal choice, and henchmen aren't a legal choice without an Inquisitor (1 squad per Inq). No HQ, no Inquisitor, no henchmen. :(
Which upsets me because I wanted to do the same thing. Crusaders and Assassins, but backed up by Warriors in my case...
Yeah it is a shame I looked into them as they could have been a good unit but sadly not legal.
I still haven't decided yet what to use but the Nurgle Spawn or bikers does seem the most fun from a modelling perspective.
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![[Post New]](/s/i/i.gif) 2013/06/23 19:13:30
Subject: Kill Teams 200 point army lists - all codexs
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Monster-Slaying Daemonhunter
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BunnyCommando wrote:henchmen aren't a legal choice without an Inquisitor (1 squad per Inq). No HQ, no Inquisitor, no henchmen. :( I'm not quite sure this is true. P90 says, "For each Inquisitor in your army, you may also include a unit of 3-12 henchmen.... This unit does not use up a force organisation slot." This caveat refers explicitly to "this unit," as in, the unit associated with the Inq, and says nothing about Warbands in general. The GK FAQ says, Q: "Taking Inquisitor Coteaz in your force turns Henchmen Warbands into troops choices. Does this mean they take up a force organisation slot and can no longer be taken as an elites choice?" A: "Yes to both questions." That FAQ question implies that a Warband CAN be taken as an Elite choice. So there are three options. 1) If there's an Inq, then a single Warband uses no slot. 2) If Coteaz, then up to six Warbands (in a single FOC) which take up Troop slots. 3) If no Inq of any kind, then Warbands take up Elite slots. The rules state that you may take units listed in your book; this is my permission. Warbands are listed in your book under Elites, with the caveat that they take no slot if there's an Inq, or Troop slots if Coteaz; thus, they can be taken as Elites. The rules do not say that you cannot take a Warband w/o an Inq; there is no restriction on my permission. EDIT: Go over to YMDC to vote in the poll regarding this issue!
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This message was edited 1 time. Last update was at 2013/06/23 19:27:00
LVO 2017 - Best GK Player
The Grimdark Future 8500 1500  6000 2000 5000
"[We have] an inheritance which is beyond the reach of change and decay." 1 Peter 1.4
"With the Emperor there is no variation or shadow due to change." James 1.17
“Fear the Emperor; do not associate with those who are given to change.” Proverbs 24.21 |
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![[Post New]](/s/i/i.gif) 2013/06/23 20:08:51
Subject: Kill Teams 200 point army lists - all codexs
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Furious Fire Dragon
Peterborough, England.
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For Necrons:
5 Wraiths /w 2 whipcoils, pretty straight forward
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![[Post New]](/s/i/i.gif) 2013/06/23 20:24:54
Subject: Kill Teams 200 point army lists - all codexs
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Raging Ravener
Powys
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Elric Greywolf wrote:BunnyCommando wrote:henchmen aren't a legal choice without an Inquisitor (1 squad per Inq). No HQ, no Inquisitor, no henchmen. :(
The rules state that you may take units listed in your book; this is my permission. Warbands are listed in your book under Elites, with the caveat that they take no slot if there's an Inq, or Troop slots if Coteaz; thus, they can be taken as Elites. The rules do not say that you cannot take a Warband w/o an Inq; there is no restriction on my permission.
EDIT: Go over to YMDC to vote in the poll regarding this issue!
Hmm, I never looked at it that way. I don't run any henchmen, (and even if I did, I never leave home without Coteaz so it wouldn't matter) my sole elite choice is a Vindicare Assassin, so it's never come up. I can certainly see where you're coming from though.
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DT:80+S++G++M+B+I+Pw40k93+D++A+++/areWD190R++T(T)DM+
I play a few armies:
Forces of Order: Grey Knights & Eldar
Forces of Disorder: Dark Eldar
Forces of 'we don't care, we're just going to eat you anyway': Tyranids
NEW!! For 2014: Deadzone, 40k RPG: Rogue Trader, XWing and Dreadball!
Also went in for Rampage with the DBX KS. |
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![[Post New]](/s/i/i.gif) 2013/06/24 22:53:52
Subject: Kill Teams 200 point army lists - all codexs
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Fixture of Dakka
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Never thought about Wraiths hmm
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![[Post New]](/s/i/i.gif) 2013/06/24 23:04:42
Subject: Kill Teams 200 point army lists - all codexs
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Growlin' Guntrukk Driver with Killacannon
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5 Lootas
5 War Bikers
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'\ ' ~9000pts
' ' ~1500
" " ~3000
" " ~2500
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![[Post New]](/s/i/i.gif) 2013/06/24 23:15:16
Subject: Re:Kill Teams 200 point army lists - all codexs
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Shrieking Guardian Jetbiker
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Peregrine wrote:Tau:
Fire Warriors x7
Barracuda, disruption pod
Better hope you took skyfire as one of your free USRs.
Can't take a flyer in a killteam scenario
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"Russ - This guy is basically werewolf Dick Cheney. No pity at all."
-Vulgar, because it was too funny not to steal |
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![[Post New]](/s/i/i.gif) 2013/06/25 02:50:30
Subject: Kill Teams 200 point army lists - all codexs
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Perturbed Blood Angel Tactical Marine
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I played BA in a KT event with DC, Scouts, and Sternguard but didn't fair too well. My brother dominated the event running DA using an Attack Bike Squad and some heavy weapons. I honestly don't know what the DA codex is like and I couldn't tell you the exact list, I just know nobody had anything that could deal with 2 attack bikes. I think our rules were odd though...you had to have 1 complete squad troops choice up to at least the minimum in the codex then could take anything else as singles but using 1 model from any squad counted as using that force org spot. For instance you could use 1 model all the way up to the max allowed as 1 force org spot. Pretty sure his crew was 5man Marines with a MM and 2 attack bikes with MMs. I at least won best painted so made the event worthwhile..gotta post some pictures. My BA squad was as follows
4 Death Company with Bolters
3 Scouts - 2x Sniper 1x Missile Launcher all with Camo Cloaks
2 Sternguard - 1x Heavy Bolter 1x MultiMelta
My thinking was giving the Scout with ML Stealth, MM got Relentless, and HB got Fleshbane
At the event they ruled that Fleshbane was given to the unit not the weapon so my HB was completely useless
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This message was edited 2 times. Last update was at 2013/06/25 02:58:14
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![[Post New]](/s/i/i.gif) 2013/06/25 03:09:41
Subject: Re:Kill Teams 200 point army lists - all codexs
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Focused Dark Angels Land Raider Pilot
West Chester, PA
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I'll play.
These are my KT lists.
*indicates leader
List 1 – Dark Angel’s
Scout Squad with Camo Cloaks
-Sergeant w/ Sniper Rifle - Fleshbane
-Scout w/ Sniper Rifle
-Scout w/ Sniper Rifle
-Scout w/ Bolter
-Scout w/ Bolter
Ravenwing Black Knights
-*Ravenwing Huntmaster - Shroud
-Ravenwing Black Knight - Stealth
-Ravenwing Black Knight
List 2 – Imperial Guard
Veteran Squad (Grenadiers)
-*Gunnery Sergeant Harker
-Vet. w/ Plasma Gun – Preferred Enemy (Everything!)
-Vet w/ Plasma Gun – Feel No Pain
-Vet. Weapons Team w/ Missile Launcher - Shroud
-Vet. X5
List 3 – Space Marines
Sternguard Veterans
-*Sergeant w/ Power Weapon
-Vet. w/ Multi-Melta – Relentless
-Vet. w/ Plasma Gun – Feel No Pain
-Vet. w/ Combi-Flamer
-Vet.
Space Marine Attack Bike – Shroud
List 4 – Space Wolves
Lone Wolf – Fleshbane
-w/ Mark of the Wulfen
*Thunderwolf Cavalry - Hatred
Grey Hunters
-GH w/ Power Weapon
-GH w/ Plasma Gun
-GH w/ Mark of Wulfen - Shred
-GH w/ Bolter
-GH w/ Bolter
List 5 – Dark Angels
Ravenwing Support Squadron
-Land Speeder w/ 2x Heavy Bolter – Fleshbane
-Land Speeder w/ Heavy Flamer & Multi-melta - Shrouded
-Land Speeder w/ Heavy Flamer & Multi-melta - Stealth
List 6 – Imperial Guard
Platoon Command Squad
-*Platoon Commander w/ Plasma Pistol – Preferred Enemy (Everything!)
-Guardsman w/ Flamer
-Guardsman w/ Flamer
-HWT w/ Autocannon – Shroud
Infantry Squad
-Sergeant
-Guardsman w/ Meltagun
-HWT w/ Autocannon – Stealth
Infantry Squad
-Sergeant
-Guardsman w/ Meltagun
-HWT w/ Autocannon
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4000
2000 |
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![[Post New]](/s/i/i.gif) 2013/06/25 03:45:30
Subject: Kill Teams 200 point army lists - all codexs
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Crushing Clawed Fiend
Sacramento
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Ah! I got here too late to put in the Dark Eldar comment. The lower the points, the nastier they are. I mean, 200 points of fully decked out footslogging Angels would have no chance against a Raider full of Kabbies with a heavy weapon, racks, flickers, etc. Just fly in circles around them and you've got so much pain going their way.
I just got done with a game with my boy (we played a swap match and he was Dark Eldar, knowing zero about them other than they kill his marines) at 500pts. I played 500pts of Angels. He tabled me.
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- 3500
- 1250
- Next on my list |
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![[Post New]](/s/i/i.gif) 2013/06/25 03:48:42
Subject: Re:Kill Teams 200 point army lists - all codexs
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Jealous that Horus is Warmaster
Boston
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Hey folks,
I'd be interested to hear your thoughts about what you'd do with an extra 50 points of Kill team possibilities (250, rather than 200) in my thread over here...
One of my kinda nasty ideas with 250 was to run a group of 5 scouts, heavy bolter (probably at least 1 sniper) along with a dreadnought (w/ Assault cannon & TL Autocannon....
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![[Post New]](/s/i/i.gif) 2013/06/25 04:36:32
Subject: Kill Teams 200 point army lists - all codexs
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Pyromaniac Hellhound Pilot
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IG
CCS: plasma gun x3, medic, carapace armor, body guard x2, krak grenades, camo cloaks.
7 guys, FnP, 3 plasma guns, auto look out sir, and 4+ arm our on guard.
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javascript:emoticon(' '); 3,000 pointsjavascript:emoticon(' ');
2,000 points
265 point detachment
Imperial Knight detachment: 375
Iron Hands: 1,850
where ever you go, there you are |
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![[Post New]](/s/i/i.gif) 2013/06/25 09:21:29
Subject: Kill Teams 200 point army lists - all codexs
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Douglas Bader
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Not legal. HQs are not available in kill team.
Yes you can.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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