Switch Theme:

Orky Question(s)!  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Fresh-Faced New User




Bullockist wrote:
there are more orks in the universe of 40k than worshippers of khorne, therefore Gork and Mork are stronger than Khorne. It is that simple, all orks contribute to the strength of gork and mork.


That isn't how the metaphysics of worship work in Warhammer at all.

Gods are fed by emotions and actions. But don't need them directed at them specifically. The Orkz violently idiotic practices will end up empowering Khorne for the simple reason that is stated that every act of killing gives Khorne power. The more senseless, the better. It doesn't matter if they think they're helping Gork or Mork with that, it'll serve Khorne.

Furthermore, given that the "gods" in Warhammer are meant to be little more than sentient warp-storms, these so called 'battles' are likely meant to be metaphorical.


And yet in the official codex Gork and Mork laugh off his blows with a raucous laugh.


Army codices are intentionally written to aggrandize their characters.

Pull back your ears and hear the triumphs of Scyla Anfingrimm  
   
Made in za
Fixture of Dakka




Temple Prime

Korm wrote:
Bullockist wrote:
there are more orks in the universe of 40k than worshippers of khorne, therefore Gork and Mork are stronger than Khorne. It is that simple, all orks contribute to the strength of gork and mork.


That isn't how the metaphysics of worship work in Warhammer at all.

Gods are fed by emotions and actions. But don't need them directed at them specifically. The Orkz violently idiotic practices will end up empowering Khorne for the simple reason that is stated that every act of killing gives Khorne power. The more senseless, the better. It doesn't matter if they think they're helping Gork or Mork with that, it'll serve Khorne.

Furthermore, given that the "gods" in Warhammer are meant to be little more than sentient warp-storms, these so called 'battles' are likely meant to be metaphorical.


And yet in the official codex Gork and Mork laugh off his blows with a raucous laugh.


Army codices are intentionally written to aggrandize their characters.

The worship of the Orks goes solely to Gork and Mork, almost nothing goes to Khorne, which is why Gork and Mork can punt around the gods of Chaos like a volley ball. Gork and Mork>Chaos, accept it fanboy.

What's so hard to accept that silly giant hooligans can beat up the big bad blood god like Hulk beats up Loki whenever they want to use a weapon against each other?

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Yellin' Yoof





New Orleans

Korm wrote:


And yet in the official codex Gork and Mork laugh off his blows with a raucous laugh.


Army codices are intentionally written to aggrandize their characters.

True, really it wouldn't even be a fight to the death, just a continual struggle with neither really winning and both enjoying the fight.

Ork morality would probably see Khorne's trying to kill them as friendly and all in good fun. After all, Orks consider humans to be friendly, as why else build a fortress if you don't want someone to try and knock it down and kill you?

 
   
Made in us
Fresh-Faced New User




 Kain wrote:
Korm wrote:
Bullockist wrote:
there are more orks in the universe of 40k than worshippers of khorne, therefore Gork and Mork are stronger than Khorne. It is that simple, all orks contribute to the strength of gork and mork.


That isn't how the metaphysics of worship work in Warhammer at all.

Gods are fed by emotions and actions. But don't need them directed at them specifically. The Orkz violently idiotic practices will end up empowering Khorne for the simple reason that is stated that every act of killing gives Khorne power. The more senseless, the better. It doesn't matter if they think they're helping Gork or Mork with that, it'll serve Khorne.

Furthermore, given that the "gods" in Warhammer are meant to be little more than sentient warp-storms, these so called 'battles' are likely meant to be metaphorical.


And yet in the official codex Gork and Mork laugh off his blows with a raucous laugh.


Army codices are intentionally written to aggrandize their characters.

The worship of the Orks goes solely to Gork and Mork, almost nothing goes to Khorne, which is why Gork and Mork can punt around the gods of Chaos like a volley ball. Gork and Mork>Chaos, accept it fanboy.

What's so hard to accept that silly giant hooligans can beat up the big bad blood god like Hulk beats up Loki whenever they want to use a weapon against each other?


Read the damned Liber Chaotica. Or better yet, the Lost and the Damned. The idea that all emotions feed the Chaos Gods has been canon for over 20 damned years. That is why we are not going to throw this away on the word of a short-story on a codex written to make the green lugger-louts look good. And which can disappear next codex in a flash, depending on whether they want to make more room for unit descriptions.

Furthermore, in this particular story you seem so fond of, the god Gork and Mork double-team is Nurgle (or perhaps one of Nurgles daemons, the story is a mite unclear). Nurgle's powers wax and wane with his plagues. For all we know, Gork and Mork double-teamed him when he was at his weakest.

The idea that it would take two of these so-called mighty Ork gods to beat up the second-weakest Chaos God is still sad, though. Especially when he's still around afterwards.

This message was edited 3 times. Last update was at 2013/06/28 08:12:51


Pull back your ears and hear the triumphs of Scyla Anfingrimm  
   
Made in za
Fixture of Dakka




Temple Prime

Korm wrote:
 Kain wrote:
Korm wrote:
Bullockist wrote:
there are more orks in the universe of 40k than worshippers of khorne, therefore Gork and Mork are stronger than Khorne. It is that simple, all orks contribute to the strength of gork and mork.


That isn't how the metaphysics of worship work in Warhammer at all.

Gods are fed by emotions and actions. But don't need them directed at them specifically. The Orkz violently idiotic practices will end up empowering Khorne for the simple reason that is stated that every act of killing gives Khorne power. The more senseless, the better. It doesn't matter if they think they're helping Gork or Mork with that, it'll serve Khorne.

Furthermore, given that the "gods" in Warhammer are meant to be little more than sentient warp-storms, these so called 'battles' are likely meant to be metaphorical.


And yet in the official codex Gork and Mork laugh off his blows with a raucous laugh.


Army codices are intentionally written to aggrandize their characters.

The worship of the Orks goes solely to Gork and Mork, almost nothing goes to Khorne, which is why Gork and Mork can punt around the gods of Chaos like a volley ball. Gork and Mork>Chaos, accept it fanboy.

What's so hard to accept that silly giant hooligans can beat up the big bad blood god like Hulk beats up Loki whenever they want to use a weapon against each other?


Read the damned Liber Chaotica. Or better yet, the Lost and the Damned. The idea that all emotions feed the Chaos Gods has been canon for over 20 damned years. That is why we are not going to throw this away on the word of a short-story on a codex written to make the green lugger-louts look good. And which can disappear next codex in a flash, depending on whether they want to make more room for unit descriptions.

Furthermore, in this particular story you seem so fond of, the god Gork and Mork double-team is Nurgle (or perhaps one of Nurgles daemons, the story is a mite unclear). Nurgle's powers wax and wane with his plagues. For all we know, Gork and Mork double-teamed him when he was at his weakest.

The idea that it would take two of these so-called mighty Ork gods to beat up the second-weakest Chaos God is still sad, though. Especially when he's still around afterwards.

They were using Nurgle as a volley ball, secondly power can be diverted through exclusive worship of another entity. Otherwise the Black Templars would be crawling with khornate daemons by now and the Grey Knights hope and faith in the emperor would have let Tzeentch party on Titan years ago.

You are just a butthurt Chaos fanboy who can't accept that his gods are weaker than some comic relief hooligans.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Fresh-Faced New User





They were using Nurgle as a volley ball, secondly power can be diverted through exclusive worship of another entity. Otherwise the Black Templars would be crawling with khornate daemons by now and the Grey Knights hope and faith in the emperor would have let Tzeentch party on Titan years ago.


Yeah it still gets to the Chaos Gods on some level. Like I said, read the aforementioned sources. Unless you've incredibly sure on who you're dedicated your kills to, the mere act of violence will serve Khorne. And I don't Orkz worry about the religious aspects of battle too much. This is why Black Templars fall to Chaos, and why Grey Knights are mutated as they die when they fight daemons in their novel series.

This message was edited 2 times. Last update was at 2013/06/28 09:16:08


Pull back your ears and hear the triumphs of Scyla Anfingrimm  
   
Made in za
Fixture of Dakka




Temple Prime

Korm wrote:

They were using Nurgle as a volley ball, secondly power can be diverted through exclusive worship of another entity. Otherwise the Black Templars would be crawling with khornate daemons by now and the Grey Knights hope and faith in the emperor would have let Tzeentch party on Titan years ago.


Yeah it still gets to the Chaos Gods on some level. Like I said, read the aforementioned sources. Unless you've incredibly sure on who you're dedicated your kills to, the mere act of violence will serve Khorne. And I don't Orkz worry about the religious aspects of battle too much. This is why Black Templars fall to Chaos, and why Grey Knights are mutated as they die when they fight daemons in their novel series.

The Orks dedicate everything about their lives to Gork and Mork. From the Fungus beer to killing to their laughter. It's all for Gork and Mork. And I've read it, and it's an old outdated 20 year old source that is frequently contradicted by later sources because it was written for the 2nd edition. Gork and Mork are facets of the Ork's very being, all the incredible power of the Ork psychic gesalt field feeds them. The Chaos Gods are lucky to get the emotional scraps from the Orks, but all that psychic power? Gork and Mork's only.

I don't get why some Chaos fanboys can't accept that the Xenos are a greater threat when all put together and get all butthurt when anyone dares suggest that they aren't the end all be all of the setting.

This message was edited 2 times. Last update was at 2013/06/28 09:28:03


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Longtime Dakkanaut




 Maurepas wrote:
BlaxicanX wrote:
There is a precedent for Orks worshiping the Chaos gods. In the Khorne supplement for the Black Crusade RPG, there is a section detailing a very specific ork population on a specific planet who worship Khorne. They even have a rule called "blood for da blood god".


There may be precedent in a previous edition, but I would argue that that fluff has been retconned in the latest edition to no longer be possible, due to the way they've fleshed out how Orks work with regards to their psychic fields and their presence in the Warp.


The wording of those Ork chaos entries from that Rogue Trader RPG snippet and from everywhere else actually specifically states it IS possible for Orks to turn to Chaos, NOT impossible. It's actually very precise in these regards. It specifically uses the words "rare" and "ALMOST unheard of".

Therefore, to say that it is "no longer possible" for Orks to fall to Chaos is wrong, even by the latest iterations of the fluff. It's just rare and "almost" unheard of.

Also, the Black Crusade RPG with the chaos corrupted orks is even more recent than that Rogue Trader snippet. Again, "Rare" and "almost unheard of" do not mean "not possible" by far (they do, however, mean "rare" and "ALMOST unheard of", but still possible).

The only playable faction completely immune to Chaos are the necrons (and even that I'm not sure about with their latest edition, at least for the lords, who clearly have some emotion now. Well, with that small amount of emotion and considering how few lords there are, I highly doubt any of them fell to Chaos or will anytime soon anyways)

As for Khorne vs Gork and Mork, if I recall correctly, it's stated that Tzeentch actually fears the idea of Khorne fighting another god at full strength because Khorne's blows at his mightiest would cause such catastrophic EXPLOSIONS in the warp that even Tzeentch doesn't know what will happen. This doesn't mean he hasn't fought Gork and Mork, but it does indirectly mean he's never fought them at full strength, because otherwise Tzeentch would know what would happen if that case ever happened. That said, if that's true, the concept of a god of war that can't fight other worthy foes at full strength due to the risk of anhilating the very fabric of (un)reality must be dreadfully aggravating for Khorne.

This message was edited 3 times. Last update was at 2013/06/28 14:09:17


 
   
Made in us
Consigned to the Grim Darkness





USA

Korm wrote:
Army codices are intentionally written to aggrandize their characters.
Just like the Chaos codices aggrandize Khorne, making him not appear to be a pathetic, sniveling coward?
 Kojiro wrote:
Very little flavour...? What? I suggest you seriously reread those books.
I did. They don't have as much character as the Orks of today do. They're just a bunch of stupid jokes.

This message was edited 1 time. Last update was at 2013/06/28 14:53:48


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Mutating Changebringer





New Hampshire, USA

 Melissia wrote:
Korm wrote:
Army codices are intentionally written to aggrandize their characters.
Just like the Chaos codices aggrandize Khorne, making him not appear to be a pathetic, sniveling coward?
 Kojiro wrote:
Very little flavour...? What? I suggest you seriously reread those books.
I did. They don't have as much character as the Orks of today do. They're just a bunch of stupid jokes.


You do realize the current Ork codex is nearly identical to Waaagh Orks and 'Ere We Go, right? Like, almost word for word.

Khorne Daemons 4000+pts
 
   
Made in au
Land Raider Pilot on Cruise Control





Adelaide, South Australia

 Melissia wrote:
I did. They don't have as much character as the Orks of today do. They're just a bunch of stupid jokes.

The orks of today are derivative of the previous generation. You're welcome of course to like the new more than the old but I think you're trying to shift goalposts. First the old orks lacked flavour but there is a whole 100 page book devoted purely to that. Now the current ones have more character? What 'character' do the orks of today possess that the previous ones did not?

Ancient Blood Angels
40IK - PP Conversion Project Files
Warmachine/Hordes 2008 Australian National Champion
Arcanacon Steamroller and Hardcore Champion 2009
Gencon Nationals 2nd Place and Hardcore Champion 2009 
   
Made in dk
Dakka Veteran




TiamatRoar wrote:
As for Khorne vs Gork and Mork, if I recall correctly, it's stated that Tzeentch actually fears the idea of Khorne fighting another god at full strength because Khorne's blows at his mightiest would cause such catastrophic EXPLOSIONS in the warp that even Tzeentch doesn't know what will happen. This doesn't mean he hasn't fought Gork and Mork, but it does indirectly mean he's never fought them at full strength, because otherwise Tzeentch would know what would happen if that case ever happened. That said, if that's true, the concept of a god of war that can't fight other worthy foes at full strength due to the risk of anhilating the very fabric of (un)reality must be dreadfully aggravating for Khorne.


Presumably Mork snuck up and clobbered Khorne in the head from behind while Gork distracted him. Job's a good 'un!
   
Made in us
Mekboy Hammerin' Somethin'





Papua New Guinea

 DeffDred wrote:
You do realize the current Ork codex is nearly identical to Waaagh Orks and 'Ere We Go, right? Like, almost word for word.


Well said.

It would seem that for some reason Melissia has irrational dislike of the original background, largely I suspect because it predates her take-up of the hobby. I do agree with her somewhat that aspects of the older background (in general) was simply silly as the humour was taken too far but I don't understand how Melissia dismisses it so casually. Her claim to have read the books seems unlikely given that the current Ork Codex is only as good as it is because it heavily reiterates the original background.

Apart from the RoC source books only Orks got such detailed background so why they ended up being reduced to almost 'Nid like mindless ferocity and characterlessness from 3rd Ed until now is beyond me.

Luckily the old background has been refreshed and about time too.

Be Pure!
Be Vigilant!
BEHAVE!

Show me your god and I'll send you a warhead because my god's bigger than your god.
 
   
Made in us
Consigned to the Grim Darkness





USA

 Kojiro wrote:
The orks of today are derivative of the previous generation.
I would say, rather, that they are an evolution from the previous generation.

The difference is more subtle than, say... oldcrons vs newcrons, to be sure. but when I read modern lore compared to the old lore, I see a comparison between "a race created purely to propagate war" and "biker gangs with funny accents and 'hilarious' quirks".



edit: I'm not the topic of this thread. So let's stay on topic and talk about orks instead of devolving in to rants about me.

This message was edited 4 times. Last update was at 2013/06/29 02:00:30


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
-- Adam Serwer
My blog
 
   
Made in us
Mekboy Hammerin' Somethin'





Papua New Guinea

Melissia534290579271627da9160de6cd8131c1fd8cf748cc033.png wrote:I see a comparison between "a race created purely to propagate war" and "biker gangs with funny accents and 'hilarious' quirks".


Surely that's the Squats?

The orks have always been created for war though, the original and current background don't differ in that. As already stated the current Codex uses the same words from Waaagh The Orks to state that fundamental truth.

Really, apart from Ork reproduction, as set out in GorkaMorka, nothing has changed since Ansell' source books.

However you aren't really arguing the meat of the background but the characterisation of orks and that has absolutely not changed. Look at the stories in Waaagh The Orks, GorkaMorka, Deff Skwadron, the current Codex et cetera, they all fit together and could easily have appearred in any edition of the game.


Automatically Appended Next Post:
As for funny accents that too has remained consistent. The only times you don't get this is when the orks aren't allowed to speak!

Look at the so called 'first evere' ork viewpoint story by C. L. Werner, the orks never spoke once. That kind of characterisation does not elevare the orks it deminishes them and turns a sophisticated space faring race into cruel beasts too dumb to even grunt. You get the same in Rynn's World (IIRC, the SM Battles Book about the Crimson Fists in any case). The orks are inarticulate and in one scene torture a father by burning in front of his family. Orks are brutal because they have no concept of compassion or mercy but they are not cruel or evil. They aren't parents and don't have children either so why have them torture a parent in front of their children when orks have no notion of parenthood?

As I say it's good the old background has been re-used, it gives orks back their intelligence and sophistication. We have 'nids for mindless slaughter.

This message was edited 1 time. Last update was at 2013/06/29 11:31:07


Be Pure!
Be Vigilant!
BEHAVE!

Show me your god and I'll send you a warhead because my god's bigger than your god.
 
   
Made in us
Maniacal Gibbering Madboy



octarius sector squishin bugz

Khorne really doesn't get alot of power from orks. So far, I've read people trying to say that when ever an ork is in a war, he feeds Khorne. That isn't necessarily true. Khorne's title is "The God of War" but that doesn't mean that he gets power whenever there is a war. He feeds off of the emotion that war creates, not the war itself. Khorne get's his energy from the emotions of anger, and rage, these emotions are synonymous to the human emotions in war, not the orks whose emotions in war are of fun and glee, the type of emotions that would fuel Slaanesh, but they don't because orks emotions are not the same as humans as they are not humans. Which is why we have Gork and Mork, who fuel on just the ork emotions, so whatever emotions orks have, whenever, it feeds them. Orks save their anger for foes that stand up to them, and proven that they are worthy to be hated, remember orks believe that they are "Da Best" and they are prideful and boastful, and generally see all other species as "Weak" or "Puny". As such they don't see war as war, but as having fun with the weaker beings.

@ Gogsnik, what that ork, that was holding the man over the fire, while his family was watching, was doing wasn't in his mind evil. It was fun, I mean Burna Boyz are a unit that burn everything they can, not because they are evil, but because they like the fire, and how living things do the "Burny Dance". Same can go for the Warboss, what he was doing wasn't evil, it was entertaining for him to listen and watch the reactions of the man and his family.

Also, you are saying how you dislike how they say orks "Grunt" for talk. Well that might be how it sounds like to the space marines, or that is the best word to describe the noises that the ork language is. Orks are indeed an advanced race, but that is genetics, not because the orks are brilliant as individuals, but as a species.

This message was edited 1 time. Last update was at 2013/06/30 04:43:17


orkz are da best!!!
 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Why would the orks even have to worship khorne?
Khorne loves slaughter and war, so do orks, its a common interest they share.

Orks are in constant want of war, what if khorne can give this to them?
Throwing them into the heart of battle as he needs them.
Khorne gains more power, the orks get a never ending war, who is not happy from this?

   
Made in us
Mekboy Hammerin' Somethin'





Papua New Guinea

@willhman

On your first point, that's a fair comment so I'll accept. I read the passage as the orks displaying a malice I would not normally associate with orks but, as you say, they like seeing things doing the burny dance because it's funny so I'll look at it in that light instead.

To the second point what I meant was that some authors don't give orks anything to say. They may sound like grunts to humans I know that but my gripe here is that the authors (especially C. L. Werner as I was looking forward to his story and was very disappointed) portrayal of the orks reduced them to something crude and dumb. As I say, the Werner story was pumped up as the first ever ork view point story and the ork character didn't even speak! :y all means have the human character hear the ork speech as grunts but give them some kind of voice. It seemed as if he didn't know how to characterise the orks which isn't great when they are the protagonists.


Automatically Appended Next Post:
I forget the name of the novel now but it was primarily an Imperial Guard story with orks as the adversaries. However they got full treatment and the characterisation here was excellent.

I say all this in response to earlier comments about how more recent authors have portrayed the orks. When the 3rd Ed Codex stripped back the background to almost nothing it did the same for the ork characterisation, leaving them as apes with guns and bloodlust. I do not call that an evolution.

Orks are now as full of personality as they used to be but not because the current creators have finally worked out how to present the orks as a people and a sophisticated alien race (albeit a brutal and anarchic one) but because they have reiterated the original background. So, with that in mind, slagging off the old background as 'a joke' makes no sense and statement I thoroughly disagree with.

This message was edited 1 time. Last update was at 2013/06/30 00:15:25


Be Pure!
Be Vigilant!
BEHAVE!

Show me your god and I'll send you a warhead because my god's bigger than your god.
 
   
Made in us
Maniacal Gibbering Madboy



octarius sector squishin bugz

 Jackal wrote:
Why would the orks even have to worship khorne?
Khorne loves slaughter and war, so do orks, its a common interest they share.


Yes, they both love war, but for completely different reasons. Khorne gets fed from all hate and anger that humans have during war, but orks don't hate anyone, and they don't really get po because they are on a huge adrenaline rush. Peole keep forgetting that Khorne is a being of pure human emotions. Not ork emotions. He is named "the chaos god of war" by the humans, not the orks.

orkz are da best!!!
 
   
Made in us
Regular Dakkanaut





Hi, sorry I'm so late to this conversation, but I actually own an old hardback copy of "Freebooters", which I believe contains the most examples of Chaos and Orks interacting. Freebooters consisted of "outcast" units of the Ork race who could be hired as mercenaries. As always, remember that 40k fluff is variable and random, so it's all good for inspiration only, there is no "established" truth, as the game's creators change it regularly. That said, Freebooters offered these units that might inspire:

Stormboyz of Khorne:
In this era of 40k, it was written that young orks, or "yoofs," were not savage and crazed like adult Orks, but rather obsessed with marching in lines and wearing matching uniforms. Stormboyz didn't yet all wear jetpacks, and instead were these martial, disciplined soldiers, presumably outgrowing that nonsense and becoming proper orks later. The Stormboyz of Khorne were those who refused to grow up, and dedicated their martial spirit to Khorne so that they might keep on marching and saluting and fighting until Khorne eventually received their skulls. Visually, they were depicted as un-mutated and relatively uninteresting looking orks; I have a few of the Stormboyz of Khorne miniatures, and they're really no different than the Goffs of that era. All that marked them out were the banner the Nob carried, with the prominent Khorne banner.

Chaos Warband:
There was a chaos warband option, and they were exactly what you think - you even were instructed to roll them up half out of the chaos books. These were orks who had worshipped a chaos god to the point of severe mutation. In the picture, they're depicted with warped horns growing out of their heads, and pronounced fangs so that most look like they have squigs for heads. In the example group they show a renegade Ogryn with them, one mutated with extra arms and a scorpion tail. It was explained that other orks wanted nothing to do with such deviants, but a warboss would hire them anyway because they're so scary. It was also implied that some warbosses envied them and were attracted to chaos, when one of their leaders wound up with useful mutations, like iron skin or huge horns or the like.

Possessed Warphead:
Warpheads were Weirdboyz who had gone over the deep end, freebasing warp power through their brain without restraint. In the case of the possessed, a warphead had accidentally sucked a demon into his brain when pulling warp energy. Of course, this is how demons possess humans, and why the inquisition is so vicious to unregistered psychic humans. But, the ork psyche is described as too hardy and self-knowing to be possessed, leading to the poor demon being trapped in the warphead, growing ever more frustrated with their confinement. This gave the warphead random, insane demonic powers, while it gave the demon random, occasional power over the ork. Together, they would wander about, arguing with themselves loudly, exploding with psychic emanations, and generally creeping everyone out. Of particular interest was a list of just what demons could wind up in an ork's head. The answer is, darn near everything from nurglings to Bloodthirsters. Even odd stuff, like flesh hounds of khorne.

Ork Mutants:
The saddest bunch, Ork Mutants were just orks who had been tainted during warp travel or by exposure to chaos in some way. They did not worship it, but had been warped by it just the same. As such, they kept to themselves, as the regular boyz wouldn't accept orks with frog legs or crab claws. The warbosses would hire them as shock troops, because the enemy would find their mutations as disturbing at the boyz themselves did, providing a psychological advantage. The mutants would eagerly agree, as in the end they just desperately wanted to be "one of the boyz" again.

And, that's all the chaosy goodness from Freebooters. I can see some inspiration in there; the possessed warphead would be fun to model, and I think they established well that orks could worship chaos as much as the next fellow, they just did it for orky reasons.

   
Made in us
Unhealthy Competition With Other Legions






Wow! this has gone a long way since I last checked! As suggested this would be my WAAAGH! and I can do anything I want with them, it was merely a question of "Does it actually make sense" and from everything I have gathered and everything I have thought about, it does make sense to me. So I went ahead and wrote a quick bit of fluff to explain these boyz! Hope you enjoy.

One-Ear's WAAAGH! -- aka Da Werld Eataz, Da Crimzon Flud, Da Red Wunz. Spoilered once again for those that care about Hammer of Daemons.

Spoiler:
Legend has it that One-Ear's Red Skinned WAAAGH! were once the "victims" of slavery on the Khorne world of Drakaasi. Alongside the Grey Knight known as Justicar Alaric, several slave gladiators incited a riot during the games and allowed Alaric to escape on a derelict ship known as "The Hammer of Daemons". Among the gladiators who helped to incite the riot were One-Ear and a small band of other Orks just as hungry for a fight. These gladiators were transported all over the Khorne world to different arenas so that their "Masters" could win fame and glory from their prowess in the ring. Indirectly the transport of these orks inevitibly dropped spores across the surface of the planet. As these spores manifested into the full fledged form of Orks, they adapted to the red surface, red sand and countless amounts of blood attributed to a "Mutation" in the spores and caused the birth of Red Skin Orks. Having survived the riots One-Ear went about pursuing the passion of every ork, killing and violence fueled him and there was no shortage of that to be found on Drakaasi, that was until One-Ear found the results of the spores, the red-skins proceeded to grow and develop in the image of the newly discovered War Boss, having the instincts of every other Ork, they followed One-ear because of the power they saw he held and the blood shed that followed him. It wasn't long until they ran out of cultists and lesser daemons to kill, though they had all developed a fondness for the one that was referred to as "The Blood God", Taking up his heraldry from those that they had felled on the surface before hi-jacking a lord's warship and proceeding to leave the planet in search of the next fight. It wasn't long after leaving warp space that they fell onto an Ork controlled world, by this time the WAAAGH! had grown to almost triple it's original size and only growing larger. Their savagery was quickly recognized as the unfortunate remants of the WAAAGH! they fell upon was quickly wiped off the face of the planet leaving plenty of Loot behind, Trukks, Looted Wagons, even toys for those that had naturally found the tinkering ways of Da Mekboyz. At current standing they are a force to be reckoned with, numbering somewhere in the hundreds of thousands and armed to Da Teef.

This message was edited 2 times. Last update was at 2013/06/30 22:39:46


"You are like a son and together we have all but conquered the galaxy. Now the time has come for me to retire to Terra. My work as a soldier is done and now passes to you for I have great tasks to perform in my earthly sanctum. I name you Warmaster and from this day forth all of my armies and generals shall take orders from you as if the words came from mine own mouth. But words of caution I have for you for your brother Primarchs are strong of will, of thought and of action.

My Sons of Horus P&M. LUPERCAL! http://www.dakkadakka.com/dakkaforum/posts/list/494329.page

Sons of Horus : 12000pts
Pre-Heresy Ultramarines - 5000pts
Vior'la Tau - 2000pts  
   
Made in us
Mutating Changebringer





New Hampshire, USA

 Brokksamson wrote:
Wow! this has gone a long way since I last checked! As suggested this would be my WAAAGH! and I can do anything I want with them, it was merely a question of "Does it actually make sense" and from everything I have gathered and everything I have thought about, it does make sense to me. So I went ahead and wrote a quick bit of fluff to explain these boyz! Hope you enjoy.

One-Ear's WAAAGH! -- aka Da Werld Eataz, Da Crimzon Flud, Da Red Wunz. Spoilered once again for those that care about Hammer of Daemons.

Spoiler:
Legend has it that One-Ear's Red Skinned WAAAGH! were once the "victims" of slavery on the Khorne world of Drakaasi. Alongside the Grey Knight known as Justicar Alaric, several slave gladiators incited a riot during the games and allowed Alaric to escape on a derelict ship known as "The Hammer of Daemons". Among the gladiators who helped to incite the riot were One-Ear and a small band of other Orks just as hungry for a fight. These gladiators were transported all over the Khorne world to different arenas so that their "Masters" could win fame and glory from their prowess in the ring. Indirectly the transport of these orks inevitibly dropped spores across the surface of the planet. As these spores manifested into the full fledged form of Orks, they adapted to the red surface, red sand and countless amounts of blood attributed to a "Mutation" in the spores and caused the birth of Red Skin Orks. Having survived the riots One-Ear went about pursuing the passion of every ork, killing and violence fueled him and there was no shortage of that to be found on Drakaasi, that was until One-Ear found the results of the spores, the red-skins proceeded to grow and develop in the image of the newly discovered War Boss, having the instincts of every other Ork, they followed One-ear because of the power they saw he held and the blood shed that followed him. It wasn't long until they ran out of cultists and lesser daemons to kill, though they had all developed a fondness for the one that was referred to as "The Blood God", Taking up his heraldry from those that they had felled on the surface before hi-jacking a lord's warship and proceeding to leave the planet in search of the next fight. It wasn't long after leaving warp space that they fell onto an Ork controlled world, by this time the WAAAGH! had grown to almost triple it's original size and only growing larger. Their savagery was quickly recognized as the unfortunate remants of the WAAAGH! they fell upon was quickly wiped off the face of the planet leaving plenty of Loot behind, Trukks, Looted Wagons, even toys for those that had naturally found the tinkering ways of Da Mekboyz. At current standing they are a force to be reckoned with, numbering somewhere in the hundreds of thousands and armed to Da Teef.


I like it!

Khorne Daemons 4000+pts
 
   
Made in us
Flashy Flashgitz






New Jersey

I'm confused, by your Story. The Red Orks are corrupted Orks that continue to worship the Blood God. But found their Waaagh! and destroyed a Green Ork planet and then just left before paying tribute or taking the Green Orks in their ranks?

Are the Hundreds of Thousands still corrupted by Choas? Or have they embraced being just Orks with Red Skins? Choas doesn't Waaagh! and Worshiping Chaos demands tribute by the Orks.

Not loud, on fire, or explodin' yer doin' et wrong  
   
Made in gb
Trigger-Happy Baal Predator Pilot





Devon

I feel that Orks don't fall to chaos purely because it has nothing whatsoever to offer them. Ork society is astonishingly content their wants are few and simple and well within their grasp so what could they possibly need from a bunch of craven, paranoid, self serving warp beings? Gork and Mork expect nothing from them except proppa orky behaviour. Of course orks have things in common with chaos factions and even ally with chaos war bands on occasion to krump a humie planet but the moment the humies lose their fight the orks will probably turn on their erstwhile allies.

With regards to the orks empowering chaos gods I also feel that anything the chaos powers get are scant scraps. Orks generate their own psychic field which I believe to have little relation to the empyrean. Surely if the Ork psychic field effected the warp then a waaagh would cause something akin to the shadow on the warp? The Orks are the biggest poster boys in the universe for the power of positive thinking, they cobble together something that looks kind of like a gun and ram in a handful of bullets of often completely mismatched calibers then pull the trigger and lo and behold it works!

I believe that the Ork psychic field feeds a completely different and as yet undiscovered dimension, similar in nature but entirely separate from the warp, I call it the Waaaaghp. It is to here that Ork "souls" go should they die in a proppa fashion I.e killed in a fight, blowing them self up, horrible experiment aimed at the betterment of fighting going wrong, massive trukk wreck etc. Gork n Mork however have tired of hitting each other over the head and have gone on the big waaagh, forcing their way into the empyrean to find a good fight.

http://www.dakkadakka.com/dakkaforum/posts/list/340090.page - my Heresy era Blood Angels

BA 1500pts and counting
He 1500pts unpainted
Corbulo is practicaly Jesus with a chainsword  
   
Made in us
Flashy Flashgitz






New Jersey

I like it, though I think Orks do not have souls, when they die their essence becomes part of all the little Ork spores. The only reason Gork and Mork are in the Warp is to fight bigger things, neither God has an idea of what other Orks are doing. Praying to Mork gives an Ork nothing. Then again praying to Nurggle or Khorne will give an Ork nothing as well. It will not make them fight better or keep their equipment in order. If Praying gets them closer to Khorne, thy will do it, but once they get close they will attack Khorne - because that is what Orks do.
Orks will fight Orks. They will even kill their best friend just because they thought it was funny. Of course they will follow chaos, as long as there's a battle. The problem with following Choas is there is No Waaagh! If an Ork leader cries Waaagh!, Choas just lost control. Orks will enjoy fighting first the enemy and then their ally.

Not loud, on fire, or explodin' yer doin' et wrong  
   
 
Forum Index » 40K Background
Go to: