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Made in us
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Oh you will love this, Cheesecrons.
Warriors all smacked into a skysheild.

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on the forum. Obviously

 hotsauceman1 wrote:
Oh you will love this, Cheesecrons.
Warriors all smacked into a skysheild.


Looks like someone is butt hurt that he couldn't camp all his dudes in 3+ cover anymore

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 hotsauceman1 wrote:
Oh you will love this, Cheesecrons.
Warriors all smacked into a skysheild.


On related news my tau army finally got called Cheese by my friend who plays cheesecrons as well.

was pretty boss though taking out 300 points in vehicles with a tool belt commander on a riptide.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
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I play DE, so I have mixed feelings about Tau.

If I don't get first turn, I'm probably going to get destroyed. If I go first, it's usually a good game. I take Baron, so usually I go first.

I don't like how they ignore cover, it makes Baron angry (he doesn't cry) and I rely on cover saves for my Ravagers and Reavers.

Maybe I'm just slow, but I get all their guns mixed up. Eventually I guess I'll pick up on them all, but I didn't play against them that much before this edition... when I ask my opponent what guns they have, it's like he's speaking a different language. It's probably how I sound to a non-player if I had to explain stuff.

The two things I like about Tau are:
1) They are Xenos
2) They make people reconsider taking flyers... which I struggle with

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The big hate with a codex like tau is it was very VERY meta changing......


and when 40k is as expensive as it is, and time consuming to model and paint and you now need to adapt or die.....it pisses people off, and rightly so.

Its also why in this game flavor of the month is so infuriating, since it is such a huge investment of resources and time to be a flavor of the month person, so it pisses a lot of people off on both sides....


for instance my story - I played elder since 2nd edition but when 4th edition elder came out they DESTROYED my thematic list I had spent painstaking hours converting.....so I shelved/sold it and picked up Tau which had come out recently

Now I play Tau and Eldar and I am happy once again as 6th has done well by both of them.

This message was edited 2 times. Last update was at 2013/07/02 22:48:04


   
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Ferocious Black Templar Castellan






Sweden

I can agree with the above post, Tau are (so far) the Space Wolves of 6th edition (although not as full of one-ups, obviously). It's the Book everyone has to build to deal with the most, and dealing with it isn't that easy.

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I should busty out my Dark Eldar and try to boot my friend, whose excellent with Tau, in the nads. I usually let the opponent go first in all my games, so that won't be any great shakes. We'll see how he does. Maybe Ill call him tonight...

Hold out bait to entice the enemy. Feign disorder, and then crush him.
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 Jancoran wrote:
I should busty out my Dark Eldar


Why yes, yes you should!

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Theorius wrote:
The big hate with a codex like tau is it was very VERY meta changing......


and when 40k is as expensive as it is, and time consuming to model and paint and you now need to adapt or die.....it pisses people off, and rightly so.

Its also why in this game flavor of the month is so infuriating, since it is such a huge investment of resources and time to be a flavor of the month person, so it pisses a lot of people off on both sides....


for instance my story - I played elder since 2nd edition but when 4th edition elder came out they DESTROYED my thematic list I had spent painstaking hours converting.....so I shelved/sold it and picked up Tau which had come out recently

Now I play Tau and Eldar and I am happy once again as 6th has done well by both of them.


I think this is what upsets people most is they invest in a army (Which were talking hundreds if not thousands of dollars) & then they have to completely reconfigure it to even stand a chance against the Tau. Anything that depends on cover saves is out the window.
   
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I'll say this here.... It isn't fun watching Dark Eldar fight Tau.... in fact it was one of the most painful things I have ever watched. I had to leave the room it was so painful to watch. *shivers*

In the end I'll agree with the above. It sin't broken but it is the army that has all of the solutions and options in reach. It has access to cheap and efficient snipers, it has a way to get good skyfire and intercept (compared to most other armies), it can counter many of the popular lists, it is extremely popular, and it has the guns in an edition that prefers the shooter over the assaulter. On top of that, the overwatch buffs for them and the general disadvantages of assault in this recent edition have made them startlingly good. Not impossible to defeat obviously and it still certainly has to do with them being the first Xenos race updated (ignoring Chaos Daemons because they are in an odd area. They are chaos. They aren't Imperium nor really Xenos not to mention daemons aren't really that popular). On top of that, if you compare them to the predecessors, you will notice that DA and, in particular, CSM suffer from some flaws here and there. Daemons had some kinks but for the most part seem more like a 6th edition. Finally, Tau came in and it seems like they are the first army (besides Necrons) that truly feel 6th edition playing the new edition to their favour with proper synergy.

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So to summarize the Tau hate: We hates the winners?

It is an army taking advantage of the 6th ed. natural leanings.

Specific to the OP you made useless the guy's new toy: the landing pad's cover saves.

Rather than him lean on some adaptable tactics you nullified his one trick pony so his is all ragey about it.

BTW anyone claiming someone has more free time than them as a reason for losing deserves a giant wedgie.

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The dex is powerful for sure, but not invincible. Fire Warriors behind Aegis lines are Artillery bait (Whirlwinds, the entire IG heavy support section, etc). Broadsides can be dealt with in the same manner as before, and combinations such as Sniper Rifles + a Psyker Battle Squad can whittle Riptides down. (lol LD2. Oh, what's that, you're pinned in place and can't overwatch? Enjoy my Hammer Termies).

The cover eliminating aspect of the dex is very game changing, especially in an edition which focused on infantry sitting in cover. But that makes it sweeter when you show up to your FLGS with an old 5th-style mech list which nobody expects anymore. Laugh maniacally as STR8 desperately tries to chew a Land Raider apart.

The comparison to Space Wolves in 5th is pretty apt.


   
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 Desubot wrote:
 hotsauceman1 wrote:
Oh you will love this, Cheesecrons.
Warriors all smacked into a skysheild.


On related news my tau army finally got called Cheese by my friend who plays cheesecrons as well.

was pretty boss though taking out 300 points in vehicles with a tool belt commander on a riptide.


I got told by a cron player that the Sweeping Advance rules were the most broken thing in the game after 5 daemonettes wiped out a 20 man silver tide warrior block....he couldn't call the army cheese (it was a fluffy multi-god (no-nurgle) list that was infantry heavy with two greater daemons, only one of which was flying), so he resorted to calling a basic rule that's been in the game since 2nd edition cheese


Automatically Appended Next Post:
 AlmightyWalrus wrote:
I can agree with the above post, Tau are (so far) the Space Wolves of 6th edition (although not as full of one-ups, obviously). It's the Book everyone has to build to deal with the most, and dealing with it isn't that easy.


At least the tau builds are relatively fluffy. The Space Wolf builds that everybody hates (max LF and RP) are made even more annoying because they completely fly in the face of Space Wolf fluff.

This message was edited 1 time. Last update was at 2013/07/04 14:35:05


 
   
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Landing pads give Invuln saves, not Cover saves. Just sayin'.

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 ClassicCarraway wrote:
 Desubot wrote:
 hotsauceman1 wrote:
Oh you will love this, Cheesecrons.
Warriors all smacked into a skysheild.


On related news my tau army finally got called Cheese by my friend who plays cheesecrons as well.

was pretty boss though taking out 300 points in vehicles with a tool belt commander on a riptide.


I got told by a cron player that the Sweeping Advance rules were the most broken thing in the game after 5 daemonettes wiped out a 20 man silver tide warrior block....he couldn't call the army cheese (it was a fluffy multi-god (no-nurgle) list that was infantry heavy with two greater daemons, only one of which was flying), so he resorted to calling a basic rule that's been in the game since 2nd edition cheese


Automatically Appended Next Post:
 AlmightyWalrus wrote:
I can agree with the above post, Tau are (so far) the Space Wolves of 6th edition (although not as full of one-ups, obviously). It's the Book everyone has to build to deal with the most, and dealing with it isn't that easy.


At least the tau builds are relatively fluffy. The Space Wolf builds that everybody hates (max LF and RP) are made even more annoying because they completely fly in the face of Space Wolf fluff.


sweeping advance when combined with High Init, and the rules that end combat if no models make base to base after pile in can be massively decisive.

ERJAK wrote:


The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.

 
   
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I thought every one hated tau because they were space fish commies

This message was edited 1 time. Last update was at 2013/07/04 18:01:42


 
   
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Considering they are not actually even close to commies (although they do taste good when rolled up with rice)

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Ailaros wrote:
I've long had a distaste for Tau, and that was even when they were an underpowered army. Just because they've gotten stronger doesn't bother me, nor has it made me suddenly dislike them when I thought they were okay before.

My problem with tau is that they've always been an army whose primary play style exists to shut down their opponent's ability to play the game. That's not only bad, and frustrating, but worse - boring.

To illustrate my point, look at what is basically the anti-tau: foot horde armies. If you show up with a gunline, you will get to shoot the crap out of a foot horde. If you show up with a close combat army, you're all but guaranteed to revel in the glory of wiping out several dozen models with chainswords. If you show up with mobility, you'll get a chance to outmaneuver. Win or lose, horde armies are great to fight against, because you're pretty much guaranteed to at least get a chance to play your army the way it's designed to be played. Hell, even when I tabled people with my power blob army, the most common reply I got was "well, at least I got to kill a lot of guardsmen". They got to feel good about accomplishing something, even when, in the end, I ran right over them.

Tau, traditionally (well, and currently) are the opposite of that. They seem to exist for no other purpose than to make your opponent repack their minis without getting to ever use them.

You brought a gunline? Well, too bad, because I get to move and shoot you and then move back out of LOS, so you can't sit and shoot me. You brought close combat? Well, good luck ever swinging a chainsword, because you're never, EVER going to see an assault phase. You brought a deepstrike army? Say hello to large blast interceptors, and goodbye to your ability to do anything this game.

Win or lose, I'd like to actually PLAY a game of 40k. You know, where we both actually get to do something. Tau have long had the nasty habit of shutting down your opponent's involvement until you're pretty much just playing with yourself...





I am Oh so much on your side here. It's my sentiments exactly.

Half my games are against tau as my group is small, and he always cracks out the "if you get into CC I'm screwed!"
More often than not in games against him I do not manage to get into a single close combat. What does it matter if you're weak in CC if you plow down everything I have trying to get there?

As a GK, I tried countering it once by using an enormous amount of jump troops with flamers and dropping everything onto the field. I held back the jumps (because I can leap 30") so I had almost everything dropping right on top of him. Clearly, I can't charge that first turn, but the idea was to hamper his shooting as much as I could, weather one turn of shooting and then charge.

I had one unit that managed to charge. He destroyed EVERYTHING standing right next to him in one turn. he didn't even try to move away. He just gunlined my whole army.

I would really enjoy actually getting to play the game at some point. Having a close combat where the units are on eachother, and the characters in that unit are trying to gain the upper hand, that sort of stuff is fun.

Just attempting to roll across the board in rhinos, having everything blow up after 6 inches, is not.


My feelings exactly. The closest game ive ever come to beating Tau as a Chaos player ( which is the best melee race in the game right now ) Was simply to assiagn a lascannon + missle launcher helbrute to every squad of guys, and three tri las preds. I had over 15 lascannons and still got my ass kicked. I hate the tau and how it doesnt feel like im playing w40k. I could have more fun playing against myself AND while im ranting id just like to say the new eldar suck balls dont waste your money on Lyandan codex or even the new one for that matter.
Not to mention i was only fighting half his army, just stupid, and i know how to play chaos well.

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Actually the eldar are fine just run mechdar or wraithdar and your fine

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what is ?


Automatically Appended Next Post:
 Talizvar wrote:
So to summarize the Tau hate: We hates the winners?.

why do you think my school hates me?

This message was edited 1 time. Last update was at 2013/07/06 03:11:23


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Im not one to downplay how good Tau are, but the extreme reactions are kinda funny. Its because their favorite chew toy bites back now I guess and people like things to stay the same...when its to their favor.

I play a ton of armies. That way i never have to feel butt hurt about anything BUT prices. Codex's? Meh. Adapt or die.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
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Sweden

 Frecklesonfire wrote:

My feelings exactly. The closest game ive ever come to beating Tau as a Chaos player ( which is the best melee race in the game right now ) Was simply to assiagn a lascannon + missle launcher helbrute to every squad of guys, and three tri las preds. I had over 15 lascannons and still got my ass kicked. I hate the tau and how it doesnt feel like im playing w40k. I could have more fun playing against myself AND while im ranting id just like to say the new eldar suck balls dont waste your money on Lyandan codex or even the new one for that matter.
Not to mention i was only fighting half his army, just stupid, and i know how to play chaos well.


Chaos Daemons are a much better melee Codex than Chaos Space Marines TBH.

 Jancoran wrote:
Im not one to downplay how good Tau are, but the extreme reactions are kinda funny. Its because their favorite chew toy bites back now I guess and people like things to stay the same...when its to their favor.

I play a ton of armies. That way i never have to feel butt hurt about anything BUT prices. Codex's? Meh. Adapt or die.


How do you "adapt" as a melee-centric army in an edition where every new Codex gets more and more ways to make sure you've got no chance in hell to get into melee in the first place?

This message was edited 1 time. Last update was at 2013/07/06 09:13:26


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 AlmightyWalrus wrote:
Landing pads give Invuln saves, not Cover saves. Just sayin'.

Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


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 hotsauceman1 wrote:
That is the weirdest part, he has the tau codex to read(His son plays them).
When HE complained and i mentioned the rules he should know from tau because he has the codex aswell, he insulted me by saying im young and dont work and has no life so i can focus on this game(When i was taking a full load at college no less)


"And you're old and retired and should have all the time in the world"
"I'm not retired."
"No, but if you get to say stuff that is clearly wrong and ignorant, then I do too."

If he has time to stand over your shoulder and complain he clearly has time to pick up the codex.

 
   
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the shrouded lord wrote:
what is ?

Saying something is Cheese - A reference to an overpowered unit or faction in tabletop or video games. Said overpowering isn't due to some loop hole in the rules, bugs/glitches, or development team oversight. No, if something is grade "A" cheese it was designed from the ground up to be that way.


This message was edited 1 time. Last update was at 2013/07/06 10:19:38


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 Purifier wrote:
 hotsauceman1 wrote:
That is the weirdest part, he has the tau codex to read(His son plays them).
When HE complained and i mentioned the rules he should know from tau because he has the codex aswell, he insulted me by saying im young and dont work and has no life so i can focus on this game(When i was taking a full load at college no less)


"And you're old and retired and should have all the time in the world"
"I'm not retired."
"No, but if you get to say stuff that is clearly wrong and ignorant, then I do too."

If he has time to stand over your shoulder and complain he clearly has time to pick up the codex.


Exalted. wish I could do it twice.

Frecklesonfire-15 lascannons "still cant beat tau"...WHY did you have 15 lascannons?! its not efficient, its not effective, and it wont help your "get into melee" desires.
You want to melee tau? get triple defilers to force him to brake formations (and wreck some damage while advancing), get bikers and spawns (nurgle ones usually) to quickly catch any isolated squads, if its not fast and durable, it needs to have area-of-effects to make tau worry. or at least spew enough dakka to eliminate infantry squads.
You claim to know what you are doing, yet by reading what you write its almost like you do the opposite of the right thing to get your plan going.

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 AlmightyWalrus wrote:
 Jancoran wrote:
Im not one to downplay how good Tau are, but the extreme reactions are kinda funny. Its because their favorite chew toy bites back now I guess and people like things to stay the same...when its to their favor.

I play a ton of armies. That way i never have to feel butt hurt about anything BUT prices. Codex's? Meh. Adapt or die.


How do you "adapt" as a melee-centric army in an edition where every new Codex gets more and more ways to make sure you've got no chance in hell to get into melee in the first place?


No point in asking this question online, you know the answer already (hint, its, "Take Allies").
   
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 ClassicCarraway wrote:
 AlmightyWalrus wrote:
 Jancoran wrote:
Im not one to downplay how good Tau are, but the extreme reactions are kinda funny. Its because their favorite chew toy bites back now I guess and people like things to stay the same...when its to their favor.

I play a ton of armies. That way i never have to feel butt hurt about anything BUT prices. Codex's? Meh. Adapt or die.


How do you "adapt" as a melee-centric army in an edition where every new Codex gets more and more ways to make sure you've got no chance in hell to get into melee in the first place?


No point in asking this question online, you know the answer already (hint, its, "Take Allies").


Sorry, but if the answer is "play another Codex" it's not much of a help.

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 AlmightyWalrus wrote:
 ClassicCarraway wrote:
 AlmightyWalrus wrote:
 Jancoran wrote:
Im not one to downplay how good Tau are, but the extreme reactions are kinda funny. Its because their favorite chew toy bites back now I guess and people like things to stay the same...when its to their favor.

I play a ton of armies. That way i never have to feel butt hurt about anything BUT prices. Codex's? Meh. Adapt or die.


How do you "adapt" as a melee-centric army in an edition where every new Codex gets more and more ways to make sure you've got no chance in hell to get into melee in the first place?


No point in asking this question online, you know the answer already (hint, its, "Take Allies").


Sorry, but if the answer is "play another Codex" it's not much of a help.


Think that's what he meant, along with "adapt or die" and "sell your models" it's become one of the only answers you're likely to get these days online.

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