Switch Theme:

1750 Game Kastle RTT Tournament, June 30 (Game #1 on p.3, Game #2 & #3 on p.4)  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Poll
I'm taking my Space Wolves out of retirement for this tournament. How do you think they will do? (Lists coming later)
1st. Wolves are still good enough to win it all.
Top 3. Wolves still going strong.
Top 10. It's a gimmicky Space Wolf list, though it may just work.
Not even Top 10. What the heck was I thinking?

View results
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Hacking Noctifer





behind you!

bumpity bump bump

This message was edited 2 times. Last update was at 2013/07/02 01:12:49


 
   
Made in us
Haemonculi Flesh Apprentice






Awe and you guys left out the orks..... poor forgotten greenskins

Truly the current redheaded stepchild of 40k

   
Made in us
Fixture of Dakka





San Jose, CA

Thanks, guys. First report should be out tonight.


-------------------------------------------------------------------


Game #1 vs Space Marines + Dark Angels


1750 Quad Pro Quo Space Wolves

Just so that you don't have to flip back and forth to see my list again.



Rune Priest Loki - Meltabombs - Jaws of the World Wolf, Murderous Hurricane
Rune Priest Blackheart - Jaws of the World Wolf, Stormcaller
Rune Priest Goldmoon - Boltgun - Jaws of the World Wolf, Living Lightning

5x Grey Hunters - 1x Flamer
5x Grey Hunters - 1x Melta
5x Grey Hunters - 1x Melta
5x Grey Hunters - 1x Plasma

Land Raider Prometheus "Prometheus" - Multi-melta (Note - Elite selection)

Land Raider "Larry"
Land Raider Helios "Helios"
Land Raider Achilles "Achilles" - Seige Shield



1750 Space Marines + Dark Angels


John, my opponent for this game, is more of a casual player than a competitive one. Just a few days before, I actually got in a practice game with him. On that day, he also ran 3 stormtalons in his list. I was kind of surprised to see him drop them, but I could see why. His list back then lacked mobility of troops as well as a powerful gun so he dropped his flyers for bike troops and a vindicator (and possibly other stuff). Let's see if those changes worked.



Master of the Forge - Conversion Beamer
Space Marine Captain - 2+, Bike (Warlord)

Dark Angel Librarian - Powerfield Generator - Prescience

10x Tactical Marines - Meltagun, Missile Launcher
8x Space Marine Bikers - 1x Attack Bike w/Multi-melta (combat squadded)

10x Tactical Marines - Flamer, Missile Launcher (DA)

3x Hyperios Missile Defense Batteries (Fast Attack)
3x Hyperios Missile Defense Batteries

Thunderfire Cannon
Thunderfire Cannon
Thunderfire Cannon

Vindicator (DA)

Aegis Defense Line - Icarus Lascannon


-------------------------------------------------------------------


Mission: Bay Area Open

Primary (4-pts): The Scouring

Secondary (3-pts): Purge the Alien

Tertiary (1-pt each): First Blood, Linebreaker and Slay the Warlord

Actually, missions were altered slightly. The bonus points for Scouring Fast Attacks or Big Gun Heavy Supports actually count toward the Overall score and not the mission objectives. Thus, you can conceivably get up to 14-pts per game. I attribute this to a misunderstanding of the BAO rules, but it doesn't matter. I still aim to crush all my opponents.


Deployment: Hammer & Anvil


Initiative: Space Wolves choose to go 2nd.


-------------------------------------------------------------------


PRE-GAME THOUGHTS:

I felt bad for my opponent. Other than 1 lascannon, a conversion beamer and the vindicator, he doesn't have much that can deal with my LR's other than to try to glance them to death. As soon as he moves his melta-units towards me, I am going to take them down. I am going to shove my invincible Achilles down the throat of his army whereas the other LR's will just sit on objectives and go pew-pew. But before that, I am going to get those FA bonus points and kill off his Hyperios. That should be rather easy. Jaws will auto-kill them if they don't deny or I can just run them over with my LR's (can't move out of the way of my tank shocks). This is a bad matchup for John and he's going to need a lot of luck to have any chance of pulling off the victory here.


-------------------------------------------------------------------


Deployment:

Spoiler:

John's deployment.

He fortifies all 4 of the small ruins and put his TFC's up there along with the Icarus lascannon.


I am weary of his vindicator and so I deploy slightly spread out. That was also because the objectives were spread out.




-------------------------------------------------------------------


Space Marines 1

Spoiler:
Sorry, no pictures this turn. John barely moves his models and his shooting takes off only 1 Hull Point from my Achilles.




Space Wolves 1

Spoiler:

Tanks advance. Everyone moves 6" except the Achilles, which moves 12". Blackheart (my Warlord) casts Stormcaller.


My shooting is pretty ineffective as well. I only kill 1 biker and 1 marine.

All my AT fails to do anything to his vindicator thanks to his ADL giving it 4+ cover.




Space Marines 2

Spoiler:

John's movement, which is very little.

His shooting just manages to scratch my paint, though I did make my cover against his vindicator.




Space Wolves 2

Spoiler:

Aagh...Prometheus immobilizes itself on terrain. Goldmoon's unit then disembarks.


Achilles go after the vindicator.


Once again, the vindicator survives my firepower, though it is shaken and immobilized.

The rest of my shooting does jack.




Space Marines 3

Spoiler:


Bikers start to move out.


Conversion Beamer at S10 manages to kill Larry (the normal land raider), giving my opponent First Blood . Now his TFC's finally have a target (well, 2 of them do anyways) and fire at Loki's unit. However, he doesn't hit very much due to how I spaced out my wolves and only kill 1.

VP's - SM: 1, SW: 0




Space Wolves 3

Spoiler:

Blackheart suffers Perils but manages to cast Stormcaller anyways.


Achilles then tank shocks and runs over 2 of the Hyperios launchers.


Goldmoon makes a break for the objective (a 3-pointer in my deployment zone).


Blackheart's unit moves up.


Helios gets behind cover near an objective.


Prometheus shoots down 2 marines.


Loki casts Jaws, killing off the Hyperios for 1VP as well as 1 biker.

PotMS multi-melta from Achilles then finishes off the vindicator.

VP's - SM: 1, SW: 2




Space Marines 4

Spoiler:

Marines shuffle around.


SM shooting takes off another 1HP from Achilles as well as kill 1-2 grey hunters.




Space Wolves 4

Spoiler:

Loki and his hunters jump into the creek to avoid enemy fire.


They then run forwards and hide in the ruins. This is what I call Urban Tactical Warfare.


Achilles moves to the other flank (where the other Hyperios are).

Combined shooting from my 3 land raiders wipe out 1 unit of thunderfire and its techmarine.

VP's - SM: 1, SW: 3


I also kill 2 more unsuspecting marines who were waiting in line to get their lunch.


Finally, the Prometheus kills off 4 marines on the Icarus lascannon.




Space Marines 5

Spoiler:

Overview of what would be the last game turn.


Bikers make a break for his 3-pt objective.


His other bikers and tact squad go after his 1-pt objective.


Master of the Forge would break off.

SM shooting would take off 1 more HP from Achilles but couldn't quite finish him off.


Bikers could not make it to the objective in No-Man's-Land due to Achilles blocking their way and so just turbo-boost around the objective.


His other bikers also turbo-boost around the objective to protect them against my hunters.




Space Wolves 5

Spoiler:

Achilles tank shocks and runs over his other unit of Hyperios. I've now killed both of his Fast Attacks which, ironically, aren't very fast at all.

VP's - SM: 1, SW: 4


Hunters disembark from Helios to claim an objective.


Finally, Loki splits off from the hunters, who go to contest the 3-pt objective.


Hunters then run to contest. To add insult to injury, Loki casts Jaws and kill 1 biker along with the Space Marine Captain, thus giving me Slay the Warlord as
well.

VP's - SM: 1, SW: 5


Game ends. I've won on Purge the Alien 5-1.


I'm contesting John's 3-pt objective here.


I forget that vehicles cannot contest so my opponent does get this 1-pt objective. However....



I've got the 2-pt & 3-pt objectives in my deployment zone.

I also get Warlord, Linebreaker (grey hunters) and 2 Fast Attacks for a maximum of 10-pts to my opponent's 1 (First Blood).




Crushing Victory by Quad Pro Quo Wolves!!!





-------------------------------------------------------------------


POST-GAME THOUGHTS:

Spoiler:
Yeah, this was just what I expected. I gotta give John props for sticking it out though, despite the bad matchup. He did kill 1 LR more than I expected and came very close to killing another. However, his biggest mistake was not moving out his bikers much earlier to threaten the other objectives. It could have been a closer game had he done that, though I'd probably still have won. In any case, my opponent was the first victim to my anti-meta list. I'm expecting 2 more....



This message was edited 5 times. Last update was at 2013/07/02 18:00:19



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Major




Fortress of Solitude

 Red Corsair wrote:
Awe and you guys left out the orks..... poor forgotten greenskins

Truly the current redheaded stepchild of 40k


Poor ol boyz.

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in us
Nurgle Predator Driver with an Infestation





MI

Can you cast spells from inside your Raiders? Thought you needed LOS.. Just curious, as the Raiders aren't protecting much if you have to get out to cast.

Don't feel like pulling out my SW codex/faqs haha. I know 4thEd Eldrad/DA PFG got nerfed so they couldn't.

//11thCompanyGT '13, 40k Singles :: [5-2], Bracket Champion ||
//MichiganGT '13, 40k Singles :: [5-1], 4th Place, Best Xenos ||
//Adepticon '13, 40k Finals :: [6-2], 10th Place ||
//BAO '13, 40k Singles :: [5-2], 18th Place ||

[hippos eat people for fun and games] 
   
Made in us
Fixture of Dakka





San Jose, CA

 hippesthippo wrote:
Can you cast spells from inside your Raiders? Thought you needed LOS.. Just curious, as the Raiders aren't protecting much if you have to get out to cast.

Don't feel like pulling out my SW codex/faqs haha. I know 4thEd Eldrad/DA PFG got nerfed so they couldn't.

The only thing I can cast from within the LR's is Stormcaller to give surrounding LR's 5+ cover. Otherwise, yes, I need to expose them to risk if I want to cast any of their other psychic powers.

However, losing a 100-pt HQ in order to kill a 200-pt riptide or potentially more is well worth the risk.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Regular Dakkanaut





 Red Corsair wrote:
Awe and you guys left out the orks..... poor forgotten greenskins

Truly the current redheaded stepchild of 40k


At least they're faster now that they're REDheaded... Or smarter?
   
Made in us
Major




Fortress of Solitude

 invisiblade wrote:
 Red Corsair wrote:
Awe and you guys left out the orks..... poor forgotten greenskins

Truly the current redheaded stepchild of 40k


At least they're faster now that they're REDheaded... Or smarter?


I see what you did there. Haw Haw Haw

 jy2 wrote:
 hippesthippo wrote:
Can you cast spells from inside your Raiders? Thought you needed LOS.. Just curious, as the Raiders aren't protecting much if you have to get out to cast.

Don't feel like pulling out my SW codex/faqs haha. I know 4thEd Eldrad/DA PFG got nerfed so they couldn't.

The only thing I can cast from within the LR's is Stormcaller to give surrounding LR's 5+ cover. Otherwise, yes, I need to expose them to risk if I want to cast any of their other psychic powers.

However, losing a 100-pt HQ in order to kill a 200-pt riptide or potentially more is well worth the risk.



It is important to note that you are not just risking the RP, but his entire squad as well for a 2/3 chance for killing a riptide. Since he and his pals cost roughly 200 pts this is of dubious worth.

This message was edited 3 times. Last update was at 2013/07/02 04:31:15


Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in us
Hurr! Ogryn Bone 'Ead!




Los Gatos, CA

Was the lone Guard player. Had a great time there with everyone and went W/L 1-2. Don’t want to spoil anything else until his finally report is up but safe to say if my army played his the only way I might of won was be clogging his Land Raiders tracks with dead bodies and even then I don’t think I had enough men.

This message was edited 1 time. Last update was at 2013/07/02 06:53:40


BAO 2015 : Best Space Wolves.

The best battle plans are the simplest. Just run forward and punch your enemy in the face.  
   
Made in us
Fixture of Dakka





San Jose, CA

 ImotekhTheStormlord wrote:
 invisiblade wrote:
 Red Corsair wrote:
Awe and you guys left out the orks..... poor forgotten greenskins

Truly the current redheaded stepchild of 40k


At least they're faster now that they're REDheaded... Or smarter?


I see what you did there. Haw Haw Haw

 jy2 wrote:
 hippesthippo wrote:
Can you cast spells from inside your Raiders? Thought you needed LOS.. Just curious, as the Raiders aren't protecting much if you have to get out to cast.

Don't feel like pulling out my SW codex/faqs haha. I know 4thEd Eldrad/DA PFG got nerfed so they couldn't.

The only thing I can cast from within the LR's is Stormcaller to give surrounding LR's 5+ cover. Otherwise, yes, I need to expose them to risk if I want to cast any of their other psychic powers.

However, losing a 100-pt HQ in order to kill a 200-pt riptide or potentially more is well worth the risk.



It is important to note that you are not just risking the RP, but his entire squad as well for a 2/3 chance for killing a riptide. Since he and his pals cost roughly 200 pts this is of dubious worth.

Actually, I wouldn't disembark my troops if I am going to sacrifice one of my RP's. The scoring troops are much more valuable. The only time I would disembark them with my RP is if I feel they aren't in any real danger of getting wiped out by enemy retaliation or if I need to claim an objective.

You will see what I mean in my Game #2.


 Panzer1944 wrote:
Was the lone Guard player. Had a great time there with everyone and went W/L 1-2. Don’t want to spoil anything else until his finally report is up but safe if my army played his the only way I might of won was be clogging his Land Raiders tracks with dead bodies and even then I don’t think I had enough men.

Nice to meet you. Always cool to associate a face to the dakka persona. Your flyers looked really cool and that demolisher was actually scary to me. I was actually hoping that I didn't have to face your guards because my army isn't all that good in taking down flyers.

But yeah, my wolves would have probably been a bad matchup for your army as well. With all those guardsmen, I could've pulled out a lot of multi-assaults if I had to....but not before killing a lot of guardsmen with my shooting (TFC and whirlwind ignoring cover, TL-heavy bolters that reduce your cover by -1).





6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Major




Fortress of Solitude



 jy2 wrote:

Actually, I wouldn't disembark my troops if I am going to sacrifice one of my RP's. The scoring troops are much more valuable. The only time I would disembark them with my RP is if I feel they aren't in any real danger of getting wiped out by enemy retaliation or if I need to claim an objective.

You will see what I mean in my Game #2.





I look foward to seeing that poor game # 2 sucker taste jaws.

This message was edited 4 times. Last update was at 2013/07/02 14:06:34


Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in gb
Longtime Dakkanaut





Jaws wont auto kill them as the hyperios are still artierlly and guns auto pass any leadership checks they are forced to make.

40kGlobal AOA member, regular of Overlords podcast club and 4tk gaming store. Blogger @ http://sanguinesons.blogspot.co.uk/
06/2013: 1st at War of the Roses ETC warm up.
08/213: 3rd place double teams at 4tk
09/2013: 7th place, best daemon and non eldar/tau army at Northern Warlords GT
10/2013: 3rd/4th at Battlefield Birmingham
11/2013: 5th at GT heat 3
11/2013: 5th COG 2k at 4tk
01/2014: 34th at Caledonian
03/2014: 3rd GT Final 
   
Made in us
Major




Fortress of Solitude

MarkyMark wrote:
Jaws wont auto kill them as the hyperios are still artierlly and guns auto pass any leadership checks they are forced to make.


Jaws isn't a leadership test, but an initiative one.

Artillery auto fail these.

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in us
Haemonculi Flesh Apprentice






MarkyMark wrote:
Jaws wont auto kill them as the hyperios are still artierlly and guns auto pass any leadership checks they are forced to make.


Its an initiative check.

   
Made in us
Repentia Mistress





 Red Corsair wrote:
Awe and you guys left out the orks..... poor forgotten greenskins

Truly the current redheaded stepchild of 40k
Remind me, have Orks had a new model released in the last decade?
Just sayin...
   
Made in gb
Screamin' Stormboy




Dakkajet, part from that not a lot

Orks = 4500 pts
Space Wolves = 2000pts

 
   
Made in us
Fixture of Dakka





San Jose, CA



Game #1 completed on p.3.


Amerikon wrote:
 Red Corsair wrote:
Awe and you guys left out the orks..... poor forgotten greenskins

Truly the current redheaded stepchild of 40k
Remind me, have Orks had a new model released in the last decade?
Just sayin...

They do have a number of Forgeworld releases and FW is allowed in this tourney.

I hear the grot tanks are pretty good.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in be
Deranged Necron Destroyer






Nice first game, altough i didn't expect much of fight. Lets see what game 2 brings you, i predict Crons...

You have ruled this galaxy for ten thousand years
Yet have little of account to show for your efforts
Order. Unity. Obedience.
We taught the galaxy these things

And we shall do so again.

4500 pts


 
   
Made in us
Sneaky Lictor





Louisville, KY

I hope to see the crons as well. Normally I would say the crons are a nice match up for all that crazy metal. The Achilles has some nice rules but no protection from gauss, entropic strike or armorbane. Good thing is, only armorbane open to the list that will be played.

- 4500pts: Shinzon Dynasty
3000pts: Hive Fleet Empusa
- 3000pts Rampagers 
   
Made in us
Repentia Mistress





 jy2 wrote:

They do have a number of Forgeworld releases and FW is allowed in this tourney.

I hear the grot tanks are pretty good.
I was a little vague there. I was talking about Sisters who haven't had a new model in over a decade. Even if you count Forgeworld!
Sisters are such a redheaded stepchild, people forget to mention them in the discussion about who is the redheaded stepchild!
   
Made in us
Sword-Bearing Inquisitorial Crusader





North idaho/ Washington

So badly wanna see some orkz against your list, even if they lose. Greenskins need love too.

Great first game tho, love the SW army set up and want to see how it fairs against those damned triptides

I would sign this contract but I already ate the potato

GENERATION 9: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.  
   
Made in us
Pulsating Possessed Chaos Marine




Seattle, WA

The first round opponent did wait too long to get the bikes involved in the game. His lack of aggression made things easier.

I guess you might not have listed all the wargear, but that marine list has very little in the way of melta or melta bombs. That's surprising to me since even in the vehicle light 6th edition they are cheap options to deter mechanized lists from getting too close. The same weapons are also helpful against monster heavy lists so I'm not sure why you wouldn't bring some.
   
Made in us
Dakka Veteran




Bay Area

Amerikon wrote:
 jy2 wrote:

They do have a number of Forgeworld releases and FW is allowed in this tourney.

I hear the grot tanks are pretty good.
I was a little vague there. I was talking about Sisters who haven't had a new model in over a decade. Even if you count Forgeworld!
Sisters are such a redheaded stepchild, people forget to mention them in the discussion about who is the redheaded stepchild!


sisters got avenger strike fighters and an exorcist thingy, the forgeworld tank, and a bunch of regalia and symbols for tanks and the like.....(ALL FORGEWORLD)


   
Made in gb
Ghastly Grave Guard



Uk

It's strange to see you play a not comp player...
   
Made in us
Longtime Dakkanaut





Eye of Terror

Interesting list... Would be interesting to see how it fares versus certain armies that can pop AV14... Dark eldar blaster spam, eldar with a Wraith Knight, Necrons have all the right tools, even the right Tau list could do it. Your small Grey Hunter squads I could see having some problems versus certain armies too. Hopefully you continued to get good match ups.

My blog... http://greenblowfly.blogspot.com

Facebook...
https://m.facebook.com/Terminus6Est/

DT:60+S++++G++++M+++B+++I+++Pw40k89/d#++D+++A++++/eWD150R++++T(T)DM+++ 
   
Made in us
Fixture of Dakka





San Jose, CA

 Valek wrote:
Nice first game, altough i didn't expect much of fight. Lets see what game 2 brings you, i predict Crons...

Yup, it's crons alright....led by ImmotekhtheStormlord.


 Roci wrote:
I hope to see the crons as well. Normally I would say the crons are a nice match up for all that crazy metal. The Achilles has some nice rules but no protection from gauss, entropic strike or armorbane. Good thing is, only armorbane open to the list that will be played.

Actually, crons will have trouble unless they are running a scarab-farm. Wraiths and even the D-lord will have problems and you can't really rely on Gauss, at least not when you are running 5-man warrior units in night scythes. The moment they disembark, you can be sure that they are going to die.


Amerikon wrote:
 jy2 wrote:

They do have a number of Forgeworld releases and FW is allowed in this tourney.

I hear the grot tanks are pretty good.
I was a little vague there. I was talking about Sisters who haven't had a new model in over a decade. Even if you count Forgeworld!
Sisters are such a redheaded stepchild, people forget to mention them in the discussion about who is the redheaded stepchild!

It's been a while since I've seen your sisters here at GK. You should drop on by. You'll get a lot of practice against the newer armies, including Chaos, Tau and eldar.


 Solosam47 wrote:
So badly wanna see some orkz against your list, even if they lose. Greenskins need love too.

Great first game tho, love the SW army set up and want to see how it fairs against those damned triptides

Sorry, no orks at the tournament, though nob bikers will probably work over my LR's real hard...assuming they can survive 3 Jaws.

I would love to crush.....I mean, play against one of the Tau players and especially triple riptides.


bogalubov wrote:
The first round opponent did wait too long to get the bikes involved in the game. His lack of aggression made things easier.

I guess you might not have listed all the wargear, but that marine list has very little in the way of melta or melta bombs. That's surprising to me since even in the vehicle light 6th edition they are cheap options to deter mechanized lists from getting too close. The same weapons are also helpful against monster heavy lists so I'm not sure why you wouldn't bring some.

Yeah, experience will teach you to play for the objectives....though he may have been concerned about his bikers surviving if they head out too early.

He had 1 melta and 1 multi-melta to go along with the Icarus lascannon, vindicator, conversion beamer (potentially S10 AP1) and 8 krak missiles. Overall, his AT isn't bad. It's just not enough to deal with LR-spam.


BaconUprising wrote:
It's strange to see you play a not comp player...

I would normally take a less competitive list in casual play, but in a tournament, I need to make sure my TAC list is strong enough to compete against the more competitive lists as well. The thing is, my list is a rock-paper-scissors list. If you bring the right tools, you can probably beat me easily. If not, then you probably won't win. Here, I am betting that the current meta cannot deal with LR-spam.


 Dozer Blades wrote:
Interesting list... Would be interesting to see how it fares versus certain armies that can pop AV14... Dark eldar blaster spam, eldar with a Wraith Knight, Necrons have all the right tools, even the right Tau list could do it. Your small Grey Hunter squads I could see having some problems versus certain armies too. Hopefully you continued to get good match ups.

Then I would probably lose, though I wouldn't make it an easy game for my opponent. Honestly, I'm not too concerned about the wraithknight. 6 lascannons (of which 4 are twin-linked) and 3 multi-meltas (of which 2 are twin-linked) means I will have a good chance to kill him in 2 turns. Meanwhile, I'm not too concerned about elder shooting unless they are bringing fire dragons.

Tau definitely have the tools to deal with LR-spam. However, the dominant competitive Tau build currently does not emphasize S10 railguns anymore. Rather, the most you will probably see is 1 railgun, maybe a couple of S9 ion accelerators, perhaps 1 unit of suits with fusion and a bunch of S5-7 shooting.





6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Repentia Mistress





Theorius wrote:
Amerikon wrote:
 jy2 wrote:

They do have a number of Forgeworld releases and FW is allowed in this tourney.

I hear the grot tanks are pretty good.
I was a little vague there. I was talking about Sisters who haven't had a new model in over a decade. Even if you count Forgeworld!
Sisters are such a redheaded stepchild, people forget to mention them in the discussion about who is the redheaded stepchild!


sisters got avenger strike fighters and an exorcist thingy, the forgeworld tank, and a bunch of regalia and symbols for tanks and the like.....(ALL FORGEWORLD)
I'm not sure I'd consider random bits of Imperial Navy things to be "new Sisters models". The Exorcist and Repressor are both old as crap. Maybe they were released within the last decade, but it's close.


Automatically Appended Next Post:
 jy2 wrote:
It's been a while since I've seen your sisters here at GK. You should drop on by. You'll get a lot of practice against the newer armies, including Chaos, Tau and eldar.
Yeah, I don't think I've played a game since the Golden Throne GT last year. I've got a baby now so I've only got time for one hobby at the moment. I'm starting to feel that 40K itch though. which is why I'm back on Dakka.

This message was edited 1 time. Last update was at 2013/07/03 03:47:30


 
   
Made in us
Fixture of Dakka





San Jose, CA

Amerikon wrote:
Yeah, I don't think I've played a game since the Golden Throne GT last year. I've got a baby now so I've only got time for one hobby at the moment. I'm starting to feel that 40K itch though. which is why I'm back on Dakka.

Congrats!

People, we have another 40k player here....in about 10 years.




6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Nurgle Predator Driver with an Infestation





MI

Haywire Crypteks could pop them. I always ran 5 Gauss Immortals with a Cryptek in my Scythes. That way I could drive by melta and survive long enough tohop backinmyride.

//11thCompanyGT '13, 40k Singles :: [5-2], Bracket Champion ||
//MichiganGT '13, 40k Singles :: [5-1], 4th Place, Best Xenos ||
//Adepticon '13, 40k Finals :: [6-2], 10th Place ||
//BAO '13, 40k Singles :: [5-2], 18th Place ||

[hippos eat people for fun and games] 
   
Made in us
Fixture of Dakka





San Jose, CA

 hippesthippo wrote:
Haywire Crypteks could pop them. I always ran 5 Gauss Immortals with a Cryptek in my Scythes. That way I could drive by melta and survive long enough tohop backinmyride.

Yeah. I'm actually thinking about changing up my necrons. Swap out 1 of my D-lords and some wraiths for Zandrekh and some storm-teks. But that is when I go back to my necrons....which may be a while.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
 
Forum Index » 40K Battle Reports
Go to: