Hi guys. So, I just got back from a small tournament weekend in York, where I tried out (roughly) this list. I didn't have everything assembled yet, but hey. You can read the report here
http://www.dakkadakka.com/dakkaforum/posts/list/0/541283.page#5868516 The list was
* Commander (2 Missile Pods, Drone Controller, PEN, Target Lock) with 2 Marker Drones [167]
* Ethereal [50]
* 1 Crisis Bodyguard (
TL Fusion Blaster, Fusion Blaster, Neuroweb System Jammer) [69]
* 2 Crisis Suits (1 with
TL Fusion Blaster, Fusion Blaster) (1 with 2 Fusion Blasters, Target Lock) [124]
* 3 Crisis Suits (
TL Plasma Rifles) with 4 Shield Drones [164]
* 3 Crisis Suits (2 with 2 Missile Pods, Target Lock) (1 Shas'vre with CCN &
MSSS) with 4 Marker Drones [229]
* 12 Fire Warriors (Pulse Rifles) [108]
* 12 Fire Warriors (Pulse Rifles) [108]
* 10 Kroot with 1 Kroot Hound [65]
* 10 Kroot with 1 Kroot Hound [65]
* 4 Pathfinders (EMP Grenades) [52]
* Sky Ray (Disruption Pod, Blacksun Filter,
SMS) [131]
* Sky Ray (Disruption Pod, Blacksun Filter,
SMS) [131]
* 3 Broadside Suits (
TL Heavy Rail Rifle,
SMS,
EWO) with 6 Missile Drones [282]
* Aegis Defense Line, Comms Relay [70]
Total - 1850
I only won one game, but my two draws were both due to stupidly forgetting to move units on the last turn (rather than the list) so I think, list-wise, they count as wins. I summarised my main thoughts as follows, though have a read of the report and see what you think....
-
HYMP would give me another anti-flyer solution instead of the Rail Rifles, but there were a couple of times where that AP1 came in REALLY useful for exploding tanks. Overall, I guess the broadsides felt a little underpowered by their lack of Skyfire and reliance on other units' markerlights
- The Skyrays felt a little underpowered - maybe because I faced relatively few flyers (and no flying circusses). Mostly, they felt a little hamstrung by their 36" markerlight range, and being only S8
- The pathfinders weren't that great, but again, a couple of times I was really thankful for the alternative source of markerlights.
- The super-commander-missile-marker unit worked really well, though I often forgot about Tank Hunters. Six marker drones was overkill - nothing really required that much.
- The last game threw me. I realise he passed an inordinate number of saves, but only having one unit really useful against marines was a bit scary - I'm glad I never came up against the Terminator armies, or what should be my tactics against them?