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![[Post New]](/s/i/i.gif) 2013/07/20 08:12:41
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Irradiated Baal Scavanger
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Not sure how you get to this:
From this:
When choosing a Farsight Enclaves army, you have access to a special unit called Farsight’s Commander Team. If you choose to take this unit, Commander Farsight does not allow you to take an XV8 Crisis Bodyguard Team as normal; he has the Commander Team instead. This special unit is an HQ choice that does not take of a Force Organisation slot and consists of up to seven other battlesuits chosen from the Eight. They must be equipped exactly as described; the Signature Systems rule above does not apply to them. They can take no other options. Each of the Commander Team models is Unique and has the Independent Character special rule.
Unless the army list itself contains some other way to gain access to the Commander Team then it looks to me like the only way to have it is to take Farsight, and it takes the place of his normal Crisis Bodyguard team. There's no mention in that quote of any other way to take one.
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![[Post New]](/s/i/i.gif) 2013/07/20 08:19:21
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Regular Dakkanaut
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It's a special unit available to a Farsight Enclaves army which is an HQ choice that doesn't take up a slot. That explains how you go about adding one to a list, and nothing says Farsight is required.
The bit you're focusing on is saying that Farsight can't take a Bodyguard Team if you take the Commander Team. That's all. You've got it kind of backwards. If you take the Commander Team, your other options change, but they don't change so as to make Farsight mandatory.
Note that nothing there says that having Farsight specifically allows you to take the Commander Team. So if you don't have permission to take the unit without Farsight, you don't have permission even with Farsight. The Commander Team isn't said to replace the Bodyguard Team for Farsight; it merely prevents him from taking a Bodyguard Team.
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This message was edited 2 times. Last update was at 2013/07/20 08:24:04
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![[Post New]](/s/i/i.gif) 2013/07/20 08:21:19
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Terrifying Treeman
The Fallen Realm of Umbar
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Morollan wrote:Not sure how you get to this:
From this:
When choosing a Farsight Enclaves army, you have access to a special unit called Farsight’s Commander Team. If you choose to take this unit, Commander Farsight does not allow you to take an XV8 Crisis Bodyguard Team as normal; he has the Commander Team instead. This special unit is an HQ choice that does not take of a Force Organisation slot and consists of up to seven other battlesuits chosen from the Eight. They must be equipped exactly as described; the Signature Systems rule above does not apply to them. They can take no other options. Each of the Commander Team models is Unique and has the Independent Character special rule.
Unless the army list itself contains some other way to gain access to the Commander Team then it looks to me like the only way to have it is to take Farsight, and it takes the place of his normal Crisis Bodyguard team. There's no mention in that quote of any other way to take one.
Pretty much, no Farsight, no Commander team.
At least you don't need Farsight as a Warlord to make XV8s troops, which is nice.
I absolutely loved the fluff pages though, which is mainly why I got it.
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/07/20 08:22:50
Subject: Re:"Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Warplord Titan Princeps of Tzeentch
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But from what I've seen so far, that unit makes no sense at all :\
One is a broadside and cant even join them
The others got such a mismatch of guns its not even funny.
Can someone who already has his reveal what is the enforcer armor, and can a custom commander get one?
And can you get the earth caste pilot array without the special dude? (because farsight himself is not my stick, but the enclave is, and I damn hoped that riptide can be my warlord.:\)
(also, given new warlord traits, I assume farsight is insta-locked into a new one, or does he still get the DS from the regular codex?)
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This message was edited 3 times. Last update was at 2013/07/20 08:24:53
can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2013/07/20 08:26:21
Subject: Re:"Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Shas'o Commanding the Hunter Kadre
Missouri
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Isn't enforcer armor just a special crisis suit for commanders? In the parent Tau codex it's no different from a regular crisis suit, it just has knobs on its knees.
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Desubot wrote:Why isnt Slut Wars: The Sexpocalypse a real game dammit.
"It's easier to change the rules than to get good at the game." |
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![[Post New]](/s/i/i.gif) 2013/07/20 08:38:01
Subject: Re:"Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Terrifying Treeman
The Fallen Realm of Umbar
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BoomWolf wrote:But from what I've seen so far, that unit makes no sense at all :\
One is a broadside and cant even join them
The others got such a mismatch of guns its not even funny.
Can someone who already has his reveal what is the enforcer armor, and can a custom commander get one?
And can you get the earth caste pilot array without the special dude? (because farsight himself is not my stick, but the enclave is, and I damn hoped that riptide can be my warlord.:\)
(also, given new warlord traits, I assume farsight is insta-locked into a new one, or does he still get the DS from the regular codex?)
The only sense the unit makes is that it is all the named characters of the Enclaves in a named unit.
The problem is they are all just generic commanders with some guns they have given a loadout to.
The 'Enforcer' Armour is just a name for the fancy, less rediculous one the finecast generic commander has access to.
He still has the Through Boldness, Victory trait, the problem is RAW, he cannot have it, as an Enclave warlord has no permission to roll on the Tau table.
The Earth Caste Pilot Array is available to any model that has access to signature systems. In an Enclave list this includes XV104 Riptide Battlesuits.
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/07/20 08:41:36
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Warplord Titan Princeps of Tzeentch
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So, "enforcer" does not actually have any rules associated? because it was listed in the wargear of one of the guys IIRC
Is there some other iriduim-like wargear? (I really, REALLY wish I can go enclave and keep my iridium warlord, as it seems riptide warlord is out of the equation.)
And for the trait, does not seem an issue, as he is not rolling at all. just like Ralai has "the assassin", despite it being on no table from the firstplace.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2013/07/20 08:41:51
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Irradiated Baal Scavanger
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pantsonhead wrote:It's a special unit available to a Farsight Enclaves army which is an HQ choice that doesn't take up a slot. That explains how you go about adding one to a list, and nothing says Farsight is required.
The bit you're focusing on is saying that Farsight can't take a Bodyguard Team if you take the Commander Team. That's all. You've got it kind of backwards. If you take the Commander Team, your other options change, but they don't change so as to make Farsight mandatory.
Note that nothing there says that having Farsight specifically allows you to take the Commander Team. So if you don't have permission to take the unit without Farsight, you don't have permission even with Farsight. The Commander Team isn't said to replace the Bodyguard Team for Farsight; it merely prevents him from taking a Bodyguard Team.
I have to disagree. There is nothing in that paragraph that gives you permission to rake the Commander Team other than as a replacement for Farsight's bodyguard.
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![[Post New]](/s/i/i.gif) 2013/07/20 09:01:37
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Terrifying Treeman
The Fallen Realm of Umbar
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BoomWolf wrote:So, "enforcer" does not actually have any rules associated? because it was listed in the wargear of one of the guys IIRC
Is there some other iriduim-like wargear? (I really, REALLY wish I can go enclave and keep my iridium warlord, as it seems riptide warlord is out of the equation.)
And for the trait, does not seem an issue, as he is not rolling at all. just like Ralai has "the assassin", despite it being on no table from the firstplace.
No, I'm pretty sure the background on it is, its the new prototype suit commanders have been getting and that is why they can normally take 4 hardpoints worth of equipment as opposed to the 3 that limits normal XV8 teams.
No, I'm afraid not, however whilst I think of it, someone should ask FW if the units in IA3: 2nd Ed. can be used in an FE army? (I would say yes, as C: FE is just a modification to the 'standard' C:Tau), particularly interested in the two signature systems (no, for the afforementioned reason).
YMDC: On the Farsight Trait issue
http://www.dakkadakka.com/dakkaforum/posts/list/0/541003.page#5864512
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/07/20 09:26:20
Subject: Re:"Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Fresh-Faced New User
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full rules and some pictures here if not posted yet posted yet
Here's a summary of the rules
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This message was edited 1 time. Last update was at 2013/07/20 09:29:06
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![[Post New]](/s/i/i.gif) 2013/07/20 09:52:19
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Longtime Dakkanaut
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I have a question, Does it have images of Farsight's command team? So you know how to paint them and stuff.
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![[Post New]](/s/i/i.gif) 2013/07/20 09:54:10
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Terrifying Treeman
The Fallen Realm of Umbar
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Yes, they are just in a similar scheme to Farsight himself and they reposed the arms and legs of the XV8s while they were at it.
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/07/20 09:58:12
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Warplord Titan Princeps of Tzeentch
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Ok, looking at the commanders I must ask WHY
Why would I EVER want a single one of them!?
Far weaker warlord traits, senseless wargear (except the riptide one), forced bonding knifes....
Unless you REALLY want crisis troops spam, there is no reason to use this as your main codex, at best you ally in for 1 riptide with the wargear, a team or two of crisis and then have your secondary commander as the allied HQ (so you can still have the better HQs from the main codex)
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2013/07/20 10:23:24
Subject: Re:"Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Longtime Dakkanaut
West Midlands (UK)
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This message was edited 2 times. Last update was at 2013/07/20 11:03:23
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![[Post New]](/s/i/i.gif) 2013/07/20 10:26:48
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Regular Dakkanaut
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Morollan wrote:
I have to disagree. There is nothing in that paragraph that gives you permission to rake the Commander Team other than as a replacement for Farsight's bodyguard.
Can you expand on this? Like I said, maybe you could argue that you have no permission to take a Commander Team at all, but I can't see how to make those words mean that you can only take one if you have Farsight. It doesn't say that the Commander Team replaces the Bodyguard Team option for Farsight - it only says that if your list includes a Commander Team, then Farsight can't take a Bodyguard Team.
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![[Post New]](/s/i/i.gif) 2013/07/20 10:40:32
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Regular Dakkanaut
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BoomWolf wrote: airmang wrote:Yeah, you can have the riptide character join a unit of stealth suits for some added stealth and shrouded.
Great god, the supplement is out for 5 minutes and someone found a way to abuse it XD (make him your warlord for added insanity.)
As long as you do not join during deployment as that is now allowed.
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![[Post New]](/s/i/i.gif) 2013/07/20 11:01:21
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Drone without a Controller
In a dark room playing poker with an Ork, an Eldar and a Necron
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The problem with the wording on Farsight's 'eight' is the vagueness of when it's used with farsight.
"When choosing a Farsight Enclaves army, you have access to a special unit called Farsight's Commander Team."
This gives permission to use it.
"If you choose to take this unit, Commander Farsight does not allow you to take an XV8 Crisis Bodyguard Team as normal; he has the Commander Team instead."
This is the unclear part. Does this mean you have to take Farsight to use it, or is this just a ruling to stop Farsight from taking both his seven bodyguard and the command team IF you take him as your HQ. Essentially farsight can take his seven bodyguard, but the command team has to be it.
What needs clearing up is if it is only for Farsight, or can be taken with any HQ, but has special rules when Farsight is your HQ.
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I shall maintain until the end of time, that insanity is the way to perfection! |
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![[Post New]](/s/i/i.gif) 2013/07/20 11:06:10
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Warplord Titan Princeps of Tzeentch
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Pottsey wrote: BoomWolf wrote: airmang wrote:Yeah, you can have the riptide character join a unit of stealth suits for some added stealth and shrouded.
Great god, the supplement is out for 5 minutes and someone found a way to abuse it XD (make him your warlord for added insanity.)
As long as you do not join during deployment as that is now allowed.
Forget about it, he is not an IC.
In any case, still no reason to pick him up, or any other of the 7, they all suck, hard. (and they are all GENERIC. not a single unique special rule between them all!)
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This message was edited 1 time. Last update was at 2013/07/20 11:07:30
can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2013/07/20 11:16:52
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Drone without a Controller
In a dark room playing poker with an Ork, an Eldar and a Necron
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Actually, it says that all the command team are independent characters, broadside and riptide included. So yes you can have a riptide joining squads.
"Each of the Commander Team models is Unique and has the Independent Character special rule."
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I shall maintain until the end of time, that insanity is the way to perfection! |
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![[Post New]](/s/i/i.gif) 2013/07/20 11:27:59
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Warplord Titan Princeps of Tzeentch
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Well, at least that.
They still cost each like they would if you built them yourself, and require farsight to take (but you cant have the normal, GOOD bodyguards then)
So, only the broadside and riptide offer anything (being IC), at the price of having farsight as your warlord, but without the 7 bodyguards.
Yea, they will never be taken, ever.
The only reason to use the rules is to have an allied detachment with a riptide that got the ECPA, a team or two of suits and a generic commander (probably be used for mark'o)
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2013/07/20 11:30:05
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Shas'ui with Bonding Knife
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Having seen the point cost on those commanders (most of which are 150+ points...) I doubt I'll ever consider using a member of the farsight command squad.
You'd almost be better off taking regular tau as allies, building your own commander using the old sig systems and taking a 6 man FW squad as tax - to make it actually worth it, you could include an (allies) elite crisis squad with shasvre who has M3S, CnC and the standard marker drone / missile pod setup on his squad mates.
The only signature system I'd take is the talisman as it is pretty much a weaker shield generator but does have the nice psychic defenses.
Having a look at what we trade for crisis troops it is actually appearing more like a fun novelty army than anything competitive :(
One thing I'd like to GW to clear up though..... is the farsight command team. This is my interpretations.
Upon choosing to run a farsight enclave army you have access to this squad, choosing anywhere between 1-7 out of the 8 characters. Since these are IC you can then split them up to go into whichever squad you like.
Farsight is not required, but if you do choose to use farsight then you can no longer take crisis bodyguards since the command team is considered the bodyguard unit now.
However, the command team and no single member from it can count towards you compulsory HQ requirement. Meaning that if we want to run just commander bravestorm for example, it is not possible unless we have at least 1 of the standard HQ choices (ethereal, regular crisis commander, etc....) or an allowed special character such as farsight.
That is pretty much how it is laid out I'm not really trying to break the rules using word tricks. Does everyone agree.... or not so much?
I ask because I would like to include sub-commander torchstar without farsight himself (I prefer my own custom commander). He actually seems worth his points considering he is great with the following setup:
torchstar: 2x flamer, target lock, drone controller, M3S, neuroweb jammer
3x crisis + 4x marker drone: 3x Shas'ui /w 2x missile pod, target lock, bonded
352 pts
He comes with 2 additional marker drones built into his price (the squad would have a total of 4x BS5 marker drones), leadership 10, and his flamers are nice depending on the situation.
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This message was edited 2 times. Last update was at 2013/07/20 12:31:19
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![[Post New]](/s/i/i.gif) 2013/07/20 12:20:45
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Archmagos Veneratus Extremis
Home Base: Prosper, TX (Dallas)
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Yeah, it's not nearly broken. It adds some options but nothing completely ridiculous.
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Best Painted (2015 Adepticon 40k Champs)
They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) |
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![[Post New]](/s/i/i.gif) 2013/07/20 12:43:00
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Longtime Dakkanaut
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"If you choose to use this unit" means IF you CHOOSE to use the SPECIAL COMMANDER team, doesn't it? That would mean you can CHOOSE whether to use Farsight with the normal bodyguards OR Farsight with the commander team.
"When choosing a Farsight Enclaves army, you have access to a special UNIT called Farsight’s Commander Team. IF you CHOOSE to take this UNIT"
As you can see, UNIT in this case clearly refers to "Farsight's COMMANDER TEAM", not Farsight himself. You can CHOOSE whether to use Farsight's COMANNDER TEAM or Farsight's normal team.
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This message was edited 1 time. Last update was at 2013/07/20 12:43:18
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![[Post New]](/s/i/i.gif) 2013/07/20 12:46:30
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Ichor-Dripping Talos Monstrosity
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For those talking about allying in 'regular' Tau...
As far as I can tell, the supplements are still run as the standard Codex, meaning it's a Tau Empire army, meaning you can't ally Tau Empire in.
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![[Post New]](/s/i/i.gif) 2013/07/20 13:00:03
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Shas'la with Pulse Carbine
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gossipmeng wrote:Having seen the point cost on those commanders (most of which are 150+ points...) I doubt I'll ever consider using a member of the farsight command squad.
You'd almost be better off taking regular tau as allies, building your own commander using the old sig systems and taking a 6 man FW squad as tax - to make it actually worth it, you could include an (allies) elite crisis squad with shasvre who has M3S, CnC and the standard marker drone / missile pod setup on his squad mates.
The only signature system I'd take is the talisman as it is pretty much a weaker shield generator but does have the nice psychic defenses.
Having a look at what we trade for crisis troops it is actually appearing more like a fun novelty army than anything competitive :(
One thing I'd like to GW to clear up though..... is the farsight command team. This is my interpretations.
Upon choosing to run a farsight enclave army you have access to this squad, choosing anywhere between 1-7 out of the 8 characters. Since these are IC you can then split them up to go into whichever squad you like.
Farsight is not required, but if you do choose to use farsight then you can no longer take crisis bodyguards since the command team is considered the bodyguard unit now.
However, the command team and no single member from it can count towards you compulsory HQ requirement. Meaning that if we want to run just commander bravestorm for example, it is not possible unless we have at least 1 of the standard HQ choices (ethereal, regular crisis commander, etc....) or an allowed special character such as farsight.
That is pretty much how it is laid out I'm not really trying to break the rules using word tricks. Does everyone agree.... or not so much?
I ask because I would like to include sub-commander torchstar without farsight himself (I prefer my own custom commander). He actually seems worth his points considering he is great with the following setup:
torchstar: 2x flamer, target lock, drone controller, M3S, neuroweb jammer
3x crisis + 4x marker drone: 3x Shas'ui /w 2x missile pod, target lock, bonded
352 pts
He comes with 2 additional marker drones built into his price (the squad would have a total of 4x BS5 marker drones), leadership 10, and his flamers are nice depending on the situation.
This is how I read the rules. I'm convinced that the rules are an after thought for GW. They pay the writers a hefty sum for the fluff, but have an intern write the rules. The cut and paste errors are just unprofessional.
The real question is can you deploy the commanders into different units if you take more than one. The IC rules indicate that they can join units by being deployed in coherency with that unit. Automatically Appended Next Post: Ovion wrote:For those talking about allying in 'regular' Tau...
As far as I can tell, the supplements are still run as the standard Codex, meaning it's a Tau Empire army, meaning you can't ally Tau Empire in.
The rules give specific permission to do so:
ALLIES
In addition to following the Allies Matrix for Codex: Tau Empire, Farsight Enclaves detachments and Codex: Tau Empire detachments may ally together as Battle Brothers.
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This message was edited 1 time. Last update was at 2013/07/20 13:01:31
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![[Post New]](/s/i/i.gif) 2013/07/20 13:58:29
Subject: Re:"Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Dakka Veteran
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The amount of inaccuracies in this thread are astounding lol.
Yes the bodyguard are ICs and can be farmed out, I like using the broadside IC to add to a standard missileside unit. Also the Riptide IC isn't bad and I am sure I can find a use for Bravestorm guy seems like he would be a bitch to kill.
A friend was wondering about markerlights and running a standard Tau allied detachment is allowed, will the markelights cross over? They should as all the units are still coming technically out of Codex: Tau Empire.
Shadowsun... I am a big fan of hers, by using an allied standard Tau force you should be able to include her. maybe...
So many questions will need to be answered in the FAQ the wording on the 8 is also confusing. It almost sounds like you don't need Farsight to take the 8. Makes sense these are Farsight's councilors you would expect them to lead in his place. They are an HQ slot so taking the IC Riptide could conceivable be your warlord.
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![[Post New]](/s/i/i.gif) 2013/07/20 14:01:54
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Longtime Dakkanaut
West Midlands (UK)
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TiamatRoar wrote:"If you choose to use this unit" means IF you CHOOSE to use the SPECIAL COMMANDER team, doesn't it? That would mean you can CHOOSE whether to use Farsight with the normal bodyguards OR Farsight with the commander team.
"When choosing a Farsight Enclaves army, you have access to a special UNIT called Farsight’s Commander Team. IF you CHOOSE to take this UNIT"
As you can see, UNIT in this case clearly refers to "Farsight's COMMANDER TEAM", not Farsight himself. You can CHOOSE whether to use Farsight's COMANNDER TEAM or Farsight's normal team.
Perhaps. But the UNIT - as you so eloquently caps-lock it - is made up of up to 7 Crisis Suits selected from a list of 8 available. That list, in turn, includes Farsight himself.
So by that logic, if the Commander Team does not include Farsight himself, I could take Farsight and (!) take the the Commander Team UNIT, which may also include Farsight, giving me two Farsights?
Automatically Appended Next Post: valace2 wrote:
Shadowsun... I am a big fan of hers, by using an allied standard Tau force you should be able to include her. maybe...
According to the current wording of the Divergent Destiny rules you cannot not include Shadowsun.
Double negative for the win
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This message was edited 2 times. Last update was at 2013/07/20 14:03:30
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![[Post New]](/s/i/i.gif) 2013/07/20 14:28:40
Subject: Re:"Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Hellion Hitting and Running
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So is the riptide commander only s5 t5? or was this a misprint? if he has full riptide stats and 2 drones, coming in at just under 200pts is a steal.
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This message was edited 1 time. Last update was at 2013/07/20 14:31:21
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![[Post New]](/s/i/i.gif) 2013/07/20 14:29:22
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Horrific Howling Banshee
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Zweischneid wrote:TiamatRoar wrote:"If you choose to use this unit" means IF you CHOOSE to use the SPECIAL COMMANDER team, doesn't it? That would mean you can CHOOSE whether to use Farsight with the normal bodyguards OR Farsight with the commander team.
"When choosing a Farsight Enclaves army, you have access to a special UNIT called Farsight’s Commander Team. IF you CHOOSE to take this UNIT"
As you can see, UNIT in this case clearly refers to "Farsight's COMMANDER TEAM", not Farsight himself. You can CHOOSE whether to use Farsight's COMANNDER TEAM or Farsight's normal team.
Perhaps. But the UNIT - as you so eloquently caps-lock it - is made up of up to 7 Crisis Suits selected from a list of 8 available. That list, in turn, includes Farsight himself.
So by that logic, if the Commander Team does not include Farsight himself, I could take Farsight and (!) take the the Commander Team UNIT, which may also include Farsight, giving me two Farsights?
Only if you like ignoring the "Unique" rule for Special Characters.
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This message was edited 1 time. Last update was at 2013/07/20 14:30:10
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![[Post New]](/s/i/i.gif) 2013/07/20 14:31:36
Subject: "Farsight - a codex Tau Empire supplement" - released, discussion starts pg 8
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Longtime Dakkanaut
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It's a shame about the dawnblade. I was hoping the short lifespan was caused by ethereals, and free from it farsight lived longer.
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