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Made in us
Killer Klaivex




Oceanside, CA

Add the Hex Wraith special movement attack, along with the screamers attacks to the list of I touched you but it doesn't matter.
And the Terradons dropping rocks.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in us
Superior Stormvermin






Allen Texas

Does this mean that if my Warlord with the Fellblade is enfeebled he doesn't hit at S10 anymore?!

Silacier & Rozgarth: Hey you should start playing warmahords with us.
Me: OK (sets down Tyranid, drives to store and picks up Legion of Everblight)
Me: the more things change....
 
   
Made in gb
Towering Hierophant Bio-Titan





Fareham

Its a special rule causing the attack, which has its own set of rules.
So you can drop the models strength, but the attack will remain the same.


Dropping the strength of a wizard does not in turn drop the strength of a spell.


Chariots impact hits are made at strength AFAIK, so they can be altered.
But being a special attack with its own set rules, you cant change them as its not considered as the models normal attacks.

   
Made in ie
Sniping Hexa




Dublin

Does this mean that if my Warlord with the Fellblade is enfeebled he doesn't hit at S10 anymore?!

It's a fixed Str from a piece of equipment, not a modifier to the profile, so it's not affected by this kind of spells / effects

 
   
Made in us
Superior Stormvermin






Allen Texas

/sarcasm

Silacier & Rozgarth: Hey you should start playing warmahords with us.
Me: OK (sets down Tyranid, drives to store and picks up Legion of Everblight)
Me: the more things change....
 
   
Made in ie
Sniping Hexa




Dublin

I don't know what that is good sir, I'm a dead serious Warp Engineer who's always absolutely and completely frustrated when one of my war machines blows up!

 
   
Made in us
Ghastly Grave Guard





Cambridge, UK

 Atlantic wrote:
The str of those attacks is obviously determined by the statistic on the profile.


Incorrect.

There are about a million examples of the "coincidence" that you don't believe in. Spells that do hits of a given strength, and this strength value happens to be the same number as we find on the wizard's profile. It doesn't mean he's throwing the fireball, and if he's stronger then the fireball will hit harder.

Also, this spell does strength 6 hits, and my wizards initiative is 6! OBVIOUSLY, the strength of the spell is dependent upon my wizard's initiative. Otherwise, why would they be the same?

And these are the WORST examples of counter-points. Other people have already listed much better ones. As if we needed examples, really. Let me guess - you're the player of the Frostheart?

This message was edited 1 time. Last update was at 2013/07/12 10:06:44


1500
500
Vampire Counts 2400
300
Circle Orboros 20 
   
Made in us
Superior Stormvermin






Allen Texas

Actually if Atlantic's interpretation is correct, then all cannon shots are dependent on the strength of the crew... sorry Empire.

Silacier & Rozgarth: Hey you should start playing warmahords with us.
Me: OK (sets down Tyranid, drives to store and picks up Legion of Everblight)
Me: the more things change....
 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

The actual Mangler Squig itself would be -1S but the army book specifically says the unit takes 2D6 S6 hits, not "2D6 hits at the Mangler Squig's Strength".

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
Longtime Dakkanaut





Mangler squig should do 2d6 S6 hits and pop out the other side as per rules. where is the issue?
   
Made in us
Killer Klaivex




Oceanside, CA

tgf wrote:
Mangler squig should do 2d6 S6 hits and pop out the other side as per rules. where is the issue?

Maybe he spent a lot of time painting the phoenix and doesn't want it to die?

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

HawaiiMatt wrote:
tgf wrote:
Mangler squig should do 2d6 S6 hits and pop out the other side as per rules. where is the issue?

Maybe he spent a lot of time painting the phoenix and doesn't want it to die?

-Matt

Most of the time though, the Phoenix should survive, not even taking that much damage. Average of 7 hits, 4+ to wound so 3.5 wound, then you've got that 5++, so only just over 2 wounds will go through.

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
Killer Klaivex




Oceanside, CA

 The Shadow wrote:
HawaiiMatt wrote:
tgf wrote:
Mangler squig should do 2d6 S6 hits and pop out the other side as per rules. where is the issue?

Maybe he spent a lot of time painting the phoenix and doesn't want it to die?

-Matt

Most of the time though, the Phoenix should survive, not even taking that much damage. Average of 7 hits, 4+ to wound so 3.5 wound, then you've got that 5++, so only just over 2 wounds will go through.


Ah, but you roll the number of hits, roll high, and then pick up dice to roll to wound, you roll a fist full of 4's, and suddenly the S6 vs S5 is huge.

My experience has been, arguments like this come up after the fact when the dice have already been rolled.

-Matt

 thedarkavenger wrote:

So. I got a game with this list in. First game in at least 3-4 months.
 
   
 
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