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![[Post New]](/s/i/i.gif) 2013/07/15 15:25:34
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Raging Ravener
Edmonton, AB, Canada
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So with (hopefully) a new Tyranid codex on the horizon and many loyal Tyranid players wishing for change, I'd like to hear some peoples fondest memories of the bugs and also the changes you want to see in the new codex. Like remeber when the Carnifex was good? My those were great times. So please share your thoughts, and while Robin Cruddace bashing is tons of fun, we wouldn't want to hurt his feelings....much
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This message was edited 1 time. Last update was at 2013/07/15 15:29:47
Slash, Gash, Gnash, and Smash! That's the Tyranid way
Hive fleet Sigma
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![[Post New]](/s/i/i.gif) 2013/07/15 15:31:51
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Ultramarine Master with Gauntlets of Macragge
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I don't know if I'd say it's "on the horizon" per se. There's hearsay that the design team knows it's a troubled codex, but there haven't been any rumors about it beyond that.
I've never played as Tyranids, only against them. Some of my most fun games were against Iboshi2 and his nids, when we basically played Starship Troopers with my Marines and his swarms of Gaunts. Nids are always a fun enemy to fight, since you're always killing stuff, even if you're losing.
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![[Post New]](/s/i/i.gif) 2013/07/15 15:35:35
Subject: Re:TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Raging Ravener
Edmonton, AB, Canada
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Automatically Appended Next Post: Brother SRM wrote:I don't know if I'd say it's "on the horizon" per se. There's hearsay that the design team knows it's a troubled codex, but there haven't been any rumors about it beyond that. I've never played as Tyranids, only against them. Some of my most fun games were against Iboshi2 and his nids, when we basically played Starship Troopers with my Marines and his swarms of Gaunts. Nids are always a fun enemy to fight, since you're always killing stuff, even if you're losing. True everything is just hersay but i really think they're going to revamp the Nids and soon. My biggest problem with tyranids right now is every army is always the same "hey what you got there? Oh a Flyrant and two Tevigons? boy howdy, never seen that before"
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This message was edited 2 times. Last update was at 2013/07/15 15:39:04
Slash, Gash, Gnash, and Smash! That's the Tyranid way
Hive fleet Sigma
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![[Post New]](/s/i/i.gif) 2013/07/15 15:42:38
Subject: Re:TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Twisted Trueborn with Blaster
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'On the horizon' is a relative term. I think nids are rumoured for end 2013 more likely Q1/2 of 2014. Thats not too bad, I can wait. Provided its a good codex haha!
Id like to see the Nids have a bit more innate adaptability and flexibility in the army. Given the fluff, they should be the most flexible army out there, and lots of builds should be at least viable. Sadly, most builds that arent based around multiple Tervigons and Flyrants dont do too well atm.
Id like Lictors to be able to Infiltrate and/or scout. I think Lictors or at least Deathleaper should be able to assault from Deep Strike (similar to Ymgarls)
Oh, wait, Im not going to start listing all the changes id like because there is already a thread for that. Ill restrain myself.
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![[Post New]](/s/i/i.gif) 2013/07/15 15:55:26
Subject: Re:TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Perfect Shot Black Templar Predator Pilot
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The problem with nids isn't that they're not competetive. It's that every army is almost the exact same as every other
Flyrants
Tervigons
Termagaunts
Doom of malan'tai
Trygon/s
Hive guard
Sometimes you get some ymgarls or zoanthropes. But you almost never see raveners, biovores, or lichtors....and you literally never see pyrovores for obvious reasons.
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![[Post New]](/s/i/i.gif) 2013/07/15 15:56:40
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Raging Ravener
Edmonton, AB, Canada
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Yes thank you!
Flexibility! Like i used to love kitting out my Carnifex in all sorts of way to alwasy keep the flavor fresh. Acid maw, Thorn back, mace tail, tusked.
And on the assulting from deepstrike i couldn't agree more. My genestealers are seeing less and less action
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Slash, Gash, Gnash, and Smash! That's the Tyranid way
Hive fleet Sigma
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![[Post New]](/s/i/i.gif) 2013/07/15 17:01:29
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Tough Tyrant Guard
UK
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I worry that they will "encourage" variety by nerfing the good units and leaving others as they are, which can be very unhealthy for competitive play (sad days at the tail end of 4th and in 5th edition).
I would like to see melee swarms become effective again. Genestealers need a lot of work, but I don't think the answer is "charge on the turn you arrive". I've always liked the idea that a Genestealer brood arriving through Outflank or Infiltrate gains some sort of survivability buff to reflect their sneaky nature (basically Shroud/Stealth for their first turn), and then after that all they really need is a frag grenade equivalent (why something with those reflexes doesn't just have them automatically is beyond me) and perhaps a minor lethality boost (higher Strength? Rending on 5s?).
Hormagaunts are an interesting one, because in many ways Hormagaunts are absolutely fine. I often run a brood of 30 Toxic Hormagaunts and they perform extremely well assuming I can keep either FNP or a Telekine Dome active on them (or both, ideally). I think to really put them on a level pegging with Termagants, they need some sort of respawn mechanic though, my favourite of which is the Hormagaunt "Brood Nest"; a static multi-wound model with reasonable defences that lets you spawn Hormagaunts somehow (whether it would be Tervigon-like generation or perhaps something closer to replacing destroyed units, I don't know.
Which brings me onto the concept of Tyranids as a "swarm" army. Ideally that would make a comeback in a bigger way. Tervigons area step in the right direction there, but other ways to recycle "lesser" creatures would be very welcome.
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![[Post New]](/s/i/i.gif) 2013/07/15 17:24:32
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Raging Ravener
Edmonton, AB, Canada
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I agree, I always field hormegaunts. I miss the fact they're not beasts anymore which i feel really took away some of there speed. Rolling 3D6 and picking the highest just doesn't feel the same, and random charge distance steales it even more. Maybe have a special rule to always allow them to charge 12"?
Longer ranged guns and better BS would be nice as an after thought
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Slash, Gash, Gnash, and Smash! That's the Tyranid way
Hive fleet Sigma
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![[Post New]](/s/i/i.gif) 2013/07/15 17:48:43
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Lurking Gaunt
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Lictors and Zoanthropes able to split apart. Tyrannofexes and Tervigons to get Mycetic Spore for a DT choice. The list of Biomorphs from 4th ed to come back with changes. Ravener to be tougher and have this 'choose one of the following:
heroic intervention.....XXpts per model
burrow attack(or something like that)......XXpts per model
Burrow Attack: Raveners can deep strike into units and make an auto-hit attack(one attack per model) with all CC weapons they have(so RC and ST) and if the enemy takes 2 or more wounds and fail an initiative test they are locked in combat. Oh! and living ammunition to come back and you can get toxin sacs for shooting weapons. ~ Deathmaster Snikch
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This message was edited 1 time. Last update was at 2013/07/15 17:50:07
They are coming! I feel them scratching inside my mind, scratching, screaming, running, so many...so, so many voices. They're coming for us - flesh, body and soul!
What do you get if you attach a laser sight to a Lasgun? Twin-linked!
'Yes, yes, yes have you got any Warp Dust?' ~ Kaldor Draigo |
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![[Post New]](/s/i/i.gif) 2013/07/15 18:07:56
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Raging Ravener
Edmonton, AB, Canada
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Ah yes! Living ammunition. That was such a wonderful thing and really added to the flavor of the army. I rememebr when i was first going through the new codex and flipped through it 3 or 4 times getting more and more frantic when i realized living ammunition rule was no where to be found
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Slash, Gash, Gnash, and Smash! That's the Tyranid way
Hive fleet Sigma
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![[Post New]](/s/i/i.gif) 2013/07/16 13:51:36
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Dakka Veteran
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Hive node Gaunt heads....
done...
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![[Post New]](/s/i/i.gif) 2013/07/16 14:29:36
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Raging Ravener
Edmonton, AB, Canada
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Now there's a throw back
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Slash, Gash, Gnash, and Smash! That's the Tyranid way
Hive fleet Sigma
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![[Post New]](/s/i/i.gif) 2013/07/16 14:31:08
Subject: Re:TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Fixture of Dakka
Temple Prime
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Mutations and 2+ save carnifexes.
Come on, try to kill my 2+ T7 fex with regeneration, try to kill all six of them.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/07/16 14:37:32
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Raging Ravener
Edmonton, AB, Canada
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Good point. Like why would they take away the ability for a carnifex to have the armoured shell upgrade. Remember a time when your enemy feared the carnifex? Pepridge farm remembers
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This message was edited 1 time. Last update was at 2013/07/16 14:37:45
Slash, Gash, Gnash, and Smash! That's the Tyranid way
Hive fleet Sigma
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![[Post New]](/s/i/i.gif) 2013/07/16 14:42:01
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Fixture of Dakka
Temple Prime
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Hyrule Hero wrote:Good point. Like why would they take away the ability for a carnifex to have the armoured shell upgrade.
Remember a time when your enemy feared the carnifex? Pepridge farm remembers
Cruddace probably thought that so many 2+ save MCs was overpowered.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/07/16 14:43:45
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Towering Hierophant Bio-Titan
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Fex's, when they used to be cheap.
Broods are nice, but your stuck with them together and can only work in 1 role at a time.
I used to like 3 screamer killers backed up by 3 shooty fex's.
113 points used to get you a screamer killer, and at those points, i'd consider taking 6 in a 2k game now.
Just seems they have doubled in cost for little in return.
Also, now wondering why old one eye costs the same as a bloody land raider, and why his rules dont work together
Just miss fex spam in general i guess.
Also miss warriors that didnt die to fangspam so easily.
Was nice to be able to run a unit of tough warriors that could take a beating and hand one out in return.
New weapons are nice, but i liked the old biomorphs and mutatable genus (sp?) idea.
I just want the previous nids back to be honest, they were pretty spot on for me.
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![[Post New]](/s/i/i.gif) 2013/07/16 14:49:55
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Raging Ravener
Edmonton, AB, Canada
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I mean don't get me wrong, some changes were nice with the new edition but if given the choice i'd take my old bugs any day. And i know everyone will call me blasphemous for this but frankly i think that the Tervigon, while a great model and helps boost armies, has become a crutch for the Tyranids. And makes an army that's suppose to be constantly changing and adapting into a cookie cut army. But then again i guess it's not the poor prego bugs fault but that of HE WHO SHALL NOT BE NAMED
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This message was edited 1 time. Last update was at 2013/07/16 14:50:33
Slash, Gash, Gnash, and Smash! That's the Tyranid way
Hive fleet Sigma
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![[Post New]](/s/i/i.gif) 2013/07/16 15:45:56
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Dakka Veteran
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Just gonna leave this right here... (with the current rules of synapse I dare say if we could do this swarm armies would be almost auto-win - 64 termagaunts with hive node mutation and 64 hormagaunts with hive node mutation... or more screw it!):
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This message was edited 1 time. Last update was at 2013/07/16 15:46:00
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![[Post New]](/s/i/i.gif) 2013/07/16 15:55:49
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Raging Ravener
Edmonton, AB, Canada
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fidel wrote:
Just gonna leave this right here... (with the current rules of synapse I dare say if we could do this swarm armies would be almost auto-win - 64 termagaunts with hive node mutation and 64 hormagaunts with hive node mutation... or more screw it!):

Oh yes i'd say the swarms would creat quite the headach for any army. Swarm up the center line, the sides, and then oh hey look at that, outflanking too
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Slash, Gash, Gnash, and Smash! That's the Tyranid way
Hive fleet Sigma
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![[Post New]](/s/i/i.gif) 2013/07/16 16:07:01
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Dakka Veteran
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Doing some quick math - if we factor in the mutation points from the other addition and use the rules for synapse in this addition...
A 1500 pt army would include (not including elites or HQ or Heavy Support)
98 Hormagaunts (three troop choices)
98 Termagaunts (three troop choices)
That leaves about 300-400 points to play with for 1500 list...
and remember... all that brood is synapse now without needing synapse....
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![[Post New]](/s/i/i.gif) 2013/07/16 16:18:02
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Raging Ravener
Edmonton, AB, Canada
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Just imagine the charge rolls on those hormies! Now that would be the swarms the Tyranids should have
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Slash, Gash, Gnash, and Smash! That's the Tyranid way
Hive fleet Sigma
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![[Post New]](/s/i/i.gif) 2013/07/16 16:19:52
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Norn Queen
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2nd edition Nid lists.
Stomp-tastic. You just couldnt get any VPs off of them.
I'd like to see a rule come back where basically Nids never have to take any form of LD based test. Ever. It was pretty much like this in 2nd ed, reasoning being that the Hive Mind was so all encompassing and powerful its minions just didnt give a feck about LD or anything to do with it.
Doubtful it could be implemented under 6ths ruleset but it was pretty epic and imho fit with the fluff really well.
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2013/07/16 23:46:00
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Norn Queen
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Ratius wrote:I'd like to see a rule come back where basically Nids never have to take any form of LD based test. Ever. It was pretty much like this in 2nd ed, reasoning being that the Hive Mind was so all encompassing and powerful its minions just didnt give a feck about LD or anything to do with it. Doubtful it could be implemented under 6ths ruleset but it was pretty epic and imho fit with the fluff really well. That's what Synapse is for. Being all encompassing is bad game design - the same reason the old Runes of Warding were bad game design. It becomes a crutch. Personally, I want to see some flavourful rules thrown in that work. Like the Carnifex - Living Battering Ram. Rather than +2I that's not going to make any difference ever, how about a Carnifex does D6 Hammer of Wrath hits? Good way to show the absolutely bone crushing charge they're meant to make. Let Hormagaunts take a Brood Nest that works like the old Without Number. Any time the Hormagaunt brood is reduced below 25% strength, the Tyranid player can remove them (giving any associated victory points to the opponent) and redeploy them from the Brood Nest. Make it a T7, W2, 3+ save model like Artillery so it's tough but not super tough, and give it infiltrate. That will give the Hormagaunt brood a closer jumping off point for respawns, but also give the opponent something to aim for to stop them coming. Maybe even diminishing returns (D3 less per respawn or something) to stop it being abused. Also, let assault broods take assault grenades (like the old Flesh Hooks from 4th edition). Right now, the biggest problem with Tyranids is they're bland as gak.
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This message was edited 3 times. Last update was at 2013/07/16 23:48:07
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![[Post New]](/s/i/i.gif) 2013/07/17 01:44:08
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Blood Angel Terminator with Lightning Claws
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Tyranids was my first army, way back in 2011--well it feels a lot longer. Anyway what I'd like to see:
-Have Warriors actually be playable, maybe even competitive. Either get them T5, EW (might be too powerful then), or reduce their cost so that being IDed by S8+ weapons isn't such a big deal.
-Make carnifex actually good again! When I first started playing Nids I heard all these wonderful tales for 4e about the cheap carnifex that could be kitted for virtually any role. I'd like to see that, and given 6e codices' recent points cost for MCs, it seems we'll get it.
-Give us some form of AA besides flyrants, they just can't cut it against the AV 12 flyers.
-Bring back without number!
-Release the damn Harpy model already!
Venom and Heavy Venom cannon: I love these guns, and modeled it on my first Hive Tyrant and Warrior that I built just caused they looked so awesome (this was before I read the rules for them of course. Please either reduce their cost or get rid of that stupid -1 to the vehicle damage chart rule.
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This message was edited 1 time. Last update was at 2013/07/17 01:44:41
GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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![[Post New]](/s/i/i.gif) 2013/07/17 02:15:57
Subject: Re:TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Lead-Footed Trukkboy Driver
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I play orks and I have some very fond memories of running 30 boys into hordes of gaunts. When both players reach for handful of dice you know its going to be fun  . Also I feel you pain, a lot of Ork units are completely uncompetitive and I'm looking forward to a revamping.
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I always press dat, if you know what I mean. |
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![[Post New]](/s/i/i.gif) 2013/07/17 04:42:22
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Bush? No, Eldar Ranger
Procrastinating.
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One of my personal 40k dreams is to re-enact the Iyanden battle.
Also, a cool rule to have for gaunts and gants would be something like:
Corpse Wall-When all models in this unit die withing X inches of each other, the player can place a wall token that grants a 4+ cover save to those behind it.
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"My strength is as the strength of ten because my heart is pure"
"Really, well, there's twelve of them" |
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![[Post New]](/s/i/i.gif) 2013/07/17 13:13:35
Subject: Re:TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Devestating Grey Knight Dreadknight
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After all is said and done, the Tyranids will have to have a balanced codex since it can't actually take any allies so if it's to be any fun at all to play, it will have to have some awesome internal balance. Here's hoping the pyrovore for example will get fixed somehow. Maybe scout and torrent flamer or something?
Will be interested to see what we'll end up with.
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+ Thought of the day + Not even in death does duty end.
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![[Post New]](/s/i/i.gif) 2013/07/17 14:37:22
Subject: Re:TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Loyal Necron Lychguard
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Lictors - Make them feared again. They get kicked in the junk harder and harder every dex, and it's criminal considering how cool of a model and fluff that they have.
In general, give us a reason to take the T4 multi-wound Nids (without nerfing the crap out of the MCs and hordes in the process).
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11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die. ++
Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless. |
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![[Post New]](/s/i/i.gif) 2013/07/17 15:30:57
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Raging Ravener
Edmonton, AB, Canada
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It's funny how so many of the changes we want to see are rules that already existed!
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Slash, Gash, Gnash, and Smash! That's the Tyranid way
Hive fleet Sigma
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![[Post New]](/s/i/i.gif) 2013/07/17 21:04:08
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Towering Hierophant Bio-Titan
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Ironic really eh?
All we need is the previous book back with the new units thrown into it.
Obviously FMC's and such would be updated with the new edition, but thats a given.
Would be a pretty decent book to be honest and wouldnt lack anything as badly as the new one does.
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