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![[Post New]](/s/i/i.gif) 2013/07/17 22:25:59
Subject: Re:TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Raging Ravener
Edmonton, AB, Canada
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Just need to make sure this guy doesn't get his hands on it.
I here he's working on the new one with Kelly so maybe Kelly will give him something shiny to play with while he does the really work
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Slash, Gash, Gnash, and Smash! That's the Tyranid way
Hive fleet Sigma
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![[Post New]](/s/i/i.gif) 2013/07/17 22:53:58
Subject: Re:TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Fixture of Dakka
Temple Prime
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Hyrule Hero wrote:Just need to make sure this guy doesn't get his hands on it.
I here he's working on the new one with Kelly so maybe Kelly will give him something shiny to play with while he does the really work 
Urgh, Cruddace. I like him far, far less than Ward. Ward writes fun rules, Kelly writes fun fluff, Vetock is a new up and coming author but I like what he's put out so far, but Cruddace? No. A thousand times no.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/07/18 16:20:18
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Dakka Veteran
Reading - UK
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Hmmm, where to start...
-Make Carnifexs's cheaper.
-Make the base cost of a Tervigon cheaper with mastery levels and other options available as add-ons.
-Introduce another Anti Air option or revamp the Harpy.
-Give Genestealers and Ymgarls grenades so they don't go last when charging into terrain.
Make some rules actually work.
-Like whats the point of a Lictor that can't start on the board but gives you a bonus to reserve rolls the turn after he comes in but which time you have all of your reserves in anyways...
-Trygon tunnel... again, let me use if the same turn the Trygon comes in.
We've seen what births Gants, what about what births Gargoyles, Genestealers, Trygons lol.
Stealth army wide for the smaller gribblies.
Maybe some special rule that lets you take wounds from the back of the unit rather than the front?
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![[Post New]](/s/i/i.gif) 2013/07/18 16:25:50
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Fixture of Dakka
Temple Prime
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I'd like for Lictors to actually be good at you know...ambushing?
Because right now they just pop up, have a silly look on their face, and then get toasted by flamers. Which is the opposite of an ambush.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2013/07/18 16:38:17
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Raging Ravener
Edmonton, AB, Canada
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Kain wrote:I'd like for Lictors to actually be good at you know...ambushing?
Because right now they just pop up, have a silly look on their face, and then get toasted by flamers. Which is the opposite of an ambush.
This is the very reason my once proud lictor model just collecting dust. I love the model, i love the fluff, i want to love putting him in my army again!
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Slash, Gash, Gnash, and Smash! That's the Tyranid way
Hive fleet Sigma
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![[Post New]](/s/i/i.gif) 2013/07/18 16:41:01
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Huge Hierodule
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Things I'd like to see in a new Tyranid Codex:
1.) Carnifexes - Make them good again! When a necron player can pay 50 points for a 3W t6 MC (spyders) I sob at the thought of my 160 point carnifex.
2.) Warriors - Give them T5 or Immunity to ID from 2x Str like in the 4th ed codex. Same goes for all models on the Warrior-sized frame (lictors, raveners, shrikes).
3.) Assaulting from reserves - Make it a tyranid army rule, like Battle Focus or Supporting fire. Tyranids more than any other army rely on assault to damage the enemy - not being able to do so efficiently has killed genestealer lists.
4.) Frag grenades - just give them to us already. At least genestealers.
5.) Doom of Malant'ai - Keep him in the book, but make his spirit leech only during the tyranid shooting phase. He's just too broken at the moment.
Other than that, off the top of my head, i'm pretty satisfied with the codex overall. A couple new units (Cerebore, dominatrix?) and a kit for existing units (Spore Pods, Harpies) would be great too, but just fix the core problems with the codex and everything else will be icing.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2013/07/18 21:52:17
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Raging Ravener
Edmonton, AB, Canada
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I guess everyone can agree we want to see the carnifex back in action with better/more upgrade options but not costing a crud load of points. And our assault based army should be better equipped at assaulting One thing i'd like to really see bumped up a bit, especially with the (rumored) edition of a harpy model, would be spore mines. They seem like they have so much potential to be way more of a pain in the ass to the enemy then they are now. Orbital deployment can make these little guys really krunk up an enemy armies movement
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This message was edited 1 time. Last update was at 2013/07/18 21:58:12
Slash, Gash, Gnash, and Smash! That's the Tyranid way
Hive fleet Sigma
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![[Post New]](/s/i/i.gif) 2013/07/18 22:07:17
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Agile Revenant Titan
In the Casualty section of a Blood Bowl dugout
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I'd like to see some decent Anti-Air that isn't called a Winged Tyrant with 2 sets of TL BL Devs. It's just boring and I foolishly assembled my Hive Tyrant as the Swarmlord. I want to use it and not get raped by Fliers.
I'm not too bothered about Carnifexes being great again, but maybe that's a selfish thing, because I don't own any. However, Lictors and Genestealers I would love to see made viable, since I love the idea, fluff and aesthetics of the models.
On the subject of Cruddace, I actually don't mind the guy. I really liked this Nid Codex back in 5th edition. It was really fun to play in my opinion and I had some good success with it. It was the transition to 6th, and the addition of Overwatch and Fliers and the change in Outflank rules, that really screwed over the Nids.
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![[Post New]](/s/i/i.gif) 2013/07/18 22:25:56
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Raging Ravener
Edmonton, AB, Canada
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The Shadow wrote:On the subject of Cruddace, I actually don't mind the guy. I really liked this Nid Codex back in 5th edition. It was really fun to play in my opinion and I had some good success with it. It was the transition to 6th, and the addition of Overwatch and Fliers and the change in Outflank rules, that really screwed over the Nids.
My problem is it just feels rushed. Like they gave the project to him and like a kid not wanting to do his home work (a well balanced, thought out, and written codex) and just wanting to go and play XBOX (work on IG instead) He rushed through it just so he'd have something to throw on the teachers desk. The synegery that a Tyranid army depends on just doesn't feel present in the codex itself. And would it kill him to write a few more stories where the Tyranids actually win!
I hear he did great work on the Daemons codex when paired with Kelly so i'm still holding out hope for him yet. Maybe the two really pick up where they other falls and maybe...just maybe, we'll get some sweet buggy gold in the months to come
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Slash, Gash, Gnash, and Smash! That's the Tyranid way
Hive fleet Sigma
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![[Post New]](/s/i/i.gif) 2013/07/18 22:41:33
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Blood Angel Terminator with Lightning Claws
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The Shadow wrote:I'd like to see some decent Anti-Air that isn't called a Winged Tyrant with 2 sets of TL BL Devs. It's just boring and I foolishly assembled my Hive Tyrant as the Swarmlord. I want to use it and not get raped by Fliers.
I'm not too bothered about Carnifexes being great again, but maybe that's a selfish thing, because I don't own any. However, Lictors and Genestealers I would love to see made viable, since I love the idea, fluff and aesthetics of the models.
On the subject of Cruddace, I actually don't mind the guy. I really liked this Nid Codex back in 5th edition. It was really fun to play in my opinion and I had some good success with it. It was the transition to 6th, and the addition of Overwatch and Fliers and the change in Outflank rules, that really screwed over the Nids.
I've never liked the fact that TL-devours is the optimal build for both Tyrants and Carnifex. It just doesn't seem fluffy that these massive creatures would be best at taking out infantry/light vehicles. Its why I really hope the Venom cannon and Barbed Strangler become good again...
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GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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![[Post New]](/s/i/i.gif) 2013/07/18 22:43:51
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Raging Ravener
Edmonton, AB, Canada
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The venom cannon needs to not be a blast anymore. Worst idea ever
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Slash, Gash, Gnash, and Smash! That's the Tyranid way
Hive fleet Sigma
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![[Post New]](/s/i/i.gif) 2013/07/18 22:44:22
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Huge Hierodule
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Ferrum_Sanguinis wrote: The Shadow wrote:I'd like to see some decent Anti-Air that isn't called a Winged Tyrant with 2 sets of TL BL Devs. It's just boring and I foolishly assembled my Hive Tyrant as the Swarmlord. I want to use it and not get raped by Fliers.
I'm not too bothered about Carnifexes being great again, but maybe that's a selfish thing, because I don't own any. However, Lictors and Genestealers I would love to see made viable, since I love the idea, fluff and aesthetics of the models.
On the subject of Cruddace, I actually don't mind the guy. I really liked this Nid Codex back in 5th edition. It was really fun to play in my opinion and I had some good success with it. It was the transition to 6th, and the addition of Overwatch and Fliers and the change in Outflank rules, that really screwed over the Nids.
I've never liked the fact that TL-devours is the optimal build for both Tyrants and Carnifex. It just doesn't seem fluffy that these massive creatures would be best at taking out infantry/light vehicles. Its why I really hope the Venom cannon and Barbed Strangler become good again...
I really miss the S8 large blast barbed stranglers and the S5 or S6 blast deathspitters.....
I also miss the living ammunition rule. Tyranids still have their fair share of re-rolls but twin linked devourers that re-roll to wound were just inherently scary.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2013/07/19 01:55:18
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Norn Queen
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The problem with Tyranid MC's is they're across the board expensive, which is a symptom of the books writer. Cruddace is a Fantasy writer, and Tyranids were only his second foray into 40k. In Fantasy, Monsters are expensive. Monsters with T6 are rare and even more expensive. Monsters with T6, W4 and a 3+ save? You're looking at some hefty points. This is because Monsters counter in Fantasy is Cannons, and while in a few armies you're guaranteed to face them, overall they're not super common. So Monsters are expensive to make up to the rarity of their counter. In 40k, almost every squad can pack MC killing power, whether it's a close combat weapon on a sergeant, a meltagun or missile launcher on a squad member, or all of the above. So he priced Tyranid MC's to make them less common like Fantasy, but didn't do enough testing to realize MC's counters are practically everywhere in 40k. The best things to happen to Tyranids in 6th is either Ward or Kelly getting the book. Kelly loves the army, has a massive Tyranid army himself, and has said a few times he had big ideas for Tyranids in 6th. Ward, while his fluff is terrible, at least writes good army lists which tend to have multiple viable competitive builds, stack up to other books well and don't suffer too much in edition changes. Cruddace writes terrible fluff, and his army list design methodology is 'throw as much gak at the wall and hope enough sticks'.
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This message was edited 3 times. Last update was at 2013/07/19 01:58:22
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![[Post New]](/s/i/i.gif) 2013/07/19 02:40:20
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Rampaging Carnifex
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Eldar got the ability to run and shoot. Tyranids should get the ability to run and assault.
That army-wide rule would probably make Hormagaunts competitive.
Genestealers should get Stealth.
Venomthrope aura should confer Shrouded so that it stacks with other sources of cover.
Stupid Lictor and Trygon reserve option rules should be fixed.
Other than that, I hope they do something fluffy and creative with the book. I think we all want something balanced with lots of internal balance and options, and something that can compete with other 6th ed. books.
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![[Post New]](/s/i/i.gif) 2013/07/19 07:17:57
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Norn Queen
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Battlefocus really did open the floodgates, didn't it? I can see a variety of rule-breaking to make Tyranids feel fluffy. The ability to assault from reserves would help reinforce the 'they're all around us' feeling. Being able to run and assault (if only when in range of synapse) would reinforce the idea of the hive mind driving them forward with little heed to their personal wellbeing, as would FNP when inside synapse (though both would be too much). It'll be interesting to see what they end up doing for Tyranids. The studio has said they know about the current attitude towards their once best selling xenos line.
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This message was edited 1 time. Last update was at 2013/07/19 07:19:22
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![[Post New]](/s/i/i.gif) 2013/07/19 09:52:06
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Been Around the Block
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Just going back to the 4th ed book, and tweaking from there would do for me. Add the newer models, add more biomorphs etc. I bloody loved that book, pretty much abandoned my nids with the current one. Tis a shame really.
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![[Post New]](/s/i/i.gif) 2013/07/19 11:55:09
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Woah...this means that hormagaunts would reliably get 21" threat ranges.
Move, Run( 3D6 for run, fleet lets you individually reroll dice), Assault ( 2d6 with individually reroll dice)
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![[Post New]](/s/i/i.gif) 2013/07/19 14:14:45
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Huge Hierodule
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ductvader wrote:
Woah...this means that hormagaunts would reliably get 21" threat ranges.
Move, Run( 3D6 for run, fleet lets you individually reroll dice), Assault ( 2d6 with individually reroll dice)
Beasts/Cavalry have this threat range currently - hormagaunts belong in that category, as far as fast foot assault units go. They are along with gargoyles, the fastest of the small tyranid genera.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2013/07/19 14:40:12
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Personally...I believe Waaugh is going to allow orks to do this old fleet for a single turn...whenever they finally get a book.
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![[Post New]](/s/i/i.gif) 2013/07/19 15:10:03
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Raging Ravener
Edmonton, AB, Canada
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tetrisphreak wrote: ductvader wrote: Woah...this means that hormagaunts would reliably get 21" threat ranges. Move, Run( 3D6 for run, fleet lets you individually reroll dice), Assault ( 2d6 with individually reroll dice) Beasts/Cavalry have this threat range currently - hormagaunts belong in that category, as far as fast foot assault units go. They are along with gargoyles, the fastest of the small tyranid genera. Hormagaunts are no lnger beasts like they were in past editions though. They're just infantry now. Which is one of the things i cursed along with many others
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This message was edited 1 time. Last update was at 2013/07/19 15:10:29
Slash, Gash, Gnash, and Smash! That's the Tyranid way
Hive fleet Sigma
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![[Post New]](/s/i/i.gif) 2013/07/19 17:19:05
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Huge Hierodule
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I know they're no longer beasts - they should be. The leaping biomorph should return as well.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2013/07/19 17:33:10
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Raging Ravener
Edmonton, AB, Canada
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Ah, yes i couldn't agree more. Hormagaunts are one of my favorate units and to have them crippled by lacking the speed they deserve just brings a tear to my eye.
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Slash, Gash, Gnash, and Smash! That's the Tyranid way
Hive fleet Sigma
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![[Post New]](/s/i/i.gif) 2013/07/19 17:35:47
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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And stealers...if stealers are no longer the outflank kings the need a broodlord primaris power for some kind of endurance or stealth...or speed.
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![[Post New]](/s/i/i.gif) 2013/07/19 19:28:20
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Lurking Gaunt
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PhrycePhyre wrote:One of my personal 40k dreams is to re-enact the Iyanden battle.
Also, a cool rule to have for gaunts and gants would be something like:
Corpse Wall-When all models in this unit die withing X inches of each other, the player can place a wall token that grants a 4+ cover save to those behind it.
Imho that seems a bit OP even if it was just 2" inches because as soon as you get within your opponents deployment and hes a shooting army hes kinda screwed. If it was 6+ or 5+ slightly more fair and if they wall was automatically destroyed by grenades and have 2 wounds for purposes of Flamers, but then it gets too complicated. Cool idea in theory but not in practice.
Anyway, I would love for fexes to be like they were and Synapse Creatures to be a bit more expensive and have Eternal Warrior. I want Lictors to be able to charge when they come on and also their cover save counts as invulnerable and they have stealth and can be upgraded for like 5pts or 7pts(oh yeah bring back the weird ass points costs) to get shrouded as well. Zoanthrope, Lictors and Venomthropes should be able to break apart. The Swarmlord should be able to purchase 'elite' Warrior Bodyguards (like he had along with his TG at the Battle of Macragge) and they are slightly tougher and better than usual ones.
More units able to get Frag Spines or things similar to them.
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This message was edited 2 times. Last update was at 2013/07/19 19:39:05
They are coming! I feel them scratching inside my mind, scratching, screaming, running, so many...so, so many voices. They're coming for us - flesh, body and soul!
What do you get if you attach a laser sight to a Lasgun? Twin-linked!
'Yes, yes, yes have you got any Warp Dust?' ~ Kaldor Draigo |
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![[Post New]](/s/i/i.gif) 2013/07/19 19:41:56
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Deathmaster Snikch wrote: PhrycePhyre wrote:One of my personal 40k dreams is to re-enact the Iyanden battle.
Also, a cool rule to have for gaunts and gants would be something like:
Corpse Wall-When all models in this unit die withing X inches of each other, the player can place a wall token that grants a 4+ cover save to those behind it.
Imho that seems a bit OP even if it was just 2" inches because as soon as you get within your opponents deployment and hes a shooting army hes kinda screwed. If it was 6+ or 5+ slightly more fair and if they wall was automatically destroyed by grenades and have 2 wounds for purposes of Flamers, but then it gets too complicated. Cool idea in theory but not in practice.
Anyway, I would love for fexes to be like they were and Synapse Creatures to be a bit more expensive and have Eternal Warrior. I want Lictors to be able to charge when they come on and also their cover save counts as invulnerable and they have stealth and can be upgraded for like 5pts or 7pts(oh yeah bring back the weird ass points costs) to get shrouded as well. Zoanthrope, Lictors and Venomthropes should be able to break apart. The Swarmlord should be able to purchase 'elite' Warrior Bodyguards (like he had along with his TG at the Battle of Macragge) and they are slightly tougher and better than usual ones.
More units able to get Frag Spines or things similar to them.
+1 to cover if between a unit and an enemy...exactly as if it were an intervening unit...that would be balanced...it could also last for just 1 game turn.
I actually have these as I made my Aegis defense lines out of piles of dead gants and gaunts
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![[Post New]](/s/i/i.gif) 2013/07/19 20:10:15
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Infiltrating Broodlord
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We don't want tervigons going down in points. They're a bargain already.
We just want some serious assault action. More running, more assaulting from reserves, so we can have some good old carnage.
A narrow set of options in 5th became narrower (but arguably more effectivg thanks to psychic powers) in 6th. So we want more of that bugs-creeping-out-of-the-walls action, with lictors, raveners and genestealers doing the creeping.
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![[Post New]](/s/i/i.gif) 2013/07/19 20:21:49
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Shrieking Guardian Jetbiker
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I'd be alright allowing Tyranids to charge after running in synapse if they allowed Overwatch to be at BS2 instead of snap shots to confer the sheer number of things bearing down on you increased your chances of hitting *something* whilst firing overwatch.
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"Russ - This guy is basically werewolf Dick Cheney. No pity at all."
-Vulgar, because it was too funny not to steal |
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![[Post New]](/s/i/i.gif) 2013/07/19 20:29:14
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Lurking Gaunt
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I know it seems a bit OP if nids were able to run and assault but overwatching at BS 2 would just counter it. I mean yeah hitting on 5's but seeing how gaunts are incredibly weak they would get shredded, I mean my gaunts still get shredded by Ork shooting!
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They are coming! I feel them scratching inside my mind, scratching, screaming, running, so many...so, so many voices. They're coming for us - flesh, body and soul!
What do you get if you attach a laser sight to a Lasgun? Twin-linked!
'Yes, yes, yes have you got any Warp Dust?' ~ Kaldor Draigo |
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![[Post New]](/s/i/i.gif) 2013/07/19 20:29:47
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Shrieking Guardian Jetbiker
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additionally, you could allow certain units in tyranids to "deep strike" via popping out of terrain features. That'd be kinda interesting I think.
Just an implementation off the top of my head: Nominate a piece of terrain to deep strike from. Roll a scatter dice minus the 2d6. Direct hit means the unit comes out of that terrain and may deploy either inside, on top, or adjacent to (in B2B contact with) the terrain in question. An arrow means draw a line along that arrow from the center of the initial nominated terrain and should that line come into contact with any other piece of terrain, the player must deep strike, following the previously mentioned deployment options, from that secondary terrain. This represents tyranid swarms having infested the battlefield prior to the joining of battle. Automatically Appended Next Post: Deathmaster Snikch wrote:I know it seems a bit OP if nids were able to run and assault but overwatching at BS 2 would just counter it. I mean yeah hitting on 5's but seeing how gaunts are incredibly weak they would get shredded, I mean my gaunts still get shredded by Ork shooting!
Here's the problem though, this means that' reliably, a tyranid player could get into contact from nearly 24 inches away if they have a 12 inch movement like any are asking for here for assault troop units in the thread.. This means anything with a 24 in range gun is going to face a lot of problems with facing tyranids because of the sheer amount of units on the field and the overlap a zone that big entails. It's not that they're so difficult on their own to overcome that big of a distance, but you're essentially saying that a gaunt can match a fast skimmer tank moving flat out in speed, and I think that's a little much.
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This message was edited 1 time. Last update was at 2013/07/19 20:36:57
"Russ - This guy is basically werewolf Dick Cheney. No pity at all."
-Vulgar, because it was too funny not to steal |
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![[Post New]](/s/i/i.gif) 2013/07/19 20:47:04
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Rampaging Carnifex
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Here's the problem though, this means that' reliably, a tyranid player could get into contact from nearly 24 inches away if they have a 12 inch movement like any are asking for here for assault troop units in the thread.. This means anything with a 24 in range gun is going to face a lot of problems with facing tyranids because of the sheer amount of units on the field and the overlap a zone that big entails. It's not that they're so difficult on their own to overcome that big of a distance, but you're essentially saying that a gaunt can match a fast skimmer tank moving flat out in speed, and I think that's a little much. How fluffy would that be? Hoards of gribbles that can't be killed fast enough swarming towards you. I also think it would mean that the assault options in the codex might actually be used instead of the typical Tervigon/Termagant spam. This would give Hormagants an actual reason to be taken, and give a needed boost to Genestealers, Raveners, etc. Why is being able to Run / Assault any more overpowered than Eldar being about to Run / Shoot?
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This message was edited 2 times. Last update was at 2013/07/19 20:59:33
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