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![[Post New]](/s/i/i.gif) 2013/08/02 20:58:08
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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4x Biomancy...1-3 Guard
DONE
In my latest game I got annihilated...my army was basically destroyed except for one model...the swarmlord...who was made scoring by his warlord trait...and was holding the relic.
And he held that relic until I packed up and walked away from my win.
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This message was edited 1 time. Last update was at 2013/08/02 21:07:52
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![[Post New]](/s/i/i.gif) 2013/08/02 22:39:43
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Longtime Dakkanaut
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ductvader wrote:And they can assault that turn?
If so...triple screamerfex action ensues...
Yes it is an assualt transport.
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![[Post New]](/s/i/i.gif) 2013/08/02 23:43:13
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Tunneling Trygon
Carrickfergus, Northern Ireland
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More use of psychic powers (being one of the top most psychic races, the other being Eldar) and Genestealers. Warriors being viable, because they're really cool. and I have nine of them for no reason
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This message was edited 1 time. Last update was at 2013/08/03 00:35:39
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![[Post New]](/s/i/i.gif) 2013/08/03 02:35:23
Subject: Re:TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Infiltrating Broodlord
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You know, I think they need to move Old One Eye to the HQ slot. Perhaps give him some due credit for his Alpha ability, and perhaps make Carnifexes Elite choices. Sort of a direct counter to that Master of the Forge huddling behind the dreadnoughts. 13 Carnifexes at 2000pts anyone?
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This message was edited 1 time. Last update was at 2013/08/03 02:35:32
"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
Servants of the Void 2000+ |
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![[Post New]](/s/i/i.gif) 2013/08/03 02:48:22
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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I like old one eye as a heavy...i like having a named chacter in nearly every choice...I also feel like heavy gives him the feel of the brutish all power behemoth/hulk that he is...have you eve played him? I often play him alongside a stone crusher and anothe bood of 2 dakkas
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![[Post New]](/s/i/i.gif) 2013/08/03 04:06:42
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Blood Angel Terminator with Lightning Claws
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Here's my thoughts for Old One Eye:
-250pts
-5 wounds
-Rage and Rampage
-2+ save
-EW
-When in Synapse Range, has FNP and IWND
-Same rules as with Furioso Dreadnoughts Blood Talons.
Thoughts?
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This message was edited 1 time. Last update was at 2013/08/03 04:14:49
GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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![[Post New]](/s/i/i.gif) 2013/08/03 05:17:55
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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The Hive Mind
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He should always have IWND and possibly regenerate on top of it.
He's the epitome of "takes forever to kill" and should show it.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/08/03 05:34:35
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Blood Angel Terminator with Lightning Claws
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rigeld2 wrote:He should always have IWND and possibly regenerate on top of it.
He's the epitome of "takes forever to kill" and should show it.
I was thinking only in Synapse Range just so people don't scream
T6, + 2+ + FNP + IWND + EW = Will never die to nothing short of a 10-man unit of Hammernators, and even then, he'll probably take them down with him.
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GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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![[Post New]](/s/i/i.gif) 2013/08/03 06:16:26
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Longtime Dakkanaut
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Ferrum_Sanguinis wrote:rigeld2 wrote:He should always have IWND and possibly regenerate on top of it.
He's the epitome of "takes forever to kill" and should show it.
I was thinking only in Synapse Range just so people don't scream
T6, + 2+ + FNP + IWND + EW = Will never die to nothing short of a 10-man unit of Hammernators, and even then, he'll probably take them down with him.
Yeah but his fluff is all about him regenerating long after the swarm has left. And then getting shot in his eyes again,
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![[Post New]](/s/i/i.gif) 2013/08/03 06:22:30
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Blood Angel Terminator with Lightning Claws
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Eldercaveman wrote: Ferrum_Sanguinis wrote:rigeld2 wrote:He should always have IWND and possibly regenerate on top of it.
He's the epitome of "takes forever to kill" and should show it.
I was thinking only in Synapse Range just so people don't scream
T6, + 2+ + FNP + IWND + EW = Will never die to nothing short of a 10-man unit of Hammernators, and even then, he'll probably take them down with him.
Yeah but his fluff is all about him regenerating long after the swarm has left. And then getting shot in his eyes again,
So you think he should be like Celestine/Yarrick and be able to get up after he's killed?
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GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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![[Post New]](/s/i/i.gif) 2013/08/03 10:45:52
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Tunneling Trygon
Carrickfergus, Northern Ireland
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OOE definitely needs fixed. Although he wouldn't make sense as a Tyranid HQ. He's exceptional, but he's still just a Carnifex; he's not even a Synapse Creature! He also desperately needs a new model.
He needs a buff and a cost reduction (as all Carnifex seem to, I suppose). Could make him permanently Blinded to counteract such buffs, if significant enough.
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![[Post New]](/s/i/i.gif) 2013/08/03 11:51:00
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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The Hive Mind
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Yes. Absolutely. Without question.
Drop EW, keep his current regen (better than IWND) and give him a 5+ to stand back up any turn after he does (unlike Necrons). FNP is iffy.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2013/08/03 12:29:56
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Tunneling Trygon
Carrickfergus, Northern Ireland
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I think that'd be nice combined with some sort of "critical failure" feature, the idea being that someone scored a hit on his eye. Obviously something like "a 6 to hit" is too likely to happen, but you know what I mean.
Eternal Warrior is good. All Tyranid MCs should have Eternal Warrior. please
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![[Post New]](/s/i/i.gif) 2013/08/03 20:49:50
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Now that we're talking about him...Old One Eye is the only Tyranid chaacter that should be eternal warrior...he's the only one there is truly one of...maybe the ed teor is simila...the doom, swarmy and parasite can all be replicated
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![[Post New]](/s/i/i.gif) 2013/08/03 20:54:55
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Agile Revenant Titan
In the Casualty section of a Blood Bowl dugout
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Frozen Ocean wrote:I think that'd be nice combined with some sort of "critical failure" feature, the idea being that someone scored a hit on his eye. Obviously something like "a 6 to hit" is too likely to happen, but you know what I mean.
Yeah, I think 2+, FNP, IWND, EW with T6 and 6 Wounds with the ability to get back up on, say D3 wounds on a 6+, or one wound on a 5+, would be fair. If we say that Precision Shots can be, effectively, allocated to his eye, meaning they are at double strength and ignore his 2+.
ductvader wrote:Now that we're talking about him...Old One Eye is the only Tyranid chaacter that should be eternal warrior...he's the only one there is truly one of...maybe the ed teor is simila...the doom, swarmy and parasite can all be replicated
Swarmy should have EW too.
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![[Post New]](/s/i/i.gif) 2013/08/03 21:16:06
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Blood Angel Terminator with Lightning Claws
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Regardless of what rules they give OOE, I just hope they let him be like the new GUO; a single MC so powerful and so hard to kill that the best thing the opponent can do is just ignore him
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This message was edited 1 time. Last update was at 2013/08/03 21:16:20
GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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![[Post New]](/s/i/i.gif) 2013/08/03 21:37:20
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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The Shadow wrote:ductvader wrote:Now that we're talking about him...Old One Eye is the only Tyranid chaacter that should be eternal warrior...he's the only one there is truly one of...maybe the ed teor is simila...the doom, swarmy and parasite can all be replicated
Swarmy should have EW too.
But Swarmy is just a type of Tyrant that can be manufactured...he hasn't been created by an experience but by the fleet.
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![[Post New]](/s/i/i.gif) 2013/08/03 23:00:08
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Raging Ravener
Edmonton, AB, Canada
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ductvader wrote: The Shadow wrote:ductvader wrote:Now that we're talking about him...Old One Eye is the only Tyranid chaacter that should be eternal warrior...he's the only one there is truly one of...maybe the ed teor is simila...the doom, swarmy and parasite can all be replicated
Swarmy should have EW too.
But Swarmy is just a type of Tyrant that can be manufactured...he hasn't been created by an experience but by the fleet.
I agree. Old one Eye is pretty much the only Tyranid Character that is always around and not just made from a new pile of bio goo when necessary. If only he was cheaper in points...if only
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Slash, Gash, Gnash, and Smash! That's the Tyranid way
Hive fleet Sigma
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![[Post New]](/s/i/i.gif) 2013/08/03 23:15:31
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Points are fine...its the abilities he needs help with...a 2+ I think is too much for him...
3+ Eternal Warrior, IWND, T6 with his S10 should suit him fine as well as there is FnP available to the army.
Or watch them turn tyranid regeneration into FnP (5+)
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![[Post New]](/s/i/i.gif) 2013/08/03 23:19:39
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Huge Hierodule
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Regeneration will most likely give IWND in the new book, because it matches the fluff and adds a recognizable rule. Catalyst will probably still remain a feel no pain ability, though who gets it, range, AOE, etc could go any way with it.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2013/08/04 01:40:55
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Tunneling Trygon
Carrickfergus, Northern Ireland
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Tyranids are generally the definition of eternal warriors. Like the Phoenix Lords, it's not about the body - it's about the consciousness. Things like Hive Tyrants (especially the Swarmlord) are far older consciousnesses than any of the models who do have actually have Eternal Warrior. Tyranid Warriors are the same, and they're also called Warriors!
Alas, not all things can fit the fluff. I mean, Necrons are still hurt by poison and things that cause bleeding. Technically they should also have Feel No Pain, because I doubt that they actually feel pain. And Eternal Warrior, because they are also basically the definition of warriors who are eternal. That Slaanesh weapon (Blissgiver?) works on Tyranids and Necrons and Tau drones, even though it's supposed to do something like induce deadly amounts of pleasure in the target or something.
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![[Post New]](/s/i/i.gif) 2013/08/04 02:17:46
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Norn Queen
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Frozen Ocean wrote:Tyranids are generally the definition of eternal warriors. Like the Phoenix Lords, it's not about the body - it's about the consciousness. Things like Hive Tyrants (especially the Swarmlord) are far older consciousnesses than any of the models who do have actually have Eternal Warrior.
This is true, but not what the Eternal Warrior rule represents. It is meant to represent warriors so mighty they shrug off wounds that would kill normal warriors (it says it right in the rules description). The Swarm lord and Hive Tyrants may be reborn with their memories, but that doesn't mean they qualify for what this rule actually represents. Their toughness is adequately represented by their stats.
Warriors have never had their memories be reborn with them. They're synaptic links, but that doesn't mean their individual conciousness is saved.
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![[Post New]](/s/i/i.gif) 2013/08/04 08:13:01
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Tough Tyrant Guard
UK
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-Loki- wrote:
Warriors have never had their memories be reborn with them. They're synaptic links, but that doesn't mean their individual conciousness is saved.
Interestingly though, the latest Warrior profile does imply that there is some sort of Tyranid "database" that Synapse creatures can access though, if their own in-built combat experience is insufficient for the task at hand.
I've always hoped that there would some some more definitive reflection in the rules for Synapse creatures not only dominating the actions of lesser beasts to keep them in line (Fearless), but also something to reflect directing their actions in a more pro-active manner as well (passing on knowledge of where to hit a Space Marine, or whatever). Perhaps each Synapse brood being able to pass would a special rules to broods in range (Furious Charge, Counter Attack etc) is too much, but it would be cool to see something.
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![[Post New]](/s/i/i.gif) 2013/08/04 08:49:22
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Norn Queen
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That bit in the Warrior profile is simply to reflect its combat role - Warriors are leaders as well as fighters. 'Accessing local battlefield situations' is simply 'accessing the hive mind', since the Hive Mind is the collective conciesness of every Tyranid.
Basically it says Warriors can access the Hive Mind to see the local battlefield situation, and, as synapse creatures, direct the lesser beasts.
Passing on special rules is intruiging, and would really make it a benefit to keep in synapse range. Being able to pass on Furious Charge (attack) and Counter Attack (defend) would make for some strategic play. It would require a new role for Adrenal Glands though, as they'd then serve very little purpose.
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![[Post New]](/s/i/i.gif) 2013/08/04 09:06:48
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Tough Tyrant Guard
UK
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-Loki- wrote:Passing on special rules is intruiging, and would really make it a benefit to keep in synapse range. Being able to pass on Furious Charge (attack) and Counter Attack (defend) would make for some strategic play. It would require a new role for Adrenal Glands though, as they'd then serve very little purpose.
Mmm, but then the huge buff to Toxin Sacks (Poison re-rolls) and nerf to Adrenal Glands (doesn't grant +1 I anymore) that came with 6th Edition has left me feeling that Adrenal Glands are a second stringer option now anyway. I would re-design Adrenal Glands completely... to allow charging Tyranids to re-roll their charge range!
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![[Post New]](/s/i/i.gif) 2013/08/05 18:40:05
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Norn Queen
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Most Tyranids are fleet, which is the best charge reroll in the game.
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![[Post New]](/s/i/i.gif) 2013/08/04 10:43:45
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Longtime Dakkanaut
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Xyptc wrote: -Loki- wrote:Passing on special rules is intruiging, and would really make it a benefit to keep in synapse range. Being able to pass on Furious Charge (attack) and Counter Attack (defend) would make for some strategic play. It would require a new role for Adrenal Glands though, as they'd then serve very little purpose.
Mmm, but then the huge buff to Toxin Sacks (Poison re-rolls) and nerf to Adrenal Glands (doesn't grant +1 I anymore) that came with 6th Edition has left me feeling that Adrenal Glands are a second stringer option now anyway. I would re-design Adrenal Glands completely... to allow charging Tyranids to re-roll their charge range!
I'd like to see Adrenal Glands give +1 attack on the charge, so basically gives the unit Rage. This way you'd have to make a decision on what units you are putting it on, because you wouldn't necessarily want it on your tar pitters.
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![[Post New]](/s/i/i.gif) 2013/08/04 13:20:03
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Tea-Kettle of Blood
Adelaide, South Australia
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-Loki- wrote:Most Tyranids are fleet, which is the best charge reroll in the game.
Most of the competitive Tyranids don't have Fleet actually, notably Tervigons and Termagants which make up the majority of a competitive list.
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 9020/04/14 13:58:43
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Tunneling Trygon
Carrickfergus, Northern Ireland
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-Loki- wrote:
This is true, but not what the Eternal Warrior rule represents. It is meant to represent warriors so mighty they shrug off wounds that would kill normal warriors (it says it right in the rules description). The Swarm lord and Hive Tyrants may be reborn with their memories, but that doesn't mean they qualify for what this rule actually represents. Their toughness is adequately represented by their stats.
I know. I'm not saying that they should and it's unfair that they don't, just that what makes sense in fluff doesn't generally apply with special rules. I mean, you could say that Phoenix Warriors are extra-tough because the suit carries on even when the guy inside is horribly injured, but that's also kind of what Feel No Pain is supposed to represent. Either way, OOE shouldn't be vulnerable to Instant Death, it defeats the purpose!
-Loki- wrote:
Warriors have never had their memories be reborn with them. They're synaptic links, but that doesn't mean their individual conciousness is saved.
Tyranid Codex 5th Edition pg 36 wrote:Worse, with its consciousness permanently bonded to the ageless Hive Mind, the Tyranid Warrior can draw upon a vast reservoir of knowledge and experience should its own prove insufficient to the task at hand.
That's what I meant. They aren't individuals like Hive Tyrants, but they do have something similar going on. Also, being vulnerable to Instant Death is what makes Warriors so completely terrible.
I would really love to see some kind of Special Rule passing-on with Synapse. Synapse really doesn't have enough going for it to make it an interesting game mechanic. Something like an expanded version of Imperial Guard orders would be great. Why do IG get better Synapse than Tyranids?
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![[Post New]](/s/i/i.gif) 2013/08/04 14:24:12
Subject: TYRANIDS ~ Let's take a trip down memory lane and look to the future with hope!
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Agile Revenant Titan
In the Casualty section of a Blood Bowl dugout
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Eldercaveman wrote:Xyptc wrote: -Loki- wrote:Passing on special rules is intruiging, and would really make it a benefit to keep in synapse range. Being able to pass on Furious Charge (attack) and Counter Attack (defend) would make for some strategic play. It would require a new role for Adrenal Glands though, as they'd then serve very little purpose. Mmm, but then the huge buff to Toxin Sacks (Poison re-rolls) and nerf to Adrenal Glands (doesn't grant +1 I anymore) that came with 6th Edition has left me feeling that Adrenal Glands are a second stringer option now anyway. I would re-design Adrenal Glands completely... to allow charging Tyranids to re-roll their charge range! I'd like to see Adrenal Glands give +1 attack on the charge, so basically gives the unit Rage. This way you'd have to make a decision on what units you are putting it on, because you wouldn't necessarily want it on your tar pitters.
An extra attack would make sense. Adrenaline makes you faster and stronger and ignore fatigue (so something like +1A or +1I) makes sense. On another note, I think it'd be awesome if they changed Venomthropes to conferring Shrouded to any unit within 6". That would make them awesome and more popular, and it makes sense too.
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This message was edited 1 time. Last update was at 2013/08/04 14:25:56
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