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Made in au
Tea-Kettle of Blood




Adelaide, South Australia

I only ever took Adrenal Glands for the initiative bonus, the +1 strength was just a bonus that made it easier for Trygons to wreck vehicles. Thanks to Smash attacks and losing that initiative bonus AG are just a big meh to me.

 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

The strength was the only reason I took them...I play a huge horde and massed infantry leaves piles of wrecks in its wake by glancing them to death.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

I never took Adrenal Glands, except on the big beasties like Trygons, where it helps for taking out tanks. On the smaller guys, 4+ poison is so much better than S4 for one turn. You're only losing out on T2 or T1 models for a turn. Toxin Sacs were a no-brainer.

AG does help with tanks I guess, but I have Trygons and Zoanthropes for that.

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

I also typically take both on hormagaunts and skyslashers because I love the reroll to wound.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in gb
Tough Tyrant Guard



UK

 ductvader wrote:
I also typically take both on hormagaunts and skyslashers because I love the reroll to wound.


Don't you find 10 point Hormagaunts a little too squishy? I compromise and run them at 8 points just with Toxin. I suppose it depends how many you take and what else you take. Care to share?
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

I take dual tervigons and like 60 gaunts and 40-60 gants...My infantry generally doesn't have a problem living

You should compound your strategy with diversionary tactics...I like to use lictors, ymgarls, gate of infinity zoeys, and even spore mines

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Slippery Scout Biker





i dont think ive seen anyone post about wanting nid specific fortifications. capillary towers and brood nests would be nice.
   
Made in gb
Tunneling Trygon






Carrickfergus, Northern Ireland

 ductvader wrote:
I ... take ... skyslashers


Are you sane?

Sieg Zeon!

Selling TGG2! 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Maybe you havent seen the recent meta...there is an extreme lack of blasts and templates.

Sky Slashers have an amazing damage output for their speed...and while their durability in the past has suffered...they're doing better than ever.

FORTS-I love Tyranid forts...I wish there were models....But I have created my own dead-bug defense lines and skynest already...currently working on building a bug bastion...it's going to look more like a giant digestion pool atop a spindly tower


Automatically Appended Next Post:
None of the other forts are really worth taking...besides the the new "always fires by itself" skyfire quadrouple lascannon fort

This message was edited 1 time. Last update was at 2013/08/04 23:02:56


Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in au
Norn Queen






Tyranids don'teened Fortifications as such, because it doesn't suit their aggressive playstyle. A brood of Termagants holding an objective don't need an ADL, they just need a few more bodies to absorb some casualties.

Tyranid Fortifications should give army buffs. For example, Spore Chimneys give an larger spread of Venomthrope style cover as well as randomly spew out spore mines.

Capillary Towers are an odd one, but the old style from Forgeworld of being Synapse nodes works.

Brood Nests I harp on about all the time. People who ask for Horvigons need to go and have a look at brood nests, because these are the Hormagaunts reproductive method. Giving Hormagaunts a Without Number style rule where they respawn from the Brood Nest would be very fluffy and differentiate them from Termagants.

Another one I want to see are the old Magma Vents, bugs that bore down to the core of the planet to release extra gases to harvest. Make them work like JotWW, but only once per game then become impassable terrain. Bug opens a vent into the core of the planet, unit falls in, area is impassable because it's a vent into the core of the planet. Maybe even have a 6" zone around it harmful to everything non-Tyranid.

This message was edited 1 time. Last update was at 2013/08/04 23:48:35


 
   
Made in gb
Tunneling Trygon






Carrickfergus, Northern Ireland

I'll be honest. I pretty much just abandoned Tyranids since I started my Chaos Marines. All of my knowledge (especially relating to how Tyranids work in 6th) is horribly outdated!

I really love Tyranids, I do. I just can't work with them any more. I've had a lot more fun and success with Chaos Marines, and it makes me sad to think of how much I've ignored the bugs. For me, everything is hinging on the supposed January-ish update.

EDIT: -Loki-, I really like those fortification ideas!

This message was edited 1 time. Last update was at 2013/08/05 00:20:35


Sieg Zeon!

Selling TGG2! 
   
Made in us
Infiltrating Broodlord





Indiana

 -Loki- wrote:
Tyranids don'teened Fortifications as such, because it doesn't suit their aggressive playstyle. A brood of Termagants holding an objective don't need an ADL, they just need a few more bodies to absorb some casualties.

Tyranid Fortifications should give army buffs. For example, Spore Chimneys give an larger spread of Venomthrope style cover as well as randomly spew out spore mines.

Capillary Towers are an odd one, but the old style from Forgeworld of being Synapse nodes works.

Brood Nests I harp on about all the time. People who ask for Horvigons need to go and have a look at brood nests, because these are the Hormagaunts reproductive method. Giving Hormagaunts a Without Number style rule where they respawn from the Brood Nest would be very fluffy and differentiate them from Termagants.

Another one I want to see are the old Magma Vents, bugs that bore down to the core of the planet to release extra gases to harvest. Make them work like JotWW, but only once per game then become impassable terrain. Bug opens a vent into the core of the planet, unit falls in, area is impassable because it's a vent into the core of the planet. Maybe even have a 6" zone around it harmful to everything non-Tyranid.


You forgot the reclamation pool. While it serves no logistical purpose, having the option of purchasing multiple pools can help shape a battlefield, forcing enemy troops to avoid swathes of land since they would be lethal terrain.

On a side note, if they do have to make a entirely new monstrous creature, anyone up for a Magma Corer?

"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
Servants of the Void 2000+ 
   
Made in au
Norn Queen






I wasn't listing all types, just the ones that came to mind.

Magma Corer just makes more sense as a type of fortification. Have it deep strike, apply an ability like JotWW, then remain in play as impassable.

For a new MC, I'd prefer reimagined Dactylis and Haruspex dual kit to go with the reimagined Exocrine and Malefactor we got in 5th.

This message was edited 1 time. Last update was at 2013/08/05 02:24:59


 
   
Made in us
Infiltrating Broodlord





Indiana

 -Loki- wrote:
I wasn't listing all types, just the ones that came to mind.

Magma Corer just makes more sense as a type of fortification. Have it deep strike, apply an ability like JotWW, then remain in play as impassable.

For a new MC, I'd prefer reimagined Dactylis and Haruspex dual kit to go with the reimagined Exocrine and Malefactor we got in 5th.


I know, just giving you a hard time buddy ol' pal. And you meant the Magma Vent, right?

As for those 4 creatures, you would have to debrief me on them. The only apoc creatures I know about are the Harridan and the Malanthrope.

"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
Servants of the Void 2000+ 
   
Made in au
Norn Queen






Magma Vent and Magma Corer are the same, technically. A Magma Corer opens a Magma Vent.

The Exocrine and Malefactor were Epic 'biotanks'. The Exocrine was heavily armoured and had a huge biocannon. The Malefactor was a transport.

Huge, heavily armoured, large long ranged cannon - sounds mighty similar to the Tyrannofex with a Rupture Cannon, no? And the Tervigon is essentially a transport for Termagants, just given a modern Tyranid makeover (it now breeds rather than transports). There was even an internal debate at GW whether they should actually call them Exocrone and Malefactor instead of Tyrannofex and Tervigon. Cruddace won that debate, unfortunately.

In the same way they reimagined the Exocrone and Malefactor, a new dual MC kit for the Dactylis and Harusepx would be a great way to round out the Tyranid MC collection, and bring it up to par with other armies ranges of vehicles.

This message was edited 2 times. Last update was at 2013/08/05 02:55:03


 
   
Made in us
Longtime Dakkanaut




Houston, Texas

I want the 'nids to have a superbug that's a smaller Hierophant with 8 wounds, 9 toughness, 10 strength & 8 attacks. Some people would say that Tyranids aren't about single MC's, but to me they've always been the kings of multiwound models.

Finally found my quote from a gym buddy born and raised in South Korea:
"It is the soldier, not the reporter who has given us the freedom of the press.
"It is the soldier, not the poet, who has given us the freedom of speech.
"It is the soldier, not the campus organizer, who gives us the freedom to demonstrate.
"It is the soldier who salutes the flag, who serves beneath the flag, and whose coffin is draped by the flag, who allows the protester to burn the flag." 
   
Made in au
Tea-Kettle of Blood




Adelaide, South Australia

 ThePrimordial wrote:
I want the 'nids to have a superbug that's a smaller Hierophant with 8 wounds, 9 toughness, 10 strength & 8 attacks. Some people would say that Tyranids aren't about single MC's, but to me they've always been the kings of multiwound models.


We have something like that, it's called a Hierodule and just like anything else that ridiculous it's apocalypse only.

 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" 
   
Made in au
Norn Queen






 ThePrimordial wrote:
I want the 'nids to have a superbug that's a smaller Hierophant with 8 wounds, 9 toughness, 10 strength & 8 attacks. Some people would say that Tyranids aren't about single MC's, but to me they've always been the kings of multiwound models.


They still are kings of multiwound models. Name another army that has as many and as varied multiwound models as Tyranids right now have. The only single wound models in the army are gaunt breeds and genestealers.

Tyranids are about multiwound models, yes. They've moved away from individually awesomely powerful multiwound MC's, however. The only one they have right now in the codex that fits the bill is the Swarmlord, and he's powerful because he's a special character. The only one they have in Apocalypse is the Heirophant, and that's because it's a titan. Even Heirodules aren't really worthy of being Apocalypse anymore, they're fairly tame.

That said, it's fairly obvious Tyranids will get a new plastic MC. They're the MC army, and GW have been on a roll with big MC kits. Personally, I'd prefer them to go in another direction. As someone said before - less Pacific Rim, more Starship Troopers.

This message was edited 1 time. Last update was at 2013/08/05 03:41:19


 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

I want a Hydraphant!!! But that would be for a Imperial Armour.
For a Codex I would like Anti-air, probably in the form of a FMC. but more than new units, I would like something like what they did to the Tau, almost no new units, but they did a good job with the existing ones.
We already have a vast array of units for different purposes, the problem is that most of them aren't very competitive. So instead of a new fancy creature, I would like to fix the Tyrannofex, the Carnifex, the Old One Eye, the Genestealers, etc. And also the weapons and biomorphs.
   
Made in au
Norn Queen






Hydraphants aren't official, so don't even expect them in Imperial Armour.
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

 -Loki- wrote:
Hydraphants aren't official, so don't even expect them in Imperial Armour.

I still would like something larger than a Hierophant, like a Dominatrix, or the "super Trygon" of Megyre.
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

 Tyran wrote:
 -Loki- wrote:
Hydraphants aren't official, so don't even expect them in Imperial Armour.

I still would like something larger than a Hierophant, like a Dominatrix, or the "super Trygon" of Megyre.


See...I just want Carnifexes to have fleet...so they can reliably f*** up wraithknights and riptides.

It makes sense for them to have fleet...when do they ever stop running?

...I guess when they stop to snack on a rhino?

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Sneaky Lictor





Louisville, KY

I wanted the Dominatrix at first myself, the fluff just doesn't really work well.. unless they rewrite it( which is possible) this thing is known to rip apart titans and the landscape itself. Kind of hard to translate that to the table top without dumbing it down.

If the power of "troops" continues on its current path.. I rather see more swarm to the army than MC. Rending ap 2 troops cutting down your MC for a fraction of cost... No thanks.

- 4500pts: Shinzon Dynasty
3000pts: Hive Fleet Empusa
- 3000pts Rampagers 
   
Made in gb
Tunneling Trygon






Carrickfergus, Northern Ireland

Exocrine and Malefactor are cool names, but they really should be the other way around. For those who don't know, "exocrine" is a type of gland. It means it secretes whatever it produces into an external environment. That'd be way more fitting for the "Tervigon"; it's effectively an exocrine gland that secretes... whole organisms. Awesome.

Malefactor is just a person that does bad things. Such as shooting a giant bio-cannon at you. They're so much more fitting the other way around! @.@

Tyranids are supposed to have a bunch of playstyles that vary between high-power MCs and swarms. Our swarms aren't even that swarmy any more, and our MCs aren't powerful enough for their cost. The good old days of swarms supported by DISTRACTION CARNIFEX are pretty much gone.

Meanwhile, I am very excited for the 'Nid Wraithknight/Riptide equivalent, which is pretty much guaranteed.

EDIT: As for terrain, why not Tyranid infestation? Nids are supposed to convert local flora into Tyranid organisms and stuff. Also, I think a cool idea for Tyranid fortifications (as well as buffing troops) would be debuffing the enemy somehow, and be able to be placed outside of deployment. Not sure how that'd work.

EDIT2: It just occured to me that there still isn't a Harpy model. Does anyone think that we'll get one (and possibly another, more 'flyer'-like FMC), combined with an updated ruleset to make the Harpy, you know, good?

This message was edited 2 times. Last update was at 2013/08/05 17:10:17


Sieg Zeon!

Selling TGG2! 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

 Roci wrote:
I wanted the Dominatrix at first myself, the fluff just doesn't really work well.. unless they rewrite it( which is possible) this thing is known to rip apart titans and the landscape itself. Kind of hard to translate that to the table top without dumbing it down.

If the power of "troops" continues on its current path.. I rather see more swarm to the army than MC. Rending ap 2 troops cutting down your MC for a fraction of cost... No thanks.


The Dominatrix is a Bio-titan comparable to a Reaver Titan plus a lot of psych power.

They already did both the Warlord and the Emperor Titan, so there are already things stronger than a Dominatrix in the tabletop.
   
Made in gb
Tough Tyrant Guard



UK

 Frozen Ocean wrote:

EDIT: As for terrain, why not Tyranid infestation? Nids are supposed to convert local flora into Tyranid organisms and stuff. Also, I think a cool idea for Tyranid fortifications (as well as buffing troops) would be debuffing the enemy somehow, and be able to be placed outside of deployment. Not sure how that'd work.


Tyrannoformation of the battlefield is a really interesting area that GW hasn't really touched upon since a few WD articles back when the 3rd Edition book was released. There are loads of great ideas for it though.

Capillary Towers = Impassable terrain, tall cover, multi-wound stationary model, Synapse and a cool rule allowing Hive Guard to be deployed by "deep strike" next to them without any risk of scatter to represent dormant Hive Guard coming to life to defend the towers.

Spore Chimneys = Impassable terrain, tall cover, multi-wound stationary model, a buffed version of the Venomthrope Spore cloud and any flying unit that passes within 12" of it takes an automatic Wound or Glancing hit.

Reclamation Pools = Impassable (and lethal) terrain, low-level cover, invulnerable to damage, spawns D3 Ripper Swarms (or Sky Slashers) per turn and Ripper Swarms (or Sky Slashers) within 12" count as being within Synapse range. Enemy units destroyed within 12" of a Reclamation Pool give double Kill Points (to represent them being broken down and consumed quickly, cementing the Tyranid victory with plentiful biomass being harvested to grow more troops).

Hormagaunt Brood Nest = Impassable terrain, low-level cover, multi-wound stationary model, spawns broods of 3D6 Hormagaunts each turn (per the Tervigon rules), may be upgraded to spawn Hormagaunts with Toxin Sacks or Adrenal Glands, Hormagaunts within 12" count as being in Synapse range and gain Rage (to reflect them ferociously defending their nest).

These are just the tip of the proverbial iceberg too. It would be awesome, would reflect a really important element of Tyranid fluff in the game and would really differentiate Tyranids from other armies.
   
Made in gb
Tunneling Trygon






Carrickfergus, Northern Ireland

Xyptc wrote:
differentiate Tyranids from other armies.


That's what I really, really want. More than anything. More than the return of the Carnifex or whatever. Tyranids need interesting mechanics, playing with Synapse/SitW, unique psychic powers, Tyranniforming! There's a lot of potential for Tyranids to be different and dynamic, and that's what'll get me back into playing them.

Sieg Zeon!

Selling TGG2! 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

Do you know that spore chimneys come as a strategic asset in apocalypse?
   
Made in au
Norn Queen






 Frozen Ocean wrote:
Meanwhile, I am very excited for the 'Nid Wraithknight/Riptide equivalent, which is pretty much guaranteed.


It's so guaranteed, they already have it!

Spoiler:


Tyranids started the whole knight sized arms race with the Trygon.
   
Made in gb
Tough Tyrant Guard



UK

 -Loki- wrote:
 Frozen Ocean wrote:
Meanwhile, I am very excited for the 'Nid Wraithknight/Riptide equivalent, which is pretty much guaranteed.


It's so guaranteed, they already have it!

Spoiler:


Tyranids started the whole knight sized arms race with the Trygon.


And the Trygon is in many ways still the answer to these problems too. Between the Trygon and an improved Carnifex, Tyranids should have everything they need to smash apart enemy heavies, including Wraithknights and Riptides. Carnifexes need *something* to help them get to melee range (I still think that T7/5+ FNP on melee-fexes would solve most of the issues), and Trygons could use either a small points drop or a speed/lethality boost but the tools are there and I would much rather see them being properly fielded than simply replaced by the next big shiney.

Tyrannofexes also need something to focus in on their ranged "anti-big heavy" role (the Rupture Cannon especially), but again the tool is there and has great potential as an extension of the Exocrine idea.



I think if I were to really ask for new Tyranid plastics, I would ask for Warriors (with Shrike and Prime options as possibly a variant kit). The Warrior kit is starting to show its age a little bit and misses a huge number of options (I would really like to see Venom Cannon broods in the heavy slot, and all of the weapon options on the sprue).

Other than that, a Harpy kit (with the option to make it into something else) and perhaps a Broodlord/Lictor combi-kit too.

Fill that out with the missing special characters, add in some free Sky-slashers on the sprues and I think the range will be quite nicely filled out... leaving room for a couple of nice Tyranid terrain kits :p
   
 
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