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Made in au
Norn Queen






The quality of the rumours this far out is what's making me somewhat skeptical. Generally we don't get these kinds of rumours anymore until someone gets an advance copy of White Dwarf, and that certainly hasn't happened with Tyranids rumoured for November.

This message was edited 1 time. Last update was at 2013/08/20 23:22:48


 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

The fact is that Tyranids have been a long time coming...as with the ultramarines, tyranids are the pinnacle of all things 40k...this is a realease they've have prepped for a long time and I don't see a better time for it to leak out than in the middle of all the codex marines rumors.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in gb
Longtime Dakkanaut





United Kingdom

What changes do you think we will get to the weapon biomorphs, if anything at all?

   
Made in us
The Hive Mind





Hopefully the venom cannons will lose that stupid -1 on the damage chart. It really drops their worth, especially in 6th edition.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in gb
Longtime Dakkanaut





United Kingdom

rigeld2 wrote:
Hopefully the venom cannons will lose that stupid -1 on the damage chart. It really drops their worth, especially in 6th edition.


I only ask because I've actually started building my nids now, rather than just playing them on vassal, and not sure if its worth leaving arms off everything untill the dex drops?

   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Based on that faeit rumor...there are supposed to be drastic differences in close combat and shooting biomorphs...taking guns will apparently make close combat better and vice versa.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in au
Norn Queen






Eldercaveman wrote:
rigeld2 wrote:
Hopefully the venom cannons will lose that stupid -1 on the damage chart. It really drops their worth, especially in 6th edition.


I only ask because I've actually started building my nids now, rather than just playing them on vassal, and not sure if its worth leaving arms off everything untill the dex drops?


Magnetise where you can.

My Carnifexes, for example, have the arms left magnetised, but I didn't bother doing it to the tail, carapace or head. My friends don't mind if say, head options come back and I just 'counts-as' my Carnifexes head upgrades, but arms? Magnetise. If a weapon option becomes illegal, just don't use those arms. If a weapon option you haven't magnetised becomes super viable after years of being terrible(*cough*crushing claws*cough*), simply paint and magnetise the arms.

Best thing you can do with Tyranids is learn to magnetise arms for monstrous creatures.
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

-1 on the damage chart was made to help tyranids...It means you never blow up tanks in your own face...you have free reign to really swarm the enemy...because to a tyranid player...a vehicle that can't move might as well be dead already

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
Sneaky Lictor




Wherever they tell me

 ductvader wrote:
-1 on the damage chart was made to help tyranids...It means you never blow up tanks in your own face...you have free reign to really swarm the enemy...because to a tyranid player...a vehicle that can't move might as well be dead already


I'm not sure if I agree with this. Normally if I'm shooting a Venom Cannon at something it is because I don't have anything else to take out the vehicle that turn. Plus, the -1 does more than not make it explode. It means that 2/3 of your shots will have no lasting effect on the vehicle.


Tyranids 10000 points
Orks 3500 points
Raven Guard 3000 points
 
   
Made in gb
Longtime Dakkanaut





United Kingdom

 -Loki- wrote:
Eldercaveman wrote:
rigeld2 wrote:
Hopefully the venom cannons will lose that stupid -1 on the damage chart. It really drops their worth, especially in 6th edition.


I only ask because I've actually started building my nids now, rather than just playing them on vassal, and not sure if its worth leaving arms off everything untill the dex drops?


Magnetise where you can.

My Carnifexes, for example, have the arms left magnetised, but I didn't bother doing it to the tail, carapace or head. My friends don't mind if say, head options come back and I just 'counts-as' my Carnifexes head upgrades, but arms? Magnetise. If a weapon option becomes illegal, just don't use those arms. If a weapon option you haven't magnetised becomes super viable after years of being terrible(*cough*crushing claws*cough*), simply paint and magnetise the arms.

Best thing you can do with Tyranids is learn to magnetise arms for monstrous creatures.


Yeah not a bad idea, what about mid sized creatures, Warriors etc do you magnetize them?

   
Made in au
Tea-Kettle of Blood




Adelaide, South Australia

Magnetising Warriors is a good idea but comes at the cost of potentially being driven insane.

 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

SALT!

But I'm listening of course...

Faeit 212
Army-wide notes
- No FOC and ally table changes
- Devastation and Adaptation are new power tables with 3 powers each + primaris.
- Primaris for Devastation = Warp Blast, Adaptation = Onslaught (similar to battle-focus)
- All Tyranid powers can be used with either one or two charges to increase the effect.
- Ravenous Advance: Units with this rule can run & assault in the same turn.
- The Ground Trembles: All MC cause d3 Hammer of Wrath hits.
- Red Terror, Deathleaper and Old One Eye are unique upgrades to their respective broods.

-Harpy/Erinye, plastic dual kit.
- Harpy is designed to kill infantry hordes/provide support via its special vector strike.
- Vector striking it can either use Spore Mine Cyst to create blasts along the path or Sonic Screech to halve initiative and cause a pinning test.

- Erinye is an AA variant in Elite, very different front torso/head piece with gribbly tentacles.
- Increased Swoop speed and its gimmick is grappling other flyers.
- Vector strike -> dice roll 4+ -> the enemy flyer is dragged directly behind where the Erinye ended its move, including a new facing.
- Both can buy broods of Gargoyles that can drop off in the movement phase when not vector striking.

-Zoanthrope (Doom)/Genethrope, plastic dual kit.
- Zoanthropes are ML1 psykers, have access to the Devastation, Telepathy, Telekinesis tables.
- Genethropes are similar, but have access to the Adaptation and Biomancy tables.
- New unique biomorphs. Increased Shadow in the Warp range, Deny the Witch boost aura, two others.

- Both types can upgrade up to ML2 but only ever get 1 power, each Elite choice is a unit of 1-3 that can contain mixded Zoan and Gene.

- Doom has access to all the above tables and comes with Essence Leech and 3 powers.
- Consumes a wound every time it uses a power (except for Leech), but can keep casting until a Perils roll or its down to 1 wound.

Mycetic Spore/Mycetic Hive Node, plastic dual kit
- Spore is a Dedicated Transport, notable changes are that SC can join and MC broods can all opt to get spores.

- Hive Nodes are bought by HQ models (1-3 choice for Tyrants, 1 for every other HQ), no transport capacity.
- Nodes provide Synapse and can be configured in one of many ways. Grants poison or shrouding to nearby units or terraforms (Dangerous Terrain) the surroundings.

Carnifex
- Old unused bimorphs in the box are options again.
- Base cost the same but upgrades are much, much cheaper overall but lots of "only buy 1 out of this list" kind of choices which greatly limits what a fex can have.
- Tusked gives HoW an AP value, Thornback increases the number of HoW hits.
- Enhanced Senses gives Night Fighting.
- Tail Scythe & Tail Mace each deliver a single hit to all models in BtB at Ini 1, with different stats.
- Living Battering Ram rule: Changed to allow the Carnifex to assault the contents of a building/transport on a 4+ if it was destroyed by its charge, rolled once for the brood.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in us
The Hive Mind





 ductvader wrote:
-1 on the damage chart was made to help tyranids...It means you never blow up tanks in your own face...you have free reign to really swarm the enemy...because to a tyranid player...a vehicle that can't move might as well be dead already

What vehicle would I care about that with that isn't a tank or skimmer?
(answer - not a single one)
Even if it's surrounded tanks or skimmers can move. It may have helped in 4th edition, it didn't help in 5th edition, and it is near worthless in 6th. It's just a dumb, fluffy addition to a weapon that makes me not use them.

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

rigeld2 wrote:
 ductvader wrote:
-1 on the damage chart was made to help tyranids...It means you never blow up tanks in your own face...you have free reign to really swarm the enemy...because to a tyranid player...a vehicle that can't move might as well be dead already

What vehicle would I care about that with that isn't a tank or skimmer?
(answer - not a single one)
Even if it's surrounded tanks or skimmers can move. It may have helped in 4th edition, it didn't help in 5th edition, and it is near worthless in 6th. It's just a dumb, fluffy addition to a weapon that makes me not use them.


You misunderstand.

As long as the weapon damages the vehicle in any way that makes it not move or shoot...it doesn't matter anymore. The swarm isn't preventing that obviously.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in gb
Towering Hierophant Bio-Titan






Nid idea #4371: Crushing claws should allow the MC to Smash without halving it's attacks value.
   
Made in us
The Hive Mind





 ductvader wrote:
rigeld2 wrote:
 ductvader wrote:
-1 on the damage chart was made to help tyranids...It means you never blow up tanks in your own face...you have free reign to really swarm the enemy...because to a tyranid player...a vehicle that can't move might as well be dead already

What vehicle would I care about that with that isn't a tank or skimmer?
(answer - not a single one)
Even if it's surrounded tanks or skimmers can move. It may have helped in 4th edition, it didn't help in 5th edition, and it is near worthless in 6th. It's just a dumb, fluffy addition to a weapon that makes me not use them.


You misunderstand.

As long as the weapon damages the vehicle in any way that makes it not move or shoot...it doesn't matter anymore. The swarm isn't preventing that obviously.

... and there are other weapons that do the same thing with the additional chance of killing a tank that I can't (immediately) hurt in CC.

Why would I ever use a HVC over a set of TL BL Devs? Sure, the HVC will get more pens, but if pens are just stopping (and not killing) a tank for me to go punch, it's still a threat.
Why would I ever use a VC over a BS? Warriors are there for anti-infantry, not anti-tank. So I don't really care that the -1 exists here because I'll never really use it.
This is in addition to the fact that the Venom option costs significantly more than any other option...

My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals.
 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

I was never arguing that it was good...the only one that is even decent is the Harpy's...and then he isn't fulfilling his true role.

But more to the point...look at them crazy rumors!

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

rigeld2 wrote:
Hopefully the venom cannons will lose that stupid -1 on the damage chart. It really drops their worth, especially in 6th edition.

I would like a special rule like "corrosive: a VC (and HVC) strip 2 hullpoints per glance or penetration", make the VC and HVC assault 3, with an increase in strength to the VC (s7), and keep the -1 so the vehicle doesn't explodes, just melts . If you fell it is OP then change it so only penetrations strip 2 hullpoints.
   
Made in gb
Tunneling Trygon






Carrickfergus, Northern Ireland

Does anyone else think that a weapon called the venom cannon should be Poisoned? It seems a bit silly that it isn't.

Sieg Zeon!

Selling TGG2! 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

 Frozen Ocean wrote:
Does anyone else think that a weapon called the venom cannon should be Poisoned? It seems a bit silly that it isn't.


You mean like venomthropes and venom blades? Nah...

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in ca
Raging Ravener




Edmonton, AB, Canada

I'm liking those new rumors! liking them alot!

The new models look good and the Hive nodes should be interesting to try out, barring they're the right price.

AA FMC that can displace aircraft? yes please!

Slash, Gash, Gnash, and Smash! That's the Tyranid way

Hive fleet Sigma
 
   
Made in us
Huge Hierodule





Louisiana

I like the overall feel of the rumors, is that whoever wrote the new book wants nids to have more than 2 useful units in their 6th edition version. I just don't know what to think with so many different sources chiming in so close to one another, yet 3 months out from release. They all look like different parts of the same elephant right now and I think they're playtest rules.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in ca
Hard-Wired Sentinel Pilot






Somewhere just South of nowhere

I imagine that tyranid special rules will be something along the line of "can run AND assault" or "assault from deepstrike" or something. It only seems to make sense when you consider the models.

Armies
(2000pts) (2500pts) (5000pts) (6000pts) Adeptus Titanicus (1500pts)
DA:80-S+GM++B++IPW40K06-D++A+++/areWD180R+++T(M)DM+
Projects: Warhound and Stuff  
   
Made in au
Norn Queen






 Aeroroot wrote:
I imagine that tyranid special rules will be something along the line of "can run AND assault" or "assault from deepstrike" or something. It only seems to make sense when you consider the models.


New batch of rumours in th rumour thread said just this, plus a bunch of other fun stuff that's probably bogus.
   
Made in gb
Tunneling Trygon






Carrickfergus, Northern Ireland

 ductvader wrote:
 Frozen Ocean wrote:
Does anyone else think that a weapon called the venom cannon should be Poisoned? It seems a bit silly that it isn't.


You mean like venomthropes and venom blades? Nah...


Venomthrope has Poisoned (2+) close combat attacks. Its Spore Cloud is Dangerous Terrain to represent toxicity, and it also has the Toxic Miasma biomorph, which forces non-vehicle enemies in base contact to take a Toughness test. Venom blades are Poisoned (2+). Or was that not sarcasm?

Sieg Zeon!

Selling TGG2! 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

 Frozen Ocean wrote:
 ductvader wrote:
 Frozen Ocean wrote:
Does anyone else think that a weapon called the venom cannon should be Poisoned? It seems a bit silly that it isn't.


You mean like venomthropes and venom blades? Nah...


Venomthrope has Poisoned (2+) close combat attacks. Its Spore Cloud is Dangerous Terrain to represent toxicity, and it also has the Toxic Miasma biomorph, which forces non-vehicle enemies in base contact to take a Toughness test. Venom blades are Poisoned (2+). Or was that not sarcasm?


yes...haha...otherwise I would not have specifically picked 2 venom items that wound on a 2+

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in gb
Tunneling Trygon






Carrickfergus, Northern Ireland

The -1 pen would be completely fine if they were Poisoned (2+). Not going to happen, but it'd be tasty.

Sieg Zeon!

Selling TGG2! 
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

ANyone catching the new faeit stuff?

Lictor flesh hooks look so good.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in gb
Longtime Dakkanaut





United Kingdom

 ductvader wrote:
ANyone catching the new faeit stuff?

Lictor flesh hooks look so good.


Links?

   
Made in us
[DCM]
Dankhold Troggoth






Shadeglass Maze

Check out page 16 of the N&R thread:

http://www.dakkadakka.com/dakkaforum/posts/list/450/545791.page

And salt to taste
   
 
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