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Codex: Space Marines [First post updated 27-08-2013 - Leaked White Dwarf images added]  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Made in us
Regular Dakkanaut




 AlmightyWalrus wrote:
On the plus side (as has been mentioned), assuming Templars don't follow their own allies chart, Sisters and Templars allies is a go!


If I remember correctly, the Black Templars allies chart is unchanged. They still follow the one in the book, for what its worth. Pretty sure that's what they said on 40k Radio.

EDIT: Well, it says their "allies matrix did not change". I don't know if that means they keep the old one or what. I'm assuming thats what it means.

This message was edited 1 time. Last update was at 2013/08/12 19:15:23


 
   
Made in us
Badass "Sister Sin"






Camas, WA

MadmanMSU wrote:
 AlmightyWalrus wrote:
On the plus side (as has been mentioned), assuming Templars don't follow their own allies chart, Sisters and Templars allies is a go!


If I remember correctly, the Black Templars allies chart is unchanged. They still follow the one in the book, for what its worth. Pretty sure that's what they said on 40k Radio.

Lame, there goes me getting some Templar allies. :(

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Made in de
Wrathful Warlord Titan Commander






germany,bavaria

 AlmightyWalrus wrote:
On the plus side (as has been mentioned), assuming Templars don't follow their own allies chart, Sisters and Templars allies is a go!

Until its a 2 in 1 codex.
And were bound to :
- allies chart
- limited access to codex choices

maybe we can benefit from a sisters dex. Play sisters as C: SM.... because no WD handy .... Hello green sisters?

This message was edited 1 time. Last update was at 2013/08/12 19:16:36


Target locked,ready to fire



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Made in us
Land Raider Pilot on Cruise Control





Denver

MadmanMSU wrote:
This may already be posted here somewhere, but I didn't see it, so:

Hunter and Stalker are both S7. Hunter is AP2 with armorbane though. No idea how many shots they get, but at least the Hunter has some oomph to it.

EDIT: Apparently Stalker is 4 shots and Hunter is 1 shot. Makes sense.

BT get Adamantium Will and Crusader, along with buffs to melee in challenges. Crusader units can take two power weapons standard.

IF get Bolter Drill (changed from TL to re-rolls ones?) that doesn't work for sternguard. Also get Tank Hunter for Centurions with +1 to vehicle damage rolls.

Salamanders get to re-roll wounds and penetrates on flame weapons, re-roll saves for failed armor saves against flame, weapons, and all characters get to master craft one weapon for free.

Iron Hands get 6+ FNP and It Will Not Die

Ravens have stealth and get to use jump packs in assault and moving.

Can take a single unit of bikes as troops if HQ is on a bike



Above is all from 40k Radio.


Hmm, a mobile quad gun may not be too shabby, especially if it gets split fire.

Can't say I like the Salamander rules for the following reasons:

1. I won't be penetrating anything with flamer weapons aside from AV10
2. Re-Roll saves against flamer weapons -- Almost all flamer weapons that wound me are AP3 or above (Helldrake, Wraithguard etc...), so that seems moot. It's rare that I get hit by a normal flamer......

So, the re-roll wounds on flamers and having a few master crafted weapons seems like the best bits. Granted this is all at face value, who knows if these are accurate or how the rest of the codex will benefit. Here's to hoping a compendium comes out for them quickly

This message was edited 1 time. Last update was at 2013/08/12 19:20:06


::1750:: Deathwatch 
   
Made in us
Angry Blood Angel Assault marine




Minot, ND

Well I don't think that the mobility is as important as durablity. A quad gun is only s7 where as the AA will be atleast av 10 (although 11-12 is probably closer to the mark) and the fact that it can move should it have to lets it get some defense in cc. however much like the Hydra I doubt there is much reason to really move it around that much.

War is not a matter of who is right, it is a matter of who is left.

It’s all fun and games until someone loses an eye. Then it’s fun and games without depth perception. - TSOALR

 azreal13 wrote:

But the strawman holocaust in Notts continues apace.
 
   
Made in au
[MOD]
Making Stuff






Under the couch

MadmanMSU wrote:
If I remember correctly, the Black Templars allies chart is unchanged. They still follow the one in the book, for what its worth. Pretty sure that's what they said on 40k Radio.

EDIT: Well, it says their "allies matrix did not change". I don't know if that means they keep the old one or what. I'm assuming thats what it means.

The allies matrix goes by Codex, not by army list. So if the new Marine codex doesn't change it, and BT are now in the Marine codex, then BT now use the allies options for Codex Space Marines instead of Codex Black Templars.

 
   
Made in us
Badass "Sister Sin"






Camas, WA

BT allied with Tau? It's more likely than you think.

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Monster-Slaying Daemonhunter




Grand Rapids Metro

Iron Hands and Eldar sounds like a good mix too.

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Made in us
Badass "Sister Sin"






Camas, WA

 ductvader wrote:
Iron Hands and Eldar sounds like a good mix too.

I was more referring to the distaste that BT have for Xenos.

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Made in gb
Slashing Veteran Sword Bretheren






Liverpool

BT get some badass sounding special rules, excel in challenges and have 2 power weapons in a squad. Lord hab mercy on this poor soul.

Also love the Salamnders rules, sternguard flamer squad and a badass thunder hammer of doom capitano.

Fury from faith
Faith in fury

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Made in nl
Loyal Necron Lychguard



Netherlands

Ooh.. Those damn Raven Guard.
I was just buying and painting models to make a JP/Biker-list for my Blood Angels.
This is very very very interesting.

 Alfndrate wrote:
http://www.dakkadakka.com/dakkaforum/posts/list/960/390075.page#5939926
It's part of an already going thread
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Sneaky Kommando




North Carolina

MadmanMSU wrote:
This may already be posted here somewhere, but I didn't see it, so:

Ravens have stealth and get to use jump packs in assault and moving.

Can take a single unit of bikes as troops if HQ is on a bike

Above is all from 40k Radio.


If Raven Guard get those buffs to jump packs then I'm salivating thinking what BA will get when the new dex rolls around.

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Longtime Dakkanaut





United Kingdom

Is it just me or do the new Tactical look slightly taller?

   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Do we have a simple rundown of all of the 7 chapter tactics?

Maybe I am just scrolling too fast...

Looking to share this with my Brother and his rather large collection of space marines

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Made in us
Angry Blood Angel Assault marine




Minot, ND

I believe the legs are straighter on the Tac. thats why it seems taller.

War is not a matter of who is right, it is a matter of who is left.

It’s all fun and games until someone loses an eye. Then it’s fun and games without depth perception. - TSOALR

 azreal13 wrote:

But the strawman holocaust in Notts continues apace.
 
   
Made in us
Regular Dakkanaut




 ductvader wrote:
Do we have a simple rundown of all of the 7 chapter tactics?

Maybe I am just scrolling too fast...

Looking to share this with my Brother and his rather large collection of space marines


I think I covered all of them in my original post, page 83. I'll keep updating it as long as I have time to kill.


Automatically Appended Next Post:
 insaniak wrote:
MadmanMSU wrote:
If I remember correctly, the Black Templars allies chart is unchanged. They still follow the one in the book, for what its worth. Pretty sure that's what they said on 40k Radio.

EDIT: Well, it says their "allies matrix did not change". I don't know if that means they keep the old one or what. I'm assuming thats what it means.

The allies matrix goes by Codex, not by army list. So if the new Marine codex doesn't change it, and BT are now in the Marine codex, then BT now use the allies options for Codex Space Marines instead of Codex Black Templars.


I'm aware of how the allies matrix works. You may be right, but the way the rumor was described makes it seem like BT still follow the matrix in the BRB. Take that for what you will.

This message was edited 1 time. Last update was at 2013/08/12 19:52:45


 
   
Made in gb
Regular Dakkanaut




Salamanders sound great to me!

Flame weapons generally didn't just mean flamers but melta also , rerolling to pen with a multi melta is awesome
   
Made in si
Foxy Wildborne







I really, really hope 1 unit of Bikes as Troops per HQ isn't all White Scars get without taking the special character.

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
Made in us
Angry Blood Angel Assault marine




Minot, ND

Well given that technically codex rules beat BRB rules, having them in the C:SM would make them C:SM and not BT. However it is very possible there will be a seperate ally chart in the codex itself to represent the various chapter tactics.

War is not a matter of who is right, it is a matter of who is left.

It’s all fun and games until someone loses an eye. Then it’s fun and games without depth perception. - TSOALR

 azreal13 wrote:

But the strawman holocaust in Notts continues apace.
 
   
Made in us
Longtime Dakkanaut





Whorelando, FL

Boy talk about bending over the Black Templars over a barrel. Those "tactics" are fething stupid. Yeah...in an edition of shooting...let's give them tactics for sweeping advances...

DUMB.

No more mixing neophytes with crusaders...let's retcon that fluff. No more vows...they never existed.

DUMB.


- Edited by insaniak. Please do not circumvent the language filter. -

This message was edited 1 time. Last update was at 2013/08/12 20:31:29


   
Made in us
Regular Dakkanaut




 lord_blackfang wrote:
I really, really hope 1 unit of Bikes as Troops per HQ isn't all White Scars get without taking the special character.


I'm not very familiar with White Scars, but I'm guessing they would keep the "all bikes" army as a Dark Angels thing? Seems that way right now, anyway.

It might be a useful allies option for my Tau though. Single SM captain on a bike, tricked out, with a squad of scoring bikes with him.

This message was edited 2 times. Last update was at 2013/08/12 20:01:27


 
   
Made in us
Land Raider Pilot on Cruise Control





Denver

Guyver 3 wrote:
Salamanders sound great to me!

Flame weapons generally didn't just mean flamers but melta also , rerolling to pen with a multi melta is awesome


It would be nice if that was the case, although, I don't find myself needing to re-roll the pen with a melta weapon very often.

::1750:: Deathwatch 
   
Made in us
Angry Blood Angel Assault marine




Minot, ND

MadmanMSU wrote:
 lord_blackfang wrote:
I really, really hope 1 unit of Bikes as Troops per HQ isn't all White Scars get without taking the special character.


I'm not very familiar with White Scars, but I'm guessing they would keep the "all bikes" army as a Dark Angels thing? Seems that way right now, anyway.

It might be a useful allies option for my Tau though. Single SM captain on a bike, tricked out, with a squad of scoring bikes with him.


White Scars are almost entirely mounted on bikes, including their Chapter Master. It's really more their thing then DA as only half of the DA function that way.

War is not a matter of who is right, it is a matter of who is left.

It’s all fun and games until someone loses an eye. Then it’s fun and games without depth perception. - TSOALR

 azreal13 wrote:

But the strawman holocaust in Notts continues apace.
 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Half the Dark Angels? One company out of 10 isn't half.

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On the Internet

 CaptKaruthors wrote:
Boy talk about bending over the Black Templars over a barrel. Those "tactics" are stupid. Yeah...in an edition of shooting...let's give them tactics for sweeping advances...

DUMB.

No more mixing neophytes with crusaders...let's retcon that fluff. No more vows...they never existed.

DUMB.


40k Radio posted this earlier today:
Q: how big can a crusader squad be?
A: Up to 10 Initiates and up to 10 Neos.


So the crying is a little premature I think.

This message was edited 1 time. Last update was at 2013/08/12 20:31:57


 
   
Made in gb
Blood-Drenched Death Company Marine





United Kingdom

With those Ravenguard rules there may be some BA players with jumper lists who are sorely tempted to start running a new kind of Blood Ravens.

   
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Bay Area, CA

sockwithaticket wrote:
With those Ravenguard rules there may be some BA players with jumper lists who are sorely tempted to start running a new kind of Blood Ravens.


Since I was already preparing to replace my bolt pistols with bolters in anticipation of this book...yeah, I for one will be happy to switch.
   
Made in us
Regular Dakkanaut




sockwithaticket wrote:
With those Ravenguard rules there may be some BA players with jumper lists who are sorely tempted to start running a new kind of Blood Ravens.


Ha! Could be. Mine got benched until the next codex update, that's for sure.
   
Made in gb
Stone Bonkers Fabricator General




We'll find out soon enough eh.

*sigh* Ah well, I knew I shouldn't get my hopes up, but I suppose mediocre rules is better than barely acknowledging that the Iron Hands exist.

IWND is nice...if you run a vehicle-heavy list, since it will only ever affect a maximum of two infantry figures in your whole army(since HQ choices are the only characters with multiple wounds). 6+ FnP is....well, pointless, really. Once in a blue moon if I ritually sacrifice a goat and perform a raindance I might actually roll enough sixes at an opportune moment for it to make a difference in a game, but other than that, feh. I'd have much preferred the option to buy 5+ FnP on individual units, and been given a useful USR like Relentless or Fearless.

No special character, quelle surprise. MotF unchanged apparently, so a 2-wound no-inv CC liability with a servo harness and a really expensive techmarine without one, and still no sign that GW are planning to acknowledge their own fluff and give IH MotF/Techmarines Rites of Battle. Still no option to give Tactical squad Sergeants Terminator armour.

Ah well, on the bright side, at least any desire to buy the Iron Hands limited edition version of the codex is gone now, so that'll save me a few bob.

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A small, damp hole somewhere in England

 Yodhrin wrote:
*sigh* Ah well, I knew I shouldn't get my hopes up, but I suppose mediocre rules is better than barely acknowledging that the Iron Hands exist.

IWND is nice...if you run a vehicle-heavy list, since it will only ever affect a maximum of two infantry figures in your whole army(since HQ choices are the only characters with multiple wounds). 6+ FnP is....well, pointless, really. Once in a blue moon if I ritually sacrifice a goat and perform a raindance I might actually roll enough sixes at an opportune moment for it to make a difference in a game, but other than that, feh. I'd have much preferred the option to buy 5+ FnP on individual units, and been given a useful USR like Relentless or Fearless.

No special character, quelle surprise. MotF unchanged apparently, so a 2-wound no-inv CC liability with a servo harness and a really expensive techmarine without one, and still no sign that GW are planning to acknowledge their own fluff and give IH MotF/Techmarines Rites of Battle. Still no option to give Tactical squad Sergeants Terminator armour.

Ah well, on the bright side, at least any desire to buy the Iron Hands limited edition version of the codex is gone now, so that'll save me a few bob.


It's a hell of a lot better than the Mark of Tzeentch which a) you have to pay for, and b) only applies if your normal save has been removed. In this instance anything that's S7 or less needs to inflict 17% more damage to you. Remember that every save you make, at any point in the game, is one marine you have still standing further down the line. I'd think it's probably the equivalent of 10% more troops, which is not at all bad.

With the latest rumours, I'm torn between excitement for my White Scars, and thinking THIS IS WHAT THE CHAOS CODEX SHOULD HAVE BEEN LIKE. Realistically, there's far more difference between the different Chaos legions than there is between most Space Marine Chapters (especially once the SW, DA and BA have been removed) - but the Chaos codex certainly doesn't provide the kind of force-specific flavour that individual Marine chapters are going to end up with.

This message was edited 2 times. Last update was at 2013/08/12 20:47:41


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