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![[Post New]](/s/i/i.gif) 2013/08/12 23:11:42
Subject: Re:Codex: Space Marines.first post updated
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Slippery Scout Biker
Philadelphia, PA
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I've been trying to keep up on the rumors, but I may have missed some.
* Anything about the LSS? Has it become a dedicated transport for scouts, like it should have been all along?
* Has anything been said about Scout Bikers? Are we seeing a points drop on them?
* Any word on changes to Dreads? I think I read that Dreads will inspire units around them. Is this a legitimate rumor or mere speculation?
* Any word on changes to Venerable Dreadnoughts?
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![[Post New]](/s/i/i.gif) 2013/08/12 23:12:23
Subject: Codex: Space Marines.first post updated
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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![[Post New]](/s/i/i.gif) 2013/08/12 23:20:37
Subject: Re:Codex: Space Marines.first post updated
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Hooded Inquisitorial Interrogator
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Youngblood13 wrote:I've been trying to keep up on the rumors, but I may have missed some.
* Anything about the LSS? Has it become a dedicated transport for scouts, like it should have been all along?
* Has anything been said about Scout Bikers? Are we seeing a points drop on them?
* Any word on changes to Dreads? I think I read that Dreads will inspire units around them. Is this a legitimate rumor or mere speculation?
* Any word on changes to Venerable Dreadnoughts?
Nothing of your list was confirmed so far. The talk is only about Centurions and Chapter rules.
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![[Post New]](/s/i/i.gif) 2013/08/12 23:22:56
Subject: Codex: Space Marines.first post updated
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Fixture of Dakka
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I'm assuming that the chaper tactics is only, "reroll all 1's to hit with shooting."
As opposed to reroll all 1's, all the time... Think of the armour saves!
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![[Post New]](/s/i/i.gif) 2013/08/12 23:38:03
Subject: Codex: Space Marines.first post updated
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Pyromaniac Hellhound Pilot
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I was
Bwhaha
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My combined Macragge PDF Imperial Guard and Ultramarine 3rd Co. Blog Clicky
My WAB Hundred Years War English Clicky
AlexHolker wrote:At this stage, I'm starting to think GW's CEO was just getting ready for the Rapture |
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![[Post New]](/s/i/i.gif) 2013/08/12 23:38:22
Subject: Re:Codex: Space Marines.first post updated
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Loyal Necron Lychguard
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Nocturnus wrote: 6^ wrote:Incidentally the grav weapons will make Mark of Nurgle more balanced. MoN bikes T6, wound on 3+ AP2! MoN obliterators: wound on 2+ AP2. LOVE IT.
I fail to see how that makes it "balanced". You pay through the bag for MoN. That's the "balance".
And I don't see how it's any different from a Meltagun.
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![[Post New]](/s/i/i.gif) 2013/08/12 23:42:06
Subject: Codex: Space Marines.first post updated
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Terminator with Assault Cannon
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Holy rusted metal Batman!!!!
Those sternguard are freaking fantastic!
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SickSix's Silver Skull WIP thread
My Youtube Channel
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking. = Epic First Post.
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![[Post New]](/s/i/i.gif) 2013/08/12 23:54:34
Subject: Re:Codex: Space Marines.first post updated
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Slippery Scout Biker
Philadelphia, PA
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livanbard wrote:Nothing of your list was confirmed so far. The talk is only about Centurions and Chapter rules.
Darn. I'll keep my fingers crossed really tightly in the hope that we'll see LSS as a dedicated transport.
Thanks.
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![[Post New]](/s/i/i.gif) 2013/08/12 23:58:13
Subject: Re:Codex: Space Marines.first post updated
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Archmagos Veneratus Extremis
On the Internet
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Youngblood13 wrote: livanbard wrote:Nothing of your list was confirmed so far. The talk is only about Centurions and Chapter rules.
Darn. I'll keep my fingers crossed really tightly in the hope that we'll see LSS as a dedicated transport.
Thanks.
LSS as a Dedicated Transport was confirmed:
Q: did the costs of dedicated transports change?
A: Only major change to dedicated transports is the Storm moving there.
It likely got buried under the 800 Black Templar questions.
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![[Post New]](/s/i/i.gif) 2013/08/13 00:05:08
Subject: Re:Codex: Space Marines.first post updated
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Slippery Scout Biker
Philadelphia, PA
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ClockworkZion wrote:LSS as a Dedicated Transport was confirmed:
Q: did the costs of dedicated transports change?
A: Only major change to dedicated transports is the Storm moving there.
It likely got buried under the 800 Black Templar questions.
Beautiful. Thanks.
Where is that Q & A from?
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![[Post New]](/s/i/i.gif) 2013/08/13 00:11:01
Subject: Re:Codex: Space Marines.first post updated
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Archmagos Veneratus Extremis
On the Internet
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Youngblood13 wrote:ClockworkZion wrote:LSS as a Dedicated Transport was confirmed:
Q: did the costs of dedicated transports change?
A: Only major change to dedicated transports is the Storm moving there.
It likely got buried under the 800 Black Templar questions.
Beautiful. Thanks.
Where is that Q & A from?
40k Radio's Facebook. I've been turning it into a proper Q&A though on Heresy Online.
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![[Post New]](/s/i/i.gif) 2013/08/13 00:11:18
Subject: Codex: Space Marines.first post updated
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Decrepit Dakkanaut
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That makes my Raven Guard Scouts very happy.
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![[Post New]](/s/i/i.gif) 2013/08/13 00:11:31
Subject: Re:Codex: Space Marines.first post updated
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Boosting Ultramarine Biker
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Nocturnus wrote: 6^ wrote:Incidentally the grav weapons will make Mark of Nurgle more balanced. MoN bikes T6, wound on 3+ AP2! MoN obliterators: wound on 2+ AP2. LOVE IT.
I fail to see how that makes it "balanced". You pay through the bag for MoN. That's the "balance".
It's undercosted. If it were "Balanced" you would see other marks used. Now when you take MoN you risk grav spam making other cheaper marks or unmarked perhaps worth considering.
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![[Post New]](/s/i/i.gif) 2013/08/13 00:12:44
Subject: Codex: Space Marines.first post updated
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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SickSix wrote:
Holy rusted metal Batman!!!!
Those sternguard are freaking fantastic!
I know right? I am slowly growing to love the look of the centurians as I get used to them though.
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![[Post New]](/s/i/i.gif) 2013/08/13 00:16:04
Subject: Codex: Space Marines.first post updated
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Longtime Dakkanaut
NoVA
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Thanks, ductvader. I had actually seen all of those and was greedily hoping for more. But I appreciate you sharing the link nonetheless.
Cheers!
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![[Post New]](/s/i/i.gif) 2013/08/13 00:24:42
Subject: Re:Codex: Space Marines.first post updated
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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ClockworkZion wrote:Youngblood13 wrote:ClockworkZion wrote:LSS as a Dedicated Transport was confirmed:
Q: did the costs of dedicated transports change?
A: Only major change to dedicated transports is the Storm moving there.
It likely got buried under the 800 Black Templar questions.
Beautiful. Thanks.
Where is that Q & A from?
40k Radio's Facebook. I've been turning it into a proper Q&A though on Heresy Online.
http://www.lounge.belloflostsouls.net/showthread.php?33376-Space-Marines-Rumor-Roundup/page78
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![[Post New]](/s/i/i.gif) 2013/08/13 00:34:29
Subject: Re:Codex: Space Marines.first post updated
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Dakka Veteran
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I think I may be happier if BT do get rolled into C:SM. My Space Marine collection is spread over several chapters, with a lot of stuff coming from Black Templars. If they simply become C:SM that will probably make life a little easier for me when I'm trying to mix things together or want to ally two chapters together.
On the other hand, if grav weapons are in fact true, my Deathwing-heavy DA army is probably going to get shelved right after I finished painting it. But, hey, if I wanted to play a game with models I've spent good time and money on, I wouldn't be playing 40k.
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![[Post New]](/s/i/i.gif) 2013/08/13 00:38:30
Subject: Codex: Space Marines.first post updated
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Hooded Inquisitorial Interrogator
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LS Storm plus stealth plus better vanguard, my dream of ideal Raptors will be fulfilled.
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![[Post New]](/s/i/i.gif) 2013/08/13 00:43:26
Subject: Codex: Space Marines.first post updated
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Devestating Grey Knight Dreadknight
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From BoLS:
(Is it possible for White Scars to run an all bike army) Yes but you have to take 2 captains so you can get two bike squads to be troops.
So they crap all over White Scars armies everywhere, but yet Ultramarines get BS like Tactical Marines re-rolling all shooting and Relentless Devs? Someone at GW really needs to take off the UM fanboy cap and start looking at things clearly. Having your army nerfed is one thing, it happens and people should deal with it, but having your army made illegal so all the money spent and the effort exerted is 100% wasted is just bad form altogether.
Guess I better go buy the new DA book instead.
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![[Post New]](/s/i/i.gif) 2013/08/13 00:44:02
Subject: Codex: Space Marines.first post updated
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Esteemed Veteran Space Marine
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prpetros wrote:Pleased that my imperial Fist get Bolter drill even if its re rolls of 1s as that can always come in so handy when rapid firing.
Not as happy with the second rule as it means using centurions. Dont get me wrong i rather like the shooty ones but I wish it was sumit else like the iron hands tank rule or fnp.
o well you cant have everything
Anyone know weather you have to pay for these rules and is combat squads still in. Please let it be so.
I have to wonder about the legitimacy of the IF chapter tactic rumor. All of the other chapter tactics effect the entire army, but the IF only effect certain units? Not sure I buy it, especially since Crimson Fists will use the IF chapter tactic (at least that's how I imagine it works).
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![[Post New]](/s/i/i.gif) 2013/08/13 00:44:36
Subject: Codex: Space Marines.first post updated
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Decrepit Dakkanaut
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Command squads not getting jump packs makes me a sad panda.
Shrike only being able to infiltrate with Jump troops is a bit of a nerf bat to the Shrike/Assault Terminator combo, but it really makes sense fluff wise.
If Vanguard are more effective, I might make a Shrike Wing out of them.
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![[Post New]](/s/i/i.gif) 2013/08/13 00:47:48
Subject: Codex: Space Marines.first post updated
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Terminator with Assault Cannon
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I will say that the Ultra rules (while way overdone compared to the other founding chapters) are pretty awesome for all of us playing one of 1000 Ultra successors. I will get to play my Silver Skulls all kinds of different ways with my variety of figures.
(Is it possible for White Scars to run an all bike army) Yes but you have to take 2 captains so you can get two bike squads to be troops.
This is total crap. So WS players have their entire collection invalidated (those that did build bike armies). So now they will have to run C  A to run a 'fluffy' army.
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This message was edited 2 times. Last update was at 2013/08/13 00:55:49
SickSix's Silver Skull WIP thread
My Youtube Channel
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking. = Epic First Post.
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![[Post New]](/s/i/i.gif) 2013/08/13 00:53:23
Subject: Codex: Space Marines.first post updated
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Longtime Dakkanaut
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SickSix wrote: Godless-Mimicry wrote:From BoLS:
(Is it possible for White Scars to run an all bike army) Yes but you have to take 2 captains so you can get two bike squads to be troops.
So they crap all over White Scars armies everywhere, but yet Ultramarines get BS like Tactical Marines re-rolling all shooting and Relentless Devs? Someone at GW really needs to take off the UM fanboy cap and start looking at things clearly. Having your army nerfed is one thing, it happens and people should deal with it, but having your army made illegal so all the money spent and the effort exerted is 100% wasted is just bad form altogether.
Guess I better go buy the new DA book instead.
Yup. That is total and utter crap. Looks like WS players will now have to buy C  A to run their bikes.
untill the white scars supplement comes out and lets them field it properly. Same with black template and thier vows.
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![[Post New]](/s/i/i.gif) 2013/08/13 00:56:04
Subject: Codex: Space Marines.first post updated
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Devestating Grey Knight Dreadknight
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Even if that's how it goes down, that's a new low for GW, to make it required that you need two codices to play your army.
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![[Post New]](/s/i/i.gif) 2013/08/13 00:57:06
Subject: Codex: Space Marines.first post updated
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Esteemed Veteran Space Marine
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Godless-Mimicry wrote:From BoLS:
(Is it possible for White Scars to run an all bike army) Yes but you have to take 2 captains so you can get two bike squads to be troops.
So they crap all over White Scars armies everywhere, but yet Ultramarines get BS like Tactical Marines re-rolling all shooting and Relentless Devs? Someone at GW really needs to take off the UM fanboy cap and start looking at things clearly. Having your army nerfed is one thing, it happens and people should deal with it, but having your army made illegal so all the money spent and the effort exerted is 100% wasted is just bad form altogether.
Guess I better go buy the new DA book instead.
Yeah, the WS chapter tactics makes even less sense than the IF chapter tactics....makes me wonder if 40K radio isn't just messing with people.
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![[Post New]](/s/i/i.gif) 2013/08/13 00:58:33
Subject: Codex: Space Marines.first post updated
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Blood Angel Terminator with Lightning Claws
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SickSix wrote:I will say that the Ultra rules (while way overdone compared to the other founding chapters) are pretty awesome for all of us playing one of 1000 Ultra successors. I will get to play my Silver Skulls all kinds of different ways with my variety of figures.
(Is it possible for White Scars to run an all bike army) Yes but you have to take 2 captains so you can get two bike squads to be troops.
This is total crap. So WS players have their entire collection invalidated (those that did build bike armies). So now they will have to run C  A to run a 'fluffy' army.
White Scars will be the first SM supplement book to come out, so I wouldn't worry about it...
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GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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![[Post New]](/s/i/i.gif) 2013/08/13 00:59:01
Subject: Codex: Space Marines.first post updated
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Boosting Ultramarine Biker
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What is the problem with fielding a tactical squad in your white scars army? DTs are gaining scout too. Bikes may be their claim to fame but it's hardly all they do. You can still field 4 bike squadrons if you want. I would go so far as to say an all bikes white scars is unfluffy.
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This message was edited 3 times. Last update was at 2013/08/13 01:01:49
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![[Post New]](/s/i/i.gif) 2013/08/13 01:02:35
Subject: Codex: Space Marines.first post updated
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Fixture of Dakka
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Ferrum_Sanguinis wrote: SickSix wrote:I will say that the Ultra rules (while way overdone compared to the other founding chapters) are pretty awesome for all of us playing one of 1000 Ultra successors. I will get to play my Silver Skulls all kinds of different ways with my variety of figures.
(Is it possible for White Scars to run an all bike army) Yes but you have to take 2 captains so you can get two bike squads to be troops.
This is total crap. So WS players have their entire collection invalidated (those that did build bike armies). So now they will have to run C  A to run a 'fluffy' army.
White Scars will be the first SM supplement book to come out, so I wouldn't worry about it...
Somehow I think having to pay another 50$ to use your army is something to worry about.
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2013/08/13 01:05:36
Subject: Codex: Space Marines.first post updated
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Blood-Drenched Death Company Marine
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Ferrum_Sanguinis wrote: SickSix wrote:I will say that the Ultra rules (while way overdone compared to the other founding chapters) are pretty awesome for all of us playing one of 1000 Ultra successors. I will get to play my Silver Skulls all kinds of different ways with my variety of figures.
(Is it possible for White Scars to run an all bike army) Yes but you have to take 2 captains so you can get two bike squads to be troops.
This is total crap. So WS players have their entire collection invalidated (those that did build bike armies). So now they will have to run C  A to run a 'fluffy' army.
White Scars will be the first SM supplement book to come out, so I wouldn't worry about it...
I wouldn't worry, I'd be fuming about such a naked cash grab. 'Oh, sorry guys, we just stiffed your army in the super expensive new codex. But, wait, we're restoring its viability with this similarly expensive smaller book in a few months.'
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![[Post New]](/s/i/i.gif) 2013/08/13 01:05:49
Subject: Codex: Space Marines.first post updated
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Blood Angel Terminator with Lightning Claws
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Kirasu wrote: Ferrum_Sanguinis wrote: SickSix wrote:I will say that the Ultra rules (while way overdone compared to the other founding chapters) are pretty awesome for all of us playing one of 1000 Ultra successors. I will get to play my Silver Skulls all kinds of different ways with my variety of figures.
(Is it possible for White Scars to run an all bike army) Yes but you have to take 2 captains so you can get two bike squads to be troops.
This is total crap. So WS players have their entire collection invalidated (those that did build bike armies). So now they will have to run C  A to run a 'fluffy' army.
White Scars will be the first SM supplement book to come out, so I wouldn't worry about it...
Somehow I think having to pay another 50$ to use your army is something to worry about.
...Pay?
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GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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