Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/08/19 00:48:31
Subject: Codex: Space Marines.first post updated
|
 |
Beautiful and Deadly Keeper of Secrets
|
ClockworkZion wrote:Vaerros wrote:Am I missing something or would Null Zone be gone now since it was a codex power?
Yup! Gone. That should make people happy since that was the big way C: SM was invalidating invulnerable saves. Well, make non-C: SM players happy.
MajorWesJanson wrote:
Yeah. Peoples' obsession with blaming Mat Ward for everything used to be one, but now it's overused and cliche. "Why did Mat Ward cross the road? To dupe and betray CSM players! Spiritual Leige! Hur Hur Hur"
That's my feeling too. It wasn't paticularly funny when it started and it's only gotten worse and worse and worse.
Considering he's not even writing the book, it's not even close to reality either!
Not to mention Kelly writes piss poor codex's if they aren't eldar, and even then his codexe's never age well..
Heck, CSM toed the 4th edition line so badly you'd think he just made a few random charts up, swapped points randomly, and yet still we ended up with codex: Heldrakes and Plaguespam, rather then Lash Princes and Plaguespam. Which means we already have the worst codex yet.
|
This message was edited 1 time. Last update was at 2013/08/19 00:48:39
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/19 00:53:00
Subject: Re:Codex: Space Marines.first post updated
|
 |
Slippery Ultramarine Scout Biker
Poland
|
Wow, looks amazing. Any idea when the new figures will be released? This piece of information was probably stated in this thread already but I would be extremely grateful if anyone was willing to give me an answer anyway.
|
Call me an Ultrasmurf one more time, I dare you.
The Emperor of Mankind wages a constant battle to protect humanity from the horrors of space. All that stand in their way are the mighty Space Marines. They are more than mortal, they are steel and they are doom. They are the champions of mankind. And the GREATEST, MOST BADASS of them all, are the ULTRAMARINES.
In honor of Captain Titus of the Ultramarines' 2nd Company, an ultramarine unlike any other - may none find him wanting for his name shall forever live in glory, till the end of days.
Titus understood that the Codex Astartes is merely a set of rules, that it is supposed to guide young initiates of the Ultramarines, to inspire honor and sacrifce amongst them. He was also aware of how blindly some of his brothers followed the said set of rules, refusing to think for themselves thus consequently failing the true test of a Space Marine. He understood, better than anyone, that Ultramarines are not without flaws and that after all they are still human in a way. While he knew all that, he also knew that despite all their imperfections, they were the humanity's only hope for survival. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/19 00:58:42
Subject: Re:Codex: Space Marines.first post updated
|
 |
Archmagos Veneratus Extremis
On the Internet
|
Devizz wrote:Wow, looks amazing. Any idea when the new figures will be released? This piece of information was probably stated in this thread already but I would be extremely grateful if anyone was willing to give me an answer anyway.
Pre-orders should start the 31st and release should be the 7th.
|
This message was edited 3 times. Last update was at 2013/08/19 01:04:39
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/19 01:29:43
Subject: Re:Codex: Space Marines.first post updated
|
 |
Enginseer with a Wrench
|
The Stalker is only listed as having 4 shots and can split fire. Not 8, unless I missed an update.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/19 01:35:31
Subject: Codex: Space Marines.first post updated
|
 |
Boom! Leman Russ Commander
|
Just had a quick thought after reading up on the Blood Ravens tactics in their fluff.
The Raven Guard rules represent their tactics near perfectly.
|
Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/19 01:57:38
Subject: Re:Codex: Space Marines.first post updated
|
 |
Blood Angel Terminator with Lightning Claws
|
Bulldogging wrote:The Stalker is only listed as having 4 shots and can split fire. Not 8, unless I missed an update.
each of the weapons has four shots
|
GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/19 02:10:23
Subject: Codex: Space Marines.first post updated
|
 |
Fixture of Dakka
|
Ferrum_Sanguinis wrote: Vladsimpaler wrote:
I wouldn't bet money on it.
In other news:
This book sounds really great so far. Not getting my hopes up but it does sound all very cool.
Chapter Masters are suitably badass with 4 Wounds and 4 Attacks.
Much more flexible tactical squads. (As if that was even possible. Tactical squads have always been very useful to me)
Awesome new plastic Sternguard and Vanguard kits
Oh and let's not forget CHAPTER TACTICS.
And for what it's worth, Mat Ward -was- the one who wrote the Battle Focus rule for the Eldar. Aka one of the coolest things that the Eldar have.
I agree CM looks awesome, especially fully kitted out. I really wish they would release a generic Chapter Master model, or at the very least update the Captain model there just isn't enough detail on it, especially compared to the new veteran model's coming soon.
Agreed. We specific captian models for every company except the 1st and 7th, a plastic multi-part generic captain, some LE captains, and several mono-pose plastic captains (new one and Black Reach), as well as a lovely terminator chaplain and librarian, but we really need a terminator captain/chapter master model that isn't from 3rd edition. At least for PA Captains you have the kits(s), and the new parts in the sternguard boxare amazing for making captains and or chapter masters in power armor or artificer armor if you mixin a few things from the plastic captain kit.
At least there are some good terminator models from FW (Culln, Legion Praetor) to use for now.
|
This message was edited 1 time. Last update was at 2013/08/19 02:13:09
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/19 02:15:44
Subject: Codex: Space Marines.first post updated
|
 |
Resolute Ultramarine Honor Guard
|
Hopefully the relic storm shield gives EW. If it doesn't, my friend is going to be upset that he can't use Lysander with his IH (as IH) anymore.
|
warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/19 02:23:19
Subject: Re:Codex: Space Marines.first post updated
|
 |
Archmagos Veneratus Extremis
On the Internet
|
Where'd you hear that? Because when asked if each gun was multiple 2 shots, or 4 shots or if it was all 4 shots, they said the vehicle could fire 4 shots or split fire at two targets at a reduced BS. They have yet to fill us in on the full details of that and have stated that they will do so on their 1 Sept show.
|
This message was edited 1 time. Last update was at 2013/08/19 02:23:44
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/19 02:35:58
Subject: Re:Codex: Space Marines.first post updated
|
 |
Devestating Grey Knight Dreadknight
|
Vaktathi wrote: Hedgehog wrote: Vaktathi wrote:So, did anyone else notice the rumors for the stalker at slightly cheaper than the price of a current Hydra with twice the number of shots and better side armor+ split fire?
However the Hydra is twin-linked, which means it actually causes more hits against flyers even with a lower BS.
Not when the SM tank has twice as many shots (2 guns remember, each with 4 shots), the SM tank will average 5.33 hits, or 4 if split-firing at BS3, to the Hydra's 3
Except not a single rumour has said that the Stalker has two guns.
|
This message was edited 2 times. Last update was at 2013/08/19 02:37:49
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/19 02:38:27
Subject: Codex: Space Marines.first post updated
|
 |
Lone Wolf Sentinel Pilot
|
Got to remember that GW plans a series of Space Marine Supplemental Codeci.
With any luck, this will introduce new Characters and upgraded units that will increase the flavor of each Army type.
Salamanders get Brayarth Ashmantle (HQ dreadnought) as a 40K character and can take Vulcan Forged armor on their vehicles.
Raven Guard can take 2 Special vs 1 special and 1 heavy on jump pack units.
White Scars can (once again) build an all bike-all scoring army.
An IF Terminator Sgt who can MC his units Hammers.
This will also encourage people to play a specific Chapter Type and stick with it...or pay 50 bones for each Codex just to play your Blue Marines as Green ones this week, and Yellow ones next week.
|
Life isn't fair. But wouldn't it be worse if Life were fair, and all of the really terrible things that happen to us were because we deserved them?
M. Cole.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/19 02:46:14
Subject: Re:Codex: Space Marines.first post updated
|
 |
Adolescent Youth with Potential
|
i like the shooty centurions. the cc centurions are odd with their mining drills, maybe cool conversion for mechanicum mining servitors there. i also dislike the mk7 type helmet, shoudve come up with something new/original helmet wise. ill get one or two sets of these guys tho. some of the stern guard look cool. the new captain sicarius is redundant. chaplain/librarian are nothing interesting either (lib head is awful, easy fix tho). the hunter is cool with the giant bolt cannon or whatever that is. the triple barreled one looks too much like a hydra for me. the assault squad has some cool bits in it too. ill get the assault squad and centurions. buy bits from sternguard and vanguard later off the ebay. might pick up the new sicarius too. i already filed off the U sybols from sicarius so basically own this model but it does look pretty cool. cant justify the chaplain or librarian, too generic. more choices for new players though i guess.
|
always a wip but playable |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/19 02:51:05
Subject: Codex: Space Marines.first post updated
|
 |
Dakka Veteran
|
dkellyj wrote:Got to remember that GW plans a series of Space Marine Supplemental Codeci.
With any luck, this will introduce new Characters and upgraded units that will increase the flavor of each Army type.
Salamanders get Brayarth Ashmantle ( HQ dreadnought) as a 40K character and can take Vulcan Forged armor on their vehicles.
Raven Guard can take 2 Special vs 1 special and 1 heavy on jump pack units.
White Scars can (once again) build an all bike-all scoring army.
An IF Terminator Sgt who can MC his units Hammers.
This will also encourage people to play a specific Chapter Type and stick with it...or pay 50 bones for each Codex just to play your Blue Marines as Green ones this week, and Yellow ones next week.
Now why would you go and point out obvious facts that invalidate all the whinging and gnashing of teeth people are doing when you could instead whinge and gnash your teeth?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/19 03:04:01
Subject: Codex: Space Marines.first post updated
|
 |
Horrific Howling Banshee
|
MajorWesJanson wrote:
Yeah. Peoples' obsession with blaming Mat Ward for everything used to be one, but now it's overused and cliche. "Why did Mat Ward cross the road? To dupe and betray CSM players! Spiritual Leige! Hur Hur Hur"
And yet the joke was given new life when Phil Kelly said Battle Focus was Ward's idea.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/19 03:11:12
Subject: Re:Codex: Space Marines.first post updated
|
 |
Stone Bonkers Fabricator General
We'll find out soon enough eh.
|
ClockworkZion wrote:
Yodhrin wrote:
You spend most of the rest of that post and the one after associating using counts-as SC with powergaming, talking about how much you don't like powergaming and so forth, don't try and wriggle out of it now.
As for balance - GW choose the abilities they give to chapters, and to characters. If the design the Chapter Tactics and Characters so that combining the two would be OP, that is their fault, they could easily have designed them so that combing the two was as balanced as any other rules they release, and not limited access.
And yes, lets discuss the 3.5Ed CSM book. First, lets discuss the idea that very few people complained about it - you must have missed the near-constant complaints that the Iron Warriors rules were clearly superior to several of the other legions, and that some legions weren't worth taking at all by comparison. Hmm, sort of like how anyone with half a brain has noticed that the Ultramarines not only get 3 to 6 times more SCs than the various other chapters, but have Tactics which overshadow everyone else, and which even have a built-in method of list-tailoring(something you claim to hate) without actually having to tailor your list. Lets also discuss the 3.5 Ed 'dex in the context of how it compares to more recent CSM books, and how often people bring up how restrictive the more recent books are by comparison as a negative thing. Almost as if people prefer to have more options than less, and especially don't like having options they had before being taken away from them...
1. I didn't associate SC use with powergaming for everyone, so stop claiming stuff that never happened. You think I'm against all semblance of creativity or freedom or that I think all players who do X are WAAC power gamers. I'm not. I've explictly stated that I don't play against certain players because I don't find it fun. That's it. Hell, I didn't even label anyone as WAAC or a powergamer, I just said the kind of player I don't enjoy playing against.
2. I've been following this thread rather closely actually, so no I didn't miss those complaints about Iron Warriors. I also saw the pages and pages of posts of people who like the idea, or were jealous of it ( CSM players).
3. Yes, we're stuck with more UM characters than everyone else. So bloody what? This is nothing new. Getting upset with me about it is pointless.
4. I'm just going to stop talking about this whole chapter tactics nonsense. People are putting far too much stock in that being the BEST CHOICE EVER in the book and are failing to recognize anything else as valid. Just because it's a cupcake with icing AND a cherry doesn't make other cupcakes who only got icing less delicious.
5. And unlike the 3.5 book the only TRUE restrictions in this book are on taking SCs outside of your Chapter Tactics and taking Librarians if you're a Black Templar army. That's FAR less restrictive than people are acting like it is.
6. Now I'm going to stop debating on how valid my version of "fun" is with everyone. I'll still discuss rumors, but my opinions are not maleable to the will of others just because they see the game differently than I do. I play the game casually, and socially. I play the best that I can, and I do make an effort to win, but I'm not into trying to squeeze out the highest mathematical power in my book. That's just me. That's the way I choose to approach the game and that's it. If you don't like it, tough. I'm not changing my opinion just because people want to start accusing me of statements I didn't make, or choose to have their fun differently. You have your fun, I'll have mine and we can all enjoy the game in our own ways. And that's the last I'm saying about that.
*sigh* OK, lets try again shall we:
1. Really? The wonderful thing about forums is your comments don't go away:
ClockworkZion wrote:-snip-...I don't have fun with the guys who are trying to squeeze out every ounce of advantage by constantly shifting about and switching things up to whatever is the most mathematically powerful rule set to use at that particular moment.
I have a lot more fun playing against the person who chooses their army with considerable thought and masters it. The kind of player who can table you with just Tactical Marines because he knows how to use them well not because they're actually Blood Angels ASM wearing Ultramarine colors...-snip-
-snip-...The thing is I like games with people who take the time to really theme up their army and will use these rules to make their armies even more thematic and awesome. I don't like playing the guy who at best primes his models, constantly switches rules, codexes and so on for a slight advantage over learning how to play his army better. You call my point of view on this snobbish, but really it just comes down to how I have fun being different than how you do....-snip-
-snip-... I never liked the whole mixing SCs because too many people did it to game the system. And frankly, even if you don't like it I'm glad that it's a lot more restricted at least. Want to bring Lysander along to have a merry adventure with Vulkan? Well there goes your allies slots.
Like I said before, I'm not against people having their fun, I'm against people who game the system for mechanical advantages. I'm glad their actually trying to limit it somewhat and that these perks don't require you to spend points or have specific SCs to use them....-snip-
-snip-...I'm not against people making homebrew chapters. I'm against people intentionally gaming the system for a mechanical advantage. I disagree with that sort of mentality on a personal level and feel that people shouldn't be rewarded for jumping chapter tactics everytime they bring a new list just to get a slightly better mechanical advantage. That's just my personal opinion, and if you want to call it "snobbish" that's fine....-snip-
-snip-...Feel free to disagree, I just think we should be rewarding the players who make the effort to actually use their chapter tactics to their fullest instead of bouncing around like a hyperactive child...-snip-
-snip-...Frankly the whole mixing SCs thing was something that's always bothered me. "I'm playing Imperial Fists, but I brought Telion." Very few people picked these guys for their potential fluffy options, they picked them for the mechanics they gave the army. Now the SCs are tied to their chapter traits, and you can still do count as with those chapters successors but we're not looking at seeing some of the abuse of the last edition and I'm excited about that...-snip-
You repeatedly equate using counts-as SCs or painting your models as anything other than one specific chapter and sticking with it to an ultra-competitive mindset, you dismiss people who play them for fluff as a tiny minority, you specifically call it "gaming the system". If you didn't mean to give the impression you associate using counts-as with powergaming, you need to work on your writing, because that's exactly the impression you gave.
2. I'm not sure about this comment, since my original point had nothing to do with this thread. You asserted that the 3.5Ed CSM Codex was almost universally loved and that nobody complained about it, my post pointed out that in fact, they did complain about it at the time, a lot, and for a very similar reason to why people are complaining about this one - one of the choices is self-evidently and dramatically better than the others.
3. False equivalence. It's not the fact that the Ultramarines have more characters associated with them that people are having problems with, it's that they have access to so many more characters in a codex where some chapters have none at all, and nobody is allowed to use counts-as to appropriate the UM SC rules. People grumbled about the number of SCs the Ultras had in the last book, but it wasn't a big deal because if you wanted a powerful psyker, or an experienced Scout leader, or a bionically-augmented Chaplain, you could simply make a not-Tigurius, not-Telion, or not-Cassius. That option no longer exists, and so now, unlike then, having so many SCs relative to the other chapters is an obvious and substantial imbalance in their favour.
4. Sorry, but what the bejeesus else do you expect people to focus on in a discussion about rules? The weather? Ultramarines have as many SCs as the others put together, that's a simple fact. Ultramarines Chapter Tactics are evidently superior to the others unless you force yourself into a spam-heavy monobuild list that focuses exclusively on exploiting the meagre benefits they give you, and even then the Tactical trait outshines the IF by a wide margin, not to mention that the Ultramarines can tailor their army by choosing one of the three traits at the start of a game in a way none of the other chapters can. You can come out with all the spurious baked-goods based platitudes you like, the facts will not change, and that you try to gloss-over the obvious imbalance inherent in the new Traits system while simultaneously claiming that limiting access to SCs improves balance is cognitive dissonance on a truly staggering scale.
5. In your opinion. In my opinion, removing people's ability to use counts-as SCs is detrimental to all types of gaming, from WAAC all the way through to ultra-fluffy.
6. Oh please, get down off that cross before you hurt yourself. Nobody is objecting to how you play the game, they're objecting to your mischaracterisation of those who disagree with you. Even right there, in the paragraph I'm responding to, you keep falsely equating wanting more choices and options in the rules with wanting to exploit the rules to win games. THAT is what people have a problem with, and it's particularly bloody hilarious that you're addressing these kinds of comments at me, considering I play a game usually a few times a year, and spent 99% of my hobby time writing fluff and attempting overly-ambitious conversions. Maybe in your personal experience only competitive gamers want open rules with lots of counts-as opportunities, but in my experience it's the exact opposite - powergamers went right for Vulcan, and occasionally brought in Telion after the ADL came to prominence, beyond that they almost completely ignored SCs; most of the opponents I came up against that used SCs were fluff gamers or hobbyists who had a cool conversion idea.
|
I need to acquire plastic Skavenslaves, can you help?
I have a blog now, evidently. Featuring the Alternative Mordheim Model Megalist.
"Your society's broken, so who should we blame? Should we blame the rich, powerful people who caused it? No, lets blame the people with no power and no money and those immigrants who don't even have the vote. Yea, it must be their fething fault." - Iain M Banks
-----
"The language of modern British politics is meant to sound benign. But words do not mean what they seem to mean. 'Reform' actually means 'cut' or 'end'. 'Flexibility' really means 'exploit'. 'Prudence' really means 'don't invest'. And 'efficient'? That means whatever you want it to mean, usually 'cut'. All really mean 'keep wages low for the masses, taxes low for the rich, profits high for the corporations, and accept the decline in public services and amenities this will cause'." - Robin McAlpine from Common Weal |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/19 03:13:19
Subject: Codex: Space Marines.first post updated
|
 |
Resolute Ultramarine Honor Guard
|
dkellyj wrote:Got to remember that GW plans a series of Space Marine Supplemental Codeci.
With any luck, this will introduce new Characters and upgraded units that will increase the flavor of each Army type.
Salamanders get Brayarth Ashmantle ( HQ dreadnought) as a 40K character and can take Vulcan Forged armor on their vehicles.
Raven Guard can take 2 Special vs 1 special and 1 heavy on jump pack units.
White Scars can (once again) build an all bike-all scoring army.
An IF Terminator Sgt who can MC his units Hammers.
This will also encourage people to play a specific Chapter Type and stick with it...or pay 50 bones for each Codex just to play your Blue Marines as Green ones this week, and Yellow ones next week.
Uh, Jump Packs can already take two special weapons per squad.
Salamanders won't get a Forge World character in their Codex/Supplement, since that's Forge World's thing.
White Scars thing will probably happen.
That IF Terminator Sergeant thing is random. I imagine whatever they get will focus more on them and the traits they share with the Crimson Fists/Other Second Founding. A few Wargear options, new Warlord Traits, Something that kind of screws them over like all other Supplements, and probably something to do with being Siege Specialists.
However, none of the other Supplements have introduced new Special Characters, so...
|
warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/19 03:17:06
Subject: Codex: Space Marines.first post updated
|
 |
Hooded Inquisitorial Interrogator
|
Crazyterran wrote:dkellyj wrote:Got to remember that GW plans a series of Space Marine Supplemental Codeci.
With any luck, this will introduce new Characters and upgraded units that will increase the flavor of each Army type.
Salamanders get Brayarth Ashmantle ( HQ dreadnought) as a 40K character and can take Vulcan Forged armor on their vehicles.
Raven Guard can take 2 Special vs 1 special and 1 heavy on jump pack units.
White Scars can (once again) build an all bike-all scoring army.
An IF Terminator Sgt who can MC his units Hammers.
This will also encourage people to play a specific Chapter Type and stick with it...or pay 50 bones for each Codex just to play your Blue Marines as Green ones this week, and Yellow ones next week.
Uh, Jump Packs can already take two special weapons per squad.
Salamanders won't get a Forge World character in their Codex/Supplement, since that's Forge World's thing.
White Scars thing will probably happen.
That IF Terminator Sergeant thing is random. I imagine whatever they get will focus more on them and the traits they share with the Crimson Fists/Other Second Founding. A few Wargear options, new Warlord Traits, Something that kind of screws them over like all other Supplements, and probably something to do with being Siege Specialists.
However, none of the other Supplements have introduced new Special Characters, so...
You are forgetting Farsight new characters.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/19 03:18:13
Subject: Codex: Space Marines.first post updated
|
 |
Resolute Ultramarine Honor Guard
|
livanbard wrote:Crazyterran wrote:dkellyj wrote:Got to remember that GW plans a series of Space Marine Supplemental Codeci.
With any luck, this will introduce new Characters and upgraded units that will increase the flavor of each Army type.
Salamanders get Brayarth Ashmantle ( HQ dreadnought) as a 40K character and can take Vulcan Forged armor on their vehicles.
Raven Guard can take 2 Special vs 1 special and 1 heavy on jump pack units.
White Scars can (once again) build an all bike-all scoring army.
An IF Terminator Sgt who can MC his units Hammers.
This will also encourage people to play a specific Chapter Type and stick with it...or pay 50 bones for each Codex just to play your Blue Marines as Green ones this week, and Yellow ones next week.
Uh, Jump Packs can already take two special weapons per squad.
Salamanders won't get a Forge World character in their Codex/Supplement, since that's Forge World's thing.
White Scars thing will probably happen.
That IF Terminator Sergeant thing is random. I imagine whatever they get will focus more on them and the traits they share with the Crimson Fists/Other Second Founding. A few Wargear options, new Warlord Traits, Something that kind of screws them over like all other Supplements, and probably something to do with being Siege Specialists.
However, none of the other Supplements have introduced new Special Characters, so...
You are forgetting Farsight new characters.
Oh, right, his bodyguards.
Who are all pretty much mediocre, don't have their own models, and I haven't ever seen on the table top.
|
warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/19 03:45:49
Subject: Re:Codex: Space Marines.first post updated
|
 |
Archmagos Veneratus Extremis
On the Internet
|
I guess you wanted the last word, so congrats you got it. I already said I wasn't going to keep going around and around with people who disagreed with me. We obviously have very different experiences with the game and have different quantifications of the kinds of people we like to play with. So let's just leave it there, alright? It's not keeping this thread on topic and we're just inviting more anger, more frustration and eventually mods if we keep going back and forth.
So back on topic, I've got a whole list of questions I'm just waiting for 40k Radio to come back online to answer from if Shrike has rules, to if there is a hidden points cost for Chapter Tactics (because I've seen it asked and I didn't have an actual answer from anyone with the book) to if the AA tanks had an alternate firing mode to fire at ground targets.
Well here's to hoping they open the floor back up for questions tomorrow as there are still two weeks left and a lot still left unsaid.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/19 03:49:36
Subject: Re:Codex: Space Marines.first post updated
|
 |
Stealthy Sanctus Slipping in His Blade
|
Shrike can now only allow Jump Infantry to infiltrate, any word on whether or not he's keeping his other "old" rules, or does he only get the infiltrate?
|
A ton of armies and a terrain habit...
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/19 03:54:36
Subject: Re:Codex: Space Marines.first post updated
|
 |
Terminator with Assault Cannon
|
dracpanzer wrote:Shrike can now only allow Jump Infantry to infiltrate, any word on whether or not he's keeping his other "old" rules, or does he only get the infiltrate?
I think what they have done is taken at least one old SC rule away from them to create the CT and leave the SC with the other half of the rules. Look at Vulcan, he lost the TL flamers but keeps the TL Meltas. And it seems the same for the others, like Lysander lost bolter drill because all IF get that (or a version of it) now.
|
SickSix's Silver Skull WIP thread
My Youtube Channel
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking. = Epic First Post.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/19 03:59:30
Subject: Re:Codex: Space Marines.first post updated
|
 |
Resolute Ultramarine Honor Guard
|
ClockworkZion wrote:
I guess you wanted the last word, so congrats you got it. I already said I wasn't going to keep going around and around with people who disagreed with me. We obviously have very different experiences with the game and have different quantifications of the kinds of people we like to play with. So let's just leave it there, alright? It's not keeping this thread on topic and we're just inviting more anger, more frustration and eventually mods if we keep going back and forth.
So back on topic, I've got a whole list of questions I'm just waiting for 40k Radio to come back online to answer from if Shrike has rules, to if there is a hidden points cost for Chapter Tactics (because I've seen it asked and I didn't have an actual answer from anyone with the book) to if the AA tanks had an alternate firing mode to fire at ground targets.
Well here's to hoping they open the floor back up for questions tomorrow as there are still two weeks left and a lot still left unsaid.
I'm fairly certain it would have been said if we had to pay points for Chapter Tactics - after all, that would be a fairly important bit of information to include. (And, Dark Angels didn't have to pay for Grim Resolve/Inner Circle, which seems to be DA's version of 'Chapter Tactics. DA's got screwed again in that regard, it seems.)
And from everything they've said, the new AA Tanks have no interceptor or special rule that allows them to be shot at the ground - people have asked multiple times, and multiple times they have said that the new tanks *do not* have any way to shoot at ground targets at full BS.
And, Shrike looks like he only has the "Infiltrate with Jump Infantry" rule, and as mentioned above, Lysander/Vulkan lost their half of the rules, so it stands to reason that Shrike wouldn't gain anything.
IT seems the one who's lost the least/gained the most in the 'gameplay altering' characters is Pedro Kantor - which is good to see him get a few buffs. (Arguably, losing Stubborn is a buff to Pedro)
|
This message was edited 1 time. Last update was at 2013/08/19 04:01:28
warboss wrote:Is there a permanent stickied thread for Chaos players to complain every time someone/anyone gets models or rules besides them? If not, there should be. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/19 04:25:08
Subject: Codex: Space Marines.first post updated
|
 |
Fixture of Dakka
|
Does anyone know the height of those space marine centurions?
Are they between a terminator and a dreadnought or higher?
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/19 04:47:17
Subject: Codex: Space Marines.first post updated
|
 |
Nasty Nob
|
Jehan-reznor wrote:Does anyone know the height of those space marine centurions?
Are they between a terminator and a dreadnought or higher?
Someone did a measurement way back, like 20 pages ago ish
|
ERJAK wrote:
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/19 04:50:14
Subject: Re:Codex: Space Marines.first post updated
|
 |
Imperial Guard Landspeeder Pilot
On moon miranda.
|
Bulldogging wrote:The Stalker is only listed as having 4 shots and can split fire. Not 8, unless I missed an update.
Godless-Mimicry wrote: Vaktathi wrote: Hedgehog wrote: Vaktathi wrote:So, did anyone else notice the rumors for the stalker at slightly cheaper than the price of a current Hydra with twice the number of shots and better side armor+ split fire?
However the Hydra is twin-linked, which means it actually causes more hits against flyers even with a lower BS.
Not when the SM tank has twice as many shots (2 guns remember, each with 4 shots), the SM tank will average 5.33 hits, or 4 if split-firing at BS3, to the Hydra's 3
Except not a single rumour has said that the Stalker has two guns.
I thought it did, going off of Faeit212's rumors
Faeit212 wrote:Stalker:
Each gun is: 48" Range, S7, AP4, Heavy 4
Can Split fire at reduces BS
http://natfka.blogspot.com/2013/08/massive-updated-space-marine-compilation.html
|
This message was edited 1 time. Last update was at 2013/08/19 04:50:50
IRON WITHIN, IRON WITHOUT.
New Heavy Gear Log! Also...Grey Knights!
The correct pronunciation is Imperial Guard and Stormtroopers, "Astra Militarum" and "Tempestus Scions" are something you'll find at Hogwarts. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/19 04:51:58
Subject: Re:Codex: Space Marines.first post updated
|
 |
Archmagos Veneratus Extremis
On the Internet
|
SickSix wrote: dracpanzer wrote:Shrike can now only allow Jump Infantry to infiltrate, any word on whether or not he's keeping his other "old" rules, or does he only get the infiltrate?
I think what they have done is taken at least one old SC rule away from them to create the CT and leave the SC with the other half of the rules. Look at Vulcan, he lost the TL flamers but keeps the TL Meltas. And it seems the same for the others, like Lysander lost bolter drill because all IF get that (or a version of it) now.
Well the HQs also lost handing out Stubborn too. Looks like if anyone has it the most they can do is give it to their squad.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/19 04:57:10
Subject: Codex: Space Marines.first post updated
|
 |
Decrepit Dakkanaut
|
davou wrote: Jehan-reznor wrote:Does anyone know the height of those space marine centurions?
Are they between a terminator and a dreadnought or higher?
Someone did a measurement way back, like 20 pages ago ish
Wasn't it somewhat inconclusive?
If they are on 60mm bases, they are as big as a dread, on 40mm bases they would be as big as a terminator, so we think they are on 50mm bases but we don't know for sure, or something like that?
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/19 05:13:48
Subject: Codex: Space Marines.first post updated
|
 |
Archmagos Veneratus Extremis
On the Internet
|
d-usa wrote: davou wrote: Jehan-reznor wrote:Does anyone know the height of those space marine centurions?
Are they between a terminator and a dreadnought or higher?
Someone did a measurement way back, like 20 pages ago ish
Wasn't it somewhat inconclusive?
If they are on 60mm bases, they are as big as a dread, on 40mm bases they would be as big as a terminator, so we think they are on 50mm bases but we don't know for sure, or something like that?
That was the last I saw on it.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/19 05:45:06
Subject: Codex: Space Marines.first post updated
|
 |
Dakka Veteran
|
ClockworkZion wrote: d-usa wrote:
Wasn't it somewhat inconclusive?
If they are on 60mm bases, they are as big as a dread, on 40mm bases they would be as big as a terminator, so we think they are on 50mm bases but we don't know for sure, or something like that?
That was the last I saw on it.
A bit taller than a Terminator but a bit shorter than a Dread. Basically the pilot's foot is about where the suit's knee is. 50 mm base seems likely.
|
This message was edited 1 time. Last update was at 2013/08/19 05:46:28
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/08/19 06:03:03
Subject: Codex: Space Marines.first post updated
|
 |
Archmagos Veneratus Extremis
On the Internet
|
prowla wrote:ClockworkZion wrote: d-usa wrote:
Wasn't it somewhat inconclusive?
If they are on 60mm bases, they are as big as a dread, on 40mm bases they would be as big as a terminator, so we think they are on 50mm bases but we don't know for sure, or something like that?
That was the last I saw on it.
A bit taller than a Terminator but a bit shorter than a Dread. Basically the pilot's foot is about where the suit's knee is. 50 mm base seems likely.
That's my guess too, but I leave room to be surprised.
|
|
 |
 |
|