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2013/08/26 12:14:49
Subject: Re:Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
Chapter Master Pedro Kantor:
- +1 Attack
- Oath of Rynn: If Chapter Master Kantor is your Warlord all models in Crimson Fist detachments have the Preferred Enemy (Orks) Special Rule. Furthermore, all such models within 12" of Kantor have +1 Attack while he lives. This bonus does not affector Kantor, and is not cimulative with the similar bonuse that the Chapter Banner gives.
- Still has Hold the Line: Crimson Fist Sternguard Veterans are scoring - Same Wargear and points
- Warlord Trait: Iron Resolve
Sorry another noob question but based on the wording does this mean that I have to do a Crimson Fist Chapter?! Or did the OP make a mistake and anyone that takes Pedro (even as proxy) will allow it?
As long as you have the fitting CT (in this case Imperial Fists) you can field Kantor in every color and pose you like to make Sternguard troops.
Playing mostly Necromunda and Battletech, Malifaux is awesome too!
2013/08/26 12:26:58
Subject: Re:Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
Chapter Master Pedro Kantor:
- +1 Attack
- Oath of Rynn: If Chapter Master Kantor is your Warlord all models in Crimson Fist detachments have the Preferred Enemy (Orks) Special Rule. Furthermore, all such models within 12" of Kantor have +1 Attack while he lives. This bonus does not affector Kantor, and is not cimulative with the similar bonuse that the Chapter Banner gives.
- Still has Hold the Line: Crimson Fist Sternguard Veterans are scoring - Same Wargear and points
- Warlord Trait: Iron Resolve
Sorry another noob question but based on the wording does this mean that I have to do a Crimson Fist Chapter?! Or did the OP make a mistake and anyone that takes Pedro (even as proxy) will allow it?
I didn't make a mistake there, I only copied down what 40k Radio had said.
2013/08/26 12:34:19
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
Chapter Master Pedro Kantor:
- +1 Attack
- Oath of Rynn: If Chapter Master Kantor is your Warlord all models in Crimson Fist detachments have the Preferred Enemy (Orks) Special Rule. Furthermore, all such models within 12" of Kantor have +1 Attack while he lives. This bonus does not affector Kantor, and is not cimulative with the similar bonuse that the Chapter Banner gives.
- Still has Hold the Line: Crimson Fist Sternguard Veterans are scoring - Same Wargear and points
- Warlord Trait: Iron Resolve
Sorry another noob question but based on the wording does this mean that I have to do a Crimson Fist Chapter?! Or did the OP make a mistake and anyone that takes Pedro (even as proxy) will allow it?
As long as you have the fitting CT (in this case Imperial Fists) you can field Kantor in every color and pose you like to make Sternguard troops.
SickSix wrote:I don't see them replacing a battleforce with something that costs twice as much.
Deadshot wrote:
MajorWesJanson wrote: The Space Marine Strike Force (replacing the battleforce it appears) seems to consist of the following:
1x Multipart Captain
1x 5-man Command Squad
2x 10-man Tactical Squads (I assume the new one)
1x 5-man Scout Squad (sniper scouts?)
1x 5-man Assault Squad
1x Venerable Dreadnought
1x Drop Pod
1x Razorback
39 models retail of $320 for $225, so about 30% off.
Replacing the BF? I damn well hope not. That's too much for savings. Even with 30% off the price is still too high for a booster pack style box. Are you sure this isn't just a one click bundle?
SickSix wrote:I don't see them replacing a battleforce with something that costs twice as much.
According to 40k Radio, the Strikeforce is replacing the Battlefoce. Furthermore all armies will be getting at least one at some point. They're not the same idea as the Battleforce, they're basically starter armies in a box.
2013/08/26 13:00:59
Subject: Re:Codex: Space Marines [First post updated 26-08-2013 - Codex cover art added]
According to 40k Radio, the Strikeforce is replacing the Battlefoce. Furthermore all armies will be getting at least one at some point. They're not the same idea as the Battleforce, they're basically starter armies in a box.
The battleforces were pretty much viewed as very small starter armies in a box; pick up one of them plus an HQ blister and you could slap down 500-750 points or so. If GW replaces the current battleforce boxes with larger, strikeforce sized boxes, they'll just be upping the size of their starter armies to a more realistic level. It's definitely a more *honest* approach to a starter box, but I wonder if it'll work well for them; $200-250 is definitely going to get your attention a lot more than $100-115.
2013/08/26 13:12:58
Subject: Codex: Space Marines [First post updated 26-08-2013 - Codex cover art added]
I think it's supposed to work like that.
Maybe it's easier to 'treat' them all as separate codices that are combined in a single book?
So we have Codex: Ultra Marines, Codex: Raven Guard, Codex: Imperial Fists, etc etc.
That would make it obvious that a RG-codex cannot take UM-characters.
But you can take a successor-chapter from the UM's and use their characters.
You can also ally between the codices.
2013/08/26 13:14:05
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
According to 40k Radio, the Strikeforce is replacing the Battlefoce. Furthermore all armies will be getting at least one at some point. They're not the same idea as the Battleforce, they're basically starter armies in a box.
The battleforces were pretty much viewed as very small starter armies in a box; pick up one of them plus an HQ blister and you could slap down 500-750 points or so. If GW replaces the current battleforce boxes with larger, strikeforce sized boxes, they'll just be upping the size of their starter armies to a more realistic level. It's definitely a more *honest* approach to a starter box, but I wonder if it'll work well for them; $200-250 is definitely going to get your attention a lot more than $100-115.
The only problem I am seeing witht he strike force is as a vetran Marine player, there is nothing in there I need, a few I want, but nothing I Need.
My God-Emprah, those delicious, absolutely delicious cover arts!!! Even the "Standard" one remains one of the best.
Oh man, I want that codex. I want to feel that codex and read it!!
"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill
2013/08/26 13:24:12
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
According to 40k Radio, the Strikeforce is replacing the Battlefoce. Furthermore all armies will be getting at least one at some point. They're not the same idea as the Battleforce, they're basically starter armies in a box.
The battleforces were pretty much viewed as very small starter armies in a box; pick up one of them plus an HQ blister and you could slap down 500-750 points or so. If GW replaces the current battleforce boxes with larger, strikeforce sized boxes, they'll just be upping the size of their starter armies to a more realistic level. It's definitely a more *honest* approach to a starter box, but I wonder if it'll work well for them; $200-250 is definitely going to get your attention a lot more than $100-115.
The only problem I am seeing witht he strike force is as a vetran Marine player, there is nothing in there I need, a few I want, but nothing I Need.
The battleforces had a similar problem. The only one that really appealed to me was the Ravenwing box since it basically was a single unit box (it just was an expensive unit.) The other boxes had a tendancy to cost the same as the full retail cost of everything that I actually wanted, plus a free unit that I didn't want. The strikeforce is the same thing, just doubled.
Of course, if you view it as a starter army, it's perfectly reasonable for it to not be appealing to a veteran player of the army. Heck, even a 40k vet looking to get into Space Marines is going to know enough about the game to be perfectly comfortable sitting down with the codex and buying individual boxes.
Automatically Appended Next Post:
TheDraconicLord wrote: My God-Emprah, those delicious, absolutely delicious cover arts!!! Even the "Standard" one remains one of the best.
Oh man, I want that codex. I want to feel that codex and read it!!
Do you want it inside of you? Do you want to feel it coursing deep within yourself?
The rules, fluff, and artwork of course.
This message was edited 1 time. Last update was at 2013/08/26 13:25:29
2013/08/26 13:30:29
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
TheDraconicLord wrote: My God-Emprah, those delicious, absolutely delicious cover arts!!! Even the "Standard" one remains one of the best.
Oh man, I want that codex. I want to feel that codex and read it!!
Do you want it inside of you? Do you want to feel it coursing deep within yourself?
The rules, fluff, and artwork of course.
I want to be one with it!
"Fear is freedom! Subjugation is liberation! Contradiction is truth! These are the truths of this world! Surrender to these truths, you pigs in human clothing!" - Satsuki Kiryuin, Kill la Kill
2013/08/26 13:33:19
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
They're replacing battleforces with similar boxes to that?
Yeah, I can't justify the money that I would need to shell out for a new army.
Mr Mystery wrote:Suffice to say, if any of this is actually true, then clearly Elvis is hiding behind my left testicle, and Lord Lucan behind the right.
2013/08/26 13:38:57
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
HisDivineShadow wrote: It may weighing in late, but that Savant lock sounds incredibly broken. Even misses give you a chance to hit ? How is that balanced?
Oh dear... I'm sorry, but my two reactions to this are best summarized as and
Anpu42 wrote: The only problem I am seeing witht he strike force is as a vetran Marine player, there is nothing in there I need, a few I want, but nothing I Need.
Why on earth should a STARTER box be something a veteran player wants/needs?
Armies:
Primary: Black Templars Crimson Fists Orks
Allied: Sisters of Battle Imperial Guard
2013/08/26 13:39:07
Subject: Codex: Space Marines [First post updated 26-08-2013 - Codex cover art added]
Nothing GW puts out is targeted at 'veteran' players. Except maybe Apocalypse.
I will concede that the battle force boxes as they are, are not true starter boxes. So these strike force boxes are more honest as to what a real army would look like (not a competitive one of course).
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking.
= Epic First Post.
2013/08/26 13:42:27
Subject: Codex: Space Marines [First post updated 26-08-2013 - Codex cover art added]
SickSix wrote: Nothing GW puts out is targeted at 'veteran' players. Except maybe Apocalypse.
I will concede that the battle force boxes as they are, are not true starter boxes. So these strike force boxes are more honest as to what a real army would look like (not a competitive one of course).
True, when I rebuilt my Space Wolves i ended up getting 2 Space Wolf Battle Forces and a Space Marine Battleforce.
Now it looks like I would only use this one... i don;t know
MajorWesJanson wrote: The Space Marine Strike Force (replacing the battleforce it appears) seems to consist of the following:
1x Multipart Captain
1x 5-man Command Squad
2x 10-man Tactical Squads (I assume the new one)
1x 5-man Scout Squad (sniper scouts?)
1x 5-man Assault Squad
1x Venerable Dreadnought
1x Drop Pod
1x Razorback
39 models retail of $320 for $225, so about 30% off.
Well, it is twice the price of the battleforce, but that seems to be a legitimate ~1,000 point army. If you want to use one to add to an existing army, the captain and command squad could be used to make some sternguard, as you generally don't need multiples of them. The kits are packed full of bits though.
Whenever you have the big forces at a discount, how good a deal depends on what you need out of the box. The fact that this has both a pod and a razor hurts it from that POV. Unless you are running a hybrid list, you generally want one or the other, not both. I will give it points for having the razor, not the rhino though. Personally, I might consider picking one up. It has a number of things I was planning on getting anyway. But I recently picked up a captain/command squad, and don't really need two more tac squads. I'm already edging closer to being able to field a second company, and that's a little excessive...
HisDivineShadow wrote: It may weighing in late, but that Savant lock sounds incredibly broken. Even misses give you a chance to hit ? How is that balanced?
Oh dear... I'm sorry, but my two reactions to this are best summarized as and
It's a one shot gun it's coming off of, so I see it as a fair trade. And it's not like anyone who is worried about those markers (by the way, it's 5+ for the missiles to hit, just tossing it out there. It's not like it's Space Marine BS here) can't just fly off the board to get rid of them.
I'm curious if the markers go away if the missile fails to hit a second time (on that 5+).
Automatically Appended Next Post: From 40k Radio:
Two things to clarify from stuff I am seeing pop up
-Yes Sicarius still has Rites of Battle
-And no Melta Weapons are not in the Flame Weapon category...not quite sure where this train of thought came from
This message was edited 1 time. Last update was at 2013/08/26 13:51:23
2013/08/26 13:54:08
Subject: Codex: Space Marines [First post updated 25-08-2013 - More info from 40k Radio Q&A added]
ClockworkZion wrote: I'm curious if the markers go away if the missile fails to hit a second time (on that 5+).
When I read what they said about that I got the impression that the marker stays as long as the missile doesn't either hit or the target leaves the board. So in a very unlikely scenario a flyer that arrives on turn 2 and never leaves the board could have 5 missiles trailing it in turn 7
Armies:
Primary: Black Templars Crimson Fists Orks
Allied: Sisters of Battle Imperial Guard
2013/08/26 13:55:25
Subject: Codex: Space Marines [First post updated 26-08-2013 - Codex cover art added]
If they has included some Centurians or the Hunter/Stalker i think they would sell twice as many.
Maybe some of the more Chapter Specific set will be better.
ClockworkZion wrote: I'm curious if the markers go away if the missile fails to hit a second time (on that 5+).
When I read what they said about that I got the impression that the marker stays as long as the missile doesn't either hit or the target leaves the board. So in a very unlikely scenario a flyer that arrives on turn 2 and never leaves the board could have 5 missiles trailing it in turn 7
That was my impression as well. So it either hits the target, or increases the pressure by adding a new missile on its tail that could hit in upcoming rounds, possibly forcing the flyer to fly off the board or face impending doom.
I might have missed it somewhere, but are the limited ed covers going to be the same price as the regular? I didn't pay attention when the Tau and Eldar limited ones came out to remember.
"Elysians: For when you absolutely, positively, must have 100% casualties"
2013/08/26 14:25:18
Subject: Re:Codex: Space Marines [First post updated 26-08-2013 - Codex cover art added]
Salted Diamond wrote: I might have missed it somewhere, but are the limited ed covers going to be the same price as the regular? I didn't pay attention when the Tau and Eldar limited ones came out to remember.
Regular one is $58, and the limited edition ones are $115 and direct only.
In regards to the "Are melta weapons fire-based?" question: that might have come up because the C'Tan's anti-melta power refers to fire-based weapons and includes melta.
Sigvatr wrote: In regards to the "Are melta weapons fire-based?" question: that might have come up because the C'Tan's anti-melta power refers to fire-based weapons and includes melta.
And it came up because the exact words were flame weapons as detailed in the weapon section of the BRB, which has melta under that heading. So unless 40k Radio paraphrased badly, melta will be included and for some reason they just think otherwise.