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2013/08/26 16:38:58
Subject: Codex: Space Marines [First post updated 26-08-2013 - Codex cover art added]
Veteran Sergeant wrote: Good lord, how does GW produce such lame teaser content and post them to social media without shame? :lol:
"Okay, so here's the plan: We'll show this blurry, out of focus picture of a guy looking like cyborg Jesus. Then, get this, we'll flip the image to mirror on the other side of the frame. It's gonna be awesome."
My good man! let us not forget that GW's employees work based on effort and attitude, not so much about skill or knowledge.
All kidding aside, I do agree. Considering PP has only been around for a decade and they are already planning to decimate the miniatures race by superior advertising and 3rd party interest through video game development and other media; meanwhile GW has been around since the 70's and are churning out media like this? It can be determined that the hobbying of GW is dead and a strict focus on profits is here.
Dawn of War 1+2(and their expansions) and Space Marine would like a word with you.
Yeah, the teasers aren't great. They very rarely actually "tease" anything besides art that we have had before(or as we saw with the Eldar some new artwork), but the point isn't to give you a full tease. It's to let you know that there is a date for an announcement--and that date marks when we see the actual preorders go up, which the following week starts a "faction focus" on the "What's New Today" section.
2013/08/26 16:41:20
Subject: Codex: Space Marines [First post updated 22-08-2013 - 40k Radio Q&A added]
timetowaste85 wrote: Wow, 4 of you correcting me. Lol. I feel loved. Zion, there's 152 pages: I missed you specifying 14, I just saw "down 5", and their old cost was 16, so...I assumed 11. 14 doesn't exactly thrill me: losing extra toys on bikes kills the Space Knight feel they had. No rage kills the crazy zealot feel of them. The special characters feel half assed, the Champion feels like they took the most expensive option he had away that boosted the whole army, but kept his cost. I'll still buy the book, and I hate sounding like I'm a downer, I really do guys. But the chapter I finally decided upon just ended up feeling half assed. I'm still gonna try to make the best of it.
Just use Dark Angels to represent your white scars. They have the best all bike army anyway. The raven knights really tipped the scales. THe Banner of devastation makes them stronger and you can special build all the characters with parts from other models.
I was hoping to do an all bike army one day with CSM but I guess that is on the back burner for a good few years until the next codex
2013/08/26 16:44:18
Subject: Codex: Space Marines [First post updated 26-08-2013 - Codex cover art added]
Veteran Sergeant wrote: Good lord, how does GW produce such lame teaser content and post them to social media without shame? :lol:
"Okay, so here's the plan: We'll show this blurry, out of focus picture of a guy looking like cyborg Jesus. Then, get this, we'll flip the image to mirror on the other side of the frame. It's gonna be awesome."
My good man! let us not forget that GW's employees work based on effort and attitude, not so much about skill or knowledge.
All kidding aside, I do agree. Considering PP has only been around for a decade and they are already planning to decimate the miniatures race by superior advertising and 3rd party interest through video game development and other media; meanwhile GW has been around since the 70's and are churning out media like this? It can be determined that the hobbying of GW is dead and a strict focus on profits is here.
Dawn of War 1+2(and their expansions) and Space Marine would like a word with you.
Yeah, the teasers aren't great. They very rarely actually "tease" anything besides art that we have had before(or as we saw with the Eldar some new artwork), but the point isn't to give you a full tease. It's to let you know that there is a date for an announcement--and that date marks when we see the actual preorders go up, which the following week starts a "faction focus" on the "What's New Today" section.
Yes, they serve their (limited) purpose. But seriously, in GW's extensive catalog of images for their most iconic line of models, they couldn't find a second graphic to use, instead of just mirroring the one we saw 2 seconds before? It's insanely lazy.
And as for Dawn of War and Space Marine, these days GW seems more interested in collecting licensing fees on shovelware.
Battlefleet Gothic ships and markers at my store, GrimDarkBits:
2013/08/26 16:46:29
Subject: Re:Codex: Space Marines [First post updated 26-08-2013 - Teaser video added]
So I have been a little back and forth on the whole Black Templar thing, and upset about them losing some of their fluff...but what my buddy pointed out today was that GW may have inadvertently added some fluff to the Black Templars.
So get this, Righteous Zeal was an old style rule...and it was great in the days of just killing everything on the field. And admittedly, that's what Templars like to do. But in today's edition, objectives in 5/6 of the game, and Righteous Zeal has a better chance at HURTING you than helping. So getting rid of it makes sense rules wise to update the Templars. When I heard that though, I was upset at the BTs I love so dearly losing their fluffiness...but I was proven wrong. This REALLY helps our fluff.
Right now BT players tend to treat neophytes like ablative wound meatbags. Stick them in the front to protect the REAL Templars. Totally counter fluff. I even did it because they were MORE LIKELY TO DIE! That way I would get a righteous zeal every turn and get closer and closer at the cost of lives. NOW though, without the righteous zeal, and by KEEPING the large crusader squads, Black Templars should be putting their neophytes in the back. That way you are more likely to have them survive for the charge. You want those 3+ saves to keep your weaker guys alive. This way my Black Tide shows its most armored front to the incoming bullets while the newbies in the back follow my initiates. As if the Initiates actually cared and wanted to protect their younger brothers.
I potentially get a 20 man blob of S4 T4 attacks, the only difference is their armor save...and on a Neophyte, the 4+ save is STILL better than a lot of other things that I would be using crusaders squads to charge. In the end, to summarize...without righteous zeal, I wont put my neophytes up front, but rather my Initiates will actually protect them as they go into combat, which is COMPLETELY in line with BT fluff.
The Black Tide is coming soon to tabletops near you.
DR:80S+G++MB++I+Pw40k06#+D+A+/mWD-R+T(M)DM+ All Stats are as of 6th ed [Win/Draw/Loss]
Black Templars 2500 points - 12/3/5
Tau: Es'run Sept 1800 points - 9/3/4
Dwarfs: Kazak-Graey 4500 Points - 1/0/0
2013/08/26 16:49:18
Subject: Codex: Space Marines [First post updated 26-08-2013 - Codex cover art added]
And as for Dawn of War and Space Marine, these days GW seems more interested in collecting licensing fees on shovelware.
You are aware that quality games have a lead-in development time and that the main 40k/Fantasy licenses only recently changed hands from THQ to Sega right?
These "shovelware" games that you are referring to are quick development times by small name studios for mobile platforms/PCs.
What's more I'm sure that someone as qualified as you to be discussing "shovelware" should be aware of the fact that licensed games which are also getting console releases have been put on a hold if they were at a certain point in the development cycle so that they can instead be released on the next generation of consoles.
Sorry for the OT, but it's very irksome reading about this whole "shovelware" nonsense.
2013/08/26 17:02:48
Subject: Re:Codex: Space Marines [First post updated 26-08-2013 - Codex cover art added]
reds8n wrote: For me a teaser trailer should provide one with an actual hint or tease of what you are actually going to be able to buy, albeit in silhouette or a partial shot etc etc.
Doing so will always be a risk - if you e.g. show a model, people might like it or hate it. If you leave it obtuse and unclear on what you'll actually be getting, you keep people on their toes and excited about to find out what it's going to be. GW wants people in their stores as entering a store makes the average person feel the obligation to buy something. Personally, I fully agree with you, but I can also see why GW (might!) take the other route.
And as for Dawn of War and Space Marine, these days GW seems more interested in collecting licensing fees on shovelware.
You are aware that quality games have a lead-in development time and that the main 40k/Fantasy licenses only recently changed hands from THQ to Sega right?
These "shovelware" games that you are referring to are quick development times by small name studios for mobile platforms/PCs.
What's more I'm sure that someone as qualified as you to be discussing "shovelware" should be aware of the fact that licensed games which are also getting console releases have been put on a hold if they were at a certain point in the development cycle so that they can instead be released on the next generation of consoles.
Sorry for the OT, but it's very irksome reading about this whole "shovelware" nonsense.
Last I heard from the THQ meltdown there was no transfer of the 40k license to Sega. They acquired Fantasy before THQ died, and Sega picked up Relic in the sale of THQs assets. The 40k license was not included in any sort of dealing at that time, and I'm pretty sure there's been no confirmation of any licensing to Sega since. Given Sega does have Fantasy Battle and Relic it does seem like a bit of a no-brainer they'd get a hold of 40k for more Dawn of War(especially given, since the transfer, some guy high up in Relic was talking about ideas they have for DoW3 if it were to happen), nothing is set in stone. That, and from the blurb on video game royalties in their financials, and all the smaller deals they've been doing, they definitely seem to be embracing the smaller games approach full on.
2013/08/26 17:37:24
Subject: Re:Codex: Space Marines [First post updated 26-08-2013 - Teaser video added]
JSF wrote:... this is really quite an audacious move by GW, throwing out any pretext that this is a game and that its customers exist to do anything other than buy their overpriced products for the sake of it. The naked arrogance, greed and contempt for their audience is shocking.
= Epic First Post.
2013/08/26 18:24:08
Subject: Re:Codex: Space Marines [First post updated 26-08-2013 - Teaser video added]
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
2013/08/26 18:37:21
Subject: Re:Codex: Space Marines [First post updated 26-08-2013 - Teaser video added]
the new White Dwarf pics sre pretty cool...
Forge Word steal the show again, with Erebus and Kor Phaeron...
ironically enough, the Tac Squad looks to be the best new kit of the release...
relatively cheap, and loads of cool new bits...
i'm looking forward to reading this issue on Friday...
cheers
jah
Paint like ya got a pair!
Available for commissions.
2013/08/26 18:58:27
Subject: Re:Codex: Space Marines [First post updated 26-08-2013 - Teaser video added]
Gigantic holy to those two pics of the combined forces of Ultramarines, fists and that Salamanders sergeant vs the Ork. Credit where credit is due that art is brilliant. Plus the one fist has ein beard, a Empire beard from fantasy!
2013/08/26 19:02:47
Subject: Re:Codex: Space Marines [First post updated 26-08-2013 - Teaser video added]
I would love for the Black Templar and Salamander covers to be turned into posters as well. I don't even play either chapter and I'd snap those up in a heartbeat. As for the Codex itself, as long as I get a copy I don't care which chapter is on it. It'll be the art inside that I'll use for ideas for my chapter of Space Marines.
veho sicut tu furabar
2013/08/26 19:08:54
Subject: Codex: Space Marines [First post updated 26-08-2013 - Teaser video added]
The Dark Angel company veteran on the far right wielding a combi-plasma - the ammo drum looks remarkably like the ones that come with Anvil Industry combi-weapons...
Damn it, it all looks so good. Although they do seem to have gone out of their way to keep tac. marines looking bland and un-dynamic, despite the cool new arms we've seen in other previews.
This message was edited 1 time. Last update was at 2013/08/26 19:17:56
Compel wrote: What is that image supposed to *be* anyhow?
Maybe someone messed up and it's an Inquisition model in the video instead of a marine one :p
Seems about par for the course for GW.
It's a Space Marine being constructed from someone who isn't yet a Space Marine, accompanied by a paraphrase of the Emperor's decree regarding the creation of the Space Marines.
The execution isn't the best, but the idea is pretty solid. And fun.
2013/08/26 19:22:36
Subject: Codex: Space Marines [First post updated 26-08-2013 - Teaser video added]
Little orphans in the snow
With nowhere to call a home
Start their singing, singing
Waiting through the summertime
To thaw your hearts in wintertime
That's why they're singing, singing
2013/08/26 19:39:41
Subject: Codex: Space Marines [First post updated 26-08-2013 - Teaser video added]
The fluff is like ketchup and mustard on a burger. Yes it's desirable, yes it makes things better, but no it doesn't fundamentally change what you're eating and no you shouldn't just drown the whole meal in it.
2013/08/26 19:42:35
Subject: Codex: Space Marines [First post updated 26-08-2013 - Teaser video added]