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Made in gb
Twisting Tzeentch Horror





Portsmouth, UK

I'll start off by saying Don't put your Khorne Bezerkers in a rhino 2' away from the enemy...

It's that feely feel that feels... feely.....
I make music under the name Joy Thief
My (Counts-as) Redemptionists
Blood Angels 2000
40K Daemons And Chaos Marines 1270
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Made in us
Slashing Veteran Sword Bretheren






When going second and playing against tau. Dont put a bare 20man squad of boyz right at the edge of deployment expecting them to be able to charge across the field and get in a fight.


DR:80+S++G++MB--IPw40k12#+D++++A++/fWD013R++T(T)DM+

"War is the greatest act of worship, and I perform it gladly for my Lord.... Praise Be"
-Invictus Potens, Black Templar Dreadnought 
   
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Lesser Daemon of Chaos




Phoenix, Arizona

Things to avoid in 6th edition: 6th edition.

~Vryce

Sometimes, the only truth people understand, comes from the barrel of a gun.
 
   
Made in us
Dark Angels Librarian with Book of Secrets






Connecticut

Don't get caught up in killing your opponent's models and forget about winning the game on objectives.

Don't start thinking about objectives on turn 5. You should start thinking about how your going to control them on turn 3.

Don't try to shoot at anything with a 2++ rerollable save. It's just not going to work.

Don't park your vehicles close to infantry that can hurt them. This 14" in most cases.

Don't expect one quad gun to be "Your answer to AA"

Don't hide behind an ADL all game. Its hard to win when your castling.

Don't try to build an all-comers list. In 5th edition it was possible. In 6th edition there are to many army types to make that possible. You will have bad matchups.

Don't get to attached to your models. In chess you trade pieces. The same happens in 40k.
   
Made in us
Water-Caste Negotiator



Phoenix, AZ

Objectives matter
Objectives matter
Objectives matter

Remember to use terrain, it will help you against shooty armies. For some reason in my area people completely just throw a few pieces of terrain on the table and call it done, not rolling for it at all. It is a massacre when Tau or Imp Guard are involved.
   
Made in us
Nurgle Chosen Marine on a Palanquin






Don't take forum complaints to heart. Just because you read people saying your army is crap, doesn't mean you should stop enjoying your army.

Don't spend half your list on one model, especially in lower point games. People won't like you.

   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

 labmouse42 wrote:
Don't try to build an all-comers list. In 5th edition it was possible. In 6th edition there are to many army types to make that possible. You will have bad matchups.


Fantastic post, but I disagree with this. While it is true that there will always be bad match-ups for any list, having a TAC list means you usually will have less of them. It of course depends on the army you are playing as some armies struggle with a good TAC list in the current environment (GK come to mind), but in general if I can build a top notch TAC list I will do that over a gimmick. This is also dependent on meta as well though admittedly, as how well your ability to overcome the RPS element of 6th relies partly on how people are giving into it.

Read Bloghammer!

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Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
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Stone Bonkers Fabricator General





Beijing, China

Dont take Mandrakes

Just dont

Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++  
   
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Ladies Love the Vibro-Cannon Operator






Hamburg

Don't shoot the Wraithknight all game long. Go for his/her troops instead.

Former moderator 40kOnline

Lanchester's square law - please obey in list building!

Illumini: "And thank you for not finishing your post with a "" I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."

Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss 
   
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Locked in the Tower of Amareo




But there is very little overlap between weapons I fire at wraithknights and weapons I fire at troops. Shoot both of them.
   
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Legendary Master of the Chapter






Avoid shooting the riptide. Its a fire magnet and a strong one at that.

shoot pathfinders instead.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Judgemental Grey Knight Justicar






 Godless-Mimicry wrote:
 labmouse42 wrote:
Don't try to build an all-comers list. In 5th edition it was possible. In 6th edition there are to many army types to make that possible. You will have bad matchups.


Fantastic post, but I disagree with this. While it is true that there will always be bad match-ups for any list, having a TAC list means you usually will have less of them. It of course depends on the army you are playing as some armies struggle with a good TAC list in the current environment (GK come to mind), but in general if I can build a top notch TAC list I will do that over a gimmick. This is also dependent on meta as well though admittedly, as how well your ability to overcome the RPS element of 6th relies partly on how people are giving into it.


Agreed. I ONLY build TAC lists, and I do quite well.


 
   
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Numberless Necron Warrior





USA

Don't rely heavily on just one unit.

Always have a backup plan

They told me I had too many guns, I disagreed. 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

This was true in previous editions too, but:
Don't overspend on killy upgrades for a unit that dies just as easily as a cheaper, more basic one (fully-kitted Vanguard Vets and Chosen, I'm looking at you).

This message was edited 1 time. Last update was at 2013/08/12 16:58:20


"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in us
Ferocious Blood Claw



Puyallup, Wa

Dont get butt hurt if you loose! This game has come down to who can play better tactics then the other. If you think you have an awesome list and your opponents hasnt got a chance, remember you had best pray to the dice gods that your arrogance wont be your undoing.
   
Made in gb
Sister Vastly Superior




If you're not having fun, stahp, step back, look at what you're doing, and change it so that you'll have fun.

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DA - 2k of deathwing, 2k of other bits (no vehicles)
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Connecticut

 Godless-Mimicry wrote:
Fantastic post, but I disagree with this. While it is true that there will always be bad match-ups for any list, having a TAC list means you usually will have less of them.
Right. That's not a TAC list. That's a TMC list (Take Most Comers) list.
That's what I build today.

There is a big difference between a TMC list and a TAC list. With a TAC list you will be asking yourself "How can I stick in 5 melta guns to take down LR spam. Oh wait, how do I take down FMC builds. Hey, how can I deal with ork hordes at the same time".
When you try you wind up with a list that sucks at everything.

The way you build lists is to now just ask yourself "What am I likely to run across? Can I address more or all of them?" Your going to have to leave some bad matchups -- its just how you address them.

We both are thinking the same thing, but describing it differently.


Automatically Appended Next Post:
 Chaos Santa wrote:
Don't rely heavily on just one unit.
Agreed. Navigating around a deathstar can be rather easy. Depending on your army's mobility and the deathstar's mobility.

This message was edited 1 time. Last update was at 2013/08/12 17:09:10


 
   
Made in ca
Regular Dakkanaut





Commander OB wrote:
Dont get butt hurt if you loose! This game has come down to who can play better tactics then the other. If you think you have an awesome list and your opponents hasnt got a chance, remember you had best pray to the dice gods that your arrogance wont be your undoing.


I have to chime in here on this one, the game is 40% tactics and 60% dice rolls. You can be as tactical as you want but if you cant roll higher than a 2 your pretty much screwed in all aspects.
   
Made in us
Locked in the Tower of Amareo




In practice, I think most TAC lists are indeed actually TMC lists.
   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

Matt2429 wrote:
Commander OB wrote:
Dont get butt hurt if you loose! This game has come down to who can play better tactics then the other. If you think you have an awesome list and your opponents hasnt got a chance, remember you had best pray to the dice gods that your arrogance wont be your undoing.


I have to chime in here on this one, the game is 40% tactics and 60% dice rolls. You can be as tactical as you want but if you cant roll higher than a 2 your pretty much screwed in all aspects.


I'd have to disagree...I once played a 2500 point game and did 70 pts of damage to my opponent...he killed all but 200ish pts and I massacred him because I kept the objectives in mind the whole game. His amazing dice rolls meant nothing to my superior tactics.

Just like a thunderhammer can have amazing rolls killing termagants...and die to the horde he isnt suited to fight.

Tactics ensure dice rolls are as good as they're supposed to be...this whole game is about maximizing your chances of success. That's why you see spam lists...the law of large numbers states that they'll be more likely to achieve the goal you're hoping to achieve.


Automatically Appended Next Post:
Martel732 wrote:
In practice, I think most TAC lists are indeed actually TMC lists.


I presume you don't mean Tyranid Monstrous Creature lists.

This message was edited 1 time. Last update was at 2013/08/12 17:28:56


Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
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No I meant Take MOST Comers, as opposed to Take All Comers. Of course for BA, we generally strive for Take One Comer.
   
Made in ca
Regular Dakkanaut





He meant Take Most Commers lists.
   
Made in ie
Devestating Grey Knight Dreadknight





Limerick

 labmouse42 wrote:
 Godless-Mimicry wrote:
Fantastic post, but I disagree with this. While it is true that there will always be bad match-ups for any list, having a TAC list means you usually will have less of them.
Right. That's not a TAC list. That's a TMC list (Take Most Comers) list.
That's what I build today.

There is a big difference between a TMC list and a TAC list. With a TAC list you will be asking yourself "How can I stick in 5 melta guns to take down LR spam. Oh wait, how do I take down FMC builds. Hey, how can I deal with ork hordes at the same time".
When you try you wind up with a list that sucks at everything.

The way you build lists is to now just ask yourself "What am I likely to run across? Can I address more or all of them?" Your going to have to leave some bad matchups -- its just how you address them.

We both are thinking the same thing, but describing it differently.


Technically speaking you are correct. Realistically there is no such thing as a take-all-comers list, but I think that's why when we build a list that can handle most things we can it take-all-comers, because TMC as you call is as close as you possibly can get.

Read Bloghammer!

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My Chaos Space Marines plog
My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
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Dark Angels Librarian with Book of Secrets






Connecticut

 Godless-Mimicry wrote:
Realistically there is no such thing as a take-all-comers list, but I think that's why when we build a list that can handle most things we can it take-all-comers, because TMC as you call is as close as you possibly can get.
I think in 5th edition it was more feasable of a thought to bring a true TAC list.

In 5th edition, a lot of the meta revolved around building vehicle spam lists. So when building a TAC list you only had a few things to really worry about.
* Do I have the tools to take down light armor ... rifleman dreads.... check
* Do I have the tools to take down heavy armor ... melta guns .... check
* Do I have the tools to take down infantry hordes ... flamers ... check.
I got this!

6th edition has changed this up by adding a --lot-- more army types. Allies alone has increased the variety of armies exponentially. Then we add in flyers and swooping FMCs. Psychic powers change things up as armies can now get a variety of different disciplines previously unavailable. The variety of army types has exploded.

This is what caused the death of the TAC list IMHO. Now we just have "Take Most Comers" lists. It's really been like that for a while in 6th edition. I kind of like it, as it means that there is a lot more varity at big events. I remember at the heart of 5th edition going to a tourney and seeing 80%+ of marines.
   
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Locked in the Tower of Amareo




5th edition had most armies still running on 3rd or 4th edition lists. Marines were played because they got updates early. And they have the rifleman/melta/flamer trinity.
   
Made in us
Trustworthy Shas'vre






Matt2429 wrote:
Commander OB wrote:
Dont get butt hurt if you loose! This game has come down to who can play better tactics then the other. If you think you have an awesome list and your opponents hasnt got a chance, remember you had best pray to the dice gods that your arrogance wont be your undoing.


I have to chime in here on this one, the game is 40% tactics and 60% dice rolls. You can be as tactical as you want but if you cant roll higher than a 2 your pretty much screwed in all aspects.


I have to disagree. Its more like 100% tactics +/- 50% due to probability.

A good player will wind more often and more consistently, but there are no guarantees.

40k is 100% Skill +/- 50% Luck

Zagman's 40k Balance Errata 
   
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Major




Fortress of Solitude

Zagman wrote:
Matt2429 wrote:
Commander OB wrote:
Dont get butt hurt if you loose! This game has come down to who can play better tactics then the other. If you think you have an awesome list and your opponents hasnt got a chance, remember you had best pray to the dice gods that your arrogance wont be your undoing.


I have to chime in here on this one, the game is 40% tactics and 60% dice rolls. You can be as tactical as you want but if you cant roll higher than a 2 your pretty much screwed in all aspects.


I have to disagree. Its more like 100% tactics +/- 50% due to probability.

A good player will wind more often and more consistently, but there are no guarantees.


How could a game be 150% tactics?

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
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Monster-Slaying Daemonhunter




Grand Rapids Metro

 ImotekhTheStormlord wrote:
Zagman wrote:
Matt2429 wrote:
Commander OB wrote:
Dont get butt hurt if you loose! This game has come down to who can play better tactics then the other. If you think you have an awesome list and your opponents hasnt got a chance, remember you had best pray to the dice gods that your arrogance wont be your undoing.


I have to chime in here on this one, the game is 40% tactics and 60% dice rolls. You can be as tactical as you want but if you cant roll higher than a 2 your pretty much screwed in all aspects.


I have to disagree. Its more like 100% tactics +/- 50% due to probability.

A good player will wind more often and more consistently, but there are no guarantees.


How could a game be 150% tactics?


Just...

............

...because!

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
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Devestating Grey Knight Dreadknight





Limerick

 labmouse42 wrote:
Now we just have "Take Most Comers" lists. It's really been like that for a while in 6th edition. I kind of like it, as it means that there is a lot more varity at big events. I remember at the heart of 5th edition going to a tourney and seeing 80%+ of marines.


I agree. It really showcases the game a lot better too, and I find this is more helpful for tournament players like ourselves as we get to learn more instead of just going through the motions.

Read Bloghammer!

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My Eldar plog

Nosebiter wrote:
Codex Space Marine is renamed as Codex Counts As Because I Dont Like To Loose And Gw Hates My Army.
 
   
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Ultramarine Land Raider Pilot on Cruise Control




Southampton, New Jersey

Martel732 wrote:
No I meant Take MOST Comers, as opposed to Take All Comers. Of course for BA, we generally strive for Take One Comer.

That last part about BA made me laugh out loud! Too funny.
   
 
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