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![[Post New]](/s/i/i.gif) 2013/10/10 17:00:11
Subject: Re:Tyranid Rumours (1st post updated 7th October)
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Dakka Veteran
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Caederes wrote:Any predictions for completely new units, i.e. not those that just need a model? I honestly can't see us getting another big bug considering all of our current ones fill all the roles you would want.
With the exception of being completely cost ineffective, I would agree.
The thing is, whatever new has come for each army has been a bit surprising, so I won't pretend to be as creative as their team of writers. Hopefully not another mid-sized bug that's a 1-3 per brood choice in a crowded slot.
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![[Post New]](/s/i/i.gif) 2013/10/19 18:43:33
Subject: Re:Tyranid Rumours (1st post updated 7th October)
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Norn Queen
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Any "solid" rumours around Nids FoC being changed to enable other Nid allies or was that wishlisting? Big thread, many posts.
Or possible "unlocks" to enable doubles within the current FoC?
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Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2013/10/19 18:57:06
Subject: Re:Tyranid Rumours (1st post updated 7th October)
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Fixture of Dakka
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Ratius wrote:Any "solid" rumours around Nids FoC being changed to enable other Nid allies or was that wishlisting? Big thread, many posts.
Or possible "unlocks" to enable doubles within the current FoC?
Seems like what the Supplementals get. Not sure if Tau/Eldar have them but the Chaos Supplemental seems that it can ally with it's self. Since this rumour came out before the Chaos supplemental, I think there can be some truth to this.
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Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.
Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?
Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong". |
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![[Post New]](/s/i/i.gif) 2013/10/19 18:57:57
Subject: Tyranid Rumours (1st post updated 7th October)
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Norn Queen
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So maybe a Leviathan Suppliment post Main Dex? Automatically Appended Next Post: So for example: maybe a Leviathan Suppliment post Main Dex?
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This message was edited 1 time. Last update was at 2013/10/19 18:58:27
Dman137 wrote:
goobs is all you guys will ever be
By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.
"Feelin' goods, good enough". |
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![[Post New]](/s/i/i.gif) 2013/10/19 20:12:22
Subject: Tyranid Rumours (1st post updated 7th October)
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Towering Hierophant Bio-Titan
Mexico
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Ratius wrote:So maybe a Leviathan Suppliment post Main Dex?
Automatically Appended Next Post:
So for example: maybe a Leviathan Suppliment post Main Dex?
IMO Leviathan, Behetmoth and Kraken would be the main Dex Hive Fleets, while Gorgon (additional biomorphs options), Jormungandr (lots of subterranean creatures and orbital bombardment via rocks), etc would be the Supplement Hive Fleets.
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![[Post New]](/s/i/i.gif) 2013/10/20 03:00:11
Subject: Tyranid Rumours (1st post updated 7th October)
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Dakka Veteran
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Tyran wrote: Ratius wrote:So maybe a Leviathan Suppliment post Main Dex?
Automatically Appended Next Post:
So for example: maybe a Leviathan Suppliment post Main Dex?
IMO Leviathan, Behetmoth and Kraken would be the main Dex Hive Fleets, while Gorgon (additional biomorphs options), Jormungandr (lots of subterranean creatures and orbital bombardment via rocks), etc would be the Supplement Hive Fleets.
That makes scary good sense. The variety within the main book could come from the well known fleets, while more unique diversions from a Supplements.
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My favorite new podcast: https://firstturngaming.podbean.com/
Current Projects: (Oct 24, 2021) Completed Sigvald, Prince of Slaanesh, now working on Be'Lakor
CHECK OUT THE GALLERY AND SERVICE OPTIONS!!! |
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![[Post New]](/s/i/i.gif) 2013/10/20 05:03:28
Subject: Tyranid Rumours (1st post updated 7th October)
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Infiltrating Broodlord
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brassangel wrote: Tyran wrote: Ratius wrote:So maybe a Leviathan Suppliment post Main Dex?
Automatically Appended Next Post:
So for example: maybe a Leviathan Suppliment post Main Dex?
IMO Leviathan, Behetmoth and Kraken would be the main Dex Hive Fleets, while Gorgon (additional biomorphs options), Jormungandr (lots of subterranean creatures and orbital bombardment via rocks), etc would be the Supplement Hive Fleets.
That makes scary good sense. The variety within the main book could come from the well known fleets, while more unique diversions from a Supplements.
Personally, I'm not holding my breath on any potential supplement. Frankly they have been hilariously uninteresting and a massive missed opportunity in what they COULD have been.
I hope whatever they do, it's something radical, not some new warlord chart, a small FoC shuffle and 1 character.
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This message was edited 1 time. Last update was at 2013/10/20 05:04:34
Looking for Durham Region gamers in Ontario Canada, send me a PM!
See my gallery for Chapterhouse's Tervigon, fully painted.
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![[Post New]](/s/i/i.gif) 2013/10/21 03:38:32
Subject: Tyranid Rumours (1st post updated 7th October)
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Dakka Veteran
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Carnage43 wrote: brassangel wrote: Tyran wrote: Ratius wrote:So maybe a Leviathan Suppliment post Main Dex?
Automatically Appended Next Post:
So for example: maybe a Leviathan Suppliment post Main Dex?
IMO Leviathan, Behetmoth and Kraken would be the main Dex Hive Fleets, while Gorgon (additional biomorphs options), Jormungandr (lots of subterranean creatures and orbital bombardment via rocks), etc would be the Supplement Hive Fleets.
That makes scary good sense. The variety within the main book could come from the well known fleets, while more unique diversions from a Supplements.
Personally, I'm not holding my breath on any potential supplement. Frankly they have been hilariously uninteresting and a massive missed opportunity in what they COULD have been.
I hope whatever they do, it's something radical, not some new warlord chart, a small FoC shuffle and 1 character.
Well, we could have just not gotten anything. Besides, they aren't designed to be mini-codices, or huge overhauls. They are supplements. They supplement the fluff and rules of an existing codex. In other words, they are exactly as advertised.
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My favorite new podcast: https://firstturngaming.podbean.com/
Current Projects: (Oct 24, 2021) Completed Sigvald, Prince of Slaanesh, now working on Be'Lakor
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![[Post New]](/s/i/i.gif) 2013/10/21 03:56:11
Subject: Tyranid Rumours (1st post updated 7th October)
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Innocent SDF-1 Bridge Bunny
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Considering the extreme fluff content of each of the supplements so far, its kinda hard to imagine what a Tyranid supplement would read like. Unless it was all kinda written in first person perspectives from other races?
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So many games, so little time.
So many models, even less time.
Screw it, Netflix and chill. |
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![[Post New]](/s/i/i.gif) 2013/10/21 04:44:19
Subject: Tyranid Rumours (1st post updated 7th October)
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Shas'o Commanding the Hunter Kadre
Missouri
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Micky wrote:Considering the extreme fluff content of each of the supplements so far, its kinda hard to imagine what a Tyranid supplement would read like. Unless it was all kinda written in first person perspectives from other races?
I'm imagining something along the lines of "ALL HOPE IS GONE! NOTHING CAN STOP THE TYRANID MENACE!", etc.
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Desubot wrote:Why isnt Slut Wars: The Sexpocalypse a real game dammit.
"It's easier to change the rules than to get good at the game." |
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![[Post New]](/s/i/i.gif) 2013/10/21 04:45:40
Subject: Tyranid Rumours (1st post updated 7th October)
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Executing Exarch
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Micky wrote:Considering the extreme fluff content of each of the supplements so far, its kinda hard to imagine what a Tyranid supplement would read like. Unless it was all kinda written in first person perspectives from other races?
Yeah but at $45 a pop GW can just fill it with altar of war and apoc junk.
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Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
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![[Post New]](/s/i/i.gif) 2013/10/21 05:05:43
Subject: Tyranid Rumours (1st post updated 7th October)
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Myrmidon Officer
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Tyranid Codex supplements will be $45 purchases only available on iPad consisting of nothing but pages and pages of "omnomnomnom" attributed to various nameless Tyranids. Written by Matt Ward and C.S.Goto's lovechild.
Just the thought of it makes me want to buy eight.
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![[Post New]](/s/i/i.gif) 2013/10/21 05:13:22
Subject: Tyranid Rumours (1st post updated 7th October)
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Ollanius Pius - Savior of the Emperor
Gathering the Informations.
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Micky wrote:Considering the extreme fluff content of each of the supplements so far, its kinda hard to imagine what a Tyranid supplement would read like. Unless it was all kinda written in first person perspectives from other races?
Maps, charts, scientific reports, etc of a specific invasion or stage of an invasion?
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![[Post New]](/s/i/i.gif) 2013/10/21 06:42:54
Subject: Tyranid Rumours (1st post updated 7th October)
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Norn Queen
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Micky wrote:Considering the extreme fluff content of each of the supplements so far, its kinda hard to imagine what a Tyranid supplement would read like. Unless it was all kinda written in first person perspectives from other races? Depending on the Hive Fleet, there's wiggle room. Gorgon, for example, would let them play with mutability of smaller creatures at the expense of larger creatures - it spent its biomass out-adapting Tau with rapid mutations at the expense of larger creatures. Jormungandr would let them open up more tunneling, since it was fond of the tactic, as well as add something to do with orbital bombardments, since it liked dropping asteroids on planetary defenses. There's plenty of other potential as well - various attack waves can be done with simple FoC alterations. A Vanguard wave will be mostly Genestealers and Gargoyles, backed up by Shrikes and Harpies. Heavy Assault would comprise of lots of monstrous creatures at the expense of expendable cannon fodder. Tyranids are a very multi-faceted race in terms of waves of attack, as well as each individual hive fleet having its own preferred tactics and strategies. Unfortunately, Cruddaces fluff was terrible enough for people to forget 3 previous editions of fluff. Personally my Tyranids are on the back burner so I can see what they're going to do with them in 6th edition, because right now I'm flat out bored of playing them.
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This message was edited 1 time. Last update was at 2013/10/21 06:44:00
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![[Post New]](/s/i/i.gif) 2013/10/21 13:13:33
Subject: Tyranid Rumours (1st post updated 7th October)
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Pragmatic Primus Commanding Cult Forces
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Micky wrote:Considering the extreme fluff content of each of the supplements so far, its kinda hard to imagine what a Tyranid supplement would read like. Unless it was all kinda written in first person perspectives from other races?
I tend to think any supplements will be related to Behemoth/Kraken/Leviathan for that reason -- an ample amount of existing fluff to draw from and expand, such as Macragge and Ichar IV.
Besides, I've been running Hive Fleet Gorgon since the '90s. And while it was a nice surprise to see it become "official," in recent years I've run my army more like Jormundgandr is described. I'd rather avoid the potential fluff/name/playstyle discrepancies.
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![[Post New]](/s/i/i.gif) 2013/10/21 23:59:18
Subject: Tyranid Rumours (1st post updated 7th October)
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Dakka Veteran
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-Loki- wrote: Micky wrote:Considering the extreme fluff content of each of the supplements so far, its kinda hard to imagine what a Tyranid supplement would read like. Unless it was all kinda written in first person perspectives from other races?
Depending on the Hive Fleet, there's wiggle room. Gorgon, for example, would let them play with mutability of smaller creatures at the expense of larger creatures - it spent its biomass out-adapting Tau with rapid mutations at the expense of larger creatures. Jormungandr would let them open up more tunneling, since it was fond of the tactic, as well as add something to do with orbital bombardments, since it liked dropping asteroids on planetary defenses. There's plenty of other potential as well - various attack waves can be done with simple FoC alterations. A Vanguard wave will be mostly Genestealers and Gargoyles, backed up by Shrikes and Harpies. Heavy Assault would comprise of lots of monstrous creatures at the expense of expendable cannon fodder.
Tyranids are a very multi-faceted race in terms of waves of attack, as well as each individual hive fleet having its own preferred tactics and strategies. Unfortunately, Cruddaces fluff was terrible enough for people to forget 3 previous editions of fluff. Personally my Tyranids are on the back burner so I can see what they're going to do with them in 6th edition, because right now I'm flat out bored of playing them.
Well said.
I also think charts, dissection drawings, Servo recordings, or even descriptions from someone who may have survived deep inside of an infested planet or hive ship would be cool.
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My favorite new podcast: https://firstturngaming.podbean.com/
Current Projects: (Oct 24, 2021) Completed Sigvald, Prince of Slaanesh, now working on Be'Lakor
CHECK OUT THE GALLERY AND SERVICE OPTIONS!!! |
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![[Post New]](/s/i/i.gif) 2013/10/22 01:11:50
Subject: Tyranid Rumours (1st post updated 7th October)
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Mutated Chosen Chaos Marine
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I may/someone else may posted it already but I would like to see Tervigons be able to spit out hormies. Even if it's at an increased point cost. It would be pretty interesting to have 2-3 tervigons built for cc or granting poison charging upfield spitting out hormies while you have 2 tervigons in the back spitting out termies to hold back field objectives and create a squishy gun line.
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![[Post New]](/s/i/i.gif) 2013/10/22 01:37:12
Subject: Tyranid Rumours (1st post updated 7th October)
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Jovial Plaguebearer of Nurgle
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Hmm im really hoping for a price decrease on the carnifex's. I don't see them getting tougher but if they could make them cheaper to deal with all the high str spam out there it would be nice.
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![[Post New]](/s/i/i.gif) 2013/10/22 01:47:44
Subject: Tyranid Rumours (1st post updated 7th October)
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Norn Queen
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l0k1 wrote:I may/someone else may posted it already but I would like to see Tervigons be able to spit out hormies. Even if it's at an increased point cost. It would be pretty interesting to have 2-3 tervigons built for cc or granting poison charging upfield spitting out hormies while you have 2 tervigons in the back spitting out termies to hold back field objectives and create a squishy gun line.
Terrible idea, if only because Hormagaunts have a reproductive method, themselves. They spawn in brood nests (remember that bit of Forgeworld terrain?) by laying eggs. When a wave of eggs hatches, it lays its own eggs and moves out to kill things. A nice reproducing attack wave. They don't need to be shoehorned into Tervigons, they just need Brood Nests added as an upgrade to the unit with their own rules. Automatically Appended Next Post: Rotary wrote:Hmm im really hoping for a price decrease on the carnifex's. I don't see them getting tougher but if they could make them cheaper to deal with all the high str spam out there it would be nice.
I'd love to see this in general with Tyranids. Leave the MC's at their current powerlevel, maybe even decrease some a little, and give them significant points drops. Other armies have extremely powerful giant units, but there's no reason for Tyranids to copy other armies playstyle. Being able to take multiple broods of monstrous creatures rather than a few individually powerful MC's feels a lot more 'Tyranid'.
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This message was edited 1 time. Last update was at 2013/10/22 01:49:54
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![[Post New]](/s/i/i.gif) 2013/10/22 18:32:56
Subject: Tyranid Rumours (1st post updated 7th October)
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Dakka Veteran
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-Loki- wrote: l0k1 wrote:I may/someone else may posted it already but I would like to see Tervigons be able to spit out hormies. Even if it's at an increased point cost. It would be pretty interesting to have 2-3 tervigons built for cc or granting poison charging upfield spitting out hormies while you have 2 tervigons in the back spitting out termies to hold back field objectives and create a squishy gun line.
Terrible idea, if only because Hormagaunts have a reproductive method, themselves. They spawn in brood nests (remember that bit of Forgeworld terrain?) by laying eggs. When a wave of eggs hatches, it lays its own eggs and moves out to kill things. A nice reproducing attack wave. They don't need to be shoehorned into Tervigons, they just need Brood Nests added as an upgrade to the unit with their own rules.
Automatically Appended Next Post:
Rotary wrote:Hmm im really hoping for a price decrease on the carnifex's. I don't see them getting tougher but if they could make them cheaper to deal with all the high str spam out there it would be nice.
I'd love to see this in general with Tyranids. Leave the MC's at their current powerlevel, maybe even decrease some a little, and give them significant points drops. Other armies have extremely powerful giant units, but there's no reason for Tyranids to copy other armies playstyle. Being able to take multiple broods of monstrous creatures rather than a few individually powerful MC's feels a lot more 'Tyranid'.
Again, well said.
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My favorite new podcast: https://firstturngaming.podbean.com/
Current Projects: (Oct 24, 2021) Completed Sigvald, Prince of Slaanesh, now working on Be'Lakor
CHECK OUT THE GALLERY AND SERVICE OPTIONS!!! |
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![[Post New]](/s/i/i.gif) 2013/10/22 20:48:52
Subject: Tyranid Rumours (1st post updated 7th October)
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Towering Hierophant Bio-Titan
Mexico
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I would like to have the option to spam cheap MCs, but also have the option to upgrade my fexes to uberkilling bio-machines that can take on small armies by themselves (ok, maybe an exaggeration, but you get the idea).
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![[Post New]](/s/i/i.gif) 2013/10/22 21:42:26
Subject: Tyranid Rumours (1st post updated 7th October)
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Jovial Plaguebearer of Nurgle
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-Loki- wrote: l0k1 wrote:I may/someone else may posted it already but I would like to see Tervigons be able to spit out hormies. Even if it's at an increased point cost. It would be pretty interesting to have 2-3 tervigons built for cc or granting poison charging upfield spitting out hormies while you have 2 tervigons in the back spitting out termies to hold back field objectives and create a squishy gun line.
Terrible idea, if only because Hormagaunts have a reproductive method, themselves. They spawn in brood nests (remember that bit of Forgeworld terrain?) by laying eggs. When a wave of eggs hatches, it lays its own eggs and moves out to kill things. A nice reproducing attack wave. They don't need to be shoehorned into Tervigons, they just need Brood Nests added as an upgrade to the unit with their own rules.
Automatically Appended Next Post:
Rotary wrote:Hmm im really hoping for a price decrease on the carnifex's. I don't see them getting tougher but if they could make them cheaper to deal with all the high str spam out there it would be nice.
I'd love to see this in general with Tyranids. Leave the MC's at their current powerlevel, maybe even decrease some a little, and give them significant points drops. Other armies have extremely powerful giant units, but there's no reason for Tyranids to copy other armies playstyle. Being able to take multiple broods of monstrous creatures rather than a few individually powerful MC's feels a lot more 'Tyranid'.
Yeah for all the other armys their MC seems to be a star of the show. Obviously bringing riptides in a tau army is a heavy investment in points and firepower. But for tyranids MC"s are supposed to be a staple in the army. I don't imagine seeing a carnifex or trygon in a tyranid army would be a surprise to a space marine in the fluff, in fact im sure they were a common sight. I don't want to bring multiple good MC's in different parts of my force organization chart, not just one.
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![[Post New]](/s/i/i.gif) 2013/10/22 22:49:33
Subject: Re:Tyranid Rumours (1st post updated 7th October)
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Decrepit Dakkanaut
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Always frustrating to check this thread for new rumours and still find nothing but the old wishlist discussion going on.
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![[Post New]](/s/i/i.gif) 2013/10/23 13:20:02
Subject: Tyranid Rumours (1st post updated 7th October)
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Rotary wrote: -Loki- wrote: l0k1 wrote:I may/someone else may posted it already but I would like to see Tervigons be able to spit out hormies. Even if it's at an increased point cost. It would be pretty interesting to have 2-3 tervigons built for cc or granting poison charging upfield spitting out hormies while you have 2 tervigons in the back spitting out termies to hold back field objectives and create a squishy gun line.
Terrible idea, if only because Hormagaunts have a reproductive method, themselves. They spawn in brood nests (remember that bit of Forgeworld terrain?) by laying eggs. When a wave of eggs hatches, it lays its own eggs and moves out to kill things. A nice reproducing attack wave. They don't need to be shoehorned into Tervigons, they just need Brood Nests added as an upgrade to the unit with their own rules.
Automatically Appended Next Post:
Rotary wrote:Hmm im really hoping for a price decrease on the carnifex's. I don't see them getting tougher but if they could make them cheaper to deal with all the high str spam out there it would be nice.
I'd love to see this in general with Tyranids. Leave the MC's at their current powerlevel, maybe even decrease some a little, and give them significant points drops. Other armies have extremely powerful giant units, but there's no reason for Tyranids to copy other armies playstyle. Being able to take multiple broods of monstrous creatures rather than a few individually powerful MC's feels a lot more 'Tyranid'.
Yeah for all the other armys their MC seems to be a star of the show. Obviously bringing riptides in a tau army is a heavy investment in points and firepower. But for tyranids MC"s are supposed to be a staple in the army. I don't imagine seeing a carnifex or trygon in a tyranid army would be a surprise to a space marine in the fluff, in fact im sure they were a common sight. I don't want to bring multiple good MC's in different parts of my force organization chart, not just one.
Means they sell more models too.
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![[Post New]](/s/i/i.gif) 2013/10/23 13:50:40
Subject: Tyranid Rumours (1st post updated 7th October)
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Longtime Dakkanaut
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ductvader wrote: Rotary wrote: -Loki- wrote: l0k1 wrote:I may/someone else may posted it already but I would like to see Tervigons be able to spit out hormies. Even if it's at an increased point cost. It would be pretty interesting to have 2-3 tervigons built for cc or granting poison charging upfield spitting out hormies while you have 2 tervigons in the back spitting out termies to hold back field objectives and create a squishy gun line.
Terrible idea, if only because Hormagaunts have a reproductive method, themselves. They spawn in brood nests (remember that bit of Forgeworld terrain?) by laying eggs. When a wave of eggs hatches, it lays its own eggs and moves out to kill things. A nice reproducing attack wave. They don't need to be shoehorned into Tervigons, they just need Brood Nests added as an upgrade to the unit with their own rules.
Automatically Appended Next Post:
Rotary wrote:Hmm im really hoping for a price decrease on the carnifex's. I don't see them getting tougher but if they could make them cheaper to deal with all the high str spam out there it would be nice.
I'd love to see this in general with Tyranids. Leave the MC's at their current powerlevel, maybe even decrease some a little, and give them significant points drops. Other armies have extremely powerful giant units, but there's no reason for Tyranids to copy other armies playstyle. Being able to take multiple broods of monstrous creatures rather than a few individually powerful MC's feels a lot more 'Tyranid'.
Yeah for all the other armys their MC seems to be a star of the show. Obviously bringing riptides in a tau army is a heavy investment in points and firepower. But for tyranids MC"s are supposed to be a staple in the army. I don't imagine seeing a carnifex or trygon in a tyranid army would be a surprise to a space marine in the fluff, in fact im sure they were a common sight. I don't want to bring multiple good MC's in different parts of my force organization chart, not just one.
Means they sell more models too.
Yeah if I could field them I'd happily go out and buy 9 carnifexes right now.
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![[Post New]](/s/i/i.gif) 2013/10/23 18:01:23
Subject: Tyranid Rumours (1st post updated 7th October)
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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ahem...I own 15...haha
My prediction is for T5 W5-6 Carnifexes...theyre more about mass than durable
Like the opposite of a wraithlord.
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![[Post New]](/s/i/i.gif) 2013/10/23 19:52:22
Subject: Tyranid Rumours (1st post updated 7th October)
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Longtime Dakkanaut
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ductvader wrote:ahem...I own 15...haha
My prediction is for T5 W5-6 Carnifexes...theyre more about mass than durable
Like the opposite of a wraithlord.
I've only just started my nid collection, so I think you have a small head start.
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![[Post New]](/s/i/i.gif) 2013/10/23 19:56:50
Subject: Tyranid Rumours (1st post updated 7th October)
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Tunneling Trygon
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I've got 4 at the moment... but I've held off from buying more cus they are kind of pants at the moment...
Having said that I do own 2 Tyrannofexes as well  !
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Grimtuff wrote: GW want the full wrath of their Gestapo to come down on this new fangled Internet and it's free speech.
A Town Called Malus wrote: Draigo is a Mat Ward creation. They don't follow the same rules as everyone else. |
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![[Post New]](/s/i/i.gif) 2013/10/23 20:14:00
Subject: Tyranid Rumours (1st post updated 7th October)
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Towering Hierophant Bio-Titan
Mexico
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ductvader wrote:ahem...I own 15...haha
My prediction is for T5 W5-6 Carnifexes...theyre more about mass than durable
Like the opposite of a wraithlord.
The problem with that is ID.
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![[Post New]](/s/i/i.gif) 2013/10/23 20:18:19
Subject: Tyranid Rumours (1st post updated 7th October)
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Fixture of Dakka
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For a reasonable price, I'd be willing to deal with instant death on T5 Carnifexes.
My biggest complaint is that Necrons have a 50 pt. MC T6 w/3 wounds & 3+ armor. The improvement in stats from a Tomb Spyder to a Carnifex is not such that the cost difference is justified.
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Quis Custodiet Ipsos Custodes? |
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