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Made in gb
Decrepit Dakkanaut




UK

Update #80 May 21 2014

You want zombies, you got zombies!

We just received the dashboards and plastics for the 2 Zombicide crossovers - Alyana Heska and Union Worker #42, enjoy!



















Everything else is moving along swimmingly...In fact, we're supposed to be receiving another package from the factory very shortly... But I've been told it's a bit fishy, so I hope that doesn't dampen your enthusiasm.

In fact, you could say... Hmm, my pun quality is sinking, so I'll just close by saying tune in next week when Mr. Black will be spoiling some new units!

As always, if you have any questions, feel free to contact support@cmon.com and participate in the WOK forum at http://www.coolminiornot.com/forums/forumdisplay.php?71-Wrath-of-Kings

 
   
Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

Ah. Excellent. The Zombicide items were the reason I went into this KS. Good to see them done (even if the second one's Zombivor model doesn't really look as torn up/rotted as it could).

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in us
Stoic Grail Knight





Central Cimmeria

The zombicide figures look fine for board game pieces. I'm looking forward to seeing the next update. We still haven't even seen sculpts for everything yet, not to mention production test runs.
   
Made in gb
Decrepit Dakkanaut




UK

Update #81 May 27 2014

A small Twilight Knight update!

While Mr. Black is busy preparing the big Hadross update, here is a little update on the Kingdom Death Twilight Knight crossover.

We just received pics from Adam, and she looks awesome! The grey putty is just there to hold the sculpt together for the photo. The shield is missing from the pic and we are aware, but it will be there for the final product.




The entire project is taking shape and we are pleased with the results. As soon as Mr. Black is ready, there will be another update this week showing you how much we have done with Hadross. Until then, if you have any questions, please email support@cmon.com

This message was edited 1 time. Last update was at 2014/05/27 22:16:42


 
   
Made in gb
Decrepit Dakkanaut




UK

Hadross time (not my thing, but I know a lot of backers though this was the faction to choose)

Update #82 Jun 2 2014

It's Not Safe To Go In The Water...

Hello backers! Mr. Black here, and this time I'm bringing you a fishy update today...

Ok, we used up all the water and fish puns last time, and frankly I'm not a very punny person, so let's just get on with the update and show off some cool stuff:

First up we have the full gambit of pictures showcasing the lovely Carcharian models, plus some added fun in Ephrimaki and Ilva.







Behold! The Carcharian Frenzies! The astute reader out there might notice we did a slight name change on these guys (formally Deepmen Frenzies). Well we did that to avoid confusion on the tabletop as these guys very specifically do not have the Deepman trait. Wanted it to be nice and clear, hence the change!



The mighty Frenzy Charger!



Gar, the Gladiator! Scion of the Voice!



Ephrimaki! The Deepcaller Lord!



Ilva, the Syren of Sysor Strait!

Pretty cool, huh? I'm a huge Hadross fan (as not to say I'm not a huge fan of all factions!) and the Sharks here are just some of the coolest models I have seen in my time. Ephrimaki and ilva came out great as well, and can be used as super distinct centerpieces to any army.

But this update way only halfway about awesome sculpts, dear backers, we're also here to look at the stats of some of the above fishies and give a brief overview of their role in the Hadrossian Military! So without further adieu, let's get on with the show!



Rank 2 infantry, two wounds, five Mobility, five Willpower, no Over results- Those are the important details looking at the front of the Frenzies' card. What does this all mean? Well Hadross likes to outlast their opponent; in the Deepmen this is represented by Defensive Expertise, in the Sevridan its shown via a Resilience of 2, and here we have it in the fact the Frenzies have 2 wounds and heal themselves when they kill a model (CHOMP!).

No Over result means that opponents cant hope for a lucky 10 to remove one of these guys from the table- nope, they'll have to handle them the old fashioned way... Which is a pretty terrifying place to me. I mean, I wouldn't want to have to tackle a shark (especially the front!) and wrangle it down that way, and that's pretty much what an opponent has to do to get rid of these guys!

Looking on the back we see that, arguably, the Carcharian are the most offensive oriented of the Hadross units, boasting two attack dice base with the ability to increase that to a staggering three dice against models with Resonate. And if they're damaged? Well then they can fall back on their Feeding Frenzy attack to heal themselves up! Resiliency through killing, I love it!

Speaking of Resonate, however, we see they also carry two interesting abilities: Scent of Prey and Whispers of the Voice. These abilities work in conjunction to not only allow the Carcharians to Mark enemies with Resonate (OM NOM NOM NOM!) but also grants them a mobility boost in the process. It's only reliable 50% of the time, however, as it requires a successful Will Check upon activation (so don't grow overly reliant on it!) but the benefits are fantastic... Again just don't come to rely on it always going off, least you find yourself dead in the water when you need it most (Well... I made it about halfway through without a water pun... Not bad!)



So looking at the Charger, we see he's similar to the Frenzies. His stat-line is similar, his stats are similar, just a slight Leader boost... Except Mobility, which is explained via his abilities (which we'll get too).

Attacks? Bloodtide is just like Blood in the Water, with the added bonus of 2 inch reach. Feeding Frenzy is the same as it is on the Frenzies. So what makes this guy unique? Well its in his Resonating Fury ability, as well as his Inspire/Training!

Looking at Resonating Fury, we see a similar version of the Frenzy's ability, except he just radiates it off of a passed Will Check. He won't be marking as many as the Frenzies (possibly) but the added bonus he gives is pretty cool on its own, and that bonus is his Inspire.

basically, it makes it so the Carcharian's Feeding Frenzy becomes a mini AoE effect, targeting all enemies within 1 inch with Resonate, rather than just 1. More attacks = more killing = more NOMs = more healing. Once again we see the basic anti-Hadross tactic of "Don't get marked, least ye wind up in the bellow of sharks".

The training here is fun as well, giving the entire Hadross army a boost in mobility (which some would call much needed!). We understand Hadross is a slow faction- that's their thing, slow and steady bash your face in... or something to that effect anyway, so here we give them a counter to armies that would bog them down with troops- just walk (Slither? Swim?) away. Like most training, its uses are situational, but that's the benefit of choosing them before each game: having a variety of them allows for greater tactical diversity against many foes.



Lastly, we're going to take a look at the Rank 2 Character Leader for the Carcharians: GAR, THE GLADIATOR!

This guy has a special place for me, dear backers, as Gar is just one of my favorite characters from both a rules standpoint as well as a narrative one. He's like Gladiator mixed with... Well, a shark, and if you don't think that's awesome then I just don't have any words for you.

Stat-wise Gar is ab absolute beast- of course he is, he has had to survive as a Hadrossian gladiator! That instantly makes him like the scariest guy around! Resilience: 2, Wounds: 3- he isn't going down without a fight. If all that wasn't enough, let's take a look at his attacks and abilities:

Tribute to the Voice, Gar's signature attack. It's not terrible at 3 dice- able to take a sizable chunk out of most Leaders and hard targets, but what really sells it is it's ability: Anytime that attack kills an enemy Leader or Specialist, the enemy loses 1 additional morale. Basically Gar is a giant showstopper, boasting to The Voice and offering the Deep Gods tribute anytime he slays something worthy... And in this case the Voice listens, and the enemy knows it.

It's a bit demoralizing when not only are you fighting your enemy, but you know for a fact their god is on their side!

In addition to this we see that Gar is the Arena Champion, which carries with it its own unique powers and benefits: Anytime Gar is fighting an enemy character (say, most of the Rank 2 Leaders, for example) or a bunch of inferior opponents try to test his might, Gar will let loose the full fury of the Arena, putting all his prowess and fury on display and gaining Offensive Expertise(2)! Not only this, but looking at Gar's Inspire we see that if the enemy is Resonated then he'll also throw on some Precision for good measure.

All this cumulates into the fact that Gar is one of the nastiest one-man-wrecking-balls in the entire game! Of course, all this comes at a bit of a trade-off, as he is very greedy in his abilities and selective buffs- Gar is a pit-fighter first and foremost, and while many other Leaders can push their troops to far greater effect than they normally could, Gar is mainly a power unto himself. He trades the tactical ability and support most other leaders offer their troops for his own capabilities and skills.

Well, dear backers, that about sums up our offerings this update. Of course, stay tuned for more in the coming time, as we still have plenty more to show you. All good things come to those who wait, and you never know just what we'll reveal to you next time!

Until then!

-Mr. Black

 
   
Made in us
[DCM]
.







The more I see of Hadross, the more I wish I'd selected them too!
   
Made in gb
Longtime Dakkanaut



Scotland

I too have the no Hadross blues.
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Contact them and re-open it. I did that already with the Hadroos actually. And I'm tempted to open it one more time for one more unit of sharkmen but I'll probably hold out. I got enough stuff coming

Models look awesome though. And the rules look fun.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Experienced Saurus Scar-Veteran





California the Southern

The more I see of Hadross, the more I'm glad I selected them as my very first choice!

Nothing like slow, tanky, hard hitting fishmen to steamroll over my opponents.

Liking the rules for the sharks. Will be pretty nasty to fight, that's for sure.

I'm still hoping we see that bald Shael Han lady painted. She's the one thing holding me back from picking them up.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Legendary Master of the Chapter





SoCal

You guys please let me know how those hadross guys turn out in restic, with the bending and the mold lines, and I'll see about buying them at retail.

They look like they'll come out...

Seditious.

   
Made in us
Brutal Black Orc




The Empire State

 BobtheInquisitor wrote:
You guys please let me know how those hadross guys turn out in restic, with the bending and the mold lines, and I'll see about buying them at retail.

They look like they'll come out...

Seditious.


Hadross was the only faction I picked up because I didn't want to nose dive into another disaster. And second, I've always loved anything involving the sea.

But you comment kind of made me....



 
   
Made in gb
Decrepit Dakkanaut




UK

Update time, and these greens (whatever their colour) look mighty fine

Update #83 Jun 13 2014

Mercenary Spoilers! Plus Something New...

Backers! Mr. Black here with another fun Friday filled with some Wrath of Kings spoilers!

I have three to bring you today. You know the drill, so let's get right down to it:


So what are "Mercenaries"? Well they're the models that are not aligned with any one nation, and will fight for whichever side pays them- basically they're a super cool Character anyone can field.

Currently we have three of them:





Ironeyes, the main focal point of the first Wrath of Kings novel! This deadly lady is an assassin extreme, reflecting in her rules by her Backstab, Precision(3), and From the Shadows abilities. Of course she is nimble as well, and reflects this via the use of Hit and Run... And of course she is "Ironeyes" after all, so what sense would it be if she couldn't stare-down any threat that approached her? To show this we've also given her Strong Will.

It's important to note that Ironeyes is not a butcher's cleaver, no no. You'll need to treat her more like a surgeon's scalpel to use her effectively- Wait for your forced to get into position, secure the kill of an enemy model, and let Ironeyes pop out (hopefully to later activate and then go kill an enemy Leader or other high-priority target). She's nice, but she's also expensive, being a Rank 2 Specialist- Don't rush her into combats, least you know she can secure the kill and get out, otherwise you'll be wasting the gifts of this nasty assassin!

Next up...







Dame Allison, the Twilight Knight

Our cross-over miniature from the guys over at Kingdom Death (specifically Monster), we see that Dame Allison doesn't much care for the big scary guys- Suppose that's to be expected, she is from the world of Monster, after all, where all the terrifying creatures of nightmare not only exist, but regularly hunt the remnants of mankind.

Few can stand against such horrors, but Dame Allison was one of them, and now, shipwrecked and stranded in Arikania, she has put her skills to good use via monster-hunting. Her weapon, the legendary Quicksilver Blade, focuses her fury and grants her additional attack dice against models that are larger than her. Couple this with her unique Slayer of Monsters ability and we have a Rank 2 Specialist that seems to exist to... Well hunt Rank 2 Specialists (namely the Monsters of the various armies).

The last item in her armory is the unique Armor of Twilight, another gift from her homeland across the sea. Using this legendary shroud Dame Allison is able to nimbly dodge most incoming attacks- so well, in fact, that any Dodge result against her allows her to perform a free Sprint Action, ignoring disengage penalties along the way, thus keeping her mobile.

Remember her specialty and don't waste her against the normal rank-and-file troops of the enemy- this girl was made to kill the stuff that instills fear into others, that's where she thrives, and that's where she should be!

Last, but certainly not least... A special surprise...



So we told you up front that The Ancient King would not have any rules, but you'd get a card for him anyway... And I was happy to keep it like that. I mean, we're talking about the being who shaped the world into the state it is today... Single-handedly.

But you guys requested it, kept asking for us to stat him out... I said over and over it was a bad idea, but alas, I'll always try to give you guys what you want!

So, let's take a look at the non-sense that is the Ancient King's stats.

First, he has no Strike results and no Over results, because you can't touch the Ancient King.

Next, he has Resilience: 20... If you were to somehow penetrate that then he still has 20 Wounds.

Movement 10, because he is very spry.

Willpower 20, because you really think your head-games are going to effect the Ancient King? Seriously?

Looking at his attacks, he has two forms of "I'm Better Than You", the first being his melee attack, Strike of the True King. It kills a wave of guys instantly... Because again, this is the guy who single-handedly shaped the world to his will. His next attack is Wrath of the True King, because he shouldn't be forced to engage you in melee to outright kill you.

Next, let's check out his abilities:

Awe of the True King makes it so no enemy can actually target him with an attack or ability, because they know immediately that it's a complete waste of their time and power. And even if they did attack him (Those poor fools...) then you really think it would have an effect? This is the TRUE KING OF ARIKANIA we're talking about!

Ironically, that's also the name of his last ability- it causes each opponent to lose 20 morale a turn- because I want you to imagine you're an army commander, standing in front of your troops... You look across the battle-lines at the enemy and see, oh snap, it's the Ancient King himself standing there... Well, pack everything up and go home, we ain't winning this war today! Nope, nope, nope!

Of course, to field the Ancient King all you have to do is pay his cost of being a Rank 20 Specialist.

... If you guys haven't figured it out yet, we don't intend for you to actually field this guy in games

Well, that's our update for this week, dear backers!

Join is next time when we'll be showing off one of the remaining Third Infantry Types!

... Hmm, I don't know if I'd rather show some Goritsi Ravenscar fun, or the lovely Shael Han ladies of the Iron Lotus School... Which would you guys prefer?

-Mr. Black

 
   
Made in us
Archmagos Veneratus Extremis






Home Base: Prosper, TX (Dallas)

Man, them is some pretty models. I really, really can't wait for this one.

Best Painted (2015 Adepticon 40k Champs)

They Shall Know Fear - Adepticon 40k TT Champion (2012 & 2013) & 40k TT Best Sport (2014), 40k TT Best Tactician (2015 & 2016) 
   
Made in us
Stoic Grail Knight





Central Cimmeria

What a disappointing update. I think we have seen all of those images already. Oh well, always next week?
   
Made in jp
Experienced Saurus Scar-Veteran





California the Southern

We hadn't seen most of those cards yet.

Good to know we can actually fight the Ancient King, and have rules for him.

Poorly lit photos of my ever- growing collection of completely unrelated models!

http://www.dakkadakka.com/dakkaforum/posts/list/0/627383.page#7436324.html
Watch and listen to me ramble about these minis before ruining them with paint!
https://www.youtube.com/channel/UCmCB2mWIxhYF8Q36d2Am_2A 
   
Made in us
Stoic Grail Knight





Central Cimmeria

Yeah, the cards are of no real interest to me until I get the models in hand. I don't have the time or inclination to print out the cards and do a dry run of the game with substitutes or anything.

I really want to see the Ravenscar mercs, and hopefully some more production plastics soon.

   
Made in us
[DCM]
.







I'm hoping that the production PVCs are truly the next generation PVC material that will end up being OK...
   
Made in us
Sniping Reverend Moira





Cincinnati, Ohio

 Alpharius wrote:
I'm hoping that the production PVCs are truly the next generation PVC material that will end up being OK...


You and me both! Especially now that the wife has decided she wants to play it, too.

 
   
Made in us
Stoic Grail Knight





Central Cimmeria

Well production plastics are looking pretty good so far. Many of these also seem to have the advantage of being designed for PVC with large contact points for gluing (or one piece sculpts) and the more fiddly bits being done in polystyrene.

@CincyDooley High stakes man, those are high stakes!
   
Made in gb
Decrepit Dakkanaut




UK

Oops MR Black gets a bit sarky with one of the backers in the comments from this update (the backer is being a bit of an idiot though)

anyway on to the good stuff



Update #84 Jun 27 2014

Everybody Was Kung Fu Fighting.



Greetings Backers! Mr. Black here, and I've been waiting to make that joke for... Way too long now...

This week we're going to be checking out the lovely ladies of the Shael Han Lotus School, the Iron Lotus Warriors, the Black Lotus, and Madam Mui!


You know the drill, so let's dive right in:









Following the usual Shael Han doctrine, the Iron Lotus Warriors have a minimal amount of abilities, which is offset by their use of Enlightenment. What sets these lovely ladies apart from the rest of the army is their use of mobility tactics (which we'll see expanded on when we look at the Black Lotus). They have the standard attack rating of 1 and Follow-Through, giving them a nice push against Nasier and the other Parry-heavy factions, as well as having the [Reaction] Sidestep (Dodge) ability. What this does for them is if an enemy attacks them and generates a Dodge result the girls will get to make a Sprint action (ignoring disengage).

This means that, unless killed, the ladies will usually be able to get where you want them to go, and seldom will they be tied down by the enemy.

Of course, like most Shael Han troops, they heavily rely on their leader to make really make them shine, and for the Iron Lotus Warriors the leader is the deadly Black Lotus:





Looking over this deadly lady we first see her War Fan attack, which, following the mobility theme of the ladies, allows her to kill an enemy then immediately move into contact with another enemy within 2", following that up with another War Fan attack. Note that this ability allows her to be placed anywhere in contactwith an enemy within 2", meaning against larger-sized models she could actually clear quite the bit of distance. Combine this with the fact she also has [Reaction] Sidestep (Dodge) and she can get where she needs to be fairly easily!

Looking at her Insight we see Channeling the Winds of Sorrow, which forces a Will Check on a slain enemy- should they fail you may move any model within 2" up to 2"- A few uses for this. You could use it to simply move your own model around, you could use it to pull enemies closer to you, or to disrupt the enemy lines... Or to set up a nasty combo using the Black Lotus' Inspire ability:

"If this model is not part of a combined attack, the first time it attacks and fails to hit an enemy it may perform a [1][RATE] melee attack on an enemy within 2" of the target."

This represents the Iron Lotus' ability to strike at enemies while feigning an attack on a secondary target. More so, it gives them a super long reach as well (2" from the target means on the standard 30mm model you could actually hit something 3" from the Lotus, meaning few models will be safe from their volley). This trick is nice for wailing on an enemy leader who thought they would be safe posted in the rear of a group of models!

But wait! The mobility doesn't end there! Looking at her Training we see yet even more mobility shenanigans!!

"At the end of this model's activation, if it killed an enemy this turn, it may move up to 2""

This, like all Training Abilities, carries across all models in your army, meaning every single guy in your force becomes like the wind- able to alpha strike then clear some safety distance to avoid blowback... Or to get even further up into the enemies face (as I would do with, say, The Wrath).





Madam Mui, the Rank 2 Character Leader of the Iron Lotus Warriors... and my my, is she deadly.

Let's begin by looking at her attack, the Dance of Scything Death. On first glance, it doesn't look that impressive, as it's only 1 attack die. If that's what you think then shame on you for not reading card text!! Looking over her text we see she gets to make this 1 die attack a staggering six times during her one attack action. Not only that, but she gets to move a full 2" every time she does it... Damn, this girl can get where she needs to go... And that place is usually enemy leaders! Granted, she won't pose much of a threat to anything with high Resilience, but you have workarounds for that. I mean, volume of attacks will eventually cause an OVER result, right? And she's throwing plenty of dice!

Speaking of Over results, however, we see that her Insight, Unleashing the Soul Storm, triggers specifically on Over results, forcing Will Checks to all enemies within 2" of the target, least they suffer a hit. Tactics wise? Madam Mui dancing straight into the center of a large group of enemies and goes for the Over result, looking to kick her Insight on and killing a whole bunch of guys. Sadly, most models only have 1 Over, so you're looking at a mere 10% chance of triggering this insane destruction.

Ha ha, just kidding, she has an Inspire that gives her Critical Blow(+1), so she's going to double her chance of scoring that much-sought-after Over result! As you've seen by now, the Lotus Warriors are all about getting where they need to go and hitting just what they need to hit, so giving them all an extra 10% Over chance isn't something to take lightly! Enemies will learn to fear you... Or they'll be dead... One of the two.

The icing on the Madam Mui cake is her Training, which once again is targeting those tasty tasty Over results by now allowing an additional melee attack to be performed should you score an Over on a target (which, again, her Inspire doubles the chances of in most cases). Combine this with Unleashing the Soul Storm and you can literally have a whirling hurricane of death in the form the ladies of the Lotus School!




Well, that's it for this Update, dear backers, we're approaching the end of the new troop spoilers, only one type left to give away. So tune in next time for the Ravenscar Mercenaries!

Until then!

-Mr. Black



Automatically Appended Next Post:
They look to be a force that will be really tricky to play well, but if you can the opposition will really need to watch out

(also my biggest worry in terms of the material handling the sculpts, but fingers crossed)

This message was edited 2 times. Last update was at 2014/06/28 06:55:01


 
   
Made in us
Using Object Source Lighting





Portland

Those lotus warriors are some of the most impressive female casts I've seen in PVC, but tempered by CMoN's typical lack of taste...


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in us
[DCM]
.







Yikes!

The best course when confronted by prickly backers is to kill them with kindness, and if you can't do that, simply state the facts, and nothing but the facts!
   
Made in us
Stoic Grail Knight





Central Cimmeria

 spiralingcadaver wrote:
Those lotus warriors are some of the most impressive female casts I've seen in PVC, but tempered by CMoN's typical lack of taste...


I believe those are just the resin masters we saw a month or two ago. Nothing new here except maybe the card.
   
Made in us
Using Object Source Lighting





Portland

 Gallahad wrote:
 spiralingcadaver wrote:
Those lotus warriors are some of the most impressive female casts I've seen in PVC, but tempered by CMoN's typical lack of taste...


I believe those are just the resin masters we saw a month or two ago. Nothing new here except maybe the card.
Oh, that's too bad, then. Started to get hopeful that people were getting substantially better with the material.


My painted armies (40k, WM/H, Malifaux, Infinity...) 
   
Made in us
[DCM]
.







Well, that IS the rumor here though.

This "PVC" is supposed to be the latest, best and most expensive version.

Combined with the harder material (ABS?) for the weapons and such, and WoK *should* be substantially better than any other PVC KS to date.

   
Made in us
Mutating Changebringer





Pennsylvania

 Alpharius wrote:
Well, that IS the rumor here though.

This "PVC" is supposed to be the latest, best and most expensive version.

Combined with the harder material (ABS?) for the weapons and such, and WoK *should* be substantially better than any other PVC KS to date.



As I am now scraping away at C'MoN's last greatest experiment in PVC (Relic Knights), the amount of "supposed" and "should" above fills me with apprehension.

While I don't doubt that the technology will get better and better, I can't help but think that in a few years, PVC will be relegated to board game miniatures and plumbing fixtures.

   
Made in us
[DCM]
.







It already rules in the Plumbing world, so, yeah, maybe!

As for the claims above, I'm only reporting them.

For me, when it comes to PVC, Seeing Is Believing!

So, I'll believe it when I see it!
   
Made in us
Stoic Grail Knight





Central Cimmeria

Yeah, I think that when this finally delivers, it will likely seal the fate of the material (PVC) in the hobby. Either it will be acceptable and we will see more companies using it in various forms, or it will make most of the big KS spenders swear it off for good, and its place in the hobby will be marginalized.
   
Made in us
Sniping Reverend Moira





Cincinnati, Ohio

I'll let you all know what Alpharius already does: the models from WoK are coming from a different factory then the ones from sedition wars and Relic knights.

It's a factory that has a lot of experience with 28mm minis in non-polystyrene materials.

Prob all I can say though.

 
   
Made in si
Foxy Wildborne







 cincydooley wrote:
I'll let you all know what Alpharius already does: the models from WoK are coming from a different factory then the ones from sedition wars and Relic knights.

It's a factory that has a lot of experience with 28mm minis in non-polystyrene materials.

Prob all I can say though.


So if this factory makes loads of high quality PVC type minis, how come we've never seen a high quality PVC type mini in the wild, ever?

The old meta is dead and the new meta struggles to be born. Now is the time of munchkins. 
   
 
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