Switch Theme:

Why should I take an etherial in tau armies?  [RSS] Share on facebook Share on Twitter Submit to Reddit
»
Author Message
Advert


Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
  • No adverts like this in the forums anymore.
  • Times and dates in your local timezone.
  • Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
  • Email notifications for threads you want to watch closely.
  • Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now.




Made in us
Battlefortress Driver with Krusha Wheel






The in my opinion minor boosts one can bring to your army seems neglegable when you weigh in the fact that he gives the opponent an extra victory point upon death. I cant think of another commander in any army with an extra victory point drawback. Have you had success with them to the point it was worth the risk? How did you field them? Mabye attached to a riptide hideing out of LOS?

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in us
Preacher of the Emperor





Hanford, CA, AKA The Eye of Terror

Have you ever had to make a moral check with your firewarriors? If so, you now know why people take them. By and far the most casualties I have had were from firewarriors falling off the board, brought on by their terrible leadership, and the fact its better to buy them im numbers than to pay for a squad leader. The Ethereal is a moral booster first, and a force multiplier second. If you stick him in a hedge of firewarriors he will destroy your enemies with a weight of fire. I personally like to load him up with 3-4 mech tau and drop them off on the enemies doorstep with massed triple shots at close range. The boost to leadership is worth that VP in my mind. Plus you can get extra shots, which is super sexy. Plus you can snap shot when you run, giving you some much needed mobility when you need to sprint to an objective but still need firepower.

17,000 points (Valhallan)
10,000 points
6,000 points (Order of Our Martyred Lady)
Proud Countess of House Terryn hosting 7 Knights, 2 Dominus Knights, and 8 Armigers
Stormcast Eternals: 7,000 points
"Remember, Orks are weak and cowardly, they are easily beat in close combat and their tusks, while menacing, can easily be pulled out with a sharp tug"

-Imperial Guard Uplifting Primer 
   
Made in us
Major




Fortress of Solitude

 generalchaos34 wrote:
Have you ever had to make a moral check with your firewarriors? If so, you now know why people take them. By and far the most casualties I have had were from firewarriors falling off the board, brought on by their terrible leadership, and the fact its better to buy them im numbers than to pay for a squad leader. The Ethereal is a moral booster first, and a force multiplier second. If you stick him in a hedge of firewarriors he will destroy your enemies with a weight of fire. I personally like to load him up with 3-4 mech tau and drop them off on the enemies doorstep with massed triple shots at close range. The boost to leadership is worth that VP in my mind. Plus you can get extra shots, which is super sexy. Plus you can snap shot when you run, giving you some much needed mobility when you need to sprint to an objective but still need firepower.


This ^^.

Celesticon 2013 Warhammer 40k Tournament- Best General
Sydney August 2014 Warhammer 40k Tournament-Best General 
   
Made in gb
Chalice-Wielding Sanguinary High Priest





Stevenage, UK

He's definitely worth taking if you've loaded up with lots of Fire Warriors, for both the leadership buff and force multiplying as mentioned. If you've taken quite a few Kroot, or have simply gone for minimal Troops and lumped the bulk of your points elsewhere (which CAN be a bad thing in objective games), then he's probably not worth the risk.

"Hard pressed on my right. My centre is yielding. Impossible to manoeuvre. Situation excellent. I am attacking." - General Ferdinand Foch  
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






The points above, also, he is so cheap.

A force multiplying HQ choice with quite a few buffs for so few points is a steal.
   
Made in us
Battlefortress Driver with Krusha Wheel






Eh, maybe I have never felt the need for one because I am a notoriously bad roller, and rarely if ever fail my morale. Were talking making snake eyes when needed. Of course when you think about the 30 fire warriors I have shooting and I get 5 hits, it dosent seem like such a good thing.

I have heard chessex dice are like that though, due to not being as balanced as vegas style dice. But they are so huge.

warhammer 40k mmo. If I can drive an ork trukk into the back of a space marine dread and explode in a fireball of epic, I can die happy!

8k points
3k points
3k points
Admech 2.5k points
 
   
Made in gb
Stubborn Dark Angels Veteran Sergeant






Eh, maybe I have never felt the need for one because I am a notoriously bad roller,

If this is true, then surely the problem is not what to pick for a tau army, but rather: What game can I play that doesn't use dice?

On a more serious note, whilst the extra VP he gives away can hurt, the buffs he provides are great for the cost, and his USR can get more shots for firewarriors. More shots means more hits, even with bad dice lol.
   
Made in us
Sneaky Sniper Drone




Firebase Zulu

He actually isn't that bad for a Krootblob. Sure he costs more then a Shaper but he has a better leadership score and can confer his invocation abilities also. I usually outflank my kroot so losing the ability to infiltrate isn't that big a deal to me.
   
Made in us
Ferocious Blood Claw




Bjorn the fellhanded is worth d3 victory points if killed and not claimed by space wolves forces at the end of the game
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

 ImotekhTheStormlord wrote:
 generalchaos34 wrote:
Have you ever had to make a moral check with your firewarriors? If so, you now know why people take them. By and far the most casualties I have had were from firewarriors falling off the board, brought on by their terrible leadership, and the fact its better to buy them im numbers than to pay for a squad leader. The Ethereal is a moral booster first, and a force multiplier second. If you stick him in a hedge of firewarriors he will destroy your enemies with a weight of fire. I personally like to load him up with 3-4 mech tau and drop them off on the enemies doorstep with massed triple shots at close range. The boost to leadership is worth that VP in my mind. Plus you can get extra shots, which is super sexy. Plus you can snap shot when you run, giving you some much needed mobility when you need to sprint to an objective but still need firepower.


This ^^.


This times a dozen.

I played a Tau castle led by an Ethereal last week, if it wasn't for his leadership bubble, I would likely have gutted the army by turn 2, as he rolled a 9 and 10 for LD checks on his two big FW blobs. As it stood, they stayed firm and I lost 5-3 on VPs.

The extra shots were vicious too, as I was playing BA and had no option to stand off and needed to close.


We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

Ask me about
Barnstaple Slayers Club 
   
Made in us
Hoary Long Fang with Lascannon






If you're interested in playing and winning at a high level, you will run an etherial. The pulse bomb/kroot carpet lists are the ones winning and placing at tournaments right now. And every one of them runs at least one Etherial. Triple tap plus stubborn alone is worth it, but the extra abilities all have their place. He's arguably the best hq in the entire game, and the corner stone of competitive tau

Ramblings: http://www.frontlinegaming.org/tag/anonymou5/

Batreps (WIP): http://www.youtube.com/channel/UCl20wU5SV0cVUtDaSqzMkiQ

Armies: Lokisons (The Rout), Sluts and Puppies: A Chaos Daemon Experience (Daemons), PDF of the Union of Surviving Slavic Regimes (Imperial Guard), The Dead Live! (Chaos Marines), Loke's Blokes (Orks), The Kabal of the Hidden Blade (DE) 
   
Made in us
Water-Caste Negotiator




Louisiana

PROS
1) Super cheap HQ option
2) LD bubble of 10 in 12'' range.
3) 6+ FNP, Extra shot at half range for pulse, Stubborn, or Fire snap shots after running. on a 12'' bubble.
4) Can put homing beacon on him. (meh)
5) Can narrow down the Tau Warlord traits because of trait requirments (Battlesuit, Ranged Weapons) *Thanks Iur_tae_mont. Forgot about that.

CONS
1) No armor save at all.
2) Worth 2 VP.
3) Does not have a ranged weapon. No melee weapon unless you buy one for him. (shouldn't be in CC anyway)

I have one list i want to try where i outflank (farsight enclave) a commander, an ethereal and a full sniper drone squad. The sniper drones are pulse weapons (48'' range), so his invocation should work on it. I also gave the ethereal a homing beacon so i can land support suits (two riptides ) in that area with a 100% land efficiency. Basically, the idea is to create my own, on the move, firing line out of no where.

This message was edited 1 time. Last update was at 2013/08/19 22:19:18


 
   
Made in us
Longtime Dakkanaut





Gulf Breeze Florida

The Ethereal will always get a useful Warlord trait too. I run a Cadre Fireblade and an Ethereal in my Tau lists. They are just worth it in fire warrior gunlines.


 
   
Made in us
Lead-Footed Trukkboy Driver





If anything is broken in the Tau book, its the ethereal.

He's ridiculously cheap and provides absolutely amazing power to any tau force.

I normally use him to babysit my broadsides to make sure they do not run. Especially if you're using drones as wound soaks, you NEED an ethereal to protect your squads from the inevitable moral checks.

Second, the FNP is silly, but hell, its one more dice to roll to protect your guys. Do not underestimate it. The more dice your opponent has to go through to do something, the better.

Third, the run and shoot thing is often overlooked, but when used correctly, can absolutely horrify your opponent. A few markerlights on a squad your opponent 'thinks' is out of range of your broadsides can suddenly turn into a hilariously dead unit as your broadsides run forward, and consume the markerlights, and unload on the squad.

I seriously don't leave home without my space pope.

   
Made in ca
Repentia Mistress





The ethereal is NOT a good choice for an HQ, anyone that argues otherwise has lost sight of winning the game.

The extra VP outweighs everything else by so much it's not even close.

I implore other Tau players to try it in the hopes of me facing one of them.

Just make sure your fire warriors aren't close to your board edge and you're fine. 7 is the average roll on two dice. You'll get there.

hey what time is it?

"Try looking on page 12 of the FAQ."

-Ghaz 
   
Made in us
Fresh-Faced New User





Aijec wrote:
The ethereal is NOT a good choice for an HQ, anyone that argues otherwise has lost sight of winning the game.

The extra VP outweighs everything else by so much it's not even close.

I implore other Tau players to try it in the hopes of me facing one of them.

Just make sure your fire warriors aren't close to your board edge and you're fine. 7 is the average roll on two dice. You'll get there.


Hard to tell if this post is meant to be ironic or not.
   
Made in us
Shas'o Commanding the Hunter Kadre





Richmond, VA

Moral checks and storm of fire.

I took an ethereal in the last edition book. For moral reasons.

Properly protected, for a tiny points value, he's a great force multipler. A good player will make the most of him, a bad player will cry about not having a battlesuit.

My favorite trick is an ethereal with 11 FW in a fish with pods. It just goes flat out around and gives all nearby FW and kroot more shots at half range. 3+ cover save (2+ from ruins if lucky) makes it a pain to kill.

Desert Hunters of Vior'la The Purge Iron Hands Adepts of Pestilence Tallaran Desert Raiders Grey Knight Teleport Assault Force
Lt. Coldfire wrote:Seems to me that you should be refereeing and handing out red cards--like a boss.

 Peregrine wrote:
SCREEE I'M A SEAGULL SCREE SCREEEE!!!!!
 
   
Made in us
Hoary Long Fang with Lascannon






Aijec wrote:
The ethereal is NOT a good choice for an HQ, anyone that argues otherwise has lost sight of winning the game.

The extra VP outweighs everything else by so much it's not even close.

I implore other Tau players to try it in the hopes of me facing one of them.

Just make sure your fire warriors aren't close to your board edge and you're fine. 7 is the average roll on two dice. You'll get there.


Realizing there is a good chance this is a troll response...

But tournament results strongly disagree with this.

Winning list at Killadelphia (two Ethereal):
http://www.dakkadakka.com/dakkaforum/posts/list/30/513415.page

Same player won ETC singles with one Ethereal
http://www.dakkadakka.com/dakkaforum/posts/list/0/544703.page

Pretty sure top Tau player ATC was running one (lists won't load, he was third overall)
I know the 21st and 26th ranked overall players were running them, as I played both (went 1-1)

And so on and so forth. With my non scientific analsyis, a good majority of Tau lists that are placing at high level tournies run an Etherial and a TON of Fire Warriors and/or Kroot. I know it's the Tau build that scares my Deamons the most (to the point where I wrote 3k words on how to deal with it, here: http://www.frontlinegaming.org/2013/08/16/guest-editorial-by-anonymou5-fateweaver-versus-the-world-or-a-way-to-fight-tau-a-tournament-vignette/)

Ramblings: http://www.frontlinegaming.org/tag/anonymou5/

Batreps (WIP): http://www.youtube.com/channel/UCl20wU5SV0cVUtDaSqzMkiQ

Armies: Lokisons (The Rout), Sluts and Puppies: A Chaos Daemon Experience (Daemons), PDF of the Union of Surviving Slavic Regimes (Imperial Guard), The Dead Live! (Chaos Marines), Loke's Blokes (Orks), The Kabal of the Hidden Blade (DE) 
   
Made in us
Longtime Dakkanaut





Aijec wrote:
The ethereal is NOT a good choice for an HQ, anyone that argues otherwise has lost sight of winning the game.

The extra VP outweighs everything else by so much it's not even close.

I implore other Tau players to try it in the hopes of me facing one of them.

Just make sure your fire warriors aren't close to your board edge and you're fine. 7 is the average roll on two dice. You'll get there.

Boo this man! Way to give some of the worst advice, i've EVER seen on this board. I'd wager that I have a good deal more experience using Ethereals and I can say that they are far from a liability. In fact, with proper list construction you can very easily protect him. Keep in mind that you can attach ICs to Riptides. A 2 man unit consisting of a MC and IC with LOS makes a fairly unattractive target for most of the weapons that would generally scare the ethereal (barrage). Otherwise you can stick him in large squads of Kroot and place him so that if someone were to place a blast marker over him, it would result in an unfavorable amount of hits, or scatter directions. Also, against most weapons he can still GTG, which in area offers a 3+. The chances of failing a 2+ LoS and a 3+ cover aren't terribly high. The benefits far outweigh the negatives. LD10 and the special rules are great. The run + shoot rule he can invoke is incredible and people rarely take the time to consider it, resulting in surprises for opponents.

Bee beep boo baap 
   
Made in us
Executing Exarch





The Twilight Zone

The question is not when you SHOULD take an ethereal, it is when not to take one.

As stated above in many good responses(sans the troll) ethereals are awesome. However, their awesome abilities do not translate well to certain tau builds and strategies. Some examples of where an ethereal may not be your best HQ choice are

-Your running minimum fire warriors/troops. This includes 6 man squads in fish, farsight using crisis suits as troops, or allying tau to another army.

-Your list is very mobile and battlesuit heavy, such as farsight bombs, triple riptide, mech...

-You are employing a specific strategy that requires 2 non ethereal HQs.

In all of these circumstances, you can get a suit commander or fireblade, which are also strong choices.

This message was edited 2 times. Last update was at 2013/08/20 02:10:13


The most important rule of 40K-Page XVII of the 6th edition rulebook, the figure at the top right of the page. "Shake hands with your opponent and thank them for a good battle and fun experience." Then go out for a beer.
Shine bright like Iyanden  
   
Made in us
Water-Caste Negotiator




Louisiana

I just don't understand why he has options for melee weapons. You'll never take them. He isn't a very good melee unit to begin with and doesn't belong in melee. It would have be nice for him to have something cool to use. : \
   
Made in us
Longtime Dakkanaut




AnonAmbientLight wrote:
I just don't understand why he has options for melee weapons. You'll never take them. He isn't a very good melee unit to begin with and doesn't belong in melee. It would have be nice for him to have something cool to use. : \


Becuase metal models had them last codex. I still run an ethereal with Honor blade because it's metal, and I have had him take down a destroyer lord in melee with it. It was supposed to be a suicide ethereal but he kept killing things.
   
Made in kr
Big Mek in Kustom Dragster with Soopa-Gun





Nebraska, USA

if you have any level of FW numbers worth mentioning (usually i just have minimum since a lot of FW tend to make me go castle tau, and i hate that) then the Ethereal is pretty much a must-take. Those 2-3 groups of 10-12 FW will run away the instant theyre shot at unless the ethereal is hanging around.

That being said ive only fielded him twice lol. Just because i rarely ever have more than 20 FW, and i usually have that many because i have ~50pts lying around i have no open slots to use on, and my Pathfinders are already bulked up.

Dont forget his Zephyr's Grace buff actually lets your FW get somewhere and still do something. 30" is better infantry range than other armies, but its still only 30" and tau fall over quick if theyre in the open. Running then snapping may sound bad but usually it lets you get back into cover, and honestly you usually are at the end of the 30" range after you run anyway.
Yes it sounds crazy, tau wanting to move closer to the enemy. But unless youre against a heavy assaulty army (some CSM lists, nids, orks, or space wolves for instance) your opponent will just hide outside FW range, which isnt that hard to do. Get up to the middle of the board, now he has to deal with the big FW blob

This message was edited 1 time. Last update was at 2013/08/20 06:59:54


An ork with an idea tends to end with a bang.

14000pts Big 'n Bad Orkz
6000pts Admech/Knights
7500pts Necron Goldboys 
   
Made in il
Warplord Titan Princeps of Tzeentch






Although they are awesome, I can't bring myself to use them.
Ethereal are not soldiers and do not belong in battle.


Avoid them if you want a rational force, but if you just Wonna win.. ..

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Longtime Dakkanaut





Gulf Breeze Florida

 BoomWolf wrote:
Although they are awesome, I can't bring myself to use them.
Ethereal are not soldiers and do not belong in battle.


Avoid them if you want a rational force, but if you just Wonna win.. ..


Ethereals are a fluffy choice as well as a good one. In the last book, people used to mock the Ethereal and say "Only use it in a Fluffy Army. Don't expect to win with it" Oh how a Decent set of Rules can change how people look at a model.


 
   
Made in il
Warplord Titan Princeps of Tzeentch






Guess my vision of an army differs from thiers then. In my fluff sight ethereal do not belong, and never did.

Won't deny it's got strong. But I just don't like them around...

can neither confirm nor deny I lost track of what I've got right now. 
   
Made in us
Shas'la with Pulse Carbine





I'm on the same page as boomwolf honestly! I just dont like ethereals, but, im also not a real big fan of pathfinders and find myself sporting a mark'o that has yet to do me wrong

That being said, they are good, and if you play anything thats even close to 'castle Tau'(or really just run a lot of FW) then i would say the abilities he grants absolutely outweigh the lost VP if he dies. And if your paying attention to your gun line then he is pretty unlikely to die. And if he does kill him, at that point you're probably worrying more about how to keep from being tabled

Tyranids will consume the universe!!! There is no chance for survival!!
.........eventually anyways......... 
   
Made in us
Water-Caste Negotiator




Louisiana

 BoomWolf wrote:
Guess my vision of an army differs from thiers then. In my fluff sight ethereal do not belong, and never did.

Won't deny it's got strong. But I just don't like them around...
It makes sense for them to be with a Tau army, but being on the battlefield was generally unheard of before the third sphere expansion. That trend was started by Aun'va and to a lesser extent, Aun'shi. The idea is that you can lead the army to greater victory if they can see their r̶n̶i̶n̶d̶ ̶c̶o̶n̶t̶r̶o̶l̶i̶n̶g̶ leader fighting with, and pushing them to greater feats.
   
Made in us
Daemonic Dreadnought






Is the army all about the suits or is the army heavy on fire warriors?

If the army is heavy with fire warriors than it seems noncompetitive to me to not take an ethereal.

I guess the real question is if throwing out fire warrior pulse rifle shots in quantities that make orks green with envy is competitive.

Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.


 
   
Made in us
Hoary Long Fang with Lascannon






 schadenfreude wrote:
Is the army all about the suits or is the army heavy on fire warriors?

If the army is heavy with fire warriors than it seems noncompetitive to me to not take an ethereal.

I guess the real question is if throwing out fire warrior pulse rifle shots in quantities that make orks green with envy is competitive.


No the real question is "are suits competitive?" Pulse bomb is tournament proven, arguably the strongest build in the game.


Ramblings: http://www.frontlinegaming.org/tag/anonymou5/

Batreps (WIP): http://www.youtube.com/channel/UCl20wU5SV0cVUtDaSqzMkiQ

Armies: Lokisons (The Rout), Sluts and Puppies: A Chaos Daemon Experience (Daemons), PDF of the Union of Surviving Slavic Regimes (Imperial Guard), The Dead Live! (Chaos Marines), Loke's Blokes (Orks), The Kabal of the Hidden Blade (DE) 
   
 
Forum Index » 40K General Discussion
Go to: