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Made in us
Fresh-Faced New User




Hello all, so I recently started building Orks and actually ran a game with them today.

So far I have:

HQ:
Big Mek
War Boss

Troops:
30 Boyz

Elite:
15 Lootas
10 Nobz
Pain Boy

Heavy Support:
1 Battle Wagon

Fast Attack:
2 Dakka jets

I love Orks and since the player in our group no longer wanted to play them I seized the opportunity to start playing them myself. I am new, but at least for today I did pretty well for my first time playing them.

I believe in order to make a strong list at 1850, I am going to want 2 more BWs, and A LOT more troops.

I was wondering if anyone would have any advice for me as far as if my mind is heading in the right direction on what I should be focusing on getting next. Also, any tips/tricks as far as strategies go would be great as well. I am going to be doing some more research and if I can think of any questions Ill be sure to ask.

Edit: I did forget to mention a lot of the local guys around here that I play tend to run MCs quite a bit. What do you think is the best way to deal with them as Orks? The Riptide and Wraithknight are common. Any tips would be great!

Thanks dakka community!

This message was edited 1 time. Last update was at 2013/08/29 04:39:24


 
   
Made in ca
Executing Exarch






Here is a solid ork list:

HQ
Big Mek
-Kff

ELITES
3 units of 8 lootas (not a big investment and puts out best bang for your buck)

TROOPS
30 grots (anti combat shield, and break into 2 units for one of the most ninja objective stealing bastards in the game)
4 units of 30 boyz with nob w/ klaw, pole

HEAVY
3 units of 3 kannons (seriously T7 3+ save bs4 and a 4+ cover behind an aegis)

FAST
Dakkajet (just cause)

FORTS
Aegis with quad gun

Total:1845

Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in us
Fresh-Faced New User




Hello Ravenous thanks for your input! I am wondering though, I am looking for grots with anti combat shield in my codex here and the FAQ and cant seem to find them.

Would you care to explain what I am missing here? Are grots the same as gretchins? What is the anti combat shield?

Thanks again!
   
Made in nz
Disguised Speculo





He just means take the Grots *as* an anti-combat shield.

The main ways to run Orks atm are;

~Green Tide: 100-180 of shoota boyz on foot, lootas and big guns fire support. Probably our most powerful build, but very tedious and expensive to collect and play because of the very high model count. This is what Ravenous D has suggested to you.

~Battlewagon Rush; 3 Battlewagons full of boyz and usually at least one of Nobs or MegaNobz. Lots of AV 14 but loses pretty bad to certain armies builds (ie Eldar Lance Weapons). Would be amazing if the Battlewagons didn't kill half their passengers when they go boom. This is what you've suggested in the OP.

~Trukk Rush: 5-6 trukkloads of slugga boyz with klaw nobs, support with various stuff. A bit weaker than the previous two builds mostly because its rather reliant on going first. This is how I usually play because I enjoy faster armies.

~Biker Horde; Run Wazdakka or Zhadsnark and use Bikers as troops. Good because it doesn't need lots of models, but probably not as strong as the builds that do. Another fast army which I use more and more as I get more bikes, vulnerable to Tau because they can ignore cover

You've done well sofar with what you've chosen, only the Nobz are rubbish. They have almost no use in any list sadly, except perhaps as the cheapest way to take way more battlewagons (though I wouldn't recommend that).

Lists are pretty straightforward for everything but bikers, which I can't quite nail down yet. So if your keen on any of the first three I can give you a hand.

Also, Orks benefit enormously from Forgeworld rules, you'll want to get a copy of Imperial Armour 8 if its at all possible you can use them in your area. Certain users can help you with that.
   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

Drunkstain wrote:
Would you care to explain what I am missing here? Are grots the same as gretchins? What is the anti combat shield?


Yes Grots are now what gretchin are called.

Ravenous D's list is solid, though i would drop 1 of the 4 boyz units to try and squeeze in your second dakkajet.

Also aren't those Kannons BS 3, not 4 Ravenous?

I know grots are the best shooters in the codex but i don't remember them being THAT good.

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in us
Huge Hierodule





land of 10k taxes

Yo you need 2 more BWs w/ DRs on them. I used my son's old toys and orced them out.

BW x 3 w/ DR, Red, BS
Dakka Jet x 2
Big Mek w/ KFF
Boyz x 20 x 2 (w/ BS x 2, Nob+BP) I orefer Shoota boys, but sluga and choppa work well
Boyzs x 19 (w/BS and Nob/BP)

Add fill.

T1 BW x 3 rush 13 " forward, then boost in run phase for another 7".
T2 BWs move 7" and unload boys 6".
Start 12" in + 13+7+7+6 = 45" in. Should be able to assault something. Remember BWs kept open topped are assault vehicles

was censored by the ministry of truth 
   
Made in us
Fresh-Faced New User




Thank you everyone for the replies!

I love to win more than anything haha, so if the green tide tactic has proven to be the strongest so far, then that is the route I would like to go.

I do enjoy putting models together, so that part of it doesnt bother me. I guess its just the money that I am going to have to find to do it =].

The guys I play the most are Tau and Eldar, and I have a group of friends who play a lot of other stuff but I play the Tau and Eldar guys a lot more since our schedules seem to line up better.

Again thanks for all the advice its much appreciated!

   
Made in us
Huge Hierodule





land of 10k taxes

Drunkstain wrote:




The guys I play the most are Tau and Eldar, and I have a group of friends who play a lot of other stuff but I play the Tau and Eldar guys a lot more since our schedules seem to line up better.





Get used to losing until you get a new dex.

was censored by the ministry of truth 
   
Made in us
Fresh-Faced New User




Haha yeah thats what I thought, but its worth it to be playing the army I truly wanted to play from the get go. I was playing Necrons at first and was doing very well, but I love da Orks.

Like I said I almost won the very first game with them, it was actually a situation if it ended on turn 5 I wouldve won, but then a crucial tactical error by myself costed me the game.

As of right now, I think ill buy more troops at least for now. I think BWs could be great as well. Either way im stoked to get going on the Orks.
   
Made in us
Huge Hierodule





land of 10k taxes

Q1 2014 is the rumor. I'm also awaiting the new dex.

was censored by the ministry of truth 
   
Made in im
Nasty Nob on Warbike with Klaw





Liverpool

 Ravenous D wrote:
HEAVY
3 units of 3 kannons (seriously T7 3+ save bs4 and a 4+ cover behind an aegis)
BS3 not 4, still hugely accurate by Ork standards.
Stock up on extra krew and ammo runts!
   
Made in nz
Disguised Speculo





Green Tide?

Honestly, try before you buy, I didn't call it tedious for nothing.

Borrow a bunch of models from your mates so you have 180. Then put them on a table with a bunch of terrain. Then move them each 6", keeping 2" spacing at all times, and then also make a 1d6" run move for each unit of 30. Do this 6 times and you have one game worth of movement.
   
Made in ca
Executing Exarch






 grendel083 wrote:
 Ravenous D wrote:
HEAVY
3 units of 3 kannons (seriously T7 3+ save bs4 and a 4+ cover behind an aegis)
BS3 not 4, still hugely accurate by Ork standards.
Stock up on extra krew and ammo runts!


Slip of the finger, must have been thinking 4s to hit.




Automatically Appended Next Post:
 mixer86 wrote:
Drunkstain wrote:
Would you care to explain what I am missing here? Are grots the same as gretchins? What is the anti combat shield?


Yes Grots are now what gretchin are called.

Ravenous D's list is solid, though i would drop 1 of the 4 boyz units to try and squeeze in your second dakkajet.

Also aren't those Kannons BS 3, not 4 Ravenous?

I know grots are the best shooters in the codex but i don't remember them being THAT good.


Trust me, for 60pts 3 missile launcher shots on a unit most people ignore is really good, I've seen these things be an absolute game changer. Bizarre I know but trust me.

@Drunkstain if you line up your grotz in front of your shoota boyz (more effective shooting then in combat) you give most models behind them a 5+ cover, and if you have the Big mek close enough the the grots they also get a 5+ cover. It makes weeding them out very difficult and frustrating. As far as anti assault goes, if you face one of those FMC armies or anything quick, they have to deal with the grots first, which die fairly easily, but can quick sand big units and potentially leave the enemy standing in the open of your ork shooting army of death.

This message was edited 1 time. Last update was at 2013/08/29 13:22:54


Rick Priestley said it best:
Bryan always said that if the studio ever had to mix with the manufacturing and sales part of the business it would destroy the studio. And I have to say – he wasn’t wrong there! The modern studio isn’t a studio in the same way; it isn’t a collection of artists and creatives sharing ideas and driving each other on. It’s become the promotions department of a toy company – things move on!
 
   
Made in gb
Shas'ui with Bonding Knife





fareham, hants, uk

 Ravenous D wrote:
 grendel083 wrote:
 Ravenous D wrote:
HEAVY
3 units of 3 kannons (seriously T7 3+ save bs4 and a 4+ cover behind an aegis)
BS3 not 4, still hugely accurate by Ork standards.
Stock up on extra krew and ammo runts!


Slip of the finger, must have been thinking 4s to hit.




Automatically Appended Next Post:
 mixer86 wrote:
Drunkstain wrote:
Would you care to explain what I am missing here? Are grots the same as gretchins? What is the anti combat shield?


Yes Grots are now what gretchin are called.

Ravenous D's list is solid, though i would drop 1 of the 4 boyz units to try and squeeze in your second dakkajet.

Also aren't those Kannons BS 3, not 4 Ravenous?

I know grots are the best shooters in the codex but i don't remember them being THAT good.


Trust me, for 60pts 3 missile launcher shots on a unit most people ignore is really good, I've seen these things be an absolute game changer. Bizarre I know but trust me.

@Drunkstain if you line up your grotz in front of your shoota boyz (more effective shooting then in combat) you give most models behind them a 5+ cover, and if you have the Big mek close enough the the grots they also get a 5+ cover. It makes weeding them out very difficult and frustrating. As far as anti assault goes, if you face one of those FMC armies or anything quick, they have to deal with the grots first, which die fairly easily, but can quick sand big units and potentially leave the enemy standing in the open of your ork shooting army of death.


Oh i completely agree that Kannons are awesome. i was just saying as good as grots BS is, it isn't as good as a marines.

that WOULD be awesome

All anyone wants in the world is to be accepted. Except me, i don't give a S%@t.

Armies of Mixer
WHFB-Ogres, WoC, Lizardmen, Tomb Kings, Tzeentch Daemons, OnG

40K- Tau,Guard, Nids, SM, BA, GK, IK, DW

The Hobbit/LOTR- Evil, Angmar, Mordor
 
   
Made in gb
Tower of Power






Cannock

You have got a good base for an Ork army. From what you said you are going to do (more Battlewagons and troops), I would get a KFF on the Big Mek - this will give some kind of cover for your vehicles. One unit of Meganobz, they too can bring a Battlewagon. Purchase some more Lootas and have 3 units of 7. On the Battlewagons add a dethrolla, armour plates, grot riggers, maybe a boarding plank and a big shoota.

warhammer 40,000 tactica and hobby blog - www.imperiusdominatus.com

Want list feedback and advice? e-mail imperiusdominatus@live.co.uk

Blood Angels - 2000 Iron Warriors - 2000 Orks -2000 Imperial Guard - 2000
Eldar - 2000 Hive Fleet Krakken - 2000 Dark Eldar - 2000 Necrons - 2000 Grey Knights - 2000 Daemons - 2000 Ravenwing - 2000 
   
Made in nl
Freaky Flayed One






I like to play kind of a hybrid list:

HQ
Warboss, Mega Armor, Cybork body, bosspole 115

Warboss, Power klaw, Cybork body, warbike, bosspole 140

Elites
11 Lootas 165

Troops
11 Boyz, Nob, Bosspole, ‘Eavy Armor 132
Trukk, Reinforced Ram

11 Boyz, Nob, Bosspole, ‘Eavy Armor 132
Trukk, Reinforced Ram

11 Boyz, Nob, Bosspole, ‘Eavy Armor 132
Trukk, Reinforced Ram

6 Nobbikerz, Painboy, Cybork bodies, Banner 2x power klaw, bosspole 400

10 Gretchin, Runtherd 40

10 Nobz, Painboy, Cybork bodies, WAAHHGG Banner 3x power klaw 370

Fortifications
Aegis defense line, Quad Cannon 100

Heavy Support
Battlewagon, Deffrolla, 2x Big Shoota 120

Decent Fire support from the lootas and the gretchin with the Quad cannon. Major threats right in the opponents face from end of turn 1. makes it very hard for the opponent to react to all those trukks, bikes and BW's in his face.

"He who makes a beast out of himself, gets rid of the pain of being a man." 
   
Made in us
Maniacal Gibbering Madboy






Juneau, Alaska

Welcome to the WAAAGH Drunkstain

Nice job scoring a couple of DakkaJets right off the bat! I seriously wish that I'd had a couple when I first started (and now I do!). Be sure to take them as DakkaJets though as they will help you maintain air superiority. Blitza Bommers and Burna Bommers are not worth it when you can bring the DJs in on or after T2, Declare a WAAAGH, and fire all of their weapons twice. 2 Jets x 3 TL Supa Shooas (STR 6 AP4 Assault 3, TL), Firing Twice? That's a nice 36 shots raining down either at a Tau walker or any kind of flyer, (not to mention that you get to hit on 4s when doing a strafing run on ground targets and 4s when you take Ace and go after other flyers). You can even get 3 more shots/plane if you take flyboss and roll a 3-4 on the boss table to get extra shooty (fire one Supa Shoota twice per turn).

It gets expensive if you kit them out with full options, but they're well worth it IMO.

"Orkses never loses a battle. If we win, we win, if we die, we die fightin' so it don't count. It we runs for it we don't die neither, cose we can come back for annuver go, see!"
-The Gospel according to Ork.

8000pts of WAAAGH!
Indiorkalypse Koltz - Ork BB Team

Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/546562.page#5955022
Blood Bowl P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/594998.page#6826981 
   
Made in us
Fresh-Faced New User




Thank you everyone for their suggestions I love reading about other people's strats and what they do in games. Im one game deep in with the Orks and already love them.

The Aegis defense line seems like a pretty good idea with the Lootas. They did a good amount of work last game for me. I was thinking about adding some more.

The Battlewagon was pretty good as well, absorbed a good amount of fire power until the Hammerhead was able to line up a shot on it, then it went down in one shot haha.


Automatically Appended Next Post:
 DieselJester wrote:
Welcome to the WAAAGH Drunkstain

Nice job scoring a couple of DakkaJets right off the bat! I seriously wish that I'd had a couple when I first started (and now I do!). Be sure to take them as DakkaJets though as they will help you maintain air superiority. Blitza Bommers and Burna Bommers are not worth it when you can bring the DJs in on or after T2, Declare a WAAAGH, and fire all of their weapons twice. 2 Jets x 3 TL Supa Shooas (STR 6 AP4 Assault 3, TL), Firing Twice? That's a nice 36 shots raining down either at a Tau walker or any kind of flyer, (not to mention that you get to hit on 4s when doing a strafing run on ground targets and 4s when you take Ace and go after other flyers). You can even get 3 more shots/plane if you take flyboss and roll a 3-4 on the boss table to get extra shooty (fire one Supa Shoota twice per turn).

It gets expensive if you kit them out with full options, but they're well worth it IMO.


Yeah I had them with all the goodies the last game. I brought them in turn 2 and declared the WAAAGH for 18 shots a piece and got first blood. They were doing some damage and fun to use. The Ork fluff of things just cracks me up. What do you guys think about the SAG on the big mek? I used it last time instead of the KFF, simply because the Tau player I was playing always has so many things that ignore cover. The SAG was strong when fired but I rolled an 11 with him multiple times so he wasnt shooting half the time haha.

This message was edited 1 time. Last update was at 2013/08/29 18:22:58


 
   
Made in us
Lead-Footed Trukkboy Driver




Dis filfy git wantz ta know?

wish i had what you had right away!
theirs a few lists orks can do. Dammamite pretty much covered the tops. and you will get players that like to run diffrent forms of the list.
as a smart idea of what to get next. well that all depends on the list of your choice, but in general ....'
lootas,kannons for good fire support.
and depends if you like the bw idea they cost alot in money here in the US to get alot of them but they sure are fun.
dakkajets are great just very situational and some people tend to disagree with dakkajets.
overall gl and keep your waaaghh the loudest!

10k


We Green And Not Very Clean!

"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count if we runs for it we don't die neiher,
Cos we can come back for annuver go,
 
   
Made in us
Maniacal Gibbering Madboy






Juneau, Alaska

Drunkstain wrote:


Yeah I had them with all the goodies the last game. I brought them in turn 2 and declared the WAAAGH for 18 shots a piece and got first blood. They were doing some damage and fun to use. The Ork fluff of things just cracks me up. What do you guys think about the SAG on the big mek? I used it last time instead of the KFF, simply because the Tau player I was playing always has so many things that ignore cover. The SAG was strong when fired but I rolled an 11 with him multiple times so he wasnt shooting half the time haha.


I used to be a big supporter of the SAG, but I was also coming down off of a high from rolling boxcars two turns in a row and decimating a Chaos SM army. Now I'm kinda on the fence for it since I'm rolling, on average, 4 to 7 on the STR rolls. I've had the SAG do pretty much every thing listed on the mishap table with some pretty amusing results; taking out a squad of Boyz, assaulting a Necron Warrior squad from across the board, the previously mentioned incident of sending the Chaos gits home...

My opinion on it now is that the SAG is great for Anti-Infantry, just don't expect it to do too much against vehicles (esp. Tau and Necrons... )

"Orkses never loses a battle. If we win, we win, if we die, we die fightin' so it don't count. It we runs for it we don't die neither, cose we can come back for annuver go, see!"
-The Gospel according to Ork.

8000pts of WAAAGH!
Indiorkalypse Koltz - Ork BB Team

Ork P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/546562.page#5955022
Blood Bowl P&M Blog:
http://www.dakkadakka.com/dakkaforum/posts/list/0/594998.page#6826981 
   
 
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