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Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

Ovion, DoW Still has a tech tree, resources, and is an RTS. It's going to be similar to SC and other RTS's because it's relatable.

 
   
Made in gb
Ichor-Dripping Talos Monstrosity






I know, but that's part of the genre.
Niexists claim is that it was simply a reskin and renaming of these previous titles, with the same buildings and units as the previous games.

   
Made in us
Flashy Flashgitz





 Ovion wrote:
Please tell me more about how Dawn of War is just a rename / reskin of Warcraft / Starcraft / Red Alert:
Warcraft
Spoiler:

Warcraft II
Spoiler:

Warcraft III
Spoiler:

Starcraft
Spoiler:

CnC: Red Alert
Spoiler:

Dawn of War
Spoiler:

Now if you excuse me, after spending 2 episodes of GitS making this and nostalgiaing everywhere, I'm off to reinstall Warcraft II, III, Starcraft, CnC: Tiberium Sun - Firestorm and Dawn of War.
Maybe SupCom.

And for those of you interested, Here's the unit list for SupCom


I love how my point was the similarities of the buildings, and unit production, which you listed for all games except Dawn of War.
   
Made in za
Fixture of Dakka




Temple Prime

Niexist wrote:
 Ovion wrote:
Please tell me more about how Dawn of War is just a rename / reskin of Warcraft / Starcraft / Red Alert:
Warcraft
Spoiler:

Warcraft II
Spoiler:

Warcraft III
Spoiler:

Starcraft
Spoiler:

CnC: Red Alert
Spoiler:

Dawn of War
Spoiler:

Now if you excuse me, after spending 2 episodes of GitS making this and nostalgiaing everywhere, I'm off to reinstall Warcraft II, III, Starcraft, CnC: Tiberium Sun - Firestorm and Dawn of War.
Maybe SupCom.

And for those of you interested, Here's the unit list for SupCom


I love how my point was the similarities of the buildings, and unit production, which you listed for all games except Dawn of War.

Clearly Halo is a rip off of DOOM because both involve burly people in space shooting space monsters with space guns.


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 Kain wrote:
Clearly Halo is a rip off of DOOM because both involve burly people in space shooting space monsters with space guns.



Actually Halo is a rip-off of Marathon (which was a rip off of Doom because both involved burly people in space shooting space monsters with space guns).

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Sneaky Kommando



Washington, DC

Cyten wrote:
 Orblivion wrote:
orkybenji is correct, the publisher no longer exists. Relic was bought by Sega, but whether or not they still plan on making dow3 has not been announced.


So what...all that work already done is scrapped??
Isn't that poor business, wouldn't Sega benefit from funding already existing work than start something new?


Relic did release Company of Heroes 2 after the acquisition happened, but it was already a mostly-done game. We don't really know where DoW3 was in the development cycle (it had not even been officially announced).

Relic still exists as a company, making it luckier then some victims of this deal. Sega acquired them mostly intact precisely because they were one of THQ's well-performing studios, so I expect Relic to come out with DoW3 sometime.

Who know when, though? And it might be a sucky free-to-play smartphone game.

Orks - "Da Rust Gitz" : 3000 pts
Empire - "Nordland Expeditionary Corps" : 3000 pts
Dwarfs - "Sons of Magni" 2000 points
Cygnar - "Black Swan" 100 pts
Trollbloods - "The Brotherhood"
Haqqislam- "Al-Istathaan": 300 points
Commonwealth - Desert Rats /2nd New Zealand 1000 points 
   
Made in za
Fixture of Dakka




Temple Prime

 Happyjew wrote:
 Kain wrote:
Clearly Halo is a rip off of DOOM because both involve burly people in space shooting space monsters with space guns.



Actually Halo is a rip-off of Marathon (which was a rip off of Doom because both involved burly people in space shooting space monsters with space guns).

The main difference being that it was for Macintosh while Doom was solely for the PC master race.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

I'm fairly confident in Relic being there for a Dawn of War 3, even under Sega. Sega owns Creative Assembly (makers of Total War), and they're working on a Warhammer Fantasy game.

Check out my Youtube channel!
 
   
Made in gb
Ichor-Dripping Talos Monstrosity






Niexist wrote:
 Ovion wrote:
Please tell me more about how Dawn of War is just a rename / reskin of Warcraft / Starcraft / Red Alert:
Warcraft
Spoiler:

Warcraft II
Spoiler:

Warcraft III
Spoiler:

Starcraft
Spoiler:

CnC: Red Alert
Spoiler:

Dawn of War
Spoiler:

Now if you excuse me, after spending 2 episodes of GitS making this and nostalgiaing everywhere, I'm off to reinstall Warcraft II, III, Starcraft, CnC: Tiberium Sun - Firestorm and Dawn of War.
Maybe SupCom.

And for those of you interested, Here's the unit list for SupCom


I love how my point was the similarities of the buildings, and unit production, which you listed for all games except Dawn of War.
Yeah, after the other games and spending about 40 minutes on it, and realising what a waste of time it was turning into, I got a little bored.

But the point is, RTS games, on the whole, have unit production and tech trees.
Some have similar things, to some degree.
But having an Armoury and a Barracks (Fairly generic terms I might add) in a game, doesn't make them simply a reskin.

The resource management system of Dawn of War, being Requisition Points and Energy, as well as how you acquired them, is different to pretty much every other RTS I can think of, with others requiring units to mine a finite number of resources.

SupCom is close, in its need for Energy and Mass, but there's still a heavier focus on resource production, and a massive focus on Base Building.

Dawn of War is an interesting take on the genre, with squad based production and resource bonuses for taking strategic locations, rather than resources needign farming and individual units, being manually grouped.

   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

.... and WoW owes its existence to games like UO, Everquest, Lineage, and a half-dozen other MMOs that came out between 3 and 6 years prior to its release. WoW was not the first-to-market MMO, it simply paved over the trail other MMOs had blazed for it.

What I would like to see in DoW3 is a blend of the DoW1 game and the game of DoW2. I want squads of heroes/specific units acting in concert. Don't make me build buildings, but let me find and capture buildings already on the battlefield, which then unlocks one squad of dudes/dudettes that fill some specific role, whether that's heavy weapons, scouts, area-suppression, tank-hunters, whatever. Some of these could, instead, offer upgrades to units you already have.

This way, we get the squad-based action of DoW2, the army building of DoW1 (do I go with capturing the Cathedral for some Chaplain support, or do I capture the Manufactorum for better guns?), and the tactical thinking and massive battles of both games.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in us
Flashy Flashgitz





 Psienesis wrote:
.... and WoW owes its existence to games like UO, Everquest, Lineage, and a half-dozen other MMOs that came out between 3 and 6 years prior to its release. WoW was not the first-to-market MMO, it simply paved over the trail other MMOs had blazed for it.

What I would like to see in DoW3 is a blend of the DoW1 game and the game of DoW2. I want squads of heroes/specific units acting in concert. Don't make me build buildings, but let me find and capture buildings already on the battlefield, which then unlocks one squad of dudes/dudettes that fill some specific role, whether that's heavy weapons, scouts, area-suppression, tank-hunters, whatever. Some of these could, instead, offer upgrades to units you already have.

This way, we get the squad-based action of DoW2, the army building of DoW1 (do I go with capturing the Cathedral for some Chaplain support, or do I capture the Manufactorum for better guns?), and the tactical thinking and massive battles of both games.


and UO, everquest owe their existance to text-based RPG's called MUD's like Gemstone III. They weren't the first, but before WoW you had MMO's with innovative game ideas, for instance SWG pre-CU, or Earth and Beyond. Even UO/Everquest were entirely different beasts. Since then however they've all followed the same basic premise of WoW with the majority of your experience coming from quest givers with arrows pointing to exactly where you need to go.


Automatically Appended Next Post:
 Ovion wrote:
Niexist wrote:
 Ovion wrote:
Please tell me more about how Dawn of War is just a rename / reskin of Warcraft / Starcraft / Red Alert:
Warcraft
Spoiler:

Warcraft II
Spoiler:

Warcraft III
Spoiler:

Starcraft
Spoiler:

CnC: Red Alert
Spoiler:

Dawn of War
Spoiler:

Now if you excuse me, after spending 2 episodes of GitS making this and nostalgiaing everywhere, I'm off to reinstall Warcraft II, III, Starcraft, CnC: Tiberium Sun - Firestorm and Dawn of War.
Maybe SupCom.

And for those of you interested, Here's the unit list for SupCom


I love how my point was the similarities of the buildings, and unit production, which you listed for all games except Dawn of War.
Yeah, after the other games and spending about 40 minutes on it, and realising what a waste of time it was turning into, I got a little bored.

But the point is, RTS games, on the whole, have unit production and tech trees.
Some have similar things, to some degree.
But having an Armoury and a Barracks (Fairly generic terms I might add) in a game, doesn't make them simply a reskin.

The resource management system of Dawn of War, being Requisition Points and Energy, as well as how you acquired them, is different to pretty much every other RTS I can think of, with others requiring units to mine a finite number of resources.

SupCom is close, in its need for Energy and Mass, but there's still a heavier focus on resource production, and a massive focus on Base Building.

Dawn of War is an interesting take on the genre, with squad based production and resource bonuses for taking strategic locations, rather than resources needign farming and individual units, being manually grouped.


So since the whole point of your post with the images was to prove how different the games are, please post the structures and show the differences in these structures.

This message was edited 1 time. Last update was at 2013/09/25 20:37:45


 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

MUDs may have formed the idea of making a graphical, real-time combat game, but the scope of a MUD is small potatoes compared to an MMO from a triple-A studio. I've been in guilds with more members than most MUDs have ever had players.

MUDs also originated in the days of the BBS, when you dialed into the internet using an assigned phone number, and paid long-distance charges if the server you were calling was outside of your area code. They're a relic of a different era of the internet, but they were what they were. They certainly generated the basic concept of taking D&D and making it a visual video game that could be collectively enjoyed by thousands, but they did not really blaze the trail for MMOs in the way the first-gen MMOs blazed the trail for WoW.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in us
Devestating Grey Knight Dreadknight






Edit: off topic

This message was edited 1 time. Last update was at 2013/09/25 21:01:35


DQ:70+S++G+M-B+I+Pw40k93+ID++A+/eWD156R++T(T)DM++


 
   
Made in us
Flashy Flashgitz





 Psienesis wrote:
MUDs may have formed the idea of making a graphical, real-time combat game, but the scope of a MUD is small potatoes compared to an MMO from a triple-A studio. I've been in guilds with more members than most MUDs have ever had players.

MUDs also originated in the days of the BBS, when you dialed into the internet using an assigned phone number, and paid long-distance charges if the server you were calling was outside of your area code. They're a relic of a different era of the internet, but they were what they were. They certainly generated the basic concept of taking D&D and making it a visual video game that could be collectively enjoyed by thousands, but they did not really blaze the trail for MMOs in the way the first-gen MMOs blazed the trail for WoW.


Gemstone III was one of, if not the first MUD. It had a player base of over 100,000 accounts when it was on AOL, with 4-5000 logging in at peak hours. It still has an active subscriber base today, with subscription fees going up to 75 dollars a month, something that no MMO could ever get people to pay.. As far as being "small potatoes" Having an actual roleplaying game where you grind when you like to, but also have GM interaction in the form of events, gods visiting(and killing) people, MASSIVE invasions of thousands of creatures on the townships of the game, to me this isn't small potatoes, and a MUD really has what an MMO lacks - character.

It's funny, I have a character in GS3 that I have played for 22 years, probably surpassing a lot of people's age on this message board.
   
Made in nz
Major




Middle Earth

Whoever said that DoW2 Retribution was hero hammer is a bit wrong. I often found myself ditching Adrastia for more storm troopers.

Anyway the problems with DoW2 (which was a good game, easily as good as the first) were all to do with single production structures. If you lost a single unit it threw off your entire build order as you wasted time rebuilding that unit to not get beaten on the ground then, delaying producing more units. The maps in DoW2 felt too big for your forces on the map until you got into team games, but even then there were too many pathways for the enemy to take and you spent a lot of time wondering how units somehow managed to get past all your lines and are capping the requisition points right outside your base and then killing them.

Its telling that Relic went back to base building in CoH2

We're watching you... scum. 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle


Gemstone III was one of, if not the first MUD. It had a player base of over 100,000 accounts when it was on AOL, with 4-5000 logging in at peak hours. It still has an active subscriber base today, with subscription fees going up to 75 dollars a month, something that no MMO could ever get people to pay.. As far as being "small potatoes" Having an actual roleplaying game where you grind when you like to, but also have GM interaction in the form of events, gods visiting(and killing) people, MASSIVE invasions of thousands of creatures on the townships of the game, to me this isn't small potatoes, and a MUD really has what an MMO lacks - character.


Not even close, man. There were early MUDs around in the late 70s on certain college networks and ARPANet. True MUDs, available to the public, would start cropping up in the early to mid 80s, with Gemstone showing up in like 1990.

On to Dawn of War Three...

I liked the Ork and IG campaigns from Retribution. Playing as the Eldar in any of the previous titles of the series, though, was terrible. The hit-and-run nature of Eldar warfare is not well-suited to the gameplay style of DOW. They were also super-fragile in Soulstorm and Dark Crusade, simply unfairly so.

Soulstorm and DC, though, were probably my favorite of the entire run, as I think the whole over-view map of territories with their own bonuses and advantages is a cool thing, and could be expanded on in a much bigger way, even for online play (either real-time or turn-by-turn).

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in us
Veteran Inquisitorial Tyranid Xenokiller






The Peripheral

I'm a bit disappointed (I shouldn't be) that nobodys responded to my 2 posts that actually pretain to DoW3.

 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

Well, there's nothing really to respond to in them, because you're right. the DoW1 series was a boiler-plate RTS with building things, resource gathering and tech-trees.

It wasn't particularly complex in any of these areas (and was, in fact, almost a straight line... more like a tech-stick than a tree) and really wasn't even particularly required by the game. Building a couple buildings gave you access to things your squads should have had from the get-go... (really, you need some Imperial Relic to train an Apothecary? A blinged-out fortress for a Sergeant?)

DoW1 and its successor titles were a serviceable, competent RTS. They weren't anything new as far as RTS were concerned, though.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in hr
Fresh-Faced New User




I can't believe people here are now discussing what is a "rip-off" of what, the most irrelevant senseless thing anyone could be talking about.
The whole of human endeavor in all areas of life is based on building upon previous ideas.

P.S.
Having a space ship(SM, Tau, IG) as a base of operations is a great idea, but then you must eventually have full access to all of its arsenal and capabilities, not just run around with a couple of guys.

This message was edited 1 time. Last update was at 2013/09/26 03:24:38


 
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

I can't believe people here are now discussing what is a "rip-off" of what, the most irrelevant senseless thing anyone could be talking about.


More irrelevant and senseless than talking about a game of pixel soldiers running around on a screen that is based on a game of plastic soldiers being moved around on a board?

When, by the very same means by which we post on these forums, we can access the sum of all human knowledge?

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in za
Fixture of Dakka




Temple Prime

 Psienesis wrote:
Well, there's nothing really to respond to in them, because you're right. the DoW1 series was a boiler-plate RTS with building things, resource gathering and tech-trees.

It wasn't particularly complex in any of these areas (and was, in fact, almost a straight line... more like a tech-stick than a tree) and really wasn't even particularly required by the game. Building a couple buildings gave you access to things your squads should have had from the get-go... (really, you need some Imperial Relic to train an Apothecary? A blinged-out fortress for a Sergeant?)

DoW1 and its successor titles were a serviceable, competent RTS. They weren't anything new as far as RTS were concerned, though.

Dow's primary innovations was the rudimentary introduction of cover, a very advanced physics engine for an RTS game of the era (knock back and ragdolling for example was virtually *unheard of* for an RTS back then), a shift away from resource gathering units in favor of forcing you to fight if you want the primary resource via capture points, and squad based combat in an era primarily dominated by units being produced in singular amounts even for the largest scale of games.

Even more shocking is that Dawn of War used an unfortunately overlooked prior Relic Game's engine.




Yeah, an RTS game about lab grown abominations that would make PETA weep sweet, sweet tears gave rise to the infinitely more successful dawn of war from it's corpse.

It's a shame that Impossible Creatures wasn't particularly successful, it had an extremely novel concept (how many other RTS games let you design your own units?) and had an interesting plotline.

This message was edited 2 times. Last update was at 2013/09/26 11:09:00


 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in gb
Ichor-Dripping Talos Monstrosity






I enjoyed Impossible Creatures.
It was wonderfully silly.

   
Made in us
Beautiful and Deadly Keeper of Secrets





It was also horribly balanced, and full of glitches. Multiplayer devolved into whoever could get either the most powerful creature type first, or whoever managed to figure out whose getting it and get the counter.
   
Made in us
Longtime Dakkanaut





Saratoga Springs, NY

Darn it Kain, stop liking games that I like!

Also I know of no other RTS that lets you design units, but Alpha Centauri is a TBS that does.

Like watching other people play video games (badly) while blathering about nothing in particular? Check out my Youtube channel: joemamaUSA!

BrianDavion wrote:
Between the two of us... I think GW is assuming we the players are not complete idiots.


Rapidly on path to becoming the world's youngest bitter old man. 
   
Made in ie
Growlin' Guntrukk Driver with Killacannon




octarius.Lets krump da bugs!

DOW 2 sucks.I have never played it and I know that.Why?It has no gorgutz.So it sucks.

Kote!
Kandosii sa ka'rte, vode an.
Coruscanta a'den mhi, vode an.
Bal kote,Darasuum kote,
Jorso'ran kando a tome.
Sa kyr'am nau tracyn kad vode an.
Bal...
Motir ca'tra nau tracinya.
Gra'tua cuun hett su dralshy'a.
Aruetyc talyc runi'la trattok'a.
Sa kyr'am nau tracyn kad, vode an! 
   
Made in us
Beautiful and Deadly Keeper of Secrets





Da krimson barun wrote:
DOW 2 sucks.I have never played it and I know that.Why?It has no gorgutz.So it sucks.


Kaptain Bloodflag is a very, very good replacement, along with his krew.
   
Made in us
Gore-Soaked Lunatic Witchhunter




Seattle

Da krimson barun wrote:
DOW 2 sucks.I have never played it and I know that.Why?It has no gorgutz.So it sucks.


To echo what was said above.... yeah, you missed playing a Freeboota Krew and their Kaptain, Bloodflag.... who is dead 'ard and dread-killy.

It is best to be a pessimist. You are usually right and, when you're wrong, you're pleasantly surprised. 
   
Made in us
Flashy Flashgitz





Da krimson barun wrote:
DOW 2 sucks.I have never played it and I know that.Why?It has no gorgutz.So it sucks.


In my opinion Kapt'n Bluddflag is better than Gorgutz, and you're depriving yourself of one of the most awesome orks in the 40k universe.

OI, YOUS LOT! YOU'Z PART OF MY KREW NOW! ANY PROBLEMS WITH DAT, YA TALK TA DA COMPLAINTS DEPARTMENT. DATS MY GUN, BY DA WAY!
   
Made in us
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"My hat? Impossible!"


"Alright Boyz, WAAAAGHHH!!!"



Might be paraphrasing a bit.

GENERATION 8: The first time you see this, copy and paste it into your sig and add 1 to the number after generation. Consider it a social experiment.

If yer an Ork, why dont ya WAAAGH!!

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Made in us
Consigned to the Grim Darkness





USA

 dementedwombat wrote:
Also I know of no other RTS that lets you design units
I can give you several examples. Most of them are older games though.

War, Inc. (DOS era game, you were controlled a mercenary company and designed your own units, directed research, invested in the stock market, and commanded them in battle)

Cyberstorm 2: Corporate Wars (A Battletech style game of a similar style as War, Inc., from the Sierra era of computer games, albeit with a darker setting than Battletech, if that can be believed.)

Earth 21XX series (Closer to what you'd think of as an RTS probably; 2150 is where this series peaked I think)

This message was edited 1 time. Last update was at 2013/09/27 04:35:56


The people in the past who convinced themselves to do unspeakable things were no less human than you or I. They made their decisions; the only thing that prevents history from repeating itself is making different ones.
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