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![[Post New]](/s/i/i.gif) 2013/09/29 04:59:44
Subject: terminators: competitive?
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Terminator with Assault Cannon
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hi guys, I rescently played a friendly match with my best frined (who collects tyranids, well ten turmagants at the moment) any way so he used my 'nids for the match. I was very much surprised when my six tactical terminators kept 2 lictors, three warriors, three stealers and a carnifex all held up for three turns, meaning all he had to claim objectives with were gaunts.
and it was awesome, but I did some thinking and the army I used had 26 models including a dread (which dyed turn 1) and he had 45, considering tyranids I know that's not much and the realisation soured my mood a bit. so I was wondering, ten terminators, with 1 heavy flamer, 1 assault cannon and two chainfists worth the points in a competitive match of say, 1000 points, or suited more for 1500+ games?
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*Insert witty and/or interesting statement here* |
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![[Post New]](/s/i/i.gif) 2013/09/29 05:02:41
Subject: terminators: competitive?
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Locked in the Tower of Amareo
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No, unfortunately, terminators are kinda garbage. Too many points for a W1 T4 model.
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![[Post New]](/s/i/i.gif) 2013/09/29 05:06:25
Subject: Re:terminators: competitive?
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Tea-Kettle of Blood
Adelaide, South Australia
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Being good against Tyranids doesn't mean being good. Tyranids lack the ranged AP 2 shooting to deal with Terminators outside of close combat. Also, how on Terra did you keep a Carnifex tied up for 3 turns without either the Terminators or Carnifex dying?
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Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2013/09/29 05:16:28
Subject: Re:terminators: competitive?
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Terminator with Assault Cannon
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PrinceRaven wrote:Being good against Tyranids doesn't mean being good. Tyranids lack the ranged AP 2 shooting to deal with Terminators outside of close combat. Also, how on Terra did you keep a Carnifex tied up for 3 turns without either the Terminators or Carnifex dying?
the terminators didn't dy because they are awesome, the carnifex because of four wounds and I was concentrating on lictors.
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*Insert witty and/or interesting statement here* |
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![[Post New]](/s/i/i.gif) 2013/09/29 05:47:55
Subject: terminators: competitive?
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Ultramarine Master with Gauntlets of Macragge
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Martel732 wrote:No, unfortunately, terminators are kinda garbage. Too many points for a W1 T4 model.
I wouldn't say they're garbage at all; 2+ armor and a 5++ or 3++ depending on loadout is pretty durable. Terminators are firmly in the "decent" category of units that will generally do pretty well, but in the right situation will get smashed or win the day. Against armies low on AP2 shooting like Orks and Tyranids they can often wreck house. Against Tau, Eldar, or, ironically, many Marine armies, they can have a lot of trouble. That said, my Deathwing Terminators and Deathwing Knights won my game against Eldar the other night, so I think they can still do well in most situations.
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Check out my Youtube channel!
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![[Post New]](/s/i/i.gif) 2013/09/29 06:07:37
Subject: Re:terminators: competitive?
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Hellish Haemonculus
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Proper application can mean a whole heck of a lot, too.
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![[Post New]](/s/i/i.gif) 2013/09/29 07:29:13
Subject: terminators: competitive?
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Terrifying Treeman
The Fallen Realm of Umbar
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Brother SRM wrote:Martel732 wrote:No, unfortunately, terminators are kinda garbage. Too many points for a W1 T4 model.
I wouldn't say they're garbage at all; 2+ armor and a 5++ or 3++ depending on loadout is pretty durable. Terminators are firmly in the "decent" category of units that will generally do pretty well, but in the right situation will get smashed or win the day. Against armies low on AP2 shooting like Orks and Tyranids they can often wreck house. Against Tau, Eldar, or, ironically, many Marine armies, they can have a lot of trouble. That said, my Deathwing Terminators and Deathwing Knights won my game against Eldar the other night, so I think they can still do well in most situations.
Terminators are just too luck reliant imo, a game with terminators goes something like either:
1. You roll average or worse, they die really fast and you lose
or
2. You roll really well and they are indestructable gods of war
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DT:90-S++G++M++B+IPw40k07+D+A+++/cWD-R+T(T)DM+
Horst wrote:This is how trolling happens. A few cheeky posts are made. Then they get more insulting. Eventually, we revert to our primal animal state, hurling feces at each other while shreeking with glee.
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![[Post New]](/s/i/i.gif) 2013/09/29 09:57:42
Subject: Re:terminators: competitive?
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The Last Chancer Who Survived
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Definitely.
Deep striking a good unit of terminators at your enemy's rearguard on one flank, whilst bringing to bear another unit on the opposing flank can cause devastation, as your opponent may be unsure how to react, and could devote too much power to one threat, and not enough to the other, or try to split his forces (which can be taken advantage of by a third threat).
I've done this with my CSM termes on one flank, a DP on the other, and keeping the front under pressure with two untis of PM's and a Helbrute.
Ik this is a chaos army I'm talking about here, but the theory still applies.
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![[Post New]](/s/i/i.gif) 2013/09/29 12:40:30
Subject: Re:terminators: competitive?
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Revving Ravenwing Biker
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Terminators are just too luck reliant imo, a game with terminators goes something like either:
1. You roll average or worse, they die really fast and you lose
or
2. You roll really well and they are indestructable gods of war
Quote for truth...
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-Any terrain containing Sly Marbo is dangerous terrain.
-Sly Marbo once played an objective mission just to see what it was like to not meet every victory condition on his own.
-Sly Marbo bought a third edition rulebook just to play meat grinder as the attacker.
-Marbo doesn't need an Eldar farseer as an ally; his enemies are already doomed
-Sly Marbo was originally armed with a power weapon, but he dropped it while assaulting a space marine command squad just so his enemies could feel pain
-Sly Marbo still attacks the front armor value in assault, for pity's sake. |
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![[Post New]](/s/i/i.gif) 2013/09/29 17:39:16
Subject: terminators: competitive?
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Ladies Love the Vibro-Cannon Operator
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Well, Termies are a unit the enemy has to deal with. Think about Mordrak or Belial and friends who can implement an alpha strike. Assault Termies w/ TH/SS who can deal with any unit out there in the 40k universe. Normal Termies are a bit harder to pull off. I'd use to them to march through the center. Every shot against them is one shot less against your troops.
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Former moderator 40kOnline
Lanchester's square law - please obey in list building!
Illumini: "And thank you for not finishing your post with a " " I'm sorry, but after 7200 's that has to be the most annoying sign-off ever."
Armies: Eldar, Necrons, Blood Angels, Grey Knights; World Eaters (30k); Bloodbound; Cryx, Circle, Cyriss |
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![[Post New]](/s/i/i.gif) 2013/09/29 20:33:47
Subject: terminators: competitive?
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Resolute Ultramarine Honor Guard
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If terminators were 10 points less per model, they'd be about right... or if they stayed the same and gained a wound. They just aren't worth it right now.
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2013/09/29 20:38:49
Subject: Re:terminators: competitive?
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Brigadier General
The new Sick Man of Europe
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There a fine unit if used properly.
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DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
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![[Post New]](/s/i/i.gif) 2013/09/29 20:58:23
Subject: terminators: competitive?
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Stubborn Dark Angels Veteran Sergeant
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okay, how would you use them properly
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Wyzilla wrote:
Because Plague Marines have the evasion abilities of a drunk elephant.
Burn the Heretic
Kill the mutant
Purge the Unclean |
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![[Post New]](/s/i/i.gif) 2013/09/29 20:59:53
Subject: Re:terminators: competitive?
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Resolute Ultramarine Honor Guard
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200 points of elites from the any of the solid new codices (and necrons) will do far better than termies
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DO:70S++G++M+B++I+Pw40k93/f#++D++++A++++/eWD-R++++T(D)DM+
Note: Records since 2010, lists kept current (W-D-L) Blue DP Crusade 126-11-6 Biel-Tan Aspect Waves 2-0-2 Looted Green Horde smash your face in 32-7-8 Broadside/Shield Drone/Kroot blitz goodness 23-3-4 Grey Hunters galore 17-5-5 Khan Bikes Win 63-1-1 Tanith with Pardus Armor 11-0-0 Crimson Tide 59-4-0 Green/Raven/Deathwing 18-0-0 Jumping GK force with Inq. 4-0-0 BTemplars w LRs 7-1-2 IH Legion with Automata 8-0-0 RG Legion w Adepticon medal 6-0-0 Primaris and Little Buddies 7-0-0
QM Templates here, HH army builder app for both v1 and v2
One Page 40k Ruleset for Game Beginners |
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![[Post New]](/s/i/i.gif) 2013/09/29 21:11:08
Subject: terminators: competitive?
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Hangin' with Gork & Mork
The Ruins of the Boston Commonwealth
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Termies are good if applied properly. The just don't have the durability. That being said Meganobz are excellent. Cheaper than Termies with 1 moar wound and S:10 on charge toss 'em in a battle wagon and hurl 'em at the enemy and you'll do great! That's how I with Tau. But Termies are easily shot up by most armies before they can even move. If applied correctly they can do well but it's a heckuva risk.
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![[Post New]](/s/i/i.gif) 2013/09/29 21:18:46
Subject: terminators: competitive?
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Terrifying Doombull
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Terminatord have on me more games than I care to think about, but they do need to be used correctly. They alos need the correct loadout for the foe they are facing,
Seeing how I play both Grey knigths and DA I have had games decided pretty fast by a unit or two of Terminators comming on the flanks or straigth down amongst the enemy heavy guns and rip them appart
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![[Post New]](/s/i/i.gif) 2013/09/29 21:26:07
Subject: terminators: competitive?
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Proud Triarch Praetorian
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It would also depend on your meta. In my local, the only person who uses Termies always does well with them, but we don't have a lot of AP2 between us, since the 2 guard players moved on (EDIT: as in one switched to magic temporarily, the other stopped playing 40k altogether AFAIK, nobody died)
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This message was edited 1 time. Last update was at 2013/09/29 21:26:39
Experience is something you get just after you need it
The Narkos Dynasty - 15k
Iron Hands - 12k
The Shadewatch - 3k
Cadmus Outriders - 4k
Alpha Legion Raiders - 3k |
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![[Post New]](/s/i/i.gif) 2013/09/29 22:21:57
Subject: terminators: competitive?
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Locked in the Tower of Amareo
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Please terminator supporters, please tell me the "proper way" to use these things. They are like a unit teleported straight out of the BA codex: overscosted.
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![[Post New]](/s/i/i.gif) 2013/09/29 22:49:53
Subject: terminators: competitive?
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Stealthy Space Wolves Scout
Auckland, New Zealand
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Overlord Thraka wrote:Termies are good if applied properly. The just don't have the durability. That being said Meganobz are excellent. Cheaper than Termies with 1 moar wound and S:10 on charge toss 'em in a battle wagon and hurl 'em at the enemy and you'll do great! That's how I with Tau. But Termies are easily shot up by most armies before they can even move. If applied correctly they can do well but it's a heckuva risk.
Furious charge bonus doesn't multiply with power fists, so they're S9 on the charge.
Still pretty decent though.
Terminators on the other hand are not particularly competitive, but they're not garbage either. They're average, and if they were a few points cheaper they might even be good.
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 I am Blue/White Take The Magic Dual Colour Test - Beta today! Created with Rum and Monkey's Personality Test Generator.I'm both orderly and rational. I value control, information, and order. I love structure and hierarchy, and will actively use whatever power or knowledge I have to maintain it. At best, I am lawful and insightful; at worst, I am bureaucratic and tyrannical.

I find passive aggressive messages in people's signatures quite amusing. |
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![[Post New]](/s/i/i.gif) 2013/09/29 23:10:55
Subject: terminators: competitive?
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Focused Dark Angels Land Raider Pilot
West Chester, PA
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From a DW perspective I think terminators are great. They must stick together. On their own they get taken out pretty quickly. The FnP banner isn't too bad either. Just 2 saved wounds pays for it, and when it saves a third of my wounds when I only have 30 on the table you really start to see how dependent DA is on banners to be competitive.
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4000
2000 |
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![[Post New]](/s/i/i.gif) 2013/09/29 23:57:42
Subject: Re:terminators: competitive?
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Pulsating Possessed Space Marine of Slaanesh
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CSM Termis can be useful when deep striking with combi-meltas or -flamers. You can drop a tank or put some hurt on a horde unit early on in a game.
They are costly, and will die if parked in front of massed fire or AP2 so as Jimsolo said, correct application is important. They go together well with Land Raiders, but your army has to be the sort of build that complements putting a lot of points in two units- which isn't necessarily ideal for everyone.
In short: They can be competitive, they just need to fit the army they're in and be used well.
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CSM/Daemon Party
The Spiky Grot Legion
The Heavily-Ignored Pedro and Friends
In the grim darkness of the 41st Millenium, there are no indicators. |
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![[Post New]](/s/i/i.gif) 2013/09/30 05:40:12
Subject: terminators: competitive?
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Devestating Grey Knight Dreadknight
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Martel732 wrote:Please terminator supporters, please tell me the "proper way" to use these things
Spam them. If you put 30 terminators on the board, it will take 180 non-AP2 wounds to kill them all. For BS4 bolters, that's 540 shots (=90 shots per turn in a 6-turn game). Terminators are good enough in close combat to be able to do stuff when they get there, so that should be your goal. Deepstrike is the best way, but Land Raiders can do good work too. Combat squad them. I've actually been shocked at how well footslogging terminators can do if your opponent lacks AP2 or mobility.
Obviously, they probably aren't the best choice against Eldar, Dark Eldar, or Tau. And if they aren't scoring, they really aren't worth spamming. However, it's a fun list to play and against a basic "take-all-comers" list from other codexes it will do ok.
If you don't spam them, a 5-man squad can be a distraction or buff up part of your line. Just don't deepstrike a single squad into your opponent's deployment zone turn 2 and expect them to live - 200 points can't beat 2000.
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Hope is the first step on the road to disappointment. |
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![[Post New]](/s/i/i.gif) 2013/09/30 05:54:52
Subject: terminators: competitive?
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Perfect Shot Ultramarine Predator Pilot
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I just scare the gak out of people with two landraiders with 4++ (DA techmarine with pfg and bike) and IWND and 11 suits of TDA (librarian) with 6+ FnP. Fun fun fun.
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![[Post New]](/s/i/i.gif) 2013/09/30 05:58:00
Subject: terminators: competitive?
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Terminator with Assault Cannon
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greyknight12 wrote:
Just don't deepstrike - into your opponent's deployment zone turn 2 and expect them to live - 200 points can't beat 2000.
How about 1260?
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*Insert witty and/or interesting statement here* |
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![[Post New]](/s/i/i.gif) 2013/09/30 12:06:01
Subject: terminators: competitive?
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Drakhun
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I occasionally bring 3 squads of 3 to the table (CSM) and deepstrike them in with combi-weapons. Basic Terminators are enough of a beatstick to cause havoc when they don't have specific combat weaponry. So the opponent has the choice of either gunning the terminators down and not firing at anything else, or shooting everything else and ending up with terminators up his backside.
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DS:90-S+G+++M++B-IPw40k03+D+A++/fWD-R++T(T)DM+
Warmachine MKIII record 39W/0D/6L
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![[Post New]](/s/i/i.gif) 2013/09/30 13:48:47
Subject: terminators: competitive?
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Screaming Shining Spear
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I find that correct application isn't really the key to Terminators anymore, it is the opponents skill level. A good opponent won't worry about Terminators but an inexperienced one will lose to them due to not understanding how to properly counter the threats they present.
Edit: Spacing and grammar
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This message was edited 1 time. Last update was at 2013/09/30 13:49:23
Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)
Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) |
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![[Post New]](/s/i/i.gif) 2013/09/30 13:54:14
Subject: terminators: competitive?
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Dakka Veteran
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Generally, I find all terminator lists aren't very competitive. Especially against armies that live in their transports, or have a lot of ap 1 and 2 weapons.
If your friend had been playing IG, you won't have stood a chance.
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I like to say I have two armies: Necrons, and Imperium.....
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![[Post New]](/s/i/i.gif) 2013/09/30 14:11:21
Subject: terminators: competitive?
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Warplord Titan Princeps of Tzeentch
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Regular termis are lackluster.
GK termis or deathwing however, are a league better.
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can neither confirm nor deny I lost track of what I've got right now. |
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![[Post New]](/s/i/i.gif) 2013/09/30 14:13:59
Subject: terminators: competitive?
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Locked in the Tower of Amareo
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greyknight12 wrote:Martel732 wrote:Please terminator supporters, please tell me the "proper way" to use these things
Spam them. If you put 30 terminators on the board, it will take 180 non-AP2 wounds to kill them all. For BS4 bolters, that's 540 shots (=90 shots per turn in a 6-turn game). Terminators are good enough in close combat to be able to do stuff when they get there, so that should be your goal. Deepstrike is the best way, but Land Raiders can do good work too. Combat squad them. I've actually been shocked at how well footslogging terminators can do if your opponent lacks AP2 or mobility.
Obviously, they probably aren't the best choice against Eldar, Dark Eldar, or Tau. And if they aren't scoring, they really aren't worth spamming. However, it's a fun list to play and against a basic "take-all-comers" list from other codexes it will do ok.
If you don't spam them, a 5-man squad can be a distraction or buff up part of your line. Just don't deepstrike a single squad into your opponent's deployment zone turn 2 and expect them to live - 200 points can't beat 2000.
Fortunately, even my lowly BA have plenty of AP 2 shooting. And my Iron Hands bikers LOL at your terminators. Grav guns conveniently shoot them outside their assault range. And I laugh at your stormbolters and assault cannons or whatever. I guess there's one thing the BA still have its mobility. You'll never catch me
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![[Post New]](/s/i/i.gif) 2013/09/30 15:06:48
Subject: Re:terminators: competitive?
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Brigadier General
The new Sick Man of Europe
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Lobukia wrote:
200 points of elites from the any of the solid new codices (and necrons) will do far better than termies
Like what?
raiden wrote:okay, how would you use them properly
Using them for both Shooting and CC comes to mind.
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DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
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