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Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

Let say that the Burning Chariot gets FAQed to be relentless would you use it? It has some decent weapons but being only AV10 I could see it only last 1 turn of shooting. I plan on getting a few of the kits to build my screamer start but I kinda wonder if it would be worth the time to build a base where I could use them as both.

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Made in us
Brainy Zoanthrope






I could see it being useful but I wouldn't use it as the Daemon army I'm working on is Khrone/Nurgle.

   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

I could see deepstriking it down and roasting a then getting killed by mass S4 shooting. It could be good if you kill a key unit or at least more than 100pts.

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Made in us
Brainy Zoanthrope






 sickening wrote:
I could see deepstriking it down and roasting a then getting killed by mass S4 shooting. It could be good if you kill a key unit or at least more than 100pts.

That's basically what Ymgarls are to Tyranids.

   
Made in us
Esteemed Veteran Space Marine







Relentless still makes is largely useless. A fast, fragile vehicle that can move 6" and fire one weapon.

The ONLY way to fix the BC is to make it so that the vehicle is carrying the weapons, just that the passenger dictates the load out.
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

Ok, well lets say it dose get FAQ'ed as the vehicle is carrying the weapon. Would you still want to use it then?

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Made in ca
Trustworthy Shas'vre




All vehicles are inherently relentless.

Tau and Space Wolves since 5th Edition. 
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

Kinda missing the point. If the BC can move and shoot would it be worth using?

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Made in us
Esteemed Veteran Space Marine







 sickening wrote:
Ok, well lets say it dose get FAQ'ed as the vehicle is carrying the weapon. Would you still want to use it then?


Absolutely. The model is nice, the points are decent enough (if the vehicle carries the weapons), and I typically don't use that many Fast Attack elements in my Chaos Daemon army, so I generally have space for it.
   
Made in us
Bloodthirsty Chaos Knight






Relentless would still limit it to 6" for firing. Deep Striking counts as moving at Cruising Speed. The best possible ruling would be something like: "The Burning Chariot is the ideal firing platform for Tzeentch's minions. As long as the Burning Chariot has not moved Flat Out in the shooting phase and is not currently not afflicted with Crew Shaken or Crew Stunned, the rider always counts as having remained stationary when making shooting attacks.

Space Wolves: 3770
Orks: 3000
Chaos Daemons: 1750
Warriors of Chaos: 2000

My avatar 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

The only two options to "fix" it are:

a) give the rider Relentless. Pro: can be fired on the move. Con: it can only be fired if the Chariot does not move more than 6".
b) make it a chariot weapon when ridden by the Exalted Flamer. Pro: can be fired regardless of speed. Con: cannot be used for Overwatch.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in fi
Longtime Dakkanaut




Maybe at GW they don't even realize that it is broken as they play the chariot incorrectly, like in the battle report. It should not take this long to fix that.
   
Made in us
Mekboy Hammerin' Somethin'





Moody AFB, GA

I am not asking how it should be fixed. I want to know if it would be usable after its fixed?

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Made in fi
Longtime Dakkanaut




Are Land Speeders usable?
   
Made in dk
Rogue Grot Kannon Gunna





In your bits box

I find BC´s incredibly versatile and i use 3 in every battle. They have won many battles for me and are a joy to use.
I challenge you to find a better fast response unit in Any codex. They die easily yes, but so do land speeders.

Evil Sunz
The Dark Pact
 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

 sickening wrote:
I am not asking how it should be fixed. I want to know if it would be usable after its fixed?


But how it is fixed is directly relevant to how useful it could be, as described by several posters already.

We find comfort among those who agree with us - growth among those who don't. - Frank Howard Clark

The wise man doubts often, and changes his mind; the fool is obstinate, and doubts not; he knows all things but his own ignorance.

The correct statement of individual rights is that everyone has the right to an opinion, but crucially, that opinion can be roundly ignored and even made fun of, particularly if it is demonstrably nonsense!” Professor Brian Cox

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Fixture of Dakka




Temple Prime

 tarnish wrote:
I find BC´s incredibly versatile and i use 3 in every battle. They have won many battles for me and are a joy to use.
I challenge you to find a better fast response unit in Any codex. They die easily yes, but so do land speeders.

Helldrakes, fast vindicators, hellhounds, vendettas, or my personal favorite.

A Line of twelve Vindicators in four groups of three from the siege assault vanguard list. Twenty four in double FoC because feth you, eat your damn pieplates.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

 tarnish wrote:
I find BC´s incredibly versatile and i use 3 in every battle. They have won many battles for me and are a joy to use.
I challenge you to find a better fast response unit in Any codex. They die easily yes, but so do land speeders.

Isn't just about any unit with a shooting attack a better "Fast response unit" as they can all move and shoot while the BC can't?

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in hu
Pyromaniac Hellhound Pilot





 tarnish wrote:
I find BC´s incredibly versatile and i use 3 in every battle. They have won many battles for me and are a joy to use.
I challenge you to find a better fast response unit in Any codex. They die easily yes, but so do land speeders.


But how are they fast response units? They can't attack after moving, so they are stationary firing platforms or fast-moving but ultimately harmless boxes... They can't even tank shock and are utterly garbage in close combat...

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Gavin Thorpe




 tarnish wrote:
I find BC´s incredibly versatile and i use 3 in every battle. They have won many battles for me and are a joy to use.
I challenge you to find a better fast response unit in Any codex. They die easily yes, but so do land speeders.


As has been pointed out, they are not a 'fast' response unit because they cannot move and shoot in the same turn. By the current rules they are basically turrets, rooted to the spot while flinging out short-ranged firepower.
I appreciate your optimism but based on that response, I'm 99% sure you've simply been using them wrong. I'm sure that's how they are *meant* to be played but the rules don't allow it because they fluffed up.

WarOne wrote:
At the very peak of his power, Mat Ward stood at the top echelons of the GW hierarchy, second only to Satan in terms of personal power within the company.
 
   
Made in dk
Rogue Grot Kannon Gunna





In your bits box

Mozzamanx wrote:
 tarnish wrote:
I find BC´s incredibly versatile and i use 3 in every battle. They have won many battles for me and are a joy to use.
I challenge you to find a better fast response unit in Any codex. They die easily yes, but so do land speeders.


As has been pointed out, they are not a 'fast' response unit because they cannot move and shoot in the same turn. By the current rules they are basically turrets, rooted to the spot while flinging out short-ranged firepower.
I appreciate your optimism but based on that response, I'm 99% sure you've simply been using them wrong. I'm sure that's how they are *meant* to be played but the rules don't allow it because they fluffed up.


Well actually i deepstrike them next to an icon and then template my opponent apart. Yes they cannot move and shoot, but that just requires better placement. I like a challenge.

Evil Sunz
The Dark Pact
 
   
Made in us
Powerful Phoenix Lord





Buffalo, NY

 tarnish wrote:
Well actually i deepstrike them next to an icon and then template my opponent apart.


How? Unless of course your opponent is an idiot and bunches up for you.

Greebo had spent an irritating two minutes in that box. Technically, a cat locked in a box may be alive or it may be dead. You never know until you look. In fact, the mere act of opening the box will determine the state of the cat, although in this case there were three determinate states the cat could be in: these being Alive, Dead, and Bloody Furious.
Orks always ride in single file to hide their strength and numbers.
Gozer the Gozerian, Gozer the Destructor, Volguus Zildrohar, Gozer the Traveler, and Lord of the Sebouillia 
   
Made in us
Shadowy Grot Kommittee Memba




The Great State of New Jersey

I would use them... I own three... purchased in good faith on release that they would have been faq'd months ago...

CoALabaer wrote:
Wargamers hate two things: the state of the game and change.
 
   
Made in ca
Enigmatic Chaos Sorcerer





British Columbia

 tarnish wrote:
Mozzamanx wrote:
 tarnish wrote:
I find BC´s incredibly versatile and i use 3 in every battle. They have won many battles for me and are a joy to use.
I challenge you to find a better fast response unit in Any codex. They die easily yes, but so do land speeders.


As has been pointed out, they are not a 'fast' response unit because they cannot move and shoot in the same turn. By the current rules they are basically turrets, rooted to the spot while flinging out short-ranged firepower.
I appreciate your optimism but based on that response, I'm 99% sure you've simply been using them wrong. I'm sure that's how they are *meant* to be played but the rules don't allow it because they fluffed up.


Well actually i deepstrike them next to an icon and then template my opponent apart. Yes they cannot move and shoot, but that just requires better placement. I like a challenge.

Wouldn't you still be unable to shoot as a deep striking vehicle counts as moving at cruising speed and your passenger is trying to snap shot a heavy 1 template?

Unless you're saying they wait around a turn right next to your chariot waiting to get burnt.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in gb
Jovial Plaguebearer of Nurgle




London, UK

I'd take three instead of three Soul Grinders, but for as long as they cannot move and shoot they might as well not even been in the codex.
   
Made in dk
Rogue Grot Kannon Gunna





In your bits box

 Eldarain wrote:
 tarnish wrote:
Mozzamanx wrote:
 tarnish wrote:
I find BC´s incredibly versatile and i use 3 in every battle. They have won many battles for me and are a joy to use.
I challenge you to find a better fast response unit in Any codex. They die easily yes, but so do land speeders.


As has been pointed out, they are not a 'fast' response unit because they cannot move and shoot in the same turn. By the current rules they are basically turrets, rooted to the spot while flinging out short-ranged firepower.
I appreciate your optimism but based on that response, I'm 99% sure you've simply been using them wrong. I'm sure that's how they are *meant* to be played but the rules don't allow it because they fluffed up.


Well actually i deepstrike them next to an icon and then template my opponent apart. Yes they cannot move and shoot, but that just requires better placement. I like a challenge.

Wouldn't you still be unable to shoot as a deep striking vehicle counts as moving at cruising speed and your passenger is trying to snap shot a heavy 1 template?

Unless you're saying they wait around a turn right next to your chariot waiting to get burnt.


Hmm you have a point. I guess i have made a mistake in the past. Ill have a word with my gaming group and see what they say, im sure they will allow me to use them they way they where intended to be. Generally we are rather flexible with the rules when playing.

Evil Sunz
The Dark Pact
 
   
Made in gb
Gavin Thorpe




If your group allows you to do so, then all power to you and congratulations for having such nice opponents. Unfortunately there are very few tournaments that run houserules in my experience and so when placed in a competitive environment, they are pretty worthless.
A shame because the models are actually quite cool.

Going back on-topic I would certainly consider them if they were fixed. It's essentially a Land Speeder Typhoon that upgrades both the Heavy Flamer and Missiles, gains Open-Topped for an extra Hull Point and costs 25pts extra.

WarOne wrote:
At the very peak of his power, Mat Ward stood at the top echelons of the GW hierarchy, second only to Satan in terms of personal power within the company.
 
   
 
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