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![[Post New]](/s/i/i.gif) 2013/11/27 11:54:16
Subject: Alien vs Predator Miniatures Game from Prodos Games
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Drone without a Controller
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The Queen looks awesome!
Now I just need to find some material I can use to make an egg sack : )
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![[Post New]](/s/i/i.gif) 2013/11/27 12:50:47
Subject: Re:Alien vs Predator Miniatures Game from Prodos Games
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Omnious Orc Shaman
A long time ago in a galaxy far, far, away...
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Bolognesus wrote:
As a side note, do we know for sure if we can up our pledge (to include more pledges) after the KS via pledge manager?
I believe Prodos have confirmed that you can - although it's buried somewhere in the thousands of comments about babies
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![[Post New]](/s/i/i.gif) 2013/11/27 12:58:16
Subject: Alien vs Predator Miniatures Game from Prodos Games
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Expendable Defender Destroid Rookie
Australia
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I think it might be in the FAQs now too . .
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![[Post New]](/s/i/i.gif) 2013/11/27 13:00:59
Subject: Alien vs Predator Miniatures Game from Prodos Games
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Omnious Orc Shaman
A long time ago in a galaxy far, far, away...
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This message was edited 1 time. Last update was at 2013/11/27 13:01:19
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![[Post New]](/s/i/i.gif) 2013/11/27 13:14:52
Subject: Alien vs Predator Miniatures Game from Prodos Games
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Dour Wolf Priest with Iron Wolf Amulet
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Hmm, I had pretty much written off the 2000 backers reward, but it's looking like a real possibility now (just over 400 backers to go). I had 15GBP to play around with, but if we get that then I'll have to figure out what to do with 25GBP... maybe some Predator Youngbloods because I'm gonna have plenty of Aliens and Marines.
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![[Post New]](/s/i/i.gif) 2013/11/27 13:46:33
Subject: Alien vs Predator Miniatures Game from Prodos Games
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Zealous Knight
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Thanks guys, that really helps with my finances this time o' year
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![[Post New]](/s/i/i.gif) 2013/11/27 13:54:10
Subject: Re:Alien vs Predator Miniatures Game from Prodos Games
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Regular Dakkanaut
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Bolognesus wrote: Forlorn wrote:Putting everything down on paper I can really see the value. If I follow your advice and move from Chopper to 1XWe're in the Pipe and 2X Looking Good there boss, I end up getting 1 extra Berserker, 2 extra Royal Guard *270k freebie* and 6 extra Huggers. That's incredible!  I can still get everything I want and use the freebie addon to soak up the Alien Warriors box sets at 15.00per. Brilliant!
Automatically Appended Next Post:
bubber wrote:Forlon - had to re-read this. Thought you were out too!
No sir! I am in!!!
Happy to help
As a side note, do we know for sure if we can up our pledge (to include more pledges) after the KS via pledge manager?
From the FAQ
How do I multi pledge?
Pledge for the highest single pledge you want and then add the extra £ for the others. We will then define via the pledge manager at the end of the KS
Do I get the extra Add-ons per box or per pledge?
All add ons are per pledge, so if you have pledged at 'We're in the Pipe' level or higher you get 1 of each free add-on included. Except free Facehuggers which are per box.
Can I pledge for more than one level and how much is the postage?
Yes you can, we will collect the information when the questionnaire goes out and £10 no matter how many pledge levels you go for
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I’m sure glad GW is going to all plastic, so the ever-rising cost of white metal won’t impact the cost of their miniatures. |
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![[Post New]](/s/i/i.gif) 2013/11/27 15:37:08
Subject: Re:Alien vs Predator Miniatures Game from Prodos Games
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Regular Dakkanaut
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*Sees Queen*
Oh coo.....
*Generic monster feet and hands*
*Render isn't showing off too much of the body*
*Render looks pretty poor overall, like the other aliens lacking in key details*
*Still no giger stuff*
Jesus Prodos how hard is it not to feth this up? This is worse than bloody Colonial marines at this point.
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Little orphans in the snow
With nowhere to call a home
Start their singing, singing
Waiting through the summertime
To thaw your hearts in wintertime
That's why they're singing, singing |
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![[Post New]](/s/i/i.gif) 2013/11/27 15:40:37
Subject: Alien vs Predator Miniatures Game from Prodos Games
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[DCM]
Dankhold Troggoth
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As they're running everything past Fox before they're allowed to show it, maybe you should take up your case with them! Prodos certainly isn't making the calls on the final features of the models, it's Fox doing so.
Personally I really like the Queen concept so far, but I do hope to see a bit more detail added for the final version.
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![[Post New]](/s/i/i.gif) 2013/11/27 16:45:13
Subject: Re:Alien vs Predator Miniatures Game from Prodos Games
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Decrepit Dakkanaut
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£280k passed (that's 456k US$), still 31 hours to go. Looking good for Queen unlock.
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![[Post New]](/s/i/i.gif) 2013/11/27 17:02:43
Subject: Alien vs Predator Miniatures Game from Prodos Games
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The New Miss Macross!
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Yeah, the queen looks like it's a go. If today's new bidder tally is double yesterdays and tomorrow's is double today's then the 2000 pledger stretch goal might be reached.. but that is a big bunch of "if". If tomorrow evening 2000 pledgers looks like a reality, I'll redo my value math with the royal guard and whatever the 2k pledger goal is (can't remember anymore) to see how much it has improved at the 75 GBP level from the relatively small 27% discount is was for the past week.
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![[Post New]](/s/i/i.gif) 2013/11/27 17:10:02
Subject: Alien vs Predator Miniatures Game from Prodos Games
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Fixture of Dakka
CL VI Store in at the Cyber Center of Excellence
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If Prodos bothered to participate today they could help bring up dollars and pledgers. I can't believe their silence.
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Every time a terrorist dies a Paratrooper gets his wings. |
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![[Post New]](/s/i/i.gif) 2013/11/27 17:22:46
Subject: Alien vs Predator Miniatures Game from Prodos Games
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The New Miss Macross!
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While I'd argue with anyone (and have) that the campaign is indeed a success, I'd also state that I feel like it should have been much more. Less than 500K for two of the biggest movie franchises of the 80's and scifi/action classics? New IPs based on nothing more than concept art have generated substantially more. In the end, I'll make the final decision not based on any comments from Prodos but rather their actions. I went from being willing to spend up to $200 on this kickstarter to being relatively content just buying a female predator and maybe a couple of marines at my local store to go along with my AVP clix.
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This message was edited 1 time. Last update was at 2013/11/27 17:23:12
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![[Post New]](/s/i/i.gif) 2013/11/27 17:30:54
Subject: Re:Alien vs Predator Miniatures Game from Prodos Games
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Been Around the Block
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I think criticism at this point speaks to a strong sense of disappointment rather than ego stroking. As a general rule, there's no call to explain people's behavior in an insulting way if there is also a reasonable way to explain it. On the other hand, the rhetoric is a bit too hot ITT.
Some truth there.
I dropped out a little while ago, mainly because of the lack of direction, and feel of this kickstarter, its never really for me had either the wow factor or a sense of were its going,is t a wargame, board game or something in between 'I.e. deadzone'
Its not about freebies, though if you want backers its nice to have incentive like just for the backers, but what you had on offer was basic figure ranges of what you would expect and that's it.With other companies really hitting this, take for example Heroquest, it draws you in and has a draw with images and concepts, or Mantic who offer a lot of if we make it this far this is what we can do, but with serious backing we will offer all these for either backers or to buy for those who back us. Even if you never make it to XXIV it shows that you have a certain level of long term thinking for the project.
The license is another issue, if Prodos has 'And will' have conditions attached then putting this out in terms of FAQ - we have stipulations of what we can show you backers for key ranges. As adults we can understand this and it shows levels of trust and community support from Prodos, 'imagine' afilm company saying we are releasing a new film and its a sci-fi, but we cannot tell you who's in it or show clips or any thing about it, apart from these references from other films. Its sounding a little crazy and is... But if we had been given a little more feed back then it shows that Prodos understands from thee point of being a gamer.
I appreciate that you need some capital to sort out sculptors and artists, but we have no real point of defence with anything really and this matters, ok so we don't get characters from films, however, this is a chance for Prodos to put there stamp on the whole of th4e AvP universe, ok some will want film prop characters, but there's enough fluff and previous work inc comics and graphic novels to create some great stuff. The boards looks naff, nothing really stands up and screams innovative and attractive, from spaceship designs to labs and habitats.
One thing that really left me feeling flat was the lack of drive with this whole project it felt that Prodos had this great project and was just another job, no real passion. no excitement to build up to a great project just its a boxed game and if you want it, you can get it net year.
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![[Post New]](/s/i/i.gif) 2013/11/27 17:52:28
Subject: Re:Alien vs Predator Miniatures Game from Prodos Games
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Been Around the Block
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Just picked this up from an email from here :http://www.quora.com/Kickstarter/What-are-some-secrets-or-not-so-obvious-tips-to-running-a-successful-Kickstarter-project/answer/Ayeh-Bandeh-Ahmadi
And one feels its relevant.
30
Ayeh Bandeh-Ahmadi, Previously studied what makes projects successful at Kickstarter.
Votes by Ernie Bornheimer, Jonathan Sundqvist, Marc C. Lange, Tommy Chheng, and 25 more.
I've recently been advising a friend's campaign on Kickstarter, so here is a summary of the advice I've given him about telling his story, choosing a good goal and rewards, developing a project video, and reaching out to press and on social media. Some of this will certainly be more obvious than the rest but I think the interesting bits are in the details.
First, help people understand your angle on the project: highlight why you're passionate about your project, what inspired it, what you hope backers and others will take away from the project, what personal experiences motivated it and why you chose to put the project on Kickstarter rather than pursuing more traditional funding routes for whatever you are doing. Also, tell people why you or your team are qualified to deliver the project. This could mean explaining why being a newbie to something helps you bring a valuable new perspective or describing how you've produced similar projects in the past and have working prototypes and agreements in place with printers/manufacturers. Finally, think about how you hope supporters will contribute to the project (sharing stories, giving input, telling their friends, reading updates every couple weeks, contributing artistically, and don't forget backing...). By setting expectations early on of your vision and the type of creative control you want to keep and share, you'll get the most out of the crowd of supporters you're going to build and reduce the burden of having to manage a crowd's expectations later on while you also work to deliver. This is key, as some of the most wildly successful project creators joke that having a massively successful project (with all the Q&A and interested parties that result) was the "worst" part of being successful. It will also help you focus conversations with others around how they can get involved rather than asking for donations.
Second, choose a goal that's realistic and invest time in brainstorming rewards that get your friends and friends of friends excited. Women creators tend to set substantially lower goals than men but their projects are also more likely to be successful. Make sure you ask friends and strangers for feedback on rewards before you launch your project then listen to it. Rewards around the $25, $75 and $50 points are especially popular, but each reward also needs to be a good value. Offering a reward at the $5 and/or $10 level helps people with a weak appreciation for what you're doing get involved and feel like stakeholders too. Projects with smaller goals (those under $1K-5K) have a several times higher rate of success, although Kickstarter has had its share of carefully planned projects that became blockbusters too. After gathering feedback, multiply out a conservative estimate of how much you expect to raise from each reward net of costs to make sure your goal is reasonable. Don't skip that reality check; it really helps to put things in perspective!
As you brainstorm rewards, choose ones that you won't feel too burdened to produce and distribute if you're successful. Think about creating experiences (an online chat, a wrap party, or drinks with the cast from a movie or dance performance) where you can have personal interactions with a largish number of people without a lot of additional work. Offer to name a character of a backer's choosing, write a dance to a song they choose, or something equally personal for large backings if that doesn't infringe on the creative control you want to retain. Enlist friends who believe in the project to help you contribute or disseminate rewards. Ask a friend who throws great parties to arrange one for some of your backers or ask an artist friend to contribute original, appealing artwork for postcards or posters rather than using an impersonal logo or faceshots of actors as giveaways. Structure your rewards list so that a backer doesn't suffer "analysis paralysis." It should be quickly obvious to someone what level they want to give at, or at worst a backer should consider backing at one level and be tempted by the next one up. On Kickstarter, backers can change or cancel their pledge and reward level anytime through the end of a project; however, they can only choose one reward tier. The only way around this currently is for a backer to create more than one Kickstarter account, which can be annoying. So structure reward levels so they include everything substantial that you are offering at lower reward levels rather than rewards that someone may want to mix and match. If you're thinking of offering swag like T-shirts and tote bags, this advice is especially relevant; while you don't have to offer a T-shirt, tote bag, sticker, *and* poster for the highest level rewards, make sure each tier is substantially more desirable for your audience than the one below it. And even better is if your rewards go beyond just swag with your logo on it.
Third, invest time in developing a concise project video. The video should show you as the creator and its content should focus on addressing the questions from the first paragraph above through show and tell. A lot of creative people are very camera shy, but it helps backers connect with the project to see you and your authentic style, even if it is clumsy and a bit shy. If you are really, really shy, consider appearing for ten seconds then contributing some voice over or photos of you that is project-relevant. Keep the video short, around two minutes, I would say. Remember that backers might also view/discover the video from the Kickstarter category/location pages where they won't have the benefit of seeing the rest of your project page. You'd be surprised how many successful projects' backings come from strangers or people halfway across the country or world from the creator. Since a lot of folks quickly browse through many videos on Kickstarter and many don't make it past the first minute, you really need to make a compelling case from the outset (first 10-20 seconds) and pace it to keep a viewer's interest. Kickstarter has a nifty creator stats panel that lets you track how many views there have been of your video and how many of these views made it all the way to the end. To get the most of these stats, you'll want to cut out any silence or pause at the end of your video; otherwise, if most viewers click "stop" a second before the video is over you won't realize how many actually finished it.
Fourth, invest time in building your social network on facebook and twitter to engage people who might support you for one reason or another ahead of launching your project, the further in advance the better. I remember hearing there was one seventy year-oldish creator who nervously created a facebook account for the first time to get the word out about his Kickstarter and it helped his success immensely. Remember that bit about projects by women creators having a greater likelihood of success? Well, turns out this may be because women are better networkers. They get a larger share of their backers and funding from their facebook and twitter networks than men do. So, spend some time thinking about ways to make your friends and contacts feel like stakeholders in the project, by giving them credit for their help and recognizing their efforts, so that they can explain why they believe in the projects as they reach out to their networks. Use the carrot not the stick; if your friends are sharing your project out of obligation or guilt, that's a bad sign that you haven't made a compelling case for why audiences should support you. At Kickstarter, we discussed anecdotally how it seems like an early indication of a project that is going to be successful is that not only do the creator's friends share it on facebook but their friends of friends share it too. So coming up with a compelling case for why someone who doesn't know you would get excited enough that they would reach out to their network is key, and iterating on feedback about that early on will help you refine your message. If you don't have that, you may not be ready to do a big Kickstarter project.
Likewise, be thoughtful about getting the word out to press, especially local press or bloggers whose audience might genuinely be interested in your project. If you are doing a really small project and believe you can raise enough funding through your immediate friends, then maybe you don't need to reach out to press at all. Otherwise, press will often want two weeks of lead time and a news story, which ideally might be your launch. Focus on on addressing the questions in the first paragraph above in an email or press release and explain any current news items that may relate to your project. Do not spam people or press though -- not only can it get your Kickstarter project cancelled (see Kickstarter's guidelines) but if you're having to guilt or pressure press/people to cover your story, that's a good sign that your project isn't as compelling to others as you hoped and that you may need to go back to the drawing board. By this I mean don't send unsolicited messages to people you don't know, unless it is press or bloggers who are in the business of covering stories like yours. When reaching out to press and bloggers, explain why you think they and their readership might take an interest in your story and make it clear that you've read their work; never reach out more than once unless you receive a specific request for more information.
other stuff...
Throughout your project, provide updates when there is something new and meaningful to post about and not more. A Q&A with you the creator or other substantial updates often result in visible jumps in projects' trajectories while empty updates cause your audience to lose interest. Set expectations about how often your backers should expect to hear from you. Post FAQs rather than feeling like you have to personally respond to each backer unless there is a compelling reason to do so. A lot of project creators reach out to the Kickstarter team with funny and sometimes scary requests to get listed as a featured project. It doesn't work, so my advice is don't do it. Also, don't stalk the Kickstarter staff. The Kickstarter team sees each and every project that comes through and they select for creative projects that appeal to the tastes they've developed; you won't influence it by sending cupcakes, cookies, or glitter and you are also likely to turn them off.
There's certainly much more to say about successfully completing and delivering on a project, including reaching out to others who have worked on a similar project (on or off Kickstarter) to make sure you anticipate and plan for obstacles and delays in advance. But I'll just end with this: remember that Kickstarter is a platform for creative projects, so some crowdfunding projects are a better fit for the site than others. If you have a business you are trying to kickstart, a large number of products you're looking for a platform to sell on, if you're guilting people or pulling on heartstrings to get your project funded, or just haven't yet put together a compelling case for backers, you might want to rethink your strategy before posting and investing a great deal of time into a project on the site.
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![[Post New]](/s/i/i.gif) 2013/11/27 17:55:11
Subject: Alien vs Predator Miniatures Game from Prodos Games
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Fixture of Dakka
CL VI Store in at the Cyber Center of Excellence
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They did say they were redoing the boards and would show the results. Of course, I wouldn't hold my breathe. The part of the above about using FAQs vice 'responding to each backer' is something Prodos could have done a LOT better.
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This message was edited 1 time. Last update was at 2013/11/27 17:57:33
Every time a terrorist dies a Paratrooper gets his wings. |
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![[Post New]](/s/i/i.gif) 2013/11/27 18:02:41
Subject: Alien vs Predator Miniatures Game from Prodos Games
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[DCM]
Dankhold Troggoth
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Agreed Jake, although they finally did update the FAQ, thank goodness. Better late than never! Still doesn't address rules much, but answers most pledge questions at least.
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![[Post New]](/s/i/i.gif) 2013/11/27 18:17:53
Subject: Alien vs Predator Miniatures Game from Prodos Games
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Regular Dakkanaut
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RiTides wrote: Still doesn't address rules much, but answers most pledge questions at least.
A solid looking set of rules for both the boardgame and the wargame is what could have gotten me to pledge instead of waiting for retail. The figures look cool and all, but I am more interested in how they function and interact with each other and whether or not the game captures the atmosphere of the properties.
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![[Post New]](/s/i/i.gif) 2013/11/27 19:42:48
Subject: Alien vs Predator Miniatures Game from Prodos Games
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[DCM]
Dankhold Troggoth
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That makes perfect sense, Visceral. I'm in the opposite boat in that I want the Aliens and a nice ruleset would be a bonus  . The demo players all sounded like they had a good time, but also pointed out that the rules are definitely in a beta state atm.
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![[Post New]](/s/i/i.gif) 2013/11/27 19:53:40
Subject: Alien vs Predator Miniatures Game from Prodos Games
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Foul Dwimmerlaik
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I kept a token £1 pledge in just to help the numbers.
I may not like this project, but I think its only right that the backers get that freebie.
And if the numbers aren't made, I hope Prodos sees to it that it is provided anyways. If for no other reason than as a token of thanks to the backers for being more tolerant than me of their BS handling of the project.
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![[Post New]](/s/i/i.gif) 2013/11/27 19:56:14
Subject: Alien vs Predator Miniatures Game from Prodos Games
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[DCM]
Dankhold Troggoth
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That's nice of you Hellfury! Honestly, I've considered asking my friend who was pledging for me before I combined my pledges to put £1 back in for the same reason
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![[Post New]](/s/i/i.gif) 2013/11/27 19:58:46
Subject: Alien vs Predator Miniatures Game from Prodos Games
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Fixture of Dakka
CL VI Store in at the Cyber Center of Excellence
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If you are talking about the 2000 backer bonus I would just drop your pledge.
1. 2k backers is still unlikely and
2. Folks making a £1 pledge and the project not hitting 2k actually increases the cost to Prodos of offering £10 to each backer when the averaged pledged per backer is lowered by the £1 pledges. Increased cost and no 'We promised' = no bonus.
So save your £1, or if it is really spare cash, give it to a decent charity that can use it more than Prodos this time of year.
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Every time a terrorist dies a Paratrooper gets his wings. |
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![[Post New]](/s/i/i.gif) 2013/11/27 19:59:00
Subject: Alien vs Predator Miniatures Game from Prodos Games
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Foul Dwimmerlaik
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Also, great post, Adlard.
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![[Post New]](/s/i/i.gif) 2013/11/27 20:01:13
Subject: Alien vs Predator Miniatures Game from Prodos Games
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[DCM]
Dankhold Troggoth
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The 2000 backers goal is just total backers, CptJake, it has nothing to do with the pledge levels of those backers. I'm sure Prodos would prefer folks to stay in at higher pledges, but by keeping in £1 you'll get access to the pledge manager, too, in case things turn out well.
There are only 59 backers at the lowest level, that's not more than normal in campaigns like this (and might actually be less) so it's no big deal.
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![[Post New]](/s/i/i.gif) 2013/11/27 20:05:15
Subject: Alien vs Predator Miniatures Game from Prodos Games
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Fixture of Dakka
CL VI Store in at the Cyber Center of Excellence
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Right, but he was saying he kept the £1 pledge hoping if we got close but did not hit 2k backers, Prodos would still give the bonus. If right now 400 new backers @ £1 came in, it would cost Prodos 16000 in £10 bonus to the 1600 real backers. Them getting £400 of the £1 pledges nets them a loss. If folks get 'fake' £1 backers and we don't hit the 2k number, Prodos has less incentive to give the bonus as a result. If it did get the 2k, it is a different story. But I submit getting to 2k backers is very unlikely at this rate, so he is better off saving his £1.
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This message was edited 2 times. Last update was at 2013/11/27 20:06:21
Every time a terrorist dies a Paratrooper gets his wings. |
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![[Post New]](/s/i/i.gif) 2013/11/27 20:08:21
Subject: Alien vs Predator Miniatures Game from Prodos Games
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Foul Dwimmerlaik
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I really doubt 2k will be hit either, but every person helps. I still think it will see 1750-75 as the highest amount.
And if it does make it to 2k and costs Prodos more because of minimal chipmunk pledges like, then the schadenfreude benefit is there for me.
I do.agree though there are better places to throw money away at, but then again it would be nice if everyone spent their expendable income in such ways other than dollies.
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![[Post New]](/s/i/i.gif) 2013/11/27 21:15:57
Subject: Alien vs Predator Miniatures Game from Prodos Games
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Dour Wolf Priest with Iron Wolf Amulet
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RiTides wrote:As they're running everything past Fox before they're allowed to show it, maybe you should take up your case with them! Prodos certainly isn't making the calls on the final features of the models, it's Fox doing so.
Personally I really like the Queen concept so far, but I do hope to see a bit more detail added for the final version.
Agreed. That said, the Alien models we've seen thus far look much better with paint on them so I'd like to see a painted version...
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![[Post New]](/s/i/i.gif) 2013/11/27 22:00:35
Subject: Re:Alien vs Predator Miniatures Game from Prodos Games
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Decrepit Dakkanaut
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290k passed, Alien Queen unlocked!
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![[Post New]](/s/i/i.gif) 2013/11/27 22:00:44
Subject: Alien vs Predator Miniatures Game from Prodos Games
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Rotting Sorcerer of Nurgle
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Check out my gallery here
Also I've started taking photos to use as reference for weathering which can be found here. Please send me your photos so they can be found all in one place!! |
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![[Post New]](/s/i/i.gif) 2013/11/27 22:19:17
Subject: Alien vs Predator Miniatures Game from Prodos Games
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Dour Wolf Priest with Iron Wolf Amulet
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EPIC. I wanted some Bishop Markers but didn't want to spend money on them... very happy about this turn of events! And Predator ship game tiles? Interesting... I wonder if we can do a swap-out? I'll probably stick with the basic tiles myself. I'm backing the Battlesystems Modular Terrain KS though so I don't really need new tiles anyway.
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