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Made in us
Badass "Sister Sin"






Camas, WA

Oberron wrote:
I'm not talking about the penitent engine. There was a old named sob dreadnought.

Source?

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Made in us
Deranged Necron Destroyer





 pretre wrote:
Oberron wrote:
I'm not talking about the penitent engine. There was a old named sob dreadnought.

Source?





It was when GW still sold bits.

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in us
Badass "Sister Sin"






Camas, WA

Interesting. That's the least official GW source I've seen though.


Automatically Appended Next Post:
Interesting. That's the least official GW source I've seen though.

This message was edited 1 time. Last update was at 2016/05/25 22:35:53


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Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

Well... i never heard of this but let me say the following: There are no Sister of Battle Dreadnoughts. Rumors to the contrary are treason.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in gb
Angelic Adepta Sororitas





Spoiler:



Posted on the bolterandchainsword forum
http://www.bolterandchainsword.com/topic/322048-sororitas-dreadnoughts/

If you're playing a casual game and your opponent is ok with it you can figuratively do anything you want.

With that being said there's no way this would fly in any competitive or semi competitive environment. The profile is so old it doesn't even have Hull Points on it's stat line, it does have Structure points but it's covered up by an unfortunately placed picture.


D'oh, i was a bit to slow on the post!

This message was edited 2 times. Last update was at 2016/05/25 23:41:00


 
   
Made in us
Trigger-Happy Baal Predator Pilot




SoCal

And I thought my Eprhael Stern mini was rare, no idea she ended up in a dreadnought

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Made in us
Deranged Necron Destroyer





 pretre wrote:
Interesting. That's the least official GW source I've seen though.


Automatically Appended Next Post:
Interesting. That's the least official GW source I've seen though.



Yeah its pretty ancient but its still from an official gw source. One of the super old white dwarfs. I'm surprised not many other sob people know about it.


As for competitive or semi competitive? Oh yeah just way to old for it to be used even if it is over costed. I wish I could find the other picture of it that showed the structure points.

It's easy to assume that people arguing an interpretation you disagree with are just looking for an advantage for themselves... But it's quite often not the case.  
   
Made in ca
Missionary On A Mission





GTA

I rather like the new rules for the shipping containers. 40pts gets you a lot of stuff including giving torrent to flamer weapons who are next to the flue drums. If you set it up right you can get torrenting flamers re-rolling 1's to wound (ammo dump) with a 5+ cover save and 2 free storm bolters.

 MrFlutterPie wrote:
Have my babies Anvil Industries!

 Anvils Hammer wrote:

@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..

 
   
Made in gb
Angelic Adepta Sororitas





Or for 40 points you can get Promethium Relay Pipes that do the same thing only better.
   
Made in ca
Roaring Reaver Rider






I really like the models for the containers but my group will probably just use them as basic terrain with no special rules. The game gets pretty bloated when you decide to use every buildings specific rules (we have lots of the sector imperialis stuff too).

I know SoB are an imperial army so it's good for us but I'm sure many of us have second non-imperial armies and I'm wondering if it irks anyone else when IoM specific bonuses come with some of these terrain sets. Specific example of this is the D6 table for the container, I think a 3 is +1 Ld for IoM units within 6" right? I wouldn't care if they made xenos terrain too but apart from the tau wall they don't so it just feels like IoM gets more special little snowflake stuff from their terrain and xenos or heretic armies get... well they can stand on it I suppose. I know these rules aren't game-breaking or anything but it's more the principal that if you walk up to a shipping container as a xenos army rolling 1 is bad, 2-3 are nothing of note and 4-6 actually do something whereas if you are IoM then 3+ you get a bonus. As a matter of principle it just feels like favoritism and doesn't sit well with me. Anyone else feel this way?

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Made in us
Regular Dakkanaut



Portland, OR

I remember that Dreadnought, I knew a guy that had it, he was the first person I know who had Sisters and I remember them being surprisingly good even in their early days.

For anyone interested, I'm working on a bunch of Formations for our Ladies of Killing Things With Fire, not a rewrite, just supplemental to the existing Codex. Hoping some people with experience playing Sororitas (and Witch Hunters; tried to add back some of that goodness) will have some helpful input: http://www.dakkadakka.com/dakkaforum/posts/list/692166.page#8682181
   
Made in us
Preacher of the Emperor





Denver, CO, USA

Well, I didn't get my anticipated burn-the-bugs match-up, although both I and the 'Nid player are committed to making it happen. Instead I took a very narrow (literally a single die roll) loss to Dark Eldar in a Relic mission. Started off strong, then got forcibly de-meched and had to cross a ton of open ground against a surprisingly shooty army. I need to look up some units that were new to me, and then maybe a quick write-up and some questions. Hopefully your Saturdays saw the Emperor's justice more forcibly dispensed than mine did!

   
Made in us
Fresh-Faced New User




Hey all, I've using sisters for a while, and I've always heard exorcists are kinda a go to heavy support choice. But I've been having some trouble with them. I was wondering if you could point me towards what they perform the best against (general types of units not specifics) and what I could replace them with to be worthwhile if they still keep failing me.
   
Made in us
Badass "Sister Sin"






Camas, WA

They work well against anything elite and vehicles.

Alternative choices are the Rets with Bastion (always fun) or Drop Pod Rets with HF.

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Made in us
Fresh-Faced New User




I see, with the bastion rets do you deploy inside or on the battlements? Also, is there a place for MM rets?
   
Made in us
Badass "Sister Sin"






Camas, WA

Inside. And not really, unless you can find a source of relentless or S&P.

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Made in us
Preacher of the Emperor





Denver, CO, USA

Exos are best in groups so the die rolls even out a bit, although you'll still roll three ones at some point. Watch for the T4 tipping point, because IDing multi-wound models or those with RP or FNP from across the table is good times. AV13 fire magnets are useful even if they don't do much offensively.

But I am loving HF Rets in a Rhino... I just added my second unit of them and they smoked 700 points of Dark Eldar in a single turn in the game I played this weekend (my opponent double-parked his Raiders). If you can stomach $14 per model, I'd go that route.

   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 MacPhail wrote:
Well, I didn't get my anticipated burn-the-bugs match-up, although both I and the 'Nid player are committed to making it happen. Instead I took a very narrow (literally a single die roll) loss to Dark Eldar in a Relic mission. Started off strong, then got forcibly de-meched and had to cross a ton of open ground against a surprisingly shooty army. I need to look up some units that were new to me, and then maybe a quick write-up and some questions. Hopefully your Saturdays saw the Emperor's justice more forcibly dispensed than mine did!


I was set to play Sisters of Battle but then my opponent wanted to face the tournament army i have been getting ready for Tau Empire so i switched gears. The Emperors will was on his side of the table in this contest. Sounds like you had a close game. Dark eldar can be EXTREMELY shooty.!


Automatically Appended Next Post:
Aegis1650 wrote:
Hey all, I've using sisters for a while, and I've always heard exorcists are kinda a go to heavy support choice. But I've been having some trouble with them. I was wondering if you could point me towards what they perform the best against (general types of units not specifics) and what I could replace them with to be worthwhile if they still keep failing me.


I replaced mine with Dominion, who are more reliable deliverers of the Emperors Penitence.

This message was edited 1 time. Last update was at 2016/05/30 07:47:25


Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

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Made in us
Badass "Sister Sin"






Camas, WA

You can't replace Exorcists with Dominions; they are different FOC slots.

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Made in us
Stealthy Warhound Titan Princeps






 pretre wrote:
You can't replace Exorcists with Dominions; they are different FOC slots.

But you can pay points for Dominions instead of Exorcists, replacing them in your overall list.

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Made in us
Badass "Sister Sin"






Camas, WA

Rihgu wrote:
 pretre wrote:
You can't replace Exorcists with Dominions; they are different FOC slots.

But you can pay points for Dominions instead of Exorcists, replacing them in your overall list.

Obviously, although there's only so many things to take in a pure list. I always take 3 exos and 3 doms, so it's not like they are replacing anything.

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Made in us
Fresh-Faced New User




Speaking of a pure list, I personally have...... issues....... with unique characters, and avoid them like the plague. This of coarse leaves me with just canonesses. I would be interested in seeing your guys' loadouts on her. I typically run rosarius, inferno pistol, evisorator and MoO (sometime I don't when I run multiples but that simply because I like duplicity, easier to remember). I've run into issues with that loadout being lackluster, namely the whole gw trying to push her as a beat stick sisters captain equivalent...... but she is just SOOOOOOO woefully outmatched in any kinda challenge it's depressing.
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 pretre wrote:
You can't replace Exorcists with Dominions; they are different FOC slots.


The slot is irrelevant. The role is what Im after.

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in au
Missionary On A Mission




Australia

Aegis1650 wrote:
Speaking of a pure list, I personally have...... issues....... with unique characters, and avoid them like the plague. This of coarse leaves me with just canonesses. I would be interested in seeing your guys' loadouts on her. I typically run rosarius, inferno pistol, evisorator and MoO (sometime I don't when I run multiples but that simply because I like duplicity, easier to remember). I've run into issues with that loadout being lackluster, namely the whole gw trying to push her as a beat stick sisters captain equivalent...... but she is just SOOOOOOO woefully outmatched in any kinda challenge it's depressing.

Throw her in a unit with 2 Priests, and give 1 of the Priests the Litanies of Faith relic - now she's getting guaranteed Saving Throw and To Wound re-rolls in combat, plus Hatred and Fearless. It's not like she becomes the most amazing melee unit in the game, but it makes her pretty decent at tanking hits (re-rollable 4+ invulnerable and Eternal Warrior). And S6 AP2 that effectively has Shred is pretty decent to swing back with. The biggest issue is finding a way to get them into combat - you're pretty much stuck with disembarking from a Rhino/Repressor and hoping they can survive the next shooting phase. Land Raiders from Codex: Inquisition are another option, but that comes with all the downsides of using a Land Raider.

Also finding a unit to run her with is key - Celestians/Command Squads are an option purely because you'll be majority WS4 (helps reduce the number of attacks they receive back, since alot of things won't be hitting on a 3+ like they would against Battle Sister Squads). But Crusaders and Death Cult Assassins are your best bet though, either in an Ecclesiarchy Battle Conclave or from Codex: Inquisition, so you have bulk power swords and the Crusaders tanking stuff on their re-rollable Storm Shield saves. Black Templar Crusader squads can be a fun option too, plenty of Power/Carapace armour bodies to act as ablative wounds and a re-rollable 3+ is pretty neat in combat if the enemy doesn't have AP3


 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Jancoran wrote:
 pretre wrote:
You can't replace Exorcists with Dominions; they are different FOC slots.


The slot is irrelevant. The role is what Im after.

Except it isn't. Unless you're running double CAD, you can't take more Dominions by skipping Exorcists.

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Made in gb
Angelic Adepta Sororitas





The double CAD, six Dominion rush list is real!

Call it, Domino Rally.

you can do it at 1400 points if you take a couple of 70 point ( BSS, 5 girls, HB) units as your mandatory troops and use bare bones Canoness'. Or you can fit it into 1600 if you kit out the troops with flamers and rhinos and a bit of kit on the Canoness'.

This message was edited 3 times. Last update was at 2016/06/01 16:34:02


 
   
Made in us
Preacher of the Emperor





Denver, CO, USA

Okay, finally made time for a battle report on the weekend's game. These are informal club games with a learner-friendly attitude, and I drew the learner this week (not the veteran bug swarm... soon, though!). My opponent was a teenager (good to see, in these days of 40-year-old gamers!) with a newly acquired Dark Eldar army. I should say up front that major mistakes were made to the point where I'm not totally willing to own the loss he dealt me-- he misunderstood his weapon ranges to the point where I took way more AP2 fire than I should have, which allowed him to wash me off the objective in the later turns. His wargear was also pretty out there... he bought a clone field for his succubus, had both of his Venoms deep strike even though only one had a character with access to a webway portal, etc. I thought I had the win in the bag early on and was surprised when it turned on me late in the game, but once I downloaded a pirated copy of his codex to scrutinize the details, I realized why. Nothing against this player... he's learning the game and a new army, but I'll have to pay closer attention in future match-ups.

We played The Relic on a Vanguard deployment. Terrain was heavily weighted toward one corner, which he selected, giving himself several multi-story ruins and leaving me largely in the open. He went first and I failed to seize. We played through Turn 6 and ended with nobody claiming the Relic; he won with 2 points (First Blood, Linebreaker) to my 1 (Linebreaker).

His army, as much as I've been able to recall/reconstruct:
Spoiler:

Urien Rakarth (Warlord) with clone field and the army buff radius
1x bodyguard of Wracks with an Ossefactor
2x Warriors with 4x Blasters and Dark Lances
2x Scourges with Haywire guns
2x Venoms with Incubi squads, one with a Succubus with the one-shot army buff, a clone field (!), and Webway Portals to deep strike
2x Warriors in Raiders
1x CC Wyches in a Raider
1x Voidraven Bomber


I brought a twist on my usual 2000 points:
Spoiler:

Jacobus (hung out with heavy flamers)
Canoness on Quad Gun with Aegis line
2x small Sisters squads, one with flamers, one with storm bolters, hanging back with Canoness
2x Sisters squads in Rhinos with flamers
3x Dominions in Immolators with meltas
2x Retributors in Rhinos with heavy flamers
1x Retributor with heavy bolters
2x Exorcists
1x Inquisitor with a Liber Heresius giving Scout to a squad of heavy flamers


Exciting experimental things for me this game were the Canoness on Quad Gun, the ADL, and the Inquisitor with Liber. I reserved a single Dominion for a counterstrike and scouted the other two forward in the direction of the Relic, thinking they might survive long enough to at least move it closer to my lines. I also scouted the Inquisitor with a squad of HF Rets, eyeballing his Raiders. Game on.

He rushed my line with all of the Raiders, 2 on my left flank and 1 on my right. Not knowing about rending heavy flamers, he basically parallel parked a pair of them opposite the Ret Rhino and an Immo. The Immo drew all the fire and survived. On the right flank, he de-meched the HF Rets and the Doms, leaving wrecks blocking my lane of approach to the Relic. In the center, Dark Lances popped another Rhino and took a point off an Exorcist.

My Turn 1 suffered from Night Fighting and I didn't get anything at full range with the Exos or Immos. The heavy flamers more than made up for it, though. The Inquisitor's scouted group on the left flank pulled up and disembarked right next to the parallel-parked Raiders, eliminating a squad of CC Wyches and half a squad of Warriors. The Immo took down one Raider and the Doms finished off the Warrior squad, leaving just one empty Raider on that flank. He said I got 700 points before they had a chance to act, which I felt a little guilty about, given that he's a younger, newer player. On the right flank, the HF Rets riding (now walking) with Jacobus roasted all but 1 Warrior inside the Raider before the Doms crashed the transport, leaving a single enemy infantry model on that flank. With both flanks under control and the center well-covered by Exos and bolters and well-defended by the Aegis, I was feeling pretty good, even though I had lost some mobility and the approach to the Relic was getting pretty cluttered.

On his Turn 2, my Interceptor Quad Gun forced the Voidraven to snap shot, which was great for neutralizing the blast weapons, but other than that, the turn was all him. His Scourges started positioning for a run at the Relic and his Venoms arrived via deep strike in my deployment zone (even though I'm not sure who provided the second webway portal). Here's where he started misreading his ranges. He fired not only dark lances, but also blasters from the ruined towers well back in his deployment zones, taking out 2 more Rhinos and forcing their squads to footslog across open ground toward the Relic. He also tore up the HF Rets riding with the Inquisitor, although he didn't get their transport. I didn't question it at the time because I'm used to my scouted units drawing tons of fire... they're often within 24" by Turn 2, and often the only viable target for lots of enemy units. But there's no way I was within 18", the actual range of the blasters, and so I was taking S8 AP2 fire at about four times the rate I should have at that range.

My Turn 2 was unremarkable except that the HF Rets and Inquisitor mounted up again and went to hunt down some Scourges before their mobility could get them onto the Relic. On the right flank, I took out the lone warrior and started positioning for my own shot at the Relic, which was now blocked off by some terrain and three of my wrecked tanks. I had the remnants of four different squads milling around looking for a clear path. The heavy bolter Rets and some of the backfield campers unloaded on the deep striking Incubi and Succubus, but the clone field (2+ invulnerable that lasts until it fails) took all the hits... but I'm not sure how he bought that for the Succubus based on my reading of the codex.

Turns 3-6: I got one of the Scourge squads with the heavy flamers on the left flank, but he got all but one of those Rets with massive amounts of S8 AP2 fire coming from extreme range. She dove back into the Rhino and crept through the ruins looking for a late run at the Relic. The Quad Gun got the Voidraven. His Incubi and Succubus got the HB Rets, both Exos (I should have done a better job of screening the tanks with my infantry), and the Canoness. The reserve Doms showed up and failed to penetrate the clone field on the warlord before they died, leaving their Immo to claim Linebreaker. I got the second squad of Scourges with the Exos before they died, good old S8 eliminating their FNP saves, so the Relic was mine for the taking.

My footsloggers tried to position themselves to make a grab for it, some taking cover saves where they could, but they were unable to stand up to all the fire coming across the board-- even though he had only a couple of dark lances that were actually in range. The backfield infantry eventually abandoned their scene to make an ill-fated dash across the open; the Venoms cut them down. My logic was that if I threw enough separate units at the Relic and made just a handful of 6+ invulnerable saves, he wouldn't be able to eliminate everything, but I was wrong. At the top of turn 6, he gunned down the only unit that could have made it during my turn, and the game ended.

I won't dwell on the mistaken ranges beyond saying that I attempted more 6+ invulnerable saves this game than in any three games I've played despite never coming within the blasters' 18" range. I talked to the other player and he owned his error and apologized, and I'll own my responsibility, too... know your enemy ('s codex). As for the army list errors, I think I'll propose an exchange of printed lists at games, or just start reading pirated codices in my free time in hopes of internalizing enough detail to know errors when they arise.

Other takeaways: Dark Eldar are surprisingly shooty, and I won't misjudge them as a CC army again. I think the Canoness/Quad Gun/ADL paid off, and I'll be taking them again. In this club setting, almost every army I take will present targets for it from Turn 1, and Interceptor is a great equalizer. Also, rending heavy flamers that scout are just that much more fun than the regular kind, so the Inquisitor+Liber earned himself at least a few more trial battles. I learned some important lessons about not ending a movement phase with shoulder-to-shoulder transports if there's something you're trying to get to on the other side. I missed Celestine and the Seraphim is this mobility-friendly mission, but I was happy with the 2000 points I chose.

As always, comments and criticisms (and condolences) are welcome.

   
Made in us
Badass "Sister Sin"






Camas, WA

Drider wrote:
The double CAD, six Dominion rush list is real!

Call it, Domino Rally.

you can do it at 1400 points if you take a couple of 70 point ( BSS, 5 girls, HB) units as your mandatory troops and use bare bones Canoness'. Or you can fit it into 1600 if you kit out the troops with flamers and rhinos and a bit of kit on the Canoness'.

Oh, I know. I was just commenting on the idea that you could just swap your exos for doms.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Shas'o Commanding the Hunter Kadre




Olympia, WA

 pretre wrote:
 Jancoran wrote:
 pretre wrote:
You can't replace Exorcists with Dominions; they are different FOC slots.


The slot is irrelevant. The role is what Im after.

Except it isn't. Unless you're running double CAD, you can't take more Dominions by skipping Exorcists.


Are you suggesting we never take a second CAD?

Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

7th Ambassadorial Grand Tournament Registration: http://40kambassadors.com/register.php 
   
Made in ca
Missionary On A Mission





GTA

Drider wrote:
The double CAD, six Dominion rush list is real!

Call it, Domino Rally.

you can do it at 1400 points if you take a couple of 70 point ( BSS, 5 girls, HB) units as your mandatory troops and use bare bones Canoness'. Or you can fit it into 1600 if you kit out the troops with flamers and rhinos and a bit of kit on the Canoness'.


I freaking love this name

This totally needs to be a thing

 MrFlutterPie wrote:
Have my babies Anvil Industries!

 Anvils Hammer wrote:

@MrFlutterPie - That's not currently a service we offer, but you can purchase quality miniatures from us..

 
   
 
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