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Made in us
Lone Wolf Sentinel Pilot




PA Unitied States

I was thinking of trying something different for my next event, with the new ships

Keldon
Dukat
Breen aide
Positron scan (+1 attack while scanning and target no shields)

Keldon
Ranar
Breen aide
Positron scan

Galor
Donatra

A few extra points to spend

Also I have a question op2 command tokens how many can you use per round. I assume 1

22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ 
   
Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

What's the best way to squeeze in 4 ships in a Klingon faction build, with a Negh'Var???

I just want to be able to pour torrents of attack dice out each turn.

 
   
Made in us
Lone Wolf Sentinel Pilot




PA Unitied States

It depends on what type of captians you want. If you really want a negh'var your most Likly looking at d7's and k't'inga's as your support ships if you want good captians skills mixed in.

22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ 
   
Made in us
Stubborn Prosecutor





USA

if you not looking for great captains and have access to a B'rel you can do a Negvar, 2x K'tinga, and a B'rel for 92 pts. That leaves you 8 points for captains, Martok(8) and either Nu'daq or Worf.

It's time to go full Skeletor  
   
Made in us
Lone Wolf Sentinel Pilot




PA Unitied States

 Rune Stonegrinder wrote:
I was thinking of trying something different for my next event, with the new ships

Keldon
Dukat
Breen aide
Positron scan (+1 attack while scanning and target no shields)

Keldon
Ranar
Breen aide
Positron scan

Galor
Donatra

A few extra points to spend

Also I have a question op2 command tokens how many can you use per round. I assume 1


any thoughts here guys?

22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ 
   
Made in gb
Stalwart Space Marine






Or else; Negh'var, Vorcha and 2x D7.

Leaves you with 12 left over for captains

   
Made in us
Stubborn Prosecutor





USA

-Rune Stonegrinder
I like the list, the new keldon class is very nice. It is not as maneuverable as other ships but the 180 arc and 5 attacks makes up for it. Also dukot and donatra look to be a good combo. Though you might also want to think about boosting the galor up to the kraxon and switching donatra for mirok. With the kraxon's ability to take the damage off of your other ships and mirok's ability to heal damage they could really help you other two ships.


Yea according to the FAQ only one command token can be used per turn.

It's time to go full Skeletor  
   
Made in gb
Sneaky Lictor





UK

 Rune Stonegrinder wrote:
 Rune Stonegrinder wrote:
I was thinking of trying something different for my next event, with the new ships

Keldon
Dukat
Breen aide
Positron scan (+1 attack while scanning and target no shields)

Keldon
Ranar
Breen aide
Positron scan

Galor
Donatra

A few extra points to spend

Also I have a question op2 command tokens how many can you use per round. I assume 1


any thoughts here guys?


With the command tokens you can only spend one per turn as per the FAQ on boardgame geek .

As to your list it depends on which op your doing and when as different ops have different needs and the admirals orders are valid from January. To get the unified force upgrade and an extra 10pts in upgrades you only have to swap out Donatra (and honestly your opponents will thank you possibly the most used out of faction card ever). I'm not familiar with named version of keldon but may be worth the upgrade as well as to the kraxon just for the extra shields. My biggest tip would be practice moving as the galor is one of the most unwieldy ships in the game.



 
   
Made in us
Lone Wolf Sentinel Pilot




PA Unitied States

In my current gaming area I've been hearing way to much whining about klingons so I was considering something new, and alas my area is very heavy Klingon/ Romulan.

As for the named Keldon: Koranak, for one extra shield and the ability to fire on 2 targets at -2 attack dice only if you have a scan token is not worth the 2 points. IMO the shield is nice but I think I can get better stuff with the 2 points like Tetryon Emmissions (Action +3 Defence This Round at 3 points) awesome in my book. Now I'm thinking Gul Evek would work wonders with that card.

Does anyone else feel like the cardassians should be thier own faction?




22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ 
   
Made in ca
Fighter Pilot




Toronto

It's a tough list to evaluate. You're going to have to run these three poorly maneuvering ships in close proximity if you're running Donatra. Klingon lists SHOULD just fly towards this with a view to chucking dice at one target, and repeating. I wouldn't think it would do very well from what I know about Cardassian ships, but I obviously haven't played against the new ships yet (but I'd think they would have a tough time against a klingon attack build).

I would consider running a few of the Jem Hadar fighters with a view to flanking a Klingon build.

You could run something with two attack ships and two keldons, which wouldn't be too bad.

Otherwise, I like your list, let us know how it does.

My Attack Wing Blog: http://thecaptainsyacht.blogspot.ca/
A hopefully daily blog with analysis and strategy. Come check it out, leave a comment, and PM me about possible article contributions! 
   
Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

 Rune Stonegrinder wrote:

Does anyone else feel like the cardassians should be thier own faction?





Welcome to the party, I've been saying this for a while now... lol

 
   
Made in ca
Fighter Pilot




Toronto

What do we think about the Dorsal Weapons Array being a meta shifter? I'm hearing rumblings and think it may be the next big "BROKENONOES" upgrade. The fact that it gets buffed by Donatra/Gowron leads me to build something like the following...

Vorcha
Dorsal Weapons Array

Vorcha
Gowron
Dorsal Weapons Array

Vorcha
LE Martok
Dorsal Weapons Array

That low end Vorcha would have 5 attacks 360, and every other ship would have 4 attack 360. This seems to me to be pretty good.

My Attack Wing Blog: http://thecaptainsyacht.blogspot.ca/
A hopefully daily blog with analysis and strategy. Come check it out, leave a comment, and PM me about possible article contributions! 
   
Made in us
Stubborn Prosecutor





USA

I don't think they will be that bad. The dorsal array will be 4 pts for a non dominion ship and the will have to spend an action to enable them again. I see them as being gimmicky in a dominion fleet but I would not really worry about them in others. For any klingon player that wants the dorsal array over drex is ok with me and my fleet.

It's time to go full Skeletor  
   
Made in us
Lone Wolf Sentinel Pilot




PA Unitied States

 Rune Stonegrinder wrote:

Keldon
Dukat
Breen aide
Positron scan (+1 attack while scanning and target no shields)

Keldon
Ranar
Breen aide
Positron scan

Galor
Donatra
Tetryon Emmisions


Failed aslo tried Mirok and the the named Galor they failed as well. However I learned its captians skill that defeated me not the build. befor i got a sht in Dukat was killed because 2 ships hit him while locked on. I'm going to try crossing factions to get some shots in.

Keldon
Gul Dukat
Tetryon Emmissions (+3 Defence)

Keldon
Khan Singh (CS 8) Or Picard
Tetryon Emmissions

Keldon
Gul Evek (re-rolls all blank defence dice) and only had 2 points left
Tetryon Emmisions

22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ 
   
Made in us
Regular Dakkanaut





 Mr. S Baldrick wrote:
I don't think they will be that bad. The dorsal array will be 4 pts for a non dominion ship and the will have to spend an action to enable them again. I see them as being gimmicky in a dominion fleet but I would not really worry about them in others. For any klingon player that wants the dorsal array over drex is ok with me and my fleet.


I want to try a Romulan fleet with the named Valdore and Khazara with Dorsal Weapon Mounts and Engage (and maybe a Romulan Pilot or two). Basically try to outmaneuver your opponent where you can fire at them but they have no shot at you. The Valdore and Khazara can boost the DWM's firepower along with some other boosts and high Captain Skill I think this could be a fun build. I was almost going to try this out at my OP4 event tonight, but decided against it in favor of a SFHQ 4 shot in the first turn 3 Klingon ship build.
   
Made in us
Stubborn Prosecutor





USA

-Rune Stonegrinder
Here is what I am thinking for you

26 Keldon Class
5 Dukot
4 Cloaking Device

26 Keldon Class
6 Kahn
4 Cloaking device

26 Kraxon
3 mirok

Activate the cloak as soon a possible to get you up to5 evade dice on the first turn of shooting. Use khan and dukot to deal out damage. Soak up damage with the kraxon. Mirok can heal hull and shields on the kraxon.

This is similar to a list I was thinking of using. I am not saying it is perfect but it sticks close to your original idea but gives you some more survivability.


Automatically Appended Next Post:
csimian wrote:
 Mr. S Baldrick wrote:
I don't think they will be that bad. The dorsal array will be 4 pts for a non dominion ship and the will have to spend an action to enable them again. I see them as being gimmicky in a dominion fleet but I would not really worry about them in others. For any klingon player that wants the dorsal array over drex is ok with me and my fleet.


I want to try a Romulan fleet with the named Valdore and Khazara with Dorsal Weapon Mounts and Engage (and maybe a Romulan Pilot or two). Basically try to outmaneuver your opponent where you can fire at them but they have no shot at you. The Valdore and Khazara can boost the DWM's firepower along with some other boosts and high Captain Skill I think this could be a fun build. I was almost going to try this out at my OP4 event tonight, but decided against it in favor of a SFHQ 4 shot in the first turn 3 Klingon ship build.


it could work for some romulan builds. But the problem there is you are putting a lot into a 2 ship build. Right now I don't really care for the 2 ship build.I think that the secondary weapons array is a better investment on a smaller ship like the praetus.

klingons are hace greaf maneuverability and way better things to spend points on so they don't really need it.

This message was edited 2 times. Last update was at 2013/12/05 17:41:12


It's time to go full Skeletor  
   
Made in ca
Fighter Pilot




Toronto

Cloak on Keldons is going to be quite important. Baldrick's got the right idea with a three Keldon list using cloak. That list is nasty.

My Attack Wing Blog: http://thecaptainsyacht.blogspot.ca/
A hopefully daily blog with analysis and strategy. Come check it out, leave a comment, and PM me about possible article contributions! 
   
Made in us
Regular Dakkanaut





 Mr. S Baldrick wrote:

Automatically Appended Next Post:
csimian wrote:
 Mr. S Baldrick wrote:
I don't think they will be that bad. The dorsal array will be 4 pts for a non dominion ship and the will have to spend an action to enable them again. I see them as being gimmicky in a dominion fleet but I would not really worry about them in others. For any klingon player that wants the dorsal array over drex is ok with me and my fleet.


I want to try a Romulan fleet with the named Valdore and Khazara with Dorsal Weapon Mounts and Engage (and maybe a Romulan Pilot or two). Basically try to outmaneuver your opponent where you can fire at them but they have no shot at you. The Valdore and Khazara can boost the DWM's firepower along with some other boosts and high Captain Skill I think this could be a fun build. I was almost going to try this out at my OP4 event tonight, but decided against it in favor of a SFHQ 4 shot in the first turn 3 Klingon ship build.


it could work for some romulan builds. But the problem there is you are putting a lot into a 2 ship build. Right now I don't really care for the 2 ship build.I think that the secondary weapons array is a better investment on a smaller ship like the praetus.

klingons are hace greaf maneuverability and way better things to spend points on so they don't really need it.


I just wanted to try it out. Unfortunately OP events seem to be the only time I get to play lately. It may work better with the Admiral's Orders: Strike Force

This message was edited 1 time. Last update was at 2013/12/05 20:48:51


 
   
Made in us
Crafty Bray Shaman




NOVA

I have to third Mr Baldrick's list. That looks quite good; just don't forget to keep Kraxon farther back so they don't just knock it out first!

 
   
Made in us
Lone Wolf Sentinel Pilot




PA Unitied States

Night 2 of testing out a non klingon build and trying to get the Cardassians to work for me as a OP list. Still not great came down to the wire against the Klingon dream team. Mirok does work for about one turn. then then klingons get mad and kill him. I wish the Keldons where a spot cheaper so I can put a fe extra upgrades in the mix to repair the Kraxon faster like the reliant guy who repairs a shield when making a green move.

Well I got cheesy and teamed up with romulans (Tal Shiar / Obsidian Order) and brought cloaked mines into the mix this really helped out and comletely turn the tables. then again thats what cloaked mines do. Sigh I hate cloaked mines and feel dirty when using them. Must wash the sin away


Automatically Appended Next Post:
So I was looking at the Unified Force upgrade. not sure if I like it, it will bring extra power to many single faction fleets however I think it will only help to foster makeing Klingons a little more powerful. I'm primarily a Klingon player and I play pure klingon faction (9/10 games). so I look at it this way if my opponents start taking this i almost have to to keep my edge.

What do you guys think about Unified force? Objectively of course

This message was edited 2 times. Last update was at 2013/12/06 12:43:43


22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ 
   
Made in us
Stubborn Prosecutor





USA

I like the united force order, it is thematic and encourages faction pure builds without punishing those who want to mix it up.


I don't know what OP you are getting ready for, but in OP 4 the defense platforms around star fleet HQ count as ships for card text. So you will not be able to put mines down within range 2 of them. That will give you opponent a big bubble to hang in.


Automatically Appended Next Post:
-Rune Stongrinder

My math was off earlier, that is what you get for working all night and being the stay at home dad during the day. Try:

24 keldon class
5 dukot
4 cloaking device

24 keldon class
6 khan
4 cloaking device

26 kraxon
3 mirok
3 tetryon emissions
99 total

I was shorting 4 point for some reason had the keldons as 26. Above I have tetryon emissions for the kraxon, but you could also use the for Kyle ans heal 2 shields a turn on the kraxon.

This message was edited 1 time. Last update was at 2013/12/06 14:20:52


It's time to go full Skeletor  
   
Made in us
Lone Wolf Sentinel Pilot




PA Unitied States

I did notice the math and had tetryon emmissions on, three vor'cha can beat through the the kraxon really fast. Kyle seems like he might help the kraxon and it would have survived on more turn in our practice game if i had him. As for OP I was more looking for a compettive list.


Last list on Cardassians and my last try promise

Keldon
Gul Ducot
Cloaking Device

Keldon
Gul Evek
Cloaking Device

Kraxon
Mirok
Kyle
Tetryon Emmissions

leaving 2 points Boheeka? or Breen Aide?

This message was edited 1 time. Last update was at 2013/12/06 16:30:09


22 yrs in the hobby
:Eldar: 10K+ pts, 2500 pts
1850 pts
Vampire Counts 4000+ 
   
Made in us
Stubborn Prosecutor





USA

They effectively do the same thing but Boheeka seems a better. Put him on Dukot's ship because you will probably be using battle stations & evade more often then scan.

It's time to go full Skeletor  
   
Made in ca
Bounding Black Templar Assault Marine




Winnipeg, Canada

Wow. Cardassian ships are showing up a lot more in proposed builds.
   
Made in us
Fresh-Faced New User




I need an opinion on a short, simple list for the upcoming OP4.

Negh'Var Class (38pts Total)
Martok
Once more Unto the Breach

Vor'Cha Class (31pts Total)
Gowron

K'T'Inga Class (31pts Total)
Donatra
Counter Attack

I'm giving Donatra the CA because with her penalty, I need to save 1 point and this was the easy way to get a dangerous, can't-ignore model with the slot some free return hits. I'm hoping to have a consistent barrage of at least 18 attacks per turn until Gowron or Donatra bites it.

I'm wondering, though, if I should put Gowron in the K'T'Inga and let him hang further back due to his longer ability range. I'm not sure on the maneuver dial for the Kronos/K'T'Inga but I'm assuming it's no worse than the D7 and can match the two heavier ships easily.
   
Made in ca
Bounding Black Templar Assault Marine




Winnipeg, Canada

DESTROY THE SCIMITAR! mission video batrep: I tried this scenario with a new player because we work together. We tried it twice so there are two battles in this video. It's a very, very good scenario to do with an inexperienced player.

https://www.youtube.com/watch?v=z3oGGRF_Hj0&feature=youtu.be




Automatically Appended Next Post:
This is a video of the PATROL THE BADLANDS scenario that comes with the Koraga/K'vort expansion pack. Great 80 points versus 50 points recon mission with lots of cool terrain features. Awesome scenario. Here's the batrep:

https://www.youtube.com/watch?v=upKtMw198QA&feature=youtu.be

This message was edited 1 time. Last update was at 2013/12/08 15:49:33


 
   
Made in us
Fresh-Faced New User




thecactusman17 wrote:
I need an opinion on a short, simple list for the upcoming OP4.

Negh'Var Class (38pts Total)
Martok
Once more Unto the Breach

Vor'Cha Class (31pts Total)
Gowron

K'T'Inga Class (31pts Total)
Donatra
Counter Attack

I'm giving Donatra the CA because with her penalty, I need to save 1 point and this was the easy way to get a dangerous, can't-ignore model with the slot some free return hits. I'm hoping to have a consistent barrage of at least 18 attacks per turn until Gowron or Donatra bites it.

I'm wondering, though, if I should put Gowron in the K'T'Inga and let him hang further back due to his longer ability range. I'm not sure on the maneuver dial for the Kronos/K'T'Inga but I'm assuming it's no worse than the D7 and can match the two heavier ships easily.


So I went ahead and swapped Donatra/CA and Gowron so that Donatra takes the Vor'Cha. It basically lets me keep Donatra and her Counter Attack closer to the front lines and gives me better leeway in choosing when to trigger cloak/uncloak because I don't need to worry about a bad call instantly ripping away all her hull points.

I had a potential scenario occur earlier today and I need a neutral FAQ ruling if there isn't an official one: If Counter Attack shooting Riker (or another CA) triggers a response that causes my opponent to damage me, do they go off infinitely until a ship is gone? Or is there a limit? I had an opportunity to smack Riker for solid damage, trigger his auto-attack, and then potentially hit him again for ANOTHER attack, which would have almost certainly finished him off. Thankfully, the first attack killed him outright so we didn't need to argue over anything.
   
Made in ca
Bounding Black Templar Assault Marine




Winnipeg, Canada

The preliminary FAQ, written by the one of the fame's actual developers, Andrew Parks, is on the boardgamegeek website here: http://boardgamegeek.com/thread/1031156/st-aw-official-preliminary-faq/page/1 . Counter Attack, btw, only ever triggers once, as written in the FAQ, under the section, Elite Talent Cards:

2. Can the effect of Counter Attack trigger multiple times during the same round?

No. However, a player may choose to not trigger the effect if he wishes (e.g. to use the effect against a ship firing later in the round).

The FAQ is considered official because it is not fan-made but game designer-made and is used at both the FLGS I play at that run OP events.
   
Made in ca
Fighter Pilot




Toronto

I'm playing in my OP4 tonight, going to again run a two ship engage build with the Valdore and the enterprise D. The 50 pt Enterprise D build, with a Valdore with Dukat, Engage, and Drex. Command Tokens as well. Drex on the Valdore is my controversial pick. I'm thinking that it may be better to equip the Valdore with Chekov. Thoughts?

My Attack Wing Blog: http://thecaptainsyacht.blogspot.ca/
A hopefully daily blog with analysis and strategy. Come check it out, leave a comment, and PM me about possible article contributions! 
   
Made in us
Fresh-Faced New User




 DeathwingCrusader wrote:
The preliminary FAQ, written by the one of the fame's actual developers, Andrew Parks, is on the boardgamegeek website here: http://boardgamegeek.com/thread/1031156/st-aw-official-preliminary-faq/page/1 . Counter Attack, btw, only ever triggers once, as written in the FAQ, under the section, Elite Talent Cards:

2. Can the effect of Counter Attack trigger multiple times during the same round?

No. However, a player may choose to not trigger the effect if he wishes (e.g. to use the effect against a ship firing later in the round).

The FAQ is considered official because it is not fan-made but game designer-made and is used at both the FLGS I play at that run OP events.


Ok. But could I attack once as normal, trigger an opponent's counter attack, then counter attack off of that?
   
 
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