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Made in us
Stubborn Prosecutor





USA

I only have 2, FOLLOWER OF KHAN, cards myself. I borrowed the other 2.

This message was edited 2 times. Last update was at 2014/03/24 19:56:16


It's time to go full Skeletor  
   
Made in ca
Lieutenant Colonel






well, OP 6 went by, did pretty good,

out of three OP6's I came in 1st, 1st, and 2nd,

unfortunately I only won one DS9 as I missed some earlier OP's,

brightside:

I can do a pure build bajoran fleet now!


I played 3 different pure dominion lists for all three, we do only pure around here.

my favorite build so far is two keldorns with cloaks, dukat +and captured intel, and 6 weyoun (with ikatika at 10pts!) and the hideki fighters. 99pts for initiative

really screws my opponents over for target selection, no one so far has figured out that the fighters are the lynchpin they need to destroy first, and I dont blame them! the thought of having to shoot them 4 times makes it seem like a waste, but long term, the hideki are the real game changers as they end up folloiwing the other guys fleet around dumping 6-7 target locked shots into ships.

that, and I find the 180 arc on the keldorns to really screw up other players manuvering.

people just do NOT see the broad side coming, coupled with the sensor echos, its really easy to shoot at them, but not be in arc to be shot back at.

This message was edited 1 time. Last update was at 2014/03/24 21:02:20


 
   
Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

Ok, so it seems that we're doing a round robin for the station, the one with the most wins gets it, and we're playing 1 on 1 with the scenario, and one of the people said he's okay with proxies.

I know one player is playing federation because of the scenario, and I'm pretty sure the other is playing dominon, so now that it's a 1 on 1 situation, I'm not sure which build I should use, lol.

I liked the idea for Pike's Party Barge, but I also want to be able to fight a Dominion Battleship and not just, ya know, die...


 
   
Made in us
Stubborn Prosecutor





USA

The party barge is a nice way to secure the station, but it just encourages the other person to destroy it. It might be better wait until you have your opponent on the run and just drop one cheap crew and a captain.

The battleship are a pain in the but don't play into them. You can't joust against them use have to use maneuvering and sensor echo to get behind them. Sometimes that may mean moving so you can't shoot, but once you get behind them you can pluck away at them. On Sunday i watched a guy very skillfully out fly a battleship with a Khazara.

The battleship took out the rest of the guys fleet but he had a Khazara with the Romulan flagship and used the free sensor echo until he got behind the big whale. It took about 3-4 turns of cat and mouse but eventually it went down.

Another idea is take ATTACK PATTERN OMEGA, if you can put a core breach on that thing it would help.

It's time to go full Skeletor  
   
Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

Question is, if I take the station before combat, do I get to shoot with it that combat? Also, how does firing with the station actually work in game? We couldn't quite figure it out.

 
   
Made in us
Stubborn Prosecutor





USA

If you are the only person with an away team on the station you can use it in the combat phase, even the turn you capture it. If you have any captain cards on the station it shoots at the highest captain skill. If you just have crew on DS9, it counts as captain skill 1.

The station gets four, 5 die attacks. Each pylon gets an attack range 1-3 and the outer ring gets an attack range 1-2.

The turn after you take control of DS9 you can use 1 action on its action bar, scan, target lock, and battle stations.


If both you and the opponent have crew on the station DS9 doesn't fire and the away teams fight each other after all ships have fired.

It's time to go full Skeletor  
   
Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

So wait, each pylon doesn't have to be equipped with torpedoes to fire?

Those are the rules to use it in regular games?

 
   
Made in us
Stubborn Prosecutor





USA

Only the plyons CAN shoot torpedoes, but the can also use the 5 die primary attack. Torpedoes CAN NOT be fired from the 360 ring. That is for the OP & regular games, though there is no way to equip torpedoes onto it in the OP. If you can take the station, and not have it blown up, you can wreck people with it. In the right spot you can hit them with two 5 die attacks.

It's time to go full Skeletor  
   
Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

Cool, nice to know, (can't believe I wasted 15 points on torpedoes for the station - :( )

 
   
Made in us
Stubborn Prosecutor





USA

It really doesn't need them. Maybe there will be some super torpedo down the road but with the ones out now the primary weapon will do just fine.

It's time to go full Skeletor  
   
Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

So, taking USS Enterprise (PArty Barge), what other ships should I be looking at? Vs. a Federation fleet AND dominion battleships, those battleships are what worry me the most, especially with feds, we kind of lack heavy firepower.

 
   
Made in us
Stubborn Prosecutor





USA

 PlaguelordHobbyServices wrote:
So, taking USS Enterprise (PArty Barge), what other ships should I be looking at? Vs. a Federation fleet AND dominion battleships, those battleships are what worry me the most, especially with feds, we kind of lack heavy firepower.


I already had the station locked up and 2 of the bajoran ship, so when I flew the party barge I took 2 Nebula class ships with it. The Nebulas and most other federation ships are not maneuverable enough to get behind the battleships, but i was just goofing off. So if you have them I would suggest:

22 enterprise
10 indy flagship (battle stations)
02 romulan pilot
00 follower of khan
00 follower of khan
00 follower of khan
00 follower of khan
26 vorcha
06 martok (LE)
26 vorcha
04 koloth


Do not engage the battleship head on. Use sensor echo and movement get in behind it and light them up. In a lot of cases I saw people take one or 2 jem hadar fighters with the battleship Pike should be able to handle that or at least hold them off until yoir other ships are free.

It's time to go full Skeletor  
   
Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

Why the Vor'cha necessarily? Couldn't I get better value out of the I.K.S. Kor'Aga? Plus, doesn't the K'Vort class have a better movement dial?

 
   
Made in us
Stubborn Prosecutor





USA

 PlaguelordHobbyServices wrote:
Why the Vor'cha necessarily? Couldn't I get better value out of the I.K.S. Kor'Aga? Plus, doesn't the K'Vort class have a better movement dial?


The vorcha gives you one more attack and more green maneuvers. They have the same moves but soft 2 turns are green for the Vorcha and white for the kavort. Evade, hull, and shields are the same.

You could drop one down to kavort and take Dukat, but once you get behind the battleship so you can target lock the thing, 5 shots with koloth maybe better than 4 with dukat.

It's time to go full Skeletor  
   
Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

What about Picard instead of Koloth?

 
   
Made in us
Stubborn Prosecutor





USA

Picard would be great but you are close on points. He is 3 points more than Koloth. Its doable but you would have to drop both vorchas down to kavorts. Its not bad but does reduce your firepower.

It's time to go full Skeletor  
   
Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

The list you provided is 4 points short of 100, so adding Picard would give us a 1 point deficit.

 
   
Made in us
Stubborn Prosecutor





USA

 PlaguelordHobbyServices wrote:
The list you provided is 4 points short of 100, so adding Picard would give us a 1 point deficit.




It's missing the 4 pts for Pike, what a slip I made,, he keeps, the whole thing together. That is what I get for typing while the kids are up. It should be spot on 100

22 enterprise
10 flagship
04 pike
02 romulan pilot
00 follower of khan X4
26 vorcha
06 martok LE
26 vorcha
04 koloth
100 total

It's time to go full Skeletor  
   
Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

Hmm, tough choices... I really want that station, btw, given the starting area, how are we getting to the station on turn one? where should I position the enterprise, etc? what maneuvers?

 
   
Made in us
Stubborn Prosecutor





USA

If you mark out the starting area put the Enterprise in the top corner angled towards the station. Do a 4 straight, then ditch the Romulan Pilot for a 2 straight and that should put you within range 2 one turn 1. Remember the pilot gives you a free scan token, and the flagship gives a free battle stations action. So even though you drop your shields to beam people over you have battle stations and scan incase they try to go after Enterprise.

It's time to go full Skeletor  
   
Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

Cool, thanks! didn't know you could angle ships like that in deployment.

 
   
Made in us
Stubborn Prosecutor





USA

Ok, here it is how to take DS9 on turn one.
First the setup


Make sure to angle the Enterprise so it is making the best move towards the station.


Turn one, do a 4 straight towards the DS9. Now this will leave you short to beam over your away team, because you have to be within range 2.


So you then discard the Romulan Pilot to do a free green maneuver and get a free scan token.


The Romulan Pilot has now put you within range 2 of the station, then just take the ships action to drop shields and beam over you away team. Don’t forget to take your free battle stations from the flagship.

The movement on the rest of your fleet is up to you. Also be careful to check that your store has the right size tables. I played at one venue that had 1 table that was a little bigger than 3 feet so the pilot did not make it on turn one.


*No tribbles were harmed in the filming of this demonstration *

It's time to go full Skeletor  
   
Made in us
Jovial Plaguebearer of Nurgle




Brighton, MO

Well, we played OP6 today, could be more disappointed in my fleet choice...

Don't get me wrong, Vs. the Dominion Player, I had a blast, I took the station turn 1, and even with Pike off of the Enterprise, it was still a heavy hitter all game, I re-raised my shields and off I went to cause mayhem with it, Martok literally did nothing, all day... I wish he was something else, all he did was die.

Koloth, however, was trolling everyone. "Oh, you got a critical hit? Re-roll it, "

I ended up winning vs. the dominion player, complete destruction of the enemy fleet, all I lost was Martok. I had the Station, Enterprise, and Koloth/Vor'Cha at the end of the game.

Game 2 vs. the Fed player, this is where Admirals orders and a united fleet would've come in handy...

Firstly, Transwarp Drive could've gotten me to the station as well. And I could've taken a different ship with a tech upgrade, (Like excelsior) that would've lasted a bit longer.

Turn 1 my opponent's Excelsior transwarped to the station before I could, put one guy on, I piloted over, beamed aboard with everyone, killed the guy there.

BTW, Turn 1 I lost the Enterprise due to combined fire from Excelsior and Enterprise D with Picard, and an Indep. Flagship (free battle stations) with Tribbles no less...

Next turn, the other 1 pilot skill guy comes on board, denying me the station so I couldn't use it to Rain hell-fire upon his two vessels RIGHT AGAINST IT. Also, Martok's Vorcha was destroyed in one shot from the Ent-D... 7 shots, Ent-D had scanned, I didn't cloak because I felt like I could destroy the enterprise that turn, and whiffed on my attack rolls.

Excelsior and Reliant destroyed the station... Leaving me with only koloth...

I lost, bad. didn't even take an hour... :(

Anyone know where I can get a station without having to sell a kidney to get one?

 
   
Made in ca
Bounding Black Templar Assault Marine




Winnipeg, Canada

This weekend, my brother and a friend and I tried four of the mission scenarios and then my brother and I went to OP6 to try to win the DS9. Here are the videos:

3-player DESTROY THE SCIMITAR!:
https://www.youtube.com/watch?v=rA0n4b2QmZI

FALL BACK TO CARDASSIA PRIME:
https://www.youtube.com/watch?v=di63h8KEfgY

PROTECT THE OUTPOSTS:
https://www.youtube.com/watch?v=F20hOHba-AM

PROTECT THE ORIAS SYSTEM:
https://www.youtube.com/watch?v=MKQ4ckxW1iE

OP6: THE LAST BATTLE OF DS9:
https://www.youtube.com/watch?v=QQmQanPA6YU
   
Made in us
Stubborn Prosecutor





USA

-Deathwing

Congrats on th win, and thanks for posting the videos. Always fun watching.

I did notice one thing in the defend the outpost video. Tell your friend that only one upgrade at a time can activate off a single token. It looked like he was using 3 upgrades off a single scan. That is why that Kraxon was so tough for you guys.


-Plague

Tough loss. Good news though is the rumours from folks who went to the GAMA trade show is that the station will be available for retail by the end of the year for around $120-140.

It's time to go full Skeletor  
   
Made in ca
Bounding Black Templar Assault Marine




Winnipeg, Canada

 Mr. S Baldrick wrote:
Tell your friend that only one upgrade at a time can activate off a single token. It looked like he was using 3 upgrades off a single scan.


Where does it say that rule? I can't find it in the FAQ or rulebook.
   
Made in us
Stubborn Prosecutor





USA

 DeathwingCrusader wrote:
 Mr. S Baldrick wrote:
Tell your friend that only one upgrade at a time can activate off a single token. It looked like he was using 3 upgrades off a single scan.


Where does it say that rule? I can't find it in the FAQ or rulebook.


Page 22 of the rule book under "Upgrade Cards Abilities and Action Tokens" specifically states "Onle one upgrade card on each ship can trigger its ability from the same token during the same round."

They give the example that both Geordi and Spock cannot both be activated off of a single scan token in the same turn.

It's time to go full Skeletor  
   
Made in ca
Bounding Black Templar Assault Marine




Winnipeg, Canada

 Mr. S Baldrick wrote:
 DeathwingCrusader wrote:
 Mr. S Baldrick wrote:
Tell your friend that only one upgrade at a time can activate off a single token. It looked like he was using 3 upgrades off a single scan.


Where does it say that rule? I can't find it in the FAQ or rulebook.


Page 22 of the rule book under "Upgrade Cards Abilities and Action Tokens" specifically states "Onle one upgrade card on each ship can trigger its ability from the same token during the same round."

They give the example that both Geordi and Spock cannot both be activated off of a single scan token in the same turn.


Many, many thanks for this! Very good to know!
   
Made in us
Stubborn Prosecutor





USA

 DeathwingCrusader wrote:


Many, many thanks for this! Very good to know!


No problem. Playing Klingons or Romulans it is easy to over look. We don't get all of those fancy actions the other factions get

It's time to go full Skeletor  
   
Made in ca
Bounding Black Templar Assault Marine




Winnipeg, Canada

Here is a 3-player battle in the Mutara Nebula:
https://www.youtube.com/watch?v=K95Nj5vFFTw

Here is a 3-player game of THE CHASE scenario from the rulebook:
https://www.youtube.com/watch?v=qhyRJqxMl3A

Here is a jaw-dropping battle involving the Playmates model DS9, renamed tengchaH Nor under Klingon control:
https://www.youtube.com/watch?v=GbPzsWNzQ1M
   
 
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