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![[Post New]](/s/i/i.gif) 2014/04/01 15:43:39
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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Another nice set, if the MODs around here ever give use our own sub forum we need a dedicated thread for all of your videos  thanks for sharing.
Many songs should be sung of the Ch'Tang's defense of the station, that was ace.
Taking Synon in the Mutaran Nebula, brilliant
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2014/04/04 05:48:34
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Bounding Black Templar Assault Marine
Winnipeg, Canada
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Here's the Somraw with a cloaking device (from Klingon Flagship) trying to scan a Dominion Battleship three times and escape with its technical data:
https://www.youtube.com/watch?v=67vUStBCkaI
Here's the Koraga activating minefields around a wormhole while under Dominion guns and Kamikaze Jem'Hadar Attack Ships:
https://www.youtube.com/watch?v=l1rMKwpgFg0
Here's a Kobayashi Maru variant set in the Klingon Civil War era with a Vor'cha trying to rescue Duros supporters:
https://www.youtube.com/watch?v=joK-NNaudCY
Here's an OP1 practice session:
https://www.youtube.com/watch?v=wRTUuyRqS60
Good times.
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![[Post New]](/s/i/i.gif) 2014/04/05 18:40:53
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Bounding Black Templar Assault Marine
Winnipeg, Canada
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The 5th Wing Patrol Ship scenario, NOT the OP event, so 150 points aside in THE FIRST BATTLE OF CHIN'TOKA:
https://www.youtube.com/watch?v=zd8RjfmPcj4
The Gr'oth/D7 expansion scenario, ASSASSINATION:
https://www.youtube.com/watch?v=FSM29iNt7R0
The Praetus expansion scenario, EMERGENCY REPAIRS:
https://www.youtube.com/watch?v=VwdBkCsh75k
3-player battle in THE MUTARA NEBULA:
https://www.youtube.com/watch?v=tcGTW14SKW4
2 vs 1 BATTLE OF THE BADLANDS with 200 points aside:
https://www.youtube.com/watch?v=C6D3E5TOftM
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![[Post New]](/s/i/i.gif) 2014/04/13 03:59:41
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Bounding Black Templar Assault Marine
Winnipeg, Canada
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This time for my second crack at DW:OP1 my Klingons made capturing the station on turn 1 a priority:
https://www.youtube.com/watch?v=pa0E9X3py88
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![[Post New]](/s/i/i.gif) 2014/04/20 03:28:06
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Bounding Black Templar Assault Marine
Winnipeg, Canada
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![[Post New]](/s/i/i.gif) 2014/04/20 04:02:29
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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Hey all we played a fun event at my local store today. We called it Captain Picard Day. We gave Picard and all of his cronies the day off because of all of their fine work during the Dominion War. This was a mixed faction tournament, the only restriction was no captains with a skill greater that 6. It was a lot of fun and it was really cool to see some of the other captains used.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2014/04/21 14:29:35
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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Hey all,
How goes things in the post wave 4 era? For me I learned a few things over the week end.
First off Voyager's ablative hull armor is not as scarry as I thought. I played someone who activated it early in the game. I had 3 Klingon ships gang up on Voyager and the first one knocked out the armor and the others took out the ship. The shields have to be disabled while the armor is up and they don't come until the end of the round. It is really an upgrade that is better used late when shields are already down. So if you see someone use it early gang up on Voyager.
Second thing I learned is that bio ships are a lot scarier than you may think. Klingon movement and higher attacks. Slap a flagship on there and it is dishing out 7-8 attacks a turn. They are loaded with shields, one of the one I faced had a flagship on ot so it was up to 7 shields. Projected stasis fields is nice but you need to take it out that turn because the can zip past and start regenerating damage. The one I faced also had polarized hull plating so crits were not doing much against it.
I am going to play some games against the borg tonight, so we will see how that goes. Might be a while before I go up against the Kazon though.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2014/04/21 19:52:21
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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Jovial Plaguebearer of Nurgle
Brighton, MO
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Looks like I need to get a couple of Bioship Alphas then,
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![[Post New]](/s/i/i.gif) 2014/04/24 17:38:50
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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My buddy and I wanted to test out the Tholian Web. I did some checking around and most people agree that the web tokens are 8" long, the guide tokens are 3.5", and both are 0.5" wide. I made up some templates the other day and last night we tested it out. We each brought 2 lists. My 1st build was a super sphere and 2nd was a Voyager/Sutherland build. He brought a double Bio ship list and a Voyager/Kazon build.
The 1st game was my super sphere against his Voyager/Kazon. It only took the sphere 3 turns to vaporizer both ships. It was over so quickly we forgot to take any pictures.
Game 2 was my sphere against the double bio ship. This game took a few more turns, but the sphere was victorious again. Once he hit me with 8 attacks from a Bio flagship, after that i decided to stay them. Borg movent is insane, and is not as predictable as people think. All it takes is one turn to do something unexpected and it will take the opponent 2-3 turns to get back into position.
Game 3 was my Voyager/Sutherland against his Bio ships. This was taken right after my Voyager was destroyed. I think it took 2 more turns for him to finish me off. Some people are good with Feds, I am not
Game 4 was Voyager/Sutherland vs. Voyager/Kazon. I was playing one ship down from the start this game. On turn 1 he used Picard on his Voyager to one shot my Sutherland with transphasic torpedoes. He rolled amazing and had battle stations from Picard. He had 5 hits 2 crits. My Sutherland was a flagship so 5 hull, 5 shields. I disables 1 shield for Nevek. So he knocked out my remaining shields, you would think 1 hit and 2 crits wouldn't finish me off. BOTH CRITS WERE DIRECT HIT  So the Sutherland was one shoted because I disabled that shield
After that my only choice was to fly Voyager around using the 360 shot to put him off balance. I had Checkov on my making things a little easier. He didn't so he really had to think be for he used the 360. I was trying to pot shot him until one of his ships flew into the web. I never thought he woulf fly both into it  I really shouldn't have one this game but it was nice to see after the gruesome end to the Sutherland.
I have to say Janeway is tough on her own ship. You really have to think "double token OR 360 shot". At one point I used both because I had no choice, and then got hit by those Kazon photonic charges so imhad 3  no fun there.
We put the web together so you guys could see it complete. I think we got the measurements right. It ended up 12x12. Not a lot of room there. It should take 8 turns to complete, but from our experience I don't think many games are goimg to go that long. The most we went was 5 turns. I think we are going to try it out again next week.
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This message was edited 1 time. Last update was at 2014/04/24 17:41:39
It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2014/04/24 22:02:43
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Regular Dakkanaut
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It looks like Cloaked Mines may be quite nasty. I am working on fleet to counter them; but I still need to measure everything out.
RIS Vo
Independent Flagship (Target Lock)
Martok (Captain Skill 8)
Plasma Torp (5)
Borg Sphere 4270
Tac Drone
Seven of Nine
BATs
Feedback Pulse 8
Basic idea is to fling the Borg Sphere hoping the opponent (this all assumes Cloaked Mines) is going full speed ahead. I hope to get close enough to create a large bubble where the Cloaked Mines cannot be placed. Then I use Martok to give the Sphere 2 actions a turn.
I know this is kinda crazy. But I'm not that thrilled with the Tholian ships. So I figure something crazy could be fun. Or at least quick one way or the other.
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![[Post New]](/s/i/i.gif) 2014/04/25 04:07:24
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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Lieutenant Colonel
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thanks for the bat rep baldrik, Ill be running a 2 sphere build for a 100 pt series and a 3 sphere build for a 125 pt tournament soon, hopefully I can get some decent pics for a bat rep
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![[Post New]](/s/i/i.gif) 2014/04/25 20:02:12
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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Jovial Plaguebearer of Nurgle
Brighton, MO
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Baldrick, what kind of loadout did your super-sphere have?
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![[Post New]](/s/i/i.gif) 2014/04/26 16:07:01
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Bounding Black Templar Assault Marine
Winnipeg, Canada
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The Borg Sphere mission, OPERATION FORT KNOX:
https://www.youtube.com/watch?v=_vbGbwA0rJo
Two Klingon ships vs the Borg Sphere in a 75-point battle:
https://www.youtube.com/watch?v=VcqJfDDtog0
The Borg Sphere vs USS Voyager and Federation Fighters:
https://www.youtube.com/watch?v=185rwsDWUBY
Klingons will have trouble against the Borg but the Federation not so much. Rock. Paper. Voyager.
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![[Post New]](/s/i/i.gif) 2014/04/26 16:36:17
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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40 Named Sphere
07 Picard
10 flagship (independent, evade, adds a tech & crew)
10 borg hull armour
10 borg hull armour
04 transwarp drive
06 Scotty
04 attack pattern omega
03 Xitana Rax (jem hadar guy)
06 high energy sensor sweep
100 total
So I was throwing 9-10 dice a turn with scotty, picard was used for battlenstations/target lock and high energy sensor sweep gave me a free scan. There are other crew i might try over Xitana Rax, but i like having a little insurance against an injured captain or damaged sensor array. This is my leading candidate for the mixed faction tournament we go to. It needs more testing though.
I also go to a place that plays faction pure and I am thinking about a Klingon swarm!
22 Ch'Tang
06 Martock ( LE)
20 B'Rel class
07 Koloth
20 B'Rel class
04 Gowron
20 B'Rell class
03 Worf
99 Total
I haven't tested this one yet, but i like the idea of B'Rel class in the Tholian Web. Hard 2 & 3 turns are white. The B'Rel has the maneuverability of the Defiant & Romulan BoP, but it packs a lot more fire power. Though I am not thrilled with a fleet of 3 hull ships, but since i picked up a 4th Ch'Tang for coming in 2nd last week i want to use them all. We are going to play again this week so I can refine the sphere build and test the Klingons.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2014/04/27 02:51:06
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Bounding Black Templar Assault Marine
Winnipeg, Canada
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Two attempts at ENDGAME using USS Voyager:
https://www.youtube.com/watch?v=goxE05GZxYU
Two modified ENDGAME missions first using a 200-point fleet then a 150 point fleet:
https://www.youtube.com/watch?v=06ATXhnHiDI
A KOBAYASHI MARU scenario with a Borg Sphere trying to rescue a Borg Sphere:
https://www.youtube.com/watch?v=h2zSj1N93Xg
I'll stay loyal to my Klingons but the Borg Sphere is incredible!
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![[Post New]](/s/i/i.gif) 2014/04/28 20:00:52
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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Nice videos, as always. I really like the KOBAYASHI MARU change up, we did a similar mthing with the Defiant vs the Breen.
I think for the Klingons to beat the sphere I think quantity is more important that quality. When we get together this week my buddy and I might try the sphere vs a pack of B'Rels or K'Tingas. Going shields up might be a better option too. You get less defense dice, but for a single sphere to take out 1 ship it will have to land a hit with every attack.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2014/04/30 04:15:21
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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Ok so today I was on the other end of the sphere. We tried Deathwingcrusaders Kobiashi Maru idea. We did 50 pts of Borg vs 80 pts of Klingons. The first game I flew 4 naked B'Rels against my buddy's sphere. He had named sphere, flagship w/battle stations, captain skill 1 borg.
Game 1 he danced around me destroying a ship a turn. It was over fairly quickly, IIRC I only stripped his shields and did one hull damage.
Game 2 I changed out for 2 K'Vorts and a K'Tinga all with 4 shot photons. This went much better, I did destroy the sphere, but just barely. I was down to 1 K'Vort left with 1 hull point left. He chose a repair action and I was able to hit him for 4 damage at close range. I had to do a come about to fire, he didn't think I would roll that well without a target lock  It was a lucky and I probably should have lost that game, but I will take it.
I found that my original theory held true, more ships is a better way to go against the borg. Spreading out helps to cover multiple angles, because those things can move any direction. Game 2 went a little better because the torpedoes allowed me to cover bothe my front and rear arc. The only reason I did a come about in the last game was due to loosing torpedoes toma munitions failure.
After playing both sides of the sphere I think the are under priced. That 360 arc is incredible, especially, with battle stations. Don't believe all those people who say the moment is predictable, because its not. White reverse moves are just wrong. We are goona try the Tholian Web again tomorrow, hopefully with some pics.
Night all
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2014/04/30 21:38:39
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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Regular Dakkanaut
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Here's one for you to test for the Tholian OP:
Borg Sphere 4270
Picard
Miles O'Brien (starter)
Borg Sphere Generic
Dukat
Scotty
100 points
Picard has a good chance of going last; which means he can use O'Brien to disable things like Transphasic torps or PSF at Range 3.
Both Spheres can have Battlestations each turn and Dukat could throw down 8 dice in an attack.
A variant of this:
Borg Sphere Generic
Picard
Cloaked Mines
O'Brien (standard)
Borg Sphere Generic
Dukat
Cloaked Mines
Thoughts?
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This message was edited 1 time. Last update was at 2014/05/01 16:05:14
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![[Post New]](/s/i/i.gif) 2014/05/01 19:57:46
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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I like the first build better. In the Tholian Web I don't think cloaked mines are going to be as good as everyone thinks. There are plenty of ways for someone to get a ship into the center one turn one and stay there form the rest of the game if you opponent does that you have wasted the points for the mines.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2014/05/02 03:14:58
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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Intrepid Macross Business Owner
Oahu
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csimian wrote:
A variant of this:
Borg Sphere Generic
Picard
Cloaked Mines
O'Brien (standard)
Borg Sphere Generic
Dukat
Cloaked Mines
Thoughts?
I like any use of Cloaked Mines, yet the problem here is the generic Sphere does not get a Tech Slot. You can change over to Nuclear Warhead though, but those are not as fun.
My list
Borg Sphere (38)
Tactical Drone (3)
Alexander (4)
Ship SP: 45
Resource: Flagship Independent (Dominion or Fed) (10)
Borg Sphere (38)
Jean-Luc Picard (7)
Flagship (0)
Ship SP: 55
Total Build SP: 100
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"There's only one Return, okay, and it ain't "of the King," it's "of the Jedi." - Randall Clerks II
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![[Post New]](/s/i/i.gif) 2014/05/02 10:40:12
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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Legendary Dogfighter
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Hi Guys, I've been playing a lot recently and am looking for some help and advice.
Issue 1, the dominion battleship. I've been loving the dominion forces so far, but the battleship seems to have a major flaw. I only ever seem to get one shot with it, then the enemy will get behind it and it slowly circles round losing a point or two of shield / hull each turn until it dies. Last game it came down to my undamaged battleship against a reliant with only 1 point of hull left. 12 turns later I died without ever getting a shot in, no matter what crazy movement tricks I tried. What am I missing about this ship?
Issue 2, cloaked mines. One of my regular opponents always takes these, places them near the centre of the board and forces me to spend the rest of the game circling around them. Are there any counters out there for these once they are deployed?
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it's the quiet ones you have to look out for. Their the ones that change the world, the loud ones just take the credit for it. |
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![[Post New]](/s/i/i.gif) 2014/05/02 14:13:46
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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Tamereth wrote:Hi Guys, I've been playing a lot recently and am looking for some help and advice.
Issue 1, the dominion battleship. I've been loving the dominion forces so far, but the battleship seems to have a major flaw. I only ever seem to get one shot with it, then the enemy will get behind it and it slowly circles round losing a point or two of shield / hull each turn until it dies. Last game it came down to my undamaged battleship against a reliant with only 1 point of hull left. 12 turns later I died without ever getting a shot in, no matter what crazy movement tricks I tried. What am I missing about this ship?
Issue 2, cloaked mines. One of my regular opponents always takes these, places them near the centre of the board and forces me to spend the rest of the game circling around them. Are there any counters out there for these once they are deployed?
For your battleship issue, if you play faction pure throw a couple dorsay weapons arrays on there and you can use Gelnon to put some hits on them in the activation phase. If you guys cross faction, Dukat as captain, dorsal weapons array, and Nevek is nice. 4 shots + battle stations can cover your back nicely.
Unfortunately there isn't much you can do about cloaked mines. You Jem hadar fighter and Breen battle cruiser have good dials and can maneuver around them fairly well. What I suggest to a lot of people is to make yourself a template for the full range of the mine and practice flying around it. After a while you get used to the area of effect.
Now the 2 Cardassian & Battleships are not so maneuverable so going in shields up and taking a scan action can help reduce the damage. Also if the guy always puts them in the center use that straight 5 move and Gul Ranorn to get your ship to the center on turn 1, then he will have to adjust his strategy.
The NAVIGATIONAL DEFLECTOR that comes with the Equinox allows you to roll your defense dice against mines, but IIRC the FAQ says its only your natural defense dice, not cloak or tetryon emissions. Though in all honesty its not worth it's points especially for Dominion & Federation who already have scan.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2014/05/02 14:47:32
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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Lieutenant Colonel
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Tamereth wrote:Hi Guys, I've been playing a lot recently and am looking for some help and advice.
Issue 1, the dominion battleship. I've been loving the dominion forces so far, but the battleship seems to have a major flaw. I only ever seem to get one shot with it, then the enemy will get behind it and it slowly circles round losing a point or two of shield / hull each turn until it dies. Last game it came down to my undamaged battleship against a reliant with only 1 point of hull left. 12 turns later I died without ever getting a shot in, no matter what crazy movement tricks I tried. What am I missing about this ship?
Issue 2, cloaked mines. One of my regular opponents always takes these, places them near the centre of the board and forces me to spend the rest of the game circling around them. Are there any counters out there for these once they are deployed?
its a juggernaut, you HAVE TO HAVE TO HAVE TO!! provide picket line support to it.
this means smaller ships, and the hideki fighters are auto take with the battle ship.
dorsal weapons array is also a solid buy at 3 pts... take that breen who makes them 2 pts and its an auto take.
also if you do your movement right, you should get two shots before they pass you and come about.
your picket ships should also be deployed tangental to your battle ships, so that your opponent can only face either the battle ships, OR the picket ships, but not both.
this means their back is against one side of your forces, or that they have to split up their forces, either of which, means you pretty much always have someone in front of you.
by the time they do take out all the pickets and get behind you, having the 360 dorsal attack should be enough to finish them off.
my BS's are actually still doing well against borg... not specis ### but meh, cant have it all i guess.
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![[Post New]](/s/i/i.gif) 2014/05/03 11:03:13
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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Legendary Dogfighter
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I always play faction pure, one of my opponents not so much (the guy who uses the mines) the other two normal play pure as well.
I think my problem might be that I don't have the koranak so no access to the dorsal weapon array.
So far I'm finding the Gor Portas a must take, between it's ability to shot torpedos pretty much every turn once target locked and the energy dampener it's amazing for it's points.
The Galor not so much, at first I thought it's 180% firing arc was great, but it's dial just isn't good enough.
Any news on when the other dominion ship will come out (battlecrusier?) the more commonly seen large ship from DS9.
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it's the quiet ones you have to look out for. Their the ones that change the world, the loud ones just take the credit for it. |
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![[Post New]](/s/i/i.gif) 2014/05/03 12:12:20
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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Tamereth wrote:I always play faction pure, one of my opponents not so much (the guy who uses the mines) the other two normal play pure as well.
I think my problem might be that I don't have the koranak so no access to the dorsal weapon array.
So far I'm finding the Gor Portas a must take, between it's ability to shot torpedos pretty much every turn once target locked and the energy dampener it's amazing for it's points.
The Galor not so much, at first I thought it's 180% firing arc was great, but it's dial just isn't good enough.
Any news on when the other dominion ship will come out (battlecrusier?) the more commonly seen large ship from DS9.
There is a lot of good stuff in the Koranak. Its actually worth getting 2. The trekkie in me likes the Galor class, but the designers of the game really made it under whelming, same can be saide for the Romulan D'Deridex though. In the game the Galor class is better as your support ship. A Gor Portas backed up by a few Galor classes isn't bad.
The Dominion battle cruiser you are looking for is slated to come out in the US in July, but I am not sure about the UK
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![[Post New]](/s/i/i.gif) 2014/05/05 14:45:57
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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Lieutenant Colonel
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galor is meh, but the keldorn class is is my go to ship, my most comp build is keldorn spam,
cheapest 5 attacks with BS and TL abilties in game ATM.
the 180 is much more usful if you are using soft banks, and starting agnles properly, it will cover the whole board,a nd open up broadside manuvers (something basically no one knows how to pull off, let alone counter, at this point in time)
with cloak, its actually very manuverable, and doesnt ahve drawbacks like no BS's like klingons, or low atack #'s like romulans. the disable cloak is moot 90% of the time, as if you need to cloak more then 2x (after 1st turn, 2nd turn re enable) its likely because you did something wrong.
koranak is auto buy, you need dukat and some of those cards, I personallyhave 3 because I find the cards and ships that good.
not sure why the gor portas is so well likes, 31 pts for 5 attacks that disable your 2ndary, where you only get to shoot every turn if you give up your re rolls?
for 29 pts I can get 5 attacks, with BS's and target locks that dont have to disable, is 180* and doesnt go to heck if I happen to be out of range 3 when I want to TL before a higher captain skill moves up close.
the better movement dial on the breen cruiser really doesnt do much I find, unless you are still just going straight towards the guy and "jousting" still, only to have to pull a 180*, and joust again.
Jousting is not the best tactic for dom, likely its the worst.
Im also looking forward to the cruiser, lots of good dominion stuff coming out I hope lol
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This message was edited 2 times. Last update was at 2014/05/05 14:50:12
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![[Post New]](/s/i/i.gif) 2014/05/07 16:48:15
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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I wish there had been a points difference between the Galor & Kelon classes. The designers didn't give people many reasons to favor the Galor. Trading 1 attack, battle stations, and a teck slot for 1 extra shield isn't much of a an incentive. Personally I think it was a bad call by the designers to give the generic Keldon 2 tech slots. There is also no reason what so ever for it not to have battle stations. I doubt that the crews of the Keldon classes are trained any better than the Galors.
The only up side I see to the Galor is that it is slightly more maneuverable. If you have a friend that is a big fan of ATTACK PATTERN OMEGA or JOACHIM the Galor might be better because it can do1 banks after ejecting the core on a WARP CORE BREACH. The only 1 maneuver on the Keldon is a 1 straight , so you will eventually fly off the table. It's not much of a reason to go with the Galor but its something to consider.
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2014/05/08 14:47:50
Subject: Star Trek Attack Wing: Tactics and Battle Reports
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Lieutenant Colonel
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Well I just did my first tholian web OP.
my fluff for it,
janway, being the incompetent captain she is, is stuck in the delta quadrant. Future picard comes back from the future, takes over voyager, and leads her home through waves of borg and species ####.
list was:
voyager: Picard, transphase topedos, bio-neural circuit, sacrifice, and tom paris.
classic enterprise: janeway, quantum torpedos, worf.
fed fighters
125pt matches
Basically, I assumed everyone would be using the new borg and species ### stuff, so I knew I would need an alpha strike capable of killing 7hull+7 sheild before they go or I lose.
game 1 vs borg: he had the BS flagship, tractor+cutting beam + tac drone on both
had some remarkably bad luck with the torpedos, despite getting 2 auto crits and a reroll from bio circuits.
despite that, one of the crits from quantum torps ended up being lucky and reduced the named sphere to 0 attacks this turn.
after that, the fighters kepts adding damage, enterprise backed up, and voyager circled around shooting 360* ftw.
game 2 vs borg again: same as above, but with ablative armour on both, and feedback +cutting/tractor only on the cap ship i think
lol... we both made some huge movment errors, I played a right turn instead of a left, causing voyager to bump, so i never got the trans torps off. Probably would have cost me the game right there, but he made a risky move close to the tholian web with his capital ship and lost it. I ended up losing voyager too, but destroyed his final ship for the win.
game 3 vs species ###: he had two ships, named captain + KHANNNNNN, cap ship on khan, both ships has teleport, that card that lest you re roll twice, and the cards that remove tokens from my ships.
I knew the transport was going to screw me, but he also didnt have 360 arcs like I did with voyager/enterprise, so I jousted him with those while the fighters stayed back to prevent him from having any good place to teleport to. the tholian web helped close the area up.
The trans torps and quantum torps ended up being juuuuust enough to alpha strike the capital ship. after that it was just a matter of time before I wore down the other ship with khan on it. I kept to doing broad sides to mitigate damage, but he ended up taking out janway before I blew up the last ship.
overall impression:
everyone was complaining a bit before the tourney that everyone brought borg! (out of 8 players, 4 borg 2 species 1 fed 1 klingon) and that borg were OP, so thats why I used my fed list to mix it up a bit, and because I felt fed was still quite capable of killing stuff. I also had already played my borg vs other borg and its soooo boring lol.
after it was over, there was much musing over how competitive feds really are at this point
one tholian raider down, 5 to go!
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![[Post New]](/s/i/i.gif) 2014/05/08 15:21:27
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Stubborn Prosecutor
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Hey all I have been giving some thought on how to defeat the super sphere. I was thinking of something like:
22 Ch'Tang
00 Klingon captain
05 Prjected stasis Field
20 B'rel
05 Martok
20 B'rel
00 klingon captain
18 G'Roth
05 Projected stasis field
05 Klingon boarding party.
The basic idea will be to move in on the Sphere with all 4 ships slowly. Once in range 2 let the G'Roth hit them with the stasis field so it can't attack and drop its shields, use Martok so G'Roth can then use Klingon Boarding Party disabling all of its upgrades. After that hopefully I will have 2-3 of my other ships with target lock and all I have to do is 8 damage. If I can't take it out in one volley that is what the 2nd stasis field is for.
I am going to try this on a friend tonight. I don't think he will be expecting it. What do you guys think? Viable or just looks good on paper?
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It's time to go full Skeletor |
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![[Post New]](/s/i/i.gif) 2014/05/08 21:14:10
Subject: Re:Star Trek Attack Wing: Tactics and Battle Reports
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Regular Dakkanaut
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Mr. S Baldrick wrote:Hey all I have been giving some thought on how to defeat the super sphere. I was thinking of something like:
22 Ch'Tang
00 Klingon captain
05 Prjected stasis Field
20 B'rel
05 Martok
20 B'rel
00 klingon captain
18 G'Roth
05 Projected stasis field
05 Klingon boarding party.
The basic idea will be to move in on the Sphere with all 4 ships slowly. Once in range 2 let the G'Roth hit them with the stasis field so it can't attack and drop its shields, use Martok so G'Roth can then use Klingon Boarding Party disabling all of its upgrades. After that hopefully I will have 2-3 of my other ships with target lock and all I have to do is 8 damage. If I can't take it out in one volley that is what the 2nd stasis field is for.
I am going to try this on a friend tonight. I don't think he will be expecting it. What do you guys think? Viable or just looks good on paper?
I did a similar list but broke up my PSF and KBP between two ships with the same captain's skill. If you are relying on Martok to make one ship do the PSF and KBP you risk your target moving out of range between the two actions. I also used LE Kira to give ships Target Lock; but using something like Defense Condition One may work better (Kira doesn't give herself a Target Lock). I was going against Voyager and almost did not take it out. Of course it had more agility (3 with flagship). If your opponent knows your strategy (pretty obvious with those cards) they may be able to go slow too with the aim of attacking your G'Roth at range 3.
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This message was edited 1 time. Last update was at 2014/05/08 21:31:46
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