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Game #1 of 3 - 2K Competitive - Jy2's Da Rushmore NecrOrks vs Mortetvie's Eldau (Completed)  [RSS] Share on facebook Share on Twitter Submit to Reddit
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Will the Rush strategy of my NecrOrks work against Mortetvie's Eldau?
Yes, it's just too much for his Eldau to handle.
Draw. I under-estimate his Eldau and he manages a draw with a last turn objective grab.
No, my NecrOrks are just too unbalanced. Eldau picks apart the crons with deadly precision.

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Made in us
Fixture of Dakka





San Jose, CA

This past week, I had a business trip down in SoCal. While there, I got a few games in. And since I drove down this time, I was able to bring a couple of my armies.

So begins my Ironman Rubber-matches with whom just may be one of the best Eldar players here in Cali - Adam Gati, aka Mortetvie. While there, I actually got in 3 games against his Eldau and with 3 different army builds. The first was with my ultra-dangerous and super-unbalanced NecrOrks. The 2nd was with my Herald-Hammer Daemons. Finally, my last match against him was a rematch of my double-FOC Wraithwing Tesla-crons from our Golden Throne practice game:

2K Golden Throne Reigning Champ vs Ex-Champ - Mortetvie's Eldar/Tau vs Jy2's Necrons

First off, an introduction to my opponent. Mortetvie is a very successful and a long-time Eldar player. He is also very, very good. Currently, he has been running his Eldau (Eldar+Tau) with much success. He's won numerous local RTT's. He recently beat Reecius' Imperial Wolves (Imperial Fists+Space Wolves) at the Golden Throne GT 2013 to win it all. Unfortunately, I couldn't make it there to defend my title (I was the inaugural Golden Throne Champion). Because of his success at the Golden Throne, he was invited to the Feast of Blades 2013 Invitational in the beginning of October. He then fought his way to a 5-1-1 record and a 9th place finish out of 110 very good players at Feast. And he did all of this with a deceptively good, extremely synergistic Eldar and Tau build that probably took many people by surprise (I know it took me by surprise the first time I played against him).

Alas, it's too bad that he has to face my necrons. I took a vow to crush any and all Tau and Eldar players with my crons, and that is exactly what I am prepared to do. So far, I have not lost to any Tau or Eldar players yet when bringing my competitive Necrons, and I don't intend for my streak to end anytime soon. My opponent is going to have his hands full with my latest necronic concoction - my dreaded MTO NecrOrks!


BTW, Mortetvie has his own blog. If you're interested on his views and philosophies about the Eldar race (or just his views on 40K gaming in general), check it out.


The Spirit Chamber


-------------------------------------------------------------------


2000 Jy2's Da Rushmore NecrOrks vs Mortetvie's Eldau


2000 NecrOrks



Primary:

Destroyer Lord - 2+, Mindshackle Scarabs, ResOrb
Destroyer Lord - 2+, Mindshackle Scarabs, ResOrb

5x Necron Warriors - Night Scythe
5x Necron Warriors - Night Scythe

6x Wraiths
6x Wraiths
6x Wraiths

Allies:

Biker Warboss - 5++, Bosspole, Power Klaw, Warbike

7x Nob Bikers - All 5++'s & Warbikes, 2x Big Choppas, 3x Power Klaws, Painboy, Waagh! Banner
10x Gretchins - 1x Runtherd



2000 Eldau

This is an approximation of his list going off my memory.

Primary:

Farseer
Spiritseer

5x Wraithguards - D-cannons
Wave Serpent - TL-Scatters
5x Wraithguards - D-scythes
Wave Serpent - TL-Scatters
3x Windrider Jetbikes
3x Windrider Jetbikes

5x Dark Reapers - Starswarm Missiles, Exarch w/Fast Shot
Wave Serpent - TL-Scatters
Wraithknight

Aegis Defense Line - Icarus Lascannon

Allies:

Tau "Buff" Commander - "The Works"

Riptide - Ion Accelerator, TL-Fusion, Early Warning Override

10x Kroots


-------------------------------------------------------------------


Mission: Bay Area Open

Primary: Emperor's Will - 4-pts

Secondary: Crusade - 3x Objectives, 3-pts

Tertiary: First Blood, Linebreaker, Slay the Warlord, 1-pt each


Deployment: Dawn of War


Initiative: NecrOrks


-------------------------------------------------------------------


PRE-GAME THOUGHTS:

NecrOrks:

Adam's army is quite deceptive and also very good. It relies on army synergy and a lot of combos that can be combined to great effect. One of his nastiest combos is his Reaperstar (or Reaper mini-star). What he likes to do is put all his characters - Tau Buffmander, Farseer and Spiritseer - with his Dark Reapers. Spiritseer casts Conceal on them for 2+ cover behind the Aegis. Buffmander than makes their guns twin-linked, ignore cover and also Monster Hunter or Tank Hunter depending on what he needs them to do. It is quite an effective combination and in our last game, that unit alone killed 5 of my annihilation barges! Against my wraiths, it isn't as effective, but it can really hurt my nob bikers. Against them, my bikers will only get their 5++ and FNP saves. Farseer then casts psychic buffs (Guide, Prescience) on his shooty units - the wraithknight, wraithguards and/or riptide - to make their shooting truly nasty. Riptide with Ion Accelerator is particularly nasty against my wraiths as he will insta-kill them. More importantly, he will force me to spread out my forces, thus affecting both my deployment as well as my movement. The D-scythe wraithguards will make it hazardous to charge, and if he can get his serpents into position, he can take out my rather weak scoring units.

Against an army such as mine, he's going to have to do what I call the Triple-S strategy - screen, sacrifice and shoot. Once I get close, screen with some units. It could be the wraithknight, the d-scythe wraithguards or even his serpents. They should buy him some time to shoot some more. The wraithknight and wraithguards may even tie up my units for a few turns. Then, if he has to, sacrifice his reaperstar. It won't be a big loss. His Buffmander will make the unit Stubborn and he can also tank some of the wounds. Then when the time is right, the unit can Hit-&-Run out of combat with the Buffmander's Vectored Retro-thrusters. With his damage output and his willingness to sacrifice his units, he can actually do quite a bit of damage to me.

As for my strategy, I need to trap him in his own deployment zone. That is the heart of my philosophy of Positional Dominance, which is to control the Movement phase. I need to trap him so that he cannot get to the objectives. He can kill off all my wraiths as well as my nob bikers, but if he cannot leave his deployment zone, then I have a great chance of winning. My target priority is not to kill his offense, but rather, his mobility. Yes, anything that can move fast needs to die. That means my #1 target priority will be his jetbikes. then his serpents and then his MC's. To me, the wraiths are just sacrificial units. Even my Warlord is a sacrificial unit. The only thing of importance are my lowly troops. It is with them that I shall win the game.


-------------------------------------------------------------------


Deployment:

Spoiler:
For Warlord Traits, we both get Legendary Fighter. Alright farseer, I dare you to challenge any of my characters. Lol.

Psychic Powers:

Farseer - Guide, Prescience, Scryer's Gaze
Spiritseer - Conceal, Psychic Shriek


My deployment. I deploy rather centrally....


....with my nob bikers on my left flank. The rest of my troops will be in reserves naturally.

Here, you can see my Turtle Emperor's Will objective.


Mortetvie castles up on the left flank (from my perspective).

Putting his Icarus lascannon there is a mistake that I can capitalize on, but I can see why he did it. He is concerned about my rush.


Overview of our deployment.

I "encourage" my opponent to steal the initiative with the lure of a potentially crippling alpha-strike (ha!), but he would have none of it.




---------------------------------------------------------------------


NecrOrks 1

Spoiler:


NecrOrk movement.


Wraiths run and....


....bikes go turbo.

Now I prepare to get hammered from my opponent's offense.




Eldau 1

Spoiler:
Eldar cast their psychic powers - Prescience on the wraithknight, Conceal on the reaperstar and Guide on the riptide. He would continue casting powers throughout the game so I won't mention his "beginning of the Movement phase" powers again.


Both units of wraithguards disembark. He prepares to flame my non-Warlord wraithstar unit.


WK prepares to assault.

Hmmmm....he's got 2 psychic powers on him (indicated by the blue beads). I think I got his powers mixed up. I think for this game, his farseer actually gets Forewarning instead of Scryer's Gaze.


In any case, his shooting is deadly. It takes out 4 nob bikers as well as puts 1W on my Warboss.

This isn't good. The way my bikers are spread out, when his WK assaults, my power klaws may still be out of range to strike even after consolidating into combat. Gotta work on their positioning some more.


Both wraithguards fire at my wraithstar. I Look-Out-Sir all the insta-kill shots and end up losing 3 wraiths. My D-lord also takes 1W as well.


Finally, his serpents shoot at my lord-less wraith unit and kill 1.


Then its off to combat we go. Just as I feared, other than my warboss, the rest of my bikers are too far away to strike.

However, my warboss is a total war boss. His WK does 5 wounds. My warboss then passes 3 5++ invuln saves and 1 5+ FNP save!!! I then hit his WK and put 2W on him despite his 4++ save.

Suprisingly, no First Blood yet.




NecrOrks 2

Spoiler:

Gretchins come in.


As do both of my night scythes. I go after his wave serpents, all the while using the central LOS-blocking terrain to deny Interceptor shots from his exarch manning the Icarus lascannon.


Moment of truth. I plan a massive multi-assault.

I also plan on getting First Blood.


My other wraithstar goes to help out the nob bikers. I am actually planning to multi-assault here as well.


Riptide then intercepts and kills 5 gretchins. Fortunately, they pass morale.


Both scythes fire at his serpent. I am only able to immobilize it as well as take off 2 HP's, but I don't get First Blood yet.


I then declare a multi-charge. D-scythe wraithguards take out 2 wraiths as well as put 2W on my Warlord, thus making my charge much more difficult.

I then fail both charges!!!


Ha, fooled you. My other wraithstar actually multi-charges both the WK and the riptide.

However, mindshackle fails to go off. I do another 2W to his WK. In return, his WK kills 1 nob biker and his riptide smashes 1 wraith to death. I lose combat....


....and my bikers are out of there, even with the bosspole re-roll.

The times, they are a painful indeed.

And still no First Blood yet.




Eldau 2

Spoiler:

Kroots come in.

His bikers, however, do not.


Eldau movement.


Wraithguards get ready to put the hurt on.


I take it back. Actually, 1 unit of bikers come in.


Wave serpent continues to fire at my grots. His scatter is out of range so only his serpent shield will be firing He kills 2 and I pass morale.


Kroots shoot down 1 biker.


Wraithguards take down my Warlord as well as 3 wraiths.


Nob bikers auto-fail and fall back. Jetbikers then turbo-boost. We played this slightly wrong. His jetbikes are supposed to move first and then my bikers would have fallen back on the other side of the wall. But it wouldn't have mattered much IMO.


Woohoo! My Warlord gets back up. Also, First Blood.....DENIED!!!


Finally, I get First Blood after finishing off his wraithknight with a little help from mindshackles. I also do 1W to his riptide (with 3++) and he kills a wraith.




NecrOrks 3

Spoiler:

Night scythes go after his jetbikes and kroots.


I split off my Warlord from his unit. There is now 3 units preparing for the charge. The lone wraith will eat the d-scythe Overwatch.


Night scythes shoot down only 1 biker and 3 kroots.

BTW, my nob bikers regroup this turn.


Onto assault. Overwatch kills 1 wraith, though my lone wraith survives.


In this combat, I beat his riptide and he falls back. He is right on the board-edge.


In the main scrimmage, I kill a total of 3 wraithguards and wreck his wave serpent.

Things are starting to turn around. The question now is, can I maintain my momentum?




Eldau 3

Spoiler:

Bye, bye Mr Ripley. It was nice knowing you....NOT!

(Translation: He fails morale again and runs off the table.)


Jetbikes and kroots combine to take out my nob bikers.


The wave serpent takes out 1 of my night scythes.


More importantly, the reaperstar on the Icarus takes out my wraithstar. My D-lord fails to get back up.


In assault, I wipe out his unit of d-scythe wraithguards.




NecrOrks 4

Spoiler:

Warriors come in from reserves.


I go after his reaperstar.

My flyer flies off the table.


Warriors shoot down 4 of his kroots.


They would then fall back and not regroup for the rest of the game.


Haha, fooled you again, didn't I? I ignore his repearstar to go after his wave serpent. Anything which is a threat to my troops need to die. His mobile firepower is my bigger concern at the moment. Take away his ability to hurt my troops and I believe I should have this game in the bag.


Objective completed. Now they can die.


For the life of me, I just cannot finish off his wraithguards. I kill 2 of his and he kills 1 of mine.




Eldau 4

Spoiler:

Actually, my bad. My opponent has still got 1 more wave serpent left. His last jetbikes finally come in.


Jetbikes shoot down 2 warriors. 1 gets back up.


He takes out both my Warlord and wraith.

BTW, I believe he has cast Psychic Shriek twice now. Each time, I've managed to pass my Leadership.


Can we say, "deja vu?"


His reaperstar then assaults. His unit is stubborn. The Tau Commander then uses his Onager Gauntlet but rolls a to wound. I do 2W to the unit and we stay locked.


There is 1 more wraithguard still alive. I cannot believe my impotence in combat as my wraiths continue to be tied up.




NecrOrks 5

Spoiler:

Night scythe comes in and drops off the troops on a Crusade objective.

Gretchins move and then run to grab another Crusade objective.


My Warlord goes after the last wave serpent.


Warriors shoot down 1 biker.


No more serpents.

In assault, my wraiths continue to whiff against the wraithguards (just 1 or 2 remaining).




Eldau 5

Spoiler:

The lone jetbike go to contest my Emperor's Will objective.


His other unit of jetbikes goes to claim his own EW objective.


They kill my Warlord for the 3rd time.


But he just won't die. I learn my lesson from my last encounter and move my Warlord away from his reaperstar to prevent them from assaulting.


In the Assault phase, his bikes jump back.


And his other biker assaults my warriors. That is a very risky move on the part of my opponent. I wouldn't have done it. He's already winning in EW. By assaulting, he stands to lose his biker first from Overwatch and then from the actual assault against my numbers....


....and he does lose him!


Wraiths finally finish off the wraithguards.


The game continues.




NecrOrks 6

Spoiler:
It's pretty much over. All I need to do is to finish off his last troops - the jetbkes - and I've got this game "in the bag".


Wraiths go after the jetbikes. Actually, so does my Warlord, though he's got the option of assaulting either the bikers or his reaperstar.

BTW, the flyer gets ready to shoot down his bikers as well.


Shooting downs 1 biker.


Onto Assault. Wraiths charge the bikers and my Warlord his reaperstar.


I wipe out the rest of his troops. Onager Gauntlet fails once again (rolled another to wound) and his reaperstar Hit-&-Runs out of combat.

But it is more-or-less over as I've got 3 troops on 3 objectives and he's got none.




Eldau 6

Spoiler:

Game actually goes to 7 but there isn't much left after last turn.

Mortetvie does finally manage to kill my Warlord.



I've got 2 Crusade objectives....


....as well as my EW objective.

I've also got First Blood (wraithknight) and Linebreaker (wraiths). My opponent only has my Warlord.


Necrons win it 9-1.





Victory to Metallic Dead - Necrons!!!






---------------------------------------------------------------------


POST-GAME THOUGHTS:

Spoiler:
NecrOrks: (by Jy2)

That was a hard-earned win. Adam's eldau is tough! It's much more resilient than some would think. And the synergy of his list is just fantastic. I knew going into the game that it wasn't going to be easy. A good balanced list should have the tools to handle a rushing army like mine, especially if the general is capable. My opponent did play very well, though he did make some mistakes. The placement of his Icarus provided a blind spot for my flyers to come in safely. Also, I didn't realize he misunderstood the mission. If he had understood, maybe he might have played it a little differently. Then again, that sometimes happen to first-timers. I remember my very first game against Janthkin's bugs, I was poised to contest all the objectives with my necron flyers on Turn 5, only to have Janthkin tell me that vehicles cannot contest! Haha. Yeah....virgin player. Now some are saying that exposing his jetbikes was a mistake also, but he did end up trading them for my nob bikers, who are also a scoring unit. It took his jetbikes to finish them off. Otherwise, they'd probably still be alive. Finally, charging my warriors with his 1 jetbike at the end of Turn 5 IMO was a mistake. He had Emperor's Will after 5 but lost it when he charged his biker in. I can see why, though. Had the game continued, he didn't want to take the shooting of my rapid-firing warriors and possibly my night scythe as well and so he took the gamble.

With that said, I knew this was going to be a tough game for my opponent. My army puts up a huge amount of pressure and I was interested to see how'd he deal with it. I came in with a gameplan which was tried-and-true and wanted to see if my opponent could bust it (so far, the army that came closest to foiling my strategy has been Tau in this edition). That strategy is basically my Maximum Threat Overload strategy. Throw a lot of fast and dangerous threats at my opponent, control his movement and box him in. Then while he's busy fending off my threats, my troops will steal the objectives. One of the key elements of my strategy is not to take away his offense, but rather, to take away his mobility as well as his troops. Take out his scoring and at the same time, take out his ability to contest or to hurt my scoring units. That's why I don't necessarily go after the most dangerous unit first. Rather, I go after the most dangerous, fast unit first or any fast scoring units (like his jetbikes). That is why I ignored his reaperstar, which probably is the biggest damage-dealer in his army. They've got range, but they don't have mobility. Thus, I can always hide my weak scoring units from them.

This was a rather back-and-forth game with some good/bad dice on both sides. If the dice was more even, who knows, maybe my opponent might have won. On my part, I failed 2 crucial charges with my wraiths and it took me forever just to kill off his unit of wraithguards with my wraiths. However, my warboss saving 4 out of 5 wounds from his wraithknight in the 1st round of combat was pretty boss. Also, my Warlord did come back 3 times and whenever he's done that, I've won all my games. Now, my opponent probably could have prevented him from getting back up, though that would require turboing his jetbikes to where my Warlord was and sacrificing them next turn. With his troops dwindling, that really wasn't an option. As for my opponent, failing LD on his riptide twice in a row was pretty bad, as was failing to kill my Warlord twice with the Buff Commander's Onager Gauntlets (S10 AP1 vs my Warlord with 1W left and he rolled 1's to wound both times). If any of the above happened differently, game might have been different, though it is what it is.

Thanks to my opponent for a great game. We had such a good time that we played 2 more games after this! Coming up next....my Herald-Hammer Daemons!


Eldau: (by Mortetvie)

Grats on the win Jy2! Was a well played game and your really have to respect Jim's focus an target priority.

From my perspective, I could have gotten first blood if I focused the bikes more and perhaps even won if I understood the mission better, lol (apparently 2 missions at a time is too hard for me?). I was playing like a goofball noob cake so I deserved to lose .

Losing the Wraithknight to MSS, not regrouping with the riptide and failing every onager gauntlet wound (i think 2 or 3 times?) against the warlord who got up 3 times was sad :(.

All in all, you have to respect the wraiths and necron's ability to insert troops on demand!

Oh, and btw, I ended up finishing 9th at FoB!




This message was edited 22 times. Last update was at 2013/11/08 00:26:14



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Made in ca
Longtime Dakkanaut





I think he can rip your list apart tbh.

 
   
Made in us
Trustworthy Shas'vre






I think this kind of unbalanced build will really give give Mortieve's Eldau a tough tough fight. I'm a fan of how Mortieve runs his Eldar, and like the addition of the Wraithknight, but I thought the NecroOrk Rush would be too much for them to handle, then I saw that you won Initiative. One turn of shooting won't be enough and then you are there.

Also, looking at your list jy2, I am impressed at how absolutely brutal it would be against GravSpam, especially like the list that Captn Dee won the Feast of Blades Open with. Actually, Wraithwing in general has little to fear from GravSpam. I'd like to see you run a batrep of your Wraithwing TeslaCrons versus a meta GravSpam WhtieScars list.



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Zagman's 40k Balance Errata 
   
Made in gb
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Connah's Quay, North Wales

Early thoughts have it going the Eldau's way, he has all the necessary models to handle the army. But with a list like yours your threatening multiple assaults on turn 2, none of which he wants to be in, it could turn to carnage pretty fast if the dice don't go his way.

 
   
Made in ca
Twisted Trueborn with Blaster





Canada

Your list Jy has the ability to rip that eldar army to shreds.

   
Made in us
Longtime Dakkanaut





Gotta go with Mortevie. Serpents and reapers make a mess of the bikers. Wraithknight ties up some wraiths and wraithguard cause the others heavy casualties.

JY is going first with 3 very weak scoring units. If Mortevie can take out the nobs early and stall the wraiths, he should have it with the bikes.

Also, rolling terrify on either psyker could win the game.

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San Jose, CA



Pre-game Analysis up.


 hyv3mynd wrote:
Gotta go with Mortevie. Serpents and reapers make a mess of the bikers. Wraithknight ties up some wraiths and wraithguard cause the others heavy casualties.

JY is going first with 3 very weak scoring units. If Mortevie can take out the nobs early and stall the wraiths, he should have it with the bikes.

Also, rolling terrify on either psyker could win the game.

Nope, no Terrify.

What he does get is Scrier's Gaze along with a bunch of Primaris powers.





Automatically Appended Next Post:
 Zagman wrote:
I think this kind of unbalanced build will really give give Mortieve's Eldau a tough tough fight. I'm a fan of how Mortieve runs his Eldar, and like the addition of the Wraithknight, but I thought the NecroOrk Rush would be too much for them to handle, then I saw that you won Initiative. One turn of shooting won't be enough and then you are there.

Also, looking at your list jy2, I am impressed at how absolutely brutal it would be against GravSpam, especially like the list that Captn Dee won the Feast of Blades Open with. Actually, Wraithwing in general has little to fear from GravSpam. I'd like to see you run a batrep of your Wraithwing TeslaCrons versus a meta GravSpam WhtieScars list.



Actually, Adam won the roll for 1st turn but then deferred it to me. IMO, that was a good move. I actually wanted to go 2nd as well.

My NecrOrk list would be a nightmare for a White Scars grav-spam list to deal with. Frankly, my list could give a fart about gravguns. However, his list would be a tough, tough matchup for my Draigowing army.



This message was edited 1 time. Last update was at 2013/10/27 00:27:25



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Eye of Terror

jy2 - I love your strategy and I think you can win but I think it'll be a tough fight. I'm really looking forward to this batrep.

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San Jose, CA

Hey! I just thought up a name for my MTO NecrOrks. I think I'm going to call them the.....


Khan-Day Rushmore NecrOrks


Whatcha think, guys? Good name?



 Dozer Blades wrote:
jy2 - I love your strategy and I think you can win but I think it'll be a tough fight. I'm really looking forward to this batrep.

Thanks. I agree. It isn't going to be an easy fight for either of us. I'm actually expecting a close battle.


This message was edited 1 time. Last update was at 2013/10/27 02:04:24



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MI

It will be close, but he has the advantage, pre-deployment, in going second. In order to win, you'll have to be clever and setup your assaults to end on his turn. Stringing Wraiths can help with that. Splitting off your HQ's will also help as he can only target so many units and it will allow you to tie up more of his. Scriers Gaze is huge.. You may only have 1-2 turns to hunt down his bikes with very little shooting.

I'm interested to see how this plays out. Good luck!


Automatically Appended Next Post:
Khan Day? I don't get it..

This message was edited 1 time. Last update was at 2013/10/27 02:09:53


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This looks like a game for the Eldar of choose to go second - reserve all scoring units and spread out the objectives as far as possible. I am not sure the Necrons are fast enough to stop a Turn 4/5 contesting push that just wipe units off of objective.

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San Jose, CA

 hippesthippo wrote:

Khan Day? I don't get it..

Necron lords are oftentimes referred to as Khans. In this case, I've decided to name my Warlord Khan Day. His allies are Da Rushmore Orks. Together, that makes them the


Khan Day Rushmore NecrOrks....


Can they rush more?


 calypso2ts wrote:
This looks like a game for the Eldar of choose to go second - reserve all scoring units and spread out the objectives as far as possible. I am not sure the Necrons are fast enough to stop a Turn 4/5 contesting push that just wipe units off of objective.

My concern is if I can catch his scoring units. My list has very little firepower and my opponent can take advantage of the flight paths of my flyers. Any time you go up against Necron flyers or elder jetbikes in an objectives-based game, you really want to go 2nd to prevent them from getting the final say (or in my case, to give me the final say) with regards to the objectives. I'd rather suffer an enemy alpha-strike just to deny him this advantage. At the same time, with my flyers, it would give me the advantage by going 2nd.




This message was edited 2 times. Last update was at 2013/10/27 03:03:55



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Yes, if his jetbikes show up before your fliers you cantake advantage of this and beeline it to destroy them.

   
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 SkaredCast wrote:
Yes, if his jetbikes show up before your fliers you cantake advantage of this and beeline it to destroy them.

It's not going to be as easy as one may think. When his bikes come in, they should be hiding behind LOS-blocking terrain so there's a good chance that my flyers won't be able to get to them on the turn my flyers come in.

Moreover, the Dark Reaper on the Icarus is just wicked-sick. You're talking about 2 lascannons shots at BS5 (probably guided/prescienced) which also ignores jink saves (that's a DR special rule) and with a 60" range (or something like that). Chances are great that he can disable 1 flyer on the turn it comes in.





Automatically Appended Next Post:
 hippesthippo wrote:

Khan Day? I don't get it..

Ok, ok.

How about just


Da Rushmore NecrOrks?


Better?


This message was edited 1 time. Last update was at 2013/10/27 05:19:43



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tbh, I think it will be for the Eldau, I think your strategy will work, but you have nothing to get back the bikes when they come on table.

With scryers gaze, they will come on late and be out of reach of your flyers.
As for the actual combats all depends on how good his skills with riptide and wraithknight are.

Then again I don't expect much to survive, if you can get the bikes you win.

What i don't get is why another 6 wraiths I would have played at least the 2-3 annihilation Barges for fire support.

This message was edited 1 time. Last update was at 2013/10/27 06:21:13


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You don't have anything that could affect the Reapers. I agree with the above poster, not enough shooting. How are you going to chase his bikes?
   
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 Valek wrote:
tbh, I think it will be for the Eldau, I think your strategy will work, but you have nothing to get back the bikes when they come on table.

With scryers gaze, they will come on late and be out of reach of your flyers.
As for the actual combats all depends on how good his skills with riptide and wraithknight are.

Then again I don't expect much to survive, if you can get the bikes you win.

What i don't get is why another 6 wraiths I would have played at least the 2-3 annihilation Barges for fire support.

I have several ways of dealing with his bikes.

  • Flying my scythes off the board for an opportune time to come back in and try to hit his bikes (assuming my flyers don't get shot down).


  • Disembark my warriors to within rapid-fire range of his bikes (though I need to do it such that they are easily within range of an objective as well).


  • Double-back my nob bikers to go after his bikes (if they are anywhere within the vicinity of my shooting).


  • Kill off his 2 wraithguards. Then win because it will be my 3 troops (I don't plan on the nob bikers surviving) vs 2 of his.


  • Beyond that, I can only hope that the game doesn't end on T5.

    As for combat with his MC's, I don't expect his MC's to win or even survive. However, if they can tie up my assault units for a few turns, then IMO they would have done their jobs.

    As for the lack of AB's, that is a list design choice in favor of more fast threats. This list is actually designed to be intentionally unbalanced. If I wanted to make my army more balanced, I would have brought out my wraithwing tesla-crons....which I actually do in our last matchup, Game #3. So you will get to see the difference in play-styles between a balanced and an unbalanced necron list.


    Naw wrote:
    You don't have anything that could affect the Reapers. I agree with the above poster, not enough shooting. How are you going to chase his bikes?

    Assault?

    If I can kill off his 2 wraithguards and keep my 3 weak troops alive, I can still take it.




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    Fortress of Solitude

    Quite a fast-paced game, this one.

    As yet it is difficult to call, Turn 3 Necrorks will probably decide the game.

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    Oh Jy2 how I feel your pain with those nob bikerz. I cannot count how many times I have failed a leadership check of 9 with a re-roll and watched my boyz drive off the battlefield. Lucky for you though the boss is still there so your chance to regroup is good.

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    Eye of Terror

    Very exciting so far.

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    MI

    I've played against the DR Exarch/Icarus combo before.. It is straight up Brutal vs. Fliers.

    Jy2: I like the new name better.


    Automatically Appended Next Post:
    That Icarus is placed really poorly.. So you have a chance. Still gotta go with Eldau here..

    This message was edited 1 time. Last update was at 2013/10/28 00:58:44


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    I've had a few games where no-one got first blood til like the bottom of turn three... it's weird.

       
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    To be concluded tomorrow....



     y0disisray wrote:
    Oh Jy2 how I feel your pain with those nob bikerz. I cannot count how many times I have failed a leadership check of 9 with a re-roll and watched my boyz drive off the battlefield. Lucky for you though the boss is still there so your chance to regroup is good.

    Yeah, that is the main weakness of the nobs - their Leadership. Not much you can do about it.

    But with my necron allies, it isn't so bad. I've got the wraithstar to pick up the slack.


     Dozer Blades wrote:
    Very exciting so far.

    Thanks. It was an exciting game that was made even more interesting with my 2 failed charges.


     hippesthippo wrote:
    I've played against the DR Exarch/Icarus combo before.. It is straight up Brutal vs. Fliers.

    Jy2: I like the new name better.


    Automatically Appended Next Post:
    That Icarus is placed really poorly.. So you have a chance. Still gotta go with Eldau here..

    Oh yeah. The exarch with Fast Shot on the Icarus is just murder against flyers.

    He decided to place his Icarus more conservatively. If he had placed it further out to get better LOS, he risks for it (and his reaperstar) to get assaulted even sooner.


     Exhumed wrote:
    I've had a few games where no-one got first blood til like the bottom of turn three... it's weird.

    Yeah, it was quite surprising in this game considering how much firepower he had and how nasty my units are in assault.


    This message was edited 2 times. Last update was at 2013/10/28 03:46:12



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    MI

    Why oh why does he keep putting his precious Bikes in harms way?! All he has/had to do is hide them, drop your last Scythe, and win!

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    I think the NecrOrks had it in the bag from Turn 2, that first turn of shooting was really underwhelming, and not enough to stop the wave from hitting. barring some jetbike shenanigans, the wraiths hit home, and have him boxed in, firepower is crippled, it'd take a shot in the dark to come back now for him.

    This message was edited 1 time. Last update was at 2013/10/28 04:29:01


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    Only because the elau player played the game horribly IMO. He gave those assault units too much respect to be honest, place the icarus where it will down a flyer and use the kroot to screen off assaults until the reapers can shoot them down. Besides that I have no idea why he didn't use his WS to turbo into jy2's deployment zone turn one. That move right there splits his forces, coupled with downing the fliers by sacrificing his none scoring units and the game is an easy win for him.

    Instead he turtles up with a poorly placed deathstar and doesn't use any of his mobility while sacrificing his scoring units for no gain. If he wins this its due to creep and luck.

       
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    Behind you...

    Hi jy2,
    I was hoping you could give me some tactics on how to play necrons? I am starting a small 1000pts army to learn their tactics and counter them better in the future. Any advice?


     
       
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     Zagman wrote:
    I think this kind of unbalanced build will really give give Mortieve's Eldau a tough tough fight. I'm a fan of how Mortieve runs his Eldar, and like the addition of the Wraithknight, but I thought the NecroOrk Rush would be too much for them to handle, then I saw that you won Initiative. One turn of shooting won't be enough and then you are there.

    Also, looking at your list jy2, I am impressed at how absolutely brutal it would be against GravSpam, especially like the list that Captn Dee won the Feast of Blades Open with. Actually, Wraithwing in general has little to fear from GravSpam. I'd like to see you run a batrep of your Wraithwing TeslaCrons versus a meta GravSpam WhtieScars list.




    I'll have to check my Necron codex when I get home, but for some reason I've got it stuck in my head that wraiths have a 3+/3++.
       
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    PanzerLeader wrote:
     Zagman wrote:
    I think this kind of unbalanced build will really give give Mortieve's Eldau a tough tough fight. I'm a fan of how Mortieve runs his Eldar, and like the addition of the Wraithknight, but I thought the NecroOrk Rush would be too much for them to handle, then I saw that you won Initiative. One turn of shooting won't be enough and then you are there.

    Also, looking at your list jy2, I am impressed at how absolutely brutal it would be against GravSpam, especially like the list that Captn Dee won the Feast of Blades Open with. Actually, Wraithwing in general has little to fear from GravSpam. I'd like to see you run a batrep of your Wraithwing TeslaCrons versus a meta GravSpam WhtieScars list.




    I'll have to check my Necron codex when I get home, but for some reason I've got it stuck in my head that wraiths have a 3+/3++.


    Your correct they have a 3+/3++, but that means that grav spam is only wounding on 3's and the wraiths are all getting a 3++ save with 2 wounds per.

    I think the comment comes from the fact that turn one shooting from grav spam and 2 thunderfires like in Captn Dee's is not nearly as effective v.s. wraiths as any other army since not only are you berift of 2+ targets but also everything has an invo save of 3++.

    1 Turn of shooting from the grav bikes kills 5-6 wraiths which leaves 2 lords 6+ wraiths 4 nightscythes and 3 barges to annihilate the bike list.

    Grav spam normally has very good targets in most armies, things that have a 2+ with a 5+ cover save with single wounds, or MC with 2+ or 3+ 5+ cover, for wraithwing not only are the imporant targets only getting wounded on 3's but they also are 2 wound models with a 3++.

    A good grav spam player would most likely go after the barges while trying to skirt away from the wraith units. Then they have to hope their storm talons come in after the scythes and the scythes come in piecemail.

    This message was edited 1 time. Last update was at 2013/10/28 22:25:35


     
       
    Made in us
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    Enjoying this! I saw this army crush it and others like it at GT 2013, so I'm looking for some Taudar payback.... but... I'm a little skeptical. Gotta say though... jy2's strategy is really really really cool. Exalted.
       
     
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