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![[Post New]](/s/i/i.gif) 2013/12/16 23:59:55
Subject: Overpowered (but fluffy) changes to your codex
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Land Raider Pilot on Cruise Control
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Horus Heresy World Eaters:
All models gain fear and are fearless. Automatically Appended Next Post: Selym wrote: Farseer Faenyin wrote:New Ultramarines Rule:
Because, CALGAR!
During a battle, if at any point you feel you are doing poorly, simply exclaim 'Because, CALGAR!'. You are saved by Calgar's absolute genius and sheer ability. You win the game while losing no Marines in the process.
Thereafter, you must write a short tale of the battle, in which you must mention Calgar's being big even for a marine, and if there were any Avatars in the battle, the death of said Avatar is assumed to have caused the Eldar to run away like a bunch of little girls.
"But what if the Avatar didn't die?" I hear you say! Well, young wargamer, Because CALGAR, the Avatar is always bested in melee by Calgar. Mentioning that only the Gauntlets of Ultramar can hold up the Avatar's sword is mandatory.
Calgar is also able to ignore any wounds dealt by the Swarmlord.
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This message was edited 1 time. Last update was at 2013/12/17 00:07:30
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![[Post New]](/s/i/i.gif) 2013/12/17 07:22:37
Subject: Overpowered (but fluffy) changes to your codex
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Calgar is also able to ignore any good writing.
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![[Post New]](/s/i/i.gif) 0046/12/17 10:33:48
Subject: Re:Overpowered (but fluffy) changes to your codex
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Regular Dakkanaut
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[Space Marines]
- Return of Heresy-era weapons (Volkites, Banestrike Shells, Phospex, Rad, etc)
- Return of Heresy-era units for Loyalists (Pyroguard, Immortals, etc)
- Counterparts to Primarch weapons in normal 40K (still powerful but maybe not the way they are in HH)
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![[Post New]](/s/i/i.gif) 2013/12/17 10:59:16
Subject: Overpowered (but fluffy) changes to your codex
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The Last Chancer Who Survived
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Whichever is the most recent codex:
CHEESE FOR THE CHEESE GRATER!
This army now has twin-linked everything, and all of its models are 10% cheaper than they were in the last edition.
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![[Post New]](/s/i/i.gif) 2013/12/17 16:54:46
Subject: Overpowered (but fluffy) changes to your codex
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Screaming Shining Spear
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Exalted...sorry....too good to not exalt.
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Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)
Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) |
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![[Post New]](/s/i/i.gif) 2013/12/18 08:56:34
Subject: Re:Overpowered (but fluffy) changes to your codex
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Dakka Veteran
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Sisters of Battle
Girls best friend: Every Sister get's a combi-Flamer!
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![[Post New]](/s/i/i.gif) 2013/12/18 11:13:16
Subject: Overpowered (but fluffy) changes to your codex
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Wicked Warp Spider
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Eldar Manipulation.
At the start of the battle, you may substitute the Eldar army for a non-Eldar, non-sub-Eldar, army played by someone else. It is required that the Eldar player is capable of leveraging this player in someone through bribery or blackmail.
Eldar Misdirection.
Once per game, the Eldar player may change the scenario.
Eldar Runes.
Eldar psychic powers are psychic powers for effect only. Any Perils are suffered by the rune tile and not the psycher.
Eldar Technological Advantage.
All Eldar armour come with built-in airconditioning and Shiatsu massage plates. Weapons feature beatbox with personalized playlists. Com equipment have feature complete voice distortion.
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I really need to stay away from the 40K forums. |
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![[Post New]](/s/i/i.gif) 2013/12/18 13:00:38
Subject: Overpowered (but fluffy) changes to your codex
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The Last Chancer Who Survived
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C:SM
Bolter Porn
When your army has been reduced to 25% or less fighting strength, all of your models gain:
+10 Bs
+10 Ws
+10 Str
+10 A
+10 I
+10 W
2+ armour save
2++ Inv save
FnP (2+)
IWND
Rage
Hatred (everything)
Reanimation Protocols
+24" movement in the movement phase
The "Jump Infantry" unit type if they are infantry
a boltgun with: Range 100" Str D Ap 1 Assault 30
3 void shields
and may re roll any 30 dice per player turn.
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![[Post New]](/s/i/i.gif) 2013/12/18 13:09:37
Subject: Overpowered (but fluffy) changes to your codex
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Slaanesh Havoc with Blastmaster
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Selym wrote:C: SM
Bolter Porn
When your army has been reduced to 25% or less fighting strength, all of your models gain:
+10 Bs
+10 Ws
+10 Str
+10 A
+10 I
+10 W
2+ armour save
2++ Inv save
FnP (2+)
IWND
Rage
Hatred (everything)
Reanimation Protocols
+24" movement in the movement phase
The "Jump Infantry" unit type if they are infantry
a boltgun with: Range 100" Str D Ap 1 Assault 30
3 void shields
and may re roll any 30 dice per player turn.
This! YES!
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Brotherhood of the Damned 20,580
Nids 1,900
5,800
I am the Beard and I'm..........*whispers* Awesome |
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![[Post New]](/s/i/i.gif) 2013/12/22 17:32:16
Subject: Overpowered (but fluffy) changes to your codex
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Lone Wolf Sentinel Pilot
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Selym wrote:C: SM
Bolter Porn
When your army has been reduced to 25% or less fighting strength, all of your models gain:
+10 Bs
+10 Ws
+10 Str
+10 A
+10 I
+10 W
2+ armour save
2++ Inv save
FnP (2+)
IWND
Rage
Hatred (everything)
Reanimation Protocols
+24" movement in the movement phase
The "Jump Infantry" unit type if they are infantry
a boltgun with: Range 100" Str D Ap 1 Assault 30
3 void shields
and may re roll any 30 dice per player turn.
How is this rule's name relevant?
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![[Post New]](/s/i/i.gif) 2013/12/22 18:45:18
Subject: Overpowered (but fluffy) changes to your codex
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The Last Chancer Who Survived
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KommissarKiln wrote: Selym wrote:C: SM
Bolter Porn
When your army has been reduced to 25% or less fighting strength, all of your models gain:
+10 Bs
+10 Ws
+10 Str
+10 A
+10 I
+10 W
2+ armour save
2++ Inv save
FnP (2+)
IWND
Rage
Hatred (everything)
Reanimation Protocols
+24" movement in the movement phase
The "Jump Infantry" unit type if they are infantry
a boltgun with: Range 100" Str D Ap 1 Assault 30
3 void shields
and may re roll any 30 dice per player turn.
How is this rule's name relevant?
It's what happens in SM novels.
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![[Post New]](/s/i/i.gif) 2013/12/25 02:15:53
Subject: Re:Overpowered (but fluffy) changes to your codex
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Crazed Spirit of the Defiler
Eye of Terror
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Heavy Bolter: 15 shots strength 5 ap 4 xenos and creatures cannot armour save
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![[Post New]](/s/i/i.gif) 2013/12/27 16:59:30
Subject: Overpowered (but fluffy) changes to your codex
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Horrific Howling Banshee
Gig Harbor, Washington
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Eldrad Ulthran - One Step Ahead: Eldrad gets to re-roll all failed saves/tests and only fails them on a 1 (saves), 6(Characteristic Tests) or 12 (Leadership) and always gets to take his saves even vs Weapons that would ignore them (AP, Ignore Cover, D-Weapons, Perils etc). Furthermore, if your opponent has Castellan Creed in his army, you can choose to redeploy any of your opponents Scouting units in place of your opponent during their scout move(s).
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This message was edited 1 time. Last update was at 2013/12/27 20:48:22
1000 |
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![[Post New]](/s/i/i.gif) 2013/12/30 16:22:45
Subject: Re:Overpowered (but fluffy) changes to your codex
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Tail-spinning Tomb Blade Pilot
Israel
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Necrons
General rule changes
Reanimation Protocols: Succeed on a 3+, models that fail leave a Necron corpse marker.
Cold Analysis: All Necron models are Fearless but may choose to fail any leadership test a non Fearless unit would have had to take under the same circumstances. Automatically regroup.
Phase Out: Whenever removing a Necron model from play would result in a victory point roll a d6, on a 2+ no victory point is earned.
Phase in: Necron units never scatter or mishap when preforming a deepstrike. Necron Players with units in reserve need not roll for reserves, instead they simply choose which unit arrives from reserve at the beginning of each of their turns.
Innertialess Drives: Necron fliers can change direction at will and may move any distance of up to 72" per movement phase. All Necron flyers have a Jinx save of 2+.
Living Metal: Necron Vehicles are immune to Stunned and Shocked results on the damage table. Wargear or abilities that improve the odds of penetrating their armor do not apply.
Wargear and Weapon rule changes
Resurrection Orb: All models and Necron corpse markers with Reanimation Protocols within 24" of the bearer reanimate on a 2+ at the end of every game turn.
Warscythe: Whenever a hit with a Warscythe is blocked by an invulnerable save granted by a piece of wargear roll a d6, on a roll of 4+ that piece of wargear is destroyed.
Mindshackle Scarabs: Models who fail their leadership test are turned over to the control of the owner of the Mindshackle scarabs, forming a separate unit comprised of all models thus controlled by wielder.
Gauss Flayer: 24" S5 AP2 Rapid Fire, Gauss
Gauss Blaster: 24" S6 AP2 Rapid Fire, Twin-Linked, Gauss
Particle Whip: 48" S10 AP1 Large Blast
Doomsday Cannon: 72" S D AP 1 Apocalyptic Blast
Dispersion Shield: Invulnerable 3+
Sempiternal Weave: Invulnerable 3+, if a model Possesses both this item and a Phase Shifter and fails its 2+ invulnerable save it rolls a second 3+ invulnerable save.
Phase Shifter: Invulnerable 2+, model gains the "jump" type.
Quantum Shield: Raises all armor values by 2 and grants a 5+ invulnerable save, except against close combat attacks.
Model rule changes
Warriors: BS4 WS4 S4 T4 1W I2 Sv3+ Feel No Pain 4+
Immortals: BS5 WS4 S4 T5 1W I3 Sv2+ Feel No Pain 4+
Lychguard: BS5 WS6 S5 T5 2W I4 Sv2+ Feel No Pain 4+
Lords: BS6 WS7 S6 T6 3W I5 Sv2+ Feel No Pain 4+
Overlords: BS7 WS8 S6 T6 4W I6 Sv2+ Feel No Pain 4+
Destroyer Lords: BS7 WS8 S7 T7 4W I6 Sv2+ Feel No Pain 4+
C'tan Shard: BS8 WS8 S8 T8 6W I6 Sv2++ Feel No Pain 2+, Eternal Warrior, Immune to Nature's Laws, may take any number of powers from the C'tan Shard power list.
Deathmarks: Same statline as the Immortals, Hunters From Hyperspace rule allows the unit to mark the target at any point in the game, even while in reserve, and enables them to shoot at a marked target without leaving the Deepstrike reserve.
Should do for now.
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This message was edited 1 time. Last update was at 2013/12/30 16:25:32
6,000pts (over 5,000 painted to various degrees, rest are still on the sprues) |
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![[Post New]](/s/i/i.gif) 2013/12/30 16:33:03
Subject: Re:Overpowered (but fluffy) changes to your codex
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The Last Chancer Who Survived
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Daemon Prince:
Gets +1A, +1W, +1Ld, 3+ Sv, may choose the warlord trait rather than rolling, is 140 pts base.
Also gains the Independent Character rule.
Wings are a +20 pts upgrade.
Can buy EW for +30 pts.
Can decide not to take a God-aligned power from the codex.
DP of Tzeentch can take an extra psychic power for +10 pts.
This actually seems reasonable to me... I'll put that in Proposed Rules...
For OP-ness:
All Daemon Princes can summon a unit of 20 daemons (Bloodletters or Daemonettes or Plague Bearers or Horrors) at the start of its movement phase. These arrive via deepstrike, and do not scatter.
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This message was edited 1 time. Last update was at 2013/12/30 16:33:23
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![[Post New]](/s/i/i.gif) 2013/12/30 17:00:36
Subject: Overpowered (but fluffy) changes to your codex
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Lone Wolf Sentinel Pilot
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Daemon princes can roll on the chaos boon table. Becoming a Daemon Prince result allows being the prince of a different god or extra piece of wargear. Reroll turning into spawn 
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![[Post New]](/s/i/i.gif) 2013/12/30 17:06:33
Subject: Overpowered (but fluffy) changes to your codex
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The Last Chancer Who Survived
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+1
Imagine what we could do with those buffs!
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![[Post New]](/s/i/i.gif) 2014/01/01 15:11:40
Subject: Overpowered (but fluffy) changes to your codex
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Yellin' Yoof
Da Kamp
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"Boss, da 'uumie is pointin at ya"
Nob leaders in Ork Boy mobs that are being challenged can simply choose to laugh at the challenger as he/she/it is making funny faces and screaming things. The challenge is then ignored and the Nob may proceed to stomp whatever he sees fit.
"Dats a very nice wagon you 'ave dere...."
Big Meks and Lootas that come in base contact with a wrecked enemy vehicle (not walkers) may attempt to steal it instead of shooting.
Roll a D6:
On a 1, something goes wrong. Because of in-built saftey measures, carelessness of the looter or the intervention of some angry enemies, the vehicle immediatley suffers an Explodes! result.
On a 2-4, the looter simply fails and may try again next shooting phase.
On a 5-6, the heist is successful! The vehicle is returned to a somewhat operative state and it may begin to fire its weapon the same turn it was looted. Armour Value on all sides are reduced by D3 each to a minimum of 11.
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W: Too few L: Too many D: Yes
Not gold. Not plastic. Soon, Games Workshop miniatures will be forged entirely from narrative - a 5-man box costing £70, containing the highest-quality imaginary soldiers in the world. Why have miniatures? Why paint, assemble or convert when you can simply imagine your army? - Frozen Ocean |
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![[Post New]](/s/i/i.gif) 2014/01/01 17:08:52
Subject: Overpowered (but fluffy) changes to your codex
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Silentspy22 wrote:"Boss, da 'uumie is pointin at ya"
Nob leaders in Ork Boy mobs that are being challenged can simply choose to laugh at the challenger as he/she/it is making funny faces and screaming things. The challenge is then ignored and the Nob may proceed to stomp whatever he sees fit.
You sure hate challenges. ;D
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![[Post New]](/s/i/i.gif) 2014/01/02 19:18:59
Subject: Re:Overpowered (but fluffy) changes to your codex
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Khorne Chosen Marine Riding a Juggernaut
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Selym wrote:Daemon Prince:
Gets +1A, +1W, +1Ld, 3+ Sv, may choose the warlord trait rather than rolling, is 140 pts base.
Also gains the Independent Character rule.
Wings are a +20 pts upgrade.
Can buy EW for +30 pts.
Can decide not to take a God-aligned power from the codex.
DP of Tzeentch can take an extra psychic power for +10 pts.
This actually seems reasonable to me... I'll put that in Proposed Rules...
For OP-ness:
All Daemon Princes can summon a unit of 20 daemons (Bloodletters or Daemonettes or Plague Bearers or Horrors) at the start of its movement phase. These arrive via deepstrike, and do not scatter.
KommissarKiln wrote:Daemon princes can roll on the chaos boon table. Becoming a Daemon Prince result allows being the prince of a different god or extra piece of wargear. Reroll turning into spawn  
Deamon prince;
180pts
unit type; Flying Monstruous Creature, Character.
WS; 9, BS; 5, S;7 , T; 6, W;4, I;8, A;5 LD;10 Save;3+ /4++
Wargear; Power Armor, Wings, 1 CCW.
-Can take Options in the Chaos Artifacts and Chaos Rewards sections.
-Can buy a second CCW for +2pts.
-Can be Nominated a Deamon of;
-Khorne, the DP gains the Rampage and Prefered ennemy rules, they also gain Hatred(Slaanesh Deamons and units with the Mark of Slaanesh)
-Nurgle, the DP gains IWND and FnP(4+), He also gain Hatred(Tzeentch deamons and units with the MoT)
-Slaanesh, the DP gains Fleet and Rending, +3" to his move,Sprint and assault, he also gains Hatred(Khorne Deamons and units with the MoK)
-Tzeentch, the DP rerolls failed saves of 1, and Auto-pass Psy test, Also gains Hatred(Nurgle,Deamosn and units with the MoN)
Special Rules; Eternal Warrior, Deamon, Dark Champion.
Paragon of Chaos;
The DP can make 2 rolls on the Chaos Boons table after deployement, Reroll Insufficient offering, Spawnhood and Dark Apotheosis.
Also, if the Deamon prince wields a Deamon Weapon, the Deamon inside the Weapon subdue to its Master will...for now...
If the attack dice for a Deamon Weapon wielded by a Deamon Prince gives a 1, reroll the dice.
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![[Post New]](/s/i/i.gif) 2014/01/02 20:31:50
Subject: Re:Overpowered (but fluffy) changes to your codex
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The Last Chancer Who Survived
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Slayer le boucher wrote:
Deamon prince;
180pts
unit type; Flying Monstruous Creature, Character.
WS; 9, BS; 5, S;7 , T; 6, W;4, I;8, A;5 LD;10 Save;3+ /4++
Wargear; Power Armor, Wings, 1 CCW.
-Can take Options in the Chaos Artifacts and Chaos Rewards sections.
-Can buy a second CCW for +2pts.
-Can be Nominated a Deamon of;
-Khorne, the DP gains the Rampage and Prefered ennemy rules, they also gain Hatred(Slaanesh Deamons and units with the Mark of Slaanesh)
-Nurgle, the DP gains IWND and FnP(4+), He also gain Hatred(Tzeentch deamons and units with the MoT)
-Slaanesh, the DP gains Fleet and Rending, +3" to his move,Sprint and assault, he also gains Hatred(Khorne Deamons and units with the MoK)
-Tzeentch, the DP rerolls failed saves of 1, and Auto-pass Psy test, Also gains Hatred(Nurgle,Deamosn and units with the MoN)
Special Rules; Eternal Warrior, Deamon, Dark Champion.
Paragon of Chaos;
The DP can make 2 rolls on the Chaos Boons table after deployement, Reroll Insufficient offering, Spawnhood and Dark Apotheosis.
Also, if the Deamon prince wields a Deamon Weapon, the Deamon inside the Weapon subdue to its Master will...for now...
If the attack dice for a Deamon Weapon wielded by a Deamon Prince gives a 1, reroll the dice.
And that, Phil Kelly, is how it is done.
/Codex.
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![[Post New]](/s/i/i.gif) 2014/01/02 23:38:09
Subject: Re:Overpowered (but fluffy) changes to your codex
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Wise Ethereal with Bodyguard
Catskills in NYS
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Tau: Under-slung grenade launcher: Any model with a pulse carbine and with photon or EMP grenades can fire a grenade instead of firing their weapon as normal. There are two profiles, and they must have the grenade in question to fire it. Photon 18" S- AP- Assault 1 Blind EMP 18" S- AP- Assault 1 Haywire
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This message was edited 1 time. Last update was at 2014/01/02 23:38:24
Homosexuality is the #1 cause of gay marriage.
kronk wrote:Every pizza is a personal sized pizza if you try hard enough and believe in yourself.
sebster wrote:Yes, indeed. What a terrible piece of cultural imperialism it is for me to say that a country shouldn't murder its own citizens BaronIveagh wrote:Basically they went from a carrot and stick to a smaller carrot and flanged mace. |
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![[Post New]](/s/i/i.gif) 2014/01/03 00:58:19
Subject: Re:Overpowered (but fluffy) changes to your codex
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Selym wrote: Slayer le boucher wrote:
Deamon prince;
180pts
unit type; Flying Monstruous Creature, Character.
WS; 9, BS; 5, S;7 , T; 6, W;4, I;8, A;5 LD;10 Save;3+ /4++
Wargear; Power Armor, Wings, 1 CCW.
-Can take Options in the Chaos Artifacts and Chaos Rewards sections.
-Can buy a second CCW for +2pts.
-Can be Nominated a Deamon of;
-Khorne, the DP gains the Rampage and Prefered ennemy rules, they also gain Hatred(Slaanesh Deamons and units with the Mark of Slaanesh)
-Nurgle, the DP gains IWND and FnP(4+), He also gain Hatred(Tzeentch deamons and units with the MoT)
-Slaanesh, the DP gains Fleet and Rending, +3" to his move,Sprint and assault, he also gains Hatred(Khorne Deamons and units with the MoK)
-Tzeentch, the DP rerolls failed saves of 1, and Auto-pass Psy test, Also gains Hatred(Nurgle,Deamosn and units with the MoN)
Special Rules; Eternal Warrior, Deamon, Dark Champion.
Paragon of Chaos;
The DP can make 2 rolls on the Chaos Boons table after deployement, Reroll Insufficient offering, Spawnhood and Dark Apotheosis.
Also, if the Deamon prince wields a Deamon Weapon, the Deamon inside the Weapon subdue to its Master will...for now...
If the attack dice for a Deamon Weapon wielded by a Deamon Prince gives a 1, reroll the dice.
And that, Phil Kelly, is how it is done.
/Codex.
But it isn't overpowered!
Look at the thread title!
Also I don't think Wings should be mandatory. They might be superior but you should not be forced to take 'em... At least not by the entry!
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![[Post New]](/s/i/i.gif) 2014/01/03 05:11:07
Subject: Overpowered (but fluffy) changes to your codex
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Fixture of Dakka
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Eldar reverse plot armor:
Eldar are very skilled at what they do, but roll d4s, to simulate their presence in the fluff.
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![[Post New]](/s/i/i.gif) 2014/01/03 15:03:48
Subject: Re:Overpowered (but fluffy) changes to your codex
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Regular Dakkanaut
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*The Cain Effect: One comissar can be upgraded to Ciaphas Cain.
*Hero of the Imperium: A detachment containing Ciaphas Cain always steals the initiative.
*Out of the frying pan, into the fire: All units in a detachment containing Ciaphas Cain automatically fail their leadership tests immediately at deployment. Instead of falling back towards their own table edge however, all units flee towards the enemy, gaining Fleet, Move Through Cover and rolling 3d6 + 12'' for distance and gaining the Plot Armour trait. All enemy detachments gain the Stormtrooper Marksmanship Academy trait.
*Effects are in place until the enemy is dead. Both the controlling player and his opponent must then share in the adoration of Cain as the undisputed Hero of the Imperium.
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![[Post New]](/s/i/i.gif) 2014/01/03 16:12:25
Subject: Overpowered (but fluffy) changes to your codex
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Khorne Veteran Marine with Chain-Axe
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Biggest and Strongest: Orks ignore the "unwieldy" rule.
Power Klaw: Strength x 2, AP2 unwieldy, shred, destructive parry
Destructive Parry: Due to the large and crude nature of the powerfield associated with ork weaponry, orks can use their klaw to parry enemy attacks on a 4+. Attacks that are parried cause no wounds. On a roll of a 6, the weapon that was successfully parried is destroy by the crushing motion of the klaw and the model has one less attack until the end of the game. If the models has only close combat weapons left, it yields extra combat resolution at the end of the combat in which it lost its previous weapons. example: if a warboss destroys a SGTs power sword in close combat from parry saves, the SGTs squad suffers an additional modifier if his squad loses or ties combat.
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"I ayn't so eezy ta kill... heheheh..."
BLOOD FOR THE BLOOD GOD!!!! SKULLS FOR THE SKULL THRONE!!!! |
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![[Post New]](/s/i/i.gif) 2014/01/03 19:55:31
Subject: Overpowered (but fluffy) changes to your codex
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Tzeentch Aspiring Sorcerer Riding a Disc
The darkness between the stars
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Needs moar dakka. Orks loot guns and strap em on. +1 to number of shots the gun has. MWAHAHAHA!
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2375
/ 1690
WIP (1875)
1300
760
WIP (350)
WIP (150) |
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![[Post New]](/s/i/i.gif) 2014/01/03 22:58:39
Subject: Re:Overpowered (but fluffy) changes to your codex
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Tail-spinning Tomb Blade Pilot
Israel
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Tessaract Vault
Tessaract Shield: The tessaract vault and all friendly Necron vehicles within 24" have all their armor values increased by 2 to a maximum of 16, friendly Necron non-vehicle models eithin the area receive a 3+ invulnerable save.
Transcended C'tan
WS6 BS6 S10 T10 Ld10 12W I6 8A Sv2++
Godlike Power: All the C'tan's close combat attacks are strength D.
Reality Warper: The Transcended C'tan warps reality to its wim with its very presense, at the start of each of the controlling player's shooting phases roll a d6 and apply the following depending on the result-
1- Hunger: center an apocalyptic blast template on the C'tan, all models under the template suffer a S10 AP1 hit. Vehicles that suffer a penetrating hit are automatically wrecked with no need to roll on the damage table, their crews and systems drained of life and power.
2- Boredom: The C'tan scatters 3d6", any model within 1" of its final position is moved to 1" away and suffers a strength D hit.
3- Mischief: The nearest enemy unit comes under the current player's control for the reminder of this turn.
4- Rage: center an apocalyptic mega blast template on the C'tan, resolved at S 10/8/6 AP 1/3/5 blinding, quake
5- Terror: All units on the battlefield must roll a leadership test.
6- Artistry: all terrain pieces on the board scatter 2d6". All models that are on a terrain piece before or after it scattered suffer a S4 AP- Armorbane hit.
This roll does not replace the C'tan's normal actions.
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6,000pts (over 5,000 painted to various degrees, rest are still on the sprues) |
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![[Post New]](/s/i/i.gif) 2014/01/03 23:30:23
Subject: Overpowered (but fluffy) changes to your codex
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Member of a Lodge? I Can't Say
OK
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"You can't fire me, I quit!"
You can never get VPs from killing a Necron unit, as they simply phase out when they are bored.
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Argel Tal and Cyrene: Still a better love story than Twilight |
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![[Post New]](/s/i/i.gif) 2014/01/04 02:43:12
Subject: Overpowered (but fluffy) changes to your codex
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Yellin' Yoof
Da Kamp
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herpguy wrote:"You can't fire me, I quit!"
You can never get VPs from killing a Necron unit, as they simply phase out when they are bored.
Brilliant. Exalted.
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W: Too few L: Too many D: Yes
Not gold. Not plastic. Soon, Games Workshop miniatures will be forged entirely from narrative - a 5-man box costing £70, containing the highest-quality imaginary soldiers in the world. Why have miniatures? Why paint, assemble or convert when you can simply imagine your army? - Frozen Ocean |
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