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Made in us
Longtime Dakkanaut





So I did some digging and read a tiny bit about the "long vigilante" faction in the game.

Did that idea make it into the final rule-book? It sounded like it had options to really "homebrew" a super-hero favorite, and essentially drop it into the Judge Dredd game system. Is this right?

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If you've read the comics, you'll see that even the super powered don't get away with helping out.



Fatum Iustum Stultorum



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On an Express Elevator to Hell!!

Just watched the new Dredd film again, bloody fantastic and has now made me want to play this game even more!

I will say, for any 40k fans who have yet to sample Dredd (or 2000AD) would definitely recommend it as it will almost certainly appeal - you'll recognise loads of common elements of character in 40k, and the guys who first made the game were big fans of the comic. Think Dan Abnett even did some writing for the comic at various points.

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
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Ultramarine Land Raider Pilot on Cruise Control




Bristol, UK

NewTruthNeomaxim wrote:
So I did some digging and read a tiny bit about the "long vigilante" faction in the game.

Did that idea make it into the final rule-book? It sounded like it had options to really "homebrew" a super-hero favorite, and essentially drop it into the Judge Dredd game system. Is this right?


Yes, he is in there. Looks a lot of fun!

If you can keep your head, while all about you are losing their's, then you have probably completely misunderstood the situation!

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Made in us
Longtime Dakkanaut





This game is going to be (is?) amazing. I cannot wait to start really playing.

I know this is gonna sound awful, considering the "cult of the new" attitude most have, but how much I LOVED my demo games of JDMG, coupled with my massive order of Deadzone coming (which I obviously loved enough to WORK on it with Mantic), actually made it very easy to cancel my Alien vs Predator and Shadows of Brimstone Kickstarts. I just didn't feel good about ordering big bins full of stuff with no sense as to their mechanics, while I KNOW how wonderfully Deadzone and JDMG actually play.

I hope amidst all the hype, people take note of Judge Dredd, and at least pick up the book.



Automatically Appended Next Post:
So, to people already playing... and maybe the full rule-book clarifies... but the cover rules for shooting never expressly tell you to ignore intervening terrain you're in.

So if 'm in cover, and can only see a bit of the target's torso because of the wall I AM HIDING BEHIND, does this mean the enemy gets the cover bonus? I mean... logic says no, but I am used to rules outright saying, "ignore any intervening terrain you're within 1" of, or base contact with...." etc...

This message was edited 1 time. Last update was at 2013/11/23 00:51:20


11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in gb
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UltraPrime wrote:
NewTruthNeomaxim wrote:
So I did some digging and read a tiny bit about the "long vigilante" faction in the game. Did that idea make it into the final rule-book? It sounded like it had options to really "homebrew" a super-hero favorite, and essentially drop it into the Judge Dredd game system. Is this right?


Yes, he is in there. Looks a lot of fun!


Worth noting here that most of the forces are still being developed for, so expect to see some new goodies surface over the next few months, Lone Vigilante included!

40k and Age of Sigmar Blog - A Tabletop Gamer's Diary: https://ttgamingdiary.wordpress.com/

Mongoose Publishing: http://www.mongoosepublishing.com/ 
   
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Richmond, VA

NewTruthNeomaxim wrote:

So, to people already playing... and maybe the full rule-book clarifies... but the cover rules for shooting never expressly tell you to ignore intervening terrain you're in.

So if 'm in cover, and can only see a bit of the target's torso because of the wall I AM HIDING BEHIND, does this mean the enemy gets the cover bonus? I mean... logic says no, but I am used to rules outright saying, "ignore any intervening terrain you're within 1" of, or base contact with...." etc...



It's from the model's eye view, so if you measure LOS from the model and it's hiding fully behind a wall then there's no LOS... so in you're example, I'd say the enemy gets the cover bonus, of from the model's eye view you can only see a bit of the target's torso (like, looking through a mail slot?)

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
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So Matt... if I may ask... are there further plans for this game, in terms of additional books, etc?

Am I correct in saying the new hardcover has rules for all the existing, or very soon to be release models? If so, what is the "next step"... IE... will you do an expansion book, and then slowly release models FOR those rules, as many other companies tend to?

Oh, and now that my Mantic work is done, do you need a fluff writer, or editor? ;-) I work cheap... IE, for models? ;-)


Automatically Appended Next Post:
 judgedoug wrote:
NewTruthNeomaxim wrote:

So, to people already playing... and maybe the full rule-book clarifies... but the cover rules for shooting never expressly tell you to ignore intervening terrain you're in.

So if 'm in cover, and can only see a bit of the target's torso because of the wall I AM HIDING BEHIND, does this mean the enemy gets the cover bonus? I mean... logic says no, but I am used to rules outright saying, "ignore any intervening terrain you're within 1" of, or base contact with...." etc...



It's from the model's eye view, so if you measure LOS from the model and it's hiding fully behind a wall then there's no LOS... so in you're example, I'd say the enemy gets the cover bonus, of from the model's eye view you can only see a bit of the target's torso (like, looking through a mail slot?)



Well, I should clarify.

Lets say I have LOS on an enemy model, but they're out in the open... the model I am drawing LOS from is, however, peeking out from around a wall. Technically the wall I am hiding behind partially obstructs my view.

Does the target have cover, because of the cover I am in. :-p Or, is it the common sense answer, "No, dummy... of course you're not giving cover to an enemy model if you're the one in it...."?

This message was edited 1 time. Last update was at 2013/11/23 15:31:18


11527pts Total (7400pts painted)

4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
Made in us
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Richmond, VA

NewTruthNeomaxim wrote:
So Matt... if I may ask... are there further plans for this game, in terms of additional books, etc?


Hard plastic Sovs, MC-1 Judges, and Citi-def and the Apocalypse War wargame.
...right Matt?

NewTruthNeomaxim wrote:


Well, I should clarify.

Lets say I have LOS on an enemy model, but they're out in the open... the model I am drawing LOS from is, however, peeking out from around a wall. Technically the wall I am hiding behind partially obstructs my view.

Does the target have cover, because of the cover I am in. :-p Or, is it the common sense answer, "No, dummy... of course you're not giving cover to an enemy model if you're the one in it...."?


I see what you're saying. If the imaginary infinitely thin line going from the model's head to the target model doesn't actually touch the wall then it's fine. If that is blocked by the wall the firer is hiding behind then I'm not sure it would have LOS at all in the first place.

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
Made in us
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Fair enough. I think I need to stop over-thinking, and just appreciate the simple elegance of the rules. I am just sooooo used to games spelling out every hypothetical nuance... which, ironically is what scared away many new players from Malifaux around here. :-p

So Matt... about us working together. ;-) You do realize I have published graphic novels right? I think between that an the Mantic stuff, i'd say i'm pretty tailor made to work on a comic game. ;-)

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WE are waiting on the vehicles.

Lots of them, by the way. The comic stuff is in the game, as well. You can right now do most of the major plotlines with whats available.

Matt needs help in the distribution section.



At Games Workshop, we believe that how you behave does matter. We believe this so strongly that we have written it down in the Games Workshop Book. There is a section in the book where we talk about the values we expect all staff to demonstrate in their working lives. These values are Lawyers, Guns and Money. 
   
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NewTruthNeomaxim wrote:
So Matt... if I may ask... are there further plans for this game, in terms of additional books, etc?

Am I correct in saying the new hardcover has rules for all the existing, or very soon to be release models? If so, what is the "next step"... IE... will you do an expansion book, and then slowly release models FOR those rules, as many other companies tend to?


The rulebook indeed does have all the rules for all existing models, plus those due to be released in the next 3-4 months or so. However, we are not sitting on our laurels. Far from it.

There will be an expansion book, but that is likely to be at the bottom end of next year, at best. Until then, we will be doing a veritable salvo of web articles and downloads that introduce new firefights, rules and models.

These range from single models (Orlok, Judges with Stub Guns, a new Klegg and more Klegghounds, just off the top of my head) to entire forces (Eldsters and Hondo Cit Judges are very much on the cards). We will also be looking at new ways to use existing models (aside from more Famous Firefights, we are currently - right now - working on variant Futsies and an all-Mechanismo force).

Priority goes to the remaining Kickstarter models (steadily bearing down on the last of these - aside from a few odds and sods, we are basically looking at the Judda, Biker Gangs and vehicles for this game, ABC Warriors are seperate, though they are being sculpted right now), but brand new stuff is already starting to appear. We already have the green for Orlok, for example, and the new Klegg I mentioned is already getting painted. And we showcased Cal's SJS Judges on the Eye on Mongoose page on Facebook.

Once the vehicles appear properly, the Death on the Megway rules will be released (think Dark Future/Car Wars, but in Mega-City One and with minimum speeds of 200mph, all compatible with the existing campaign rules!). Then when Rogue Trooper kicks in, we will do crossover rules so you can fight the Apocalypse War (or any other large confrontation).

Design-wise, Judge Dredd/Rogue Trooper will be getting our near full attention for a good long while. We'll still be popping in the occasional Victory at Sea ship though

 judgedoug wrote:


Hard plastic Sovs, MC-1 Judges, and Citi-def and the Apocalypse War wargame.
...right Matt?


Won't be on the cards for a while - that depends on you chaps and how successful you are getting your mates to play the game However, with the right amount of interest, it is not beyond the realms of possibility.

NewTruthNeomaxim wrote:

So Matt... about us working together. ;-) You do realize I have published graphic novels right? I think between that an the Mantic stuff, i'd say i'm pretty tailor made to work on a comic game. ;-)


If you were illustrating graphic novels rather than writing them, I would tear your arm off However, drop me a line at msprange@mongoosepublishing.com with a few ideas - maybe some new Famous Firefights would be a nice, easy start - and we'll take it from there

 Grot 6 wrote:

Matt needs help in the distribution section.


What we really need right now is for all you chaps to go forth and evangelise this game. Get all your mates playing, and everything else will take care of itself

40k and Age of Sigmar Blog - A Tabletop Gamer's Diary: https://ttgamingdiary.wordpress.com/

Mongoose Publishing: http://www.mongoosepublishing.com/ 
   
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Scotland

Our playing has hit a hiatus due to some rules needing a bit of clarification. Made a thread on the Mongoose Forums, hoping a bigwig will sort of all out.
   
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MongooseMatt wrote:

Design-wise, Judge Dredd/Rogue Trooper will be getting our near full attention for a good long while. We'll still be popping in the occasional Victory at Sea ship though


I'd like to hear more about the above, please

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Well, I sent Matt an email with a sort of curriculum vitae, so lets see how it works out. Mantic folk have nothing but nice things to say about me, which should help. :-p

Anyway, I just cancelled the aforementioned Kickstarters, and left with some cash, and the presence of mind saved by not adding two more games to my backlog, I decided i'll buy the Ebook rules while I await my beautiful starter set.... Then, being an impulsive ass, I also order a set of Judges on Lawmasters, and a few more punks.

Oh, and what's this? One of my Gangs of MegaCity One boxes arrived.

Yep, this game has some hooks in me.

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4980pts Total (4980pts painted)

3730 Total (210pts painted) 
   
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Dundee, Scotland/Dharahn, Saudi Arabia

Personally I'd like to see more about Rogue Trooper.
There have been no models or renders since the end of the Kickstarter, over 8 months ago.
We're coming on for two months past the delivery date, and all we've got is a promise of a model no-one wants (which hasn't turned up)
As far as we (the backers) can tell, there was only one sculptor for the whole project, and he's dropped off the face of the earth.
I have entirely lost faith in Mongoose over this.

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Scotland

I missed my Judge Dress weekly game due to getting engaged today. The now fiance has given me carte blanche to go nuts on hobby projects for the next while, so I'm thinking at least 5 or 6 big gangs. Might need to do a couple proposing and being arrested by a Judge for wilfull loitering.
   
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 HudsonD wrote:
MongooseMatt wrote:

We'll still be popping in the occasional Victory at Sea ship though


I'd like to hear more about the above, please


Well, next week, we will have the masters of the J, K, N and Narvik-class destroyers in our hands, and the Nelson & Rodney will be following soon after!


40k and Age of Sigmar Blog - A Tabletop Gamer's Diary: https://ttgamingdiary.wordpress.com/

Mongoose Publishing: http://www.mongoosepublishing.com/ 
   
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Bristol, UK

Has anyone got the starter set yet?

If you can keep your head, while all about you are losing their's, then you have probably completely misunderstood the situation!

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2,500pts 
   
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Duxford, Cambs, UK

Zond wrote:
I missed my Judge Dress weekly game due to getting engaged today. The now fiance has given me carte blanche to go nuts on hobby projects for the next while, so I'm thinking at least 5 or 6 big gangs. Might need to do a couple proposing and being arrested by a Judge for wilfull loitering.


OK, so who dresses as Quincy? Slocum? And you're planning a big gang bang?

"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.

Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
 
   
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Scotland

Damn you predictive text! Generally I wear the dress and my friend who got us into the game has the honor of wearing the sexy underpants.

We could always use a perp to frisk however Conrad.
   
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Duxford, Cambs, UK

Sorry Zond, but you're closer to L.A. than I am!


You should be able to find plenty of frisky perps there.

This message was edited 1 time. Last update was at 2013/11/28 16:06:02


"Ask ten different scientists about the environment, population control, genetics, and you'll get ten different answers, but there's one thing every scientist on the planet agrees on. Whether it happens in a hundred years or a thousand years or a million years, eventually our Sun will grow cold and go out. When that happens, it won't just take us. It'll take Marilyn Monroe, and Lao-Tzu, and Einstein, and Morobuto, and Buddy Holly, and Aristophanes…then all of this…all of this…was for nothing. Unless we go to the stars." Commander sinclair, Babylon 5.

Bobtheinquisitor wrote:what is going on with APAC shipping? If Macross Island were real, they'd be the last place to get any Robotechnology.
 
   
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Richmond, VA

Hey gents,
for anyone getting into the game, I went through my massive amounts of Dredd minis and realized I had several extra sets of figs I don't need. Including some East Meg Invasion Forces. PM me if you're interested; selling them at a massive discount as I don't need them.

"...and special thanks to Judgedoug!" - Alessio Cavatore "Now you've gone too far Doug! ... Too far... " - Rick Priestley "I've decided that I'd rather not have you as a member of TMP." - Editor, The Miniatures Page "I'd rather put my testicles through a mangle than spend any time gaming with you." - Richard, TooFatLardies "We need a Doug Craig in every store." - Warlord Games "Thank you for being here, Judge Doug!" - Adam Troke 
   
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.







Reposting over from a now closed thread:

MongooseMatt wrote:
Planet Mongoose, as always, has the scoop on the Judge Dredd miniatures game - we have just posted brand new rules introducing random events to your games.

http://blog.mongoosepublishing.co.uk/?p=613

Many forces clash in Mega-City One and beyond, each fighting for their values, Credits, or because they are just plain mean. However, firefights are rarely simple affairs and there always seems to be something making life harder for the people of Mega-City One.

Random events introduce this unpredictability into your games. They are a series of arbitrary events and occurrences that players can take advantage of or try their best to avoid!

Check back on Planet Mongoose regularly, as we will be posting new material every Friday.
   
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DFW

I Like Dredd... I really do... But these models... I just... I just can't
   
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There's always alternatives, the rules are great on their own.



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down south

Cool I just found out about this game! But now I'm gonna have to get my dredd comics out of the attic

Checked out the range on warlord and while I see some things that dont impress me, the judges are spot on. Would like some city militia type units for block wars though, those were one of my favorite peculiarities of Mega city one. The dark judges are my favorite moment in the dredd verse (gaze into the fist of dredd!) But was slightly dissapointed with the minis.

The starter set, is this a fair fight? Seems like I'll need more punks. I assume models have a point value. What are weapon ranges like? Lawgivers should have a decent range IMHO.
   
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Welwyn Garden City, Herts

 jedi76 wrote:
Cool I just found out about this game! But now I'm gonna have to get my dredd comics out of the attic

Checked out the range on warlord and while I see some things that dont impress me, the judges are spot on. Would like some city militia type units for block wars though, those were one of my favorite peculiarities of Mega city one. The dark judges are my favorite moment in the dredd verse (gaze into the fist of dredd!) But was slightly dissapointed with the minis.

The starter set, is this a fair fight? Seems like I'll need more punks. I assume models have a point value. What are weapon ranges like? Lawgivers should have a decent range IMHO.


Citi-Def Militia (my painting versions)





Mongoose link

http://www.mongoosepublishing.com/miniatures/judge-dredd/the-citi-def.html

Doesn't seem to be on the Warlord site yet.

The starter set isn't a fair 8 on 8 (or 9 on 9 with the bonus figures) fight, but the game isn't really set up that way - it's point based, and judges will tend to cost a lot more per figure than punks. You could probably build a 3 or 4 judge/ cadet force that would balance points wise to all 8 or 9 Street Punks. The judges starter has a lot more variety to allow your 3 or 4 judges to have different 'flavours'.

   
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Did Matt do a state of mongoose yearly address for 2013?
   
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down south

@rich red nice citi-def squad! Whats the name of their block, the Betty Crockers? I will have to get those and start my own block wars. Hopefully I can find them here in the states. Can't wait to get the book!
   
 
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