Poll |
 |
|
 |
Author |
Message |
 |
|
 |
Advert
|
Forum adverts like this one are shown to any user who is not logged in. Join us by filling out a tiny 3 field form and you will get your own, free, dakka user account which gives a good range of benefits to you:
- No adverts like this in the forums anymore.
- Times and dates in your local timezone.
- Full tracking of what you have read so you can skip to your first unread post, easily see what has changed since you last logged in, and easily see what is new at a glance.
- Email notifications for threads you want to watch closely.
- Being a part of the oldest wargaming community on the net.
If you are already a member then feel free to login now. |
|
 |
![[Post New]](/s/i/i.gif) 2013/11/27 08:49:08
Subject: Simple Nerf for Divination.
|
 |
Daemonic Dreadnought
|
The problem like a staphylococcus infection was there for a long time, but ignored until codex inquisition brought it to a head. All codex inquisition did was destroy the divide between the haves and have nots when it comes to divination. Now that every army with psychers (except orks) has access to divination there should be less of a debate if it's OP. Before codex inquisition I would expect more flak from the armies that already have it when the topic of nerf divination comes up.
|
Chaos isn’t a pit. Chaos is a ladder. Many who try to climb it fail, and never get to try again. The fall breaks them. And some are given a chance to climb, but refuse. They cling to the realm, or love, or the gods…illusions. Only the ladder is real. The climb is all there is, but they’ll never know this. Not until it’s too late.
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/27 16:22:00
Subject: Simple Nerf for Divination.
|
 |
Stone Bonkers Fabricator General
|
schadenfreude wrote:Biomancy isn't over powered it's pretty much just iron arm on MC that is the problem. It should cap out at s/t 7
Hearing a lot that switching the primaris isn't enough and some powers should be 2 Warp charge. I agree prescience and ignore cover should be 2 each, it's just a harder sell than a lighter nerf.
The problem with Biomancy is it scales too well on big MCs. A primas psyker can cast it on himself and he is still a squishy little nerd. The swarmlord casts them on himself and he becomes unkillable.
It's the same problem with divination. You can get reroll to hit, 4+ invuln, or ignore cover on a sickeningly huge unit and it becomes crazy powerful.
psykic shooting attacks on the other hand dont scale at all.(well cast by a BS3 guy or a BS5 guy is a little different) but they still suck.
|
Dark Mechanicus and Renegade Iron Hand Dakka Blog
My Dark Mechanicus P&M Blog. Mostly Modeling as I paint very slowly. Lots of kitbashed conversions of marines and a few guard to make up a renegade Iron Hand chapter and Dark Mechanicus Allies. Bionics++ |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/27 16:57:14
Subject: Simple Nerf for Divination.
|
 |
Screaming Shining Spear
|
Even though I like the idea of Divination on a caster for combat support (even my Level 1 Wizard I had in D&D was a Diviner and made it to level 24), I think the whored out primaris needs to be brought back a bit.
So I support this message!
-=Farseer Faenyin Stamps=-
|
Farseer Faenyin
7,100 pts Yme-Loc Eldar(Apoc Included) / 5,700 pts (Non-Apoc)
Record for 6th Edition- Eldar: 25-4-2
Record for 7th Edition -
Eldar: 0-0-0 (Yes, I feel it is that bad)
Battlefleet Gothic: 2,750 pts of Craftworld Eldar
X-wing(Focusing on Imperials): CR90, 6 TIE Fighters, 4 TIE Interceptors, TIE Bomber, TIE Advanced, 4 X-wings, 3 A-wings, 3 B-wings, Y-wing, Z-95
Battletech: Battlion and Command Lance of 3025 Mechs(painted as 21st Rim Worlds) |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/28 20:18:05
Subject: Simple Nerf for Divination.
|
 |
Lead-Footed Trukkboy Driver
|
Exergy wrote:
The problem with Biomancy is it scales too well on big MCs. A primas psyker can cast it on himself and he is still a squishy little nerd. The swarmlord casts them on himself and he becomes unkillable.
It's the same problem with divination. You can get reroll to hit, 4+ invuln, or ignore cover on a sickeningly huge unit and it becomes crazy powerful.
psykic shooting attacks on the other hand dont scale at all.(well cast by a BS3 guy or a BS5 guy is a little different) but they still suck.
This is the issue with the 6ed Psychic disciplines. They are way too unbalanced - who would take pyromancy? with psychic test, DNtW, roll to hit, roll to wound and thensaving throw most of the witchfire powers are unlikely to succeed let alone be cost effective. Also some powers need 2 psychic points but there is not much reason for this, and again means some disciplines are less useful.
Maybe div needs a nerf - but to be honest I think all the disciplines need a serious look at and a rebalance.
|
|
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/11/28 20:49:05
Subject: Simple Nerf for Divination.
|
 |
Wicked Warp Spider
|
I voted no because Scrier's Gaze is the least useful spell on the entire table and I've never been in a situation where I'd actually want it over any other power.
If you want to strip some of the power from the Divination table, then do it by replacing with a power that's universally useful. Foreboding, Misfortune or Precognition.
Scrier's Gaze is just a travesty because it has absolutely no use past turn 3 and only on turn 2 and 3 if your army is set up for it. Only an Eldar Farseer would actually be able to make use of that warp charge afterwards by pumping it into their helmets.
Forewarning would just be twice as broken as primaris as Guide ever will be and same goes for Perfect Timing.
|
I really need to stay away from the 40K forums. |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/02 08:32:56
Subject: Simple Nerf for Divination.
|
 |
Bonkers Buggy Driver with Rockets
|
I think a good step to balancing Divination is making most of the powers require TWO warp charges.
|
Paul Cornelius
Thundering Jove |
|
 |
 |
![[Post New]](/s/i/i.gif) 2013/12/02 09:57:16
Subject: Simple Nerf for Divination.
|
 |
Longtime Dakkanaut
|
thunderingjove wrote:I think a good step to balancing Divination is making most of the powers require TWO warp charges.
Well you couldn't have a two warp charge primaris since the whole purpose of the primaris is to let you pick a generally quite useful/good compromise power (unless you are a BS0 broodlord). If you make the warp charge 1 powers scriers gaze, precognition and the overwatch power then most people aren't going to bother rolling for it and just take primaris anyway.
I'd rather see a tiered system where you can spend 1 or 2 points e.g.
5+ invuln for 1 warp charge or 4+ for 2
-2 to cover save for 1 warp charge or Ignores Cover for 2
reroll to hit rolls of 1 for 1 warp charge or reroll all failed to hit for 2.
|
|
 |
 |
|