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Made in au
Longtime Dakkanaut




 stonehorse wrote:
What is interesting from the leaked Army List entries we have seen is that there seems to be no new special rule added to the Tyranid Codex. There is no such appearance of a hitherto unknown special rule. Also can't recall seeing a version of the current Instinctive behaviour special rule in the Termagant entry.

That being said the leaks could be fakes.


They don't seem fake to me. Each of them was taken from White Dwarf and not a single recent White Dwarf has had snaps from a codex proven to be fake.

If indeed the Exocrine and Haruspex are smaller than the Tyrannofex and Tervigon, as seems to be the case, then maybe they could only end up being T6 W5 3+?
I just really hope the Haruspex is a Jump Monstrous Creature.....

   
Made in gb
Sinewy Scourge




Warrington, UK

I am actually glad of the new Tervigon rules. I can finally sell my 20 Devgaunts and 40 odd normal Gaunts which I never use as I dont like any of them...

I am just praying for Garg's as troops choices, my life would be complete...

This message was edited 1 time. Last update was at 2013/12/14 01:19:32


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Why would the haruspex be a jump monstrous creature?





 
   
Made in gb
Longtime Dakkanaut




Ireland

If it real, there is also no option for Mycetic Spore, or Dedicated Transport. So looks like we're having to hoof/claw/slither it across the table.

I for one can't see Gargoyles being made a Troop choice, however there may be a way to jiggle about with the FoC.

The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
Made in gb
Sinewy Scourge




Warrington, UK

I pretty much always jiggle across the table even now. My Nid list only has troops as units that cant move 12"+ (except Mawlocs but they kinda get there by default on T2).

Spores are fun but I personally wont miss them.


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Made in us
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TN/AL/MS state line.

 Mantle wrote:
Why would the haruspex be a jump monstrous creature?

Really stout legs? It'd be more likely that it just pulls stuff towards it with the frog tongue.

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Longtime Dakkanaut




 Mantle wrote:
Why would the haruspex be a jump monstrous creature?


It looks like a frog, don't you think? Besides, the Maulerfiend moves 12" a turn.
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

Even then it wouldn't be a jump MC, but rather something like a beast MC, or simply a rule that gives it a 12" movement.
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

Wraithknight is a jump MC.

So why not?
   
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Longtime Dakkanaut




 BlaxicanX wrote:
Wraithknight is a jump MC.

So why not?


With the Wraithknight, it is to kind of show that it moves as quickly as a Super Heavy Walker given its' size IMO.

With the Haruspex, I think it could very well be a Jump Monstrous Creature because the model, tongue and overall design just make it seem like a bloated Tyranid frog. It probably won't happen, but it has to have some way of differentiating itself from other melee monsters in the book (Trygon and Carnifex in particular).
   
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Rampaging Carnifex





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Alternatively, the way to differentiate the units would be to give the Trygon a 12" beast move, like it's smaller Ravener cousins. Makes more sense for the Trygon.

   
Made in au
Longtime Dakkanaut




I agree, though the Trygon can deep strike safely (for the time being) to mitigate that. The Haruspex, presumably, has no such option. So for game balance purposes, I think the Haruspex will probably want it the most.
   
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Caederes wrote:
I agree, though the Trygon can deep strike safely (for the time being) to mitigate that. The Haruspex, presumably, has no such option. So for game balance purposes, I think the Haruspex will probably want it the most.


True. Unless he can grapple and pull things with his tongue. I think the Tyranids could totally utilize that synergy. Pulling units towards hordes of Hormagaunts would be nasty. Pulling that fast vehicle towards our slow MC's to demolish would work really well and be a helpful way of making melee-fex's work.

   
Made in mx
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Mexico

So the Haruspex is going to be a Zerg Viper proxy?

Cool.
   
Made in us
Fixture of Dakka





Steelcity

rollawaythestone wrote:
Alternatively, the way to differentiate the units would be to give the Trygon a 12" beast move, like it's smaller Ravener cousins. Makes more sense for the Trygon.


It is pretty silly that a model 4x as big moves 2x as slow as a ravener.. a much larger stride makes a big difference in ground covered!

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Any solid rumors about what adrenal glands will do?
   
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Zookie wrote:
Any solid rumors about what adrenal glands will do?


Current rumor is both Furious Charge and Fleet.

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Made in ca
Longtime Dakkanaut





 brassangel wrote:

It looks like the old concept artwork from years ago that was never implemented. It actually looks like it can take a bullet for a Hive Tyrant now, instead of the little knuckle-walking ape it was before. Oh, and they are a part of the Hive Guard kit, both of which come on 50mm bases..

I actually prefer the old boulder-like Guards. They do look fairly nimble underneath all the plating (in the same way that your example, an ape, is quite nimble for all its bulk and strength) and I liked to imagine them literally jumping in front of their Tyrant, bodyguard/secret service-style, to catch bullets for him.

The new ones certainly look like they can do better job of protecting him while they're just standing around, but I prefer the implied dynamism of the previous version.

Still have no problem with the overall kit, though, and I plan to update all my Hive Guard. Probably going to keep my metal Tyrant Guard in service, though. I want guardians that are relentlessly attentive, looking for opportunities to throw themselves into harm's way, rather than bored shield-beasts who just make sure their listless loitering is occurring in the general direction of where enemy fire is coming from.

 Kirasu wrote:
rollawaythestone wrote:
Alternatively, the way to differentiate the units would be to give the Trygon a 12" beast move, like it's smaller Ravener cousins. Makes more sense for the Trygon.


It is pretty silly that a model 4x as big moves 2x as slow as a ravener.. a much larger stride makes a big difference in ground covered!

Technically, neither creature strides anywhere... they slither!
   
Made in us
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 Ferrum_Sanguinis wrote:
Zookie wrote:
Any solid rumors about what adrenal glands will do?


Current rumor is both Furious Charge and Fleet.


Bit of a mixed bag. Great for gargoyles and MCs but a lot of the army already has fleet. I wonder if it will have an added affect for creatures that come with fleet, like upgrading fleet to fleet with crusade. Or maybe this is what all the rumors in the fall about having the Nids run and assault was about. Maybe creatures with fleet that take adrenal glands will be able to run and assault? That would be nice.
   
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TN/AL/MS state line.

Zookie wrote:
 Ferrum_Sanguinis wrote:
Zookie wrote:
Any solid rumors about what adrenal glands will do?


Current rumor is both Furious Charge and Fleet.


Bit of a mixed bag. Great for gargoyles and MCs but a lot of the army already has fleet. I wonder if it will have an added affect for creatures that come with fleet, like upgrading fleet to fleet with crusade. Or maybe this is what all the rumors in the fall about having the Nids run and assault was about. Maybe creatures with fleet that take adrenal glands will be able to run and assault? That would be nice.

Hopefully it would give them an added bonus besides Fleet, or maybe that rumor was false. Genestealers already have Fleet according to the White Dwarf entry, so 2pts for Furious Charge seems like a waste. Where did that rumor come from to begin with?

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Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
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 Sinful Hero wrote:
Zookie wrote:
 Ferrum_Sanguinis wrote:
Zookie wrote:
Any solid rumors about what adrenal glands will do?


Current rumor is both Furious Charge and Fleet.


Bit of a mixed bag. Great for gargoyles and MCs but a lot of the army already has fleet. I wonder if it will have an added affect for creatures that come with fleet, like upgrading fleet to fleet with crusade. Or maybe this is what all the rumors in the fall about having the Nids run and assault was about. Maybe creatures with fleet that take adrenal glands will be able to run and assault? That would be nice.


Hopefully it would give them an added bonus besides Fleet, or maybe that rumor was false. Genestealers already have Fleet according to the White Dwarf entry, so 2pts for Furious Charge seems like a waste. Where did that rumor come from to begin with?


Is 2 points worth it for just FC for stealers? I would say no, especially when you consider what CSM get for their marks at the same price.

There was an earlier rumor that stealers were getting extra attacks and a weapon skill buff. It seems the leaked stat line seems to discredit this. But it is not in the stat line but this maybe that what AG do.

This is my pet theory/wishlisting AG will grant rage and will double WS on the charge. This will put Stealers at WS 10 on the charge which will allow then to better assault terrain as they will weather the first round better.

This message was edited 1 time. Last update was at 2013/12/14 06:34:56


 
   
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Thats cool!

   
Made in ie
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 stonehorse wrote:
What is interesting from the leaked Army List entries we have seen is that there seems to be no new special rule added to the Tyranid Codex. There is no such appearance of a hitherto unknown special rule. Also can't recall I seeing a version of the current Instinctive behaviour special rule in the Termagant entry.

That being said the leaks could be fakes.

They look pretty real to me. I'm surprised that people go to the bother to make fakes...

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 dakkajet wrote:
 stonehorse wrote:
What is interesting from the leaked Army List entries we have seen is that there seems to be no new special rule added to the Tyranid Codex. There is no such appearance of a hitherto unknown special rule. Also can't recall I seeing a version of the current Instinctive behaviour special rule in the Termagant entry.

That being said the leaks could be fakes.

They look pretty real to me. I'm surprised that people go to the bother to make fakes...


Its happened before if I recall correctly, especially right before the 6e rulebook came out.

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Norn Queen






 Ferrum_Sanguinis wrote:
 dakkajet wrote:
 stonehorse wrote:
What is interesting from the leaked Army List entries we have seen is that there seems to be no new special rule added to the Tyranid Codex. There is no such appearance of a hitherto unknown special rule. Also can't recall I seeing a version of the current Instinctive behaviour special rule in the Termagant entry.

That being said the leaks could be fakes.

They look pretty real to me. I'm surprised that people go to the bother to make fakes...


Its happened before if I recall correctly, especially right before the 6e rulebook came out.


Iirc the creators of the pancake edition didn't do it deliberately, it was something they made for themselves and the online community jumped to a lot of conclusions.
   
Made in gr
Been Around the Block





anyone else thinking that the flying carnifex....eeeer harpy/crone model looks to bulky to be able to actually fly??

those wings were ok for the hive tyrant...they were still kinda small maybe but since this is a tabletop miniature/model (toy?..lately they get bigger and bigger to continue calling them minis) it was ok..

but that new flyer.. first of all couldn they bother design a completly new looking creature?? in the codex artwork harpy had a nice distinctive head..not a carnifex head!

it kind looks like a ball with wings or a carnifex without limbs..

just take hive tyrants wings and stick them in a carnifex and remove his legs and.. voila here is a harpy!

dont know if anyone else feels kinda disspaointed with that model...considering it is going to be the most expensive relese also..

my 2 cents.

   
Made in gb
Elite Tyranid Warrior




I'm really interested to see what's happening with the Troop choices and what's most viable for competitive play. I'd love to be able to field my Genestealers again so anything that makes them even half decent (like the Broodlord and his upgrades) would be very welcome.

The Swarmlord's reported buff is very nice indeed, since he's the centrpiece of my army. An additional mastery level for a mere 5 points is most pleasing.

If I can field good old Swarmy and a Tyrant Guard retinue, a couple of new flyers, a handful of 'Fexes and some Broodlord led 'Stealers but remain somewhere in the realms of remotely competitive i'll be a happy chappy.
   
Made in au
Norn Queen






Well aside from size. They're saying the Harpy will be the biggest flyer yet. A Carnifex with Tyrant wings wouldn't be bigger than a Valkyrie.
   
Made in gb
Longtime Dakkanaut




Ireland

I'm willing to bet that it looks a lot better in the flesh, the photo doesn't seem to do it justice. From looking at the flight stand we can get an idea of the size, and I have to say it looks like it is going to be one big kit.

Still wondering where the 6th set of limbs are?

The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
Made in nl
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The Netherlands

 -Loki- wrote:
Well aside from size. They're saying the Harpy will be the biggest flyer yet. A Carnifex with Tyrant wings wouldn't be bigger than a Valkyrie.

It'll be the biggest Flying Monstrous Creature model for sure, and the first one to come on an oval base with flying stand. But judging from the flying stand in the picture, I doubt it'll be bigger than a Valkyrie or a Heldrake - certainly not in volume.

 stonehorse wrote:
Still wondering where the 6th set of limbs are?

Tyranids only have 3 sets. In the case of the Harpy/Crone, 2 sets limbs for the wings and 1 set for the weapons, just like their smaller cousin, the Gargoyle.

This message was edited 1 time. Last update was at 2013/12/14 11:21:32


   
 
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