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Made in gb
Tough Tyrant Guard



UK

timd wrote:
Hmmm, are those new styles of Tyranid space ships in the background illustration behind the "Second Tyrannic War" text box?

T


Certainly looks like it.

There has never been enough stuff on the Tyranids in space. There should be more on what it is like to fight the Tyranids on their home turf (they are a void-dwelling race, after all). The overwhelming terror you feel as your fragile, metal casket (or battleship) is grappled by a creature tens of kilometers long and quickly ripped to pieces. The total eclipse of hope as you look out into the void and see the starts blotted out by a living cloud of spores, drones and Hive Ships. Even just some more on the feeding process would be nice...
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

Fluffwise I just hope they explain that stripping a planet bare would take many years rather than like the stupid week it seems to take now.

Plus it would give them more depth as a slow, creeping menace and actually give them a reason to defend something for once.

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in gb
Longtime Dakkanaut




Ireland

From the leaked Army entry, we see that there is a lack of instinctive behaviour on Termagants, yet it is present on Hormagaunts... which is interesting.

The objective of the game is to win. The point of the game is to have fun. The two should never be confused. 
   
Made in us
Regular Dakkanaut




 stonehorse wrote:
From the leaked Army entry, we see that there is a lack of instinctive behaviour on Termagants, yet it is present on Hormagaunts... which is interesting.


Incorrect. Termagants have Lurk.

http://i.imgur.com/TRYNPEd.jpg
   
Made in us
Dakka Veteran




Edit: Responding to an incorrect post is silly.

This message was edited 1 time. Last update was at 2013/12/19 17:39:39


 
   
Made in us
Lurking Gaunt





 buddha wrote:
Fluffwise I just hope they explain that stripping a planet bare would take many years rather than like the stupid week it seems to take now.

Plus it would give them more depth as a slow, creeping menace and actually give them a reason to defend something for once.


the process probably speeds way the hell up once the planet is defenceless and all biomass can be converted to rippers. I'm sure a rainstorm of rippers covering an entire planet wouldnt take long to eat everything.

4800 points
4200 points
 
   
Made in mx
Towering Hierophant Bio-Titan




Mexico

 buddha wrote:
Fluffwise I just hope they explain that stripping a planet bare would take many years rather than like the stupid week it seems to take now.

Plus it would give them more depth as a slow, creeping menace and actually give them a reason to defend something for once.


They are already very slow thanks to their FTL drive. Plus they stripping a planet bare in weeks is part of the Tyranid Fluff.
   
Made in us
Nurgle Chosen Marine on a Palanquin





Xyptc wrote:


There has never been enough stuff on the Tyranids in space. There should be more on what it is like to fight the Tyranids on their home turf (they are a void-dwelling race, after all). The overwhelming terror you feel as your fragile, metal casket (or battleship) is grappled by a creature tens of kilometers long and quickly ripped to pieces. The total eclipse of hope as you look out into the void and see the starts blotted out by a living cloud of spores, drones and Hive Ships. Even just some more on the feeding process would be nice...


Agreed. Have been working on a Tyranid BFG fleet and the metal hive ships are nice, but much too small. Reaper's Bones 2 kickstarter featured a huge "Kraken" model that will (with mods) be my new uber class hive ship:
http://www.reapermini.com/forum/index.php?/topic/48595-30017-kraken/

T
   
Made in gb
Towering Hierophant Bio-Titan






 stonehorse wrote:
From the leaked Army entry, we see that there is a lack of instinctive behaviour on Termagants, yet it is present on Hormagaunts... which is interesting.


Termagants have Lurk under their army entry
   
Made in us
Blood Angel Terminator with Lightning Claws






Gah! What is that third unit in the Gaunt page? I MUST KNOW!

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in gb
Longtime Dakkanaut





United Kingdom

 Ferrum_Sanguinis wrote:
Gah! What is that third unit in the Gaunt page? I MUST KNOW!


Gargoyles, almost defiantly.

   
Made in us
Myrmidon Officer





NC

 Ferrum_Sanguinis wrote:
Gah! What is that third unit in the Gaunt page? I MUST KNOW!
Very likely Warriors considering there are a lot of options they could take.

Right page is Hormagaunts and Rippers from the image already revealed.

Left page is Termagants and Genestealers for the first two from the image we already know. Last one left is Warriors.
   
Made in us
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 Absolutionis wrote:
 Ferrum_Sanguinis wrote:
Gah! What is that third unit in the Gaunt page? I MUST KNOW!
Very likely Warriors considering there are a lot of options they could take.

Right page is Hormagaunts and Rippers from the image already revealed.

Left page is Termagants and Genestealers for the first two from the image we already know. Last one left is Warriors.


Warriors are Gaunts now? What the fart?

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in us
Hellacious Havoc




Oklahoma

 Absolutionis wrote:
 Ferrum_Sanguinis wrote:
Gah! What is that third unit in the Gaunt page? I MUST KNOW!
Very likely Warriors considering there are a lot of options they could take.

Right page is Hormagaunts and Rippers from the image already revealed.

Left page is Termagants and Genestealers for the first two from the image we already know. Last one left is Warriors.


He's talking about the image above that, the one that shows the full Gaunts and Genestealers pages.

[4000 pts] Black Legion
[3300 pts] Thousand Sons
[2000 pts] World Eaters
[2000 pts] Dark Eldar
[2700 pts] Iron Hands

 
   
Made in us
Myrmidon Officer





NC

 Ferrum_Sanguinis wrote:
 Absolutionis wrote:
 Ferrum_Sanguinis wrote:
Gah! What is that third unit in the Gaunt page? I MUST KNOW!
Very likely Warriors considering there are a lot of options they could take.

Right page is Hormagaunts and Rippers from the image already revealed.

Left page is Termagants and Genestealers for the first two from the image we already know. Last one left is Warriors.


Warriors are Gaunts now? What the fart?
Oh, damn. I misunderstood you and assumed you were asking for the third unit in the TROOPS page. Nevermind.
   
Made in us
Lesser Daemon of Chaos





I'm hearing chatter that there are now multiple Hive Minds with varying personalities in the fluff? Please tell me it's BS

"I prayed to that corpse for a millenia with no response, what makes you think he'll answer you?"
2000 Loki Snaketongue and the Serpents of Malice  
   
Made in nz
Longtime Dakkanaut





Auckland, NZ

That's already a thing in the current fluff.
Behemoth favoured big MC's. Gorgon evolved extra rapidly, etc.

As hive fleets spend time apart, they develop their own traits.
   
Made in us
Pyro Pilot of a Triach Stalker





The Eternity Gate

 Tyran wrote:
 buddha wrote:
Fluffwise I just hope they explain that stripping a planet bare would take many years rather than like the stupid week it seems to take now.

Plus it would give them more depth as a slow, creeping menace and actually give them a reason to defend something for once.


They are already very slow thanks to their FTL drive. Plus they stripping a planet bare in weeks is part of the Tyranid Fluff.

.
I understand it is part of the fluff, I just wish they'd retcon it for the new book.

I actually like the idea of multiple overmind like creatures. Reminds me of the cerbretaes from Starcraft (yes I know the whole thing was stolen from GW but still, I like the idea).

01001000 01100001 01101001 01101100 00100000 01101111 01110101 01110010 00100000 01001110 01100101 01100011 01110010 01101111 01101110 00100000 01101111 01110110 01100101 01110010 01101100 01101111 01110010 01100100 01110011 00100001  
   
Made in us
Huge Hierodule





Louisiana

Hive fleet Zasz!!!

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in de
Dakka Veteran





2x210 wrote:
I'm hearing chatter that there are now multiple Hive Minds with varying personalities in the fluff? Please tell me it's BS


"Codex: tyranids is both a hugely evocative read and the ultimate resource for budding hive minds everywhere"

Except whoever read this decided to go with the idiotic idea of hurr hive mindssssss instead of "budding hive minds" being an amusing way of referencing players.
So no. No multiple Hive Minds.

8000 points of XI Legion the Space Vagabonds, they can adapt their tactics to represent any and every Legion and Chapter as needed because they were created by the Emperor to be the ultimate tactical power. They have faked their disappearance in order to infiltrate every part of the conflicts in the galaxy.

8000 points of Tau/Craftworld Eldar/Necron because the Space Vagabonds can also emulate their wargear and tactics.

Victories: ALL
Losses: NONE (My armies have the psychic ability to conjure a cataclysmic storm whenever they are about to lose. This allows the Space Vagabonds to teleport away while releasing power waves that destroys the battlefield and so every battle is a victory)

Sabet wrote:PS: Vhalyar, that signature makes you look like a band wagoner and a very bad loser
 
   
Made in gb
Tunneling Trygon






Carrickfergus, Northern Ireland

Codex Tyranids 5th Edition page 6; The Tyranids wrote:The Hive Fleets - The Tyranid Hive Fleets consist of millions of many-tendrilled spacecraft. Each vessel is itself a gigantic living creature, home to countless numbers of lesser organisms grown in the bubbling organ-sacs of the vessel's reproductive chambers. All of these creatures are born to serve the single entity that is the ship, and the ship itself exists only as part of the entity of the Hive Fleet.

The Magos Biologis of the Imperium categorises each Tyranid incursion as a separate force, an individual fleet that works to its own agenda and competes with other Hive Fleets for resources. Indeed, the separate Hive Fleets appear to be self-sufficient, exhibiting different, characteristic strategies and developing unique creaturest o overcome their prey. However, the truth is more complex than any could imagine, for each Hive Fleet is but a splinter of one greater assemblage, acting under the instructions of a single monstrous and unfathomable intelligence - the Hive Mind.

The Hive Mind
The Hive Mind holds all Tyranids creatures in a psychic bond that enables them to act together as one gestalt organism.

Sieg Zeon!

Selling TGG2! 
   
Made in gb
Sneaky Lictor





"Hive commanders."

Hardly difficult GW :p


This is my first in here sooooo...

New models = cool.
Tyrant Guard = super cool
Some enhancement to Horms, Genes and warriors and i'm happy. They're my favourite models since i was a kid (3rd)

Non linear competitive lists would also be beneficial for most.
   
Made in us
Depraved Slaanesh Chaos Lord




Inside Yvraine

 Frozen Ocean wrote:
Codex Tyranids 5th Edition page 6; The Tyranids wrote:The Hive Fleets - The Tyranid Hive Fleets consist of millions of many-tendrilled spacecraft. Each vessel is itself a gigantic living creature, home to countless numbers of lesser organisms grown in the bubbling organ-sacs of the vessel's reproductive chambers. All of these creatures are born to serve the single entity that is the ship, and the ship itself exists only as part of the entity of the Hive Fleet.

The Magos Biologis of the Imperium categorises each Tyranid incursion as a separate force, an individual fleet that works to its own agenda and competes with other Hive Fleets for resources. Indeed, the separate Hive Fleets appear to be self-sufficient, exhibiting different, characteristic strategies and developing unique creaturest o overcome their prey. However, the truth is more complex than any could imagine, for each Hive Fleet is but a splinter of one greater assemblage, acting under the instructions of a single monstrous and unfathomable intelligence - the Hive Mind.

The Hive Mind
The Hive Mind holds all Tyranids creatures in a psychic bond that enables them to act together as one gestalt organism.


One step closer to getting my mustache-twirling negotiating Tyranids

This message was edited 1 time. Last update was at 2013/12/19 23:24:42


 
   
Made in au
Norn Queen






 BlaxicanX wrote:
 Frozen Ocean wrote:
Codex Tyranids 5th Edition page 6; The Tyranids wrote:The Hive Fleets - The Tyranid Hive Fleets consist of millions of many-tendrilled spacecraft. Each vessel is itself a gigantic living creature, home to countless numbers of lesser organisms grown in the bubbling organ-sacs of the vessel's reproductive chambers. All of these creatures are born to serve the single entity that is the ship, and the ship itself exists only as part of the entity of the Hive Fleet.

The Magos Biologis of the Imperium categorises each Tyranid incursion as a separate force, an individual fleet that works to its own agenda and competes with other Hive Fleets for resources. Indeed, the separate Hive Fleets appear to be self-sufficient, exhibiting different, characteristic strategies and developing unique creaturest o overcome their prey. However, the truth is more complex than any could imagine, for each Hive Fleet is but a splinter of one greater assemblage, acting under the instructions of a single monstrous and unfathomable intelligence - the Hive Mind.

The Hive Mind
The Hive Mind holds all Tyranids creatures in a psychic bond that enables them to act together as one gestalt organism.


One step closer to getting my mustache-twirling negotiating Tyranids


We already had them in 2nd edition, so it wouldn't be unprecedented.

Though to be fair, their 'negotiation' was like the Tau. 'Oppose us, and we will consume you. Join us and we will... erm, consume you'.
   
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Versteckt in den Schatten deines Geistes.

Negotiating Tyranids? I don't remember that at all.

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 H.B.M.C. wrote:
Negotiating Tyranids? I don't remember that at all.


Weren't they basically just sentient bugs back in the RT/2e days, even making treaties/trade agreements with other specieis?

GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" 
   
Made in gb
The Daemon Possessing Fulgrim's Body





Devon, UK

 Ferrum_Sanguinis wrote:
 H.B.M.C. wrote:
Negotiating Tyranids? I don't remember that at all.


Weren't they basically just sentient bugs back in the RT/2e days, even making treaties/trade agreements with other specieis?


Not as far as I recall.

Zoats were sort of ambassadors in RT, but I don't think they made the cut in the 2nd Ed Codex.

Long time ago though, so could be wrong.

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I read it more as a complaint Tyranids were being turned into yet another moustache twirling 40k villan.

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Versteckt in den Schatten deines Geistes.

Zoats were the talking ones that acted as diplomats, but that was RT-era fluff that never made the transition into 2nd Ed. Since then the Hive Mind has remained an unknowable vast intelligence that cannot be spoken to nor reasoned with.

And I hope it stays that way. We don't need any Wardian retcon bs messing with the Tyranids.

This message was edited 1 time. Last update was at 2013/12/20 00:11:07


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"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
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Dakka Veteran







Arson Fire wrote:That's already a thing in the current fluff.
Behemoth favoured big MC's. Gorgon evolved extra rapidly, etc.

As hive fleets spend time apart, they develop their own traits.


The ships take on their own characteristics, and some fall off the beaten path, but all are under one consciousness.

buddha wrote:
 Tyran wrote:
 buddha wrote:
Fluffwise I just hope they explain that stripping a planet bare would take many years rather than like the stupid week it seems to take now.

Plus it would give them more depth as a slow, creeping menace and actually give them a reason to defend something for once.


They are already very slow thanks to their FTL drive. Plus they stripping a planet bare in weeks is part of the Tyranid Fluff.

.
I understand it is part of the fluff, I just wish they'd retcon it for the new book.

I actually like the idea of multiple overmind like creatures. Reminds me of the cerbretaes from Starcraft (yes I know the whole thing was stolen from GW but still, I like the idea).


No no NO. Each fleet taking on a consciousness is one thing, but the idea of one, mysterious Hive Mind ancient beyond reckoning, existing dozens of galaxies away is far cooler than the Starcraft mess.

What I hope to never see is that the Hive Mind is linked to other races, a C'Tan, a leftover of the Old Ones, a Chaos Deity, Lucipher reincarnated, or some other BS.

Keep them truly alien, carnal, and with a need only to consume for the sake of sustenance. I also hope we never get an origin story of the Hive Mind. Keep it zillions of light years away and completely inaccessible to the other races. Tyranids are truly unique in that regard, and I hope they stay that way.

azreal13 wrote:
 Ferrum_Sanguinis wrote:
 H.B.M.C. wrote:
Negotiating Tyranids? I don't remember that at all.


Weren't they basically just sentient bugs back in the RT/2e days, even making treaties/trade agreements with other specieis?


Not as far as I recall.

Zoats were sort of ambassadors in RT, but I don't think they made the cut in the 2nd Ed Codex.

Long time ago though, so could be wrong.


That was before GW knew where they wanted to go with Tyranids. This is better. If something was remotely alien GW used to just assign it to Tyranids.

Zoats were not in the 2nd edition codex. At least not their rules. I'm glad Tyranids have a more unified theme now, and that they are becoming more distinctly their own. I would have been annoyed if it was simply an army of giant wasps and slugs.

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