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![[Post New]](/s/i/i.gif) 2013/12/20 12:33:10
Subject: Mauler/ForgeFiends as MC's instead of Walkers
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Morphing Obliterator
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I read a thread recently about GW missing a trick when they made Mauler & Forge Fiends walkers instead of monstrous creatures and thought I would have a go at switching them over. Here are my first brainstormed ideas: Mauler fiend - 125pts WS 3 BS 3 S 6 (10) T 6 W 4 I 3 A 2 (+1 for 2 powerfists) LD 10 SV 3+ Type - Monstrous Creature Equipment - 2 powerfists (not unwieldy as on an MC) Options - Lasher tendrils and magma cutters as per codex CSM May take a 'Daemon of' upgrade at the same points cost and effect as for a Daemon Prince May upgrade to flesh metal (2+ save) at +30pts Special Rules - Daemon, Fleet, Fearless (needed now it is an MC), It Will Not Die, Daemon Forge (as C:CSM), Siege Crawler (as C:CSM) Forge Fiend - 165pts WS 3 BS 3 S 6 T 6 W 4 I 3 A 2 LD 10 SV 3+ Type - Monstrous Creature Equipment - 2 hades autocannons Options - Swap hades autocannons for ectoplasma cannons at no extra cost May take a third ectoplasma cannon in it's head at + 25 pts (see below now it is an MC) May take a 'Daemon of' upgrade at the same points cost and effect as for a Daemon Prince May upgrade to flesh metal (2+ save) at +30pts Special Rules - Daemon, Fleet, Fearless (needed now it is an MC), It Will Not Die, Daemon Forge (as C:CSM), Thoughts?
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This message was edited 1 time. Last update was at 2013/12/20 17:18:19
Chaos Space Marines - Iron Warriors & Night Lords 7900pts
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![[Post New]](/s/i/i.gif) 2013/12/20 12:53:42
Subject: Mauler/ForgeFiends as MC's instead of Walkers
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Jovial Plaguebearer of Nurgle
London, UK
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I like the idea, and when compared to Wraithknights and Riptides they should be MCs, not vehicles.
Although if they were MCs in the codex it would be a complete no brainer for your Heavy Support choices. Which is why I think they're walkers.
How many points were you thinking as a base cost? Same as they are now?
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![[Post New]](/s/i/i.gif) 2013/12/20 13:26:50
Subject: Mauler/ForgeFiends as MC's instead of Walkers
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Devious Space Marine dedicated to Tzeentch
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I don't think converting an armor 12 vehicle to a T8 MC is fair. Also, these would have a higher T than the Great Unclean one (sans Iron Arm).
If anything, GW gives most MC's T6.
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12k+ pts Chaos Marines, Heretic Guard and Daemons (The Scourged)
2k pts Tyranids (Hive Fleet Hornet) |
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![[Post New]](/s/i/i.gif) 2013/12/20 13:31:42
Subject: Mauler/ForgeFiends as MC's instead of Walkers
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Morphing Obliterator
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I guess seeing as they have a built in invuln save (unlike the wraithlord I was comparing them to) they should go down to T6 and maybe 4 wounds instead of 3?
With the invuln, it will not die and the fleshmetal upgrade they should be pretty tough to crack.
As for points, I would say the forgefiend should stay the same and maybe a 30-40 pt increase on the mauler fiend?
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Chaos Space Marines - Iron Warriors & Night Lords 7900pts
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![[Post New]](/s/i/i.gif) 2013/12/20 15:16:00
Subject: Mauler/ForgeFiends as MC's instead of Walkers
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Grim Dark Angels Interrogator-Chaplain
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Pts wise if they are mc should not change at all, they are both vastly overcosted for what they do, throw in mc rule and they feel about right
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![[Post New]](/s/i/i.gif) 2013/12/20 17:19:26
Subject: Mauler/ForgeFiends as MC's instead of Walkers
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Morphing Obliterator
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I guess so Formosa; after all, now they can be wounded by things like bolters and sniper rifles where before they couldn't. This evens out the fact that they can't be one shotted except by force weapons or wraithcannons now.
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Chaos Space Marines - Iron Warriors & Night Lords 7900pts
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![[Post New]](/s/i/i.gif) 2013/12/20 21:21:15
Subject: Mauler/ForgeFiends as MC's instead of Walkers
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Lustful Cultist of Slaanesh
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I would actually consider fielding these.
One problem with the Forgefiend though - MCs can only fire two weapons in their shooting face, thus a third ectoplasma cannon in its mouth would be pointless.
It needs a new special rule basically, allowing it to use it. I'm not 100% down with the 3+ save, but at least you put up fleshmetal as an upgrade, so that really fixes any of my concerns beyond what I just mentioned. Daemon of Tzeentch + fleshmetal would be trololololo powerful though, with 1s rerollable on saving throws (or is it just for inv saves?)
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This message was edited 2 times. Last update was at 2013/12/20 21:23:28
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![[Post New]](/s/i/i.gif) 2013/12/20 21:24:15
Subject: Mauler/ForgeFiends as MC's instead of Walkers
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Daemon of Tzeentch + Fleshmetal would indeed be too powerful.
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I should think of a new signature... In the meantime, have a |
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![[Post New]](/s/i/i.gif) 2013/12/20 21:59:39
Subject: Mauler/ForgeFiends as MC's instead of Walkers
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Sinister Chaos Marine
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Keeping it at a 3+ would fix the Daemon of Tzeentch problem. I don't know if people would accept the change with out a points increase. The forgefiend would have to be able to fire all weapons or have 2 and a points reduction or keep them the same with an increase on the maulerfiend.
Would a middle ground on the toughness, say T7 be better than the 2+ save?
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![[Post New]](/s/i/i.gif) 2013/12/21 13:08:05
Subject: Mauler/ForgeFiends as MC's instead of Walkers
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Courageous Space Marine Captain
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The Forgefiend would need an additional rule that allows it to fire its 3rd Ectoplasma Cannon.
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![[Post New]](/s/i/i.gif) 2013/12/21 15:20:04
Subject: Mauler/ForgeFiends as MC's instead of Walkers
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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It needs T7, otherwise it will die to Lasguns.
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I should think of a new signature... In the meantime, have a |
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![[Post New]](/s/i/i.gif) 2013/12/21 18:59:57
Subject: Mauler/ForgeFiends as MC's instead of Walkers
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Devious Space Marine dedicated to Tzeentch
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Like almost every Tyranid MC...
Btw, why should it be a Daemon of ... instead of having a Mark of ... like almost all other CSM units?
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12k+ pts Chaos Marines, Heretic Guard and Daemons (The Scourged)
2k pts Tyranids (Hive Fleet Hornet) |
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![[Post New]](/s/i/i.gif) 2013/12/21 20:15:58
Subject: Mauler/ForgeFiends as MC's instead of Walkers
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Glorious Lord of Chaos
The burning pits of Hades, also known as Sweden in summer
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Hansisaf wrote:
Like almost every Tyranid MC...
Btw, why should it be a Daemon of ... instead of having a Mark of ... like almost all other CSM units?
No other Walker dies to lasguns, though.
Changing it to a MC should not really affect that.
I am fine with it as a Walker, though.
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I should think of a new signature... In the meantime, have a |
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![[Post New]](/s/i/i.gif) 2013/12/21 20:30:08
Subject: Mauler/ForgeFiends as MC's instead of Walkers
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Fixture of Dakka
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Give it 'Beast' on top of 'Walker'?
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![[Post New]](/s/i/i.gif) 2013/12/21 21:35:01
Subject: Mauler/ForgeFiends as MC's instead of Walkers
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Sinister Chaos Marine
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I would be all over this walking death machine! Bur for now mine will just have to sit on the shelf and look sexy.
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![[Post New]](/s/i/i.gif) 2013/12/23 09:46:24
Subject: Mauler/ForgeFiends as MC's instead of Walkers
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Morphing Obliterator
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I mainly went with Daemon of instead of Marks as that is what the soul grinder has so there is a precedent for it.
Do we think Marks are more appropriate?
An I4 Slaaneshi Maulerfiend could be fun but so could a raging Khornate one!
I am concerned that like a lot of existing units the +1 T from the Mark of Nurgle would become the default choice, especially if their base stat goes up to T7 like some are requesting.
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Chaos Space Marines - Iron Warriors & Night Lords 7900pts
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![[Post New]](/s/i/i.gif) 2013/12/24 09:29:25
Subject: Mauler/ForgeFiends as MC's instead of Walkers
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Khorne Chosen Marine Riding a Juggernaut
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I would'nt use them if they where MC's, can be poissoned, ID by Force Weapons, even if fearless would be perfect targets for that Telepathy power that makes models loose fearless.
There is much more drawbacks to be a MC then to be a Walker.
What Fiends need is an Armor 13, like the Soulgrinder, and lashertendrils counts has Assault & Defensifs nades with their usual effect.
And also be Marked/Dedicated/possesed by a Deamon of a particular God.
For Khorne, Prefered ennemy and Rampage sounds good.
Better IWND rolls for Nurgle and his attacks are poissonous 4+
Slaanesh could be a +3 to his moves and +1 init or something...
Tzeentch...well i don't really now about that one...
The obvious would be a 4++ save, but it also could become a Psyker vehicle like GK Dreads, and be able to take a power or get a special power...
It allready is...check the Siege Crawler rule...
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This message was edited 2 times. Last update was at 2013/12/24 09:31:53
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