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![[Post New]](/s/i/i.gif) 2013/12/24 12:15:19
Subject: What unit you all think new imperial guard codex should have
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Kinebrach-Knobbling Xeno Interrogator
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imperial guard is a nice army. But there are more stuff they should have, give your opinions . Generally I wish the imperial guard have bikes,since the space marines have them why shouldn't the imperial guard have cheaper bikes
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![[Post New]](/s/i/i.gif) 2013/12/24 12:26:13
Subject: What unit you all think new imperial guard codex should have
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The Last Chancer Who Survived
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LRBT's shouldn't be taking the adverse effect of firing Ordnance weaponry. I want the 5th ed shooting back.
I'd also like to see the IG get Veteran Weapons teams as troops choices. Like with the Vet squad, you just take a unit of these guns, and you're good to go.
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![[Post New]](/s/i/i.gif) 2013/12/24 12:43:43
Subject: What unit you all think new imperial guard codex should have
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Lone Wolf Sentinel Pilot
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I second the bikes idea, or to give rough riders a lot of heavy wep options like plasma, melta, Flamer.
I'd also like the Guard to get their "mini-Titan" to rival the wraithknights and riptides. I'd prefer it to be more balanced than the current cheese meta, though, so Guard can still be a fun army to play with and against.
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![[Post New]](/s/i/i.gif) 2013/12/24 13:01:38
Subject: What unit you all think new imperial guard codex should have
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Loud-Voiced Agitator
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I want more ablative wounds in the heavy weapon squads.
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![[Post New]](/s/i/i.gif) 2013/12/24 13:03:10
Subject: Re:What unit you all think new imperial guard codex should have
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Brigadier General
The new Sick Man of Europe
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We need Arbites.
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DC:90+S+G++MB++I--Pww211+D++A++/fWD390R++T(F)DM+
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![[Post New]](/s/i/i.gif) 2013/12/24 13:04:57
Subject: What unit you all think new imperial guard codex should have
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Plummeting Black Templar Thunderhawk Pilot
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Some sort of good fast attack option besides the Vendetta. Like maybe a Dune Buggy type vehicle
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![[Post New]](/s/i/i.gif) 2013/12/24 13:30:37
Subject: What unit you all think new imperial guard codex should have
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Lone Wolf Sentinel Pilot
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Maybe HWS could have a vox bit, plus option to pay for it?
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![[Post New]](/s/i/i.gif) 2013/12/24 13:33:39
Subject: What unit you all think new imperial guard codex should have
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Decrepit Dakkanaut
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Cheaper HWS and the old orbital assault rules at the beginning of the game for each tank or large blast vehicle you have. Been awhile but used to have something like that in 2nd.
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![[Post New]](/s/i/i.gif) 2013/12/24 13:36:14
Subject: What unit you all think new imperial guard codex should have
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Hurr! Ogryn Bone 'Ead!
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I love the idea of a dune buggy, like the ones the British army use in afganistan!
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3000 - 天空人民军队
1500
2000+ - The Sun'zu Cadre.
2000 Pt of Genestealers
1500 Pt of Sisters
'Serve the people'
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![[Post New]](/s/i/i.gif) 2013/12/24 13:46:12
Subject: What unit you all think new imperial guard codex should have
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The Last Chancer Who Survived
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tau tse tung wrote:I love the idea of a dune buggy, like the ones the British army use in afganistan!
Can we also have a Challenger II please?
Challenger II:
Bs: 5
AV: F(14) S(14) R(14)
Hull Points: 20
Somebody figure out the guns please
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![[Post New]](/s/i/i.gif) 2013/12/24 13:51:43
Subject: What unit you all think new imperial guard codex should have
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Decrepit Dakkanaut
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An Armored Squadron as a troops choice if you take General Grizmund or Knight Commander Pask as your Warlord.
It'd be like Forge World's Armored Battlegroup list except for people couldn't be huge dicks about it for no reason.
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![[Post New]](/s/i/i.gif) 2013/12/24 14:06:28
Subject: What unit you all think new imperial guard codex should have
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The Last Chancer Who Survived
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Unit1126PLL wrote:An Armored Squadron as a troops choice if you take General Grizmund or Knight Commander Pask as your Warlord.
It'd be like Forge World's Armored Battlegroup list except for people couldn't be huge dicks about it for no reason.
I'd like there to be a "Tank Company" HQ, that lets you take one unit of tanks as a scoring infantry unit. The compulsory troop selection left over could be allowed "mechanic" upgrades, and be placed in a chimera.
Bit of a tactical element there - you have to position the troopers to repair the vehicles, and you're not 100% tank.
Because that'd be overkill against a TAC army.
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![[Post New]](/s/i/i.gif) 2013/12/24 14:08:10
Subject: What unit you all think new imperial guard codex should have
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Decrepit Dakkanaut
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Selym wrote: Unit1126PLL wrote:An Armored Squadron as a troops choice if you take General Grizmund or Knight Commander Pask as your Warlord.
It'd be like Forge World's Armored Battlegroup list except for people couldn't be huge dicks about it for no reason.
I'd like there to be a "Tank Company" HQ, that lets you take one unit of tanks as a scoring infantry unit. The compulsory troop selection left over could be allowed "mechanic" upgrades, and be placed in a chimera.
Bit of a tactical element there - you have to position the troopers to repair the vehicles, and you're not 100% tank.
Because that'd be overkill against a TAC army.
Obviously you've never played against an armored battlegroup - not scoring means you basically lose every game. It's underpowered to an extreme degree, and the only reason to play it is if you like tanks
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![[Post New]](/s/i/i.gif) 2013/12/24 14:09:21
Subject: What unit you all think new imperial guard codex should have
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The Last Chancer Who Survived
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Unit1126PLL wrote: Selym wrote: Unit1126PLL wrote:An Armored Squadron as a troops choice if you take General Grizmund or Knight Commander Pask as your Warlord.
It'd be like Forge World's Armored Battlegroup list except for people couldn't be huge dicks about it for no reason.
I'd like there to be a "Tank Company" HQ, that lets you take one unit of tanks as a scoring infantry unit. The compulsory troop selection left over could be allowed "mechanic" upgrades, and be placed in a chimera.
Bit of a tactical element there - you have to position the troopers to repair the vehicles, and you're not 100% tank.
Because that'd be overkill against a TAC army.
Obviously you've never played against an armored battlegroup - not scoring means you basically lose every game. It's underpowered to an extreme degree, and the only reason to play it is if you like tanks 
And that's why I put down a scoring tank unit, and allowed (some say forced) infantry unit for scoring, in the theoretical next IG codex
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![[Post New]](/s/i/i.gif) 2013/12/24 14:11:52
Subject: What unit you all think new imperial guard codex should have
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Decrepit Dakkanaut
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Selym wrote: Unit1126PLL wrote: Selym wrote: Unit1126PLL wrote:An Armored Squadron as a troops choice if you take General Grizmund or Knight Commander Pask as your Warlord.
It'd be like Forge World's Armored Battlegroup list except for people couldn't be huge dicks about it for no reason.
I'd like there to be a "Tank Company" HQ, that lets you take one unit of tanks as a scoring infantry unit. The compulsory troop selection left over could be allowed "mechanic" upgrades, and be placed in a chimera.
Bit of a tactical element there - you have to position the troopers to repair the vehicles, and you're not 100% tank.
Because that'd be overkill against a TAC army.
Obviously you've never played against an armored battlegroup - not scoring means you basically lose every game. It's underpowered to an extreme degree, and the only reason to play it is if you like tanks 
And that's why I put down a scoring tank unit, and allowed (some say forced) infantry unit for scoring, in the theoretical next IG codex 
I'd rather just see the ability to run an Armored Company, rather than half of an armored company with some goobers, which you can do in the current codex.
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![[Post New]](/s/i/i.gif) 2013/12/24 19:16:30
Subject: Re:What unit you all think new imperial guard codex should have
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Stalwart Veteran Guard Sergeant
Czech Republic
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1) Better snipers. Really, much better snipers.
2) Some dedicated scout unit in common, not just specialized via al Raheem.
3) Moar commisar rules!  Commisars are back and bone and BLAM of IG!
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Being optimistic´s worthless if it means ignoring the suffering of this world. Worse than worthless. It´s bloody evil.
- Fiddler |
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![[Post New]](/s/i/i.gif) 2013/12/24 19:41:17
Subject: What unit you all think new imperial guard codex should have
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Boom! Leman Russ Commander
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Selym wrote:LRBT's shouldn't be taking the adverse effect of firing Ordnance weaponry. I want the 5th ed shooting back.
I'd also like to see the IG get Veteran Weapons teams as troops choices. Like with the Vet squad, you just take a unit of these guns, and you're good to go.
I like the idea of this. I would go a step further with it though. Have the current option of having a vet squad (keep the current vet special characters confined to these squads)or..
have the option of taking a veteran platoon (with all the same options th normal veteran squads get + commissar option). The special weapons squads could still be usefull and of course the heavy weapons squads would be usefull and you know, we could have fun with the platoon HQ, remove the conscript option of course. Add in 1 or 2 special character options for the platoon hq.. i would also not let them mob up.
idea for one of the special characters- One that allows a valk to be taken for the Platoon command squad as a ded transport.
idea for another- one that lets the squads mob up.
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![[Post New]](/s/i/i.gif) 2013/12/24 19:55:16
Subject: What unit you all think new imperial guard codex should have
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Regular Dakkanaut
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Selym wrote: tau tse tung wrote:I love the idea of a dune buggy, like the ones the British army use in afganistan!
Can we also have a Challenger II please?
Challenger II:
Bs: 5
AV: F(14) S(14) R(14)
Hull Points: 20
Somebody figure out the guns please 
In scale? 120 millimetres (4.7 in) 55 calibre long L30A1 tank gun, Range, 3,280 yd (on tabletop = infinite), can penetrate 540mm (21in) of armor (tabletop STR 16, AP 0). Only an invulnerable save can withstand it. I think a challenger II would turn a LR into slag without the LR even knowing it was there. When I think LR equivelents in the real world I think about those cruddy French tanks from early WWII.
- J
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"Others however will call me the World's Sexiest Killing Machine, that's fun at parties." - Bender Bending Rodriguez
- 3,000 points, and growing!
BFG - 1500 points
WFB Bretonnia - 2200 points (peasant army).
WAB Ancient Israeli (Canaanites) 2500 points
WAB English 100 Years War (3000 points). |
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![[Post New]](/s/i/i.gif) 2013/12/24 20:07:30
Subject: What unit you all think new imperial guard codex should have
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The Last Chancer Who Survived
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necrondog99 wrote: Selym wrote: tau tse tung wrote:I love the idea of a dune buggy, like the ones the British army use in afganistan!
Can we also have a Challenger II please?
Challenger II:
Bs: 5
AV: F(14) S(14) R(14)
Hull Points: 20
Somebody figure out the guns please 
In scale? 120 millimetres (4.7 in) 55 calibre long L30A1 tank gun, Range, 3,280 yd (on tabletop = infinite), can penetrate 540mm (21in) of armor (tabletop STR 16, AP 0). Only an invulnerable save can withstand it. I think a challenger II would turn a LR into slag without the LR even knowing it was there. When I think LR equivelents in the real world I think about those cruddy French tanks from early WWII.
- J
Exalted
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![[Post New]](/s/i/i.gif) 2013/12/24 20:10:03
Subject: Re:What unit you all think new imperial guard codex should have
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Hurr! Ogryn Bone 'Ead!
Borden
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I would love to see a master swordsman of sorts for the hq choice. And maybe a way to make the veterans able to infiltrate with both melee and special weapons so we can get an assault off in tau gun lines.
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![[Post New]](/s/i/i.gif) 2013/12/24 20:13:45
Subject: What unit you all think new imperial guard codex should have
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Willing Inquisitorial Excruciator
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KommissarKiln wrote:
I'd also like the Guard to get their "mini-Titan" to rival the wraithknights and riptides. I'd prefer it to be more balanced than the current cheese meta, though, so Guard can still be a fun army to play with and against.
+1 for AdMech Knight Households. Or maybe something useable in Escalation such as a Capitol Imperialis or a wacky Ordinatus contraption.
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![[Post New]](/s/i/i.gif) 2013/12/24 20:37:03
Subject: Re:What unit you all think new imperial guard codex should have
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Boom! Leman Russ Commander
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Been a while since i played epic. Didnt Guard have leviathans in it? Wouldnt mind having that (easily converted), but wouldnt mind knights either.
I remember jetbikes and such as well. but they didnt really excite me.
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![[Post New]](/s/i/i.gif) 2013/12/24 20:57:56
Subject: What unit you all think new imperial guard codex should have
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Perfect Shot Black Templar Predator Pilot
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Cheaper Sentinals and HWSs, Mogul Kamir as a HQ that lets you take Rough Riders as troops, an AP for the Punisher cannon, Veterans able to infiltrate and HWTs counting as six rather than three guys (to stop them being ID'ed by ACs and stuff).
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![[Post New]](/s/i/i.gif) 2013/12/24 20:58:33
Subject: What unit you all think new imperial guard codex should have
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Ork-Hunting Inquisitorial Xenokiller
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Some kind of drop pods as a dedicated transport,
Better rough riders, with options for power weapons for the entire squad, not just lances. ( I want Dragoons and Hussars, not just Lancers) Also platoons of Rough Riders, I want a cavalry Regiment.
I would like a buff for Stormtroopers and probably a new heavy tank, (probably Macharius) to combat the newer vehicles like wraithknights and riptides..
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2000pts IG. ( based on fallout US Army)
3000pts XIIth Legiones Astartes 8th Assault Company. (Pre heresy)
never in the field of human conflict, has so much been fired at so many, by so few.
My name is Maximus Decimus Meridius, Commander of the armies of the North, General of the Felix Legions. Loyal servant to the true emperor Marcus Aurelius. Father to a murdered son, husband to a murdered wife. And I will have my vengeance, in this life or the next.
Please leave your message after the tone...
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![[Post New]](/s/i/i.gif) 2013/12/24 21:02:29
Subject: Re:What unit you all think new imperial guard codex should have
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Ultramarine Librarian with Freaky Familiar
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A new type of tank. Something else besides a Chimera or Leman Russ chassis.
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Thought for the day: Hope is the first step on the road to disappointment.
30k Ultramarines: 2000 pts
Bolt Action Germans: ~1200 pts
AOS Stormcast: Just starting.
The Empire : ~60-70 models.
1500 pts
: My Salamanders painting blog 16 Infantry and 2 Vehicles done so far! |
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![[Post New]](/s/i/i.gif) 2013/12/24 21:09:30
Subject: Re:What unit you all think new imperial guard codex should have
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Stubborn Dark Angels Veteran Sergeant
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What is with the internet obsession with arbites????? I don't get it
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RoperPG wrote:Blimey, it's very salty in here...
Any more vegans want to put forth their opinions on bacon? |
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![[Post New]](/s/i/i.gif) 2013/12/24 21:17:14
Subject: What unit you all think new imperial guard codex should have
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Avatar of the Bloody-Handed God
Inside your mind, corrupting the pathways
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CSM, a force which for the past 10,000 years has essentially been a raiding army across the Imperium doesn't even get drop pods... why should the Imperial Canon Fodder get them?
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![[Post New]](/s/i/i.gif) 2013/12/24 21:32:37
Subject: Re:What unit you all think new imperial guard codex should have
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Douglas Bader
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I want to see two things:
1) Better internal balance. Right now at least half the codex might as well not exist because those units/upgrades are so weak. This needs to change.
2) A statement saying "FW army lists are part of the game, so STFU and stop crying about how it isn't 'real 40k' or you're TFG".
IG don't really need anything new, they just need to make better use of the things they already have.
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There is no such thing as a hobby without politics. "Leave politics at the door" is itself a political statement, an endorsement of the status quo and an attempt to silence dissenting voices. |
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![[Post New]](/s/i/i.gif) 2013/12/24 21:40:00
Subject: Re:What unit you all think new imperial guard codex should have
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Hardened Veteran Guardsman
Cadia
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They certainly need better Stormtrooper models.
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Savior of Tartarus
Veteran of the assault on Lorn V
Conqueror of Kronus
Lord of the Kaurava system
Hero of the Aurelian Crusade |
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![[Post New]](/s/i/i.gif) 2013/12/24 21:41:00
Subject: Re:What unit you all think new imperial guard codex should have
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Insect-Infested Nurgle Chaos Lord
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Guardsmen would be pulped if they used Drop Pods. Instead of Imperial Guard getting the option for Knight Households they should just get a slightly larger/killier tank dedicated to taking down big beasties. Between the LRBT and Baneblade. Call it a Foe Hammer or something. We don't want everybody to get massive walkers. There's probably a more creative solution than going from Big Walkers to Big Tank though.
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This message was edited 1 time. Last update was at 2013/12/24 21:47:16
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