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Canterbury

One wonders if the last point might mean that vehicles cannot benefit from a cover save from being behind infantry ( or other non vehicle unit types ?) only from other vehicles.

Size category light kind of thing.

Prevent bullogryns from shielding Leman Russ tanks and so on.

Or the Dark angel speeder thingy.

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My thoughts exactly. It's plausible, like just about everything else in the list. I just don't trust the source, lol.

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7th edition or not, they're not showing (and probably never will) any changes to the game meta i.e can't decide if it wants to be a small, RPG/skirmish game, or a no holds barred get all your models on the table for a 50,000 point game.

Instead, you get this horrible mish-mash of the two, and there in lies the problem. So the composition of what new races will be in the starter start doesn't make a blind bit of difference to me.

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 Zweischneid wrote:

Well, doesn't change that the trackrecord for rumours on rules/releases is poor.

Look at what Natfka predicted for the Eldar release last year

Spoiler:

Okay guys, got some extra details on the earlier Eldar rumors, specifically artwork and what everything looks like. Still no rules. Looks like the Xentarchs are indeed Exarchs, whether they are special Exarch’s or just new remodelling is to be seen. We’ve also got names nailed down a bit more from translations.

With the recent release of the end of this year’s schedule looking like Chaos and Dark Angels getting done, we might see Eldar landing early Q1 2013. This would be very much appreciated. Depending who writes it!

Anyway, details below!

Eldar Warpspiders/Everguard
5 per box

Spiders: whole squad looks like the old exarch, no huge weapon, helmets smaller, but same shape, wrist blades, two small spinner weapons on rod mount from the back. Spider web like straps on the chest that hold the backpack (doesn’t look as broad as the old version), running, jumping and slightly cowering poses, exarch has extra pair of weapons on the cover, don’t remember the back pictures

Everguard: aspect warrior body with runes on the chest, same collar as warpspiders but no mandible arcs and gas masks, different more warlock-like face plate and small arc at back of the head, double bladed two-handed spears, very dynamic models, jets from the side/underside of the backpack, squad leader has larger head-arc, mantle hangs over the backpack, flies in the wind

Eldar Sky Charriots/Shining Spears

3 per box, look like small vypers, slightly larger than jetbikes. Two parts: an engine part with jetbike-like canopy but in the shape of a dragon, owl and hawk head, sideway jets, and a distinct winged chariot part, parts are connected by arcs.

Riders either warlocks but arms are not robed, spear, sword and staff; or shining spear aspect warriors with lances, shining spears have smooth canopies with gems instead animal heads, helms look very cylon-like, have collar-like shoulderguards

Eldar Jetbikes

3 per box, the same pose as dark eldar jetbike, guardian riders with smaller helmets or bareheaded with lots of flying hair (80s heavy metal mane) and without backpack, vyper-esque smooth canopy, jet and wings have the same design as a falcon grav tank, underslung twin shuriken catapults and/or serpent-shaped bladehooks, some riders have axes with a hole in the blade

Eldar Dragon Riders

3 per box, very slender lizard mounts not unlike slaanesh steeds, all female rider, no helmets, long braids, guardian armor without backpack, all have shining spear lances, sabres and/or sniper rifles as sidearms, the armor has no decoration, not even gems or small bubbles, only exception is a gem that holds a cloak that falls to the left side of the rider, very simplistic look, not aztec or tribal at all

Eldar Wraithguard/Cataphracts

3 per box, look like old versions but have two rods for upper arms and thighs instead of just one, some have feet, some hooves, large fins at the back

Cataphracts: float/fly, fluttering cloth pieces instead of legs, wing-shaped shields and spears, segmented/armored head

Eldar Swooping Hawks

5 per box, larger wings, not so stiff and two-dimensional, several straps of clothes from the loin, wrists and ankles, model stand on these straps, both shoulder plates have inbuilt missile racks, Exarch has two shoulder-mounted blasters and a scimitar in one hand and two optional rifles, one is the same as the old exarch had, the other is a small star cannon

The Avatar of the Young King

Completely new design, much smaller, only as large as a wraithguard, set of aspect armour where every piece is spread out and connected by a body of magma, looks like an fire/earth elemental clad in a suit of armour, dire avenger helm with fire from the eyes and half burnt helm crest, floats and torso pose looks like vader during his Noooo scream, hands are armored, blood is dripping from the left, the right is molten and transformed into a blade

Eldar Warlock

fits the current warlocks but sharper robe edges, hadouken pose but with staff in two hands

Eldar Spirit Warrior

wraithlord-war walker mix, trygon base, running bird legs with hooves, huge scaled torso, a dozen poles extend from the back (like wraithlord but three times as much), left forearm replaced with massive lance, right hand holds extra handle on lance shaft or a three pronged swastika blade. Lower back, left shoulder and part of the left arm are concealed by an impressive cloak, head is surrounded by scaled armour plating, large gem at the front, doesn’t bend upward towards the end but downward, whole model leans forward, chest can be opened, female pilot inside

Eldar Phoenix Lord Nuadhu, The Fireheart

nuadhua holds lance upright, one end on the ground, points with axe on something, shining spear helm with tail of hair, layered armour like dark eldar-armour but with smooth curves, can be placed on vyper-variant, looks very similar to a vyper, canopy more segmented and wings in falcon-style, one large jet engine, chariot platform on the back, two large pennants

Eldar Webway Gate

Two arcs that almost touch each other at the top, whole construct has hazelnut shape, pyramidal platform with oval basis, several destroyed columns, front columns are intact and carry swooping hawk and dark reaper statues, whole model is covered with thorn-twines (seems to be optional)

Eldar Dire Avenger Xentarch

holds two handed samurai sword downwards, two wrist-mounted shuriken catapults, banner, 99% that the phoenix on it is modeled on, one foot stands on a rock with an owl next to it, all armour plates are bedecked with a rune pattern, don’t know if this is only painted on

Eldar Howling Banshee Xentarch

golfer pose, bends forwards and slashs upwards with a sabre, stretches other arm straight into the air, holds tri-swatiska, has snakes woven into her hair

Eldar Striking Scorpion Xentarch

jumps forwards, holds two short but thick chainswords in front, back of armour has backbone-like element that looks like a scorpion tail, continued on the helmet and ends in a sting, stands on ornamented plate with roots on it

Eldar Fire Dragon Xentarch

knees almost, holds very long pike with two hands ready to fire, huge cluster of grenades on his back and his belt, helm ends in a dragon head

Eldar Lamia Strike Fighter / Moon Siren Bomber & Eldar Black Warden


And that is just one. Black Templar Codex with a large Dreadknight-style guy wielding a two-handed chainsword. Plastic Thunderhawk. The persistent FW-rolled-into-the-GW-store, the (not Faeit, but BoK) Inquisitor Skirmish Game, Supplements for White Scars, Hive Fleet Behomoth and Ultramarines, while he never saw things like Crimson Slaughter or Iron Hands coming....

It just goes on and on.

Not saying it might not be true, but unless 40KRadio backs it, I am gonna assume it is wrong.


This was Tastytaste, not Natfka.

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H
 pretre wrote:
via an anonymous source on Faeit 212
- 7th 40k edition is only a minor update

- 40k uses a percentage system for the army list
- you can bring as many different allies as you want. You can spend a fourth of your points on allies, but they also count as their normal category
- you can bring three allies to a game and must choose one- you can engage new unit after victory in melee, but enemy can shoot overwatch again
- you can choose to flee if you are charged but can be destroyed
- if you want to run in 12” of enemy you have to pass a leadertest
- vehicles get no cover saves against infantry, only against other vehicles
So, the "minor" part of this update is the move to being even more like WHFB? Looks like we're only missing movement trays at this point.


 
   
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 gorgon wrote:

- bikes can strike units in 1” in the movement phase without assaulting just like chariots, but can attacked back
WFB influence. Whatever.


Uh, that isn't really a WHFB thing, seeing as Chariots in WHFB have to charge into combat like anything else.

Anyway, with the FOC being such a joke as it is, I don't see how moving to a percentage based system is all that weird. I mean, look at Tyranids. Many to most lists you'll see at this point are the mandatory HQ, two troops, and then nothing but formations and dataslates.
   
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 streamdragon wrote:
 gorgon wrote:

- bikes can strike units in 1” in the movement phase without assaulting just like chariots, but can attacked back
WFB influence. Whatever.


Uh, that isn't really a WHFB thing, seeing as Chariots in WHFB have to charge into combat like anything else.

Anyway, with the FOC being such a joke as it is, I don't see how moving to a percentage based system is all that weird. I mean, look at Tyranids. Many to most lists you'll see at this point are the mandatory HQ, two troops, and then nothing but formations and dataslates.


The org chart has been a problem since it was introduced in 3rd. It's always been a problem at low points levels because it doesn't scale. And now in 6th edition, it's too easily ignored.

I don't think that percentage caps "fix" 40K, if that's even achievable or an objective that everyone would agree on. But it'd sure as hell have a big impact on list design. If we imagine 25% caps for HQ, E, FA, and HS, with another 25% cap on allies overall, would any of the top 16 armies from Adepticon been legal?

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As long as Tau wouldn't be able to use markerlights to offset the overwatch penalty, and if perhaps move through cover USR or something similar allowed the unit to ignore the I penalty for charging into cover, I actually think these changes could have a strong positive impact on game play.

Which almost guarantees they're not true. :(

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Holy crud, Natfka is not just doubling down on crazy... He is now quadrupling down:

http://natfka.blogspot.com/2014/04/warhammer-fantasy-9th-edition-rules.html

via an anonymous source on Faeit 212
- the next fantasy edition is no continuation of the 8th edition. It uses a
variant ruleset of 40k now
- Fantasy has no movement value anymore, but a armour saving profile
- there are still armour savings modifiers
- all special rules use the 40k rules
- units move like 40k units, but can assume one of three formations, block,
tortuga and arrow
- fantasy flyers can only be hit with minus three to the ballistic talent
and can hit models under their flight path
- there are allies in fantasy
- war machines are their own category like special and core now, 25% of
points can spent on war machines
- there is a system to buy terrain
- warlord tables, but can choose which trait to get
- weapons have a profile like 40k but no armour ignore column

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 Brother SRM wrote:
 pretre wrote:
Natfka's doubling down.
http://natfka.blogspot.com/2014/04/7th-edition-rule-changes.html

via an anonymous source on Faeit 212
- 7th 40k edition is only a minor update
- 40k run is part of the movement phase
- assault distance is not influenced by terrain, but gives minus two to
initiative
- vector strikes allow armour saves, but deal one to six hits
- 40k uses a percentage system for the army list
- you can bring as many different allies as you want. You can spend a
fourth of your points on allies, but they also count as their normal
category
- you can bring three allies to a game and must choose one
- bikes can strike units in 1” in the movement phase without assaulting
just like chariots, but can attacked back
- fortification and lords of war rules are in, but no profiles
- you have to pass a initiative test to shoot overwatching, get minus three
to ballistic talent
- you can engage new unit after victory in melee, but enemy can shoot
overwatch again
- you can choose to flee if you are charged but can be destroyed
- if you want to run in 12” of enemy you have to pass a leadertest
- vehicles get no cover saves against infantry, only against other vehicles

I think I audibly said "what?" like three times reading that. Some of that is so nonsensical, like vehicles not getting cover saves from infantry (wtf?) and the wording on "you can bring three allies to a game and must choose one" whatever that means.


That sounds like a tournment rule in all honesty. Like When I come to a tournment, i have a core army, with 3 diffrent allied detachments i can swap between. Meaning you could have a anti-flier heavy allied detachment, or a anti hoard detachment to switch between counting on who you fight.


I also want to add. I was told by customer service that the FAQ page missing from the website is only temporary. Could be they didn't put it back up since 7th is comeing soon will a whole new set of updated FAQ's anyway.

This message was edited 1 time. Last update was at 2014/04/11 19:04:39


 
   
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Lemme add my thoughts....
 gorgon wrote:
I don't trust the source at all, but actually a lot of the rumored rules changes sound reasonable and plausible if I understand them properly.

- 40k run is part of the movement phase
Speeds up the game.
I like it in lieu of shooting... or, maybe can still shoot but only snap fire after running? I kinda like that.

- assault distance is not influenced by terrain, but gives minus two to initiative
Helps assaulters.
I think this is a great idea (even with the -2 to initiative). Tilts the balance towards assaulty groups a bit.

- vector strikes allow armour saves, but deal one to six hits
Minor nerf to FMCs.
Agreed. No problem with it really.

- 40k uses a percentage system for the army list
Wut? Not sure how this would work with lists like Ravenwing/Deathwing? O.o
- you can bring as many different allies as you want. You can spend a fourth of your points on allies, but they also count as their normal category
So a percentage system for each org chart category like in WFB? Presumably the second bullet means that allied units also count against their org chart category cap. Depending on the cap size, it could do a lot toward reining in deathstars and allies in general.
Maybe there's no allies detachment anymore... you can add them into your main FoC, with the restricition that it can't be more than a quarter of your army. Meh... we'll see.

- you can bring three allies to a game and must choose one
Three detachments and must choose one to be primary?
Yea... you bring 3 allies to each game, and pick ONE to fit your needs... it's list building on the fly! Not sure how I feel about that... but, it may make more armies playable in tournaments giving the general the ability to "adapt" a bit on your next opponent. Intriguing idea....

- bikes can strike units in 1” in the movement phase without assaulting just like chariots, but can attacked back
WFB influence. Whatever.
I like it... gives my all biker RW army a little more oompf in CC. It would be really cool if you can whack one unit and shoot/assault at a different unit. I can't tell you how many times I've head to shoot at this one unit with one guy left, and then twiddling my thumbs for the remaining turn.

- fortification and lords of war rules are in, but no profiles
Expected.
Cool... at least it's in the main core rules.

- you have to pass a initiative test to shoot overwatching, get minus three to ballistic talent
Helps assaulters.
Agreed... nerfs the shooty aspect of 6ed a bit.

- you can engage new unit after victory in melee, but enemy can shoot overwatch again
Helps assaulters.
Ditto... but, I hope it limits this one time per turn. Otherwise, Gazzy/Abby/Vect will have a field day. And I got them all!

- you can choose to flee if you are charged but can be destroyed
WFB influence. Whatever.
That's actually kinda neat in some ways. Basically it's a rule to retreat.

- if you want to run in 12” of enemy you have to pass a leadertest
WFB influence. Whatever.
Not sure I really understand this...

- vehicles get no cover saves against infantry, only against other vehicles
Little bit of a headscratcher. But what if "against" actually means "from"?
Something got lost in translation? This does seem odd...

This message was edited 1 time. Last update was at 2014/04/11 19:05:50


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Sounds like someone used the heartbleed bug to score his password.
   
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 pretre wrote:
Holy crud, Natfka is not just doubling down on crazy... He is now quadrupling down:

http://natfka.blogspot.com/2014/04/warhammer-fantasy-9th-edition-rules.html

via an anonymous source on Faeit 212
- the next fantasy edition is no continuation of the 8th edition. It uses a
variant ruleset of 40k now
- Fantasy has no movement value anymore, but a armour saving profile
- there are still armour savings modifiers
- all special rules use the 40k rules
- units move like 40k units, but can assume one of three formations, block,
tortuga and arrow
- fantasy flyers can only be hit with minus three to the ballistic talent
and can hit models under their flight path
- there are allies in fantasy
- war machines are their own category like special and core now, 25% of
points can spent on war machines
- there is a system to buy terrain
- warlord tables, but can choose which trait to get
- weapons have a profile like 40k but no armour ignore column


If any of this is true, im selling everything that is gw I own(except lotr) and never looking back

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 pretre wrote:
Holy crud, Natfka is not just doubling down on crazy... He is now quadrupling down:

http://natfka.blogspot.com/2014/04/warhammer-fantasy-9th-edition-rules.html

via an anonymous source on Faeit 212
- the next fantasy edition is no continuation of the 8th edition. It uses a
variant ruleset of 40k now
- Fantasy has no movement value anymore, but a armour saving profile
- there are still armour savings modifiers
- all special rules use the 40k rules
- units move like 40k units, but can assume one of three formations, block,
tortuga and arrow
- fantasy flyers can only be hit with minus three to the ballistic talent
and can hit models under their flight path
- there are allies in fantasy
- war machines are their own category like special and core now, 25% of
points can spent on war machines
- there is a system to buy terrain
- warlord tables, but can choose which trait to get
- weapons have a profile like 40k but no armour ignore column


Move like 40k units? Like everything can move as a skirmisher unit? O_____o

I have a hard time beliveing that. Sounds like their trying to troll the fantsey players.

This message was edited 1 time. Last update was at 2014/04/11 19:10:46


 
   
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Henshini wrote:
Sounds like someone used the heartbleed bug to score his password.


Hahaha, probably this
   
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 Sir Arun wrote:
 thesoupdragon wrote:
I just saw this over on Faeit 212, couldn't see it here so thought I'd share:

via an anonymous source on Faeit 212
40k 7th edition and the new starter kit Beachhead Stygia. It is small kit, with only five scouts, five blood angels, a commander with jump pack, five meganobs, 10 armoured ork shootas including a nob with two-handed axe and 10 gretchins. There are some destroyed columns, destroyed gothic stone walls and a three-piece stone bridge carried by gargoyles. It has a 96 page book, but only about the half is used for rules including three scenarios. Expert rules like all vehicle-related stuff are omitted completely. There are a handful of dice, a ruler, but no blast markers.

At the same time, there will be a new starter painting kit with 10 snapfit miniatures that will bring the tactical marines from the starter box to a full squad size and gives the ork player 5 additional boyz. It has a 48 page booklet with additional scenarios and hobby guides, brushes, basing sand and glue.


HA! I KNEW IT!

Blood Angels vs Orks.

That little bird in the rumor section 2 months ago was right after all.


I doubt this, I mean, sure AOBR was a bit unbalanced in favor of the SM to the tune of about 200 points, but you could still make a game of it! 5 Meganobz would waltz through everything the Blood Angels have on the board!

It sounds like BS to me.,

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 Lockark wrote:
 pretre wrote:
Holy crud, Natfka is not just doubling down on crazy... He is now quadrupling down:

http://natfka.blogspot.com/2014/04/warhammer-fantasy-9th-edition-rules.html

via an anonymous source on Faeit 212
- the next fantasy edition is no continuation of the 8th edition. It uses a
variant ruleset of 40k now
- Fantasy has no movement value anymore, but a armour saving profile
- there are still armour savings modifiers
- all special rules use the 40k rules
- units move like 40k units, but can assume one of three formations, block,
tortuga and arrow
- fantasy flyers can only be hit with minus three to the ballistic talent
and can hit models under their flight path
- there are allies in fantasy
- war machines are their own category like special and core now, 25% of
points can spent on war machines
- there is a system to buy terrain
- warlord tables, but can choose which trait to get
- weapons have a profile like 40k but no armour ignore column


Move like 40k units? Like everything can move as a skirmisher unit? O_____o

I have a hard time beliveing that. Sounds like their trying to troll the fantsey players.


My group has been saying for years now...if they take Fantasy off those damn tray and move by individual model, we're probably all interested in actually spending some money.

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Why is this in a news and rumours thread? This is obviously a belated April Fools joke.

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I wouldn't believe this for a second. Seems more like a wishlist than anything cuz the inevitable nerf it will be to GWs Tau and Eldar fetish. Plus its Natfka, saltier than the Dead Sea.

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 ace101 wrote:
I wouldn't believe this for a second. Seems more like a wishlist than anything cuz the inevitable nerf it will be to GWs Tau and Eldar fetish. Plus its Natfka, saltier than the Dead Sea.

I think "wish list" implies someone actually wishes for it I'd have to say anyone thinking GW have a Tau and Eldar hard on has a pretty short memory though.

But yeah, I don't believe a word of it. The doubling down of the doubling down is just that much funnier.

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 azreal13 wrote:
As long as Tau wouldn't be able to use markerlights to offset the overwatch penalty, and if perhaps move through cover USR or something similar allowed the unit to ignore the I penalty for charging into cover, I actually think these changes could have a strong positive impact on game play.

Which almost guarantees they're not true. :(


It wouldn't matter. They would very seldom actually be able to overwatch do to Initiative two.

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 megatrons2nd wrote:
 azreal13 wrote:
As long as Tau wouldn't be able to use markerlights to offset the overwatch penalty, and if perhaps move through cover USR or something similar allowed the unit to ignore the I penalty for charging into cover, I actually think these changes could have a strong positive impact on game play.

Which almost guarantees they're not true. :(


It wouldn't matter. They would very seldom actually be able to overwatch do to Initiative two.


But if they are taking 6 tests every charge...
   
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I actually like some of those rumours/changes.
Anything that makes hth more viable is welcomed by me.

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By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

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 pretre wrote:
Holy crud, Natfka is not just doubling down on crazy... He is now quadrupling down:

http://natfka.blogspot.com/2014/04/warhammer-fantasy-9th-edition-rules.html

via an anonymous source on Faeit 212
- the next fantasy edition is no continuation of the 8th edition. It uses a
variant ruleset of 40k now
- Fantasy has no movement value anymore, but a armour saving profile
- there are still armour savings modifiers
- all special rules use the 40k rules
- units move like 40k units, but can assume one of three formations, block,
tortuga and arrow
- fantasy flyers can only be hit with minus three to the ballistic talent
and can hit models under their flight path
- there are allies in fantasy
- war machines are their own category like special and core now, 25% of
points can spent on war machines
- there is a system to buy terrain
- warlord tables, but can choose which trait to get
- weapons have a profile like 40k but no armour ignore column


while I don't really believe them, this would probably get me to start the beastmen army I've always wanted. I like almost all of these rules, especially the multiple formation thing, but the removal of the movemnent stats is dumb, since it will give the mess that 40k is in regards to movement, with a million special rules.

lost and damned log
http://www.dakkadakka.com/dakkaforum/posts/list/0/519978.page#6525039 
   
Made in de
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Germany

Wasnt there some bogus rumor about a Fantasy/40k-crossover? :-p
Can't judge about the changes to fantasy since I don't play it but I hope CC gets some buffs. I sit on an army of melee Orks and another one Khorne-only Demons. Anything that improves my chances of actually geting within 1" of the enemy is welcome.

Waaagh an' a 'alf
1500 Pts WIP 
   
Made in gb
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On an Express Elevator to Hell!!

 ductvader wrote:
 Lockark wrote:
 pretre wrote:
Holy crud, Natfka is not just doubling down on crazy... He is now quadrupling down:

http://natfka.blogspot.com/2014/04/warhammer-fantasy-9th-edition-rules.html

via an anonymous source on Faeit 212
- the next fantasy edition is no continuation of the 8th edition. It uses a
variant ruleset of 40k now
- Fantasy has no movement value anymore, but a armour saving profile
- there are still armour savings modifiers
- all special rules use the 40k rules
- units move like 40k units, but can assume one of three formations, block,
tortuga and arrow
- fantasy flyers can only be hit with minus three to the ballistic talent
and can hit models under their flight path
- there are allies in fantasy
- war machines are their own category like special and core now, 25% of
points can spent on war machines
- there is a system to buy terrain
- warlord tables, but can choose which trait to get
- weapons have a profile like 40k but no armour ignore column


Move like 40k units? Like everything can move as a skirmisher unit? O_____o

I have a hard time beliveing that. Sounds like their trying to troll the fantsey players.


My group has been saying for years now...if they take Fantasy off those damn tray and move by individual model, we're probably all interested in actually spending some money.


I assume you are suggesting doing that in concert with radically reducing the miniature count? I shudder to imagine moving miniatures of that quantity without movement trays or multiple miniature per base.

In fact, you won't find a single ruleset that uses such a system.. for a very simple reason actually!

Epic 30K&40K! A new players guide, contributors welcome https://www.dakkadakka.com/dakkaforum/posts/list/751316.page
 
   
Made in ca
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 Symbio Joe wrote:
Why is this in a news and rumours thread? This is obviously a belated April Fools joke.


Pancake edition 2.0 perhaps?

Agies Grimm:The "Learn to play, bro" mentality is mostly just a way for someone to try to shame you by implying that their metaphorical nerd-wiener is bigger than yours. Which, ironically, I think nerds do even more vehemently than jocks.

Everything is made up and the points don't matter. 40K or Who's Line is it Anyway?

Auticus wrote: Or in summation: its ok to exploit shoddy points because those are rules and gamers exist to find rules loopholes (they are still "legal"), but if the same force can be composed without structure, it emotionally feels "wrong".  
   
Made in de
Longtime Dakkanaut





Germany

The way Miniatures just pile up (and the points in a game increase with Knights, Superheavies and so on, I start to wish for movement trays. It's a tough time, moving 90 orks around one by one...

Waaagh an' a 'alf
1500 Pts WIP 
   
Made in at
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do movement trays even work properly with round bases?

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Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
 
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