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Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

 OrlandotheTechnicoloured wrote:
Of course if there is a 'new' BRB, then they get to re-release all the codexi/supplements/mini-dexes/data slates etc

so prepare your wallets for that

Cities of Death and the Ork codex are from 4th edition. They obviously haven't taken a new edition as carte blanche to update everything. Quit your panicking.

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Made in au
Owns Whole Set of Skullz Techpriests






Versteckt in den Schatten deines Geistes.

 Sir Arun wrote:
Piques.
It piques your interest.


Uhh! That bothered me as well, but I didn't want to be the one to correct it.

Industrial Insanity - My Terrain Blog
"GW really needs to understand 'Less is more' when it comes to AoS." - Wha-Mu-077

 
   
Made in gb
Slippery Scout Biker






I just saw this over on Faeit 212, couldn't see it here so thought I'd share:

via an anonymous source on Faeit 212
40k 7th edition and the new starter kit Beachhead Stygia. It is small kit, with only five scouts, five blood angels, a commander with jump pack, five meganobs, 10 armoured ork shootas including a nob with two-handed axe and 10 gretchins. There are some destroyed columns, destroyed gothic stone walls and a three-piece stone bridge carried by gargoyles. It has a 96 page book, but only about the half is used for rules including three scenarios. Expert rules like all vehicle-related stuff are omitted completely. There are a handful of dice, a ruler, but no blast markers.

At the same time, there will be a new starter painting kit with 10 snapfit miniatures that will bring the tactical marines from the starter box to a full squad size and gives the ork player 5 additional boyz. It has a 48 page booklet with additional scenarios and hobby guides, brushes, basing sand and glue.

This message was edited 1 time. Last update was at 2014/04/10 18:19:10


 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

I don't buy it. There's actually no way for the Marines to kill 5 Meganobz in that kit, and while the starter sets haven't been perfectly balanced, that seems a bit harsh. That and typical Faeit salt needs to be applied. All that and Dark Vengeance is still available on the website.

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Made in us
The New Miss Macross!





Deep Frier of Mount Doom

That sounds fairly specific so should be easy for Pretre to validate when the time comes. I'd be disappointed if they went the new starter route and it didn't actually come with a complete minibook set of the rules (like back in 4th edition IIRC).
   
Made in at
Slashing Veteran Sword Bretheren






 thesoupdragon wrote:
I just saw this over on Faeit 212, couldn't see it here so thought I'd share:

via an anonymous source on Faeit 212
40k 7th edition and the new starter kit Beachhead Stygia. It is small kit, with only five scouts, five blood angels, a commander with jump pack, five meganobs, 10 armoured ork shootas including a nob with two-handed axe and 10 gretchins. There are some destroyed columns, destroyed gothic stone walls and a three-piece stone bridge carried by gargoyles. It has a 96 page book, but only about the half is used for rules including three scenarios. Expert rules like all vehicle-related stuff are omitted completely. There are a handful of dice, a ruler, but no blast markers.

At the same time, there will be a new starter painting kit with 10 snapfit miniatures that will bring the tactical marines from the starter box to a full squad size and gives the ork player 5 additional boyz. It has a 48 page booklet with additional scenarios and hobby guides, brushes, basing sand and glue.


HA! I KNEW IT!

Blood Angels vs Orks.

That little bird in the rumor section 2 months ago was right after all.

2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Sir Arun wrote:
HA! I KNEW IT!

Blood Angels vs Orks.

That little bird in the rumor section 2 months ago was right after all.

Or Natfka is just rehashing old rumors.

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Made in ca
Enigmatic Chaos Sorcerer





British Columbia

I can definitely believe the rumor of an incomplete rulebook. The Ebay resales of the mini book probably burn like Holy Water amongst the Management.

 BlaxicanX wrote:
A young business man named Tom Kirby, who was a pupil of mine until he turned greedy, helped the capitalists hunt down and destroy the wargamers. He betrayed and murdered Games Workshop.


 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Eldarain wrote:
The Ebay resales of the mini book probably burn like Holy Water amongst the Management.

Why? Each of those mini-books on eBay means that they sold a $100 box set.

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Made in us
Haemonculi Flesh Apprentice






This edition is so dynamic to try and stay on top of. I hope 7th clears up and helps filter the clutter. At this point I don't think it is necessary, but I think it's a good opportunity to organize this mess.

   
Made in us
Stoic Grail Knight





Raleigh, NC

 pretre wrote:
 Eldarain wrote:
The Ebay resales of the mini book probably burn like Holy Water amongst the Management.

Why? Each of those mini-books on eBay means that they sold a $100 box set.
'

Yes but then they don't also sell a $75 main rulebook in addition! Plus those mini rulebooks they released a couple months back probably didn't sell well since they were very much the same as the Dark Vengeance copy.

Speaking of that, I see the digital edition of the main 40k rules are $41. Have they always been that cost? (unusual cost savings on the digital v. paper for GW).

This message was edited 1 time. Last update was at 2014/04/10 18:39:48


 
   
Made in at
Slashing Veteran Sword Bretheren






Ah.

I know what GW is upto.

By removing the minirulebook, everyone not interested in the bigass BRB can buy their second offering: the "hardcover mini rulebook" like the one they brought for 6th that nobody really bought. lol

This message was edited 1 time. Last update was at 2014/04/10 18:42:28


2000 l 2000 l 2000 l 1500 l 1000 l 1000 l Blood Ravens (using Ravenguard CT) 1500 l 1500 l
Eldar tactica l Black Templars tactica l Tau tactica l Astra Militarum codex summary l 7th ed summary l Tutorial: Hinged Land Raider doors (easy!) l My blog: High Gothic Musings
 Ravenous D wrote:
40K is like a beloved grandparent that is slowly falling into dementia and the rest of the family is in denial about how bad it is.
squidhills wrote:
GW is scared of girls. Why do you think they have so much trouble sculpting attractive female models? Because girls have cooties and the staff at GW don't like looking at them for too long because it makes them feel funny in their naughty place.
 
   
Made in us
Stoic Grail Knight





Raleigh, NC

 Sir Arun wrote:
Spoiler:
Ah.

I know what GW is upto.

By removing the minirulebook, everyone not interested in the bigass BRB can buy their second offering: the "hardcover mini rulebook" like the one they brought for 6th that nobody really bought. lol



Man, they're really driving "THERE IS ONLY WAR" to that MAX on that rulebook, eh?!!
   
Made in de
Longtime Dakkanaut





Germany

 Brother SRM wrote:
I don't buy it. There's actually no way for the Marines to kill 5 Meganobz in that kit, and while the starter sets haven't been perfectly balanced, that seems a bit harsh. That and typical Faeit salt needs to be applied. All that and Dark Vengeance is still available on the website.


So? Was AOBR ballanced? Tons of Marines, Terminators, a cybot vs. a bunch of orks, 5 nobs and the deffcoptas. I made the calculation, even without equipment it was like 400 pts Orks vs 750 pts marines IIRC.

Also, Meganobs? They sure as hell wont add metal modells to the starter box, so we get plastic megas. Nice.

This message was edited 1 time. Last update was at 2014/04/10 18:56:11


Waaagh an' a 'alf
1500 Pts WIP 
   
Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

The points were unbalanced, but everything could more or less be dealt with. I dunno, it just seems odd to me.

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Made in us
Stoic Grail Knight





Raleigh, NC

 Kosake wrote:
 Brother SRM wrote:
I don't buy it. There's actually no way for the Marines to kill 5 Meganobz in that kit, and while the starter sets haven't been perfectly balanced, that seems a bit harsh. That and typical Faeit salt needs to be applied. All that and Dark Vengeance is still available on the website.


So? Was AOBR ballanced? Tons of Marines, Terminators, a cybot vs. a bunch of orks, 5 nobs and the deffcoptas. I made the calculation, even without equipment it was like 400 pts Orks vs 750 pts marines IIRC.


Yes, but in the case of AOBR it was the Marines walloping the damn xenos.

In this new case, Xenos walloping the Marines? In the demo game? Ha, I think not!

This message was edited 1 time. Last update was at 2014/04/10 18:52:58


 
   
Made in de
Longtime Dakkanaut





Germany

 Accolade wrote:
 Kosake wrote:
 Brother SRM wrote:
I don't buy it. There's actually no way for the Marines to kill 5 Meganobz in that kit, and while the starter sets haven't been perfectly balanced, that seems a bit harsh. That and typical Faeit salt needs to be applied. All that and Dark Vengeance is still available on the website.


So? Was AOBR ballanced? Tons of Marines, Terminators, a cybot vs. a bunch of orks, 5 nobs and the deffcoptas. I made the calculation, even without equipment it was like 400 pts Orks vs 750 pts marines IIRC.


Yes, but in the case of AOBR it was the Marines walloping the damn xenos.

In this new case, Xenos walloping the Marines? In the demo game? Ha, I think not!


Yes you do. Immagine little timmy getting his shiny new Blud Angils being slapped off the table! What a drama! Now he most definitely needs those Terminators to show those orks who's boss. Also the Landraider. And the Storm talon. And a Battle Barge with two Thunderhawks....

This message was edited 1 time. Last update was at 2014/04/10 18:58:40


Waaagh an' a 'alf
1500 Pts WIP 
   
Made in us
Tzeentch Aspiring Sorcerer Riding a Disc




The darkness between the stars

 Accolade wrote:
 Kosake wrote:
 Brother SRM wrote:
I don't buy it. There's actually no way for the Marines to kill 5 Meganobz in that kit, and while the starter sets haven't been perfectly balanced, that seems a bit harsh. That and typical Faeit salt needs to be applied. All that and Dark Vengeance is still available on the website.


So? Was AOBR ballanced? Tons of Marines, Terminators, a cybot vs. a bunch of orks, 5 nobs and the deffcoptas. I made the calculation, even without equipment it was like 400 pts Orks vs 750 pts marines IIRC.


Yes, but in the case of AOBR it was the Marines walloping the damn xenos.

In this new case, Xenos walloping the Marines? In the demo game? Ha, I think not!


I gotta agree this is very salty. Yes, they aren't balanced even slightly. AoBR was heavily slanted to marines. DV had DA with far more points and also had optimal equipment to fight chaos who had Chosen with terrible weapons, weak cultists, and few items to fight terminators and a multimelta against no vehicles. The one thing they had in common was the SM had the advantage. That is what makes everybody taste a ton of salt. Remove the nobz and give SM some Sternguard or something? Then I'd taste a bit less salt.

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Made in us
Badass "Sister Sin"






Camas, WA

Natfka's doubling down.
http://natfka.blogspot.com/2014/04/7th-edition-rule-changes.html

via an anonymous source on Faeit 212
- 7th 40k edition is only a minor update
- 40k run is part of the movement phase
- assault distance is not influenced by terrain, but gives minus two to
initiative
- vector strikes allow armour saves, but deal one to six hits
- 40k uses a percentage system for the army list
- you can bring as many different allies as you want. You can spend a
fourth of your points on allies, but they also count as their normal
category
- you can bring three allies to a game and must choose one
- bikes can strike units in 1” in the movement phase without assaulting
just like chariots, but can attacked back
- fortification and lords of war rules are in, but no profiles
- you have to pass a initiative test to shoot overwatching, get minus three
to ballistic talent
- you can engage new unit after victory in melee, but enemy can shoot
overwatch again
- you can choose to flee if you are charged but can be destroyed
- if you want to run in 12” of enemy you have to pass a leadertest
- vehicles get no cover saves against infantry, only against other vehicles

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in us
Stoic Grail Knight





Raleigh, NC

 Kosake wrote:
 Accolade wrote:
 Kosake wrote:
 Brother SRM wrote:
I don't buy it. There's actually no way for the Marines to kill 5 Meganobz in that kit, and while the starter sets haven't been perfectly balanced, that seems a bit harsh. That and typical Faeit salt needs to be applied. All that and Dark Vengeance is still available on the website.


So? Was AOBR ballanced? Tons of Marines, Terminators, a cybot vs. a bunch of orks, 5 nobs and the deffcoptas. I made the calculation, even without equipment it was like 400 pts Orks vs 750 pts marines IIRC.


Yes, but in the case of AOBR it was the Marines walloping the damn xenos.

In this new case, Xenos walloping the Marines? In the demo game? Ha, I think not!


Yes you do. Immagine little timmy getting his shiny new Blud Angils being slapped off the table! What a drama! Now he most definitely needs those Terminators to show those orks who's boss. Also the Landraider. And the Storm talon. And a Battle Barge with two Thunderhawks....


Nah, man! Kids HATE losing! Little Timmy would probably get mad and throw a marine across the room, much to the shock and horror of the store manager who now has to report the loss to corporate!!!

If the Marines are kicking butt, then the manager could coax the kid on- "Hey Timmy, didn't you like beating up those nasty ol' Orks? Wouldn't you like to do it with MOAR STUFF? Beat them even HARDER in the ground!!"

Get that bully complex raging!!!
   
Made in us
Badass "Sister Sin"






Camas, WA

And here's Larry's old rumor he reposted:

http://www.belloflostsouls.net/2014/04/40k-latest-7th-edition-boxed-details.html

Launch Window - @September
Rules Summary: Updated Mini-rulebook contains FAQs, minor tweaks and clarifications, and much of Stronghold Assault rolled into a new shiny package.
Miniatures included: @70
Armies:
Blood Angels (plastic quick assembly)
- Assault Marine Squad
- Tactical Marine Squad
- Death Company Squad
- Captain (kitted out for assault)
- Chaplain
- Sanguinary Priest (limited edition, similar to the Dark Vengeance mini was)

Orks (plastic quick assembly)
- 'Ardboys (full mob)
- Nobs (small squad)
- Warboss
- Big Mek
- Ork themed fortification

This was described as simply an updated Warhammer 40,000 Starter Set and specifically "NOT 7th Edition."

This message was edited 1 time. Last update was at 2014/04/10 19:08:59


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Made in us
Ultramarine Master with Gauntlets of Macragge





Boston, MA

 pretre wrote:
Natfka's doubling down.
http://natfka.blogspot.com/2014/04/7th-edition-rule-changes.html

via an anonymous source on Faeit 212
- 7th 40k edition is only a minor update
- 40k run is part of the movement phase
- assault distance is not influenced by terrain, but gives minus two to
initiative
- vector strikes allow armour saves, but deal one to six hits
- 40k uses a percentage system for the army list
- you can bring as many different allies as you want. You can spend a
fourth of your points on allies, but they also count as their normal
category
- you can bring three allies to a game and must choose one
- bikes can strike units in 1” in the movement phase without assaulting
just like chariots, but can attacked back
- fortification and lords of war rules are in, but no profiles
- you have to pass a initiative test to shoot overwatching, get minus three
to ballistic talent
- you can engage new unit after victory in melee, but enemy can shoot
overwatch again
- you can choose to flee if you are charged but can be destroyed
- if you want to run in 12” of enemy you have to pass a leadertest
- vehicles get no cover saves against infantry, only against other vehicles

I think I audibly said "what?" like three times reading that. Some of that is so nonsensical, like vehicles not getting cover saves from infantry (wtf?) and the wording on "you can bring three allies to a game and must choose one" whatever that means.

Check out my Youtube channel!
 
   
Made in us
Badass "Sister Sin"






Camas, WA

Especially since it contradicts the previous line.

Looking for great deals on miniatures or have a large pile you are looking to sell off? Checkout Mindtaker Miniatures.
Live in the Pacific NW? Check out http://ordofanaticus.com
 
   
Made in nl
[MOD]
Decrepit Dakkanaut






Cozy cockpit of an Archer ARC-5S

Huh, still available on the Dutch part of the GW site. Oh wait, that guy is the source? Figures.



Fatum Iustum Stultorum



Fiat justitia ruat caelum

 
   
Made in us
Haemonculi Flesh Apprentice






 pretre wrote:
Natfka's doubling down.
http://natfka.blogspot.com/2014/04/7th-edition-rule-changes.html

via an anonymous source on Faeit 212
- 7th 40k edition is only a minor update
- 40k run is part of the movement phase
- assault distance is not influenced by terrain, but gives minus two to
initiative
- vector strikes allow armour saves, but deal one to six hits
- 40k uses a percentage system for the army list
- you can bring as many different allies as you want. You can spend a
fourth of your points on allies, but they also count as their normal
category
- you can bring three allies to a game and must choose one
- bikes can strike units in 1” in the movement phase without assaulting
just like chariots, but can attacked back
- fortification and lords of war rules are in, but no profiles
- you have to pass a initiative test to shoot overwatching, get minus three
to ballistic talent
- you can engage new unit after victory in melee, but enemy can shoot
overwatch again
- you can choose to flee if you are charged but can be destroyed
- if you want to run in 12” of enemy you have to pass a leadertest
- vehicles get no cover saves against infantry, only against other vehicles




I refuse to believe any of this. It's so all over the place.

Thanks for sharing however

   
Made in de
Longtime Dakkanaut





Germany

Well, this is a lottle bit different from what the other guy said... And much more along the lines of "SM kick everyone's ass".

Waaagh an' a 'alf
1500 Pts WIP 
   
Made in us
Badass "Sister Sin"






Camas, WA

 Red Corsair wrote:


I refuse to believe any of this. It's so all over the place.

Thanks for sharing however


That would be wise. Natfka as a source is a crap shoot.

Natfka on Faeit 212 - Total rumors: (329 TRUE) / (440 FALSE) / (44 PARTIALLY TRUE/VAGUE)

This message was edited 1 time. Last update was at 2014/04/10 19:16:35


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Made in us
Haemonculi Flesh Apprentice






 pretre wrote:
 Red Corsair wrote:


I refuse to believe any of this. It's so all over the place.

Thanks for sharing however


That would be wise. Natfka as a source is a crap shoot.

Natfka on Faeit 212 - Total rumors: (329 TRUE) / (440 FALSE) / (44 PARTIALLY TRUE/VAGUE)


Yea I tend not to even register Natfka rumors

They are worth a laugh sometimes however.

Still seeing what sticks to the wall it seems

   
Made in us
The New Miss Macross!





Deep Frier of Mount Doom

 pretre wrote:
Natfka's doubling down.
http://natfka.blogspot.com/2014/04/7th-edition-rule-changes.html

via an anonymous source on Faeit 212
- 7th 40k edition is only a minor update
- 40k run is part of the movement phase
- assault distance is not influenced by terrain, but gives minus two to
initiative
- vector strikes allow armour saves, but deal one to six hits
- 40k uses a percentage system for the army list
- you can bring as many different allies as you want. You can spend a
fourth of your points on allies, but they also count as their normal
category
- you can bring three allies to a game and must choose one
- bikes can strike units in 1” in the movement phase without assaulting
just like chariots, but can attacked back
- fortification and lords of war rules are in, but no profiles
- you have to pass a initiative test to shoot overwatching, get minus three
to ballistic talent
- you can engage new unit after victory in melee, but enemy can shoot
overwatch again
- you can choose to flee if you are charged but can be destroyed
- if you want to run in 12” of enemy you have to pass a leadertest
- vehicles get no cover saves against infantry, only against other vehicles


Can you check the date on that post? Are you sure they're reading from the 7th edition rumor list and not just from the 2nd edition rulebook?
   
Made in us
Frenzied Berserker Terminator






 pretre wrote:
Natfka's doubling down.
http://natfka.blogspot.com/2014/04/7th-edition-rule-changes.html

via an anonymous source on Faeit 212
- 7th 40k edition is only a minor update
- 40k run is part of the movement phase
- assault distance is not influenced by terrain, but gives minus two to
initiative
- vector strikes allow armour saves, but deal one to six hits
- 40k uses a percentage system for the army list
- you can bring as many different allies as you want. You can spend a
fourth of your points on allies, but they also count as their normal
category
- you can bring three allies to a game and must choose one
- bikes can strike units in 1” in the movement phase without assaulting
just like chariots, but can attacked back
- fortification and lords of war rules are in, but no profiles
- you have to pass a initiative test to shoot overwatching, get minus three
to ballistic talent
- you can engage new unit after victory in melee, but enemy can shoot
overwatch again
- you can choose to flee if you are charged but can be destroyed
- if you want to run in 12” of enemy you have to pass a leadertest
- vehicles get no cover saves against infantry, only against other vehicles



This would suck...



" $@#& YOU! There are 3 things I want in a guy: Tall, Handsome, and plays Dark Eldar!"-every woman since
November 2010 
   
 
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