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Made in us
Dakka Veteran




I'm looking to add two to my army. I like the idea of the typhoon but at 75 points seem a bit much when i can get attack biker with mulit for 55 and do the same ant tank elite killer. so what one is better and why
   
Made in us
Boosting Space Marine Biker






Athens, GA

If running bikes, the attack bike can be good, but they are very fragile, kind of a fire and forget unit. Point one at a tank, turbo boost across the board, then fire and hope you don't roll a one. Remember, each attack bike only gets one shot, and there is no way they're making it through the next enemy shooting phase after their first shot.

Being cheaper, you can have more of them, and they can hug terrain to stay alive longer, but I do tend to use them alone instead of in groups in a cheap and plentiful kind of mentality (its how I like my bikes)

The Typhoon has the advantage of keeping its distance. If you get them in singles and just roll them back and forth across your side of the board they get a good jink save and have a ROF of two missiles per round at Str 8. Pretty respectable for 75pts and should solve all of your light anti-tank needs.

For heavy armor (13 or 14) you're best bet is to use a different unit, or use the Typhoon's maneuverability to get a shot at side or rear armor, which is actually not that difficult if you use terrain effectively.

Neither is your best anti-tank option, but both are effective if used properly. I'd say pick the one that matches your play style and the army your fielding. Using a gun line, well go with the Typhoon. Doing Drop Pods or Rhino Rush, bikes are probably a better option.

Hope that helps

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Made in us
Dakka Veteran




That's all the help i get
   
Made in us
Locked in the Tower of Amareo




MM attack bikes are a lot different than typhoon speeders. The typhoon speeders at least have the hope of playing the range game with 48" missile launchers.

MM attack bikes can sometimes get off more than one shot depending on positioning, and they also can be used as 24" AP 1 krak missile launchers.
   
Made in gb
Agile Revenant Titan






What army are you playing bud?

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in us
Legendary Master of the Chapter






They are nice for Heavy Flamer delivery.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in gb
Agile Revenant Titan






 Desubot wrote:
They are nice for Heavy Flamer delivery.


They are terrible for heavy flamer delivery! If you're taking speeders, you want to NEVER arm them with any weapon that means you need to get up close and personal. That AV10 and 2 HP is just far too flimsy. The only way they work in my experience is typhoons, and in fact in that role they seem to be fantastic. Put a multi melta, assault cannon or heavy flamer on it and it's guaranteed to get shot down. You have to remember that strength 4 weapons can glance the thing to death now! Jink saves will help, but not against a heavy weight of fire, which means on average you want to stay at least 30" away from units. So, typhoons and heavy bolters are the best choice!

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in de
Mysterious Techpriest






Unless it's their purpose on the list to DS, blow something up and die afterwards. If you can take out a LR with 2 MM Shots to the face, well worth it.
Not my style of play, though.

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Made in us
Legendary Master of the Chapter






I meant to deep strike. at any range they are way to fragile. which leaves them to suicide missions.

With Tau and wave serpents abound its kinda pointless. unless you have A LOT of Block line of sight terrain.

 Unit1126PLL wrote:
 Scott-S6 wrote:
And yet another thread is hijacked for Unit to ask for the same advice, receive the same answers and make the same excuses.

Oh my god I'm becoming martel.
Send help!

 
   
Made in us
Dakka Veteran




My marines are IF based. I just thinking of add some more ant tank options as i solely depend on my LC and Ml deves to do all my tank killing. also try to find away to get to tanks and arty hiding

This message was edited 1 time. Last update was at 2014/01/10 18:38:18


 
   
Made in gb
Agile Revenant Titan






If it's a bog standard marine dex, and not a dark angels one then I would take speeders over bikes. Attack bikes in dark angels gain the outflank special rule, which makes them awesome for suicide missions! I don't think speeders are as effective at that type of mission, even deep striking em, you kinda need teleport homers for that. But a typhoon is only 1 strength behind a lascannon, and they get 2 shots.

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in us
Veteran Wolf Guard Squad Leader




San Diego, CA

 Thairne wrote:
Unless it's their purpose on the list to DS, blow something up and die afterwards. If you can take out a LR with 2 MM Shots to the face, well worth it.
Not my style of play, though.


very worth it, I stopped using typhoons in favor of tornados a while back

 
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

Dual heavy flamer speeders are great. Insane damage output against infantry and very cheap

   
Made in gb
Agile Revenant Titan






 Illumini wrote:
Dual heavy flamer speeders are great. Insane damage output against infantry and very cheap

Cheap indeed, but again a terrible investment in points. Like I've said beforehand, get a speeder close, and it WILL die. They are incredibly agile, but the last thing you will do with one is shoot it's weapons, if that's a flamer template then you are almost guaranteeing you will be in rapid fire range, and Str 4 weapons drop these guys all too easily.

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in no
Boom! Leman Russ Commander






Oslo Norway

It has deepstrike, so against anything but Tau, you will almost guarantied get to shoot at least once, which is often enough. Most opponents don`t have endless scoring units, or endless units that are a serious threat to something critical on your side.

Dual heavy flamers that can come from any direction at any place have an incredible damage potential. I am very rarely dissapointed with my single 2xhf speeder.

I speak from a lot of experience with the 2xhf speeder, including a tourney win, so I can tell you that it is certainly not a terrible investment in points.

   
Made in gb
Hallowed Canoness





Between

My new Marine army is based entirely around speeders, so yeah, I think they're viable.

Typhoons are excellent outfighters capable of punching far above their weight class if you just make sure to keep them out of small arms range.



"That time I only loaded the cannon with powder. Next time, I will fill it with jewels and diamonds and they will cut you to shrebbons!" - Nogbad the Bad. 
   
Made in us
Dakka Veteran




I play against marines mostly not to many people play anything else i think the typhoo is my best bet
   
Made in us
Boosting Space Marine Biker





Hays, KS

Typhoons are great. they have amazing versatility and can pretty well harass anything on the board. the HB is the only way to compliment the typhoons since it still gives you the option to remain at range. That being said I still enjoy the speeders for their other options. HB/Assault cannon, that's 7 ap 4 shots with a chance for some rending. I like it but its probably the weakest build I use for my speeders. Dual flamers, deep strike and clear an objective in terrain. I have plenty of quick movers so by the time it hits it stands a chance to survive through threat saturation. honestly, the weapon I use the least is the MM. sure its powerful but one shot just doesn't do the job for me.

Sure the dual flamer speeder is going to die quickly but its 60 pts and will lay down some pain quickly. I find it incredibly valuable in my bike list to help clear the upper levels of a ruin

   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

The duel Heavy Bolters Land Speeders with the Imperial Fist Doctrine could also be nasty

Space Wolf Player Since 1989
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Made in gb
Prophetic Blood Angel Librarian




At 80pts a dual multi melta deepstriking speeder is pretty nice if you have spare points. A suicide unit but 125pts cheaper than 5 combi-melta armed podding sternguard who are also a suicide unit. Its deepstrike isn't very risky as it only needs to be within 12" to be in melta range, but shooting at rear/most side armour with 2 st 8 ap1 shots is still nice when between 12" and 24".
Every other game it won't achieve anything. But that 1 out of 2 times it does more than pays for its points back. Also since it comes down turn 2 or later, it often makes serp spam players keep their shields up, which is a nice achievement in iteslf.
If you don't run anything in FA, and know you will be facing a semi to full mech list, 3 of these ran individually are pretty nice and will achieve far more than a typhoon.

This message was edited 1 time. Last update was at 2014/01/11 13:39:41


 
   
Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Anpu42 wrote:
The duel Heavy Bolters Land Speeders with the Imperial Fist Doctrine could also be nasty


I'd have to double check, but I'm pretty sure speeders don't have the Chapter Tactics rule, and unlike the Iron Hands CT, the IF one doesn't say it applies to vehicles. This is one of the places bikes are better then speeders.

I liked TML/HB speeders when they were 90 points, I love them at 75. They do enough damage to justify their points, have the range to keep from being shot down by small arms, and are fast enough to shoot flanks or re-deploy as needed.

I sometimes field MM/HF speeders (or just MM ones) Suicide. Hide behind LOS blocking terrain, move up the field, press your nose against something more expensive then you and pull the trigger. In a world of Stronghold and Escalation, I think adding a bit more melta to the list is a good idea. Speeders can get it where it needs to be.

   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

 Nevelon wrote:
 Anpu42 wrote:
The duel Heavy Bolters Land Speeders with the Imperial Fist Doctrine could also be nasty


I'd have to double check, but I'm pretty sure speeders don't have the Chapter Tactics rule, and unlike the Iron Hands CT, the IF one doesn't say it applies to vehicles. This is one of the places bikes are better then speeders.

I liked TML/HB speeders when they were 90 points, I love them at 75. They do enough damage to justify their points, have the range to keep from being shot down by small arms, and are fast enough to shoot flanks or re-deploy as needed.

I sometimes field MM/HF speeders (or just MM ones) Suicide. Hide behind LOS blocking terrain, move up the field, press your nose against something more expensive then you and pull the trigger. In a world of Stronghold and Escalation, I think adding a bit more melta to the list is a good idea. Speeders can get it where it needs to be.

Well crappy, there goes my idea with my LRC or the Salmander Redeamer

Space Wolf Player Since 1989
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Made in us
The Marine Standing Behind Marneus Calgar





Upstate, New York

 Anpu42 wrote:
 Nevelon wrote:
 Anpu42 wrote:
The duel Heavy Bolters Land Speeders with the Imperial Fist Doctrine could also be nasty


I'd have to double check, but I'm pretty sure speeders don't have the Chapter Tactics rule, and unlike the Iron Hands CT, the IF one doesn't say it applies to vehicles. This is one of the places bikes are better then speeders.

Well crappy, there goes my idea with my LRC or the Salmander Redeamer


For Salamaders, it's worth noting that Vulcan's master crafting of meltas is for everything in the detachment, not just those with the CT rule. So it works on the MMs stuck on the top of land raiders or those on land speeders. Plus things like LotD, but that's drifting a little off-topic.

Everything on the LRC is twin-linked anyway, so it's not getting anything out of the bolter drill.

   
Made in us
Grim Rune Priest in the Eye of the Storm





Riverside CA

Well I use a Suqadren of three with HB/Typhoon with my Space Wolves and found them part of the core of list I make. They are fantastic for both Anti-Trasport and Anti-Infantry.
The funny thing is it is the 9 Heavy Bolter Shots that kill most of the transports I shhot at.

Space Wolf Player Since 1989
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I am a Furry that plays with little Toy Soldiers; if you are taking me too seriously I am not the only one with Issues.

IEGA Web Site”: http://www.meetup.com/IEGA-InlandEmpireGamersAssociation/ 
   
Made in us
Bounding Assault Marine





Crowley, LA

I field 3 typhoons in cover and they're a ton of fun. Keep em at range and hope for some killing goodness. I killed a d-lord and 3 wraiths with round of fire from my typhoon squadron. That right there earned its way into my builds from now on.

"Nobody truly understands the value of a minute until they only have one left"

7800 Points Raven Guard - Always WIP
3000 Points Khorne
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Made in us
Dakka Veteran




So is it better to make squads our run them single
   
Made in gb
Agile Revenant Titan






Depends what pattern of speeder you go for, and how many FA slots are open?

You sought to cower behind your walls, weakling? Instead, by the will of Khorne, you shall die behind them  
   
Made in us
Dakka Veteran




I have nothing in FA as i don't find anything yet to be useful. i just have seen a lot of people using speeders. not sold on them as the are very frail being AV10. I don't us any vehicles so this would be my first vehicle
   
Made in de
Mysterious Techpriest






it really depends. Do you have a libby around? Then probably a single unit. Scared of giving up first blood? Single unit too. Want to split fire? Several units..
Basically it's power vs versality.

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Made in us
Dakka Veteran




No libby as i don't understand how they work .
   
 
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