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![[Post New]](/s/i/i.gif) 2014/01/15 13:23:09
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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jy2 wrote:
ductvader wrote:There...a synapseless list that doesn't care so much that it's synapseless.
Old One Eye
Deathleaper
10 Stealers + Broodlord
11 Stealers + Broodlord
11 Stealers + Broodlord
Venomthrope
Venomthrope
Haruspex
Haruspex
Haruspex
Dakkafex
Dakkafex
Dakkafex
Not saying that it's even good..at all.
Just showing that there are ways of segmenting out parts of your army so that finding Synapse becomes less of an issue.
Nicely done. I myself haven't really considered a synapseless army, but maybe, just maybe, a good TAC tyranid list will take this into account. If you can't get enough synapse into your list, then consider building one that doesn't rely on synapse too much.
I was personally growing weary of the cries of "kill the synapse and tyranids are done" and "oh but what happens when I kill creatures A and B?"
Simply put, I have plans in place and creatures that can do their job regardless.
The idea of the vanguard strike and possible dataslate leans heavily on the idea of invasion style forces which are often sent to battle before "Mama" shows up to hand out orders. I am personally starting all of my lists with the use of a Tervigon and 2 3 man Warrior squads with stranglers...after that...I can add or not add synapse at my leisure.
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![[Post New]](/s/i/i.gif) 2014/01/15 14:22:24
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Haemonculi Flesh Apprentice
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Ugh!
Why 2000 pt DOC? Probably the worst way to prove a point is by using an optional rule change that directly boosts the nids biggest weak spots.
I'd like to see a 1750 TAC list deal with a decent opponent. And no, it doesn't even need to be Taudar, feth Taudar I think most people are bored with them anyway
Still looking forward to the match, just not going to garner the information I think was more being sought after.
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![[Post New]](/s/i/i.gif) 2014/01/15 14:26:44
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Infiltrating Broodlord
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Sorry, but this thread is making me laugh.
First we have the (somewhat justified) complaining about the codex.
Now we have a (unjustified) complaints about someone taking a lot of trouble to do a battle report.
If you want someone to try out a particular build for your own results, do it yourself!
jy, looking forward to seeing this, and thanks for putting in the effort.
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![[Post New]](/s/i/i.gif) 2014/01/15 14:34:11
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Longtime Dakkanaut
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Red Corsair wrote:
Ugh!
Why 2000 pt DOC? Probably the worst way to prove a point is by using an optional rule change that directly boosts the nids biggest weak spots.
I'd like to see a 1750 TAC list deal with a decent opponent. And no, it doesn't even need to be Taudar, feth Taudar I think most people are bored with them anyway
Still looking forward to the match, just not going to garner the information I think was more being sought after.
Ugh!
People still think Double FOC is optional and not playing it at 2k isn't a house ruling used by tournaments.
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![[Post New]](/s/i/i.gif) 2014/01/15 14:57:12
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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[DCM]
Dankhold Troggoth
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House rule or not, most people prefer to play single FOC... and thus a single FOC report will be more useful to most people.
That said, I hope the nids wreck face  and that your next one is a single FOC
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![[Post New]](/s/i/i.gif) 2014/01/15 15:02:34
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Longtime Dakkanaut
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RiTides wrote:House rule or not, most people prefer to play single FOC... and thus a single FOC report will be more useful to most people.
That said, I hope the nids wreck face  and that your next one is a single FOC 
Other armies get to use allies, at 2k and above I often find Nids struggling for the places in the FOC without doubling up.
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![[Post New]](/s/i/i.gif) 2014/01/15 15:08:37
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Eldercaveman wrote: RiTides wrote:House rule or not, most people prefer to play single FOC... and thus a single FOC report will be more useful to most people.
That said, I hope the nids wreck face  and that your next one is a single FOC 
Other armies get to use allies, at 2k and above I often find Nids struggling for the places in the FOC without doubling up.
We do fill up slots rather quickly.
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![[Post New]](/s/i/i.gif) 2014/01/15 15:29:31
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Tough Tyrant Guard
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ductvader wrote:Eldercaveman wrote: RiTides wrote:House rule or not, most people prefer to play single FOC... and thus a single FOC report will be more useful to most people.
That said, I hope the nids wreck face  and that your next one is a single FOC 
Other armies get to use allies, at 2k and above I often find Nids struggling for the places in the FOC without doubling up.
We do fill up slots rather quickly.
One of the actual disadvantages of having lower point units, you can fit in more units- but slots? Need more slots :/
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It's my codex and I'll cry If I want to.
Tactical objectives are fantastic |
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![[Post New]](/s/i/i.gif) 2014/01/11 16:01:55
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Krazed Killa Kan
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Eldercaveman wrote:Yeah im starting to think i might grab the Swarm box put the hormagaunts to one side, untill 7th edition.
Make the 40 gants spine gants, and i can always fit more gargs and fexes in.
Take the hormagaunts and simply but fleshborer on them. So what, they look like leaping termagaunts ad you have more gaunts for spawning and such.
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2500 4000 4000 5000 5000
DE 2500 TS: 2500 2500 |
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![[Post New]](/s/i/i.gif) 2014/01/15 15:43:25
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Pragmatic Primus Commanding Cult Forces
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airmang wrote:Jy2 don't forget that Shrikes can take flesh hooks now. Even though they're not the best unit they can flush out units in cover. Also I would see lash whips as a bonus now as before it only lowered the I of models in base to base, so you would still get hit by models further away. Now you just go before all the models in the unit. Oh and one of the biggest Pro's for all the monstrous creatures is the addition of fleet from adrenal glands! It's HUGE! ( IMHO)
Lash whips got GOOD.
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![[Post New]](/s/i/i.gif) 2014/01/15 15:50:35
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Longtime Dakkanaut
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Eldercaveman wrote:I believe I've found a use for Hormagaunts!
skycapt44 wrote:Eldercaveman wrote:Yeah im starting to think i might grab the Swarm box put the hormagaunts to one side, untill 7th edition.
Make the 40 gants spine gants, and i can always fit more gargs and fexes in.
Take the hormagaunts and simply but fleshborer on them. So what, they look like leaping termagaunts ad you have more gaunts for spawning and such.
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![[Post New]](/s/i/i.gif) 2014/01/15 18:04:52
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Fixture of Dakka
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No worries guys. In my batrep, I was debating over taking single-FOC and a wide variety of guys, but I settled on taking a playstyle that I wanted to try out. Yeah, this battle won't be indicative of a normal Tyranid army, but that was not my plan with this battle.
My next game with bugs will be with a much more "normal" list and it will be against a competitive White Scars army.
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![[Post New]](/s/i/i.gif) 2014/01/15 18:12:18
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Tunneling Trygon
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Work in progress, but I have HQs done now and troops coming up later tonight. http://knighthammer40k.blogspot.com/
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![[Post New]](/s/i/i.gif) 2014/01/15 18:13:38
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Haemonculi Flesh Apprentice
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Eldercaveman wrote: Red Corsair wrote:
Ugh!
Why 2000 pt DOC? Probably the worst way to prove a point is by using an optional rule change that directly boosts the nids biggest weak spots.
I'd like to see a 1750 TAC list deal with a decent opponent. And no, it doesn't even need to be Taudar, feth Taudar I think most people are bored with them anyway
Still looking forward to the match, just not going to garner the information I think was more being sought after.
Ugh!
People still think Double FOC is optional and not playing it at 2k isn't a house ruling used by tournaments.
Maybe its an Oz verse Yank thing but from my own experience double FOC is a casual format. Heck I can beat a single FOC tau army with almost every other book utilizing double FOC. Dual FOC > allies.
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This message was edited 1 time. Last update was at 2014/01/15 18:14:11
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![[Post New]](/s/i/i.gif) 2014/01/15 18:42:59
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Fixture of Dakka
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FoC is used as a balance for 40k in general so its not horribly surprising that ignoring FOC restrictions allows one to do better.
Unfortunately, it's not very useful for tactics because it's rarely used for anything other than fun games between friends.
I dont understand the sentiment that dual foc > allies.. uh they get dual foc too which means more riptides or skyrays.
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Keeper of the DomBox
Warhammer Armies - Click to see galleries of fully painted armies
32,000, 19,000, Renegades - 10,000 , 7,500, |
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![[Post New]](/s/i/i.gif) 2014/01/15 20:39:04
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Longtime Dakkanaut
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Thoughts:
I tried a 'refined' list using the Swarmlord and Flyrant last night and Im not pleased with the results. I lost, which is fine (Because I also wasted points on a Haruspex to try him out in a real life game to no avail) But I feel like the points just cant be justified on a slow bullet magnet.
I love the bonus to reserve rolls, losing that on Tyrants hurt me big. I was able to deep strike Trygon Prime/Mawloc/Crone all on turn two.
Mawloc WRECKED FACE. She landed perfectly on 9 bikers in a Dark Angels list and doubled tapped them all off the board. She then failed to kill the Land Raider beside her and died.
Crone came in and hit a landraider with two tentaclids and...I rolled two 1's. She then got gunned down out of the sky (I rolled horribly on all saves last night)
Trygon Prime performed great as always, but thats a given.
I really think Flyrant/Deathleaper are going to be my HQ's for a long while.
Also, I'm for the next few games using Spike Rifles on all Gaunts...too many games have gone where those units never shoot simply because they are holding an object and targets are slightly out of range. I'd rather be wounding on a 5 up than not wounding at all.
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![[Post New]](/s/i/i.gif) 2014/01/15 21:21:54
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Bloodthirsty Bloodletter
Odessa, TX, USA
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Are Tervigons still considered mandatory? I tend to like to run a heavy MC/FMC list, and at 1500 pts have 7x with counting Mama. Been thinking about adding 2x 3-man Warrior squads with Barbed Stranglers, and think they'd be more useful; sure, Mama can spawn babies, but having 2x 3-man Synapse units behind an ADL with Venomthrope shrouding would benefit the Warriors a bit more. Not to mention making the backfield Synapse print bigger by putting them at each side of the ADL as far as they'll go.
Then there's the psychic potential of Mama. Not entirely sure which one to do. Might try both and see which one I like. I just think Mama would have a bigger target on her head and even with a 2+ cover save might find some trouble. I dunno.
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![[Post New]](/s/i/i.gif) 2014/01/15 21:43:40
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Osprey Reader
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Gak!  So let me ask you all then, what should I do with this guy?
I guess I can rip his arms off (onooes but I used glue) and replace them with bone swords to make him a Swarmloard or something? Whats the playability of a Hive Tyrant with double cannons hanging out as a back feild synapse anchor with a pair of Tyranofexz and venomthropes?
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![[Post New]](/s/i/i.gif) 2014/01/15 22:13:48
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Dakka Veteran
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Stick him on a quad gun and agis line give him the crown and have him be a 24" synapse (with dominion) also good to go and kill there line breakers late game.
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![[Post New]](/s/i/i.gif) 2014/01/15 22:22:34
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Tough Tyrant Guard
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Other than tweeks, think I have my first list for the weekend -Excited-. Wanted to put n 2/4 of the new units, see how they feel, and balance between range and CC (As I couldn't decide on one or the other in the end) . I'll be playing Ahrimans 1kSons and White scars biker spam (with extra Gravs probably), maybe a Eldar/Space wolves if the player turns up.
Not sure if to take DL as Warlord and keep his given trait, or roll out on the table with HT. I'll be trying to save the GS's from dying a fiery doom curtsey of Tzeentch turn one as they want to tie up -some of-his force weapons before they start taking pot shots at the MC's, generally GS are early targets and are a weak point in the army. I expect most of the focus to be on none synaptic threats though, realistically neither army can afford to ignore the pressure units. Half this list will be in cover from the Gargoyles and/or Venoms, usually I am exposed to AP3 spam from 1Ksons so defensively this should actually be better (Note; we don't often have much cover on the table, I put more on, they take more off etc etc.).
Not worried about Crone or DL being out of synapse in particular. The ''Far forward'' units are fine without Synapse.
The downside of stacking the 2 Fex's into a unit are limited targeting and if they are left without synapse, advantage is you can swap out the front to push wounds around. I've gone with separate as I actually expect them to be a primary target for Helldrakes and Grav weapons, so I'm also splitting the possible wound pool.
It's been a while since I ran a cover list anyway, so will be fun.
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It's my codex and I'll cry If I want to.
Tactical objectives are fantastic |
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![[Post New]](/s/i/i.gif) 2014/01/16 00:05:07
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Fresh-Faced New User
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What do you guys think about this 1850 build?
CG
Flyrant:
Wings, 2xbrainleech
Flyrant
Wings, 2xbrainleech
Elite
3 Zoantropes
3 Zoantropes
2 Venomtropes
Troops
30 Termagants
30 Termagants
Tervigon
Heavy Support
Mawlock
Mawlock
Mawlock
Fortifications
Aegis defence line with Comstat Station
Tactics:
Push the table-center with the gants, zoans shooting and venonthropes giving cover
Flyrants cover flanks
Sit the mom in the Aeguis and pop gants
Mawlocks eat
Thats all xD
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This message was edited 3 times. Last update was at 2014/01/16 00:25:14
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![[Post New]](/s/i/i.gif) 2014/01/16 00:14:35
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Fireknife Shas'el
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I personally won't be using many of the new models. Aside from from the fact that I want to wait for the supposed supplements, only the exocrine appeals to me. My lists will follow this outline:
-2 flyrants
-at least one unit of two zoanthropes
-at least two units of genestealers with broodlords for pinning
-at least one exocrine
-at least one trygon prime.
I'm very tempted to stick regeneration on everything I can just to see if it's useful.
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![[Post New]](/s/i/i.gif) 2014/01/16 00:36:46
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Tunneling Trygon
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As far as "new" units go, I will buy an Exocrine and a Bastion... other than that, meh. Maybe I'll buy a Tyrannofex so I don't have to butcher one of my two surviving Tervigons. (I already turned one into a Fex lol) Other than that, I feel like I'll be just fine for 4 years...
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![[Post New]](/s/i/i.gif) 2014/01/16 00:54:25
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Lieutenant Colonel
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RiTides wrote:House rule or not, most people prefer to play single FOC... and thus a single FOC report will be more useful to most people.
That said, I hope the nids wreck face  and that your next one is a single FOC 
I call BS on this.. as far as "most people dont use 2x FOC"... and in the nicest way possible of course
around here we all play by the rules, 2k it is literally a GIVEN you get two FOCs, it would take a lot of convincing not to get 2focs at 2k.
that being said, most games are 1250-1850 so one FOC
Id love to hear how people are going to use stealers, looked like that one "synapseless" list had some potential for the stealers.
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This message was edited 1 time. Last update was at 2014/01/16 00:55:12
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![[Post New]](/s/i/i.gif) 2014/01/16 00:55:41
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Blood Angel Terminator with Lightning Claws
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easysauce wrote: RiTides wrote:House rule or not, most people prefer to play single FOC... and thus a single FOC report will be more useful to most people.
That said, I hope the nids wreck face  and that your next one is a single FOC 
I call BS on this.. as far as "most people dont use 2x FOC"... and in the nicest way possible of course
around here we all play by the rules, 2k it is literally a GIVEN you get two FOCs, it would take a lot of convincing not to get 2focs at 2k.
that being said, most games are 1250-1850 so one FOC
Every game my friends and I use to play was 2k, so we could use double FOC. So yeah, I call BS on his statement as well.
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GW: "We do no demographic research, we have no focus groups, we do not ask the market what it wants" |
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![[Post New]](/s/i/i.gif) 2014/01/16 00:56:06
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Lieutenant Colonel
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Nem wrote:Other than tweeks, think I have my first list for the weekend -Excited-. Wanted to put n 2/4 of the new units, see how they feel, and balance between range and CC (As I couldn't decide on one or the other in the end) . I'll be playing Ahrimans 1kSons and White scars biker spam (with extra Gravs probably), maybe a Eldar/Space wolves if the player turns up.
Not sure if to take DL as Warlord and keep his given trait, or roll out on the table with HT. I'll be trying to save the GS's from dying a fiery doom curtsey of Tzeentch turn one as they want to tie up -some of-his force weapons before they start taking pot shots at the MC's, generally GS are early targets and are a weak point in the army. I expect most of the focus to be on none synaptic threats though, realistically neither army can afford to ignore the pressure units. Half this list will be in cover from the Gargoyles and/or Venoms, usually I am exposed to AP3 spam from 1Ksons so defensively this should actually be better (Note; we don't often have much cover on the table, I put more on, they take more off etc etc.).
Not worried about Crone or DL being out of synapse in particular. The ''Far forward'' units are fine without Synapse.
The downside of stacking the 2 Fex's into a unit are limited targeting and if they are left without synapse, advantage is you can swap out the front to push wounds around. I've gone with separate as I actually expect them to be a primary target for Helldrakes and Grav weapons, so I'm also splitting the possible wound pool.
It's been a while since I ran a cover list anyway, so will be fun.
hmm, that looks like an interesting list, lots of different elements that could work very well together against lots of stuff.
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![[Post New]](/s/i/i.gif) 2014/01/16 02:52:34
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Master Sergeant
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Well where I play we use 2000pts single FOC so I agree with the statement somewhat - of course whether it is the standard at most places who knows.
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![[Post New]](/s/i/i.gif) 2014/01/16 03:29:43
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Fireknife Shas'el
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Though I'm not a fan of the new codex, I've already got a bit of an army going, so I figure I'll finish it. What do you all think of something like this?
2 Hive Tyrants - wings, 2xTLDs - 460
10 Termagants - Devs - 80
3x5 Genestealers - Broodlord - 390
2x2 Zoanthropes - 200
2 Lictors - 100
2x1 Exocrine - 340
Trygon Prime - Regeneration, Maw-Claws, Toxin Sacs* - 280
*If I'm not mistaken, this simply gives the Prime re-rolls to wound against models T6 or lower. Since this codex is the first time I've seen the Poisoned rule without a bracketed number, I'm unsure.
A lot of synapse, and the main troops don't care about synapse. I would try to use the Broodlords for their Horror power, since its a great suppression power. I really hope that the supplements breathe new life into this codex so we can all take that sigh of relief.
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![[Post New]](/s/i/i.gif) 2014/01/16 05:05:49
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Irked Necron Immortal
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I had a (heavily proxied) 2000 pt game earlier today versus my buddy's Necrons. Deployment was Hammer & Anvil, Mission was the Relic. I was trying out as many things as I could versus his list (which isn't super competitive by any means). For those interested, our lists were:
Tyranids:
Necrons:
My thoughts on the game:
I rolled fantastic for psychic power generation and Warlord traits, and even managed to seize the initiative. This was offset somewhat by generally poor assault rolls in the actual game, but I think this helped make the game for me.
Mawloc was a huge disappointment. I had him all set to come up under a bunch of Warriors, then he scattered right under the Monolith and killed himself with Deep Strike mishap!
MVP for the game was definitely my Venomthropes. Between that and stacking ablative wounds in front, most of my guys were rocking 2-3+ cover saves for most of the game.
Synapse was never really an issue for me. The only time I had a unit out of synapse range was when I ran some Gargoyles a little too far ahead. They took some wounds and fell back right into synapse range, immediately regrouping.
The squad of three Zoeys was nice for having extra Wounds, but it was really annoying having a triple Warp Blast get shut down by a lucky Deny the Witch roll...twice in a row! I may drop to one or two Zoeys in future.
Overall I think there are some great options available to Nids in the new codex. We'll struggle against anything that ignores cover, but then again, most Xeno armies do. Catalyst granting FNP to two units is fantastic and helps offset the loss of Biomancy. Tervigons are still great at providing target saturation. I don't think the new Dex is going to be as mono-build as everyone fears.
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DT:80+S++G++M--B--IPw40k11+D+A+++/cWD-R+++T(D)DM+
8000, mostly painted
14000, all over the place |
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![[Post New]](/s/i/i.gif) 2014/01/16 05:56:02
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids
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Daring Dark Eldar Raider Rider
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Just a question, are screamer killer fexes back in again? i mean, a plasma cannon that doesn't overheat and still retains the fex's extra attack using scything talons, and possibly adrenal glands? the upgrade is 20 points per fex, but i think it could cause some serious damage, your guys thoughts?
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"Your friends can't save you now, they are hanging from the spires, just as you will be, should you fail."- kabal of the broken blade. |
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