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Made in us
Regular Dakkanaut




Orem, UT

I've noticed a lot of people talking about spore mines and hitting S10. I think the design was put in for people who want to pay for a spore mine cluster outright. You can by them in groups of 3-9 I believe (dont have dex in frount of me). this is how you would get to S10 with them. When shooting from a group of biovores, they would be different clusters since it is spawned from the missed template.

Also on that note, I see people talking about barrage with the biovores. Would each shof roll to scatter as normal since it is different models shooting. Sure it is in the same group, but the weapon profile itself is Asault 1 , barrage. So it would not move around like a standard barrage. Am I right in this thought process.
   
Made in us
Fireknife Shas'el





United States

Megamanrocks wrote:
I've been reading this topic closely; haven't play a game since the new dex came out. Bought the collectors :p and working on three crones.
Magnetizing the third so it'll be a crone / harpy.

Still having a hard time thinking of a build. I need one around 1500 and 2000. One needs to use the swarmlord.

So I just have a few questions.

1) Trygon Prime. Haven't seen him talked about much. Trygon tunnels aside, Miasmia Cannon + bio containment + synapse worth the points?
2) Mawloc good enough to run one of? Or is a second necessary?
3) Biovores or Exocrines? Got 3 Bios, but I'm a huge fan of MCs. Is one vastly superior to the other?
4) Carnifex. Wouldn't run outside a 3 man brood. I assume Dakkafex is the build. Cannons have any place on him?
5) Never owned a single venomthrope. How important would they be for my first game? Should I run two?

1) It depends if you really need the synapse. Bear in mind that a normal Trygon has Feed, so he can't hurt himself, and he comes with Fleet, so he's very likely to make assaults. It depends if you really want the shooting.
2) Scatter is the issue here.
3) Can't we have both? 3 Bios, 1 Exo, 1 Trygon. Bam. All very useful.
4) Personally, I feel that Carnifexes are best used running up the field to attempt assaults. Devourers for sure, cannons, mainly the stranglethorn, are best left to harpies.
5) I don't own any, and I don't really plan on buying any; I can proxy if I want, but I do not necessarily need crap tons of cover saves.
   
Made in us
Regular Dakkanaut




Orem, UT

Have I stumbled across a great combo, or am I wrong:

Using the Horror makes units take a pinning test at -3 ld. Let's say we have a Hive Tryant using the spell targeting another psyker. For the sake of argument, let's say the target is alone (i.e. not in a unit). would the target take his pinning test at -6ld? (3 from horror, and 3 from Shadows in the Warp)

Granted, probably kind of a waste, but if the psyker were in a group, it would cut his 9/10ld down a lot and may make the target unit use a much lower leasership even before the -3.

thoughts?
   
Made in us
Rampaging Carnifex





South Florida

spaztacus wrote:
Have I stumbled across a great combo, or am I wrong:

Using the Horror makes units take a pinning test at -3 ld. Let's say we have a Hive Tryant using the spell targeting another psyker. For the sake of argument, let's say the target is alone (i.e. not in a unit). would the target take his pinning test at -6ld? (3 from horror, and 3 from Shadows in the Warp)

Granted, probably kind of a waste, but if the psyker were in a group, it would cut his 9/10ld down a lot and may make the target unit use a much lower leasership even before the -3.

thoughts?


You are correct, only that The Horror forces you to pass on -2, not -3. Most Psykers won't be alone, however, except perhaps Nid psykers and Daemons. Unfortunately, Daemons (and Fearless Nids) are immune to pinning.

This message was edited 1 time. Last update was at 2014/01/18 01:52:26


   
Made in gb
Towering Hierophant Bio-Titan



UK

rollawaythestone wrote:
spaztacus wrote:
Have I stumbled across a great combo, or am I wrong:

Using the Horror makes units take a pinning test at -3 ld. Let's say we have a Hive Tryant using the spell targeting another psyker. For the sake of argument, let's say the target is alone (i.e. not in a unit). would the target take his pinning test at -6ld? (3 from horror, and 3 from Shadows in the Warp)

Granted, probably kind of a waste, but if the psyker were in a group, it would cut his 9/10ld down a lot and may make the target unit use a much lower leasership even before the -3.

thoughts?


You are correct, only that The Horror forces you to pass on -2, not -3. Most Psykers won't be alone, however, except perhaps Nid psykers and Daemons. Unfortunately, Daemons (and Fearless Nids) are immune to pinning.
*snip* .... nothing!

This message was edited 1 time. Last update was at 2014/01/18 01:57:57


 H.B.M.C. wrote:
Friend of mine just sent me this:

"The Tyranid Codex, where I learned the truth about despair, as will you. There's a reason why this codex is the worst hell on earth... Hope. ."
Too be fair.. it's all worked out quite well!

Heh.  
   
Made in us
Loyal Necron Lychguard





St. Louis, MO

 stormoffires wrote:
ok guys im really confused... how our Biovors good now? (snip)... second round of shooting all three plates hit dead on, didnt do anything but killed a T4 battlesuite... (snip)


This is where you are going wrong, imo. Biovores should be dropping on the firewarriors, pathfinders, and other 4+ save units sitting in cover. No armor save, no cover save due to barrage. You start removing units wholesale. This reduces the small arms fire against your gribblies, and lets you focus your other units on the tough targets.

11,100 pts, 7,000 pts
++ Heed my words for I am the Herald and we are the footsteps of doom. Interlopers, do we name you. Defilers of our
sacred earth. We have awoken to your primative species and will not tolerate your presence. Ours is the way of logic,
of cold hard reason: your irrationality, your human disease has no place in the necrontyr. Flesh is weak.
Surrender to the machine incarnate. Surrender and die.
++

Tuagh wrote: If you won't use a wrench, it isn't the bolt's fault that your hammer is useless.
 
   
Made in es
Been Around the Block




Sandokann wrote:
After some testing at home I have some ideas to share:

3 Harpys are cheaper than 3 Dakkafexes, 3 Maulocs are also cheaper than 3 Dakkafexes, spawn the same kind of force is always the way to go.... vehicles, infantery, flyers... MCs !!!

So this is my kinda Minmaxed new tyranid army:

HQ

Hive Tyrant - Wings 2 TL Devourers w/ Hive Commander
Hive Tyrant - Wings 2 TL Devourers

Troops

Tervigon
Tervigon
30 Termagants
30 Termagants

Fast Attack

Harpy
Harpy
Harpy

Heavy Support

Mawloc - 140
Mawloc - 140
Mawloc - 140

Fortifications

ADL + Comm Array

Basically 10 MC, 5 of them FMC, 60 gaunts, 4 Synapse nodes and nothing that really need it
You reserve the 3 Maulocs and sometimes 1 of the Tervigons. Comm Array make the magic for you.

That makes 53 wounds of MCs witch we all know is pretty hard to down specially when they are pressing you hard.

"Maximun Threat Overload" I like the name, this is my view as an old hardass with grey hair in my balls of the most competitive list we can do atm.

Criticism please.


Played yesterday agains Necrons with this list, a good friend using a full equiped lord, 4 warriors squats, hayware criptecs, 3 flyers, 6 wraiths with a full equiped lord destructor, 2 monoliths 1 destro barge and 1 ctan.

I deployed all my army but 30 gaunts and the 3 mawlocs behind the ADL on 3rd deployment option mision was number 5. He deployed just the wraiths, hes walking lord with a big warriors unnit, 1 monolith and the barge.

1st turn I started flying with my 5 FMC, runned with the gaunts and managed to pop a lot more with the mamys, shooted the hell out of the ctan with dakkaflyrants and put some wounds into the warriors and wraiths with my harpies (I love them). Also had my comander flyrant activating his warlord 6 trait FNP due to a 12 while casting a psitch power .
He move up shooted everything to my comander but failed to do any wound or ground him, I saved more than 10 saves and FNP and 4 grounding test

2nd turn (this is where the pain come) i made 5 vector strikes to several things arround and moved out my 5 flyers to active reserve, the 3 mawlocs came in thank to the comm array and y decided not to let my 30 gauns in thanks also to the comm array. overall mawlocs managed to do their job but honestly 3 where too much cause i ended with no good target vs 1 of them, anyway 2 of them go in and did some kills and a 3rd 1 missed and was placed by my oponent in a far corner.
He rolled good on reserves, had the strategic trait to reroll them so he decided not to let his 3 flyers in and just pop his second monolith into my deployment area. he then killed and absorbed several gaunts with his monoliths. charged my 2 mawlocs in his deployment with the 2 scarab lords and wraiths, both of them decided to self inflict a lot of pain qand result with 1 dead puppy and 5 wounds on the other, his guys untouched..... go go go mind scarabs with MCs...

3rd turn I borrowed 2 mawlocs, My Flyers came in again flyrants killed the barge and casted lance on 1 monolith dealing 1 point of structure.. harpyes drop several pies into warriors and wraiths and some gaunts finally reach the shooting distance but to be honest i got bad dice results and killed few. by this time i had more than 100 gaunts on the table... hehehe
He then absorbed/shooted arround 30 gauts with his monoliths, killed my comander flyrant with his 3 flyers and managed a charge into 1 of my mamies. good turn for him.....

4th turn, my 4 remaining flyers killed 2 of his, and vector striked several warriors out, gaunts shooted a little and I finally lost my mami to his wraiths, lost another plain 30 gaunts to his monoliths.... bad bad...big boxes... the 2 mawlocs, 1 with 5 wounds pooped up to deal some preasure but few was acomplished... out of some wraiths killed and some warriors.
He killed more gaunts, got his monolith and remaining flyer pretty close to my second mamy and to my objetive and killed the remaining mawloc..... by this time he had linebreaker, comander, holds his objetive and was in an easy position to reclaim mine with his monolith and his flyer next to it....

My 5th turn saw more killing from me, several warriors died, more wounds to his wraiths, and i managed to contest his targed with gaunts and MCs. I charged his monolith with my Tervigon and had him done 2 internal but he the thing didnt died
He Killed more gaunts, parachuted warriors into my objetive area to contest it and killed the last mawloc, tried to absorb mamy but mamy pased the I test.... clever mamii ... cleeeever. By the end of turn 5 both objetives where contested, both had made line breaker and 1 got first blood and he got comander... and we rolled dice... 6th turn !!!!

6th Turn, I shooted and charged with my 2 harpies, over 15 gaunts and my remaining flyrant into his last warriors but they all failed to kill them......., the other harpie killed the last flyer, my 40 gaunts killed the warriors contesting my objetive and the tervigon managed to destroy the abducting monolith. My deployment area was finally clean....
He cleaned my 2 walking Harpies, my dakkarant and some gauts buuuuut some of the remained there still in combat near his objetive... thank to that I winned the match after dice roll turned it off.

Thoughts:

3 Mawlocs are too much, 2 will do their job better. 3 Biovores are gonna be more than welcome for some extra preasure in turn 1, ADL is going out, no1 is gonna shoot the 60 gaunts having 7 MCs there to try to saturate.... out goes the ADL and the comm array, in come 3 venonthropes to split arround and give some help to gaunts, FMC, Tervigons and a easy first blood to my oponent
Gonna go with 3 pie plates on harpies, the 4 S5fp4 shoots are good but flyrant are more than capable of dealing with flyers.
Im dreaming on the devourer fleets suplement to ally with them and use 3 Flyrants and 4 harpies. will take out 2 HS slots then and I will be using 7 FMC ftw.
Harpies are great... can bomb 1 target and pieplate another for a lot of kills I simply love them.

My oponent, a good friend in my local club has adapted greatly to the new metagame using the monoliths, still i hope he stop using the Ctan and pop in another wraith squad.

Cheers people....
   
Made in it
Fresh-Faced New User




i have a couple of noobish questions concerning flyrants and fexes.


first the fex:
if i assemble with a 2x twinlinked devourer is he still able to do all his attacks at AP2 since he's MC? if it's a yes then what's the point of schytes on a MC???


second the flyrant:
here is a modding issue... i've just noticed that in the flying pose the LEGS are supposed to be the second pair of shyting talons right? so if i wanna give him 2x devourers i have to go around with a silly looking flying blob with silly arms??? last but not the least am i allowed to use the walking legs variant/tail (wich i prefer) 1x TL devo and wings? this last question is linked to the first one because if someone tells me he can't use the second pair of shyting talons since i have mounted him on walking legs i can always say "he's a MC he's attacks are at AP2 so who cares of the schytes?"

p.s. i'm asking this on a tournament POV of course!^^

This message was edited 1 time. Last update was at 2014/01/18 10:30:12


 
   
Made in us
Shas'la with Pulse Carbine



Los Angeles, CA

For you first question, scytals on fex is still good because it is still +1 attack with two pairs and cheaper than crushing claws. So with two pairs of melee giving +1 attack they aren't useless.

For the modelling question, usually people just use a converted twinlinked devourer that looks like two devourers on each hand, and keep the feet the same as they are.

This message was edited 1 time. Last update was at 2014/01/18 10:33:55


6400 Pts
4300 Pts
3200 Pts
2600 Pts

3080 Pts 30k
2460 Pts AoS Chaos Grand Alliance
2680 Pts AoS Sylvaneth 
   
Made in us
Speedy Swiftclaw Biker






spaztacus wrote:
I've noticed a lot of people talking about spore mines and hitting S10. I think the design was put in for people who want to pay for a spore mine cluster outright. You can by them in groups of 3-9 I believe (dont have dex in frount of me). this is how you would get to S10 with them. When shooting from a group of biovores, they would be different clusters since it is spawned from the missed template.

Also on that note, I see people talking about barrage with the biovores. Would each shof roll to scatter as normal since it is different models shooting. Sure it is in the same group, but the weapon profile itself is Asault 1 , barrage. So it would not move around like a standard barrage. Am I right in this thought process.


how would their weapons not act like normal barrage? all the assault 1 means is they can move, shoot, and assault.

Maelstrom808 wrote:
 stormoffires wrote:
ok guys im really confused... how our Biovors good now? (snip)... second round of shooting all three plates hit dead on, didnt do anything but killed a T4 battlesuite... (snip)


This is where you are going wrong, imo. Biovores should be dropping on the firewarriors, pathfinders, and other 4+ save units sitting in cover. No armor save, no cover save due to barrage. You start removing units wholesale. This reduces the small arms fire against your gribblies, and lets you focus your other units on the tough targets.


folks i play rarely bring large infantry blobs to the table. If they due, they are in transports. So i guess my meta is different to the point Biovores are ineffective.

badula wrote:
Megamanrocks wrote:
I've been reading this topic closely; haven't play a game since the new dex came out. Bought the collectors :p and working on three crones.
Magnetizing the third so it'll be a crone / harpy.

Still having a hard time thinking of a build. I need one around 1500 and 2000. One needs to use the swarmlord.

So I just have a few questions.

1) Trygon Prime. Haven't seen him talked about much. Trygon tunnels aside, Miasmia Cannon + bio containment + synapse worth the points?
2) Mawloc good enough to run one of? Or is a second necessary?
3) Biovores or Exocrines? Got 3 Bios, but I'm a huge fan of MCs. Is one vastly superior to the other?
4) Carnifex. Wouldn't run outside a 3 man brood. I assume Dakkafex is the build. Cannons have any place on him?
5) Never owned a single venomthrope. How important would they be for my first game? Should I run two?


can you show what are you doing to magnetize the crone?
things on the back aren't good to be magnetized the only things i think are easy to do are the head and the shooting arms and maybe tac to fix the tentaclids on their anchor points...


here is how i magnetized my crone/harpy (still WIP)
I dont care for the gun in the mouth, i like the idea that he is brewing up the drool cannon from within, ill come up with some arms for him later. But for now, the arms are magnetized as well as the missiles. The wings are very carefully slowly drilled out with a dremel so the magnet can sit recessed and then the use of the missile mount on the missile itself and boom! magnetized crone. If you are careful ( i wasnt on my first one) the guns will actually just slide on and off of the arms so you can swap them for what you want. (in my meta, they have no idea what gun does what and so i wasnt worried that i broke one of my stranngle gun heads)





This message was edited 2 times. Last update was at 2014/01/18 11:12:27


10,000+
5,000+
Lego Thunderhawk
 
   
Made in it
Fresh-Faced New User




Thanks for showing... i thought of that way but the problem is you have to glue the tentaclids on their anchors.... i'd like to save the tentaclids maybe to tick them on a flying base.... so the only way for me is to glu the anchors to the wings and then blue tac....

i don't see the problem to make the heads swappable....

p.s. you'll fix the magnet's area on the wings with liquid green stuff i presume...

This message was edited 1 time. Last update was at 2014/01/18 13:15:43


 
   
Made in us
Speedy Swiftclaw Biker






Some day i will fix it haha lot on the plate atm, but ya id like to blend it. Personally having the anchors removed works well for me, and for when i swap from Crone to Harpy there is no anchors on the wings.

The heads are easy to do and you could even do the arms for the cron, i just dont like the cannon out the mouth, i like the more dragon approach where its the mouth making the flame not a cannon out the mouth.

anyone else feel the stubby legs of the crone/harpy feels stupid? lol

This message was edited 1 time. Last update was at 2014/01/18 13:20:46


10,000+
5,000+
Lego Thunderhawk
 
   
Made in it
Fresh-Faced New User




Noctem wrote:
For you first question, scytals on fex is still good because it is still +1 attack with two pairs and cheaper than crushing claws. So with two pairs of melee giving +1 attack they aren't useless.

For the modelling question, usually people just use a converted twinlinked devourer that looks like two devourers on each hand, and keep the feet the same as they are.


Yeah but once you swap a pair of talons for a devourer the second pair becomes utterly wasteful?

can you show or point me to an image of those converter devourers?


you didn't respond me directly though to the most important question.....

a fex with 2xtwinlinked devourers keeps his 3x attacks at str 9 AP2 in melee (plus those for HOW if he charges)???
   
Made in us
Shas'la with Pulse Carbine



Los Angeles, CA

The second pair would become utterly wasteful if you went for a shooty fex, but they are free so that doesn't really matter. Losing the rerolls to 1's definitely hurts though.

A fex with 2xtwinlinked devourers would keep his baseline attacks, yes.


6400 Pts
4300 Pts
3200 Pts
2600 Pts

3080 Pts 30k
2460 Pts AoS Chaos Grand Alliance
2680 Pts AoS Sylvaneth 
   
Made in it
Fresh-Faced New User




Noctem wrote:
The second pair would become utterly wasteful if you went for a shooty fex, but they are free so that doesn't really matter. Losing the rerolls to 1's definitely hurts though.

A fex with 2xtwinlinked devourers would keep his baseline attacks, yes.



schyting talons DO NOT give anymore rerolls ;_;

for the base of that mod were used the claws right?
then devourers from the terma sprue
also the shoulder pads from terma sprue

i can't identify on the spot the tubes....
   
Made in us
Shas'la with Pulse Carbine



Los Angeles, CA

I read that the arms were from Tervigon crushing claws, the devourers from terma, and shoudler pads from genestealers.

And yes, that's what I said, scytals don't give rerolls anymore =(

6400 Pts
4300 Pts
3200 Pts
2600 Pts

3080 Pts 30k
2460 Pts AoS Chaos Grand Alliance
2680 Pts AoS Sylvaneth 
   
Made in gb
Been Around the Block



Bristol

Can someone direct me to the rule that allows venomthrope shroud to be measured from the base of a fortification? Cheers!
   
Made in us
Huge Hierodule





Louisiana

Terror from the Deep wrote:
Can someone direct me to the rule that allows venomthrope shroud to be measured from the base of a fortification? Cheers!


Page 92 - buildings use transport rules.

Been out of the game for awhile, trying to find time to get back into it. 
   
Made in us
Tunneling Trygon






rollawaythestone wrote:

Most Psykers won't be alone, however, except perhaps Nid psykers and Daemons. Unfortunately, Daemons (and Fearless Nids) are immune to pinning.


Those Grey Knights though...


 
   
Made in us
Been Around the Block





Why not just use the Fleshborer Hives from a Tervigon for counts as Quadevourers?
Trypophobia FTW.
[Thumb - flyrant[1].jpg]

This message was edited 1 time. Last update was at 2014/01/18 18:49:47


 
   
Made in us
Haemonculi Flesh Apprentice






You may quite possibly have the most terrifying avatar I have ever seen to date lol.

   
Made in gb
Agile Revenant Titan




In the Casualty section of a Blood Bowl dugout

 jifel wrote:
rollawaythestone wrote:

Most Psykers won't be alone, however, except perhaps Nid psykers and Daemons. Unfortunately, Daemons (and Fearless Nids) are immune to pinning.


Those Grey Knights though...

SitW + The Horror is pretty hilarious on Seer Councils too. Especially on Jetbike-mounted ones. How fast do you move? Not anymore!

DT:90S+++G++MB++IPwhfb06#+++D+A+++/eWD309R+T(T)DM+

9th Age Fantasy Rules

 
   
Made in us
Haemonculi Flesh Apprentice






Bro banner is still terrifying though.

   
Made in fr
Kelne





That way,then left

 The Shadow wrote:
 jifel wrote:
rollawaythestone wrote:

Most Psykers won't be alone, however, except perhaps Nid psykers and Daemons. Unfortunately, Daemons (and Fearless Nids) are immune to pinning.


Those Grey Knights though...

SitW + The Horror is pretty hilarious on Seer Councils too. Especially on Jetbike-mounted ones. How fast do you move? Not anymore!

Bikes can't be pinned. Try again.
   
Made in us
Longtime Dakkanaut





Central Oregon

Things went well for the bugs today.

My opponent made a critical error, and that was he came to me instead of making me foot slog. All of my reserves came in one turn two (Trygon, Mawloc, Crone, 30 Gants with devourers) and simply enveloped his forces.

Things I learned to further refine my list: Tervigon as as HQ and Warlord is probably how Im going next. Flyrant is such a bullet magnet and she can just sit there. I will continue to outflank 20 gants, and I am finally going to try Warriors out
for cheap synapse, I've got a few coming via ebay.

Gargoyles are awesome, so many blinding tests were taken today...tarpitting in the extreme. I'm also finally coming terms with the fact that Trygon Prime just isnt what he used to be...he again failed to kill two tanks outright. It sucks, and I
think Ill no longer be running him as a prime.

The three fex's with devourer/stranglethorn, devourer/stranglethorn, devourer/HVC is a LOT of fun. The 18 shots are more than enough to take out vehicles nearby or glance fliers to death, and the pie plates really add on the hurt.

My Flyrant needed repairs on its tail so I borrowed a friends Flyrant.
[Thumb - IMGP0200.JPG]

[Thumb - IMGP0198.JPG]

This message was edited 1 time. Last update was at 2014/01/19 00:39:07


   
Made in us
Morphing Obliterator






Virginia, US

As someone who got completely destroyed by the new nids today, those cheap Fexes can deal some major hurt. and the tervigon is still deadly.

"I don't have a good feeling about this... Your mini looks like it has my mini's head on a stick..."

"From the immaterium to the Imperium, this is Radio Free Nostramo! Coming to you live from the Eye of Terror, this is your host, Captain Contagion, bringing you the latest Heretical hits!"
 
   
Made in it
Fresh-Faced New User




 Iechine wrote:
Things went well for the bugs today.

My opponent made a critical error, and that was he came to me instead of making me foot slog. All of my reserves came in one turn two (Trygon, Mawloc, Crone, 30 Gants with devourers) and simply enveloped his forces.

Things I learned to further refine my list: Tervigon as as HQ and Warlord is probably how Im going next. Flyrant is such a bullet magnet and she can just sit there. I will continue to outflank 20 gants, and I am finally going to try Warriors out
for cheap synapse, I've got a few coming via ebay.

Gargoyles are awesome, so many blinding tests were taken today...tarpitting in the extreme. I'm also finally coming terms with the fact that Trygon Prime just isnt what he used to be...he again failed to kill two tanks outright. It sucks, and I
think Ill no longer be running him as a prime.

The three fex's with devourer/stranglethorn, devourer/stranglethorn, devourer/HVC is a LOT of fun. The 18 shots are more than enough to take out vehicles nearby or glance fliers to death, and the pie plates really add on the hurt.

My Flyrant needed repairs on its tail so I borrowed a friends Flyrant.


remember that the tervigon CAN'T be your general!

This message was edited 1 time. Last update was at 2014/01/19 02:50:16


 
   
Made in us
Fireknife Shas'el





United States

 More Dakka wrote:
Good article, I will keep my eye on this since I am sure JY2 will be doing extensive play testing.

How bout this for kicks:

Ol' One Eye

5 stealers
Broodlord

5 stealers

3 Carnifex

3 Carnifex

3 Carnifex

1500

Synapse be damned; I'm going to the Klondike!
The carnifexes need synapse if they're in units. They can also eat eat themselves in a unit. Only solo feeders and Hunters get a pass on the 1-3 result on the IB chart.
   
Made in ca
Dakka Veteran





badula wrote:
 Iechine wrote:
Things went well for the bugs today.

My opponent made a critical error, and that was he came to me instead of making me foot slog. All of my reserves came in one turn two (Trygon, Mawloc, Crone, 30 Gants with devourers) and simply enveloped his forces.

Things I learned to further refine my list: Tervigon as as HQ and Warlord is probably how Im going next. Flyrant is such a bullet magnet and she can just sit there. I will continue to outflank 20 gants, and I am finally going to try Warriors out
for cheap synapse, I've got a few coming via ebay.

Gargoyles are awesome, so many blinding tests were taken today...tarpitting in the extreme. I'm also finally coming terms with the fact that Trygon Prime just isnt what he used to be...he again failed to kill two tanks outright. It sucks, and I
think Ill no longer be running him as a prime.

The three fex's with devourer/stranglethorn, devourer/stranglethorn, devourer/HVC is a LOT of fun. The 18 shots are more than enough to take out vehicles nearby or glance fliers to death, and the pie plates really add on the hurt.

My Flyrant needed repairs on its tail so I borrowed a friends Flyrant.


remember that the tervigon CAN'T be your general!


Why not? They are an HQ choice.

"The objective of the game is to win. The purpose of the game is to have fun. The two should not be confused."



 ErikSetzer wrote:

Or you can just claim it's all bad luck and you're really the best player in the world if not for those dice and/or cards.
 
   
Made in us
Enginseer with a Wrench





I think the argument is that it no longer has (character) as it's type.
   
 
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