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Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

Eldercaveman wrote:

Also if you look at a picture in the book it is slightly blurred to one side, this is because the model wasn't finished when they needed to take the photo. It's being sculpted by Trish Carden who sculpted the Dread Saurian.


Welp, that may have just killed my interest in it. Everything Trish sculpts becomes a nightmare of WTF Teeth. Seriously, looking from one Monster to another they all have THOSE TEETH. I was rather fond and loving of the Tyranids seemingly having avoided the TEETH syndrome, with their precise alien gnashing implements....

We'll have to wait and see. And pray. A lot.


Now only a CSM player. 
   
Made in gb
Longtime Dakkanaut





United Kingdom

 DarkStarSabre wrote:
Eldercaveman wrote:

Also if you look at a picture in the book it is slightly blurred to one side, this is because the model wasn't finished when they needed to take the photo. It's being sculpted by Trish Carden who sculpted the Dread Saurian.


Welp, that may have just killed my interest in it. Everything Trish sculpts becomes a nightmare of WTF Teeth. Seriously, looking from one Monster to another they all have THOSE TEETH. I was rather fond and loving of the Tyranids seemingly having avoided the TEETH syndrome, with their precise alien gnashing implements....

We'll have to wait and see. And pray. A lot.


It had lots of very well defined teeth.

   
Made in us
Longtime Dakkanaut





Central Oregon

 captnobvious wrote:


Do you ever play both an Exocrine and a T-fex? Do you play different models? If not, do you have some other way of differentiation? (Other than weapon) Or are people just ok with it?


I never use the Exocrine these days and the Tfex only in fun games. However, I felt that the Fex's weapons always looked pretty shoddy and that this one looked more like the 5th ed artwork.

To me it looks like something he plops down on the ground before firing because of its mass.

Also reminded me of another reason I dislike the exocrine model, it's stupid Pyrovore-esque grin on its face.

   
Made in za
Fixture of Dakka




Temple Prime

Eldercaveman wrote:
 captnobvious wrote:
Eldercaveman wrote:
 xttz wrote:
 ductvader wrote:

And then it's not in our book but the FW Stone Crusher is fairly well known.

2+ Armor IWND Fex....ah yes...


According to the Forge World open day thread, the new edition of IA4 (likely coming in the summer) will remove the 2+ save from the Stonecrusher. Apparently they've replaced it with a special rule forcing -1 on To Wound rolls. If that works on poison too it could be even better.


I got a look at the final copy of the updated book, which was being sent to printers after the event.

His 2+ is gone! the authors reasoning was he felt that a 2+ was kind of pointless because there was so much that could ignore it nowadays. So he changed to a rule that forces any wound roll to suffer a -1 penalty on its roll. Also the stonecrusher gets D3+1 hammer of wrath at AP2 and one of its weapons cause instant death but I can't remember which. I also can't recall seeing it be able to brood up.



So if you have an in to the business. Maybe you can answer my complicated question? Is it more profitable for sculpting companies to sell whole models? Or sell bases of models and then separate accessories.

My example would be warriors vs something like the tyrant kit. Like a basic warriors kit, a warrior weapon kit, a warrior wings kit (for shrikes), and a warrior prime conversion kit. Sold separately, but fit together A LA Legos.

Or is it more optimal to make an all purpose kit. A la the Hive Tyrant/Winged Tyrant/Swarmlord being one (relatively expensive) box, but have all the accessories.

I understand the MOST profitable would probably be something like a Separate kit for all those things. But honestly, usually all that does is open the market for conversions and people splitting kits and selling them 3rd party piecemeal, and it's kind of a jerk move in general.


I sadly don't have an in to the company, it was on display at the Forge World open day, so I had a fairly decent flick through it.

Other changes included

Malonthropes dropping in points, moved to elites slots, and gaining a challenge rule which allows them to pull a character into a challenge. But not be challenged.

A completely new model, which I cannot remember it's name for the life of me, Brachtalis or something vaguely along those lines (seriously don't quote that) I didn't get much of a look at it's rules, but got to pick the brains of the author on his thinking behind some parts of it. The model itself is Hive Tyrant esque in the fact that it stands on two legs, but it is much taller. It has a chest thorax that opens out a bit like the Haruspexs mouth, a large set of scy talons that split into two. And a set of Rending claws. It's a fast attack choice so that it didn't step on the toes of the Tyrant or the Carnifex.

The sculpt wasn't quite finished at the Open day, so expect that to come out around June, a few weeks after the book.

Also if you look at a picture in the book it is slightly blurred to one side, this is because the model wasn't finished when they needed to take the photo. It's being sculpted by Trish Carden who sculpted the Dread Saurian.

The Malonthrope is the only model that has had a second 6th edition update, all the other models in there that have 6th edition rules elsewhere, you are told to find them there. Anything that doesn't have a model is dropped I.e Spore Chimneys.

Mioetic Spores have had a small change to bring them up to date, nothing major.

The biggest changes to the book is the fact that it is basically Codex Red Scorpions. With Chapter tactics, a new version of Culn, relics, and new character dread and all there other Red Scorpion rules being put into the one place.

That's it?

I was hoping for more honestly.

 Midnightdeathblade wrote:
Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.



 
   
Made in gb
Towering Hierophant Bio-Titan






captnobvious wrote:So if you have an in to the business. Maybe you can answer my complicated question? Is it more profitable for sculpting companies to sell whole models? Or sell bases of models and then separate accessories.

My example would be warriors vs something like the tyrant kit. Like a basic warriors kit, a warrior weapon kit, a warrior wings kit (for shrikes), and a warrior prime conversion kit. Sold separately, but fit together A LA Legos.

Or is it more optimal to make an all purpose kit. A la the Hive Tyrant/Winged Tyrant/Swarmlord being one (relatively expensive) box, but have all the accessories.


While I don't work for GW, I do work in manufacturing so I can field this...

The way plastic injection moulding works, the vast majority of the cost is up front. Once you have the design for a sprue the first step is to cut a steel mould, which is a very long process taking days or even weeks depending on the size of the sprue. Once the mould is complete, they have a very long production life and can churn out sprues for pennies each.
I don't know the exact figures GW will use, but you can expect the initial steel mould to cost something like 5 figures, while each item they produce is only a few pence in material.

Resin production is the other way around. They take a few moulds of the master model (usually in silicone), which can then be refilled with resin to make the final models. While the time and materials needed to make the mould are much lower than the steel moulds for plastic, it does take much more time and more expensive materials to make the models themselves. In addition to this, silicone moulds will degrade through use, losing material in complex sculpts and eventually losing detail. After enough use they need to be replaced from the master mould.
This makes resin models a good option in situations where the company won't sell enough of the product to cover the cost of an expensive steel mould.

All of GW's production decisions will be based on expected volume of sales. Named special characters don't tend to get plastic releases because the sales volume won't be high enough to cover the up front costs. It's also why you see so many dual-kits, it lets GW share the upfront cost of plastics production between 2 similar products. If there's room on a sprue to fit extra options (the Tyranid Warrior kit is a perfect example) GW will do that because it's cheaper than to make an extra kit. I'm really struggling to think of something that will sell enough to justify separate plastic add-on kits. It will virtually always be more effective to make the add-on sprue (which costs them pennies to produce) and throw it in with the original kit, saving them having to package, store and distribute an extra product which may not sell as well. It saves warehouse space, shipping costs and means they can charge a bit more for the original kit because "it has more options!". They can guarantee the income from the add-on options like this, rather than taking the risk and overheads of selling them separately.

Hope this helps.

captnobvious wrote:Effectively he's +1 Toughness. I don't see it as a major setback. He's better against poison and small arms fire now. Worse against high armor pen stuff. Usually those weapons have a low fire rate. Makes regen (I can't remember if he can buy it) and IWND more effective. I don't see it as a complete nerfing. Depends on his points cost. 1D3+1 HoW attacks is much more impressive to look at though. His role is unchanged for the most part.


I some situations I see it as better than +1 Toughness. Everything (including melta/lascannons) will wound on 3+ now, and poison will typically be 5+. The special rule will be much more effective against AP1/AP2 stuff than the old 2+ save, as they will fail to wound twice as often.

This message was edited 1 time. Last update was at 2014/04/18 11:21:41


 
   
Made in gb
Longtime Dakkanaut





United Kingdom

 captnobvious wrote:
 Kain wrote:
Eldercaveman wrote:
 xttz wrote:
 ductvader wrote:

And then it's not in our book but the FW Stone Crusher is fairly well known.

2+ Armor IWND Fex....ah yes...


According to the Forge World open day thread, the new edition of IA4 (likely coming in the summer) will remove the 2+ save from the Stonecrusher. Apparently they've replaced it with a special rule forcing -1 on To Wound rolls. If that works on poison too it could be even better.


I got a look at the final copy of the updated book, which was being sent to printers after the event.

His 2+ is gone! the authors reasoning was he felt that a 2+ was kind of pointless because there was so much that could ignore it nowadays. So he changed to a rule that forces any wound roll to suffer a -1 penalty on its roll. Also the stonecrusher gets D3+1 hammer of wrath at AP2 and one of its weapons cause instant death but I can't remember which. I also can't recall seeing it be able to brood up.



...Aww. now he's Krak missile food.


Effectively he's +1 Toughness. I don't see it as a major setback. He's better against poison and small arms fire now. Worse against high armor pen stuff. Usually those weapons have a low fire rate. Makes regen (I can't remember if he can buy it) and IWND more effective. I don't see it as a complete nerfing. Depends on his points cost. 1D3+1 HoW attacks is much more impressive to look at though. His role is unchanged for the most part.


That's D3+1 HOW at AP2! I also think he is base Str 10.

   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

@ Eldercaveman (That quote thread is too long)

His HOW will be S9, he's S10 AP1 in combat before I believe.

But it's all up in the air...I'll play a fex that only gets wounded by grav on a 4+ (If they thought of this)

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

Eldercaveman wrote:
 DarkStarSabre wrote:
Eldercaveman wrote:

Also if you look at a picture in the book it is slightly blurred to one side, this is because the model wasn't finished when they needed to take the photo. It's being sculpted by Trish Carden who sculpted the Dread Saurian.


Welp, that may have just killed my interest in it. Everything Trish sculpts becomes a nightmare of WTF Teeth. Seriously, looking from one Monster to another they all have THOSE TEETH. I was rather fond and loving of the Tyranids seemingly having avoided the TEETH syndrome, with their precise alien gnashing implements....

We'll have to wait and see. And pray. A lot.


It had lots of very well defined teeth.


We shall see. The Dark Elf range has soured me twice over on Carden's work - the previous version of the Hydra, the Dragon....the Dread Saurian's not much better in the dental department.


Now only a CSM player. 
   
Made in gb
Longtime Dakkanaut





United Kingdom

 ductvader wrote:
@ Eldercaveman (That quote thread is too long)

His HOW will be S9, he's S10 AP1 in combat before I believe.

But it's all up in the air...I'll play a fex that only gets wounded by grav on a 4+ (If they thought of this)


I meant in the re-write I think ( but not 100%) that he has a standard profile of Strength 10. And his Special Hammer of Wrath attacks hit at D3+1 Ap2. I'm more excited about his flail mace weapon that has Instant ?Death, get that beast into charge range of ANYTHING and it is dead.

   
Made in us
Monster-Slaying Daemonhunter




Grand Rapids Metro

It would be a solid anti-centurion unit.

Centurion bait as well...but everything runs the risk of that.

Come play games in West Michigan at https://www.facebook.com/tcpgrwarroom 
   
Made in gb
Longtime Dakkanaut





United Kingdom

 ductvader wrote:
It would be a solid anti-centurion unit.

Centurion bait as well...but everything runs the risk of that.


Tie them up with Gargoyles then smash them apart with Fexes

   
Made in us
Longtime Dakkanaut




Wichita, KS

Eldercaveman wrote:
 ductvader wrote:
It would be a solid anti-centurion unit.

Centurion bait as well...but everything runs the risk of that.


Tie them up with Gargoyles then smash them apart with Fexes

One thought about using Gargoyles as a tarpit for things like Centurions or Terminators.

You can bring in a Mawloc right on top of your own gargoyles. It is really useful, and since it happens at the beginning of your turn, you can Mawloc your own tarpit to death, and get a full turn of shooting at whatever is left of what they were tarpitting if your Mawloc doesn't kill them all.

I've used this technique more than once against scary things like Paladins, and I never have the fear that they are going to ID my TMCs with their force weapons.
   
Made in ca
Rampaging Carnifex




West Coast, Canada

You can deep strike onto your own units to force the TFTD?

Hmm, I like the sound of that. But what's the precedent? Not disallowed anywhere?

   
Made in us
Fixture of Dakka





TN/AL/MS state line.

SBG wrote:
You can deep strike onto your own units to force the TFTD?

Hmm, I like the sound of that. But what's the precedent? Not disallowed anywhere?

As long as you center it over an enemy model it doesn't matter if it's in combat or not.

Black Bases and Grey Plastic Forever:My quaint little hobby blog.

40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team (building)
Kabal of the Grieving Widow (less)

Plus other games- miniature and cardboard both. 
   
Made in us
Hungry Little Ripper




 xttz wrote:
captnobvious wrote:So if you have an in to the business. Maybe you can answer my complicated question? Is it more profitable for sculpting companies to sell whole models? Or sell bases of models and then separate accessories.

My example would be warriors vs something like the tyrant kit. Like a basic warriors kit, a warrior weapon kit, a warrior wings kit (for shrikes), and a warrior prime conversion kit. Sold separately, but fit together A LA Legos.

Or is it more optimal to make an all purpose kit. A la the Hive Tyrant/Winged Tyrant/Swarmlord being one (relatively expensive) box, but have all the accessories.


While I don't work for GW, I do work in manufacturing so I can field this...

The way plastic injection moulding works, the vast majority of the cost is up front. Once you have the design for a sprue the first step is to cut a steel mould, which is a very long process taking days or even weeks depending on the size of the sprue. Once the mould is complete, they have a very long production life and can churn out sprues for pennies each.
I don't know the exact figures GW will use, but you can expect the initial steel mould to cost something like 5 figures, while each item they produce is only a few pence in material.

Resin production is the other way around. They take a few moulds of the master model (usually in silicone), which can then be refilled with resin to make the final models. While the time and materials needed to make the mould are much lower than the steel moulds for plastic, it does take much more time and more expensive materials to make the models themselves. In addition to this, silicone moulds will degrade through use, losing material in complex sculpts and eventually losing detail. After enough use they need to be replaced from the master mould.
This makes resin models a good option in situations where the company won't sell enough of the product to cover the cost of an expensive steel mould.

All of GW's production decisions will be based on expected volume of sales. Named special characters don't tend to get plastic releases because the sales volume won't be high enough to cover the up front costs. It's also why you see so many dual-kits, it lets GW share the upfront cost of plastics production between 2 similar products. If there's room on a sprue to fit extra options (the Tyranid Warrior kit is a perfect example) GW will do that because it's cheaper than to make an extra kit. I'm really struggling to think of something that will sell enough to justify separate plastic add-on kits. It will virtually always be more effective to make the add-on sprue (which costs them pennies to produce) and throw it in with the original kit, saving them having to package, store and distribute an extra product which may not sell as well. It saves warehouse space, shipping costs and means they can charge a bit more for the original kit because "it has more options!". They can guarantee the income from the add-on options like this, rather than taking the risk and overheads of selling them separately.

Hope this helps.


Yes and no. It just seems particularity impractical with the current way they're running it. Once an item has been sculpted, prior to plastic injection molding could it not be possible to have both setups? They pretty much did it with the tyrant. It didn't get produced in plastic, but pewter instead and then switched to finecast. So it seems that you can effectively recast something if there doesn't seem to be demand. Moving to a set model where stock bodies are made and then finecast accessories seems to be effective, but wouldn't it be optimal at that point to consistently do that. An example would be something like a Dreadnaught, and then forgeworld casting it's unique/specialty weapons and plates in resin. This is all fine and good, but not standard, and you're splitting the difference between the body and arms of the company. I mean boneswords and TL Devs are made by forgeworld. Are they not owned and operated (effectively) by GW?


 xttz wrote:


captnobvious wrote:Effectively he's +1 Toughness. I don't see it as a major setback. He's better against poison and small arms fire now. Worse against high armor pen stuff. Usually those weapons have a low fire rate. Makes regen (I can't remember if he can buy it) and IWND more effective. I don't see it as a complete nerfing. Depends on his points cost. 1D3+1 HoW attacks is much more impressive to look at though. His role is unchanged for the most part.


I some situations I see it as better than +1 Toughness. Everything (including melta/lascannons) will wound on 3+ now, and poison will typically be 5+. The special rule will be much more effective against AP1/AP2 stuff than the old 2+ save, as they will fail to wound twice as often.


Actually it's better on all accounts. If you place -1 to wound on all incoming attacks.

1) It effects poison/melta, reducing its special-ness, decreasing its chance by 1/6th
2) It makes it impossble to reach 2+ to wound, even with 10 STR. Doubling its chance not to wound.
3) It actually makes it equivalent to T8 for regular weaponry. STR 3&4 CAN'T wound it. Making it immune to small arms fire.

And considering the very small amount of AP 3 weaponry in the game (I think I can count them on my hands). It seems an overall improvement. Can you adrenals it?


Automatically Appended Next Post:
tag8833 wrote:
Eldercaveman wrote:
 ductvader wrote:
It would be a solid anti-centurion unit.

Centurion bait as well...but everything runs the risk of that.


Tie them up with Gargoyles then smash them apart with Fexes

One thought about using Gargoyles as a tarpit for things like Centurions or Terminators.

You can bring in a Mawloc right on top of your own gargoyles. It is really useful, and since it happens at the beginning of your turn, you can Mawloc your own tarpit to death, and get a full turn of shooting at whatever is left of what they were tarpitting if your Mawloc doesn't kill them all.

I've used this technique more than once against scary things like Paladins, and I never have the fear that they are going to ID my TMCs with their force weapons.


I do the same with spore mines. KAMIKAZE!


Automatically Appended Next Post:
 Iechine wrote:
 captnobvious wrote:


Do you ever play both an Exocrine and a T-fex? Do you play different models? If not, do you have some other way of differentiation? (Other than weapon) Or are people just ok with it?


I never use the Exocrine these days and the Tfex only in fun games. However, I felt that the Fex's weapons always looked pretty shoddy and that this one looked more like the 5th ed artwork.

To me it looks like something he plops down on the ground before firing because of its mass.

Also reminded me of another reason I dislike the exocrine model, it's stupid Pyrovore-esque grin on its face.


Think I could do a homebrew kit to, say, put the exocrine gun on the plate that sits on the T-fex shoulders and give him standard claw hands and rock him beside a standard T-fex? Different enough for a pro tourney? I mean the difference between the models is what? A wound an an AC value?

This message was edited 2 times. Last update was at 2014/04/19 08:23:07


 
   
Made in us
Hungry Little Ripper




Seems ok so far.
[Thumb - Dimachaeron.jpg]
D

   
Made in gb
Ancient Chaos Terminator






Surfing the Tervigon Wave...on a baby.

I'd like a close up of that mouth. Already I see the Carden jaggedness of teeth. It's still very WIP and I hope against hope that it ends up with uniform teeth - it's what I like about Tyranids...their alien nature is all the way down to their uniform teeth. No jaggedness, no mouth full of random implements....

Also, for the record...painting the bone 'skin' of a Crone gets boring fast...I was planning on mass painting through this stage but I think I may have to vary it and go to carapaces on some critters already.

And I still have 15 Gaunts to do.... *Shudders*


Now only a CSM player. 
   
Made in gb
Longtime Dakkanaut





United Kingdom

You can just about make out the split Scy Talon I was on about in the edge of the photo.

   
Made in gb
Towering Hierophant Bio-Titan






 captnobvious wrote:
 xttz wrote:
Hope this helps.


Yes and no. It just seems particularity impractical with the current way they're running it. Once an item has been sculpted, prior to plastic injection molding could it not be possible to have both setups? They pretty much did it with the tyrant. It didn't get produced in plastic, but pewter instead and then switched to finecast. So it seems that you can effectively recast something if there doesn't seem to be demand. Moving to a set model where stock bodies are made and then finecast accessories seems to be effective, but wouldn't it be optimal at that point to consistently do that. An example would be something like a Dreadnaught, and then forgeworld casting it's unique/specialty weapons and plates in resin. This is all fine and good, but not standard, and you're splitting the difference between the body and arms of the company. I mean boneswords and TL Devs are made by forgeworld. Are they not owned and operated (effectively) by GW?


A lot of the Forgeworld Dreadnought options are very low volume pieces, which makes sense for them to be produced in resin. Very few people will want to make a Salamanders dread, for example, so those add-ons are more of a specialist item.

One thing to keep in mind here is that plastics technology is continuing to get cheaper year-by-year as GW invest more into it. The pewter version of the Hive Tyrant came out about a decade ago, when it may have cost say £50,000* to create moulds of that size. By the time 2011/2012 rolled around, the Hive Tyrant kit required a lot of new options from the codex, and the Forge World Flyrant model was aesthetically dated and possibly worn out. However by then it may have only cost them £15,000* to develop moulds, which in turn would effectively cover 3 kits: Hive Tyrant, Flyrant and the Swarmlord. That's a much better investment than it was back in 2004.
The Devourers are likely to be an oversight. The design team behind the plasic Tyrant would have struggled to fit all the possible weapon options into the sprue, and so left off a couple. As it happened, the option they skipped was by far one of the better ones and many players wanted to use it. Some time later someone in GW / FW picked up on this trend and decided to make a simple add-on before Chapterhouse or someone did. I'm sure if the model designers had known back in 2011 how popular Devourers would be, they'd have made room on the sprue at the expense of another option.

I'm not sure what boneswords you're talking about... the finecast Warrior ones were discontinued with the new plastic kit. That's part of why that box costs more than the old one... GW included as many options as they could with it rather than making them optional.

*just an estimate
   
Made in ie
Norn Queen






Dublin, Ireland

Anyone figured out a way how to maximise Warriors?
I'd love to run 9(+) of them but just seem to find other things being slightly more optimal and/or cheaper.
Anyone got any good loadout ideas or cheeky tactics?

Dman137 wrote:
goobs is all you guys will ever be

By 1-irt: Still as long as Hissy keeps showing up this is one of the most entertaining threads ever.

"Feelin' goods, good enough". 
   
Made in gb
Towering Hierophant Bio-Titan






 Ratius wrote:
Anyone figured out a way how to maximise Warriors?
I'd love to run 9(+) of them but just seem to find other things being slightly more optimal and/or cheaper.
Anyone got any good loadout ideas or cheeky tactics?


That's because everything else is more optimal and/or cheaper

I dunno, if you really want to go for that style I guess the best approach is to at least get the benefits from some of the formations - many of them use Warriors which opens up a few avenues:

The Synaptic Swarm is the most obvious choice, however it is rather expensive (500-1000pts).
Living Artillery gives Pinning to all ranged weapons in the formation, so it applies to Warrior Devourers / Deathspitters / Venom Cannons. Having a larger brood in there also makes the scatter dice bonus easier to keep around for the other units.
Bio-blast Warriors can re-roll 1's to wound when shooting, which can be just as useful. Their heavy weapon can Split Fire too.

A large unit will get the most benefit from things like Onslaught or Catalyst, assuming there's nothing better you could apply it to (like an MC). One thing I definitely wouldn't consider is to use Warriors equipped for melee. Those upgrades simply get too costly too quickly for what they do. Just stick to Deathspitters with a heavy weapon, try to apply Venomthrope/Catalyst buffs where possible, and keep shooting. Then at least you can focus on holding objectives and staying alive to provide synapse.

There was some mathammer done a while ago in this thread that showed the Prime's WS/BS boost gives only a very tiny return on its cost (the average wounds caused per point by a full unit of Warriors only goes up a few percent). So basically don't worry about including a Prime, they're certainly not essential.
   
Made in it
Fresh-Faced New User




A friend of mine told me that you can't hit with a crone if you go out of table in that turn since at the end of the movement phase your creature isn't there! (he uses heldrakes so it's not to hind me)

is him right?
   
Made in ca
Rampaging Carnifex




West Coast, Canada

 Ratius wrote:
Anyone figured out a way how to maximise Warriors?
I'd love to run 9(+) of them but just seem to find other things being slightly more optimal and/or cheaper.
Anyone got any good loadout ideas or cheeky tactics?


As above, the dataslates help a lot in this department. I find that barebones warriors are optimal, especially when run in large numbers alongside MCs. Quantity is more important, as usual with tyranids...

I've been wanting to run the synaptic swarm as I enjoy putting a Prime with my Venomthropes and usually run Warriors anyhow. Plus, I love the Warrior models!

   
Made in au
Tea-Kettle of Blood




Adelaide, South Australia

 Ratius wrote:
Anyone figured out a way how to maximise Warriors?
I'd love to run 9(+) of them but just seem to find other things being slightly more optimal and/or cheaper.
Anyone got any good loadout ideas or cheeky tactics?


The best way to run them is in squads of 3 with Barbed Stranglers as their only upgrade, then hide them in your backfield.

badula wrote:A friend of mine told me that you can't hit with a crone if you go out of table in that turn since at the end of the movement phase your creature isn't there! (he uses heldrakes so it's not to hind me)

is him right?


Do you mean for Vector Strike?
Because in that case, they're incorrect, being on the table is not one of the listed requirements in the Vector Strike rule.

 Ailaros wrote:
You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.

"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" 
   
Made in us
Fixture of Dakka





San Jose, CA

badula wrote:
A friend of mine told me that you can't hit with a crone if you go out of table in that turn since at the end of the movement phase your creature isn't there! (he uses heldrakes so it's not to hind me)

is him right?

It was in the BRB FAQ (before it got "temporarily" taken down). You can fly off the table and vector-strike a unit while doing so.



6th Edition Tournaments: Golden Throne GT 2012 - 1st .....Bay Area Open GT 2013 - Best Tyranids
ATC 2013 - Team Fluffy Bunnies - 1st .....LVO GT 2014 Team Tournament - Best Generals
7th Edition: 2015-16 ITC Best Grey Knights, 2015-16 ITC Best Tyranids
Jy2's 6th Edition Battle Report Thread - Links.....Jy2's 7th Edition Battle Report Thread - Links
 
   
Made in us
Longtime Dakkanaut



Cheyenne WY

 Ratius wrote:
Anyone figured out a way how to maximise Warriors?
I'd love to run 9(+) of them but just seem to find other things being slightly more optimal and/or cheaper.
Anyone got any good loadout ideas or cheeky tactics?


The closest you'll get to clever is a big Brood of 6+, and outflank if you kit them with say Deathspitters, a Strangle Cannon, and Rending Claws, you have a pretty good backfield attack force. Toss in a Gland (Toxin) and you're looking mighty fine. Because CC is currently sub-optimal, I don't know that Flesh Hooks, or Boneswords, or Adrenals are worth looking at...

Warrior+ Cannon, Warriors x6 Deathspitters x6, Rending Claws x7 hmmm... 280? A little pricey but it has Synapse, and is a do everything unit. Why not toss in Toxic? If you Outflank 2 Troops the other could be a big (25-30x) Brood of Gaunts. That could really turn the pressure up

I remember someone posting some victorys from using a big Outflank of Warriors, so why not give it a try?

The will of the hive is always the same: HUNGER 
   
Made in us
Longtime Dakkanaut




Wichita, KS

 Sinful Hero wrote:
SBG wrote:
You can deep strike onto your own units to force the TFTD?

Hmm, I like the sound of that. But what's the precedent? Not disallowed anywhere?

As long as you center it over an enemy model it doesn't matter if it's in combat or not.

No need to Center over an enemy model. It isn't a shooting attack it is a deep strike. You pick a spot on the board, and it can be anywhere over an enemy mode, over a friendly model, over no model at all. I usually target gaps between models so that I can hit more of a unit and/or snipe out specific models.

This is especially useful when playing Tau, and they are doing their thing lining up along the board edge to make TFTD / blasts in general more difficult. Pick a point that is solidly on the board, and just barely clips a broadside or two.
   
Made in us
Tough Tyrant Guard





My nids have been on ice since the 6e book dropped. From what most of what I've read so far, the three dataslates are more or less required to make the army work, as well as investing in at least a crone and an exocrine.
So past the initial $245.00 investment to make things work something to how they used to (I liked more of a walking nids list, so using lots of FMC will be odd for me), anything else I should really look at? Maybe another venomthrope or two (one atm)?
   
Made in gb
Towering Hierophant Bio-Titan






StarHunter25 wrote:
My nids have been on ice since the 6e book dropped. From what most of what I've read so far, the three dataslates are more or less required to make the army work, as well as investing in at least a crone and an exocrine.
So past the initial $245.00 investment to make things work something to how they used to (I liked more of a walking nids list, so using lots of FMC will be odd for me), anything else I should really look at? Maybe another venomthrope or two (one atm)?


What's in your collection? Walking Nidzilla can work OK, it's not super-competitive but it's definitely playable. Pretty much all the Heavy Support choices (especially Fexes) are solid, and Venomthropes / Zoanthropes / Hive Guard can all contribute too.
   
Made in us
Longtime Dakkanaut



Cheyenne WY

StarHunter25 wrote:
My nids have been on ice since the 6e book dropped. From what most of what I've read so far, the three dataslates are more or less required to make the army work, as well as investing in at least a crone and an exocrine.
So past the initial $245.00 investment to make things work something to how they used to (I liked more of a walking nids list, so using lots of FMC will be odd for me), anything else I should really look at? Maybe another venomthrope or two (one atm)?


I wouldn't say they are must have, but Crones are pretty good to have (I have none ) I don't have an Exocrene either, but I may get one some day "just because" .

The second, and third Dataslates are very useful, the first is more "flavory" to me..... I've posted a "Endless Tunnel Assault" list or two here, and over in Army Lists, that uses "Endless Swarm" formation (and uses No Crones, or Exocrenes ) So you might look at that for ideas

The will of the hive is always the same: HUNGER 
   
 
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