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![[Post New]](/s/i/i.gif) 2014/05/19 15:26:12
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Fixture of Dakka
Temple Prime
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Ifurita wrote:Question. Does a single brood of 3 Zoanthropes count as a single ML2 unit (+2 dice) or 3 x ML2 units (+6 dice). If the latter, doesn't this mean that not only would they generate enough dice to cast their own attack, but also be able to contribute dice to boost other attacks?
I'd hope it's the latter but knowing GW's history with our army it's probably going to be the former.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/05/19 15:48:57
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Fireknife Shas'el
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Zoanthropes have the psychic brotherhood rule and thus count as a single ML2 unit.
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![[Post New]](/s/i/i.gif) 2014/05/19 15:57:40
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Scuttling Genestealer
Canada
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jifel wrote:Addaran wrote:omerakk wrote:
Now, if they had some kind of suicide rule to represent them flying into the turbines of flyers to make them crash, that would be fun as all hell
This!
Been thinking about it for a while. Something like sacrifice a gargoyle, get one haywire attack so you could glance them to death by stuffing the turbines with bodies or just splatting enough on the window until the pilot can't see and crash.
One of the Valedor warzone formations does this... kind of. Gargoyles may assault flyers. Instead of attacking, units in base contact may roll a dice. On a 1-3, the gargoyle dies. On a 4-5, nothing. On a 6, the flyer takes a glance.
Nice, sounds very fun to use. Saddly it's only for apoc and you need an harridan i think?
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-Hive Fleet Wyvern, yay for nids! (around 1000 points) |
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![[Post New]](/s/i/i.gif) 2014/05/19 16:26:17
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Monster-Slaying Daemonhunter
Grand Rapids Metro
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Ifurita wrote:Question. Does a single brood of 3 Zoanthropes count as a single ML2 unit (+2 dice) or 3 x ML2 units (+6 dice). If the latter, doesn't this mean that not only would they generate enough dice to cast their own attack, but also be able to contribute dice to boost other attacks?
1 ML2 Psyker...as they are now a brotherhood. Automatically Appended Next Post: wyomingfox wrote:Zoanthropes have the psychic brotherhood rule and thus count as a single ML2 unit.
Deathleaper'd
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This message was edited 1 time. Last update was at 2014/05/19 16:26:44
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![[Post New]](/s/i/i.gif) 2014/05/19 16:45:07
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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Valedor Formations
Cronecoven
3+ Crones, gives you +1 Strength Vector strike for every one after the first.
Eater swarm
3 + Haruspexes, 3+ Pyrovores (lol), 5+ Ripper Broods, any failed IB tests automatically give the devour result, and they affect the Ld of enemy characters that have line of sight.
Eye of the Hive
3+ Warrior Broods (5 Warriors per brood minimum). All Tyranid units within 18" of is unit attack at their initiative even if they were dead before striking. At the beginning of the game roll a D3, any unit that enters play after the corresponding turn to the roll has preferred enemy against a codex of your choosing.
Harpy Skyhaunters
3+ Harpies
3+ Spore Mine Clusters
Any harpy firing at a flyer or (super heavy flyer) within 12" of a spore mine from this formation gains Tank Hunter. Also Harpies can choose to fire Skyhaunters shards instead of their HVC or Strangle theon cannon. Which is a 36" twin linked auto cannon.
Kraken Tendril
3+ Gant or Gaunt broods (20+ models)
1+ Tyranid .warrior brood
0+ Gargoyle Brood
Once per game all units in the tendril may move up to 60" in their movement phase, they can't do this if they have just arrived from reserve. And they can't finish within 12" of an enemy. The unit can shoot afterwards but can't assualt.
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![[Post New]](/s/i/i.gif) 2014/05/19 16:56:04
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Thane of Dol Guldur
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With the release of 7th, will there be any reason at all to bring Tyranid troops?
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![[Post New]](/s/i/i.gif) 2014/05/19 17:08:02
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tough Tyrant Guard
UK
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jasper76 wrote:With the release of 7th, will there be any reason at all to bring Tyranid troops?
Troops will have Objective Secured.
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![[Post New]](/s/i/i.gif) 2014/05/19 17:21:58
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tunneling Trygon
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Kain wrote:
Mind putting these formations up on 1d4chan's Tyranid tactica?
And these formations seem like you'd have an easier time putting them into regular games than Living Tide (a minimum cost of nearly 3000 points and a bare minimum of 240+ models...yeaaahhh).
I put up my review of the formation on my blog. It covers all ten of the Tyranid formations included (yes, ten!) If you play Nids in Apocalypse, I would highly recommend it! Obviously it is just fluff for a standard gamer.
http://knighthammer40k.blogspot.com/2014/05/review-apocalypse-warzone-valedor.html
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This message was edited 1 time. Last update was at 2014/05/19 17:22:10
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![[Post New]](/s/i/i.gif) 2014/05/19 17:24:34
Subject: Re:Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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jifel wrote: Kain wrote:
Mind putting these formations up on 1d4chan's Tyranid tactica?
And these formations seem like you'd have an easier time putting them into regular games than Living Tide (a minimum cost of nearly 3000 points and a bare minimum of 240+ models...yeaaahhh).
I put up my review of the formation on my blog. It covers all ten of the Tyranid formations included (yes, ten!) If you play Nids in Apocalypse, I would highly recommend it! Obviously it is just fluff for a standard gamer.
http://knighthammer40k.blogspot.com/2014/05/review-apocalypse-warzone-valedor.html
I was just writing them all out, but Deathleapered
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![[Post New]](/s/i/i.gif) 2014/05/19 19:04:16
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Huge Hierodule
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If shadow incarnate is a psychic choir, they pool their Warp Charge points together before casting powers - that's how a standard ML2 hive tyrant could cast a WC3 power.
Of course in 5 days psychic abilities change altogether so there's that...
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/05/19 19:30:45
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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What makes me laugh is the Valedor book released this weekend just gone gives rules for Capillary towers, which is basically our old shadow in the warp rule. Which will be invalidated this weekend!
Also there is rules for spore chimneys and digestion pools.
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![[Post New]](/s/i/i.gif) 2014/05/19 19:34:15
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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The Hive Mind
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Eldercaveman wrote:What makes me laugh is the Valedor book released this weekend just gone gives rules for Capillary towers, which is basically our old shadow in the warp rule. Which will be invalidated this weekend!
Also there is rules for spore chimneys and digestion pools.
... rules without models? GW does that?
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/05/19 19:39:10
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Fixture of Dakka
Temple Prime
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Just finished reading the Valedor novel.
Very much worth reading if you like the Tyranids or Eldar and as a book with absolutely zero human presence I'm quite surprised as to it's quality as a work of Xeno-fiction.
Here's to hoping for a Warzone: Octarius set in the near future (perhaps shortly after the Ork codex is released?)
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This message was edited 1 time. Last update was at 2014/05/19 19:39:28
Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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![[Post New]](/s/i/i.gif) 2014/05/19 19:44:43
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tunneling Trygon
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tetrisphreak wrote:If shadow incarnate is a psychic choir, they pool their Warp Charge points together before casting powers - that's how a standard ML2 hive tyrant could cast a WC3 power.
Of course in 5 days psychic abilities change altogether so there's that...
Where are the rules for a psychic choir?
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![[Post New]](/s/i/i.gif) 2014/05/19 20:19:27
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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rigeld2 wrote:Eldercaveman wrote:What makes me laugh is the Valedor book released this weekend just gone gives rules for Capillary towers, which is basically our old shadow in the warp rule. Which will be invalidated this weekend!
Also there is rules for spore chimneys and digestion pools.
... rules without models? GW does that?
Apparently so!
And I'm not even expecting a re release of the models unless Citadel does them in plastic, because I asked about them at FW open day and they have been dropped from the IA4 update, because they didn't sell well enough and there wasn't enough interest in them.
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![[Post New]](/s/i/i.gif) 2014/05/19 20:19:53
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Towering Hierophant Bio-Titan
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jifel wrote: tetrisphreak wrote:If shadow incarnate is a psychic choir, they pool their Warp Charge points together before casting powers - that's how a standard ML2 hive tyrant could cast a WC3 power.
Of course in 5 days psychic abilities change altogether so there's that...
Where are the rules for a psychic choir?
In the main Apoc book. You basically just pool up warp charge, get a bonus power from the formation and there's a much harsher table to roll on if someone rolls Perils.
As for that Warp Charge 3 power - psychic choirs don't combine mastery levels, and the power still needs to be cast through one model. It's yet another indicator that the new psychic rules will let models cast powers higher than their mastery level.
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![[Post New]](/s/i/i.gif) 2014/05/19 20:23:45
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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xttz wrote: jifel wrote: tetrisphreak wrote:If shadow incarnate is a psychic choir, they pool their Warp Charge points together before casting powers - that's how a standard ML2 hive tyrant could cast a WC3 power.
Of course in 5 days psychic abilities change altogether so there's that...
Where are the rules for a psychic choir?
In the main Apoc book. You basically just pool up warp charge, get a bonus power from the formation and there's a much harsher table to roll on if someone rolls Perils.
As for that Warp Charge 3 power - psychic choirs don't combine mastery levels, and the power still needs to be cast through one model. It's yet another indicator that the new psychic rules will let models cast powers higher than their mastery level.
Which is why I don't get why they included the Ld test in 3d6 for the capillary towers, if Ld has nothing to do with psychic powers anymore!
Also I'm really intrigued to see how Shadows works, WD hints at it being a scary thing!
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![[Post New]](/s/i/i.gif) 2013/10/25 19:31:44
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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It's finiiiiiished.
Full thread here: http://www.dakkadakka.com/dakkaforum/posts/list/0/595897.page#6846880
We're endeavoring to have one of the first 7th Ed. battle reports up once the new rules come out and I'm definitely bringing him to face off against the wife's new pair of Wraithknights. I'm pretty sure Im taking the S5 AP3 Hellstorm template, the extra death dealing is more important to me than armored transport.
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![[Post New]](/s/i/i.gif) 2014/05/20 19:37:28
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tunneling Trygon
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Iechine wrote:It's finiiiiiished.
Full thread here: http://www.dakkadakka.com/dakkaforum/posts/list/0/595897.page#6846880
We're endeavoring to have one of the first 7th Ed. battle reports up once the new rules come out and I'm definitely bringing him to face off against the wife's new pair of Wraithknights. I'm pretty sure Im taking the S5 AP3 Hellstorm template, the extra death dealing is more important to me than armored transport.
That's awesome. I am actually torn between the transport capacity (allowing a venomthrope to shroud it for a likely 3+ cover, thus making up for it's crappy invuln) or the acid blood. Not that much was going to tarpit or threaten it in close combat before, but now....NOTHING will. Even the grey knights would all likely die if they managed to kill it.
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![[Post New]](/s/i/i.gif) 2014/05/20 21:27:22
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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I have the same problem with the venomthrope in the Hierophant as I do with the Venom in a bastion, the cover save rule just doesnt make sense.
I like the idea of it Godzilla breathing everything way more.
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![[Post New]](/s/i/i.gif) 2014/05/21 00:39:36
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tunneling Trygon
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And that is why we play 40k. Because of awesome Godzilla breathing
So it appears that we in fact will be able to ally with ourselves (finally!). This brings up an interesting debate. Do you guys think that a stronger list can be built out of Skyblight or out of a regular FOC now that troops (allegedly) have the same Objective: secured rule that the gargoyles do? Admittedly the gargoyles do respawn on a 4+ but we don't have to take 2 (or potentially any) harpies theoretically.
Thoughts?
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![[Post New]](/s/i/i.gif) 2014/05/21 01:02:18
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Dakka Veteran
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Very nice lechine! very nice.
Allying with yourself may just end up being the same as a 2000 point double force org? or is it confirmed that it is just an allied detachment?
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![[Post New]](/s/i/i.gif) 2014/05/21 01:11:32
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tunneling Trygon
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It appears that it is an allied detachment from the rumors, which look very solid. There's a picture of the allies matrix floating around now
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![[Post New]](/s/i/i.gif) 2014/05/21 01:31:41
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Fixture of Dakka
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Also, Tyranids can ally with anyone now, but with drawbacks. Is there anyone really worth allying with Tyranids though? Whoever a player allies in takes away points for SkyBlight or other FMCs.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2014/05/21 06:26:57
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Dakka Veteran
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So a single Zoanthrope now definitely get's free Dominion as well as 1 x roll on the psychic chart as well as Warp Blast stock.
Back in 6th I would roll and if I didn't get Onslaught or Catalyst I would divert back to the Primaris. Now I will just keep the power I roll instead.. not a big change all though I get a little more flexibility.
The adding of 2 x dice to the pool is a big deal though as my Zoanthrope always felt useless but now he is a better force multiplier.
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![[Post New]](/s/i/i.gif) 2014/05/21 09:23:28
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Dakka Veteran
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Faeit confirming Tyranids battlebrothers with Tyranids.
Cool army list suggestion?
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![[Post New]](/s/i/i.gif) 2014/05/21 09:28:48
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Tea-Kettle of Blood
Adelaide, South Australia
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Unfortunately there are other rules that prevent armies from allying with themselves.
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This message was edited 1 time. Last update was at 2014/05/21 09:29:08
Ailaros wrote:You know what really bugs me? When my opponent, before they show up at the FLGS smears themselves in peanut butter and then makes blood sacrifices to Ashterai by slitting the throat of three male chickens and then smears the spatter pattern into the peanut butter to engrave sacred symbols into their chest and upper arms.
I have a peanut allergy. It's really inconsiderate.
"Long ago in a distant land, I, M'kar, the shape-shifting Master of Chaos, unleashed an unspeakable evil! But a foolish Grey Knight warrior wielding a magic sword stepped forth to oppose me. Before the final blow was struck, I tore open a portal in space and flung him into the Warp, where my evil is law! Now the fool seeks to return to real-space, and undo the evil that is Chaos!" |
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![[Post New]](/s/i/i.gif) 2014/05/21 10:34:05
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Huge Hierodule
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PrinceRaven wrote:Unfortunately there are other rules that prevent armies from allying with themselves.
But not from taking multiple detachments regardless of points.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/05/21 12:31:31
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Longtime Dakkanaut
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So:
- Max 1 grounding check a turn and only on a wound
- Ap 2 ignore cover Vector strike
- Only 1 Vector strike at turn, except against other flyers.
With these rules, how do you foresee the future of the FMC spam?
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This message was edited 1 time. Last update was at 2014/05/21 12:31:52
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![[Post New]](/s/i/i.gif) 2014/05/21 12:33:38
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (Battle Report p.49)
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Fixture of Dakka
Temple Prime
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Spoletta wrote:So:
- Max 1 grounding check a turn and only on a wound
- Ap 2 ignore cover Vector strike
- Only 1 Vector strike at turn, except against other flyers.
With these rules, how do you foresee the future of the FMC spam?
Termies and Riptides are now FMC fodder.
Hive crones should eat Riptides for breakfast.
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Midnightdeathblade wrote:Think of a daemon incursion like a fart you don't quite trust... you could either toot a little puff of air, bellow a great effluvium, or utterly sh*t your pants and cry as it floods down your leg.
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