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![[Post New]](/s/i/i.gif) 2014/07/26 19:52:53
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Towering Hierophant Bio-Titan
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Yeah I'd really hate to see this thread locked. A bit less silliness and we'll be right back on track.
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/07/26 19:56:25
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Infiltrating Broodlord
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winterman wrote:Dima is better then a trygon. It's no contest. Can't zbelieve it's even being argued.
That said it won't have a place in most lists. There's no incentive to take expensive and slow assaulters in 7ed.
Look, forget this. People here can read a stat line and draw their own conclusions. Please quit the squabbling.
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![[Post New]](/s/i/i.gif) 2014/07/26 20:03:51
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Infiltrating Broodlord
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Hey guys,
Moving on from the Dima
I've just posted a new battle report up where I try out Tyraknights!
It works pretty effectively and goes to show how cool come the apocalypse allies are as there is very little restriction.
It really helps us get our fight on!
Check it out if you like!
http://www.40kbrawl.blogspot.co.uk/2014/07/40k-brawl-tyranids-vs-ultramarines-1750.html
No spoilers!
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This message was edited 1 time. Last update was at 2014/07/26 20:07:06
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![[Post New]](/s/i/i.gif) 2014/07/26 20:04:14
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Towering Hierophant Bio-Titan
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Let's all squabble about how awesome the Malanthrope is instead!
In other news, tomorrow I'm ordering 3 Malanthropes...
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![[Post New]](/s/i/i.gif) 2014/07/26 20:08:20
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Towering Hierophant Bio-Titan
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winterman wrote:Dima is better then a trygon. It's no contest. Can't zbelieve it's even being argued.
That said it won't have a place in most lists. There's no incentive to take expensive and slow assaulters in 7ed.
Technically I made the statement and you are in disbelief at your own decision to argue it. But I know what you meant.
I could say the exact same thing back to you. Trygon is better than this guy - and significantly so. I see situations where Dima could reliably outdamage the Trygon - and almost all of them are a direct result of my opponent being a potato. But meh it's opinions I guess. Automatically Appended Next Post:
good br! Him focusing a Crone instead of the Flyrant turn two resulted in him nearly losing (very lucky not to) but if it was out of range or something, it makes sense. Not sure how void shields work - that entire thing is a mess of unsolvable rules disputes, the one you encountered being a more mild one.
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This message was edited 1 time. Last update was at 2014/07/26 20:28:06
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/07/26 20:58:31
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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[DCM]
Sentient OverBear
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Not going to lock the thread, but seriously, the bickering needs to stop.
You'll never convince the "other guy" that you're right and he's wrong; just put your opinion out there if you'd like, maybe make some counterpoints, but keep the interpersonal stuff to a minimum.
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DQ:70S++G+++M+B++I+Pw40k94+ID+++A++/sWD178R+++T(I)DM+++
Trust me, no matter what damage they have the potential to do, single-shot weapons always flatter to deceive in 40k. Rule #1 - BBAP
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![[Post New]](/s/i/i.gif) 2014/07/26 21:13:59
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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SHUPPET wrote:
good br! Him focusing a Crone instead of the Flyrant turn two resulted in him nearly losing (very lucky not to) but if it was out of range or something, it makes sense. Not sure how void shields work - that entire thing is a mess of unsolvable rules disputes, the one you encountered being a more mild one.
Actually Void shields are pretty straight forward now. Ion Shields however are still flacky on vector strikes.
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![[Post New]](/s/i/i.gif) 2014/07/26 21:28:17
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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xttz wrote:Let's all squabble about how awesome the Malanthrope is instead!
In other news, tomorrow I'm ordering 3 Malanthropes...
I don't think anyone will squabble about putting the incredible augmentation of a Venomthrope on top of a Synapse MC. I think Malanthropes have become the silliest viable thing out of the entirely of IA 4 with that!
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2014/07/26 21:55:21
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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DarkStarSabre wrote: xttz wrote:Let's all squabble about how awesome the Malanthrope is instead!
In other news, tomorrow I'm ordering 3 Malanthropes...
I don't think anyone will squabble about putting the incredible augmentation of a Venomthrope on top of a Synapse MC. I think Malanthropes have become the silliest viable thing out of the entirely of IA 4 with that!
It's probably the best tyranid model, so much that you actually will feel guilty playing it... Really, if i wanted to play the cheese i wouldn't play nids and now they are forcing me that choice once again.
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![[Post New]](/s/i/i.gif) 2014/07/26 22:03:46
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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We deserve good Malonthropes after how terrible they have been for so long!
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![[Post New]](/s/i/i.gif) 2014/07/26 22:14:18
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Tunneling Trygon
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I know that bat reps with Dimey are still few and far between, but what do you guys think about using a couple squads of Genestealers with a dime or two? Naturally this would be ridiculous with MOA, but does it suffer from timing issues otherwise, as the Genestealers would be looking towards a turn 2 assault but Dimey likely wouldn't get there until turn 3? I feel like that might be too fragmented.
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![[Post New]](/s/i/i.gif) 2014/07/26 22:25:22
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Rampaging Carnifex
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xttz wrote:Let's all squabble about how awesome the Malanthrope is instead!
In other news, tomorrow I'm ordering 3 Malanthropes...
I already put an order in for my Malanthrope. So excited! I've always loved the model. The Malanthrope and the Heirophant are my two favorite Forgeworld models ever. I am stoked to finally get one and have it be useable! Automatically Appended Next Post: Spoletta wrote: DarkStarSabre wrote: xttz wrote:Let's all squabble about how awesome the Malanthrope is instead!
In other news, tomorrow I'm ordering 3 Malanthropes...
I don't think anyone will squabble about putting the incredible augmentation of a Venomthrope on top of a Synapse MC. I think Malanthropes have become the silliest viable thing out of the entirely of IA 4 with that!
It's probably the best tyranid model, so much that you actually will feel guilty playing it... Really, if i wanted to play the cheese i wouldn't play nids and now they are forcing me that choice once again.
I don't think people will complain about you fielding the Malanthrope. Things that generate complaints are typically really killy. It's hard to rage too hard at something that never kills your models.
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This message was edited 1 time. Last update was at 2014/07/26 22:29:51
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![[Post New]](/s/i/i.gif) 2014/07/26 22:51:17
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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You would be amazed how much flak the Covenant of Menoth received.
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![[Post New]](/s/i/i.gif) 2014/07/26 23:01:27
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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I already have one painted and used it before the update because the model is awesome. So no one can complain about me using it now!
I will be picking up a second as well as a couple stone crushers and a Dimmy!
What are peoples thoughts on the stonecrusher now?
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![[Post New]](/s/i/i.gif) 2014/07/26 23:03:53
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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Wrong math, ignore this post.
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This message was edited 2 times. Last update was at 2014/07/26 23:06:27
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![[Post New]](/s/i/i.gif) 2014/07/26 23:54:40
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Brainy Zoanthrope
Boston, MA
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I'm so unusually excited for the new rules for the Malanthrope, I already put in my order for it. I had to stop myself frim ordering the full three but I figured I should probably play test it before I drop that kind of cash.
Has anyone had a chance to test them? How did they work out?
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![[Post New]](/s/i/i.gif) 2014/07/27 00:13:19
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Huge Hierodule
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Eldercaveman wrote:I already have one painted and used it before the update because the model is awesome. So no one can complain about me using it now!
I will be picking up a second as well as a couple stone crushers and a Dimmy!
What are peoples thoughts on the stonecrusher now?
Well if you go by the past 2 pages of the thread the stonecrusher is absolute garbage because it doesn't move 18" a turn and auto win games.
Personally I like its abilities, ap2 s10 hammer of wrath is great. I will miss it's 2+ save however. But it got cheaper. All in all a good side grade.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/07/27 00:35:47
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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Just to clarify, the Malanthrope is not an MC.
It *is* really good. The fact that some folks think it is OP or cheesy, is more an indictment of our mediocre most of our dex is... that when we finally get a *good* unit, it is mistaken for a broken one.
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![[Post New]](/s/i/i.gif) 2014/07/27 01:49:20
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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coredump wrote:Just to clarify, the Malanthrope is not an MC.
It *is* really good. The fact that some folks think it is OP or cheesy, is more an indictment of our mediocre most of our dex is... that when we finally get a *good* unit, it is mistaken for a broken one.
It got de- MC'd? Still cool and in some ways better.
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![[Post New]](/s/i/i.gif) 2014/07/27 04:11:18
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Brainy Zoanthrope
Boston, MA
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tetrisphreak wrote:Eldercaveman wrote:I already have one painted and used it before the update because the model is awesome. So no one can complain about me using it now!
I will be picking up a second as well as a couple stone crushers and a Dimmy!
What are peoples thoughts on the stonecrusher now?
Well if you go by the past 2 pages of the thread the stonecrusher is absolute garbage because it doesn't move 18" a turn and auto win games.
Personally I like its abilities, ap2 s10 hammer of wrath is great. I will miss it's 2+ save however. But it got cheaper. All in all a good side grade.
I think the Stonecrusher got pretty great actually, it got way cheaper (expected, given that the base Carnifex got cheaper) and has a ton of great firepower. It laughs at the Smash nerf and gives us a way to reliably crush AV14 that isn't useless if it isn't going up against it. The loss of the 2+ sucks as well, but across the board we've had our 2+ saves taken from us so it doesn't surprise me. I'm excited to see some battle reports and do some tests myself with them!
Anyone feeling the Bone Mace? Instant Death seems pretty awesome but only really useful against multi-wound models over T5, which in my mind he'll have less attacks against because they'd be less models (or even one).
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![[Post New]](/s/i/i.gif) 2014/07/27 04:40:09
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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running the numbers, the SC fex isn't much different than a regular fex with AG and CCLaws. Fleet ends up making a pretty significant contribution to damage output.
When I first heard of the rules, I thought the flail upgrade gave you both weapons (wrecker claw and flail) and you could choose which one you use. But apparently that is not the case.
Also, it seems like the SCfex does not have two pairs of weapons, and thus does not get that extra attack.
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![[Post New]](/s/i/i.gif) 2014/07/27 04:50:28
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Tunneling Trygon
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coredump wrote:running the numbers, the SC fex isn't much different than a regular fex with AG and CCLaws. Fleet ends up making a pretty significant contribution to damage output.
When I first heard of the rules, I thought the flail upgrade gave you both weapons (wrecker claw and flail) and you could choose which one you use. But apparently that is not the case.
Also, it seems like the SCfex does not have two pairs of weapons, and thus does not get that extra attack.
Don't forget the strength 10 ap 2 HOW hits, those are as deadly as a Carnifex's normal attacks, but at initiative 10. Personally I think that the SC fex is only worth it with the Flail for Instant Death fun, otherwise I agree I might as well just use a normal fex. However, his increased durability is also fun.
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![[Post New]](/s/i/i.gif) 2014/07/27 05:13:47
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Fixture of Dakka
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BAY AREA OPEN (BAO) GT TYRANID NEWSFLASH!!!
I apologize for not putting up my Dimachaeron report, but I've been busy with BAO GT. Anyways, here's a little update about the BAO. It is a 2-day 6-game GT and Day #1 is already done (3 games each day). It is about 128 players.
After Day #1, there are 3 Tyranid players in the Top 13!
At 13th is yours truly and his Hive Fleet Pandora, or should I say Sky Fleet Pandora. I am bringing Skyblight and so far, I am 2-0-1 (W-L-D).
At 2nd place is a Tyranid player who so far is a perfect 3-0. Guess what he brought? A converted Dimarchaeron!
And at 1st is Team Zero Comp's very own....Jeff "InControl" Robinson! He is running a Barbed Hierodule and he has been crushing his opponents. Part of the reason was because his Hierodule was on  fire  ! He had 5-6 stomp attacks where he rolled  's on the Stomp table!
My goal isn't really to win the tournament. It is to try to win Best Tyranids. But I really have my work cut out for me, since they are now at 1st and 2nd place overall. Heck, if I can get Best Tyranid player, perhaps I can even potentially win it all!  But I dare not dream that far....
More updates tomorrow.
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This message was edited 1 time. Last update was at 2014/07/27 05:15:30
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![[Post New]](/s/i/i.gif) 2014/07/27 05:27:10
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Pyromaniac Hellhound Pilot
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Last time saying this the DIME ROCKS!!!
Damn, I knew the Nids were good but I didnt see others using them at GTs this soon! I am expecting first place from the nids I want nothing but barren rocks left!
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![[Post New]](/s/i/i.gif) 2014/07/27 05:41:16
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Huge Hierodule
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@jy2 - please get some pics of the dimey conversion. I'd like to see if they managed one that looks better than the FW version
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/07/27 05:47:49
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Infiltrating Broodlord
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jy2 wrote:
BAY AREA OPEN (BAO) GT TYRANID NEWSFLASH!!!
I apologize for not putting up my Dimachaeron report, but I've been busy with BAO GT. Anyways, here's a little update about the BAO. It is a 2-day 6-game GT and Day #1 is already done (3 games each day). It is about 128 players.
After Day #1, there are 3 Tyranid players in the Top 13!
At 13th is yours truly and his Hive Fleet Pandora, or should I say Sky Fleet Pandora. I am bringing Skyblight and so far, I am 2-0-1 (W-L-D).
At 2nd place is a Tyranid player who so far is a perfect 3-0. Guess what he brought? A converted Dimarchaeron!
And at 1st is Team Zero Comp's very own....Jeff "InControl" Robinson! He is running a Barbed Hierodule and he has been crushing his opponents. Part of the reason was because his Hierodule was on  fire  ! He had 5-6 stomp attacks where he rolled  's on the Stomp table!
My goal isn't really to win the tournament. It is to try to win Best Tyranids. But I really have my work cut out for me, since they are now at 1st and 2nd place overall. Heck, if I can get Best Tyranid player, perhaps I can even potentially win it all!  But I dare not dream that far....
More updates tomorrow.
Way to go man! That's awesome!
Definitely get some pictures of the event and nid armies!
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![[Post New]](/s/i/i.gif) 2014/07/27 06:22:32
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Towering Hierophant Bio-Titan
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InControl rolling perfect 6's on a Hierodule all they to first place. Figures. GL jy2! Wish I could be there, Keep us updated.
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This message was edited 1 time. Last update was at 2014/07/27 06:28:03
P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/07/27 08:43:17
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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jy2 wrote:
BAY AREA OPEN (BAO) GT TYRANID NEWSFLASH!!!
I apologize for not putting up my Dimachaeron report, but I've been busy with BAO GT. Anyways, here's a little update about the BAO. It is a 2-day 6-game GT and Day #1 is already done (3 games each day). It is about 128 players.
After Day #1, there are 3 Tyranid players in the Top 13!
At 13th is yours truly and his Hive Fleet Pandora, or should I say Sky Fleet Pandora. I am bringing Skyblight and so far, I am 2-0-1 (W-L-D).
At 2nd place is a Tyranid player who so far is a perfect 3-0. Guess what he brought? A converted Dimarchaeron!
And at 1st is Team Zero Comp's very own....Jeff "InControl" Robinson! He is running a Barbed Hierodule and he has been crushing his opponents. Part of the reason was because his Hierodule was on  fire  ! He had 5-6 stomp attacks where he rolled  's on the Stomp table!
My goal isn't really to win the tournament. It is to try to win Best Tyranids. But I really have my work cut out for me, since they are now at 1st and 2nd place overall. Heck, if I can get Best Tyranid player, perhaps I can even potentially win it all!  But I dare not dream that far....
More updates tomorrow.
Come on guys, if you do well at a major G.T like that how else are we suppose to carry on fooling the world that our book is terrible! Stop stealing all the fun for everyone!
Just kidding, I want a 1,2,3 from the bugs!
What opponents have you had so far?
jifel wrote:coredump wrote:running the numbers, the SC fex isn't much different than a regular fex with AG and CCLaws. Fleet ends up making a pretty significant contribution to damage output.
When I first heard of the rules, I thought the flail upgrade gave you both weapons (wrecker claw and flail) and you could choose which one you use. But apparently that is not the case.
Also, it seems like the SCfex does not have two pairs of weapons, and thus does not get that extra attack.
Don't forget the strength 10 ap 2 HOW hits, those are as deadly as a Carnifex's normal attacks, but at initiative 10. Personally I think that the SC fex is only worth it with the Flail for Instant Death fun, otherwise I agree I might as well just use a normal fex. However, his increased durability is also fun.
Did it keep the D3 HOW attacks?
I'm also unsure which load out to go for, as the stuff you really want the flail to be Instant Deathing, will be high toughness single model units like Wraithknights, so it will only get one attack!
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![[Post New]](/s/i/i.gif) 2014/07/27 10:15:54
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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Let's have a look at it's durability:
Compared to a simplefex a crushfex costs 25% more and suffers:
0% wounds from S3 (FRFSRF this!)
100% wounds from S4
50% wounds from S5
66% wounds from S6
75% wounds from S7
80% wounds from S8
100% wounds from S9 and S10
100% wounds from poison
If in your meta the major offender for you fex comes from S3,S5,S6 or S7 then the stonecrusher is a good idea. The increased smashiness is just a bonus, a delivered meele fex is already a bloodbath.
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![[Post New]](/s/i/i.gif) 2014/07/27 10:30:06
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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Is that x% more survivable or takes x%more wounds? Automatically Appended Next Post: The maths id be really interested in is what effect the new stonecrusher wound mechanic has on it's survivability against different strengths and ap values compared to a flat T6 and 2+ save?
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This message was edited 1 time. Last update was at 2014/07/27 11:00:54
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