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![[Post New]](/s/i/i.gif) 2014/07/27 21:01:55
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Ancient Chaos Terminator
Surfing the Tervigon Wave...on a baby.
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True. I think it was a Barbie that decided screw people's opinions, she was gonna shine. Best Barbie.
Sort of like my Trygon tanking a Reaver Titan and eventually killing the damn thing. Best 190 point investment all weekend.
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Now only a CSM player. |
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![[Post New]](/s/i/i.gif) 2014/07/27 21:21:37
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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I know it hasnt changed much, but could you post the Hierophant's page as well? It would basically save me dropping the cash on the book just to have official rules for 1 model.
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![[Post New]](/s/i/i.gif) 2014/07/27 21:27:18
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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A good win for Jy in round 5 and some results above him going his way he could still top it!
Fingers crossed!
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![[Post New]](/s/i/i.gif) 2014/07/27 21:53:23
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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jy2 wrote:
BAY AREA OPEN (BAO) GT TYRANID NEWSFLASH!!!
I apologize for not putting up my Dimachaeron report, but I've been busy with BAO GT. Anyways, here's a little update about the BAO. It is a 2-day 6-game GT and Day #1 is already done (3 games each day). It is about 128 players.
After Day #1, there are 3 Tyranid players in the Top 13!
Are there any Tyranid players with a winning record who aren't running skyblight?
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![[Post New]](/s/i/i.gif) 2014/07/27 22:49:48
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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I need help thinking up the most filthy kill team list we can field. I have a tournament on Saturday and I feel like winning! Although I might just bring Necrons instead
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![[Post New]](/s/i/i.gif) 2014/07/27 23:01:29
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Huge Hierodule
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Eldercaveman wrote:I need help thinking up the most filthy kill team list we can field. I have a tournament on Saturday and I feel like winning! Although I might just bring Necrons instead
I'd include at least 1 Malanthrope. What's the points? 200, 250?
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/07/27 23:02:34
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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I played my first game of 7th against tyranids. Their strength is in an unbound list of a crap ton of individual MCs. My orcs couldn't take the punishment.
I fielded the Waaagh council and was laying a hurt on them but it would have taken me 15 turns to kill everything he had.
You wanna play and win tyranids? Play them unbound and in individual groups.
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![[Post New]](/s/i/i.gif) 2014/07/27 23:13:23
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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tag8833 wrote: jy2 wrote:
BAY AREA OPEN (BAO) GT TYRANID NEWSFLASH!!!
I apologize for not putting up my Dimachaeron report, but I've been busy with BAO GT. Anyways, here's a little update about the BAO. It is a 2-day 6-game GT and Day #1 is already done (3 games each day). It is about 128 players.
After Day #1, there are 3 Tyranid players in the Top 13!
Are there any Tyranid players with a winning record who aren't running skyblight?
InControl is not running skyblight, and Matt Evans is not running skyblight, and Vince didn't run Skyblight at Brawl in Fall... not sure wbout now.
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![[Post New]](/s/i/i.gif) 2014/07/27 23:30:10
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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tetrisphreak wrote:Eldercaveman wrote:I need help thinking up the most filthy kill team list we can field. I have a tournament on Saturday and I feel like winning! Although I might just bring Necrons instead
I'd include at least 1 Malanthrope. What's the points? 200, 250?
No Forge World and 200 points.
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![[Post New]](/s/i/i.gif) 2014/07/27 23:43:31
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Towering Hierophant Bio-Titan
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CMs & Multiwound models being not allowed makes us likely the worst kill team army in the game. We have very little options left and no way to break a Rhino. Basically just spam Gants and hope to win the war of attrition. Very little else you can do except start a second army for KT. It's cheap at least.
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/07/28 01:11:42
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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Or.... check out the Heralds of Ruin rules for Kill Team.
They came out before the latest GW ones, and are better.
http://heralds-of-ruin.blogspot.com/p/kill-team-rules.html Automatically Appended Next Post: So, JY2 ends up in 35th. He lost the last game 5-6. If he had won that game 6-5 instead, he would have been in 11th instead of 35th.
Crazy how a small change can make a huge swing...
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This message was edited 1 time. Last update was at 2014/07/28 01:48:41
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![[Post New]](/s/i/i.gif) 2014/07/28 02:00:31
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Huge Hierodule
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Eldercaveman wrote:tetrisphreak wrote:Eldercaveman wrote:I need help thinking up the most filthy kill team list we can field. I have a tournament on Saturday and I feel like winning! Although I might just bring Necrons instead
I'd include at least 1 Malanthrope. What's the points? 200, 250?
No Forge World and 200 points.
1 Zoanthrope
20 Termagants: 17× devourer
198 points
Your zoey is critical as it keeps your chittering horde in line. Protect it at all costs. The devilgants put out so much firepower and have tons of expendable bodies you can potentially overwhelm your enemies. For lolz give 1 termagant armor bane as a specialist. 4+ 2d6 can potentially slag a land raider.
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Been out of the game for awhile, trying to find time to get back into it. |
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![[Post New]](/s/i/i.gif) 2014/07/28 02:25:30
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Rampaging Carnifex
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SHUPPET wrote:CMs & Multiwound models being not allowed makes us likely the worst kill team army in the game. We have very little options left and no way to break a Rhino. Basically just spam Gants and hope to win the war of attrition. Very little else you can do except start a second army for KT. It's cheap at least.
This is false and if you believed that, yes, Tyranids would suck in Kill Team. Instead, the Kill Team rules say that you can't have any model with more than three wounds. You can't take MC's, but Warriors,Shrikes, or other 2 or 3 wound models are fair game.
The Kill Team I ran for my local league was 4 Warriors and a Hive Guard.
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![[Post New]](/s/i/i.gif) 2014/07/28 02:35:43
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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I don't know if this has been discussed before but is anyone using dakkafexen - twin-linked devourers... A brood of three can lay down 36 shots—brutal. Overwatch from them is suicide... Way better than Tau missileside IMO, I had a gun battle against them with an invisible six man Dev Cent squad (missile launchers)... Ended up taking out two units but gosh it was bloody as heck.
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This message was edited 1 time. Last update was at 2014/07/28 02:36:23
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![[Post New]](/s/i/i.gif) 2014/07/28 03:12:12
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Brainy Zoanthrope
Boston, MA
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Dozer Blades wrote:I don't know if this has been discussed before but is anyone using dakkafexen - twin-linked devourers... A brood of three can lay down 36 shots—brutal. Overwatch from them is suicide... Way better than Tau missileside IMO, I had a gun battle against them with an invisible six man Dev Cent squad (missile launchers)... Ended up taking out two units but gosh it was bloody as heck.
I LOVE Devilfexes, I run a brood of 3 in almost every list I make. They're just so versatile and durable. I play Tau as well and I have WAY more success with 3 Devilfexes than I do with missilesides (which I run 6 in most of my Tau lists). They're just so brutal against anything that isn't AV13+, you can point them at anything and watch it die. Properly supported by some Zoanthropes for a shot at Catalyst or Onslaught and a Venomthrope (or now Malanthrope I suppose) and they're just a pain to deal with. I was sold on them from my first game of the new codex, and now they score. So glad that Fexes are back!
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![[Post New]](/s/i/i.gif) 2014/07/28 03:33:00
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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Dozer Blades wrote:I don't know if this has been discussed before but is anyone using dakkafexen - twin-linked devourers... A brood of three can lay down 36 shots—brutal. Overwatch from them is suicide... Way better than Tau missileside IMO, I had a gun battle against them with an invisible six man Dev Cent squad (missile launchers)... Ended up taking out two units but gosh it was bloody as heck.
Yep. Im practicing for a 2 CAD tourney in October with this list:
Electroshock Flyrant w/Devourers
Electroshock Flyrant w/Devourers
Venomthrope
DS Ripper Brood
DS Ripper Brood
Adrenal Gland Carnifex w/Devourers
Adrenal Gland Carnifex w/Devourers
Adrenal Gland Mawloc
Electroshock Flyrant w/Devourers
Venomthrope
Zoanthrope
DS Ripper Brood
Ripper Brood
Adrenal Gland Carnifex w/Devourers
Adrenal Gland Carnifex w/Devourers
I pretty much use them in every list I write these days, 7th edition had me stop taking so many fliers. Single Fexes are awesome.
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![[Post New]](/s/i/i.gif) 2014/07/28 03:33:51
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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Devilfexes are one of the best units we have available. They can deal with a very wide selection of targets.
I would advise running them in broods of 1 or 2; once you get to 3, it is too easy to lose out from overkilling your targets. They are particularly good at dealing with transports, but you only need one to do that.
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![[Post New]](/s/i/i.gif) 2014/07/28 03:43:28
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Longtime Dakkanaut
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I like 3 for 36 shots and the extra wounds and attacks.. 1 or 2 is fine though per brood.
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![[Post New]](/s/i/i.gif) 2014/07/28 03:47:25
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Fixture of Dakka
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rollawaythestone wrote: SHUPPET wrote:CMs & Multiwound models being not allowed makes us likely the worst kill team army in the game. We have very little options left and no way to break a Rhino. Basically just spam Gants and hope to win the war of attrition. Very little else you can do except start a second army for KT. It's cheap at least.
This is false and if you believed that, yes, Tyranids would suck in Kill Team. Instead, the Kill Team rules say that you can't have any model with more than three wounds. You can't take MC's, but Warriors,Shrikes, or other 2 or 3 wound models are fair game.
The Kill Team I ran for my local league was 4 Warriors and a Hive Guard.
Kills team rules-
No 2+ Saves.
No models with more than three wounds.
No vehicles with a combined armor value of more than 33.
No special characters(I think).
I liked to run three warriors(one with barbed strangler), Hive Guard, and ten gargoyles. Of course points levels can swing widely, but that's what I try to fit in.
Eternal Warrior on one warrior, Ignores Cover on the strangler, and preferred enemy on the hive guard. Third warrior is leader.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2014/07/28 03:51:31
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Tunneling Trygon
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I would love to see the list with the Dime in it. Even though it didn't finish as strongly as it started, I think it goes to show that it can perform well. 3 wins at a GT is enough for me to grab the thing with no worries.
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![[Post New]](/s/i/i.gif) 2014/07/28 04:04:47
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Infiltrating Broodlord
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So, ran a 3 way fight this morning with my nids. 500 points vs Zombie Horde vs Guard + Dark Angels.
The basic lists were;
'Nids;
Tervigon
Zoanthrope
3x 20x Termagants
Zombie Horde;
Typhus
2x Plague Zombie Hordes
Guard + Dark Angels
Lord Commissar
2x Vet Squads
2x Tactical Squads w/ Plasma Cannons
The game ended in a tie, with both myself and the Imperium player scoring only a single kill point, and the Chaos player walking...the entire game. The Tervigon went menopausal after the second spawning, earning me an extra 96 points in Termagants. Typhus managed to get some decent warp charges and manifested powers, earning me a few times where my Termagants were dropped down to T1 S1. I looked over his Nurgle units, and found them fairly impressive. Realistically, what would be my best option for for shifting combat in my favor with someone who can bring 70+ and growing plague zombies in a game. I know I can just avoid them due to their slow movement, but that never fit my general BTTW attitude with my swarm.
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"There is a cancer eating at the Imperium. With each decade it advances deeper, leaving drained, dead worlds in its wake. This horror, this abomination, has thought and purpose that functions on an unimaginable, galactic scale and all we can do is try to stop the swarms of bioengineered monsters it unleashes upon us by instinct. We have given the horror a name to salve our fears; we call it the Tyranid race, but if is aware of us at all it must know us only as Prey."
Hive Fleet Grootslang 15000+
Servants of the Void 2000+ |
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![[Post New]](/s/i/i.gif) 2014/07/28 04:31:05
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Fixture of Dakka
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BAY AREA OPEN (BAO) GT TYRANID NEWSFLASH - PART II
Sorry guys, but I blew it. I'm sorry to say that I was close, but I just couldn't get it done.
But first of all, with regards to Matt Evan's Dimachaeron Tyranids, I made a mistake. Matt was 2nd overall after Day #1 with his bugs.
http://thetyranidhive.proboards.com/post/802266
That is his Dimachaeron above. Sorry I didn't take a picture at the tournament, but I was too darn busy and didn't have time.
Also, while he brought his converted Dimachaeron, he didn't actually run it in the tournament. He only brought it there for show. So no Dimey in competitive play just yet.
Ok, now on to my update.
Second of all, I just wanted to say this. Space Marines are sooooo good in this edition. I faced 4 Space Marine-type armies and they were all tough, tough battles. With the exception of 1 of those games, I was behind in 3 of those games almost the entire time. Moreover, marines dominated at the BAO. 5 of the top 10 and 9 of the top 20 were Space Marines. Folks, if you want to do well at a tournament, make sure you can handle massive amounts of Objective Secured troops in ObSec transports as well. One of the Marine players I played against ended the tournament 2nd Overall. Another two ended 10th and 13th. Finally, the last opponent, actually Grey Knight with Marines allies, ended the tournament 14th. Wow! Just wow!
So after Day #1, I was pretty stoked but I knew Day #2 would be the real test.
Round 4 - I was supposed to face Eldar but my opponent didn't show up (he came in 1 hour late). Thus, I was paired with whoever else didn't have an opponent. He ran Astra Militarum and he was actually last place at that point. Well, better to play someone than to get the forfeiture win. I got Master of Ambush, went first and needless to say, I won this one quite easily.
At those point, both Geoff and Matt lost and so I am #1 Tyranid player at the moment.
Round 5 - At this point, I was #5 overall. I played against Grey Knights with Space Marine allies and he ran the Centurionstar. It was probably the meanest Centstar I ever saw! He had almost everything on his star - Invisibility, Gate of Infinity, Precognition, Prescience, Forewarning, etc. - and he went 1st! I was basically getting my ass kicked the entire game. However, through sheer tactical play, I would have won the game had it ended on 5. No, it went on. Turn 6 I needed my gargoyles to recycle and indeed they did, moving onto an objective. Would have won had the game ended on 6. And then it went to 7. F*ck!!!  Despite getting shellacked for most of the game, it was one that I should have won and thoroughly out-played my opponent. But it just wasn't meant to be. He took Primary (by just 2 Heavy Supports in Big Guns) and I took Secondary in a very tense and exciting game.
Both Geoff and Matt lose once again and so I am still top bug player.
Round 6 - So I drop down to around 15-16th. I go up against another Space Marine player, running Salamander Space Marines in 5 drop pods and with 3 Forgeworld tanks (the Relic tanks and a LR Achilles). Let me tell you, those tanks were wicked sick. One of them was a Relic Predator Annihilator with AV13 all around and a gun where you couldn't jink against. The other was an Relic Whirlwind with AV13 that fired D3+1 S8 AP3 barrage blasts. But get this, it ignores cover! Damnnnnnn.
Once again, he went 1st against me (in every single game against Marines, they went 1st) and it was a struggle for me. I was way behind all game, but on the last turn, I almost pulled it off! Once again, I outplayed my opponent and almost grasped victory from the jaws of defeat. He had both Primary and Secondary, but I managed to steal Primary away from him on the last turn. However, I needed to kill off just 2 marines claiming Linebreaker from me but just couldn't do it. Despite getting my a$$ kicked all game once again, I almost had another upset win and lost a very close game by just 1-pt, 6-5.
Geoff was able to win his last game to pull ahead of me to take Best Tyranids. I ended up 2nd best bugs.
But man, had I won Game #5 - a game that I should have won - I might have been playing for the Championships or at least Top 4. Sigh.....
Oh well, another time. Thanks for reading.
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This message was edited 1 time. Last update was at 2014/07/28 04:33:07
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![[Post New]](/s/i/i.gif) 2014/07/28 04:38:17
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Trustworthy Shas'vre
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Way to go Jim! Wish I could have been there, but it's half the country away.
8 out if the top 13 were SM. I guess ObSec MSU is the real deal. Adapt or Perish.
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![[Post New]](/s/i/i.gif) 2014/07/28 04:52:03
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Fixture of Dakka
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Zagman wrote:Way to go Jim! Wish I could have been there, but it's half the country away.
8 out if the top 13 were SM. I guess ObSec MSU is the real deal. Adapt or Perish.
Thanks!
Yeah, marines are so hard to deal with for bugs, especially when they run an alpha-strike army like White Scars bikes or drop pods and they are going 1st. Now with battle brothers, they have a lot of obscene combinations that Eldar and Tau used to have back in 6th. Marines, Eldar and perhaps Necrons are probably the 3 best armies currently.
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![[Post New]](/s/i/i.gif) 2014/07/28 05:08:04
Subject: Re:The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Towering Hierophant Bio-Titan
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luke1705 wrote:I would love to see the list with the Dime in it. Even though it didn't finish as strongly as it started, I think it goes to show that it can perform well. 3 wins at a GT is enough for me to grab the thing with no worries.
3/6, 1 of which was a luck match up against the player at the very bottom of the ladder, the other 2 in the early rounds where the pairings aren't yet based on skill level. It looks like every game against a higher level opponent was a loss, pretty much what I expected from Dima lists unfortunately.
Sorry, I thought Kill Team cut the limit at 3+ wounds for some reason. There's so many different rulesets out there for it I don't know what I read lol. I generally use my DE for KT.
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/07/28 05:20:35
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Dakka Veteran
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according to jy2 (above), the dime was there for show, was not actually in the list?
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![[Post New]](/s/i/i.gif) 2014/07/28 05:46:13
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Towering Hierophant Bio-Titan
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I'm talking about Jy2's list which did feature a Dima.
On another note, I've typed the name Jy2 so many times that my phone has added it to the english dictionary
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/07/28 05:50:47
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Dakka Veteran
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jy2 running skyblight i thought? was what he said a couple of pages back.
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![[Post New]](/s/i/i.gif) 2014/07/28 06:22:16
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Towering Hierophant Bio-Titan
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I may have misread but I thought he said was running the Dima. If not, it just means nobody brought a Dima at all.
I'd like to see the BR vs Sisters, it sounds interesting !
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P.S.A. I won't read your posts if you break it into a million separate quotes and make an eyesore of it. |
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![[Post New]](/s/i/i.gif) 2014/07/28 06:30:17
Subject: The Strengths of the NEW Tyranids - The Foundation for Competitive Tyranids (LoW Tactica p. 118)
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Dakka Veteran
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yeah he was talking about a dima list a few pages back in this thread, but it looks like he took skyblight to the BAO. i don't think anyone brought the new bug.
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