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![[Post New]](/s/i/i.gif) 2014/12/20 23:32:56
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Fixture of Dakka
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Noctem wrote:Just got a Spawn of Cryptus and unit of Genestealers for $30 total on eBay!
What's the optimal way to build the stealers? Scytals + Rending?
Up to you. Some prefer more bodies over extra attacks. Has a lot to do with how big your brood is/how you use it.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2014/12/20 23:53:06
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Tunneling Trygon
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Also depends on if you're running the Children of Cryptus or just some Genestealers and some nameless Broodlord. The Children have a set loadout, and Stealth, while the normal Stealers can be part of bigger Formations. Broodlord Hunting Pack for instance.
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![[Post New]](/s/i/i.gif) 2014/12/21 01:54:56
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Shas'la with Pulse Carbine
Los Angeles, CA
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To be honest, I'm only probably going to experiment with them and not use them in my main list. As I only have these 8 and the Spawn of Cryptus. If I'm only going to run 1 unit plus Broodlord (or Spawn) what would you suggest?
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6400 Pts
4300 Pts
3200 Pts
2600 Pts
3080 Pts 30k
2460 Pts AoS Chaos Grand Alliance
2680 Pts AoS Sylvaneth |
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![[Post New]](/s/i/i.gif) 2014/12/21 02:31:29
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Fixture of Dakka
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Noctem wrote:To be honest, I'm only probably going to experiment with them and not use them in my main list. As I only have these 8 and the Spawn of Cryptus. If I'm only going to run 1 unit plus Broodlord (or Spawn) what would you suggest?
Thats wha they are saying....
You cant use the Cryptus without the Stealers having ST on them.
You can play test it a few times, but I do feel the Children of Cryptus is nice for stealers, But would only use IF I wanted a Broodlord and I wouldnt want it a Warlord. I personally feel that stealers are best as MSU of 5man units, 5 for 70pts having 2 units for Object sec/threat with Infiltrate isnt that bad. They still aren't Ideal at all but can be played.
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![[Post New]](/s/i/i.gif) 2014/12/21 03:44:41
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Shas'la with Pulse Carbine
Los Angeles, CA
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Ah ok, I didn't know that the Broodlord special char always came with the 8 Genestealers. Hmm! Decisions... hah
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6400 Pts
4300 Pts
3200 Pts
2600 Pts
3080 Pts 30k
2460 Pts AoS Chaos Grand Alliance
2680 Pts AoS Sylvaneth |
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![[Post New]](/s/i/i.gif) 2014/12/21 04:09:59
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Fixture of Dakka
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Spawn has to be run with the scytals- I think he has to have eight. With a Broodlord, most go cheap as possible(so no scytals), and a minimum unit. Automatically Appended Next Post: I'm curious- if a Tyrannofex with a Rupture Cannon can get Preferred Enemy, is he decent for the points?
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This message was edited 1 time. Last update was at 2014/12/21 04:11:19
Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2014/12/21 04:46:51
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Fixture of Dakka
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Sinful Hero wrote:Spawn has to be run with the scytals- I think he has to have eight. With a Broodlord, most go cheap as possible(so no scytals), and a minimum unit.
Automatically Appended Next Post:
I'm curious- if a Tyrannofex with a Rupture Cannon can get Preferred Enemy, is he decent for the points?
With 2 flamers in a Tyrannocyte can do alot of damage to hordes/mobs on the table.
The Cannon version you would walk it, It is ok IMO with a Swarmlord. (Swarmlord gives PE) so you have a better chance, but over all its not that good.
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![[Post New]](/s/i/i.gif) 2014/12/21 05:12:12
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Fixture of Dakka
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My question was mostly pertaining to Preferred Enemy to a walking Rupture Cannon T-Fex. If I'm taking a Swarmlord anyway(or providing Preferred Enemy through some other means-such as a formation or mission specific rule), does that push the Rupture Cannon into competitive playability?
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2014/12/21 05:30:02
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Fixture of Dakka
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Sinful Hero wrote:My question was mostly pertaining to Preferred Enemy to a walking Rupture Cannon T-Fex. If I'm taking a Swarmlord anyway(or providing Preferred Enemy through some other means-such as a formation or mission specific rule), does that push the Rupture Cannon into competitive playability?
I dont think competitive no. but thats my opinion.
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![[Post New]](/s/i/i.gif) 2014/12/21 06:25:19
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Tunneling Trygon
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So I got my first 40k games in for the first time in a few months, I played in a 2000 point RTT with a good number of competitive players. I brought, using a CAD and Leviathan detachment:
3 Flyrants
2 Crones
Malanthrope
Bastion with Comms Relay
25 gants
2 Ripper Broods
3 Mucolids
TFex
Carnifex
Tyrannocyte
Tyrannocyte
I should finally have some new BatReps up on Monday afternoon!
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![[Post New]](/s/i/i.gif) 2014/12/21 06:33:11
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Fixture of Dakka
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Sinful Hero wrote:
I'm curious- if a Tyrannofex with a Rupture Cannon can get Preferred Enemy, is he decent for the points?
Nope.
Sinful Hero wrote:My question was mostly pertaining to Preferred Enemy to a walking Rupture Cannon T-Fex. If I'm taking a Swarmlord anyway(or providing Preferred Enemy through some other means-such as a formation or mission specific rule), does that push the Rupture Cannon into competitive playability?
Sorry, no dice.
Against vehicles, without PE, the chances to hit is 50%.
With PE, it is slightly better at 58%.
However, hitting is only 1 of the problems. The other problem is that there is no way for the rupture cannon to explode a vehicle. Thus, even against a rhino, it can do at most 2HP's of damage a turn. So minimum is 2 turns of firing just to kill a rhino in a best-case scenario. On an average case scenario, it'll only do 1HP a turn so that's 3 turns just to kill a rhino! That's 3 turns for a 200-pt investment just to kill a 35-pt unit! WTF?!?
And that doesn't even factor in cover saves, which could make the average case scenario 4 turns just to kill a 35-pt unit by a 200-pt unit (approximately)!!! The T-fex with rupture cannon is the model of inefficiency when it comes down to dealing with vehicles.
jifel wrote:So I got my first 40k games in for the first time in a few months, I played in a 2000 point RTT with a good number of competitive players. I brought, using a CAD and Leviathan detachment:
3 Flyrants
2 Crones
Malanthrope
Bastion with Comms Relay
25 gants
2 Ripper Broods
3 Mucolids
TFex
Carnifex
Tyrannocyte
Tyrannocyte
I should finally have some new BatReps up on Monday afternoon!
Looking forwards to it.
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This message was edited 2 times. Last update was at 2014/12/21 06:34:53
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![[Post New]](/s/i/i.gif) 2014/12/21 11:31:35
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Hellacious Havoc
The Bridge
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jy2 wrote:Crimson Heretic wrote:Hey all, sort new to nids and still fairly fresh to the game in general..looking for some list ideas based off of what i have..i play in a 100% relaxed none agressive area with close friends..if you guy/gals could give me pointers on building an alright list, i would appreciate it...heres what i got..
tyrant(none winged)
carnifex
x2 zoanthropes
venomthrope
40 termigaunts
16 hormagaunts
8 pants thiefs(gene stealers)+ broodlord
10 gargoyles
x3 tyranid warriors
x5 ripper swarms
its a slow process to gather the models that are decent or popular, because we lack a reliable GW store in our area
thank you
So 1200-1500? That's a tough one. You CANNOT build a TAC army with this list because your army just doesn't have the tools to do so. But I will offer whatever advice I can anyways. First off, does you or your opponents mind if you proxy? For example, would you or your opponents mind if you ran your hive tyrant on foot as a flyrant with 2x Brainleech Devourers? Or how about your carnifex with 2x Brainleech Devourers? What about if you run your termagants as 10 fleshborers (or spine-fists) and 10 devourers?
I think there is a decent formation you can use, called the Children of Crypus. It involves your genestealers + Broodlord. I will base your list off of that formation:
Let me know if you'd rather not proxy.
Hive Tyrant - 2x TL-Brainleech Devourers, Wings, Hive Commander
Venomthrope
1x Zoanthrope
1x Zoanthrope
20x Termagants - 10x Fleshborers, 10x Devourers
20x Termagants - 10x Fleshborers, 10x Devourers
16x Hormagants
Children of Cryptus formation (8 genestealers + Broodlord)
3x Warriors - Rending Claws, 1x venom cannon
3x Rippers - Deestriking
10x Gargoyles
Carnifex - 2x TL-Brainleech Devourers
I'm not sure exactly how many points this is (don't have my codex with me), but I think it is somewhere around 1300-pts.
Tactics for his army.
1. Genestealers should be infiltrating. Try to trail them back to be in range of your venomthrope. This way, they will be getting 2+ cover with any type of cover.
2. Use Hive Commander to outflank one of your units, whether it be 1 unit of devilgants or the dakkafex.
3. Use your gargoyles as a screening unit for the rest of the army. Make sure to trail at least 1 model back to within venomthrope shrouding range.
4. When advancing with your horde, always have at least a couple of units from each horde trailing back to your venomthrope to give them cover.
5. Rippers should be deepstriking in onto objectives.
6. The army on the whole should be advancing. The only unit(s) that won't is a unit that you leave on your home objective.
thank you for the reply, now how exactly do you implement the formation into a list? are their requirments at all? Also the gargoyles blinding venom, its worded kind of oddly in the codex, if you exhcange your attacks to blind an enemy unit, do you still need to roll to hit and to wound or no? Also can you break down a brood of two zoan's psyker phase..say they want to manifest warp blast..do you roll once to see if you can generate the warp blast...then resolve two attacks for the price of one?(psyker brood)
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Man fears what he does not understand- Anton LaVey |
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![[Post New]](/s/i/i.gif) 2014/12/21 15:14:00
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Longtime Dakkanaut
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jy2 wrote: Sinful Hero wrote:
I'm curious- if a Tyrannofex with a Rupture Cannon can get Preferred Enemy, is he decent for the points?
Nope.
Sinful Hero wrote:My question was mostly pertaining to Preferred Enemy to a walking Rupture Cannon T-Fex. If I'm taking a Swarmlord anyway(or providing Preferred Enemy through some other means-such as a formation or mission specific rule), does that push the Rupture Cannon into competitive playability?
Sorry, no dice.
Against vehicles, without PE, the chances to hit is 50%.
With PE, it is slightly better at 58%.
However, hitting is only 1 of the problems. The other problem is that there is no way for the rupture cannon to explode a vehicle. Thus, even against a rhino, it can do at most 2HP's of damage a turn. So minimum is 2 turns of firing just to kill a rhino in a best-case scenario. On an average case scenario, it'll only do 1HP a turn so that's 3 turns just to kill a rhino! That's 3 turns for a 200-pt investment just to kill a 35-pt unit! WTF?!?
And that doesn't even factor in cover saves, which could make the average case scenario 4 turns just to kill a 35-pt unit by a 200-pt unit (approximately)!!! The T-fex with rupture cannon is the model of inefficiency when it comes down to dealing with vehicles.
All of this is correct, but it is even worse than you outline. 1) You are paying 295 points for that preferred enemy on a non-durable platform that is crazy slow, and itself inefficient. 2) Preferred enemy helps you hit vehicles, but you've still got to roll to glance or pen them, and preferred enemy don't help you out there at all. So if we look at one of the more troubling vehicles that Tyranids face, Wave Serpents (Holo Fields)
Preferred enemy TFex does 0.32 Hull points to a wave serpent a turn. It only requiring 9 turns of shooting to kill it, and competitive lists run 4-6 Wave serpents.
Compare that to some other things:
Dakka Flyrant: 0.59 if out of E.Grubs range.
Dakka Flyrant: 1.20 if in E.Grubs range.
Dakkafex 0.5
Hive Guard 1.5 if no preferred enemy
Hive Guard 1.75 if preferred enemy
Also, fascinatingly enough, without a cover save, A wave serpent is doing 1.33 wounds to a Rupture Cannon TFex a turn. With a 2+ cover save it is only 0.96. So a wave serpent will statistically kill a rupture cannon TFex before the Tfex can kill it.
I think rupture Cannon TFex is solidly a "F" with or without preferred enemy.
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![[Post New]](/s/i/i.gif) 2014/12/21 15:18:43
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Fixture of Dakka
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Crimson Heretic wrote:
thank you for the reply, now how exactly do you implement the formation into a list? are their requirments at all? Also the gargoyles blinding venom, its worded kind of oddly in the codex, if you exhcange your attacks to blind an enemy unit, do you still need to roll to hit and to wound or no? Also can you break down a brood of two zoan's psyker phase..say they want to manifest warp blast..do you roll once to see if you can generate the warp blast...then resolve two attacks for the price of one?(psyker brood)
There's no requirement really. All you need to do is to pay the points for the formation and have the right models (or if your opponent doesn't mind, proxy those models).
With blinding venom, you only need to roll to hit. If you hit at all, then your opponent would have to take the Initiative test for Blind. Note - he only needs to take 1 test, no matter how many blind attacks hit. Also, you are exchanging all of your attacks for each model for 1 blinding attack, even on the charge. Thus, 10 gargoyles charging in will only get 10 blinding attacks as opposed to 20 normal attacks on the charge.
A brood if 2 zoans, if they cast successfully, will get 2 shots. They only need to cast it once successfully, so yes, you get 2 attacks for the price of one. Note - they also only need to deny it once successfully to stop both attacks.
2 broods of 1 zoans will get 2 shots as well. However, each of them will need to cast warp blast separately and the enemy would have to successfully deny twice to deny both powers.
Now here's the difference between the two, and this is why I recommend going with 2 separate squads of 1 as long as you have enough FOC slots left. 1 unit of 2 generates 2 warp charges. 2 units of 1 generates 4 warp charges. Also, 2 unit of 1 generates 1 additional psychic power. That will double your chances of getting Catalyst or another useful Tyranid psychic power.
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![[Post New]](/s/i/i.gif) 2014/12/21 17:44:00
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Longtime Dakkanaut
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jy2 wrote:With blinding venom, you only need to roll to hit. If you hit at all, then your opponent would have to take the Initiative test for Blind. Note - he only needs to take 1 test, no matter how many blind attacks hit. Also, you are exchanging all of your attacks for each model for 1 blinding attack, even on the charge. Thus, 10 gargoyles charging in will only get 10 blinding attacks as opposed to 20 normal attacks on the charge.
You don't need to use blind for the entire squad. So I usually have 2-3 gargoyles use blind on the charge while the others do their normal attacks.
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![[Post New]](/s/i/i.gif) 2014/12/21 20:19:05
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Infiltrating Broodlord
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I really cannot decide over lists for a GT next month.
I've submitted this but am contemplating swapping out one mawloc for either 20 gargoyles or 15 gargoyles + 1 lictor.
Thoughts?!
The only things that will start on the board is the 3 hive tyrants, the malanthrope and maybe the hive crone ( Depending on first turn and strength 10 presence)
If I include the gargoyles it would be a solid option to defer some pew pew from the tyrants but I would have to sacrafice a mawloc.
I would really appreciate some responses as I am completely torn! The list below has been tested a few times and has won but on reflection the Mawlocs are not all that successful...
cheers guys and thank you for any input.
Leviathan detachment****
HQ 1: Hive Tyrant : Twin-linked devourer with brainleech worms ; Twin-linked devourer with brainleech worms ;Wings; Electroshock grubs; Fighter ace [WARLORD]
HQ 2: Hive Tyrant : Twin-linked devourer with brainleech worms ; Twin-linked devourer with brainleech worms ;Wings; Electroshock grubs;
HQ 3: Hive Tyrant : Twin-linked devourer with brainleech worms ; Twin-linked devourer with brainleech worms ;Wings; Electroshock grubs;
ELITE 1:1 Malanthrope
TROOP 1:1 Mucolid
TROOP 2:1 Mucolid
TROOP 3: 3 Ripper Swarms ;Deep strike
FAST ATTACK 1: Dimacheron
FAST ATTACK 2: Hive Crone
HEAVY SUPPORT 1: Mawloc
HEAVY SUPPORT 2: Mawloc
HEAVY SUPPORT 3: 1 Carnifex Brood; Twin-linked devourer with brain leech worms; Twin-linked devourer with brainleech worms
HEAVY SUPPORT*: Tyrannocyte; Deathspitter
HEAVY SUPPORT*: Tyrannocyte: Deathspitter
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This message was edited 1 time. Last update was at 2014/12/21 20:19:39
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![[Post New]](/s/i/i.gif) 2014/12/21 20:40:32
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Fixture of Dakka
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Wilson wrote:I really cannot decide over lists for a GT next month.
I've submitted this but am contemplating swapping out one mawloc for either 20 gargoyles or 15 gargoyles + 1 lictor.
Thoughts?!
The only things that will start on the board is the 3 hive tyrants, the malanthrope and maybe the hive crone ( Depending on first turn and strength 10 presence)
If I include the gargoyles it would be a solid option to defer some pew pew from the tyrants but I would have to sacrafice a mawloc.
I would really appreciate some responses as I am completely torn! The list below has been tested a few times and has won but on reflection the Mawlocs are not all that successful...
cheers guys and thank you for any input.
Leviathan detachment****
I'd go with the 20 gargoyles. The Caledonian missions do not have a Maelstrom element, which is what lictors are great for. Instead, they run Purge the Alien in most of the missions so it's better to go with fewer units. Either keep the mawloc or swap them out for the gargoyles.
Also, I'd recommend going with DS rippers over mucolids whenever you can. If you're going to make changes, I'd go with dropping 1 mawloc + 1 mucolid for 3 DS rippers + gargoyles.
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![[Post New]](/s/i/i.gif) 2014/12/21 20:51:46
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Infiltrating Broodlord
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jy2 wrote: Wilson wrote:I really cannot decide over lists for a GT next month.
I've submitted this but am contemplating swapping out one mawloc for either 20 gargoyles or 15 gargoyles + 1 lictor.
Thoughts?!
The only things that will start on the board is the 3 hive tyrants, the malanthrope and maybe the hive crone ( Depending on first turn and strength 10 presence)
If I include the gargoyles it would be a solid option to defer some pew pew from the tyrants but I would have to sacrafice a mawloc.
I would really appreciate some responses as I am completely torn! The list below has been tested a few times and has won but on reflection the Mawlocs are not all that successful...
cheers guys and thank you for any input.
Leviathan detachment****
I'd go with the 20 gargoyles. The Caledonian missions do not have a Maelstrom element, which is what lictors are great for. Instead, they run Purge the Alien in most of the missions so it's better to go with fewer units. Either keep the mawloc or swap them out for the gargoyles.
Also, I'd recommend going with DS rippers over mucolids whenever you can. If you're going to make changes, I'd go with dropping 1 mawloc + 1 mucolid for 3 DS rippers + gargoyles.
cally missions are primary eternal war, secondary is maelstrom and tertiary First strike, line breaker and warlord.
Heres the rules pack https://www.dropbox.com/s/wwx6tdsgidtkkcg/Caledonian%20Uprising%20RP%20v1.3.pdf?dl=0
I believe a lictor would be great but on it's own, it'd more than likely be useless and get picked off.
totally in favour of 20 gargoyles over the mawloc... I just cannot bring myself to commit and drop the twins...
Is 1 mawloc truly enough?
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![[Post New]](/s/i/i.gif) 2014/12/21 20:58:26
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Fixture of Dakka
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In that case, I was probably looking at the older Caledonian missions packs.
With Maelstrom being part of the missions and no VP's as a tertiary objective (like it is for the actual ETC missions), then I'd go for the lictor + gargoyles.
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![[Post New]](/s/i/i.gif) 2014/12/21 22:26:08
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Longtime Dakkanaut
Cheyenne WY
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Wilson wrote: jy2 wrote: Wilson wrote:I really cannot decide over lists for a GT next month.
I've submitted this but am contemplating swapping out one mawloc for either 20 gargoyles or 15 gargoyles + 1 lictor.
Thoughts?!
The only things that will start on the board is the 3 hive tyrants, the malanthrope and maybe the hive crone ( Depending on first turn and strength 10 presence)
If I include the gargoyles it would be a solid option to defer some pew pew from the tyrants but I would have to sacrafice a mawloc.
I would really appreciate some responses as I am completely torn! The list below has been tested a few times and has won but on reflection the Mawlocs are not all that successful...
cheers guys and thank you for any input.
Leviathan detachment****
I'd go with the 20 gargoyles. The Caledonian missions do not have a Maelstrom element, which is what lictors are great for. Instead, they run Purge the Alien in most of the missions so it's better to go with fewer units. Either keep the mawloc or swap them out for the gargoyles.
Also, I'd recommend going with DS rippers over mucolids whenever you can. If you're going to make changes, I'd go with dropping 1 mawloc + 1 mucolid for 3 DS rippers + gargoyles.
cally missions are primary eternal war, secondary is maelstrom and tertiary First strike, line breaker and warlord.
Heres the rules pack https://www.dropbox.com/s/wwx6tdsgidtkkcg/Caledonian%20Uprising%20RP%20v1.3.pdf?dl=0
I believe a lictor would be great but on it's own, it'd more than likely be useless and get picked off.
totally in favour of 20 gargoyles over the mawloc... I just cannot bring myself to commit and drop the twins...
Is 1 mawloc truly enough?
If it were me... I would lose the Dime...that keeps the slots the same. But... I don't much like the Dime, and I have had lot's of luck with twin Mawlocs.
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2014/12/22 01:52:39
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Tunneling Trygon
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I think one Mawloc without Lictors is fine; after that it gets tough not having them. It appears that they consider Leviathan to be a CAD, so no allying them with codex: Tyranids as a second CAD. But I bet you could ally with regular Nids or go vice versa and ally with Leviathan. I might try something like that so that you can still have obsec. And you would still be able to field 3 Flyrants. I think that the lack of obsec is still worth giving pause. If I was building a list and not allowed to do Leviathan plus Tyranid CAD, I would probably do something like:
Codex: Tyranids CAD
Flyrant - 240
Flyrant - 240
Lictor - 50
Lictor - 50
Malanthrope - 85
Rippers - 45
Rippers - 45
Rippers - 45
Dima w/pod - 275
Mawloc - 140
Leviathan Allies:
Flyrant - 240
Lictor - 50
Mucolid - 15
19 Gargolyes - 114
Mawloc - 140
Bunker w/Comms - 75
Brings you to 1849
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This message was edited 2 times. Last update was at 2014/12/22 01:54:17
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![[Post New]](/s/i/i.gif) 2014/12/22 05:11:48
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Devious Space Marine dedicated to Tzeentch
Australia
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jy2 wrote:
Now here's the difference between the two, and this is why I recommend going with 2 separate squads of 1 as long as you have enough FOC slots left. 1 unit of 2 generates 2 warp charges. 2 units of 1 generates 4 warp charges. Also, 2 unit of 1 generates 1 additional psychic power. That will double your chances of getting Catalyst or another useful Tyranid psychic power.
I can't emphasise this enough. I love having multiple zoeys. More likely to roll catalyst, extra warp changes, more spread out synapse, better lines of sight/attacking lanes for the lance (because zoeys aren't very mobile). Plus, it can make the targeting calculus a little more difficult for your opponent - killing back-field synapse is a good tactic against 'nids (especially when you're also reducing the anti-tank with zoeys), so two solo units forces at LEAST two volleys to whipe them both out, often 3 or more with a few good 3++ rolls. Ultimately (assuming your opponent isn't firing AP3 or better) a zoey is only as tough as two spaceys, and I don't think of 4 spaceys as particularly difficult to kill.
The downsides as I see it are kill points and easy first blood for your opponent. But - from experience - if I don't manage to kill something first turn, I'm pretty much always failing to get first blood (either due to zoeys, biovores, or a focussed-down flyrant). I tend to operate on the assumption that my opponent can probably get first blood pretty easily.
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2000 pts
Compel wrote:
Because in a universe where the basic weapon is a rocket propelled grenade machine gun, with gigantic battletanks, 5 kilometer long spaceships, huge robots and power armoured supersoldiers, the most powerful guy you want to field on a battlefield is a bloke in a pointy hat carrying a stick. |
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![[Post New]](/s/i/i.gif) 2014/12/22 07:47:01
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Longtime Dakkanaut
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Here is the list I'm going for at cally.
Flyrant
Flyrant
Flyrant
Malonthrope
3 x rippers
3 x rippers
3 x rippers
Dimachaeron
15 x gargoyles
Mawloc
Mawloc
Dakkafex
Tyrannocyte
Tyrannocyte
Just realised though this list leaves me with 40 points spare I think!
However this was the list I was going to run but I'm not going to get it painted in time.
Flyrants
Flyrants
Flyrants
Malonthrope
5 x genestealers
5 x genestealers
5 x genestealers
5 x genestealers
5 x genestealers
5 x genestealers
5 x genestealers
5 x genestealers
5 x genestealers
Broodlord (warlord)
Formation
Manafactorum genestealers
5 x genestealers
5 x genestealers
5 x genestealers
5 x genestealers
5 x genestealers
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This message was edited 1 time. Last update was at 2014/12/22 07:51:07
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![[Post New]](/s/i/i.gif) 2014/12/22 09:05:53
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Infiltrating Broodlord
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Eldercaveman wrote:Here is the list I'm going for at cally.
Flyrant
Flyrant
Flyrant
Malonthrope
3 x rippers
3 x rippers
3 x rippers
Dimachaeron
15 x gargoyles
Mawloc
Mawloc
Dakkafex
Tyrannocyte
Tyrannocyte
Just realised though this list leaves me with 40 points spare I think!
However this was the list I was going to run but I'm not going to get it painted in time.
Flyrants
Flyrants
Flyrants
Malonthrope
5 x genestealers
5 x genestealers
5 x genestealers
5 x genestealers
5 x genestealers
5 x genestealers
5 x genestealers
5 x genestealers
5 x genestealers
Broodlord (warlord)
Formation
Manafactorum genestealers
5 x genestealers
5 x genestealers
5 x genestealers
5 x genestealers
5 x genestealers
First ones awesome ( see my list above) second one is even cooler but i doubt you'll get very far :(
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![[Post New]](/s/i/i.gif) 2014/12/22 09:15:07
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Longtime Dakkanaut
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To be fair Wilson, that genestealer list can take a lot of people by suprise, how many armies can deal with 14 threats anywhere between 1"- 18" away from them turn 1?
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![[Post New]](/s/i/i.gif) 2014/12/22 09:51:22
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Infiltrating Broodlord
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Eldercaveman wrote:To be fair Wilson, that genestealer list can take a lot of people by suprise, how many armies can deal with 14 threats anywhere between 1"- 18" away from them turn 1?
their just too squishy. Have you play tested this against things like adlance + *instert CAD*?
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![[Post New]](/s/i/i.gif) 2014/12/22 09:54:44
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Longtime Dakkanaut
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Wilson wrote:Eldercaveman wrote:To be fair Wilson, that genestealer list can take a lot of people by suprise, how many armies can deal with 14 threats anywhere between 1"- 18" away from them turn 1?
their just too squishy. Have you play tested this against things like adlance + *instert CAD*?
They are very squishy, but they are also over kill for everything. And you only get one - two turns to shoot them before they get in combat, and then you aren't shooing my Flyrants.
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![[Post New]](/s/i/i.gif) 2014/12/22 10:10:21
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Infiltrating Broodlord
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Eldercaveman wrote: Wilson wrote:Eldercaveman wrote:To be fair Wilson, that genestealer list can take a lot of people by suprise, how many armies can deal with 14 threats anywhere between 1"- 18" away from them turn 1?
their just too squishy. Have you play tested this against things like adlance + *instert CAD*?
They are very squishy, but they are also over kill for everything. And you only get one - two turns to shoot them before they get in combat, and then you aren't shooing my Flyrants.
what day are you heading down/up? I'll give you fight if you want to test out that madness?
 ( I of course mean on the table top! we should share a beer or three as well)
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This message was edited 2 times. Last update was at 2014/12/22 10:42:10
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![[Post New]](/s/i/i.gif) 2014/12/22 11:05:02
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Longtime Dakkanaut
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Wilson wrote:Eldercaveman wrote: Wilson wrote:Eldercaveman wrote:To be fair Wilson, that genestealer list can take a lot of people by suprise, how many armies can deal with 14 threats anywhere between 1"- 18" away from them turn 1?
their just too squishy. Have you play tested this against things like adlance + *instert CAD*?
They are very squishy, but they are also over kill for everything. And you only get one - two turns to shoot them before they get in combat, and then you aren't shooing my Flyrants.
what day are you heading down/up? I'll give you fight if you want to test out that madness?
 ( I of course mean on the table top! we should share a beer or three as well)
Going up on the Friday, like I say I doubt I'll get it painted so most likely I'll be running the first list, and then get that list ready for battlefield Birmingham.
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![[Post New]](/s/i/i.gif) 2014/12/22 11:06:36
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Infiltrating Broodlord
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Eldercaveman wrote: Wilson wrote:Eldercaveman wrote: Wilson wrote:Eldercaveman wrote:To be fair Wilson, that genestealer list can take a lot of people by suprise, how many armies can deal with 14 threats anywhere between 1"- 18" away from them turn 1?
their just too squishy. Have you play tested this against things like adlance + *instert CAD*?
They are very squishy, but they are also over kill for everything. And you only get one - two turns to shoot them before they get in combat, and then you aren't shooing my Flyrants.
what day are you heading down/up? I'll give you fight if you want to test out that madness?
 ( I of course mean on the table top! we should share a beer or three as well)
Going up on the Friday, like I say I doubt I'll get it painted so most likely I'll be running the first list, and then get that list ready for battlefield Birmingham.
fair enough man. Well, as we're running very similar lists I'll be very interested in seeing how you do.
Good luck bro!
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