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![[Post New]](/s/i/i.gif) 2014/12/22 11:25:34
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Longtime Dakkanaut
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Wilson wrote:Eldercaveman wrote: Wilson wrote:Eldercaveman wrote: Wilson wrote:Eldercaveman wrote:To be fair Wilson, that genestealer list can take a lot of people by suprise, how many armies can deal with 14 threats anywhere between 1"- 18" away from them turn 1?
their just too squishy. Have you play tested this against things like adlance + *instert CAD*?
They are very squishy, but they are also over kill for everything. And you only get one - two turns to shoot them before they get in combat, and then you aren't shooing my Flyrants.
what day are you heading down/up? I'll give you fight if you want to test out that madness?
 ( I of course mean on the table top! we should share a beer or three as well)
Going up on the Friday, like I say I doubt I'll get it painted so most likely I'll be running the first list, and then get that list ready for battlefield Birmingham.
fair enough man. Well, as we're running very similar lists I'll be very interested in seeing how you do.
Good luck bro!
Are you playing in the open on the Friday as well?
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![[Post New]](/s/i/i.gif) 2014/12/22 11:49:19
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Infiltrating Broodlord
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Eldercaveman wrote: Wilson wrote:Eldercaveman wrote: Wilson wrote:Eldercaveman wrote: Wilson wrote:Eldercaveman wrote:To be fair Wilson, that genestealer list can take a lot of people by suprise, how many armies can deal with 14 threats anywhere between 1"- 18" away from them turn 1?
their just too squishy. Have you play tested this against things like adlance + *instert CAD*?
They are very squishy, but they are also over kill for everything. And you only get one - two turns to shoot them before they get in combat, and then you aren't shooing my Flyrants.
what day are you heading down/up? I'll give you fight if you want to test out that madness?
 ( I of course mean on the table top! we should share a beer or three as well)
Going up on the Friday, like I say I doubt I'll get it painted so most likely I'll be running the first list, and then get that list ready for battlefield Birmingham.
fair enough man. Well, as we're running very similar lists I'll be very interested in seeing how you do.
Good luck bro!
Are you playing in the open on the Friday as well?
doubt it, It's a long drive so we'll probably be too pooped to do anything other than get crunk.
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![[Post New]](/s/i/i.gif) 2014/12/22 15:55:02
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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The Hive Mind
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I'm starting a league in January - it starts at 750, then adds 250 points a week until 1500.
For 750 im thinking:
Flyrant with eGrubs x2
Mucolid x2
Venomthrope x2
Dakkafex
I just need to buy (and paint) 2 Venomthropes before my first game.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/12/22 16:34:42
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Fixture of Dakka
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rigeld2 wrote:I'm starting a league in January - it starts at 750, then adds 250 points a week until 1500.
For 750 im thinking:
Flyrant with eGrubs x2
Mucolid x2
Venomthrope x2
Dakkafex
I just need to buy (and paint) 2 Venomthropes before my first game.
2 flyrants at 750? Ouch. That's going to suck for a lot of your opponents.
I can't help but feel that you are too thin with your scoring units. Personally, I'd swap out 1 venomthrope for 1 unit of deepstriking egrubs.
BTW, can you run Forgeworld units (like the malanthrope)? If so, then I'd recommend swapping out both venoms for 1 malan.
Automatically Appended Next Post: Eldercaveman wrote:Here is the list I'm going for at cally.
Just realised though this list leaves me with 40 points spare I think!
However this was the list I was going to run but I'm not going to get it painted in time.
First list is solid.
The 2nd list has the potential to surprise a lot of people just like OrdoSean's #Lictorshame list did. It's actually quite scary potentially.
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This message was edited 1 time. Last update was at 2014/12/22 16:37:42
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![[Post New]](/s/i/i.gif) 2014/12/22 17:04:36
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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The Hive Mind
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jy2 wrote:rigeld2 wrote:I'm starting a league in January - it starts at 750, then adds 250 points a week until 1500.
For 750 im thinking:
Flyrant with eGrubs x2
Mucolid x2
Venomthrope x2
Dakkafex
I just need to buy (and paint) 2 Venomthropes before my first game.
2 flyrants at 750? Ouch. That's going to suck for a lot of your opponents.
I can't help but feel that you are too thin with your scoring units. Personally, I'd swap out 1 venomthrope for 1 unit of deepstriking egrubs.
BTW, can you run Forgeworld units (like the malanthrope)? If so, then I'd recommend swapping out both venoms for 1 malan.
No Forgeworld or I'd run the Mope I already own instead of having to buy 2 Vopes :p
Deep Striking Rippers? Eh... I like em, but not sure I need them. I'm really torn. Any other votes?
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/12/22 17:10:14
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Fixture of Dakka
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rigeld2 wrote: jy2 wrote:rigeld2 wrote:I'm starting a league in January - it starts at 750, then adds 250 points a week until 1500.
For 750 im thinking:
Flyrant with eGrubs x2
Mucolid x2
Venomthrope x2
Dakkafex
I just need to buy (and paint) 2 Venomthropes before my first game.
2 flyrants at 750? Ouch. That's going to suck for a lot of your opponents.
I can't help but feel that you are too thin with your scoring units. Personally, I'd swap out 1 venomthrope for 1 unit of deepstriking egrubs.
BTW, can you run Forgeworld units (like the malanthrope)? If so, then I'd recommend swapping out both venoms for 1 malan.
No Forgeworld or I'd run the Mope I already own instead of having to buy 2 Vopes :p
Deep Striking Rippers? Eh... I like em, but not sure I need them. I'm really torn. Any other votes?
The other option I see is to swap out your dakkafex for a mawloc.
If you're planning to run any type of Maelstrom missions in you campaign, then mobility of ground units is crucial. Personally, I always go for mobility of ground units in my TAC list. That way, I wouldn't care if I was playing Eternal War or Maelstrom missions....they would be fine in either scenarios.
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![[Post New]](/s/i/i.gif) 2014/12/22 17:26:04
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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The Hive Mind
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Dakkafex stays - I'm too addicted to the model and the tons of dice.
I'll drop a Vope for Rippers.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/12/22 18:22:21
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Infiltrating Broodlord
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rigeld2 wrote:Dakkafex stays - I'm too addicted to the model and the tons of dice.
I'll drop a Vope for Rippers.
definitely drop the one venom.
let me see.. if you're adding 250 once a week, I would consider adding in the second flyrant later one. one in 750 is rnough for sure!
how about this?
Tyrant, wings, devourers, electro
Venom x 1
Mucolid x 2
Rippers, DS x 4
Dakkafex
Tyrannocyte x 1
Mawloc x 1
740
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This message was edited 1 time. Last update was at 2014/12/22 18:23:35
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![[Post New]](/s/i/i.gif) 2014/12/22 19:56:51
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Longtime Dakkanaut
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jy2 wrote:rigeld2 wrote:I'm starting a league in January - it starts at 750, then adds 250 points a week until 1500.
For 750 im thinking:
Flyrant with eGrubs x2
Mucolid x2
Venomthrope x2
Dakkafex
I just need to buy (and paint) 2 Venomthropes before my first game.
The other option I see is to swap out your dakkafex for a mawloc.
If you're planning to run any type of Maelstrom missions in you campaign, then mobility of ground units is crucial. Personally, I always go for mobility of ground units in my TAC list. That way, I wouldn't care if I was playing Eternal War or Maelstrom missions....they would be fine in either scenarios.
You've got to explain this to me. Replace a Dakkafex (Maelstorm all-stars) for a Mawloc (crazy random, limited usefulness) in a 750 list because of Maelstrom? What is your thought process there, because I'm not seeing it.
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![[Post New]](/s/i/i.gif) 2014/12/22 20:24:28
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Towering Hierophant Bio-Titan
Mexico
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tag8833 wrote: jy2 wrote:rigeld2 wrote:I'm starting a league in January - it starts at 750, then adds 250 points a week until 1500. For 750 im thinking: Flyrant with eGrubs x2 Mucolid x2 Venomthrope x2 Dakkafex I just need to buy (and paint) 2 Venomthropes before my first game.
The other option I see is to swap out your dakkafex for a mawloc. If you're planning to run any type of Maelstrom missions in you campaign, then mobility of ground units is crucial. Personally, I always go for mobility of ground units in my TAC list. That way, I wouldn't care if I was playing Eternal War or Maelstrom missions....they would be fine in either scenarios.
You've got to explain this to me. Replace a Dakkafex (Maelstorm all-stars) for a Mawloc (crazy random, limited usefulness) in a 750 list because of Maelstrom? What is your thought process there, because I'm not seeing it. The Mawloc can deepstrike, burrow, is more resistant, cheaper, and gives some ap2.
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This message was edited 2 times. Last update was at 2014/12/22 20:25:54
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![[Post New]](/s/i/i.gif) 2014/12/22 21:12:11
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Fixture of Dakka
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tag8833 wrote: jy2 wrote:rigeld2 wrote:I'm starting a league in January - it starts at 750, then adds 250 points a week until 1500.
For 750 im thinking:
Flyrant with eGrubs x2
Mucolid x2
Venomthrope x2
Dakkafex
I just need to buy (and paint) 2 Venomthropes before my first game.
The other option I see is to swap out your dakkafex for a mawloc.
If you're planning to run any type of Maelstrom missions in you campaign, then mobility of ground units is crucial. Personally, I always go for mobility of ground units in my TAC list. That way, I wouldn't care if I was playing Eternal War or Maelstrom missions....they would be fine in either scenarios.
You've got to explain this to me. Replace a Dakkafex (Maelstorm all-stars) for a Mawloc (crazy random, limited usefulness) in a 750 list because of Maelstrom? What is your thought process there, because I'm not seeing it.
The dakkafex no doubt is good. However, without a tyrannocyte, his movement is limited and predictable. He can't reach the further objectives.
The good thing about the mawloc, besides his resiliency, is his ability to move anywhere on the table. And after that, he can still reposition himself anywhere else on the table. Plus, he can potentially kill stuff with his AP2 pie plates.
It's a tradeoff. More mobility for less firepower. To me, that's ok, because my opinion of 7th is that what wins you games isn't assault. It isn't shooting either. It's actually all about mobility and positioning.
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![[Post New]](/s/i/i.gif) 2014/12/22 22:04:06
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Longtime Dakkanaut
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How often do you guys play at 750? Are you really willing to risk 20% of your army on a Mawloc that has no bonuses to come in, and no Lictors to guide him? What about the games where he comes in on 2, scatters, mishaps and dies for 1st blood? You've only got 5 scoring units in your army, and now you've lost 1 and given your opponent a free point? Maybe at 1850 you can take that risk, because you've got other stuff in your army, even if the Mawloc fails to contribute or helps out your opponent, but at 750, you need everything to contribute and do so reliably. The winner of the game will have 1-3 units left while the loser has 0-1. So firepower is more important. Also board control, not mobility wins your Maelstrom games. Dakkafex has that. Mawloc doesn't A Mawloc can be good in Maelstrom, but not until higher point levels, and even then he is mainly a specialty tool for very, very specific opposing lists like invisible cents, or Elite Infantry. I think you are taking your approach to large point games and not thinking about how such an approach would work in a smaller point format. As points go up, Mawlocs become more useful, but in small points games their high level of specialization, and gigantic randomness become a much bigger problem..
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This message was edited 1 time. Last update was at 2014/12/22 22:06:45
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![[Post New]](/s/i/i.gif) 2014/12/22 22:35:46
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Fixture of Dakka
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tag8833 wrote:How often do you guys play at 750? Are you really willing to risk 20% of your army on a Mawloc that has no bonuses to come in, and no Lictors to guide him? What about the games where he comes in on 2, scatters, mishaps and dies for 1st blood? You've only got 5 scoring units in your army, and now you've lost 1 and given your opponent a free point? Maybe at 1850 you can take that risk, because you've got other stuff in your army, even if the Mawloc fails to contribute or helps out your opponent, but at 750, you need everything to contribute and do so reliably. The winner of the game will have 1-3 units left while the loser has 0-1. So firepower is more important.
Also board control, not mobility wins your Maelstrom games. Dakkafex has that. Mawloc doesn't A Mawloc can be good in Maelstrom, but not until higher point levels, and even then he is mainly a specialty tool for very, very specific opposing lists like invisible cents, or Elite Infantry.
I think you are taking your approach to large point games and not thinking about how such an approach would work in a smaller point format. As points go up, Mawlocs become more useful, but in small points games their high level of specialization, and gigantic randomness become a much bigger problem..
It's not that bad, tag. After all, your opponent has 2 friggin' flyrants to deal with at 750! LOL. Don't worry. Your mawloc should most likely survive at 750 the turn he comes in (barring a mishap catastrophe).
In any case, the point is moot as the OP already said that he prefers to run his dakkafexes. Dakkafex or mawloc, they are both fine IMO. My suggestion for the mawloc is more of a playstyle choice rather than the case of one being better than the other. Yeah, the mawloc might die while coming up. He might also take out an enemy unit on an objective as well. As for the dakkafex, he can potentially kill a transport with his shooting, but with only 4W, he is also more likely to die to enemy fire as well. There really isn't enough pluses on either unit to warrant a must-take in this situation. Both are good in their own rights. But in my experience, I tend to go for the more mobile units at least for my armies. The OP, on the other hand, expressed his preference for the dakkafexes and that is fine as well.
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This message was edited 2 times. Last update was at 2014/12/22 22:37:55
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![[Post New]](/s/i/i.gif) 2014/12/22 22:57:16
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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The Hive Mind
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Yeah, I hate the look of the snake-nids (Mawloc, Trygon, Raveners) so no matter how good they perform I'll skip them.
I played Dakkafexes in 5th regardless of how good Trygons were.
We only play one game at each point level - it's a low attendance shop, but people like playing and I was dared to go balls-to-the-wall competitive. Otherwise I'd leave one Flyrant behind and the Vopes and run Stealers.
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My beautiful wife wrote:Trucks = Carnifex snack, Tanks = meals. |
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![[Post New]](/s/i/i.gif) 2014/12/22 23:05:49
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Fixture of Dakka
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rigeld2 wrote:Yeah, I hate the look of the snake-nids (Mawloc, Trygon, Raveners) so no matter how good they perform I'll skip them.
I played Dakkafexes in 5th regardless of how good Trygons were.
We only play one game at each point level - it's a low attendance shop, but people like playing and I was dared to go balls-to-the-wall competitive. Otherwise I'd leave one Flyrant behind and the Vopes and run Stealers.
Keep us informed of how it goes.  I always like to read how other people's games go.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2014/12/22 23:10:17
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Been Around the Block
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So need a lil help. Trying to get settled on a list for LVO. I feel like I have 1,600 pts locked down. Its those last 200 pts or so.
So this is what I got:
CAD
2x Flyrant
2x Malathropes
2x Ripper Swarms(DS)
1x Gorgoyles(20)
1x Barbed Heirdule
Allies
1x Flyrant
1x Mucilod
I have only tried two things with those last 200 points. Dakkafex and Dima. Reasons why I dont like them.
Dakkafex:
To Slow!!! With only 6" move and 18" range I cant get him where he needs to be. Rarely can I get those side armour shots. Think only once or twice when the IK get up close.
Dima
To Slow!!! Does great if I play am army that wants to change me. Shield him with another unit than counter charge. But the games where he does nothing because he cant get into H2H are just way to numerious.
Problems I am running into.
1) Not enough Obsec troops.
2) Loosing Synapse in the back field.
Units I am looking at.
1) Mawloc, but with no Lictor to guide them are they worth it?
2) Other FMC, but they guys just seem so bad for there points. Thought about Skyblight but just cant see spending the points on the 3 FMC tax that comes with it.
3) More Gorgoyles and dropping Mucilod spores for a 3rd Deep striking Ripper Swarm.
Is there something else out there that I am missing? Open to possibly dropping the 2nd Malathrope. Thoughts please guys. Please keep in mind this is a tourney list for the LVO.
Thanks in advance.
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![[Post New]](/s/i/i.gif) 2014/12/23 00:04:31
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Longtime Dakkanaut
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azazel70820 wrote:So need a lil help. Trying to get settled on a list for LVO. I feel like I have 1,600 pts locked down. Its those last 200 pts or so. So this is what I got: I have only tried two things with those last 200 points. Dakkafex and Dima. Reasons why I dont like them. Dakkafex: To Slow!!! With only 6" move and 18" range I cant get him where he needs to be. Rarely can I get those side armour shots. Think only once or twice when the IK get up close. Dima To Slow!!! Does great if I play am army that wants to change me. Shield him with another unit than counter charge. But the games where he does nothing because he cant get into H2H are just way to numerious. Problems I am running into. 1) Not enough Obsec troops. 2) Loosing Synapse in the back field. Units I am looking at. 1) Mawloc, but with no Lictor to guide them are they worth it? 2) Other FMC, but they guys just seem so bad for there points. Thought about Skyblight but just cant see spending the points on the 3 FMC tax that comes with it. 3) More Gorgoyles and dropping Mucilod spores for a 3rd Deep striking Ripper Swarm. Is there something else out there that I am missing? Open to possibly dropping the 2nd Malathrope. Thoughts please guys. Please keep in mind this is a tourney list for the LVO. Thanks in advance.
I would drop the 2nd Malanthrope for Tyrannocyte. Bring a dakkafex in with the Tyrannocyte. Then you've got a few points left that can turn your Mucolid into a scoring troop. Either Hormagants or Rippers. Or you could add a Zoey as a warp charge battery / backfield scoring unit. Alternatively you could run a Crone. They aren't bad for their points, and will really help you against Imperial Knights or other Mech lists. One last suggestion. An Aegis line with an Ammo dump lets your Barbed Heirodule reroll 1's to hit, and gives you 2+ cover wherever you want it without having to depend on terrain if you want to gunline it up. I find barbie is looking to assault against most lists, but it is an options I playtested for a while. ETA. The advantage of the Tyrannocyte is that you can decide at gametime if you want it to deliver the Dakkafex or not. If you'r opponent is running an assaulty list, you can deploy the dakkafex on the table to help the Heirodule out, and instead drop the Tyrannocyte empty or with rippers or if you decide in favor of hormagants as a 3rd troop, they can go inside, arrive from deep strike and then run D6 +3" to steal a maelstrom objective.
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This message was edited 1 time. Last update was at 2014/12/23 00:07:56
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![[Post New]](/s/i/i.gif) 2014/12/23 01:55:31
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Xenohunter with First Contact
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Been working on a competitive drop pod style tyranid list and wanted to think of what all you think of it. I am using the leviathan detachment.
H.Q.
Hive Tyrant- Wings, E Grubs, 2 Devourers
Hive Tyrant- Wings, E Grubs, 2 Devourers
Hive Tyrant- Wings, E Grubs, 2 Devourers
Troops
Mucolid Spore
Mucolid Spore
Mucolid Spore
Elites
Malenthrope
Lictor
Lictor
Fast Attack
Harpy with Venom Cannon
Heavy Support
Carnifex with 2 devourers
Carnifex with 2 devourers
Toxicrene
Tyrannocyte
Tyrannocyte
Tyrannocyte
Tyrannocyte
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"Quanity has a Quality all its own" -Joseph Stalin |
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![[Post New]](/s/i/i.gif) 2014/12/23 02:10:05
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Longtime Dakkanaut
Cheyenne WY
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necrotes wrote:Been working on a competitive drop pod style tyranid list and wanted to think of what all you think of it. I am using the leviathan detachment.
H.Q.
Hive Tyrant- Wings, E Grubs, 2 Devourers
Hive Tyrant- Wings, E Grubs, 2 Devourers
Hive Tyrant- Wings, E Grubs, 2 Devourers
Troops
Mucolid Spore
Mucolid Spore
Mucolid Spore
Elites
Malenthrope
Lictor
Lictor
Fast Attack
Harpy with Venom Cannon
Heavy Support
Carnifex with 2 devourers
Carnifex with 2 devourers
Toxicrene
Tyrannocyte
Tyrannocyte
Tyrannocyte
Tyrannocyte
A couple of questions, why a Harpy? And what is the fourth tyrannocyte for? If it does not have a function, you can spend the points elsewhere.
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The will of the hive is always the same: HUNGER |
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![[Post New]](/s/i/i.gif) 2014/12/23 02:19:02
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Fixture of Dakka
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My guess is for the Malanthrope. What does the Toxicrene do for you that a third Carnifex wouldn't?
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2014/12/23 04:10:09
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Longtime Dakkanaut
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Sinful Hero wrote:My guess is for the Malanthrope. What does the Toxicrene do for you that a third Carnifex wouldn't?
I think he would be better off using the Malanthrope to keep his flyrants alive on turn 1, and dropping 1 Tyrannocyte to upgrade some spores to rippers or hormagants. I'm guessing the Toxicrine is to deal with MC's like Wraith Knights. I think it is sub-optimal in that role, and I think another Dakkafex might be better.
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This message was edited 1 time. Last update was at 2014/12/23 04:10:30
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![[Post New]](/s/i/i.gif) 2014/12/23 04:20:36
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Fixture of Dakka
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tag8833 wrote: Sinful Hero wrote:My guess is for the Malanthrope. What does the Toxicrene do for you that a third Carnifex wouldn't?
I think he would be better off using the Malanthrope to keep his flyrants alive on turn 1, and dropping 1 Tyrannocyte to upgrade some spores to rippers or hormagants.
I'm guessing the Toxicrine is to deal with MC's like Wraith Knights. I think it is sub-optimal in that role, and I think another Dakkafex might be better.
I can't remember, have the numbers been run on that: Toxicrene vs Wraithknight? It pretty much has to assault to hurt a Wraithknight. It just has a 12" large blast for range. Although with fantastic rolls it could possibly instagib it with the blast- not that it can be relied upon.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2014/12/23 04:57:31
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Xenohunter with First Contact
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The fourth tyrannocyte is for the malenthrope when needed. I run the toxicrene because I have had great sucess with it as a distraction unit. Most of the opponents I face are suit spam tau, eldar, and Chaos multi-wound monsters. The toxicrene does well against them in many of my games.
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"Quanity has a Quality all its own" -Joseph Stalin |
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![[Post New]](/s/i/i.gif) 2014/12/23 05:15:31
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Longtime Dakkanaut
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Sinful Hero wrote:tag8833 wrote: Sinful Hero wrote:My guess is for the Malanthrope. What does the Toxicrene do for you that a third Carnifex wouldn't?
I think he would be better off using the Malanthrope to keep his flyrants alive on turn 1, and dropping 1 Tyrannocyte to upgrade some spores to rippers or hormagants.
I'm guessing the Toxicrine is to deal with MC's like Wraith Knights. I think it is sub-optimal in that role, and I think another Dakkafex might be better.
I can't remember, have the numbers been run on that: Toxicrene vs Wraithknight? It pretty much has to assault to hurt a Wraithknight. It just has a 12" large blast for range. Although with fantastic rolls it could possibly instagib it with the blast- not that it can be relied upon.
If it gets into assault it can indeed kill a Wraith Knight. It strikes 1st (I6), has 6 attacks, and ID on 6's. If it gets the charge, and can strike at initiative, it has a 58% chance to ID the Wraith Knight before it gets to swing, and statistically should kill it in the 2nd round of combat pretty easily.
The problem is, Wraith Knights are faster, can ID the Toxicrine in shooting, and the Toxicrine is pretty bad vs vehicles. It will only do 1.5 glances to an AV 10 rear vehicle per turn on the charge.
Also a correction, the shooting attack can't ID anything unless the toxicrine is part of the formation.
On the other hand the more I think about it, the more I think the Toxicrine might not be as bad in this list as I 1st thought. You've got the dakkafexes to deal with vehicles. I'm mainly concerned with the Toxicrine's lack of fleet, and its difficulty with Demon MC's like a GUO.
I really think this is a great list. It desperately needs to drop 1 Tyrannocyte for an Aegis with a comms relay so that the reserves come in, but if it does that, we are looking at a tyranid list that is going to utterly demolish people. I like it so much I'm going to play test it when I get time.
Here is the way I see it working best:
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![[Post New]](/s/i/i.gif) 2014/12/23 06:58:11
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Fixture of Dakka
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@tag8833
The Toxicrene comes standard with Hypertoxic, and it specifically mentions the Choking Cloud IDing on 6's.
@necrotes
If it works for you, don't change it. Everyone's experiences and metas(or what they face in a game) are different, and if you find a unit works, I see no point in taking it out.
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Black Bases and Grey Plastic Forever:My quaint little hobby blog.
40k- The Kumunga Swarm (more)
Count Mortimer’s Private Security Force/Excavation Team  (building)
Kabal of the Grieving Widow (less)
Plus other games- miniature and cardboard both. |
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![[Post New]](/s/i/i.gif) 2014/12/23 07:10:05
Subject: The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Longtime Dakkanaut
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Sinful Hero wrote:@tag8833
The Toxicrene comes standard with Hypertoxic, and it specifically mentions the Choking Cloud IDing on 6's.
oops. I expected the rule to be on the ranged weapon as well if it qualified. I don't normally see model rules that grant abilities to ranged weapons.
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![[Post New]](/s/i/i.gif) 2014/12/23 15:25:02
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Fixture of Dakka
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azazel70820 wrote:So need a lil help. Trying to get settled on a list for LVO. I feel like I have 1,600 pts locked down. Its those last 200 pts or so.
So this is what I got:
CAD
2x Flyrant
2x Malathropes
2x Ripper Swarms( DS)
1x Gorgoyles(20)
1x Barbed Heirdule
Allies
1x Flyrant
1x Mucilod
I have only tried two things with those last 200 points. Dakkafex and Dima. Reasons why I dont like them.
Dakkafex:
To Slow!!! With only 6" move and 18" range I cant get him where he needs to be. Rarely can I get those side armour shots. Think only once or twice when the IK get up close.
Dima
To Slow!!! Does great if I play am army that wants to change me. Shield him with another unit than counter charge. But the games where he does nothing because he cant get into H2H are just way to numerious.
Problems I am running into.
1) Not enough Obsec troops.
2) Loosing Synapse in the back field.
Units I am looking at.
1) Mawloc, but with no Lictor to guide them are they worth it?
2) Other FMC, but they guys just seem so bad for there points. Thought about Skyblight but just cant see spending the points on the 3 FMC tax that comes with it.
3) More Gorgoyles and dropping Mucilod spores for a 3rd Deep striking Ripper Swarm.
Is there something else out there that I am missing? Open to possibly dropping the 2nd Malathrope. Thoughts please guys. Please keep in mind this is a tourney list for the LVO.
Thanks in advance.
2 malanthropes is just overkill. You really only need 1, especially since your list doesn't rely on your ground units too much (except Barbie, who doesn't need a Synapse baby-sitter anyways). I definitely recommend dropping 1 malanthrope.
Go for rippers over mucolid if you've got the points. Swap out that 1 unit of mucolid for deepstriking rippers.
For your last unit, I'd recommend something in a tyrannocyte to give you some mobility. Either the dakkafex or dimachaeron in a tyrannocyte will make a world of difference (especially for the dimachaeron). Of if you run the mawloc, you can also fit in a Void Shield Generator with 3 Void Shields. Any of those options is a good choice.
So dropping a malanthrope gives you 285-pts to play with. To recap, I think your options are:
1. Dimachaeron in a spore - 275-pts.
2. Dakkafex in a spore. Also swap out mucolid for 3 DS rippers - 255-pts. 30-pts leftover for 2 more mucolids or bigger guns on the tyrannocyte?
3. Mawloc and 3 Void Shields VSG. Swap out mucolid for 3 DS rippers - 270-pts. You can actually get1 more mucolid.
necrotes wrote:Been working on a competitive drop pod style tyranid list and wanted to think of what all you think of it. I am using the leviathan detachment.
H.Q.
Hive Tyrant- Wings, E Grubs, 2 Devourers
Hive Tyrant- Wings, E Grubs, 2 Devourers
Hive Tyrant- Wings, E Grubs, 2 Devourers
Troops
Mucolid Spore
Mucolid Spore
Mucolid Spore
Elites
Malenthrope
Lictor
Lictor
Fast Attack
Harpy with Venom Cannon
Heavy Support
Carnifex with 2 devourers
Carnifex with 2 devourers
Toxicrene
Tyrannocyte
Tyrannocyte
Tyrannocyte
Tyrannocyte
I think it's more important to start your malanthrope on the table to help protect your flyrants. The 4th tyrannocyte is superfluous. Drop it for some troops that can actually score. Basically, malanthrope will be the backfield support unit that can also grab your backfield objective.
Also, you might want to consider bringing in a means to control your reserves (i.e. comms relay). Malanthrope behind an Aegis or in a Bastion with Comms might be worth considering, though you'd probably have to give up the harpy or at least a lictor to do so.
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This message was edited 2 times. Last update was at 2014/12/23 15:34:17
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![[Post New]](/s/i/i.gif) 2014/12/24 01:44:39
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Been Around the Block
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Am I missing something with my Rippers. They keep giving me trouble through IB. I deep strike them in. Most of the time they dont have Synapse. Failing LD test most of the time on 5s. Then then cant move on 1-3. Am I missing something?
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![[Post New]](/s/i/i.gif) 2014/12/24 02:31:09
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Tunneling Trygon
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azazel70820 wrote:Am I missing something with my Rippers. They keep giving me trouble through IB. I deep strike them in. Most of the time they dont have Synapse. Failing LD test most of the time on 5s. Then then cant move on 1-3. Am I missing something?
Personally I deep strike them on an objective and very rarely have to move them.You scatter 2d6 inches off if you do, then place a base directly towards the objective, then run them. Usually you'll end up within 3" with even above average rolling, and you'll be able to move them over 70% of the time anyways if you're outside of synapse, making it easy to move them back on worst case scenario. Basically, just deepstrike them exactly in the spot you want them to be in, and don't expect them to move anywhere after. Plus it's usually safer to leave them there in cover.
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![[Post New]](/s/i/i.gif) 2014/12/24 04:39:52
Subject: Re:The Strengths of the NEW Tyranids - Foundation for Competitive Tyranids (Tyranid Update List p.240)
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Longtime Dakkanaut
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azazel70820 wrote:Am I missing something with my Rippers. They keep giving me trouble through IB. I deep strike them in. Most of the time they dont have Synapse. Failing LD test most of the time on 5s. Then then cant move on 1-3. Am I missing something?
I just sit them on an Objective. Being naturally Fearless means the enemy has to shoot them all if they want an Objective (and being so low, you can avoid Line of Sight).
IB means nothing, a result of 1-3 only results in 3 hits max
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YMDC = nightmare |
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